Professional Documents
Culture Documents
Notes
I. Background
Year Description
2 Played games, but did not admit nor talk about these with her friends
because she did not fit the gamer stereotype
Games back then were targeted towards males
2 Anino did not have experience with game development, and learned
on the job
The company pioneered game development in the PH
2009 Boomzap asked her to pitch an adventure game to Big Fish Games
which was popular back then for casual-adventure games
Adventure games during this time were dark and gloomy, so she
thought of one that was bright and colorful
1
Lecture notes
Luna Javier on Game Development September 6, 2018
2 During this time, the gaming industry was targeted to adult women
over the age of 30, so the main characters in her games were also
female
2 As its creative director, she oversees the design quality of all games
Specifically, she ensures that the designers have the freedom to make
their own games while following the Altitude brand
2
Lecture notes
Luna Javier on Game Development September 6, 2018
■ Luna’s tips: Attend game jams and if you plan to take up game development
seriously, check your user analytics and see where your players quit in your
game
D. Iterate
■ What: A fter you get feedback for your game, update your game -- fix your
bugs, remove unnecessary features, and improve on your UX.
■ Why: It shows that you listen to your users
■ Luna’s tips: Get user data, analyze it, fix what’s wrong, and release update.
She also shared her game design process wherein she and her team:
a) Makes cutouts of what assets she wants in the game
b) Creates a working prototype
c) Adds the creative elements
d) Tweaks those elements and continues tweaking them even after the
game is released
E. Join industry events
■ What: E vents to look out for:
a) Global game jam,
(1) Every January
(2) A theme is given and participants make a game about it
b) IGDA Manila
(1) There is a meetup every month
(2) GameDev speakers or have playtest or design meetups.
Basically, they have meetups about games
c) ESGS
(1) Gaming conference (for consumers)
(2) Three days before, game festival (for game developers)
■ Why: Attend these events to be visible. Visibility is key for better
representation.
■ Luna’s tips: Attend events, talk to people, and say yes to speaking
engagements whenever possible
III. Open forum
● What skills do we need to have to be in the game industry?
○ It depends on what you are applying for. In game design, at the very
least, show a portfolio containing your best works. To build this, try to
create a game at a game jam or script a game yourself.
● Tips for making your own portfolio
○ Research what games the game company you are applying for create
and build your portfolio based on your research.
○ Show your best game/s. Even if you built a lot of games but the
hiring manager finds that your first game is broken, it puts you at a
huge disadvantage.
○ Even not in game development, you should tweak your resume based
on the companies you apply for.
● What platform do you use for data science in game development?
○ Google and Swrve. They pay a license to use the these data analytics
and mobile marketing tools for the game. They use both to have
different sets of data and to be able to compare these.
3
Lecture notes
Luna Javier on Game Development September 6, 2018
4
Lecture notes
Luna Javier on Game Development September 6, 2018
○ 2D artists: also do concepts, but create the actual sprites that will be
shown in the game. They make all the actions, like the idle pose,
victory pose, lose pose. They also make the backgrounds, and any
elements that are 2D.
○ Animators: started as 2D artists but they focus on making the sprites
and other object move in your game engine. Very technical, and
needs some knowledge in scripting.
○ 3D artists: like 2D artists but 3D
○ In bigger companies, they are more specialized. There are lining
artists, texture artists, environment artists, and background artists. The
bigger the company gets, the more specific the job descriptions are.
○ In the Philippines, it would be better to be a generalist while being
good at one thing, because gaming companies are small here.
● What do you prioritize in making games?
○ Platform and market first.
○ Would you want to make a game for mobile? PC? PS4? Then look at
your market. Research the bad and great games for your platform and
market in mind, and create your games based on that.
Uncategorized notes/Takeaways
1. There are many opportunities in the gaming industry.
a. Development: art, code, design, data (put analytics in the game, analyzes the
data for the developers to improve the game), sound, QA (game testers)
b. Management: production (managers), biz dev (flies around the world for
clients), finance, HR, admin
2. Create games. Tell people that you make games.
3. You can have the instinct, the experience, and the skills but you will only know if the
games you make are successful when they are published.
4. There is an issue with some game companies that speed up the hiring process of
females and move their resumes into the interview pile by just looking at their sex.
- Luna does not believe in this and that you should be in game development
because of your skills, and not because of your sex
5. She is featured in an upcoming book called Women in Gaming: 100 Pioneers in Play.