You are on page 1of 34

The World of Eastmis

Introduction:
There once was a time in the land of Eastmis, beyond
memory, where strange beings roamed the world.
Some close to the ones we see today have it be elf,
human, dwarf, drow, hafling, tiefling, you name it,
but also other, more sinister beings like nothing
anyone remembers anymore.
A time of chaos and opportunity and endless
warfare, where its winners slowly sculpted the
world we see today. Scholars both then and now
have always posed the question of how the world
came to be. Others find their answers in religion,
others in the divines, some to the arcane, others to
the earth and the list goes on and on. Everyone is
right and at the same time everyone is wrong.
The earliest records go back to what we call The
First Era, also referred as “The Dawn”.

The First Era


(The Dawn)
Very little is known about that period, other than
combined scraps of possible translations of old
manuscripts or murals.
Although historians don’t know the exact
years it lasted, their leads seem to indicate a descent
of massive numbers of foreign tribes who invaded
and pillaged the earlier kingdoms to the point that
most of their historic sources were destroyed or
even altered by its conquerors. Little is known for
who the winners were and which bloodlines
prevailed through the years.

The Second Era


(The Feast of the East)
The second era brings us where all the official
records begin, about all the major houses that ever
inhabited Eastmis.
THE HOUSES
House Buskrum
(Location: south west)

House History:
From their first king, Robert
the wise, house buskurm showed
great interest in seeking more
answers to the fate of their dead
and the influence of the divine on
humans.
They were the first who
started to practice necromancy
for causes other than
manipulating the dead and causing chaos, but
rather aid the dead to their final destination as
well as trying to answer the ever ending question of
the undead.
Thus they took it upon themselves to tend the
dead and make sure that they have a respectful
departure from this world to whatever awaits us
after death, regardless their origins. This made
house Buskurm a kingdom with powerful
researchers and formidable clerics that was both
respected and feared.
Even though they used to rule a very small
territory, they are counted among the most wise and
powerful houses of eastmis.

House Mythrall
(Location: northwest)

House History:
A house that its’ origin goes back to
dwarves and gnome adventurers.
Its first Lord was Dungmar the
Brave. The majority of the House’s
territories were under the ground
where their main culture
flourished.

The kingdom above was mostly


inhabited by elves and humans that used to run
trade settlements and eventually joined the house
for its protection.
The dwarves have an active presence above the
ground, but mostly as traders or craftsmen, they
care little for the matters of those above and
usually remain neutral in most conflicts in their
later years. They owe their wealth not only to their
trade but also the fact that their underground
towns were surrounded by valuable ores. There are
many tales about legendary armors and weapons
their craftsmen made.

House Qeleyr
(Location: east)

House History:
A house of order and discipline,
holding its power to ancient long
bloodlines of kings and queens.
House Qeleyr’s Leader and founder,
was Rangar the Kind, tales has it
that he was the son of a dragon lord
and a sorceress. And so the worship
of dragons was born, placing them
as their paragons and protectors, and legend says
that they even befriended some of them.
House Qeleyr was the most powerful house of the
second era, Rich with vast lands, and an army
everyone was intimidated by. House Qeleyr’s later
kings would make the house a formidable military
power slowly conquering most of the east and
central lands. There, those who submitted would
either convert or be slayed to the last man with the
rest of those who opposed them. The house kept a
strict religious culture surrounding the worship of
dragons with no other deities allowed.

House Ritwen
(Location: north)

House History:
House Ritwen is the only house with
recorded ties to those of the first era
and their ways.
Throughout the history they
have been the main house to guard
the northern borderlands, with aid
from House Mythrall. Their First
king Joachim Ritwen was rumored to
be one of the last descendants of the
first men.
House Ritwen is known for its honor and
strong beliefs to the White gods, the pantheon
commonly worshiped before the New Way.
While the rest of the houses in the second era were
fighting the first Great War, House Ritwen was
having its own war with descendants from the
northern borderlands. Tribes that some claimed
resembled those of old while others speak of
demons, immortal beings and some speak of people
just like us. The church denies the existence of said
creatures and treats the Northern War as divine
punishment to the humans for their sins.
Whatever the truth, at that time, House Ritwen won
both respect and amnesty from the other houses to
wage its own war.

Lord Somev Silset inherited his empire of Silset to


his two children Lord Rowan Silset and Lady Sesila
Silset. His children tried to rule together for the
first years, but due to differences, unclear to this
day, they decided to split the kingdom in two and
rule together as allies, making the two houses
bound together for years to come.

