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Rarity Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Talent Tree Army Score Support Optimal Weighting (No

Situation
talents) Aquisition Notes
Fredrick I Legendary 48.0 20.8 10.0 15.0 12.0 10.0 115.8 115.8 Attacking Cities Hard to get
Hannibal Barca Legendary 35.0 10.0 25.0 14.5 7.5 10.0 102.0 25.0 152.0 Group City Combat Unobtainable (new kingdoms)
Richard I Legendary 47.0 20.0 10.0 16.5 5.7 0.0 99.2 12 128.5 Full INF VIP 10-14
Julius Caesar Legendary 38.0 10.7 9.0 15.0 10.0 10.0 92.7 9.0 110.7 Group City Combat Medium to get (daily packs K50+)
Cao Cao Legendary 53.0 0.0 10.0 21.3 0.0 0.0 84.3 18 139.3 Full CAV Unobtainable (New kingdoms)
Charles Martel Legendary 42.0 10.0 3.1 15.0 10.0 0.0 80.1 167.0 Full INF Easy to get (first mightist govener rotation)
Yi Seong-Gye Legendary 35.0 16.4 3.8 17.5 11.3 -10.0 73.9 137.6 Group Field Combat Hard to get. (Medium to get for K1-49, from daily chests)
Minamoto NoYoshitsune
Legendary 50.0 6.7 0.0 6.0 7.5 0.0 70.2 6.0 113.5 Full CAV Hard to get (second? set of mightiest govener events, starts 4 months into a kingdom)
El Cid Legendary 30.0 25.0 6.7 8.3 4.0 -10.0 64.0 5 125.3 Full ARCH VIP 0-9 ($200ish)
Pelagius Epic 25.0 6.7 3.8 22.5 3.3 0.0 61.3 77.5 Full CAV
Scipio Africanus Epic 18.8 8.5 3.5 10.0 9.2 10.0 60.0 63.5 Attacking Cities
Joan of Arc Epic 6.6 0.0 7.5 25.0 6.6 10.0 55.8 17.6 91.0 Group Field Combat
Boudica Epic 23.0 0.0 11.2 6.0 10.0 0.0 50.2 8 66.2 Group Combat
Euliji Mundeok Epic 24.8 2.5 6.7 10.0 5.8 5.0 54.7 6 64.8 Full INF
Kusunoki Masashige
Epic 20.0 2.5 6.7 22.5 3.3 -10.0 45.0 72.5 Group Field Combat
Hermann Epic 21.8 3.3 7.5 10.2 10.0 -10.0 42.8 3 75.3 Full ARCH
Sun Tzu Epic 15.0 5.0 13.3 3.0 12.0 -10.0 38.3 65.8 Group Field Combat
Lohar Epic 22.5 0.0 0.0 0.0 0.0 10.0 32.5 42.5 Guardians/Babarians
Lancelot Rare 15.0 1.7 4.0 10.0 0.0 0.0 30.7 30.7 F2P Secondary Special Event
Tomoe Rare 9 1.7 3.9 1.5 0 10.0 26.1 1.5 26.1 Garbage
Cleopatra Legendary 13.0 0.0 0.0 0.0 0.0 10.0 23.0 13.0 23.0 Gathering Special Event
AOE support
Group Combat is defined as hitting 2 people with nukes, 3 people with debuffs
Possible Improvements
200 damage factor = 1 normal attack, 400 damage factor = 100% army attack Moving down weighting for Attack/Def/HP as they stack additively with Research Stats
1% march speed = 2 weight Moving down weighting for move speed debuff as they require you to catch up first
Garrison Bonus is divided by 2
Bonuses requiring less than 100% of troops to function, is divided by a certain factor

Talent Tree
10 points for leadership, support or attack. The best talent trees
-10 Points for not having Balanced/Cav/Defense or better talent tree
