Professional Documents
Culture Documents
Introduction:
There once was a time in the land of Eastmis, beyond
memory, where strange beings roamed the world.
Some close to the ones we see today have it be elf,
human, dwarf, drow, hafling, tiefling, you name it,
but also other, more sinister beings like nothing
anyone remembers anymore.
A time of chaos and opportunity and endless
warfare, where its winners slowly sculpted the
world we see today. Scholars both then and now
have always posed the question of how the world
came to be. Others find their answers in religion,
others in the divines, some to the arcane, others to
the earth and the list goes on and on. Everyone is
right and at the same time everyone is wrong.
The earliest records go back to what we call The
First Era, also referred as “The Dawn”.
House History:
From their first king, Robert
the wise, house buskurm showed
great interest in seeking more
answers to the fate of their dead
and the influence of the divine on
humans.
They were the first who
started to practice necromancy
for causes other than
manipulating the dead and causing chaos, but
rather aid the dead to their final destination as
well as trying to answer the ever ending question of
the undead.
Thus they took it upon themselves to tend the
dead and make sure that they have a respectful
departure from this world to whatever awaits us
after death, regardless their origins. This made
house Buskurm a kingdom with powerful
researchers and formidable clerics that was both
respected and feared.
Even though they used to rule a very small
territory, they are counted among the most wise and
powerful houses of eastmis.
House Mythrall
(Location: northwest)
House History:
A house that its’ origin goes back to
dwarves and gnome adventurers.
Its first Lord was Dungmar the
Brave. The majority of the House’s
territories were under the ground
where their main culture
flourished.
House Qeleyr
(Location: east)
House History:
A house of order and discipline,
holding its power to ancient long
bloodlines of kings and queens.
House Qeleyr’s Leader and founder,
was Rangar the Kind, tales has it
that he was the son of a dragon lord
and a sorceress. And so the worship
of dragons was born, placing them
as their paragons and protectors, and legend says
that they even befriended some of them.
House Qeleyr was the most powerful house of the
second era, Rich with vast lands, and an army
everyone was intimidated by. House Qeleyr’s later
kings would make the house a formidable military
power slowly conquering most of the east and
central lands. There, those who submitted would
either convert or be slayed to the last man with the
rest of those who opposed them. The house kept a
strict religious culture surrounding the worship of
dragons with no other deities allowed.
House Ritwen
(Location: north)
House History:
House Ritwen is the only house with
recorded ties to those of the first era
and their ways.
Throughout the history they
have been the main house to guard
the northern borderlands, with aid
from House Mythrall. Their First
king Joachim Ritwen was rumored to
be one of the last descendants of the
first men.
House Ritwen is known for its honor and
strong beliefs to the White gods, the pantheon
commonly worshiped before the New Way.
While the rest of the houses in the second era were
fighting the first Great War, House Ritwen was
having its own war with descendants from the
northern borderlands. Tribes that some claimed
resembled those of old while others speak of
demons, immortal beings and some speak of people
just like us. The church denies the existence of said
creatures and treats the Northern War as divine
punishment to the humans for their sins.
Whatever the truth, at that time, House Ritwen won
both respect and amnesty from the other houses to
wage its own war.
House Rooset
(Location Southeast)
House History:
Lord Rowan Silset, later to be
known as Lord Rowan Rooset
traveled to the southeast kingdom
and created house Rooset, its
capital then built above the Cave
Of The Godsilk, a material that can
be found only there. It looks like
ordinary silk, yet it’s hard as any
steel. That made house Rooset fast
the second most powerful and rich house in Eastmis,
producing one of the most powerful and flexible
materials even compared to mythril.
A house that valued complex combat techniques
in combination with their excellent strategic
inventions made their rather smaller armies to be
as deadly as any army the other Houses boasted.
With deep roots in trading and chivalric virtues
they stood with House Silliars in all the wars to
come, while making its own mark in history with its
political influence scattered across the land.
House Silliars
(Location: south)
House History:
Lady Sesila Silset, later to be
known as Lady Sesila Silliars took
most of the southern region and
built a strong kingdom within it.
