You are on page 1of 29

SSBS

0C40-Baccarat

(2007)

SMTINVEST INC

0
Chapter 1: Introduction of 0C40-Baccarat

0C40-Baccarat is the latest version of Smtinvest Super Baccarat System (SSBS)


which is developed during August, 2002 to August, 2003 mainly by real playing at the
Mini Baccarat table in the casinos of Foxwoods and Mohegan Sun in Connecticut. It's
was finalized in August, 2003 and was tested by live playing since than for two years and
a total 2000 shoe was played and recorded by our group which are some Ph. D
biomedical researchers from Yeshiva University, Columbia University and Harvard
University with Dr. Xintao Wang playing a leading role.

We will first discuss briefly the previous version of 0C40-Baccarat. There were
four members in the SSBS family before the birth of 0C40-Baccarat: 0005-Baccarat,
0010-Baccarat, 0015-Baccarat and 0020-Baccarat. The bankroll requirement is 1000,
2000, 3000, 4000 units, respectively. It should be mentioned that low bankroll means low
reward: the average winning for these systems is about 5, 10, 15 and 20 units/shoe.

We take 0020-Baccarat as an example to see what is the main feature of the


method.

• “0” Loss Shoe:

0020-Baccarat beats our 2000 real land casino Baccarat shoes without one single loss
shoe.

• “0” Progression Burst:

0020-Baccarat uses an unique mathematically optimized combination of betting selection


and money management making the progression actually infallible throughout our 2000
real land casino Baccarat shoes.

• “20” units/shoe Average Net Winning Rate:

0020-Baccarat beats our 2000 real land casino Baccarat shoes with an average winning
rate of 20 units/shoe, the value is calculated after deducting the 5% commission for the
banker winning.

• The marker “0-0-20” of 0020-Baccarat maintains for Zumma-600 tester:

0020-Baccarat went through Zumma-600 tester with no loss shoe, with no burst of the
progression (0 time break) and with 20 units/shoe average net winning rate.

• The marker “0-0-20” of 0020-Baccarat becomes “0-0-21” for Zumma-1000 tester:

0020-Baccarat went through Zumma-1000 tester with no loss shoe, with no burst of the
progression (0 time burst) and with a higher average net winning rate of 21 units/shoe.

1
0005-Baccarat, 0010-Baccarat, 0015-Baccarat and 0020-Baccarat, as we know,
are the best Baccarat playing method available on the market in terms of both average
winning per shoe ( up to 20 units) and bankroll safety (progression remains infallible after
3600 shoes test). But it is not perfect and still has two big disadvantages: one is the high
requirement for the big bankroll (to gain 5 to 20 units per shoe, you need 1000 to 4000
units of bankroll). The second shortage is the restrict requirement for a high range of the
bet limit of the Baccarat table: most methods in the SSBS family 0010-Baccarat, 0015-
Baccarat and 0020-Baccarat require a bet limit range of 1-1000 unit (e. g. $10 -10000).
0005-Baccarat requires a range of 1-500 units (e. g. $10 - $5000), If a Baccarat table with
a bet limit of $10 (minimum bet) to $3000 (maximum bet), the bet range is 1-300 units in
this case, all the SSBS family will out of use because the bet range is too low.

There is an urgent demand for the upgrade of these methods to overcome these
two disadvantages which limit the wide application of these methods. We are very proud
that after about two years of development and test these methods are successfully
upgraded in to 0C40-Baccarat.

Following are some amazing feature of 0C40-Baccarat:

1. Testing result of the 0C40-Baccarat against Baccarat tester Zumma-600, Zumma-


1000 and SMT-2000 assuming a bankroll size of 250 minimal bet unit (U)
_____________________________________________________

Tester Total Winning (U) Average Wining (U/shoe)


_____________________________________________________

Z600: 3542 5.75

Z1000: 5980 5.98

SMT2000 11846 5.92


_____________________________________________________

2. Winning estimation for different table limit and bankroll availability:

(1) Table limit: 1-300 U


_____________________________________________________

Minimum Maximum
_____________________________________________________

Bankroll (U) 250 U 500 U

Starting bet size 1U 2U

2
Average winning 5U 10 U
Per shoe (U)
_____________________________________________________

For example, in some casino boats, there are some Baccarat tables with a bet limit of
minimum $10 to maximum $3000. In this case the basic bet unit (U) is $10. If your initial
bet amount is 1U ($10), you can obtain an average win of $50 (5U) using a bankroll of
$2500 (250 U). The maximal average winning in a table with bet limit of 1-300 U is 10
U, starting with 2 U bet size, required a bankroll of 500 U.

(2) Table limit: 1-600 U


_____________________________________________________

Minimum Maximum
_____________________________________________________

Bankroll (U) 250 U 1200 U

Starting bet size 1U 4.5 U

Average winning 5U 22.5 U


Per shoe (U)
_____________________________________________________

For example, in some Atlantic City Casinos, there are some Baccarat tables with a bet
limit of minimum $10 to maximum $6000. In this case the basic bet unit (U) is $10. If
your initial bet amount is 1U ($10), you can obtain an average win of $50 (5U) using a
bankroll of $2500 (250 U). The maximal average winning in a table with bet limit of 1-
600 U is about 22.5 U ($225), starting with 4.5 U bet size, requiring a bankroll of 1200 U.

(3) Table limit: 1-1000 U


_____________________________________________________

Minimum Maximum
_____________________________________________________

Bankroll (U) 250 U 2000 U

Starting bet size 1U 8U

Average winning 5U 40 U
Per shoe (U)
_____________________________________________________

For example, in Foxwoods Casinos in Connecticut, there are some Mini Baccarat tables
with a bet limit of minimum $10 to maximum $10000. In this case the basic bet unit (U)
is $10. If your initial bet amount is 1U ($10), you can obtain an average win of $50 (5U)
using a bankroll of $2500 (250 U). The maximal average winning in a table with bet limit
of 1-1000 U is about 40 U ($400), starting with 8 U bet size, requiring a bankroll of 2000
U.

3
For the high rollers, Foxwoods provide some regular Baccarat tables with a bet limit from
$50 to $25000. With this table, if you have a bankroll of $50000, you can average $1000
per shoe starting with $200 bet.