Skill Tree Name Point Cost Boost Optional Weighting Balanced Weighting Unsure Boost Optimal Weighting Rally Lead Weighting Notes
Cavalry March Speed (Troop) 1 3 6 0 Special, not included Attack (Troop) 1.5 0.33
Cavalry Attack (Troop) 2 2 3 0.66 Attack (Army) 1.5 1
Cavalry Dragon Saber 3 0.5 0.75 0.5 Def/HP (Troop) 1 0.33
Cavalry Attack (Troop) 1 1 1.5 0.33 Def/HP (Army) 1 1
Cavalry Undying Fury 3 9 2.7 2.7 March Speed 2 0
Cavalry Defense (Troop) 1 1 1 0.33 Additional Damage 3 2
Cavalry Halberd 3 9 2.25 0.75 Damage Reduction 1.5 1.5
Cavalry Attack (Troop) 3 3 4.5 1 Halberd 0.25 0.08
Cavalry March Speed (Troop) 2 6 12 0 Debuff 1 1
Cavalry Disarm 4 4 4 4 Rallying Cry 2.5 1
Cavalry Charge 3 30 0 0 50% modifier 0.33 0.33
Cavalry Defense (Troop) 3 3 3 1 Normal Attack 0.33 0.33
Cavalry Health (Troop) 1 1 1 0.33 Counter Attack 0.33 0.33
Cavalry March Speed (Troop) 2 6 12 0 Skill Attack 0.5 0.5
Cavalry Health (Troop) 2 2 2 0.66 Watchtower 0.05 0.05
Cavalry Galea 3 3 3 1
Cavalry March Speed (Troop) 1 3 6 0
Cavalry Equestrian Excellence 3 1.5 3 0 Talent Tree Optimal Weighting Balanced Weighting Points
Cavalry Emblazoned Shield 4 6 9 8 Cavalry 107 29 50
Cavalry Rallying Cry 5 12 30 8 Infantry 103 17 53
Infantry Defense (Troop) 1 1 1 0.33 Archer 107 19 48
Infantry Defense (Troop) 2 2 2 0.66 Nuke 40 28 48
Infantry Call of the Pack 3 2 2 2 Leader 69 36 50
Infantry Health (Troop) 2 2 2 0.66 Attack 60 37 48 8 points free
Infantry Strong of Body 6 6 6 2 Synthesis 62 33 50
Infantry Double-Headed Axe 3 0.5 0.75 0.5 Support 71 32 51
Infantry Defense (Troop) 2 2 2 0.66 Garrison 77 10 51
Infantry Defense (Troop) 1 1 1 0.33 Utility 14 13 45
Infantry Health (Troop) 2 2 2 0.66 Seige 49 19 42
Infantry Hold the Line 4 8 12 0 Defense 52 39 46 5 Points Free
Infantry Attack (Troop) 2 2 3 0.66
Infantry Undying Fury 3 9 2.7 2.7
Infantry Iron Spear 3 9 13.5 4.5
Infantry March Speed (Troop) 2 6 12 0
Infantry Fleet of Foot 3 6 12 0
Infantry March Speed (Troop) 2 6 12 0
Infantry Health (Troop) 1 1 1 0.33
Infantry Attack (Troop) 2 2 3 0.66
Infantry Snare of Thorns 4 2 4 0
Infantry Elite Soldiers 5 7.5 8.75 0
Archer Attack (Troop) 1 1 1.5 0.33
Archer Attack (Troop) 2 2 3 0.66
Archer Arrows Nocked 3 3 4.5 3
Archer Attack (Troop) 1 1 1.5 0.33
Archer Full Quiver 3 3 4.5 1
Archer Armed And Armored 3 0.5 0.75 0.5
Archer Attack (Troop) 3 3 4.5 1
Archer Health (Troop) 1 1 1 0.33
Archer Health (Troop) 1 1 1 0.33
Archer Phoenix-Tailed Arrows 4 5 15 0
Archer March Speed (Troop) 2 6 12 0
Archer Rapid FIre 3 3 3 1
Archer Thumb Ring 3 9 6 2
Archer Defense (Troop) 1 1 1 0.33
Archer Razor Sharp 3 9 2.7 2.7
Archer March Speed (Troop) 3 9 18 0
Archer Defense (Troop) 1 1 1 0.33