House Rooset
(Location Southeast)

House History:
Lord Rowan Silset, later to be
known as Lord Rowan Rooset
traveled to the southeast kingdom
and created house Rooset, its
capital then built above the Cave
Of The Godsilk, a material that can
be found only there. It looks like
ordinary silk, yet it’s hard as any
steel. That made house Rooset fast
the second most powerful and rich house in Eastmis,
producing one of the most powerful and flexible
materials even compared to mythril.
A house that valued complex combat techniques
in combination with their excellent strategic
inventions made their rather smaller armies to be
as deadly as any army the other Houses boasted.
With deep roots in trading and chivalric virtues
they stood with House Silliars in all the wars to
come, while making its own mark in history with its
political influence scattered across the land.

House Silliars
(Location: south)

House History:
Lady Sesila Silset, later to be
known as Lady Sesila Silliars took
most of the southern region and
built a strong kingdom within it.
Vast in numbers, strong armies,
and many great strategic leaders
made the house’s forces the only
army to rival those of the Qeleyrs
and with such a vast and organized
trade that it rivalled even the
Roosets in wealth. It also is the only House whose
creator was a female.
Lady Sesila Silliars and her descendants
conquered most of the southern lands while
rooting out any nomads, tribes or anyone they
deemed as a “barbarians”. Along with House Rooset
they ruled with an iron fist the south for many
years.
House Tellar
(Location: Northeast)

House History:
A House of scholars and mages,
inventors and great minds; A
house of men with bright ideas
and questionable morals, founded
by two brothers, Mender Tellar
and Sonia Tellar. Both masters of
the arcane and Science.
Their belief that magic should be
used as a tool in your life, lead
them to create many schools and
colleges of magi, as well as
creating a room for other guilds
and organizations to rise within their borders. Its
leaders were responsible for the architectural
miracle of the Great City of Nirva that served as
their capital, which to this day is considered near
impossible to besiege.
Even though House Tellar was home to many
powerful mages throughout the years, few to none
shared the same ideas, so the house came to have a
pretty poor ground army posing no real threat as a
force, but more as separate powerful individuals.
House Medam
(Location: central lands)

House History:
House Medam inhabited the
central lands, a very traditional
house with a very strong and
influential clergy.
Its leader Lord Angus
Medam established the New Ways
among the land, which was
slowly accepted as the common
religion by the rest of the houses.
While having little care for trade, due to its
position it stood as a trade center for all houses,
despite its locals focusing on fortifying their lands.
Heavy militaristic hierarchy brought the house to
raise many castles and fortresses as far as the eye
could see. House Medam has the best and strongest
castles in Eastmis, each one a different riddle to be
conquered, making in it a strong power with control
over the center of the land.
House Medam are the architects of the ever
known capital of the world named Highreach. A city
build in the central mountain of the province that
its peak touched the clouds, and its kings were said
to converse with the gods. Every house would send
representatives, so much as to be part of the center
of the world. Slowly the city became independent,
and was a neutral ground where all of the houses
would meet and discuss the future of the world.

House Revall Akem


(Location: eastern isles)

House History:
House Revall Akem was a house of
sailors, seamen and explorers.
They inhabited the small islands
in the east, but were the only
house with an active fleet and
therefore had the major control
of the sea and the ocean. A house
of what someone would translate
as pirates today, they were
exploring to the unknown never to be seen again, or
pillage those who defied their rules of the sea. Early
on they forged an alliance with the house Tellar
due their mutual exploring nature.
Its founder Keram the Kraken, slayer of
behemoths, then leads the house in glorious years of
wealth and exploration, much information of
which never left their islands. House Revall, as it
was formerly known, was an independent force, yet
its people preferred to keep to themselves.

