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Name: Player:
1 Class:
Experience: Add: Next level: 300
Background:
LEVEL Race: Size: Medium Height: Weight:
Gender: Hair: Eyes: Skin:
Age: Alignment: Faith:
Skills
Abilities ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC
0 Acrobatics (DEX)
ABILITY MODIFIER SAVING THROW PROF.
BONUS Ability Save DC 0
+2
Animal Handling (WIS)
STR = 8 + PRBONUS 0
OFIENCY
+ Arcana (INT)
10 0 0
STRENGTH 0 Athletics (STR)
10
DEX 0 0 Senses 0 Deception (CHA)
DEXTERITY
Proficiency 0 History (INT)
10 Passive Perception
CON 0 0
Bonus 0 Insight (WIS)
10
CONSTITUTION 0 Intimidation (CHA)
INSPIRATION
0
10 INT 0 0
Investigation (INT)
INTELLIGENCE Limited Features SR LR Dawn 0 Medicine (WIS)
0 Nature (INT)
10
WIS 0 0
FEATURE MAX. USAGES RECOVERY USED
Defense Health
10
SHIELD TEMPORARY HP
BONUS
CURRENT
+ RESISTANCE
0 DEXTERITY MEDIUM ARMOR (MAX = 2) STEALTH
AC +
MOD HEAVY ARMOR (MOD = 0) DISADV.
HP
DIE LIVE
MAGIC
+
MAX HIT POINTS D + I DC10 I
MISC
MOD 1 D + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT
MISC HALF DAMAGE D + III III
MOD 2 HIT DICE AFTER A LONG REST. DICE
1
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks PER
ATTACKS
ACTION Actions
WEAPON / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION PER TURN.
Attack / Cast a Spell
Dash / Disengage / Dodge
MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.9.9 (Letter)
Opportunity Attack
Features Background
PERSONALITY TRAITS
Racial Traits
IDEAL
BOND
Feats
FEAT:
FEAT:
FEAT:
FEAT:
Add Equipment
Equipment
A G LBS A G LBS
MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.9.9 (Letter)
Background Feature
ATTUNED MAGICAL ITEMS (MAX 3)
Proficiencies 100 lb
-10 FT SPEED
150 lb -20 FT SPEED
DISADV. STR, DEX, CON 300 lb
SPEED = 5 FT
GEAR & COINS
PLATINUM GOLD ELECTRUM SILVER COPPER LIFESTYLE:
= 10 GP =10 SP = 5 SP = 10 CP
©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
CHARACTER:
Status Possessions
©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
3 Disadvantage on Attack Rolls and Saving Throws
MAGIC ITEM: ATTUNED
4 Hit Point maximum halved
5 Speed reduced to 0
6 Death
MAGIC ITEM: ATTUNED
Conditions
Blinded Petrified
Fail checks involving sight; attacks have Become incapacitated; become paralyzed; gain
disadvantage; enemy attacks have advantage. resistance to all damage; stop aging; immune MAGIC ITEM: ATTUNED
to poison or disease; weight increase by a
Charmed factor of 10.
Cannot harm the charmer; charmer has
advantage on any social interaction. Poisoned
Ability checks have disadvantage; attacks have
Deafened disadvantage.
Fail checks involving hearing. MAGIC ITEM: ATTUNED
Prone
Frightened Only move by crawling or stand up; attacks
Check and attacks have disadvantage when have disadvantage; enemy attacks have
source of fear is in sight; cannot willingly move advantage if within 5 ft or have disadvantage
closer to the source of fear. otherwise.
Grappled Restrained
Speed drops to 0; attacks have disadvantage;
Speed drops to 0.
enemy attacks have advantage; Dex saving MAGIC ITEM: ATTUNED
throws have disadvantage.
Incapacitated
Cannot take actions or reactions.
Stunned
Become incapacitated; fail Str and Dex saving
Invisible throws; enemy attacks have advantage;
Cannot be seen (normally); attacks have cannot move; can only speak falteringly.
advantage; enemy attacks have disadvantage.
Unconscious MAGIC ITEM: ATTUNED
Paralyzed Become incapacitated; fall prone and drop
Become incapacitated; fail Str and Dex saving what is holding; fail Str and Dex saving
throws; enemy attacks have advantage; enemy throws; enemy attacks have advantage; enemy
attacks within 5 ft are critical hits; cannot attacks within 5 ft are a critical hits.
speak, move or take physical actions.
Melee
Together with a melee attack you can mark the target of that
attack. Until the end of your next turn, make one opportunity
Other Holdings
Mark Attack attack against the marked target with advantage without
expanding your reaction.
Win opposing STR (Athletics) check to move opponent 5 ft back.
Shove Attack
Disadvantage if trying to move the opponent to a side.
Bring grappled opponent along with you as part of your move
Move Grappled Move action, but can only move half speed unless the opponent is
two or more size categories smaller than you.
Background
Character History
Character Portrait
Reset Portrait
Appearance
Enemies
Organization Symbol
Reset Symbol
Name:
Companion Race: Gender: Age:
Height: Weight: Size: Medium
ABILITY MODIFIER SAVING THROW
BONUS
Skills Attacks PER
ATTACKS
ACTION
10
STR 0 0 Passive Perception ATTACK / DESCRIPTION RANGE TO HIT DAMAGE DAMAGE TYPE
STRENGTH
SENSES / SKILL PROFICIENCIES
10
DEX 0 0
DEXTERITY
10 CON 0 0
CONSTITUTION
Speed
10 INT 0 0
INTELLIGENCE
10 CHA 0 0 TEMPORARY HP
I DC10 I
II II
CHARISMA CURRENT
AC III III
MISC. DEX
MAX HIT POINTS HIT DICE D +
+ 0 Initiative 0 LEVEL DIE CON USED
Features Annotations
Notes
MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.9.9 (Letter)
©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
Notes
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