3. Comparison of 0C40-Baccarat with the previous version at a table


with a bet limit from $10 to $10000 (1U -1000U)

________________________________________________________________

Method Previous version Upgraded version


(0005-Baccarat, 0010-Baccarat, (0C40-Baccarat)
0015-Baccarat, 0020-Baccarat)
_______________________________________________________________

Average winning 5-20 5-40


Rate (U/shoe) ($50-$200) ($50-$400)

Minimum Bankroll 1000 (0005-Baccarat) 250


(U) ($10000) ($2500)

Maximum Bankroll 4000 (0020-Baccarat) 2000


(U) ($40000) ($20000)

Lowest range of 1-500 U 1-125 U


Table limit ($10-$5000) ($10-$1250)
_______________________________________________________________

This table shows the significance of the system upgrade. To obtain an average
winning rate of 5U/shoe, you have to be equipped with 1000U bankroll using the
previous version. After upgrade, to get the same winning rate, you need only 250U
bankroll. In other word, if you have a 2000U bankroll, you can get an average winning of
10U per shoe using the previous version. However you will get 40U per shoe using the
upgraded method by the same bankroll. This is a great challenge to get such an amazing
improvement. We are proud that we make it.

The other major improvement of the upgraded version is that the new version
greatly reduced the requirement for the table bet limit. Most of the methods (such as
0010-Baccarat, 0015-Baccarat and 0020-Baccarat) before upgrade require a table bet
limit of 1-1000U (e.g. $10 - $10000).

Due to this limitation, these methods can’t be used at a Baccarat table with a bet
limit of $10 - $6000 which is very common in some casinos. In this case only 0005-
Baccarat can still be applied. However during rush hours, Casino dealers will reduce the
range of the bet limit, e.g. from 1-1000U to 1-200U (changing from $10 - $10000 to $50-
$10000 by increasing the minimal bet for example). After this change, none of the
previous version works with this bet limit (1 - 200U). However the upgraded version
0C40-Baccarat can still be used with this change.

4. How the system 0C40-Baccarat is named.

4
“0” ----- Means no Progression Burst:

The first number “0” in the name of 0C40-Baccarat represents the fact that the
progression never bursts in the 3600 Baccarat shoes tested. This method uses an unique
mathematically optimized combination of betting selection and money management
making the progression actually infallible throughout our 2000 real land casino Baccarat
shoes.

“C” ----- Means Commission Loss Only:

Unlike the previous version of Smtinvest Super Baccarat System (SSBS) which beats our
2000 real land casino Baccarat shoes without one single loss shoe. However, with 0C40-
Baccarat, although we win all the bet progressions, we still have some shoes (less than
1%) with negative winning results due to the commission on the banker bets. The letter C
in the name of 0C40-Baccarat used to indicate this fact.

“40” ---- Represents Average Net Winning Rate (units/shoe):

0C40-Baccarat beats our 2000 real land casino Baccarat shoes with an
average winning rate of 40 units/shoe, the value is calculated after deducting
the 5% commission for the banker winning and based on a table bet limit of 1 U-1000U
(e.g. $10-$10000).

0C40-Baccarat also beats Zumma-600 and Zumma-1000 with the similar results:
obtaining an average winning rate of 40 units/shoe, the value is calculated after deducting
the 5% commission for the banker winning and based on a table bet limit of 1 U-1000U
(e.g. $10-$10000) while keeping the progression infallible.

The testing procedure was carried out taking the whole tester as a single long shoe and the
tie hands were ignored. In real playing you can quit playing whenever a progression is
completed.

5
Chapter 2: Principle of 0C40-Baccarat

Due to the deck number, shuffle performance and other unknown reasons, in the
practical playing of Baccarat game, some patterns come with a much lower odd than the
math predicted. For example, according to our experience, after the 7-hands pattern of
“BBBBBPP”, the coming of an 8-hands pattern of “BPPBBBBB” to form a symmetric
15-hands pattern of “BBBBBPPBPPBBBBB” is very rare. In fact, there is no such
pattern was found during the entire test of total 3600 baccarat shoes including Zumma-
600 and Zumma-1000. Based on this fact, we screened thousands and thousands baccarat
shoe and selected 26 such 15-hand patterns to take advantage from. It should be
mentioned that we will ignore all the tie hands in the whole manuscript.

The following example explains how we play these patterns. We divide the 15-
hands pattern into two parts: the first 7-hands is called “target”, totally we have 26
targets for 0C40-Baccarat. The 8-hands follows target is called anti-arrow sequence. An
8-hands opposite to anti-arrow sequence is called an “arrow”. A specific arrow is used to
shoot a specific target. “BBBBBPPBPPBBBBB”is one of the 26 selected 15-hands
patterns. “BBBBBPP” is the target. “BPPBBBBB” is an anti-arrow sequence. So the
opposite hands of “PBBPPPPP” is an arrow used for shooting the target “BBBBBPP”.
By definition, every hand in an arrow is opposite to the hand in the anti-arrow sequence.
In the real play, whenever you see the target “ ….P BBBBBPP”, you start betting one unit
on the option indicated by the arrow, in this case “P”. If win, stop betting and start to look
for the next target. If lose, we start an 8-step Martingale type negative progression in an
order specified by the arrow: “P-B-B-P-P-P-P-P”.
The process from starting bet to completing a progression is called a shooting.

6
Following is a list of all the targets and corresponding arrows selected in 0C40-Baccarat:

Pattern number Target Arrow


--------------------------------------------------------------------------------------------
1-1 BBPBPBPBP P(B)BBB BBBP
1-2   PPBPBPBPB P(B)PPP PPPB
1-3 BBPBPBPBB PPPP BBBB
1-4 PPBPBPBPP PPPP PPBB

2-1 PBPPBBPPB PBBB BBBB


BBBPPBBPPB BPPP BBBB
2-2 BPBBPPBBP BBPP PPBB
PPPBBPPBBP PPPP PPPP
2-3 PBPPBBPPP PPPP PPPP
BBBPPBBPPP
2-4 BPBBPPBBB PPPP BPPP
PPPBBPPBBB

3-1 PBPPPBBBP PPPB BBBP


PBBPPPBBBP
BBBBPPPBBBP
3-2 BPBBBPPPB PBBB PPPP
BPPBBBPPPB
PPPPBBBPPPB
3-3 PBPPPBPPP PPPP PPBB
PBBPPPBPPP
BBBBPPPBPPP
3-4 BPBBBPBBB PPPP BBBB
BPPBBBPBBB
PPPPBBBPBBB

4-1 BPPPPBPP PBBP BBPP


4-2 PBBBBPBP PPBP PPPB
4-3 BPPPPBBP PPPP PBPP
4-4 PBBBBPPP PBBB PPPP

5-1 BPPPPPBP PPBP PPPP


5-2 PBBBBBPB BPBP PPPP
5-3 BPPPPPBB BPPP BBPP
5-4 PBBBBBPP PBBP PPPP

6-1 BPPPPPPB BBBP PPPP


6-2 PBBBBBBP BBPP PPPP

7-1 BPPPPPPP BBBB BBBB


7-2 PBBBBBBB PBBB BBBB

8-1 BPPPPPPPP BPPP PPPP

7
8-2 PBBBBBBBB PPBP BPPP

Explanation of targets:

1-1 BBPBPBPBP
1-2   PPBPBPBPB
1-3 BBPBPBPBB
1-4 PPBPBPBPP

This group of targets are easy to recognize. To be a target of this group, it should meet two
requirements:
A. The seven hands form the target start from a single “P” or “B”. For example, the last
seven hands of BPPBBPBPBPBP is a target, but the last seven hands of
BPPBPPBPBPBP is not.
B. Before the target it must not be a single hand. For example, the last seven hands in
PPBPBPBPBPP is not a target 1-4, because before it there is a single P.