The Throne Games


Referred by some as the Great War or the First Great
War, this conflict was global and affected almost
everyone in Eastmis, involved or not.
While all of the houses lived in relative peace
with one another, at least officially, the question
always remained of which was the strongest and if
one could rule the rest. With the central city of
Highreach linking all the different cultures
together, the melting pot was brewing hotter and
hotter. It was this opportunity that house Qeleyr
saw to make their move.
With provocations to house Rooset which lead
to full on skirmishes and sieges began the first war
where house Qeleyr decided to expand its reach
beyond the lands of east. Lord Solaris II Qeleyr had
struck and alliance with Lord Nordam Medam
where together they would crush the Silliars and
the Roosets and divide the south in half, to their
liking. The alliance was supposed to be sealed by a
marriage of Solar’s first son with Nordam’s first
daughter, but due the results of the war the
validity of said betrothal is unsure.
While the Roosets and Silliars fought the
Qeleyrs and Medams, House Tellar with House Reval
started skirmishes along the silk river to both sides,
sparking flames between them even in times of
truce. This didn’t come at a small cost. In the year of
25.6.2E a team of assassins aiming to kill Frederick
Rooset (later to be known as Frederick the
conqueror) was captured by Rooset spies following
their trail, the men were tortured and their corpses
left in the Tellar borders to rot, Between them the
younger sons of Lady Titha Tellar. Thus uncovering
the participation of House Tellar in the conflicts,
making them official participants in the ongoing
war, along with their allies House Reval.
For a period of time both house Qeleyr and
House Rooset focused their eyes on House Tellar,
While House Silliars and House Medam fought for
supremacy around Highreach. House Mythrall and
House Buskrum remained neutral at the start of the
war. House Ritwen was fighting its own war in the
northern borderlands.

Important Events of the First Great War:

The Purple Bloodbath:


House Tellar and its leader were both devastated by
the death of two of their strongest strategists and
sons, leaving the house deeply wounded. Lady Titha
secluded herself from the public in the castle,
resulting in the Tellar skirmishes to fall short, and
the House’s effect on the war game weakening.
House Reval continued to harass the Qeleyrs, but
with its fleet being its main strength there were
little they could do about their allies. Both House
Qeleyr and House Rooset started gaining ground on
house Tellar, with house Rooset winning the race,
having ravaged most of its enemy’s lands.
Finally the Godsilk Army with their leader
Frederick the Conqueror reached Nirva’s gates. The
army was besieging the Owl’s capital for more than
a week. On the dawn of the eighth day, the gates
opened, Lady Titha slowly walking her way across
the wooden gates to the end of the moat. Enemy
soldiers started to form up. And then what
happened, none could ever foresee. Speaking in a
forgotten tongue, her eyes glowing purple with
anger and pain, tears rolling down her cheeks, she
stood there staring at the man who killed her
children. What was a strong base of operations
with thousands of men manning the siege soon was
filled with a thick dense purple mist that seemed to
rot any living creature in it within minutes. The
Rooset camp quickly was overwhelmed by chaos,
people trying to outrun the mist but the mist kept on
going until it hid the sun. A few hours later, what
was a siegeworks filled with thousands of soldiers
was now a silent graveyard, filled with skeletons,
the ground soaked in this purple poison and the
poor souls’ decaying skin.
The event was known as the purple bloodbath
and stood as a massive hit to house Rooset at the
time, and for many years to come. Leaderless and
with the majority of its army killed, along with the
oldest son being no more than ten winters old,
house Rooset retreated back to its grounds to
reinforce its vulnerable defenses.

Kraken’s Demise:
After the siege of Nirva, House Reval sought its
opportunity to press on the enemy. Having already
crushed twice the Silliars fleet the house sought its
opportunity to advance. What they did not know
was Silliar spies have infiltrated Reval ranks,
tricking them into believing that the main port of
House Rooset was vulnerable to attacks due to its
recent crushing defeat, which would allow them to
establish a powerful presence on the mainland.
Along with fake messages supposedly from Tellar
promising help, it wasn’t hard to convince them to
mount a siege. There Keram III Reval, lead their fleet
to take the port by storm, and eliminate the small
but yet remaining influence the House had on sea.
To their surprise, instead of easily capturing the
city, they were met with siege machines mounted
across its walls and the Rooset and Silliars fleet
combined.
The fight was bloody, but with the Silliars
having it planned each step from the beginning,
knowing the Reval’s powers and weaknesses, they
soon overwhelmed them. Few Reval ships managed to
escape, their leader was not so lucky. Captured and
made a fool out of, the son of the kraken was sold to
the help in the silliars capital until he was publicly
executed, but the cold hearted winners made sure
that he first would be humiliated, as an example of
what happens to those who oppose the Silliars.
The value of loyalty:
At the current time House Silliars fought with the
Qeleyrs, trying to protect their devastated allies
while retaining its rule over the south. House
Medam at the time was split and fighting among
itself. Others claiming that an alliance with the
dragons is heresy and defies the New Ways, while
other claiming that it was necessary to rid their
lands of the Silliars. House Silliars didn’t stand idle
in this; it took the minor houses opposing their
Leader under its protection, thus splitting House
Medam in two. This was seen as a tremendous sing of
weakness and lack of leadership by the Qeleyrs, who
at this time disbanded their alliance with the
Medams claiming that they are a house of small
minded, weak people who only made them weaker.
At this point House Medam was left in the midst
of a war alone and torn in half. The loyal vassals of
House Medam reached the Tellars for help, sharing
a common enemy. House Tellar tried sending some of
their mages to aid, but mostly helped through
information and espionage, having the dragons at
their necks. As time passed the war got bloodier,
brother betraying brother for land, friends become
enemies overnight.
Skirmishes along the land lead all the houses
looking upon the town of Dubhreach, a town
connecting the east and northeast with the central
lands and south. The winner of this fight would
have a huge advantage, controlling this crossroads.
The town belonged to House Tellar, which was
unable to defend it on its own. There they joined
forced with House Medam and fortified the city.
Then from the south came the Golden Army of house
Silliars and the Dragons of the East of house Qeleyr.
With the city surrounded by both Qeleyr and Silliar
camps, the defendants were left to starve, while the
attackers tried to outsmart one another.
One month deep into the siege, currently
neutral in the war, Buskrum spies reached Lord
Solaris II informing him about an upcoming
Mythrall attack. Many questions were raised, due to
the fact that house Mythrall was not only neutral
in the wars but by the facts that they had little
interest in surface politics. House Buskrum had
enough evidence to convince the dragons to forfeit
the siege. The Silliars saw this as an opportunity but
wouldn’t rush into battle before investigating.
They divided their army into smaller ones and
scattered it around the city of Dubhreach with the
majority of their army falling further back in their
lands. Not within a week of the Qeleyrs departure
and while the Silliars were ready to finally lay siege
on the city, their camps were ambushed, later the
town itself. From within the ground rose dwarven
machinations like nothing anyone has seen in the
past. Contraptions made out of stone and arcane,
working like mole rats. The Silliar skirmishers were
slaughtered, and the town of Dubhreach destroyed.
It is to this day unknown why House Mythrall
decided to join the war and particularly in that way
or even what they were after.

