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Name: Player:
1 Class:
Experience: Add: Next level: 300
Background:
LEVEL Race: Size: Medium Height: Weight:
Gender: Hair: Eyes: Skin:
Age: Alignment: Faith:

Skills
Abilities ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC
0 Acrobatics (DEX)
ABILITY MODIFIER SAVING THROW PROF.
BONUS Ability Save DC 0
+2
Animal Handling (WIS)
STR = 8 + PRBONUS 0
OFIENCY
+ Arcana (INT)
10 0 0
STRENGTH 0 Athletics (STR)

10
DEX 0 0 Senses 0 Deception (CHA)
DEXTERITY
Proficiency 0 History (INT)
10 Passive Perception
CON 0 0
Bonus 0 Insight (WIS)
10
CONSTITUTION 0 Intimidation (CHA)
INSPIRATION
0
10 INT 0 0
Investigation (INT)
INTELLIGENCE Limited Features SR LR Dawn 0 Medicine (WIS)
0 Nature (INT)
10
WIS 0 0
FEATURE MAX. USAGES RECOVERY USED

WISDOM 0 Perception (WIS)


0 Performance (CHA)
10 CHA 0 0 0 Persuasion (CHA)
CHARISMA
0 Religion (INT)
0 Sleight of Hand (DEX)
Saving Throw Advantages / Disadvantages 0 Stealth (DEX)
0 Survival (WIS)
Tool
SPEED
DEX MISC. SPEED ENCUMBERED
Combat 0 Initiative 0 +

Defense Health

AC DURING REST Heal WOUNDS


10 ARMOR
BONUS
+

10
SHIELD TEMPORARY HP
BONUS
CURRENT
+ RESISTANCE
0 DEXTERITY MEDIUM ARMOR (MAX = 2) STEALTH
AC +
MOD HEAVY ARMOR (MOD = 0) DISADV.
HP
DIE LIVE
MAGIC
+
MAX HIT POINTS D + I DC10 I
MISC
MOD 1 D + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT
MISC HALF DAMAGE D + III III
MOD 2 HIT DICE AFTER A LONG REST. DICE
1
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks PER
ATTACKS
ACTION Actions
WEAPON / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION PER TURN.
Attack / Cast a Spell
Dash / Disengage / Dodge
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Escape Grapple / Help / Hide


Ready / Search / Use Object
Overrun / Tumble (or as bonus action)

As 1 attack: Disarm / Grapple / Shove

BONUS ACTIONS REACTIONS USED THIS ROUND

Opportunity Attack

TYPE TOTAL TYPE TOTAL

Reload AMMUNITION Reload AMMUNITION


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Features Background
PERSONALITY TRAITS
Racial Traits

IDEAL

BOND

Class Features FLAW


Armor: L
Li
Light M
Medium Heavy Shi
Shields
Weapons: Si
Simple Ma
Martial O
Other:

Feats
FEAT:

FEAT:

FEAT:

FEAT:

Add Equipment

Equipment
A G LBS A G LBS
MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.9.9 (Letter)

Background Feature
ATTUNED MAGICAL ITEMS (MAX 3)

E E E HEA IL E E E H AG LI T TOTAL WEIGHT


51 - STR × 5 101 - STR × 10 151 - STR × 15 - 30

Proficiencies 100 lb
-10 FT SPEED
150 lb -20 FT SPEED
DISADV. STR, DEX, CON 300 lb
SPEED = 5 FT
GEAR & COINS
PLATINUM GOLD ELECTRUM SILVER COPPER LIFESTYLE:
= 10 GP =10 SP = 5 SP = 10 CP

Languages Tools & Others DAILY PRICE:


Common GEMS AND OTHER VALUABLES:

©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
CHARACTER:

Status Possessions

Exhaustion Magic Items


LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: ATTUNED
SOME FOOD AND DRINK.
PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES

1 Disadvantage on Ability Checks


2 Speed halved

©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
3 Disadvantage on Attack Rolls and Saving Throws
MAGIC ITEM: ATTUNED
4 Hit Point maximum halved
5 Speed reduced to 0

6 Death
MAGIC ITEM: ATTUNED

Conditions
Blinded Petrified
Fail checks involving sight; attacks have Become incapacitated; become paralyzed; gain
disadvantage; enemy attacks have advantage. resistance to all damage; stop aging; immune MAGIC ITEM: ATTUNED
to poison or disease; weight increase by a
Charmed factor of 10.
Cannot harm the charmer; charmer has
advantage on any social interaction. Poisoned
Ability checks have disadvantage; attacks have
Deafened disadvantage.
Fail checks involving hearing. MAGIC ITEM: ATTUNED
Prone
Frightened Only move by crawling or stand up; attacks
Check and attacks have disadvantage when have disadvantage; enemy attacks have
source of fear is in sight; cannot willingly move advantage if within 5 ft or have disadvantage
closer to the source of fear. otherwise.

