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Character Name

LUNAR EXALTED Concept:


Motivation:
Sheet v2.1 by Democritus - www.dcs-designs.de
Personality:
Portrait / Crest / Anima Banner / Quote
Player: Description:

Attributes Essence Willpower


Full Moon Caste 1 2 3 IU FF Changing Moon Caste 1 2 3 IU FF No Moon Caste 1 2 3 IU FF
Strength Charisma Perception
Dexterity Manipulation Intelligence Base Pool Bonus Total
Stamina Appearance Wits Personal
Peripheral Virtues
Abilities Personal: Ess+(WP x2)
War Abilities Life Abilities Life Abilities (continued) Peripheral: (Ess x4)+(WP x2)+(Highest Virtue x4) Compassion Conviction
Archery Crafts Ride
Commited Essence Personal Peripheral
Athletics Sail
Awareness Socialize
Dodge Stealth Temperance Valor
Integrity Survival
Wisdom Abilities

Martial Arts Bureaucracy Acting against a Virtue:


When acting contrary to a Virtue ranked at 3 or
Melee Larceny Investigation higher, the character has to fail at a Virtue roll. If the
Resistance Linguistics Lore roll succeeds then 1WP may be spent to suppress the
Virtue for the scene and to act as desired. If the
Thrown Performance Occult Available primary Virtue is suppressed, gain 1 point of Limit.

War Presence Medicine


Manse Cult Other Virtue Flaw
Respiration
Specialties At Ease: +4m / hour Shadowland: –50%
Flaw:
Relaxed: +8m / hour Calibration: +50%
Duration:
Anima Effect:

Condition:

Backgrounds
Rating Description / Details

Limit

Experience
Total Remaining

Level Anima Flare Other Effects


1-3 mark glitters none
4-7 mark shines Stealth +2 diffculty
8-10 coruscant aura Stealth impossible
11-15 brilliant bonfire Anima Power activates
16+ totemic aura Anima Power activates
Weaponry Social Attacks
2 Actions 3 Actions 4 Actions
Weapon Speed Accuracy Damage Rate Range Defense Tags -2 -3 -3 -4 -5 -4 -5 -6 -7 Ability Speed Honest Decietful Rate Honest Defense Decietful Defense
Attack Attack Base Final Base Final
Punch 5 +1 +0B 3 ---- +2 N
Presence 4 2
Kick 5 +0 +3B 2 ---- -2 N
Performance 6 1
Clinch 6 +0 +0B 1 ---- N/A N, C, P
Investigation 5 2
+Charisma +Manipulation (+Charisma)/2 (+Manipulation)/2
Mood /
Base Bonus Lies Intimacy
Mental Dodge DV Read Motivation
(WP+Integrity+Ess)/2 Lies: Perception+Investigation
DV Modfiers: Intimacy: Perception+(Socialize or Investigation)
Supporting/Opposing Intimacy +1 / -1
Supporting/Opposing Virtue at 3+ +2 / -2
Supporting/Opposing Motivation +3 / -3 Mood / Lies Intimacy
+Dex+Ability +Strength (+Dex+Ability)/2
Only highest bonus and penaly apply Hide Motivation
Difference in Appearance. Maxmimum +3 / -3
vs. Melee vs. Ranged Penalty Base Bonus Armored Battle/Debate War Mood: Manipulation+Socialize/2
Botched attack last action -2 Intimacy: Manipulation+Socialize
Shield Dodge DV Join Conflict
User Either Shield or Cover Bonus (Dex+Dodge+Ess)/2 -Penalty Battle/Debate: Wits+Awareness
War: Wits+War (-Magnitude)
Intimacies
Threshold Dice Pool Threshold Dice Pool Established? Maximum: Willpower+Compassion Intimacies
Stunning Knockdown Soak and Armor
Threshold: Stamina Threshold: Stamina + Resistance Soak Hardness
Dice Pool: Stamina+Resistance Dice Pool: (Dex or Sta)+(Athletics or Resistance) Permanent B L A B L A
If more HL damage than Threshold roll Dice Pool If Raw Damage exceeds Threshold roll Dice Pool
If failed, -2 Internal Penalty until next attacker action If failed, character is prone (-1 External Penalty) Natural 0 0 0 0

Possessions
Total
Pierced
Temporary

Total
Pierced

Penalty Fatigue

Health New Intimacies need to reach a rating of Conviction to take effect and become Established. They remain active
until they are reduced to 0 and thus destroyed. An Intimacy can not change by more than 1 point per scene.

Penalty Health Levels Healing


Combat Actions Movement 0 6h rest Languages Social Actions
Join Battle ( Varies / -0 ) Wound Jump
Penalty Move Dash Vertical Horizontal Join Debate ( Varies / -0 )
Attack / Ready Weapon ( Weapon / -1 ) -1 2d rest Social Attack ( Varies / -2 )
Coordinate Attack ( 5 / -2 ) -0
Simple Charm ( 6 / -1 )
Simple Charm ( 6 / -1 ) -1
-1 Guard ( 3 / -0 )*
Guard ( 3 / -0 )* Monologue/Study ( 3 / -2 )*
Aim ( 3 / -1 )* -2 -2 4d rest
Coordinate Attack ( 5 / -2 )
Move ( 0 / -0 ) -4 -2 Move ( 0 / -0 )
Dash/Climb/Swim ( 3 / -2 ) Dash/Climb/Swim ( 3 / -3 )
Move: Dexterity-Penalties* (min 1 yd)
Jump/Rise From Prone ( 5 / -1 ) Dash: Dexterity+6-Penalties* (min 2 yd) -4 2w rest Read Motivation ( 5 / -2 )
Misc. Action ( 5 / Varies ) Stamina Dying HL
Jump (Vert.): Strength+Athletics-Penalties* Misc. Action ( 5 / Varies )
Inactive ( 5 / Special ) Jump (Horiz.): As Jump (Vertical) but x2
Incap. Death Inactive ( 3 / Special )
* Aborting does not refresh DV * Penalties: Wound Penalty+Mobility Penalty
Double Healing Times when active * Aborting does not refresh DV
Charms and Spells
Combos
1 2 3 4 5 Name Trait Cost Type Duration Obvious? Effect / Keywords / Description Source

First (Attribute) Excellency Varies 1m / die Reflexive (1/2) Instant Add dice up to (Attribute) to a roll MoEP: L 140
Second (Attribute) Excellency Varies 2m / sux Reflexive (1/2) Instant Add up to (Attribute)/2 (round down) successes MoEP:L 140
Third (Attribute) Excellency Varies 4m Reflexive (4/6) Instant Use after a roll to reroll, new result is optional or add (Attribute/2) to a static rating (DV) MoEP:L 141
Instinctive (Attribute) Unity Varies 2m + 1wp Simple (6 tix) 1 scene Every 2 commited motes reduce the cost of the 1st, 2nd and 3rd Excellency by 1 for the rest of the scene MoEP:L 141
Flawless (Ability) Focus Varies none Permanent Instant Allows the Lunar to buy Attribute Specialties MoEP:L 141

Combo  Combo  Combo  Combo  Combo 


Name Name Name Name Name

Looks Looks Looks Looks Looks

Effect Effect Effect Effect Effect

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