The end of the war:


The war kept on going for several years until the
province was bent to its knees. House Medam, Tellar,
Reval and Rooset having suffered major losses,
while House Mythrall retained their defensive
stance, and Houses Qeleyr and Silliars fighting for
supremacy.
The final battle was given in the outskirts of
Highreach where the Golden Army finally faced the
Dragons of the east full on for the first time.
The battle was ruthless with both sides trying to
use every advantage they could get to win, through
any way possible. The battle lasted six days; the
Silliars were winning, having the Qeleyrs
surrounded by the Rooset vanguard they tried to
crush them from two sides. On the sixth night
soldiers from both sides awaked to a tremendous
roar that echoed throughout the valley. What was
thought to be a legend was flying above their heads.
The last living dragon, with Lord Solaris II atop him,
burning and clawing through the ranks of his
enemies. The Silliars were caught off guard and
their army was quickly dismantled, which led them
to surrender. The Qeleyrs were without any rivals
the rulers of the, now, new world and established
the imperial capital the city of Highreach. While
lord Solaris II survived the final battle, he soon
later died by his wounds, leaving his daughter
Melindra the Dragon as the first ever Empress of
Highreach, ruler of eastmis.

The Third Era


(The dusk of Time)
The Qeleyr dynasty reigned over Eastmis for years,
Establishing the norm of an empire with an Imperial
Capital, Highreach.
Throughout the years all the house
reestablished their embassies in Highreach and
slowly gained back their rights, rulings, local
sovereignty and even territories through diplomacy
rather than war. New alliances were made between
houses and peace ruled the land. As it was agreed by
Ysmay Qeleyr in the year of 27.1.99 3E each of the
major houses would be independent, with its own
lord, vassals, rules, religion, economy and
territories, long as it swore fealty to the empire and
if the need rose, and a common enemy was at their
door they were to gather the Imperial Army. An
army with nine generals, each one leading its own
house forces, but of course all under the rule of the
current emperor or empress.
More than four centuries passed with relative
peace, while the occasional uprising or civil war
would occur, it either had little to no impact or the
Imperial Vanguard would dispatch them with haste.
During that period there were many changes as to
how we calculate the days, years and seasons,
resulting in changes in the calendar but also
language and crafts.
After almost five centuries of truce, the land
had started to rejuvenate her people heal, but this
peace and health is what unsets humans. When you
establish your livelihood, you then wish to expand
it. Slowly the political stakes started to rise, with
The Council of Nine; each firstborn of each house
was part of the council located in Highreach to
ensure peace among the houses, questioning or
openly opposing the emperor, Jevren Qeleyr (later to
be named Jevren the Mad).