Grappled Restrained
Speed drops to 0; attacks have disadvantage;
Speed drops to 0.
enemy attacks have advantage; Dex saving MAGIC ITEM: ATTUNED
throws have disadvantage.
Incapacitated
Cannot take actions or reactions.
Stunned
Become incapacitated; fail Str and Dex saving
Invisible throws; enemy attacks have advantage;
Cannot be seen (normally); attacks have cannot move; can only speak falteringly.
advantage; enemy attacks have disadvantage.
Unconscious MAGIC ITEM: ATTUNED
Paralyzed Become incapacitated; fall prone and drop
Become incapacitated; fail Str and Dex saving what is holding; fail Str and Dex saving
throws; enemy attacks have advantage; enemy throws; enemy attacks have advantage; enemy
attacks within 5 ft are critical hits; cannot attacks within 5 ft are a critical hits.
speak, move or take physical actions.

Choose Visible Sections

Combat Rules Extra Equipment


GEAR # LBS GEAR # LBS
Dash Action You gain your Speed as extra movement this turn.
Your movement doesn’t provoke Opportunity Attacks for the
Disengage Action
rest of the turn.
Disadvantage on Attack Rolls against you. You have Advantage
Dodge Action
on DEX Saving Throws.
STR (Athletics) or DEX (Acrobatics) check vs. opponent’s STR
Escape Grapple Action
(Athletics) check to be free of the grappled condition.
You give an ally Advantage on the next Ability Check or Attack
Help Action
Roll it makes vs. an opponent within 5 ft of you.
Hide Action DEX (Stealth) check vs. opponent’s WIS (Perception) check.
Win opposing STR (Athletics) check to move through opponent’s
Action or
Overrun Bonus Action
space once this turn. Advantage if you are larger than opponent
and disadvantage if you are smaller than opponent.
You choose an action you will take in response to a trigger, using
Ready Action
your Reaction. Readying a spell requires concentration.
MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.9.9 (Letter)

Search Action You search for something.


Action or Win opposing DEX (Acrobatics) check to move through
Tumble Bonus Action opponent’s space once this turn.
You interact with an object.
Use Object Action
You can interact with an object once per turn for free.
Weapon attack roll vs. opponent’s STR (Athletics) or DEX
(Acrobatics) check to knock one item from its grasp. You have
Disarm Attack disadvantage if opponent is holding item with two or more
hands. Opponents larger than you have advantage
disadvantage
Win STR (Athletics) check vs. opponent’s STR (Athletics) or DEX TOTAL WEIGHT TOTAL WEIGHT
Grapple Attack (Acrobatics) check. Can only start grapple with opponents that
are up to one size category larger than yourself.

Melee
Together with a melee attack you can mark the target of that
attack. Until the end of your next turn, make one opportunity
Other Holdings
Mark Attack attack against the marked target with advantage without
expanding your reaction.
Win opposing STR (Athletics) check to move opponent 5 ft back.
Shove Attack
Disadvantage if trying to move the opponent to a side.
Bring grappled opponent along with you as part of your move
Move Grappled Move action, but can only move half speed unless the opponent is
two or more size categories smaller than you.
Background

Character History

Character Portrait
Reset Portrait

Appearance

Enemies

Allies & Organizations


MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.9.9 (Letter)

Organization Symbol
Reset Symbol
Name:
Companion Race: Gender: Age:
Height: Weight: Size: Medium
ABILITY MODIFIER SAVING THROW
BONUS
Skills Attacks PER
ATTACKS
ACTION

10
STR 0 0 Passive Perception ATTACK / DESCRIPTION RANGE TO HIT DAMAGE DAMAGE TYPE
STRENGTH
SENSES / SKILL PROFICIENCIES

10
DEX 0 0
DEXTERITY

10 CON 0 0
CONSTITUTION
Speed
10 INT 0 0
INTELLIGENCE

WIS Defense Health


10 0 0
WISDOM
Heal WOUNDS DIE LIVE

10 CHA 0 0 TEMPORARY HP
I DC10 I

II II
CHARISMA CURRENT
AC III III

HP DEATH SAVING THROWS

MISC. DEX
MAX HIT POINTS HIT DICE D +
+ 0 Initiative 0 LEVEL DIE CON USED

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Notes
MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.9.9 (Letter)

©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
Notes
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MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.9.9 (Letter)

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