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WARZONE GIZA

Class: G2
Luminosity: V
Mass: 1.1 Sol
Diameter: 1.227 Sol

Giza was once thought to be the home system of the Cythor Fiends, a xenos race
that once dominated the Ghoul Stars. The Black Templars reached it only to
find worlds there completely deserted. An Inquisition investigation of Megiddo
and a subsequent Death Watch operation discovered it to be the location of a
Necron tomb world.

URUK
Strategic value: 3SVP. Orbital Period: 11.8 years. Orbital radius: 66AU.
Temperature: Vacuum. Gravity: .34G. Population: Zero.
Uruk is the sixth moon of the gas giant Apis. It is a rocky ball only a few thousand
kilometers in diameter. It is scarred with strip mines and craters, but there is no
indication of who dug them out. Imperial Explorators theorize human colonists
created them in the pre-Hersey age. The moon still seems to have valuable
resources.
Battlefield Traits: Airless moon- Battles on the surface of this moon take place in
hard vacuum and all troops must wear pressure suits or sealed armour. To
Wound roll of 6 against infantry are reated as AP2.
Low G-All units roll 2D6 and take the highest results when rolling for Run
Distance.

SK-57
Strategic Value: 1D3+1 SVP. Orbital Period: 227 days. Orbital Radius: .76AU.
Temperature: unknown. Gravity: unknown. Population: Unknown.
SK-57 is an abandoned space station in open space between Megiddo and the third
planet in the Giza system. Although it appears to be of pre-Imperial design, it
could also be a xenos structure and its origins are unknown.
Battlefield Traits: Abandoned Space Station-All games fought on SK-57 should
use the Zone Mortalis rules.
MEGIDDO
Strategic Value: 5 SVP. Orbital Period: 1.7 days. Orbital Radius: 1.7AU.
Temperature: 13 c. Gravity: .98g. Population: Zero.
Megiddo is the fourth planet in the Giza system. There is evidence that it was once
a garden would, but it is now a cold and dry desert with a thin (but breathable)
atmosphere. there are ancient city ruins all over the planet that rise out the dunes
when the wind blows them back into view.
Battlefield Traits: Sandstorms-At the start of each game turn, roll a 1D6. On a
5-6, a fierce sandstorm whips up. All units have the Shrouded Special Rule for that
turn.

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