Crimson son
(Jevren’s Story)

Jevren was a troubled child, his mother dying at his


birth and his father Faliar Qeleyr a just but strict
ruler. He was molded since he was young, for that
one day he would succeed his father as his only
child and heir to the throne.
But while Faliar was strict and just with a mind
to always try to find the better solution for his
peers, Jevren sought that as his father’s weakness,
He wasted many of the crown’s resources trying to
keep justice as the main value of the capital and its
citizens feeling safe at all times, which made them
weak, no longer caring to protect themselves rather
than seeking help from the crown for every problem
that rose.
While Jevren in his perception wasn’t
completely wrong, the real issue came from the fact
that his father was focused on ruling an empire and
left his child to be molded by scholars, teachers,
inventors and the clergy, which at the time was at
its highest. The worship of dragons was universally
accepted, even though it wasn’t adopted by everyone.
Some of Jevren’s tutors saw that, a small easily
influenced person left to the whims of his teachers
to shape his mind. More specifically the current
religious leader Divine Anders the Red, an elf with
an ancient bloodline of Qeleyr shamans and mystics,
took Jevren under his wings and taught him the
ways of old, when kings would sacrifice the weak
and their enemies to gain the favor of the dragon
gods. The clergy too thought that it’s people have
become weak, and that the weak must perish in
order for the strong to prevail. And so the two came
to become master and pupil, Jevren slowly learning
the way of the divine rather than the arts of a
warrior, delving deeper and deeper into the ancient
religion of Dragon Worshiping.
While the young king was quickly becoming
adept in both divine knowledge and power, his
father fell ill. It was a matter of days until he was
at his deathbed. Even though Jevren disagreed with
his father, he loved him with all his heart and was
devastated to see that all those years of research in
theology, divinity, and healing arts could not save
his father.
His father died, and he was crowned Emperor of
Eastmis and Protector of the Realm. Divine Anders
at that time stood by the boy as his advisor. While
Anders thought that the young man was under his
whims, his father’s death crumbled his faith. He
slowly started to question everything in his life,
while not showing any sign of weakness to anyone.
More than ten years have passed with Jevren’s rule
being strict allowing the clergy enough power to
manipulate the whole capital, slowly gaining
ground over every other political group in the city,
while he drowned himself in doubt and guilt over
his father’s death.
One day a Grand Alchemist from house Tellar
came to the royal court and asked the emperor to
investigate his father’s death. The emperor
dismissed the alchemist at first, but then in secret
arranged a meeting. Jevren believed that his father
may have been poisoned and if nothing else he
needed closure, if he ever wished to rule the way his
father did. The alchemist conducted research in
secret for months, with the imperial treasury on
her side. The king and the alchemist worked
together on many occasions, sparking an interest
between them, which later evolved into a strong
and passionate love, resulting in the two getting
married and ruling together, Jevren Qeleyr and his
Queen Eleanor Tellar.
Those were the happiest years of Jevren’s life.
With his wife’s influence, he became a kinder ruler
slowly re-establishing balance in the capital and its
groups, and limited the powers of the clergy as well
as how strict the punishments for defying them
were. For a change the people started to respect and
love their emperor and sought his wife’s kindness as
one of a saint. One day, while the empress and her
child were marching with the royal guard in the
city for a big religious feast, which was to happen in
the main temple of the capital, both she and her
child along with every single man from the royal
guard were assassinated. The news hit Jevren hard,
plummeting him back into that hole of darkness
that he was trying to escape.
Once again, the ever loyal Divine Anders came
to the king’s aid to console him, explaining that all
this tragedy must have been the gods’ plan and that
they must appeased. Jevren was devastated; he had
no room for politics in his grief. The Archcleric told
the king that he must take his time to mourn, but on
the upcoming Father’s Eve he should appease the
gods if they were to have peace. Jevren fell into a pit
of despair, becoming obsessed with finding out who
assassinated his family. With the help of his wife’
spies he investigated for days, before his wife’s
sister visited to collect her work on the king for the
archives in Nirva. There, while going through them
together, they saw similarities in the days, and the
events surrounding both his father’s and family’s
death. Upon days of sleepless investigation,
countless torture and assassinations, as well as use
of forbidden magic, they found out the truth.
Once Jevren was molded by the Clerics and
would follow their biding, his father was no longer
needed. So he was poisoned by Anders, the only one
close enough to the king with the ability to do it. The
Same fate befell his wife. Her presence altered the
ways Jevren would treat the clergy, which didn’t
satisfy Divine Anders, so she had no place alongside
him. His son’s blood impure, dirty, only a pureblood
“dragon” should inherit the kingdom. That was the
day that Jevren lost his grip to the world. From
young age he was manipulated into furthering the
influence of the clerics, people who he once thought
as friends and teachers, they who tailored his
misery from child to adult. He urged Eleanor’s sister
to leave Highreach immediately. The same night the
king gathered his most loyal men and slaughtered
every last cleric that was in the city. Screams echoed
throughout the otherwise silent summer night, the
big temple of Dragar drenched in flames so high,
that the night turned to day, the streets of
Highreach bathed in Qeleyr blood, innocent or
guilty, it didn’t matter. They had to pay. They caused
this.
The world had failed him, again. From that day
on, Jevren devoted his life on rooting out anyone
who was involved with either murders, slowly
connecting many different people and groups, other
rightfully so, others out of fear. His father’s rule
was what gave the clergy power to reach that point,
and he swore that he would never repeat his
father’s mistakes. It doesn’t matter if you are just. If
everyone is terrified of you, none will question your
justice.

