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Zorbit’s Math Adventure addresses from the Ontario curriculum, as well as several
examples of the activities from the games.
Zorbit’s Math Adventure focuses on learning outcomes that can be effectively
addressed in a digital environment. Outcomes that require students to manipulate 3D
shapes or to explain something, for example, are better suited for in-class activities.
There are activities in the Teacher Dashboard for many of the outcomes that are not
included in the game.
Counting, Quantity, and Number Relationships
15.1 Investigate the idea that a number’s position in the counting sequence determines its
magnitude.
Students arrange a number sequence in order with the aid of a visual
representation of each numbers’ magnitude (e.g. Mushroom Ordering)
15.2 Investigate some concepts of quantity and equality through identifying and comparing sets
with more, fewer, or the same number of objects.
Students use direct comparison to order sets from least to greatest (e.g Mushroom
Mushroom Ordering Ordering).
15.3 Make use of one-to-one correspondence in counting objects and matching groups of
objects.
Students use one-to-one correspondence to match sets to numerals (e.g.Merrymole
Sorting).
15.4 Demonstrate an understanding of the counting concepts of stable order and of order
irrelevance.
Students count the number of objects in sets of various arrangements and show
Merrymole Sorting that the count of the number does not change (e.g. Merrymole Sorting).
15.5 Subitize quantities to 5 without having to count, using a variety of materials.
Students recognize a familiar arrangement of dots or tallies and identify the whole
number that it represents (e.g. Merrymole Sorting)
15.9 Compose and decompose quantities to 10.
Students use the length model of addition to compose a number from two parts (e.g. Ice
Bridge Addition), and use a number line to decompose numbers.
Ice Bridge Addition
Measurement
16.1 Select an attribute to measure, determine an appropriate non-standard unit of measure, and
measure and compare two or more objects.
Students measure linear height, width, and length using uniform, non standard units,
compare masses, and compare capacity (e.g.Fish Measuring).
16.2 Investigate strategies and materials used when measuring with non-standard units of
measure.
Students investigate measuring strategies (e.g. repeating units, baseline) using non-standard
units (e.g. Fish Measuring).
Fish Measuring
Measurement
Attributes, Units, and Measurement Sense
● Demonstrate an understanding of the use of non-standard units of the same size for
measuring.
Students measure linear distances using uniform, non-standard units (e.g. Water
Balloon Toss).
● Estimate, measure and record lengths, heights, and distances
Students measure and compare length and height by tiling non-standard units
repeatedly (e.g. Ice Cream Super Scooper).
Water Balloon Toss
● Estimate, measure (i.e., by minimizing overlaps and gaps), and describe area, through
investigation using non-standard units.
Students measure and compare area by tiling non-standard units repeatedly (e.g. Ice
Cream Super Scooper)
● Estimate, measure, and describe the capacity and/or mass of an object, through
investigation using non-standard units.
Students compare the mass of two objects using words like lighter, heavier or the
Ice Cream Super Scooper same (e.g. Squid Slider), and also compare the capacity of objects.
● Read demonstration digital and analogue clocks, and use them to identify benchmark
times.
Students match times between digital and analogue clocks to the hour and half hour
(e.g. Timetable Turmoil).
● Name the months of the year in order, and read the date on a calendar
Students recognize the names of the months , and days of the week, and put them in
sequential order (e.g. Calendar Chaos)
Timetable Turmoil
Attributes, Units, and Measurement Sense
● Compare two or three objects using measurable attributes, and describe the
objects using relative terms
Students compare two or three objects according to measurable attributes (e.g. height,
width) (e.g. Fountain Fixer-Upper).
● Compare and order objects by their linear measurements, using the same non-standard
unit.