2-1 PBPPBBPPB
BBBPPBBPPB
2-2 BPBBPPBBP
PPPBBPPBBP
2-3 PBPPBBPPP
BBBPPBBPPP
2-4 BPBBPPBBB
PPPBBPPBBB

This group of targets are also easy to recognize. This group of targets have also to meet two
requirements:
A. The seven hands form the targets start from a double “PP” or a double “BB”. For
example, the last seven hands of PPBPPBBPPB is a target, but the last seven hands of
BPBBBPPBBP is not.
B. Before the target it must not be a double-hand. For example, the last seven hands in
PBPPBBPPBBB is not a target 2-4, because before it there is a double PP.

3-1 PBPPPBBBP
PBBPPPBBBP
BBBBPPPBBBP
3-2 BPBBBPPPB
BPPBBBPPPB
PPPPBBBPPPB
3-3 PBPPPBPPP
PBBPPPBPPP
BBBBPPPBPPP
3.4 BPBBBPBBB
BPPBBBPBBB
PPPPBBBPBBB

Similar criteria were used to identify this group of target: the target must start with but not
proceeded by a triple “PPP” or a triple “BBB”. For example, the last seven hands of

8
PBBPPPBPPP is a target, but the last seven hands of BBBBPPPPBPPP is not. And the last seven
hand in PPPPBBBPBBB is a target 3-4, but in PBPPPBBBPBBB no.

4-1 BPPPPBPP
4-2 PBBBBPBP
4-3 BPPPPBBP
4-4 PBBBBPPP

The seven hands form the targets start from “BPPPP” or “PBBBB”. For example, the last seven
hands of BPBPPPPBPP is a target, but the last seven hands of PBPPPPPBPP is not.

5-1 BPPPPPBP
5-2 PBBBBBPB
5-3 BPPPPPBB
5-4 PBBBBBPP

The seven hands form the target start from “BPPPPP” or “PBBBBB”. For example, the last
seven hands of PBPPPPPBP is a target, but the last seven hands of BPPPPPPBP is not. The rest
of the targets should be recognized in the similar way.

6-1 BPPPPPPB
6-2 PBBBBBBP

7-1 BPPPPPPP
7.2 PBBBBBBB

8.1 BPPPPPPPP
8-2 PBBBBBBBB

9
Chapter 3: How to play 0C40-Baccarat

Following is a step by step explanation for effectively beating the 26 targets


designed as shown in the previous chapter. These 26 targets can be classified into two
classes according to the way of playing.

Class I: This class is called direct targets, including 18 targets: 1-3, 1-4, 2-3, 2-4, 3-
1, 3-2, 3-3, 3-4, 4-1, 4-2, 4-3, 4-4, 5-1, 5-2, 5-3, 5-4, 6-1 and 6-2. The way to play these
targets is in two simple steps:

Step 1: recognizing target;


Step 2: shoot the target.

Class II: This class is called indirect targets, including 8 targets: 1-1, 1-2, 2-1, 2-2,
7-1, 7-2, 8-1 and 8-2. The way to play these targets is in three steps:

Step 1: recognizing target;


Step 2: analyzing how the decisions were repeating and start bet by following the
pattern;
Step 3: once you have the first loss while following the pattern, start shooting.

Now we will see how to shoot all the 26 targets with different specific arrows:

1.1. …BBPBPBPBP

This target is “1111111” pattern, belonged to class II. Whenever we see the pattern
formed, we immediately start betting by following the pattern till the first loss. Then start
shooting with the arrow: BBBBBBP。

Example 1: PBBPBPBPBPBPBBPB

Step 1: Recognizing target:


We wait without betting until we see “PBBPBPBPBP”,a type 1-1 target formed.
It is the time to start betting.

Step 2: This is a chop pattern. So we bet one unit on BPB, respectively, by


following this pattern. We encounter the first loss at B when the pattern ends:

PBBPBPBPBPBPBB

Step 3: Start shooting with the arrow of BBBBBBP,that is, to bet continuously
according to the bet option set by the arrow with an 8-step Martingale progression (2U,
4U, 8U, 16U, 32U, 64U and 125U) after the first loss at B (1U). In this example, we win
at the 3rd step of progression (4U) on B:

10
PBBPBPBPBPBPBBPB

A shooting is completed successfully and we win total 3.7 U after commission.

1-2: …PPBPBPBPB

This target is type “1111111” , class II pattern. Whenever we see this pattern
formed, we immediately start betting by following the pattern till the first loss. Then start
shooting with the arrow PPPPPPB。

Example 2: PPBPBPBPBPPBBP

Step 1: Recognizing target:

We wait without betting until we see “PPBPBPBPB”,a type 1-2 target formed. It


is the time to start betting.

Step 2: This is also a chop pattern. So we bet one unit on P by following this
pattern. We encounter the first loss at P when the pattern ends:

PPBPBPBPBPP

Step 3: Start shooting with the arrow of PPPPPPB,that is, to bet continuously
according to the bet option set by the arrow with an 8-step Martingale progression (2U,
4U, 8U, 16U, 32U, 64U and 125U) after the first loss at P (1U). In this example, we win
at the 4th step of progression (8U) on P:

PPBPBPBPBPPBBP

A shooting is completed successfully and we win total 2 U.

1.3 ..BBPBPBPBB,

This target is “111112” pattern, belonged to class I. Whenever we see the pattern
formed, we immediately start shooting with the arrow: PPPPBBBB.

Example 3: ..BBPBPBPBBBBBBB

Step 1: Recognizing target:

We wait without betting until we see “..BBPBPBPBB”,a type 1-3 target formed. It
is the time to start betting.