The Aftermath:
As time passed the king became more violent and
paranoid, slowly descending into madness anyone
opposing him was seen as an enemy to the crown as
was soon eliminated. Houses Silliars, Rooset, Tellar,
Medam and Ritwen feared that a proper war could
come out of the chaos that ruled the Imperial
Capital, if it wasn’t stomped out early. Houses
Mythrall, Buskrum and Reval preferred to remain
uninvolved.
While rumors had it that there was a strong
civil discourse within House Qeleyr, there was no
time to sit and debate, those who opposed the king
needed to act quickly.
12.6.250 3E , that was the day that an organized
revolution officially came to be. Within weeks the
Army of Five Banners started to render the Imperial
City deaf and blind, killing scouts, destroying
outposts and watchtowers, liberating towns and
spreading the message of the mad king. Meanwhile
Emperor Jevren in the capital had gone mad, seeing
his trusted advisors leaving his side, his people
rioting throughout the city with each one ending
bloodier than the last and his enemies cornering
him in his own house.
By the date OF 22.10.250 3E the army of Five
Banners had the capital surrounded, its resources
cut off and a siege on the way, in the meantime
Houses Mythrall, Buskrum and Reval were helping
financially and with resources in secrecy, while
still not giving any military support, retaining
their official neutrality to the war.
The king as a last dich effort had made a pact with a
powerful blood mage guild, which would supposedly
give him the edge he needed to destroy his enemies.
Mass sacrifices where the norm, for the poor souls
trapped in the capital along with any prisoner the
imperial army would catch. The emperor gave the
blood mages space while he himself delved into the
areas of necromancy and reanimation. What once
was the jewel of the province was not a fortress of
dark magic and torture.
When the siege started the army of five
banners stood against an army of abominations and
blood mages. But with the immense help of the
Archmages from house Tellar they were able to
break their fortifications and reach the first level
of the city. While the majority of the army was
fighting to its way through and around the Capital,
mist surrounded the green fields of Highreach,
portals opening out of thin air, and giant wooden
ships each with own stream of dark water beneath
it surrounding the forces of the alliance.
Reval banners were on the ships, but not only Reval
bannermen among the crew, but strange creatures
that none was sure if they belonged to a foreign
race or were demonic beings altogether, details are
unclear. What was clear was that House Reval
turned against everyone in that battle, killing
members of the alliance and of the imperium alike.
Their motives unknown to this day, but the tides of
battle were shifting, and the alliance was
surrounded by the Imperium on the north and the
Reval on the south.
While everything seemed to be lost the skies
were filled with shadows, and roars filled the air.
Something unlike anyone has ever seen to this day ,
more than fifty dragons along with their riders
swarmed the battlefield, with Jarni Qeleyr ( later to
be named Jarni the Wit), bastard brother of Emperor
Jevren, leading them .
For more than 200 years the dragons were thought
extinct, with the last dragon dying not long after
the Second Era, they were nothing more than
children’s stories, but those children’s stories were
now burning Reval’s army as well as scorching the
Imperium’s defenses. It was a few hours before the
battle was over, and to their surprise the alliance
was victorious.
It would later be revealed that Jarni’s
interference was an act of redemption on behalf of
his house, damning the actions of his half-brother
and distancing House Qeleyr from the atrocities of
the Empire. Jarni would then announce that house
Qeleyr withdraws any rights from the throne and
the spoils of war, leaving the fate of the empire to
the alliance, along with Jevren’s unhatched dragon
egg as a token of trust, and thus ended the dynasty
of Qeleyr emperors.
A new dawn:
After months of councils over councils, the Alliance
would decide that the current strongest house in
terms of wealth and army should inherit the
throne, and a small council would advise the king,
its members elected through skill and wisdom, not
just birthrights. But the Council of Eight would
remain, since all houses needed to have a say in the
events of the realm, just with different authority
and power.
The date was 8.7.251 3E where Jaime Silliars
would be named the new Emperor and Defender of
the realm. House Revall’s betrayal wouldn’t go
unpunished. The house having lost most its army
stood idle in its isles, trying to rebuild but a fate of
peace wasn’t written for them. A huge fleet of
Silliars and Roosets under the banners of the
Empire sailed to the eastern isles and slaughtered
every last Revall they could find. The waters turned
red with the blood of not only soldiers, but even
women and children. The isles would then serve as
colonies to the empire, and house Revall would be
exiled and stripped of any rights to land, forcing
any remaining Revall blood to hide in the shadows
in fear of the Empire’s wrath. The deed was done
without any warning or council over the subject
from any house or official institutions, which
dissatisfied many houses due to the severity of the
massacre, yet none sought to challenge the Imperial
decision, except House Ritwen who warned that
grace and mercy is what differentiates a tyrant
from a king, and that house Silliars should very
wary not to repeat the mistakes of the past, since
everyone knew how it ended.