Archer March Speed (Troop) 1 3 6 0
Archer Venomous Sting 4 8 4.8 4.8
Archer Whistling Arrows 5 5 15 0
Nuke Attack (Army) 1 1 0.75 0.5
Nuke Defense (Army) 3 1.5 1.5 1.5
Nuke Burning Blood 3 9 2.7 2.7
Nuke All For One 3 6 1.8 1.8
Nuke Defense (Army) 1 0.5 0.5 0.5
Nuke Latent Power 3 6 3 3
Nuke Health (Army) 2 1 1 1
Nuke Health (Army) 2 1 1 1
Nuke Rejuvenate 3 60 1.8 1.8
Nuke Heraldic Shield 3 3 4.5 4.5
Nuke Attack (Army) 1 0.5 0.75 0.5
Nuke Naked Rage 3 3 3 0
Nuke Tactical Mastery 3 3 0.9 0.9
Nuke Health (Army) 2 1 1 1
Nuke Defense (Army) 2 1 1 1
Nuke Attack (Army) 3 1.5 2.25 1.5
Nuke March Speed (Troop) 2 3 6 0
Nuke Clarity 5 10 5 3
Nuke Feral Nature 3 60 1.8 1.8
Leader Attack (Army) 1 0.5 0.75 0.5
Leader Attack (Army) 2 1 1.5 1
Leader Fresh Recruits 3 3 3 3
Leader Health (Army) 3 1.5 1.5 1.5
Leader Armored to the Teeth 3 3 4.5 4.5
Leader Steely Soul 3 1.5 0.75 0.5
Leader Health (Army) 2 1 1 1
Leader Attack (Army) 2 1 1.5 1
Leader Close Formation 4 12 6 4
Leader Defense (Army) 2 1 1 1
Leader Healing Herbs 3 9 0 0
Leader Hidden Wrath 3 6 1.8 1.8
Leader March Speed (Army) 2 6 12 0
Leader Defense (Army) 3 1.5 1.5 1.5
Leader Armed to the Teeth 3 3 9 6
Leader March Speed (Army) 2 6 12 0
Leader Strategic Prowess 4 4 4 4
Leader Name of the King 5 5 7.5 5
Attack Attack (Army) 1 0.5 0.75 0.5
Attack Attack (Army) 3 1.5 2.25 1.5
Attack Burning Blood 3 9 2.7 2.7
Attack Lord of War 3 7.5 11.25 7.5
Attack Health (Army) 1 0.5 0.5 0.5
Attack Attack (Army) 3 1.5 2.25 1.5
Attack Fight to the Death 3 3 15 9
Attack March Speed (Army) 2 6 12 0
Attack Effortless 3 2.5 3.75 5
Attack Defense (Army) 3 1.5 1.5 1.5
Attack Unyielding 3 0.5 0.75 0.5
Attack Armored Joints 3 1.5 2.25 2.25
Attack Defense (Army) 1 0.5 0.5 0.5
Attack Martial Mastery 3 2 2 2
Attack Health (Army) 3 1.5 1.5 1.5
Attack Defense (Army) 2 1 1 1
Attack Victory Charge 3 0 0 0
Attack Last Stand 5 30 0 0
Synthesis Defense (Army) 1 0.5 0.5 0.5
Synthesis Defense (Army) 3 1.5 1.5 1.5
Synthesis Call of the Pack 3 9 1 1
Synthesis Health (Army) 2 1 1 1
Synthesis Fresh Recruits 3 3 3 3
Synthesis Armored to the Teeth 4 4 6 6
Synthesis Health (Army) 3 1.5 1.5 1.5
Synthesis Defense (Army) 1 0.5 0.5 0.5
Synthesis Attack (Army) 3 1.5 2.25 1.5
Synthesis Full Quiver 3 9 1 1
Synthesis Charge 3 9 0 0
Synthesis March Speed (Army) 3 9 18 0
Synthesis Health (Army) 1 0.5 0.5 0.5
Synthesis Attack (Army) 3 1.5 2.25 1.5
Synthesis Steely Soul 3 0.5 0.75 0.5
Synthesis Armed to the Teeth 4 4 12 8
Synthesis Arc's Blessing 5 10 10 5
Synthesis Defensive Formation 2 0 0 0
Support March Speed (Army) 1 3 6 0
Support Attack (Army) 3 1.5 2.25 1.5
Support Burning Blood 3 9 2.7 2.7
Support Hasty Departure 3 0 0 0
Support Health (Army) 3 1.5 1.5 1.5
