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EDUC 2220- Educational Technology

Infant-Pre-K Curriculum Plan: Technology-Based Lesson/Activity

Your Name Kendra Snodgrass Activity Title Rhyming Creations: Book and Games

Number of children participating at one time Large Group/Individual/Teams of 2 (Total Group of 12)
Ages 4-5 years

Activities written for previous classes cannot be re-used and must be the original work of the student.
Ohio Early Domain: Language and Literacy
Learning &
Strand: Reading
Development
Standards: Topic: Phonological Awareness

List at least 1 Standard Statement: With modeling and support, recognize and produce rhyming words.
standard that
is addressed
by this activity. Domain: Language and Literacy
Write out each
component Strand: Writing
completely Topic: Writing Application and Composition
and exactly,
as published in Standard Statement: With modeling and support, explore a variety of digital tools to express
ELDS.
ideas.
Lesson After completing this lesson plan, preschool students will be better able to recognize, find and produce simple
Summary:
rhyming words. This will be reinforced through four activities. For the remainder of this lesson plan, activities
will be divided by number.
1. Storybird rhyming book: This will be a large, teacher-led group activity that will introduce the concept of
rhyming words. First, the book Llama Llama Red Pajama by Anna Dewdney will be shown on Youtube to point
out/introduce rhyming words. Then, the entire class will work together to create a rhyming book on a class
Smartboard using "Storybird."
2. Online rhyming game: In this activity, students will take turns playing a simple rhyming game on a computer.
This activity will be repeated twice by each student over the week to further reinforce the concept.
3. Digital photos of rhyming objects: Students will work in pairs using a digital camera to find as many pairs of
rhyming objects as they can. They will use the camera to take individual photos of each item. These photos will
later be printed and laminated by the teacher and compiled together to create a memory rhyming game that the
students will keep in the classroom to play as they choose and further reinforce the lesson.
4. Rhyming photo review: As a large group, the class will review the rhyming photos taken on a projection
camera.

Estimated This lesson will be implemented over an entire school week. The Smartboard story will be done as a large group
Duration: and last roughly 30 minutes. The rhyming game on the computer will be about 20 minutes per student and will
be repeated twice over the course of the week for a total of 40 minutes. Students will spend 30 minutes in their
pairs taking photos of rhyming objects. The class will spend approximate 20 minutes as a large group reviewing
the final product of the rhyming digital photos. This is a total of 120 minutes, not including time spent later
playing the rhyming memory game created. However, this will be a game included in the literacy area that can
be played as students choose to.
Preparation What preparation is needed?
of materials 1. Pull up Youtube and Storybird app on Smartboard and have account registered/set up.
and 2. Compose rhyming game on Quizlet for children to play on the computer.
environment 3. Ensure cameras are working and have batteries. Ensure access to working printer/laminator.
4. Choose/laminate/cut out photos and ensure access to working projection camera.

What materials will be used?


1. Smartboard, access to internet for Storybird and Youtube
2. 2 computers, composed rhyming game
3. 2 digital cameras, paper, printer, laminator/laminator sheets
4. Final printed/laminated rhyming photos, projection camera

How will the learning environment be set up?


1. Students will be seated on the rug in the large group area, facing the smartboard.
2. The rhyming game will be ready to go on 2 computers in a quiet corner of the classroom. Two students will be
able to play at a time (one on each computer). A timer will be set to allow students 20 minutes of play.
3. Students will be divided into teams of two and given a digital camera to share. Students will be prompted to
work on their own, but teacher assistance/guidance will be available as needed. 2 digital cameras will be
available so that two teams can participate at the same time in different areas of the classroom.
4. Students will be seated on the rug in the large group area. A projection camera will be used to show students
the final photos taken.