Step 2: Start shooting with the arrow of PPPPBBBB,that is, to bet continuously
according to the bet option set by the arrow with an 8-step Martingale progression (1 U,
2U, 4U, 8U, 16U, 32U, 64U and 125U) after the formation of target …BBPBPBPBB. In
this example, we win at the 5th step of progression (16U) at B:

11
..BBPBPBPBBBBBBB

1-4. PPBPBPBPP,

This target is also “111112” pattern, belonged to class I. Whenever we see the
pattern formed, we immediately start shooting with the arrow: PPPPPPBB. The way to
play this target is similar to play target 1-3.

2-1 ..PBPPBBPPB or ..BBBPPBBPPB

This target is type “2221”, class II pattern. Whenever we see this pattern formed,
we immediately start betting by following the pattern till the first loss. Then start shooting
with one of the two arrows PBBBBBBB or BPPPBBBB according to the first loss is on
P or B.

Example 4: ..PBPPBBPPBBPBBP

Step 1: Recognizing target:

We wait without betting until we see ..PBPPBBPPB or ..BBBPPBBPPB,that is a


type 2-1 target, was formed. It is the time to start betting.

Step 2: This is “222….” pattern. We bet one unit on B by following this pattern, we
win it and then continue to follow by betting P, we win this bet again. Continue following
by betting P, and we lose on B:

..PBPPBBPPBBPB

Step 3: After we encounter the first loss on B when the “222…” pattern breaks, start
shooting with the arrow of PPPBBBB,that is, to bet continuously according to the bet
option set by the arrow with an 8-step Martingale progression (2U, 4U, 8U, 16U, 32U,
64U and 125U) after the first loss at B (1U). In this example, we win at the 3rd step of
progression (4U) at P:

..PBPPBBPPBBPBBP

We win total 2.95 units from this example.

The following example shows how the other arrow was applied:

Example 5: ..PBPPBBPPBBPPPPB

When you see type 2-1 pattern ..PBPPBBPPB appears, start betting by following the
“222….” pattern, you win 3 times (BPP) and lose on P:

12
..PBPPBBPPBBPPP

Shoot the target with arrow BBBBBBB,we win at the 3rd step of the progression on B:

..PBPPBBPPBBPPPPB

Totally we harvest 3.75 (0.95 + 1 + 1 + 0.8) units from this example.

2-2 BPBBPPBBP 或 PPPBBPPBBP

This target is also “222…” pattern. The way to play is similar to playing target 2-1,
only by using different arrows.

Targets 2-3, 2-4, 3-1, 3-2, 3-3, 3-4, 4-1, 4-2, 4-3, 4-4, 5-1, 5-2, 5-3, 5-4, 6-1 and 6-2
all belong to class I. The way to play is just the same as playing target 1-3. Players
should practice in the same way as described above.

7.1 BPPPPPPP

This is a class II target. Whenever you see BPPPPPPP appear, start betting P by
following the pattern. If win the first bet, it becomes target 8-1: BPPPPPPPP (we will
discuss how to beat this pattern later). If lose, shoot the target with the arrow BBBBBBB
with an 8-step Martingale progression (2U, 4U, 8U, 16U, 32U, 64U and 125U) after the
first loss on B (1U).

Example 6: BPPPPPPPBPPB

When you see BPPPPPPP, you bet P by following the pattern and you lose on B:

BPPPPPPPB

Then you start your shoot with the arrow BBBBBBB and win at the 4th step of the
progression gaining 0.6 units:

BPPPPPPPBPPB

7-2  PBBBBBBB

This is also a class II target. Beating this target in the same way as beating target
7-1. Whenever you see PBBBBBBB appear, start betting B by following the pattern. If
win the first bet, it becomes target 8-2: PBBBBBBBB (we will discuss how to beat this
pattern later). If lose, shoot the target with the arrow BBBBBBB with an 8-step
Martingale progression (2U, 4U, 8U, 16U, 32U, 64U and 125U) after the first loss at P
(1U).

13
8.1 BPPPPPPPP

This target is derived from target 7-1, belongs to class II. Whenever you see BPPPPPPPP
appear, start betting P by following the pattern until the first loss. Then start using arrow
PPPPPPP with an 8-step Martingale progression (2U, 4U, 8U, 16U, 32U, 64U and 125U)
after the first loss at B (1U).

Example 7: BPPPPPPPPPPPBP

When you see BPPPPPPPP, you bet P by following the pattern and you lose on B
after win 3 times (PPP):

BPPPPPPPPPPPB

Then you start your shoot with the arrow PPPPPPP and win at the 2nd step of the
progression gaining total 4 units:

BPPPPPPPPPPPBP

8-2 PBBBBBBBB

Playing this pattern in the same way as playing 8-1, only using different arrow of
PBPBPPP.

14
Chapter 4: How to recognize the targets

According to our experiences, it is helpful to memorize the targets by associating


the targets with numbers based on the structure of the targets. The number indicates the
repeat times of decision (P or B). For example, in target 1-1 PBPBPBP and 1-2
BPBPBPB, the decisions are never repeated. We use “1-1-1-1-1-1-1” to represent this
fact. Similarly, we can use “2-2-2-1” to refer to targets 2-1 PPBBPPB and 2-2
BBPPBBP . By the same way, we can get the following linkers between number and the
targets:

“1-1-1-1-1-1-1”:
1-1 PBPBPBP
1-2 BPBPBPB

“1-1-1-1-1-2”:
1-3 PBPBPBB
1-4 BPBPBPP

“2-2-2-1”:
2-1 PPBBPPB
2-2 BBPPBBP

“2-2-3”:
2-3 PPBBPPP
2-4 BBPPBBB

“3-3-1”:
3-1 PPPBBBP
3-2 BBBPPPB

“3-1-3”:
3-3 PPPBPPP
3-4 BBBPBBB

“4-x-x-x”:
4-1 PPPPBPP
4-2 BBBBPBP
4-3 PPPPBBP
4-4 BBBBPPP

“5-1-1”:
5-1 PPPPPBP
5-2 BBBBBPB

“5-2”:

5-3 PPPPPBB
5-4 BBBBBPP

15
“6-1”:
6-1 PPPPPPB
6-2 BBBBBBP

“7”:
7-1 PPPPPPP
7-2 BBBBBBB

“8”:
8-1 PPPPPPPP
8-2 BBBBBBBB

With these numbers in mind, you can easily monitor the maturation of the targets
during playing. For the corresponding arrows to each target, we recommend you to
prepare a card on which all the targets and arrows were printed. Take this card with you
and consult it from time to time during the playing, especially at the early stage of playing
this method.

16
Chapter 5: How to play overlapped targets

As described in the previous chapters, the process to playing 0C40-Baccarat is to


find a target first and then attacking the target with an arrow to complete a shooting. In
many Baccarat shoes, the target or arrow of the first shooting is partially overlapped with
the target of the second. This happened very often in the real Baccarat shoes. We benefit
from this phenomenon to have more bet opportunities.