Support Attack (Army) 2 1 1.5 1
Support Expert Design 3 6 2 2
Support Attack (Army) 1 0.5 0.75 0.5
Support March Speed (Army) 2 6 12 0
Support Rejuvenate 3 150 4.5 4.5
Support Defense (Army) 3 1.5 1.5 1.5
Support Elixir 3 9 0.9 0.9
Support Loose Formation 3 9 6.75 6.75
Support Health (Army) 1 0.5 0.5 0.5
Support Counterattack (Army) 3 9 2.7 1.8
Support Defense (Army) 2 1 1 1
Support Defense (Army) 2 1 1 1
Support Health (Army) 2 1 1 1
Support Emergency Protection 3 15 7.5 3.75
Support Cage of Thorns 5 7.5 15 0
Garrison Defense (Army) 1 0.5 0.5 0.5
Garrison Attack (Army) 2 1 1.5 1
Garrison Empty Fortress 3 6 18 0
Garrison Health (Army) 1 0.5 0.5 0.5
Garrison Impregnable 3 7.5 11.25 0
Garrison Attack (Army) 2 1 1.5 1
Garrison Health (Army) 2 1 1 1
Garrison Know They Enemy 3 0 0 0
Garrison Attack (Army) 2 1 1.5 1
Garrison Adamantine Walls 3 15 0.75 0.75
Garrison Attack (Army) 3 1 1.5 1
Garrison City Guardian 3 15 1.125 0
Garrison Defense (Army) 2 1 1 1
Garrison March Speed (Army) 2 6 0 0
Garrison Impenetrable 3 6 9 0
Garrison Defense (Army) 1 0.5 0.5 0.5
Garrison Nowhere to Turn 3 9 2.7 0
Garrison Defense (Army) 2 1 1 1
Garrison Health (Army) 2 1 1 1
Garrison King's Guard 3 3 10.5 0
Garrison Divine Favor 5 12.5 12.5 0
Utility Attack (Army) 1 0.5 0.75 0.5
Utility Health (Army) 3 1.5 1.5 1.5
Utility Superior Tools 3 0 0 0
Utility Attack (Army) 1 0.5 0.75 0.75
Utility Nowhere to Turn 3 0 0 0
Utility March Speed (Army) 2 6 6 6
Utility City Guardian 3 0 0 0
Utility Attack (Army) 3 1.5 2.25 1.5
Utility King's Guard 3 0 0 0
Utility Insight 3 0 0 0
Utility Defense (Army) 3 1.5 1.5 1.5
Utility Marionette 3 9 0 0
Utility Defense (Army) 1 0.5 0.5 0.5
Utility Buckler Shield 3 0 0 0
Utility Defense (Army) 2 1 1 1
Utility Meteor Shower 3 0 0 0
Utility Turn of Fate 5 0 0 0
Seige Attack (Army) 1 0.5 0.75 0.5
Seige Defense (Army) 3 1.5 1.5 1.5
Seige Signal Flare 3 15 2.25 0
Seige Defense (Army) 1 0.5 0.5 0.5
Seige Marionette 3 15 1.5 0
Seige Health (Army) 3 1.5 1.5 1.5
Seige Defense (Army) 2 1 1 1
Seige Attack (Army) 3 1.5 2.25 1.5
Seige Moment of Triumph 3 9 0.9 0.9
Seige Buckler Shield 3 3 4.5 4.5
Seige Health (Army) 1 0.5 0.5 0.5
Seige Attack (Army) 3 1.5 2.25 1.5
Seige March Speed (Army) 2 6 0 0
Seige Meteor Shower 3 6 18 0
Seige Tear of Blessing 5 10 10 5
Seige Entrenched 3 6 1.5 0
Defense Defense (Army) 1 0.5 0.5 0.5
Defense Defense (Army) 3 1.5 1.5 1.5
Defense Burning Blood 3 6 2.7 2.7
Defense Master Armorer 3 7.5 7.5 7.5
Defense Health (Army) 1 0.5 0.5 0.5
Defense Balance (Army) 3 0 0 0
Defense March Speed (Army) 2 6 12 0
Defense Defense (Army) 3 1.5 1.5 1.5
Defense Testudo Formation 3 6 9 9
Defense Attack (Army) 1 0.5 0.75 0.5
Defense No Weaknesses 3 1.5 2.25 2.25