Instructional Procedures:
Day 1:

First 10 minutes: Introductory Activity: The class will be seated as a large group on the group time rug, facing the Smartboard. I will
have pulled up the following Youtube read-a-loud for Llama Llama Red Pajama by Anna Dewdney:
https://www.youtube.com/watch?v=U01y7mVJnUo. I will point out the rhyming words as the story is read.
30 minutes: When the reading of the book is complete, I will pull up the prepared Storybird app on the Smartboard, ready to create
a story using pictures. I will explain that when words rhyme, they sound the same. I will select the first photo for the story and
create a simple line. Then, I will invite students to choose a rhyming word, and they will work as a class to create a sentence and
select a picture to build on their story. The students will continue this for approximately 15-20 pages total. When the story is
completed, I will read it aloud from the beginning and the students will say the rhyming words as we go.

Day 2:
15 minutes: During large group time, I will re-read our Storybird rhyming book on the Smartboard and remind students of what a
rhyming pair is. Then, I will point out the rhyming words visually in our Storybird book and point out those that also LOOK the same
in their final letters. I will explain how that is another way to identify rhyming words and they will get a chance to practice that in a
computer game throughout the week. I will explain to students that they will get 2 separate 20 minutes time periods to play the
game during the week.
10 minutes: I will explain that students will be working in pairs throughout the week, taking turns with a digital camera to try and
find things that rhyme in the classroom. When they find a pair of things that rhyme, they are to take a picture of each item by itself.
I will explain that we will then use these photos to make our own classroom rhyming memory game. I will explain that the teachers
will assign the pairs and that each pair gets one turn with the camera sometime during the week.

Days 3-4:
Throughout the day, during small group times, students will each be given two opportunities to play a rhyming computer game. The
students will play a game created on Quizlet which will give them several sets of rhyming words. Students will observe the final
letters in each word and match the rhymes based on that observation. Students will click and drag one of the matching words over
the other, causing them to disappear. They will continue until all words have disappeared. When they have completed the game,
they may repeat the game if time allows in their 20 minute slot.
Throughout the day, during small group times, students will be given an opportunity to work with a partner to use a digital camera
to find pairs of things that rhyme throughout the classroom. Students will take individual photos of each item. Students will have 30
minutes with their partner to find as many rhyming pairs as possible.
Teachers can provide guidance/assistance with both of these activities as needed.

Day 4:
At the end of the day, I will review all rhyming photos and select approximately 2 pairs from each team. I will print, laminate and cut
these photos out to be used as a rhyming memory game for the classroom.

Day 5:
20 minutes: Students will be seated as a large group on the rug and I will use a projection camera to review the rhyming pairs
selected for our game. I will put up one photo at a time and students will try to guess the corresponding rhyming object. At the end
of group time, I will inform the students that our memory game will be available for them to play at any time on our game shelf. I
will put the cut out, laminated photos in a baggie and put it on the game shelf.

Extension
https://pbskids.org/games/rhyming/
This is a website that has age-appropriate rhyming game for Preschool-aged children. This would be a way for children to continue
practicing and building their rhyming skills, while also exploring a fun technical avenue in which to do it. The site offers numerous
options for games that all focus on rhyming to give children different options that all address the same goal.

Differentiated Instructional Support: Describe how instruction can be differentiated (changed or altered) to meet the
needs of gifted or accelerated students: More gifted/accelerated students, could be challenged to find more rhyming items and
to use those items to create their own Storybird book. Teachers could preload the digital camera with photos of items and the
students must then scroll through the photos already taken and then try to locate the rhyming item in the classroom.

Discuss additional activities you could do to meet the needs of students who might be struggling with the material:
Students who are struggling with the material could be partnered with a more advanced peer or work with a teacher as a partner in
both the computer game and the hunt for rhymes with the digital camera. The teacher could help them isolate the rhyming sounds
and figure out the match. Students could also be given more simple picture rhyme identification games on the computer for more
practice.

Vocabulary:
Rhyme: two words that sound the same
Digital camera: a device that takes photographs and stores them in an internal memory
Create: to make
Cooperate: to work together
Projection Camera: special camera that puts a picture of something on the wall

For teachers Materials needed: Smartboard, Projection Camera, internet access, Storybird account, created
rhyming game for computer, printer/paper, laminator/lamination sheets, baggie

For students 2 computers, 2 digital cameras

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