Vast in numbers, strong armies,
and many great strategic leaders
made the house’s forces the only
army to rival those of the Qeleyrs
and with such a vast and organized
trade that it rivalled even the
Roosets in wealth. It also is the only House whose
creator was a female.
Lady Sesila Silliars and her descendants
conquered most of the southern lands while
rooting out any nomads, tribes or anyone they
deemed as a “barbarians”. Along with House Rooset
they ruled with an iron fist the south for many
years.
House Tellar
(Location: Northeast)
House History:
A House of scholars and mages,
inventors and great minds; A
house of men with bright ideas
and questionable morals, founded
by two brothers, Mender Tellar
and Sonia Tellar. Both masters of
the arcane and Science.
Their belief that magic should be
used as a tool in your life, lead
them to create many schools and
colleges of magi, as well as
creating a room for other guilds
and organizations to rise within their borders. Its
leaders were responsible for the architectural
miracle of the Great City of Nirva that served as
their capital, which to this day is considered near
impossible to besiege.
Even though House Tellar was home to many
powerful mages throughout the years, few to none
shared the same ideas, so the house came to have a
pretty poor ground army posing no real threat as a
force, but more as separate powerful individuals.
House Medam
(Location: central lands)
House History:
House Medam inhabited the
central lands, a very traditional
house with a very strong and
influential clergy.
Its leader Lord Angus
Medam established the New Ways
among the land, which was
slowly accepted as the common
religion by the rest of the houses.
While having little care for trade, due to its
position it stood as a trade center for all houses,
despite its locals focusing on fortifying their lands.
Heavy militaristic hierarchy brought the house to
raise many castles and fortresses as far as the eye
could see. House Medam has the best and strongest
castles in Eastmis, each one a different riddle to be
conquered, making in it a strong power with control
over the center of the land.
House Medam are the architects of the ever
known capital of the world named Highreach. A city
build in the central mountain of the province that
its peak touched the clouds, and its kings were said
to converse with the gods. Every house would send
representatives, so much as to be part of the center
of the world. Slowly the city became independent,
and was a neutral ground where all of the houses
would meet and discuss the future of the world.
House History:
House Revall Akem was a house of
sailors, seamen and explorers.
They inhabited the small islands
in the east, but were the only
house with an active fleet and
therefore had the major control
of the sea and the ocean. A house
of what someone would translate
as pirates today, they were
exploring to the unknown never to be seen again, or
pillage those who defied their rules of the sea. Early
on they forged an alliance with the house Tellar
due their mutual exploring nature.
Its founder Keram the Kraken, slayer of
behemoths, then leads the house in glorious years of
wealth and exploration, much information of
which never left their islands. House Revall, as it
was formerly known, was an independent force, yet
its people preferred to keep to themselves.
Kraken’s Demise:
After the siege of Nirva, House Reval sought its
opportunity to press on the enemy. Having already
crushed twice the Silliars fleet the house sought its
opportunity to advance. What they did not know
was Silliar spies have infiltrated Reval ranks,
tricking them into believing that the main port of
House Rooset was vulnerable to attacks due to its
recent crushing defeat, which would allow them to
establish a powerful presence on the mainland.
Along with fake messages supposedly from Tellar
promising help, it wasn’t hard to convince them to
mount a siege. There Keram III Reval, lead their fleet
to take the port by storm, and eliminate the small
but yet remaining influence the House had on sea.
To their surprise, instead of easily capturing the
city, they were met with siege machines mounted
across its walls and the Rooset and Silliars fleet
combined.
The fight was bloody, but with the Silliars
having it planned each step from the beginning,
knowing the Reval’s powers and weaknesses, they
soon overwhelmed them. Few Reval ships managed to
escape, their leader was not so lucky. Captured and
made a fool out of, the son of the kraken was sold to
the help in the silliars capital until he was publicly
executed, but the cold hearted winners made sure
that he first would be humiliated, as an example of
what happens to those who oppose the Silliars.