Defense Spiked Armor 3 0.5 0.75 0.5
Defense Attack (Army) 1 0.5 0.75 0.5
Defense Loose Formation 3 9 6.75 6.75
Defense Attack (Army) 2 1 1.5 1
Defense Health (Army) 3 1.5 1.5 1.5
Defense Medicinal Supplies 3 2.5 2.5 2.5
Defense Desperate Elegy 5 0 0 0
Pack Values Excluding RSS Gem value of 1 mil rss
Price Gems Spped VIP Gold Key Gold Starlight Gem Value RSS (thousands) Total Gem Value Notes 1000 200
Daily Special 1 200 2.0 125 2408 2408 Warlord Chest = 2k gems
Daily Special 2 400 4.0 250 1408 1408 Warlord Chest = 2k gems
Daily Special 3 600 8.0 375 1 1136 1136 Warlord Chest = 2k gems
War Machine 5 1050 11.33 725 449 1500 509
War Machine 10 2200 24.33 1000 421 3000 481
War Machine 20 4600 49.33 2000 433 13200 565
War Machine 50 12000 125.0 4000 424 30000 544
War Machine 100 25000 262.0 6000 419 70000 559
c19 30 7000 110.8 3000 487
c21 50 12000 215.0 4000 499 42000 667
c23 75 18500 420 5000 547 70000 733
c25 100 25000 450 6000 498 100000 698 (might be $90 or $95, my screenshot is in euroes)
fate changer 10 2200 26.7 1000 431 4000 511
fate changer 50 12000 150.0 4000 445 24000 541
King's Coronoation 100 25000 307.5 6000 438 200000 838
Living Legend 5 1050 0 725 1 2 575 1500 635
Living Legend 10 2200 0 1000 2 3 490 4000 570
Living Legend 20 4600 0 2000 3 5 470
Trick or Treat 5 1050 11.25 725 3 749 1800 797
Trick or Treat 10 2200 22.5 1000 5 664 4500 730
Trick or Treat 20 4600 50 2000 7 609 13500 718
Trick or Treat 50 12000 125 4000 12 544 45000 698
Trick or Treat 100 25000 260 6000 18 508 105000 691
NOTE: Speed value has changed with VIP store. I am using 1000 gems = 24 hrs of speed. Gems Gems Gems
Gold Key 100 24hr Speedup 1000 1mil Food 200
rss value is based off of food x4.
I don't like gold keys
Building Production Value of Boost Total per day (m) Food Production 47%
Farm 9000 Wood Production 45%
Farm 9000 Stone Production 49%
Farm 9000 Gold Production 32%
Farm 9000 216000 1.55 Cost of 25% production boost 150000
Mill 9000 Max Production Discount Seen 105 30%
Mill 3700 Stone Value 1.33
Mill 1200 Gold Value 2.5
Mill 1550 92700 0.66
Quarry 6750
Quarry 6750
Quarry 5850
Quarry 3225 180600 0.98
Mine 550
Mine 925
Mine 415
Mine 1100 44850 0.12
Item Source Gem Price Hours of Speed Price in 24hr Discount to 1500/24 Notes
5min -60% VIP Shop 6 0.08 1728 -15%
60m -60% VIP Shop 50 1 1200 20%
8hr -60% VIP Shop 240 8 720 52% VIP 7
5min -80% Courier 3 0.08 864 42%
5min -70% Courier 4 0.08 1152 23%
5min -60% Courier 5 0.08 1440 4%
5min -50% Courier 7 0.08 2016 -34%
60min -80% Courier 24 1 576 62%
60min -70% Courier 36 1 864 42%
60min -60% Courier 48 1 1152 23%
60min -50% Courier 60 1 1440 4%
3hr -80% Courier 60 3 480 68% Check This (Does it exist?)