Overlapped targets can be divided into 3 classes according to the way of play.

1. Regular overlapped targets: Targets overlapped but are played in the same way
as isolated targets. We will discuss how to play these overlapped targets taking the first
280 hands of the Zumma-1000 tester as example.

The following is the first 280 hands of Zumma-1000 (ties were ignored):

PPPBBPPPBPPBPBBPBBBBBBBPPBBPPPBPPPBPBPBBPPBPPPPBBBBPPBPBPBP
PBPBBPBPBPPBBPPPBBPPBBBPPPPBBPPBBBPBBPBPPBBBPBBBPPBBPPBBBP
PPPBPBBPBPPBPPBPPBPPBBPPPBBPBBPBBBPBBPPPPPPPBPBBPBBBBBBPBPP
BBBBPPPPPBBBBBPBBPBPBBBPPPPPPBBBPPPBBBBPPBBBPBBPBPBPPBBBPB
BPPBBBBPBPBPPBPBBBBBPPPBBPPBBBBBPBPPBBBBPPPBBP

As the game progressing, we see the first target “BBBBBBB(T1)” appear:

PPPBBPPPBPPBPBBPBBBBBBB(T1)

From the targets and arrows list in Chapter 2. we know this is target 7-2, the arrow for it
is “PBBBBBBB”. We start to follow the BBBBB…. pattern and lose:

PPPBBPPPBPPBPBBPBBBBBBB(T1)P

Then we start shoot with the arrow “BBBBBBB” using an 8-atep Martingale progression
and we hit at the step 3 and finish the first shooting:

PPPBBPPPBPPBPBBPBBBBBBB(T1)PPB
As the game progressing further, the second target (underlined) appears:

17
PPPBBPPPBPPBPBBPBBBBBBB(T1)PPBBPPP(T2)
This is target 2-3, and it’s arrow is “PPPPPPPP”. We start shooting and hit at the second
step of the progression:

PPPBBPPPBPPBPBBPBBBBBBB(T1)PPBBPPP(T2)BP

We can see that the first 3 hands PPB of the new target PPBBPPP(T2) is also the
arrow part of the first shooting. The two shoots are overlapped by 3 hands. This is an
“arrow-target” type of overlapping. This example tell us that when a shooting is
completed, we can immediately try to find the new target, even part of the new target is
within the hands of the first shooting. After the game continues for two more hands, a
new target (underlined) appears again:

PPPBBPPPBPPBPBBPBBBBBBB(T1)PPBBPPP(T2)BPPP(T3)
This is target 3-3 in the list of chapter 2 with its arrow “PPPPPPBB”. The first 3 hands of
the new target overlapped with the last 3 hands of the previous target, we called it “target-
target” overlapping. We win the new shooting at the second step of progression:

PPPBBPPPBPPBPBBPBBBBBBB(T1)PPBBPPP(T2)BPPP(T3)B
P
Then we find a target 1-4 (T4)and won it:

PPPBBPPPBPPBPBBPBBBBBBBPPBBPPPBPPPBPBPBBPPBP
PPPBBBBPPBPBPBPP(T4)BP

This is a regular isolated target.

Then a new target 2-3(T5) appears and we hit it at the step3:

PPPBBPPPBPPBPBBPBBBBBBBPPBBPPPBPPPBPBPBBPPBP
PPPBBBBPPBPBPBPPBPBBPBPBPPBBPPP(T5)BBP

After another 4 hands (PBBB) a new target (underlined) formed, and this is an overlapped
target, and was completed at the first step progression.

PPPBBPPPBPPBPBBPBBBBBBBPPBBPPPBPPPBPBPBBPPBP
PPPBBBBPPBPBPBPPBPBBPBPBPPBBPPP(T5)BBPPBBB(T6)
P

Next target (PPPPBBP(T7)) is also an overlapped one and was hit at step 1:

18
PPPBBPPPBPPBPBBPBBBBBBBPPBBPPPBPPPBPBPBBPPBP
PPPBBBBPPBPBPBPPBPBBPBPBPPBBPPP(T5)BBPPBBB(T6)
PPPPBBP(T7)P

Three hands later, another new target (BBPPBBB(T8)) matured, which is also an
overlapped one. This target is hit also at the first step:

PPPBBPPPBPPBPBBPBBBBBBBPPBBPPPBPPPBPBPBBPPBP
PPPBBBBPPBPBPBPPBPBBPBPBPPBBPPP(T5)BBPPBBB(T6)
PPPPBBP(T7)PBBB(T8)P

It was observed that the two targets next to each other all overlapped from target 5 (T5) to
target 8 (T8).
After this, T9 and T10 were overlapped. T11, T12 and T13 are isolated targets.
From T14 to T20 are all overlapped targets. The readers can analyze the last 4 targets by
themselves.

PPPBBPPPBPPBPBBPBBBBBBBPPBBPPPBPPPBPBPBBPPBP
PPPBBBBPPBPBPBPPBPBBPBPBPPBBPPP(T5)BBPPBBB(T6)
PPPPBBP(T7)PBBB(T8)PBBPBPPBBBPBBB(T9)PPBBPPB(T1
0)BBPPPPBPBBPBPPBPPBPPBPPBBPPP(T11)BBPBBPBBBPB
BPPPPPPP(T12)BPBBPBBBBBBP(T13)BPPBBBBPPP(T14)PPB
B(T15)BBBPB(T16)BPBPBBBPPPPPPB(T17)BBPPPB(T18)BB
BPPBBBPBBPBPBPPBBBPBBPPBBB(T19)BPBP(T20)BPPBPB
BBBBPPPBBPPBBBBBPBPPBBBBPPPBBP

2. Void overlapped targets: For two overlapped targets, if the winning hand for the first
target comes at the same time as or later than the coming of the winning hand of the
second target, the second target is called void target, which won’t produce profit. Because
the winning chance has gone while we shoot the first target.

Example 1:

BPBBBPBBBBBBBPPB

We shoot the target BBBPBBB and win at the hand B, and then we found a new target
BBBBBBB formed while we shoot the first target. The new target should be hit at the
same hand B. This hand has already passed while we deal with the first target. Since at
anytime, we only play only one progression (shooting only one target at a time), So the
new target is a void target.

BPBBBPBBBBBBBPPB

Example 2:

19
BPBBPPBBBBBBBPBPP

When the first shooting is done at P, another target BBBBBBB has formed, and its win
hand B has already come out. We also called this type of target as void target:

BPBBPPBBBBBBBPBPP

3. Free start targets: If before the win hand for the first shooting comes out, some of the
“arrow” hands for the second shooting also came out but still not reached win hand yet,
we called the second target as free start target, because you have the choice to start bet
with different units according to the situation.