The Heroes of HighReach:


Years passed, and other than the Revall incident
peace was ruling the province. The eight remaining
houses prospered, relative peace among the
farmlands, at that time guild and organizations
rose to the top offering people a chance to become
something more than just a pig farmer or an
accountant.
In that time rose they, who would later be named
Heroes Of Highreach. They were Zedrad Nadur of
house Buskrum, Wrath Delvin of House Qeleyr, Pol
Dolarn of House Medam and Alan Ortega of House
Tellar and Nalla Valarin an elf renegade. They were
responsible for maintaining the peace in the capital
while rumors of a secret revolution were brewing,
thanks to old Qeleyr loyalists trying to re-establish
the Qeleyr dynasty with the blood magus Sebastian
as their leader. There were many back and forth
with the group and the revolution, leading their
journeys all across the central lands to the forests
of Dillis Rest, where the worship of a new goddess
was born, Morrígan.
The party had many encounters with witches,
rebels leading them to investigate the territories of
House Qeleyr where with the help of the vanguard
they ratted out and liberated towns that were
under the rebellion control. They would then
return to the capital, where they were sent on a
mission of unknown details. That was the last news
of the Heroes.
Many believed that the Queen Regent, sister to
the now ill Emperor Jaime, Empress Marian Silliars
who were to rule until the kings children came of
age. The Empress and the party were not Seeing Eye
to eye, even though the party was working for the
Crown. Other believe that the powerful diplomat
and mage Seranon Daris took them away from the
Capital to avoid said Empress’ wrath, while other
believe that they disbanded and would work for
their own causes in secrecy, their fate to this day
remains unknown.

The Conclusion:
With the only influential voice of reason out of the
way Empress Marian started to change the ways the
empire worked. Her fear of the arcane made her re-
establish the forgotten guild of Witch Hunters,
who were not only given free access to the Capital
along with funds to rebuild and recruit, but were
placed below the kingsguard in power, making them
the second most powerful organization next to the
crown. Soon they became a force of fear and
discipline.
It was Marian’s idea that all magic must be
regulated and controlled, else we risk reaching the
mistakes of old. That decision didn’t stand well with
House Tellar who refused to let any Witch Hunters
establish forts in their lands and banning them
from using their authority within their borders.
The empire didn’t stand well but since house Tellar
had become the best connected and influential
house of the Province they would then fake
negotiations so much as to maintain their prestige
over the people, since other than a full on war there
was little they could do.

Important Events Closing the 3rd Era:


House Mythrall kept more to their selves; issuing
passes for anyone who wished to enter their
underground kingdom, which themselves were
extremely hard to find for anyone other than the
circles of nobles in the Imperial City.
House Buskrum suffered great internal conflicts
with the royal Buskrum family assassinated along
with many other noble houses families in the grand
clergy meeting in their Capital Logbas. A civil war
broke, with winner Grand Cleric Nela Nadur as the
winner seizing power of the House, and turning the
old house of clerics and priests, into a military state
of battle clerics and a devoted army, loyal only to
her.
House Ritwen was sending expeditions above the
northern borderlands, while to trying to stop a war
from braking on with the Empire since their
diplomatic relations with the crown worsened day
by day, with the final hit the younger daughter of
the house Ariana Ritwen being sentenced as a
traitor, accused of helping rebels to escape the
Imperial prison, and was later executed making the
relations of the House and the Crown cold. From
that point on House Ritwen remained to its self,
sending only the necessary diplomats and advisors
to the capital so much as to have an ear in the wolf’s
den.
House Medam bettered their relations with House
Ritwen through royal weddings, while seemingly it
remained loyal to the crown. The only other
notable things is that that after maybe a thousand
years it established The Vanguard, a neutral
military organization, as ab official guild within its
borders.
House Tellar kept to its self as well, but with a much
better front in the capital trying to get involved in
as many matters as possible, that were going on in
the capital and around the province, scattering its
spies and diplomat in almost every household.
House Qeleyr being weakened by internal conflicts
remained loyal to the crown and would only
support the crown’s decisions as well as House
Rooset ever loyal to house Silliars, those three
houses were the backbone of the empire, with house
Silliars at the top and house Rooset after it leaving
house Qeleyr trying to reassemble the pieces of what
once was, a force to be reckoned.

The Fourth Era:


(The Light of the Eight)
The years have passed and the dust has settled.
Through machinations, diplomacy and murder
Queen Marian’s descendants had established their
family’s rights to the throne, leaving Jaime’s
descendants’ fates unknown.
Long they reigned with the support of Qeleyrs
and Roosets to the east and their own to the south.
In the meantime moves were made to ensure that
house Qeleyr must bestow their southern lands to
House Rooset if they wished to have the crown’s full
aid to reconstruct their house which was left in
shambles.
The fourth Era was marked by House’s Ritwen
withdrawal from the empire, claiming the need of
an independent north that was only growing
weaker thanks to the Empire. Following them, House
Medam and House Buskrum left the empire as well.
House Buskrum now being a military force of
devoted soldiers to their new Divine Queen Nella
who through means unknown should at that time
bee more than 400 years old. House Medam joined
house Ritwen’s fight for independence opposing the
will of the crown. Even thought that displeased the
crown and reduced the crown’s power in the eyes of
its people, no official cause for war was on the table
since the27.1.99 3E Treaty spoke of independent
houses, who would then swear fealty to the crown.
While fealty was not sworn no hostilities were
made to justify a war. House Tellar remained within
the empire but distanced its self-making itself
essentially a neutral force in the grand scheme of
things.
Not long after their departure from the
crown’s court house Buskrum declared war on the
empire claiming that they have abandoned the
notion of a united Eastmis, and that the empire was
a tool to be abused by house Silliars. Their embassy
remained in the capital for diplomatic reasons, most
of the important members of embassy left leaving
there envoys and diplomats so much as there to keep
either an eye or an open dialogue with the crown.
Heavily guarded, regulated and restricted was their
presence in the capital, but it remained still.
With the crown focusing its forces on the
north they had little time to respond to the attacks
on castles Silset and Bailmere, making their
conquering easy for House Buskrum. Both the crown
and house Buskrum now were focusing on the open
front in the south throwing Castle Morwen in the
middle and rendering it to a no man’s land. After
the revelation that their leader was a
doppelgänger, House Silliars tried to purge the
castle and restore there one of their own on its
throne but with the constant threat of house
Buskrum that proved no small feat. Likewise house
Buskrum tried to claim but due to its position it
proved a much harder task and with the Silliars on
their necks it was best to be left to its fate for the
current time being. House Buskrum seizing the
opportunity of political chaos singed a treaty with
house Mythral, where house Mythral granted the
ruins of Volinkar to house Buskrum, their
intentions once again unknown.
The Empire and House Buskrum, or Impireacht
Dhiaga as they called themselves, were now at open
war. That left house Ritwen time recover and deal
with their own problem of wilding tribes of the
Dödjir inhabiting the northern borderlands.
Through means unknown though they seemed to
reach negotiations and house Ritwen recognized
their right to lands and gave them parts of the
northern borderlands and in exchange they agreed
to help house Ritwen if the need arose. Likewise
house Medam renewed their century old treaty with
house Ritwen to ensure a united north supporting
the central bastion. With the help of house Medam
house Ritwen purged the traitors that have taken
the castle on Nitar in the name of the crown,
worsening further their relations with it.

Current time:
The date is 5.7.50 4E.
Tension has been building within the province,
the open war between Buskrum and the Empire, and
an inevitable conflict brewing in the North. House
Tellar supporting the Empire still, and house
Mythrall isolating its self from all outsiders.
The future of the province looks grim, and it’s clear
that the times of peace are behind us. What fate
holds; tis a mystery to all, but those write their
own.

You might also like