3hr -70% Courier 90 3 720 52%
3hr -60% Courier 120 3 960 36%
3hr -50% Courier 150 3 1200 20%
8hr Shop 600 8 1800 -20%
15hr Shop 1000 15 1600 -7%
24hr Shop 1500 24 1500 0%
3d Shop 4400 72 1467 2%
7d Shop 10000 168 1429 5%
30d Shop 40000 720 1333 11%

Max Courier Disconts I've seen


Troop Expand -70%
8hr Shield -50%
24hr Shield -60%
Bagged RSS
lvl 2 Resource Pack 1884
Food Wood Stone Gold
50k 709 767 1029 744
150k 94 19 25 568
500k 0 0 2 84
rss mil 54 46 46 59
Courier Gem Value Discount Needed 10000 1500
Price Gems Spped VIP Gold Key Gem Value 24 hr 1500
1 200 2 125 450 8 hr 500
2 400 4 250 450 3 hr 187.5 38%
3 600 8 375 1 525 1 hr 62.5 48%
10 2200 35.66666667 1000 543 10 min 10.4
5 1050 11.33333333 725 497 5 min 5.2 58%
20 4600 49 2000 483 Max Discount Seen
5 1050 52.5 866 50% Expand 70% Gather speed
10 2200 40 1000 570 Antiscout 24hr 70% Wood lvl 4 252 3255 120% 35.19061584
20 4600 85 2000 596 Territorial Teleport 50% Wood lvl 3 189 2420 120% 35.49962434
15 3400 62.5 1500 587 Talent Reset 50% Stone lvl 3 84.45 1224
50 12000 151.5 4000 509 Dazzling Starlight 50% RSS Wood lvl 3 160 1865 120% 38.99585669
10 21700 2170 Random TP 40% Wood lvl 3 94.147 1211 120% 35.33781248
5 1050 52.5 866 5% attack 24hr 70% alliance Food lvl 5 378 4550 120% 37.76223776
Random Teleport 60% alliance Food lvl 6 121.585 1930 80% 34.99856074 1.09848646
24hr Shield 30%
Infanty 25% Expand 70% Heal costs
Power Attack Defense Health March Speed Load Rss 1 Gold Time Gems Rss 1 Gold Time
T1 1 62 120 120 Very Fast 7 60 0 15 0.284 504 6160 132% 35.26645768
T2 2 128 125 125 Fast 11 100 30 0.561 26 0 1.2 3 189 2023 167% 34.9908635
T3 3 168 158 155 Normal 12 150 10 60 1.108 60 4 2.0
T4 4 192 192 187 Slow 13 300 20 80 1.521 120 8 3 6000
T5 10 220 212 216 Very Slow 15 41.66666667
1.373044743 1.373044743
1.975037444
2.711814781
Damage Reduction Tests DR subtractive additive
Joan lead 155 0.2 193.8 186
Joan + ceaser 146 0.245 193.4 181.77
scipio + joan no active 118 0.25 157.3 147.5 200
scipio + joan active 100 0.38 161.3 138

Damage reduction sources 3062 9838 0.2373643411


Joan 25% Talent tree 1187 4428 0.211398041 0.8906057245
Scipio 25% 5 Troops Defence 1391 1491 0.4826509368
Ceaser 10% 4 Unyielding 7512 8075 0.4819400783
Hannibal 25% 3 Medical Corps 1224 1054 0.5373134328
Richard 50% 5 Troop Attack 12329 7182 0.6318999539 0.8503140878
Infantry talent 10% 3 March Speedup
Damage Increase Sources 5 Cav Attack
Minamoto 30% 5 Disturbance
Charles Martet 30% 5 Master of Fighting
5 Great Maneuver
40

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