Example 3:

BPBBPPBBBBBBBPPPPBP

When we win the first shooting at the win hand of P, we found that the second target
came out and two “arrow” hands (PP) for the second target have passed:

BPBBPPBBBBBBBPPPB

There are still 6 hands left for the arrow, now we have free choice to bet 1, 2, or 4 units
for the next hand, depending on if you play aggressively or conservatively. (in this case if
you pretend you have betted the first and second step of progression, you can start with 4
U, so you can win more) We always recommend to playing conservatively. We win the
second shooting at the hand of B.

20
Chapter 6: Example of 0C40-Baccarat application

In this chapter, we provide some examples of 0C40-Baccarat application against the first
100 shoes of Zumma-600 by high-lighting all the shootings.

Explanations for the high lighter:

1. All the “targets” are high-lighted with blue color;


2. All the “arrows” hands are high-lighted with red color;
The following example shows how the first 4 “shoots” in Zumma-600 are high-
lighted:
____________________________________________________________________________________________________________________________________________

    Shoot Target Arrow part


_____________________________________________________________________________________________________________________________________________

  PPPPPPPBB PPPPPPP  BB


PPPPPBBB PPPPPBB  B
PPPBBBPBBP PPPBBBP  BBP
BBBPPPBP BBBPPPB  P
____________________________________________________________

3. All the win hands by following the pattern are high-lighted with green color;
For example, the 3 win hands of “BBB” in the shoot of
“PBBBBBBBBBBPBBBB” were high-lighted with green color.

4. Overlapped part between two shoots is shown in italic bold letters. The following
are some examples (shoot #5, 6 and 7 of Zumma-600):

Shoot #5:
PPBPBPBPBBBPBBBBPPPBPBBB
Shoot #6:
PPBPBPBPBBBPBBBBPPPBPBBB
Shoot #7:
PPBPBPBPBBBPBBBBPPPBPBBB
Overlapped hands of shoot #5 and 6:

21
PPBPBPBPBBBPBBBBPPPBPBBB
Overlapped hands of shoot #6 and 7:
PPBPBPBPBBBPBBBBPPPBPBBB
Overlapped hands of shoot #5, 6 and 7:
PPBPBPBPBBBPBBBBPPPBPBBB
High-lighted shoots for the first 100 shoes of Zumma-600.

#1 –100
BBBBPBBBPPPPPPPBBPBBBPBPPPBBBBPPBBPBBPPPPPBB
BPBPPPBBBPBBPPPPBPBBBPPPBPBPPBPBPBPBBBPBBBB
PPPBPBBBPPBPPBBPBPBBPPBBPBBPPBPBBPPBPBBPBBPP
BBBBPBBBPBPBBBBPPBBPBPPBPBBPBPPPPPPPPBBBPBP
BBPBPBPBBPPPBBBPPPPPBBPPPPBBBPBBPPPPPBBPPPPP
BBBBBBBPPBPPBPPBBBBPBPBPBBBPPBBBBBBBBBBPBB
BBPBBPPPPPBBBPPPBPBPBBBBBPBBPBBBPBPPPBBBBBP
PBPBBBPPBBBBBPBBPPBBBBBBBPPBBBBBPBPPPBBBBP
BPPBBBPPPPPBPBPBBBBBBBBPPBBPBBBPPPBBPBPBPBP
BBBPBPPPPBPPPPPBBBBPBBPBPPBBPBBPPBBPPPPBPBPB
PPPPBBBPBPPPPPPBBBPBPBBPBBBBPPBPBPPBPPBPBPPB
BPBPPBPPPPPPPPPPPPBPBBBBPBBBBPBPPPPPPBBBPPBB
PBPBPPBBPBBPPBPPPPBBPBPBPBPPBBBPPPBPPBBBBPPP
PBBPBBBPBPBBPPBPPBBPBBBPBPPBPPBPPPBPBBBBBBB
PBPBBBPBPPBBBBPPPBPBPPBBBBBPBPPPPPBBBPPBBBP
PBBPPPBPBBPBBBBBPBBPBPBPBPBBBBPPPPBBBBBBBPB
BBPBBBPPBPBBBBBBBBPBPBPPPBPBPPBBBPBPPBBBPBP
PPPBPPBPBPPPPBBBBPPBBBPBPBPBBPBPBPPBPPBPPPBP
BPBPPBPBBBBPBPBBPPPPBPBBBBBPBPBPBBBPBBPBBB
BBPBPPPPBBBPBPBBPPPBPPBPPBPBBBBPBBPPPBPPBBBB

22
PPBPBBBPBBBPBPBPBBBPBBPPPPBBBPPPBPPBPBBPBBB
PBPBBPPBBBPBBBBPPPBPPBPPBPPBBPPBBPBPBPPPBPPB
BPBBBPBBBPPBPPPBPBBBPBBPBPBBPBBBPBBBBBPPBPP
PBBPBBBBPPPPPBPPBBPPBPPBBPPBPPPPPPBPBBPBBBB
PBBBBPPBBBPBBPBPPPPBBBBPBBPPPPPBBBBPPPPBBPB
BBBPBBPBBPPPPBBPBPBBPPBPPPPBBPBBPBPPPBPBBBB
BPPBPBBPBPBBBBBPPBBPBBPBBPPBPBPPPPBPBBPBBPP
BPBPPBBBPBBBPBBPBPBPPBBBBPPPBPBBPPPPBPPPPBBB
BPBBPBPBBBBPPBPPBBBBBPPPPBBBBBBPBPBPPBPBBBB
BBPBPPBPBBPPBPBBPPPBBBPPBBBBBBPBPBPPPBBBBPP
PBBPPBBPBBBBPPPBBPPBPBPBBBBPBBBPBPBBPPBPPBP
PBBBBPBPPBBBBBPPPPBBPPPPPBBPPPBPPPBPPBPBBBB
BPPPBPPPPBPPBPBPBPPPPBPBBBBPPPPBPPPBBPPBPPPP
PPBBBBPPPBBBPBBBBBBPPBPPBBPBBBPPBBBBBPBBBP
BBBBBPPPBPPBBPPBBPPBBPPPPBPPPBBBBPBBPPPBBBP
BBBBBPPPBPBBPPPPPPPBBBBPBBPBPBBPPPBPBBPPPPPB
BBBPBBBPBBBPBBPPPPPBPPPPPPPPPPBPBBBBBBBPBBB
PBBBPPBPPPPPBBPPPPBBPBPBBBBPBBBBPBBPBPBPBBP
PBPBBBBBPPPBPPPPBPBBPPBPPPPPPPBBPBBPPPBPBBPP
PBBPPPPBPPPPBBBBPPBBPPBBBBBBPBPBPBPBBPBBPBP
BPPPBBPPBBPBPPBBPPPBBBBBPBPBBPPPBBPBBBBBBPB
PBPBPBBPPBPBPPBBPPBPPBPPBPBBBPPPBPBBPBPPBPBP
BPPPPPBPPBPPBPPPBPBPBPBBPBBBPPPPBBPPPBPBBBBP
PBPBBPBBPPPBBPPPBPPBPPBPBPBBPBPPBBBPPBBBPPBP
PPPPPPBPPPPBBBBPPPBPPPBBBPBPPBBPPBBBPBPPPPPB