The value of loyalty:
At the current time House Silliars fought with the
Qeleyrs, trying to protect their devastated allies
while retaining its rule over the south. House
Medam at the time was split and fighting among
itself. Others claiming that an alliance with the
dragons is heresy and defies the New Ways, while
other claiming that it was necessary to rid their
lands of the Silliars. House Silliars didn’t stand idle
in this; it took the minor houses opposing their
Leader under its protection, thus splitting House
Medam in two. This was seen as a tremendous sing of
weakness and lack of leadership by the Qeleyrs, who
at this time disbanded their alliance with the
Medams claiming that they are a house of small
minded, weak people who only made them weaker.
At this point House Medam was left in the midst
of a war alone and torn in half. The loyal vassals of
House Medam reached the Tellars for help, sharing
a common enemy. House Tellar tried sending some of
their mages to aid, but mostly helped through
information and espionage, having the dragons at
their necks. As time passed the war got bloodier,
brother betraying brother for land, friends become
enemies overnight.
Skirmishes along the land lead all the houses
looking upon the town of Dubhreach, a town
connecting the east and northeast with the central
lands and south. The winner of this fight would
have a huge advantage, controlling this crossroads.
The town belonged to House Tellar, which was
unable to defend it on its own. There they joined
forced with House Medam and fortified the city.
Then from the south came the Golden Army of house
Silliars and the Dragons of the East of house Qeleyr.
With the city surrounded by both Qeleyr and Silliar
camps, the defendants were left to starve, while the
attackers tried to outsmart one another.
One month deep into the siege, currently
neutral in the war, Buskrum spies reached Lord
Solaris II informing him about an upcoming
Mythrall attack. Many questions were raised, due to
the fact that house Mythrall was not only neutral
in the wars but by the facts that they had little
interest in surface politics. House Buskrum had
enough evidence to convince the dragons to forfeit
the siege. The Silliars saw this as an opportunity but
wouldn’t rush into battle before investigating.
They divided their army into smaller ones and
scattered it around the city of Dubhreach with the
majority of their army falling further back in their
lands. Not within a week of the Qeleyrs departure
and while the Silliars were ready to finally lay siege
on the city, their camps were ambushed, later the
town itself. From within the ground rose dwarven
machinations like nothing anyone has seen in the
past. Contraptions made out of stone and arcane,
working like mole rats. The Silliar skirmishers were
slaughtered, and the town of Dubhreach destroyed.
It is to this day unknown why House Mythrall
decided to join the war and particularly in that way
or even what they were after.
Crimson son
(Jevren’s Story)
The Aftermath:
As time passed the king became more violent and
paranoid, slowly descending into madness anyone
opposing him was seen as an enemy to the crown as
was soon eliminated. Houses Silliars, Rooset, Tellar,
Medam and Ritwen feared that a proper war could
come out of the chaos that ruled the Imperial
Capital, if it wasn’t stomped out early. Houses
Mythrall, Buskrum and Reval preferred to remain
uninvolved.
While rumors had it that there was a strong
civil discourse within House Qeleyr, there was no
time to sit and debate, those who opposed the king
needed to act quickly.
12.6.250 3E , that was the day that an organized
revolution officially came to be. Within weeks the
Army of Five Banners started to render the Imperial
City deaf and blind, killing scouts, destroying
outposts and watchtowers, liberating towns and
spreading the message of the mad king. Meanwhile
Emperor Jevren in the capital had gone mad, seeing
his trusted advisors leaving his side, his people
rioting throughout the city with each one ending
bloodier than the last and his enemies cornering
him in his own house.
By the date OF 22.10.250 3E the army of Five
Banners had the capital surrounded, its resources
cut off and a siege on the way, in the meantime
Houses Mythrall, Buskrum and Reval were helping
financially and with resources in secrecy, while
still not giving any military support, retaining
their official neutrality to the war.
The king as a last dich effort had made a pact with a
powerful blood mage guild, which would supposedly
give him the edge he needed to destroy his enemies.
Mass sacrifices where the norm, for the poor souls
trapped in the capital along with any prisoner the
imperial army would catch. The emperor gave the
blood mages space while he himself delved into the
areas of necromancy and reanimation. What once
was the jewel of the province was not a fortress of
dark magic and torture.