23
PPBBBPBPBBBBBBBPPBBPBBPPPPPPBPBPPBBPPBBBPPP
BBBBBBPBPPBPBPPBPBPBBBPPBPPBBPPPPBPBBBBPBBP
BPPBPPBPBPBPBBBPBPBPPPPBBPBPBBPBPPPPBPPPPBBP
PBBPPBBBBBPBPPBPPPPBPBBBPPPBBBPPBBBPPPPPBPPP
BBBBPBPBBPPBBBPBBBBPBBBPBBPPBPBPBPPPPPPPBPP
PBPPBPBPPPPPBBPBPPBPBPBBBPPPPBBBBPPBBBBPBBBB
BPPBBPBBPPBBPPBPPPBBBPBBBBPPPBPPBPPPPBBPPPBB
BPBBPBPBPPPPPBPBBPPBPPPBBPBBPBBPPBPBBBPPPPPP
PPPBBBBPPBBPBPBBBPPBPBPPBPBPPPBBBBPBPPBPBBB
BPBBPBBBPPBPBPPBPBBPBPBPPPBPPPBBPBBBBBBBBPP
PPBPPBPPPPBBPBBBBPBBPPBPBBBPPPBBBPPPPBBPBPB
BBPPBBPPPPBPPBPBPBBPPPPPPPBBPPPPPBBBPBPPPBBP
BPBPPPPBPPPPBBBPPPPBBPBBPBBPPPBPBPBPBPPPBPBB
PPBPBBBBPPPBPPPBPBBBBBPPBPPPPBBBBBBBPPPBPPP
BBBBPBBPPBBPBBBPPBPBBPBBPPBPBBBPPPPPBBPPBPP
BBPPBPBBBPPPBBPPBPPPBPPPPPBPBBBPPPPBPPPBBPBP
PBBBPPBBPPPBPPBBBPPBBPPPPPBPPPPBPBPBPPBBPPPB
BPBBPBBBBPBPPBPBBPPPBPBPPBPBBBPBBBPBBPPPBBB
PPPPBBBBPBBPPBPPPPPPBPBBPBPPBPBPPPPPBBBPPBPB
BBBPPBPPBBBPBPBPBBPPPBPBBPBBBPPBPPPBBBPPPPBP
BPPBBBPPBPPBPPPBPBPPPPBBBPBBPPBBBBPPPPBPBBBP
PBBPBPBPPBBPBPPBPBPBBPPBBPPBBBBBBBPPPPBPBPPB
PBPBPPPPBPBBPBBPPPPBPBPBPBBPPBPBPBPPPPPBBPPP
PBPBBBBPBBPBPBBBPBBPPBBPPBPPPPPPPBPPPBPBBPPP
BBBBPBPPBPPBBPPPBBBPBBPPPPBPBPBPPBPBPPBBPBB

24
PPBBPPBPBBBPPPBBBBPPBBBBPPPPBBPBBBPPPBBBBPP
PPPBPBPBBBPPBPBPBPBPBPBPBBPPBBPBPBBBPBBBPBP
PBBPBBPBPPPPBPPPBBPPBPPPBBPPPPBPPBPBBPBBPBPB
PBBPBPBPBPBBBPBPBPBPPPBBPBPPPBPPBPBPBBPPPBBP
BBBBPPPBBBPPBPBBPBPPBPBBPBPPPBPPBPPPPBBBBPB
PBBPBBPPPBPBPBPPPPBBBBBPPBPPPPPBPBBPBPPBBPBB
BPPBBBBPBPBPBBPPBBPBBBPBBPPBBBPBBBBBPBPPPP
BPBPPBBBPPBBBBBBPBPPBPBPPPPBPBBPBPPPBPBBPBB
BPBBPBBPBPBBBBBBPPBPBBPPBPBBBBBBPPPPPPBBBB
BPBBBBPBPPPPBBBBPPBPPPBPPBPBPBBPBBPPPBPBBPBP
PBBPPPBBPBBBPPBBBBBBBPPPBPBBBPPPBPPPBBBPBBP
PPBBPPPPPPBBBBPPBBBBPBBBPBPBBBPPPBPPPPBBPPB
BBPBPPBPBBBPBBBPBBBBBBBPPBPPBBPBPBPPPPPBBBB
PPBPPPPPPPBBPPBPBPBPPPPBBPBBBPBBPBBPBBPBBBPP
BBPPPPBBBPBBBPPBBPPBBBPBPPPPBPBBBBBPPPPPPBPP
BPPBPBBBPBPBBBBPPPPPBBPPPBPBPPBPPPBBBBBPPPP
PPPBPBBPPBPBPBBBBPPPPBBPBPPBPPPBPPBPPBBBBPPP
BBBPPPBBPBBPPPBBPBBBPPPPBPBBBBPBBPPPBPBBPPB
BPBBBPPPPPBPPBPBBBPPBBBBPPBBPBBPBPPBBBBBBBB
PBBBPBBBPBBBBBPPPBBBPBBBPBPPBBPPBPBPPPBPPBP
BBBPPBPPPBPBPPPPBPPBPPPBBBPPBPPPPPPPBPPPBPBB
BBPBPPBBPBBPBBBBBPPBBPPPPPPBBPPPPBBPBPBBBPB
PBBPBPBBPBPBPBPPBBBBPPPPBBBPPBBBBBBPPPPPBPB
BBBBPBPBBPBPPBPPBPPPPBPBPBBPPPBPPBBPBPBPBPBB
BBBBBBBBBPBPBPBPPBPPPPPBBBPPBPPBBPPPPBPBPBB

25
BPBBBPPBBBBPPBPPPPBBPBBBBPPBBPPPPBPBPPBBPBP
BBPPPBPPBBBBPPPBPBPBPPPBBBPPPPPBPPBBPPBBBPP
PPPBBBPBBPPBBBPPPBBPPPBPPPPBPPPPPBBBBBBPPBB
PPBBBBPBPBPPPBPBPPPBBBBPPBPBBBBBBBBPBPPBPPP
PBBBBPBBPBBPPPBBBBBPBBPBPBPBBBBPPPBPBPBPPPB
BPPBPPBBPPPPBPBPBPPPPBBPPBBBPPBBBBPPBPBPBPPB
PBBBPBPPPBPBBBBPBBBPPPBPBPPBPPBBPBPPBBBPPPB
BPPBBPBBBPPPPBPBBPPBBPPBBPBPBBPBBBPBBBBPBBB
BBBPPBPBPPPPBBBBBBPPPBBPPBBBBPBPPBBBPPPBPPB
PBBBPBBBPBPBPBPPPBPBPPBBPBPBPPPBBPBPPBBBPPBP
PBBPPBBPBPPPPBPBPPBPPBBPBPPPBPPPBPPPPPPPPBBB
BPBBPBBPBBPBBPPPBPBBBBPBBPBPBPPPBBPPPPBPPPBP
BBPBBBBPBPPBBPPPBBBPBPPBPPBBPPPBBPBBPPBPBBP
PBPPBPPBBPBBPBPBBBBPPBPBPBPBPPBPBBBBBPBPBPP
BPPPPPBBBPBPBPPBBBBBBPPBPBBBBPBPBBPPPPBBBPB
BPBBBBPPBBPPPPPBPPPBPPPPPPBBBPPPBPPPBPPBBPP
PBPBBPBPPPBPBPBBBBPPBPBBBPPPBPBPPBPPBBBPBBPB
BBPBPBBBBBBBBBBBBBBBPBPBPBPPPPBBPBBPBBPPBP
BPBBPBPPPBPBPBPPBPPPPPPBBBBBPPPBPBBPBBPBPPBB
BBBBBBPBBPBBBPPPPPPBPPPBPBBBPBPBBBPPPBPBBPB
PPPPPBPBBBBPBPBPPPBPBBPBBBPPPBPBBPBPBBPPPPPB
PPBPBPBPBPPBBBPBBBPPPPPBBBPPBPPPBPBPPBPBBBBB
PBPPPPBBPPBPBPBPBPBPPPBPBBBPBBPPPBPBBBBPPBBP
BBPBBPBBPPPBBPBPPPPBBPPBPPPPPPPBPBPBBPBPBPPPP
BBPBPBPPPPBPPBPPPPBPBBBPBBPBPBPBBPPPPBBBBPBB

26
PPPPPPBBPPPPBBBPBPBPBBBPPPPBBBBPBPPPBPBBPPBB
PBBPPPBPBBBBBBBPPBPPPBBBBBPPBBPPPPPBBPPBPBP
BPPBBPPPBBPBBPPPBPBPBBBPBBPBBPPBPPBPBPPPPBB
PPPPPBPPPBBBBPPBBBBPBPPPBBPPPBBBBPBBBPBPPBBP
BPBBPPBBBBPBBPPBPBBBPBPPPBBBPBPPBBPBPPPBPBB
BBPPPBBPPPPBBPPPPBPBPPPPBPPPPBPBBBPBBBBPPBBB
BPPPPBBBBBBBBBPBPPBPBBPBPBPBBPBPPPBBPBPPBBP
PPPPPPBBPBPBPPBPBPPPPPBPBPPBBBPPPBPBBPBPPBPP
BBBBBPPBBBPBBBBPBBBPBBPPPPPBPBBPBPBPPPPBPPB
BPPPBBPPPPBBPPPPPPBBBBPBBBPBPBPBPPPBPPPPPPBB
BBPBBPBPBBPPPPBBBPBBPPBPBPPBPPPBPPBBBPPBBPBP
BPBBPPPBBBPBBPPBPBPPBPBPBPBPPBPBBBBPPBPPPBPB
BPBPPBPPBPPBPPBPPBPBPPBBBPPBBBBPPPBBPPBPBBBB
PPBPPPPBBPBPPBPBBBPPBBBBPPBPPPPBBPBPPBBBBPPP
PBPBPPPPPPBBPPPBPPPPBBBBPBBBPPPBPPPBPBBBPPPPB
PBBBBBBPBPPBPBPBBBBBPPPBBBBBPPPBPPBBPPBBPBP
BBPBBPPBBPPBPBPPBPPBBPPPBPBPPPPPPPPBPBPPPBPPP
PPPPPPBBBPPBBPBBBBBBPPPBPBBBPPPBPPPBBBPBBBB
PPBPPPPBPPPBPBBPPPPBPBPBBBBBPBPBBBPBBBBPBBBP
BPBPBBPPBPPBPBBPPBPBBBPPBPBBBBBPBBPPPBPBBPP
BBBBBBBBPBPPPBPPBBPPBPBBPBPBPPPPBBPBBBBPPPB
BPBBPBBBBBPBPBBPPBBPPBPPPBPPBBPBPBPPPBPBPPPP
PBPPBBBBPPPBBPPBBBBPBBBPBBPBPBBBBBPBBPPPPBB
BBPBPPPPPBPPPBBBBPBPPBPPBPBPPBPPBBPPPBBBBPBB
BBBBPBBBBPBPPPPBBPPPBBPPPBPPBBBPPBBPBBPPPBPP

27
BBBBPBPPBBBPBPBBPPPPPPBPBBBBBPBPBPBBBPBPPBP
PBPPPBPBBPPPPPBPBBPPPBBPBBPBBPPBBBBBBBBPPPPB
BPBPPBPBBBBBPBPPBPBBPBPPPBPBPBPBBBBBBPPPPPP
PBBBPBPPBBPPBBPBPPBPBPPPPBBPBBPPPBPBPBPBBPPB
BBBPPPPBPPBBBPBPBPBPPPPBBBPPBBBPBPPBBPPPPPPP
BBPPPBBBBBBBBPBPBBBPBBPPBPPPBBBBBPBPPPPBBBB
BBPPPPPBBPBPPBBPBBPPPPPBBBBPBPBPPPPBBPPBBBB
BPBBBBBPBPBBBBPBBPBBPPBPPBPBPBBPBPPPPPBPPPB
BBBPPPPPBPPPPPPPBPBPBPPBPPPBBBBBPPBBPBPPBPPP
BPPBBPPBPPBBPPBBPBPPBBBPPPPBBPBPPBPPBPPPPPPPP
BBBPPBBPPBBPBBPBPPBBBPPBBPBBBPBBPPPPBPBPPBP
PBPBPPBBPBPBBPPBPPPBBBBPBBPPPPBBBPPBBPBBBPB
BPPBPPBBBBBPPPBPBPPBBPPBBPPBPPBPBBPPBBBBBB

28

You might also like