When the siege started the army of five
banners stood against an army of abominations and
blood mages. But with the immense help of the
Archmages from house Tellar they were able to
break their fortifications and reach the first level
of the city. While the majority of the army was
fighting to its way through and around the Capital,
mist surrounded the green fields of Highreach,
portals opening out of thin air, and giant wooden
ships each with own stream of dark water beneath
it surrounding the forces of the alliance.
Reval banners were on the ships, but not only Reval
bannermen among the crew, but strange creatures
that none was sure if they belonged to a foreign
race or were demonic beings altogether, details are
unclear. What was clear was that House Reval
turned against everyone in that battle, killing
members of the alliance and of the imperium alike.
Their motives unknown to this day, but the tides of
battle were shifting, and the alliance was
surrounded by the Imperium on the north and the
Reval on the south.
While everything seemed to be lost the skies
were filled with shadows, and roars filled the air.
Something unlike anyone has ever seen to this day ,
more than fifty dragons along with their riders
swarmed the battlefield, with Jarni Qeleyr ( later to
be named Jarni the Wit), bastard brother of Emperor
Jevren, leading them .
For more than 200 years the dragons were thought
extinct, with the last dragon dying not long after
the Second Era, they were nothing more than
children’s stories, but those children’s stories were
now burning Reval’s army as well as scorching the
Imperium’s defenses. It was a few hours before the
battle was over, and to their surprise the alliance
was victorious.
It would later be revealed that Jarni’s
interference was an act of redemption on behalf of
his house, damning the actions of his half-brother
and distancing House Qeleyr from the atrocities of
the Empire. Jarni would then announce that house
Qeleyr withdraws any rights from the throne and
the spoils of war, leaving the fate of the empire to
the alliance, along with Jevren’s unhatched dragon
egg as a token of trust, and thus ended the dynasty
of Qeleyr emperors.
A new dawn:
After months of councils over councils, the Alliance
would decide that the current strongest house in
terms of wealth and army should inherit the
throne, and a small council would advise the king,
its members elected through skill and wisdom, not
just birthrights. But the Council of Eight would
remain, since all houses needed to have a say in the
events of the realm, just with different authority
and power.
The date was 8.7.251 3E where Jaime Silliars
would be named the new Emperor and Defender of
the realm. House Revall’s betrayal wouldn’t go
unpunished. The house having lost most its army
stood idle in its isles, trying to rebuild but a fate of
peace wasn’t written for them. A huge fleet of
Silliars and Roosets under the banners of the
Empire sailed to the eastern isles and slaughtered
every last Revall they could find. The waters turned
red with the blood of not only soldiers, but even
women and children. The isles would then serve as
colonies to the empire, and house Revall would be
exiled and stripped of any rights to land, forcing
any remaining Revall blood to hide in the shadows
in fear of the Empire’s wrath. The deed was done
without any warning or council over the subject
from any house or official institutions, which
dissatisfied many houses due to the severity of the
massacre, yet none sought to challenge the Imperial
decision, except House Ritwen who warned that
grace and mercy is what differentiates a tyrant
from a king, and that house Silliars should very
wary not to repeat the mistakes of the past, since
everyone knew how it ended.
The Conclusion:
With the only influential voice of reason out of the
way Empress Marian started to change the ways the
empire worked. Her fear of the arcane made her re-
establish the forgotten guild of Witch Hunters,
who were not only given free access to the Capital
along with funds to rebuild and recruit, but were
placed below the kingsguard in power, making them
the second most powerful organization next to the
crown. Soon they became a force of fear and
discipline.
It was Marian’s idea that all magic must be
regulated and controlled, else we risk reaching the
mistakes of old. That decision didn’t stand well with
House Tellar who refused to let any Witch Hunters
establish forts in their lands and banning them
from using their authority within their borders.
The empire didn’t stand well but since house Tellar
had become the best connected and influential
house of the Province they would then fake
negotiations so much as to maintain their prestige
over the people, since other than a full on war there
was little they could do.
Current time:
The date is 5.7.50 4E.
Tension has been building within the province,
the open war between Buskrum and the Empire, and
an inevitable conflict brewing in the North. House
Tellar supporting the Empire still, and house
Mythrall isolating its self from all outsiders.
The future of the province looks grim, and it’s clear
that the times of peace are behind us. What fate
holds; tis a mystery to all, but those write their
own.