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15:28:22 Opening archive:

/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sli
ngshot-android-data/arkan0001_es3.dat, base path:
/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sli
ngshot-android-data.
15:28:22 Opening archive:
/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sli
ngshot-android-data/arkan0002_es3.dat, base path:
/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sli
ngshot-android-data.
15:28:22 Created instance of native_application
15:28:22 Version: 20160407
15:28:22 Asset root:
"/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sl
ingshot-android-data".
15:28:22 Settings:
15:28:22 <?xml version="1.0" encoding="UTF-8"?>
<settings>
<setting>
<name>monitoring_data_folder</name>
<value>/data/user/0/com.futuremark.dmandroid.application/files/93b6af60-
242a-4567-852f-b91f2d1a480a</value>
</setting>
<setting>
<name>workload_progress_end</name>
<value>100</value>
</setting>
<setting>
<name>workload_progress_start</name>
<value>0</value>
</setting>
<setting>
<name>loading_badge_path</name>
<value>images/badges/sling_shot_extreme_demo.evaasset</value>
</setting>
<setting>
<name>force_ldr_lighting</name>
<value>true</value>
</setting>
<setting>
<name>workload_dlc_name</name>
<value>sling-shot-test</value>
</setting>
<setting>
<name>resource_dlc_name</name>
<value>sling-shot-test</value>
</setting>
<setting>
<name>fps_result_type</name>
<value>SLING_SHOT_DEMO_N</value>
</setting>
<setting>
<name>timeline_fixed_fps</name>
<value>0</value>
</setting>
<setting>
<name>image_dump_times</name>
<value>0.0</value>
</setting>
<setting>
<name>fps_log_interval</name>
<value>0</value>
</setting>
<setting>
<name>image_dump_path</name>
<value/>
</setting>
<setting>
<name>offscreen_mode</name>
<value>false</value>
</setting>
<setting>
<name>rendering_resolution_width</name>
<value>2560</value>
</setting>
<setting>
<name>watermark</name>
<value/>
</setting>
<setting>
<name>looping</name>
<value>false</value>
</setting>
<setting>
<name>loop_bmrun_indefinitely</name>
<value>false</value>
</setting>
<setting>
<name>loop_bmrun_fixed_passes</name>
<value>1</value>
</setting>
<setting>
<name>gles_version</name>
<value>3.1</value>
</setting>
<setting>
<name>disable_loading_screen</name>
<value>false</value>
</setting>
<setting>
<name>thread_count</name>
<value>8</value>
</setting>
<setting>
<name>config_xml_path</name>
<value>configs/l10_demo.xml</value>
</setting>
<setting>
<name>data_root_path</name>
<value>dlc/slingshot-android-data</value>
</setting>
<setting>
<name>license_key</name>
<value/>
</setting>
<setting>
<name>write_set_xml_path</name>
<value/>
</setting>
<setting>
<name>workload_name</name>
<value>SlingShotDemoN</value>
</setting>
<setting>
<name>set_name</name>
<value>SlingShotDemoN</value>
</setting>
<setting>
<name>enable_audio</name>
<value>true</value>
</setting>
<setting>
<name>ux_dat_path</name>
<value>ux.dat</value>
</setting>
<setting>
<name>frame_output_sequence_end</name>
<value>0</value>
</setting>
<setting>
<name>frame_output_sequence_begin</name>
<value>0</value>
</setting>
<setting>
<name>enable_frame_output</name>
<value>false</value>
</setting>
<setting>
<name>pre_workload_apps_to_run</name>
<value/>
</setting>
<setting>
<name>write_benchmark_run_xml_path</name>
<value>/data/user/0/com.futuremark.dmandroid.application/files/2018-12-
03T15-28-19-551.zip</value>
</setting>
</settings>

15:28:22 ux.dat trying.


15:28:22 Opening archive:
/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sli
ngshot-android-data/ux.dat, base path:
/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sli
ngshot-android-data.
15:28:22 ux.dat path: ux.dat
15:28:22 Badge path: images/badges/sling_shot_extreme_demo.evaasset
15:28:22 3.1
15:28:22 force_ldr_lighting on
15:28:22 Forcing LDR lighting!
15:28:22 GL_VENDOR: Qualcomm
15:28:22 GL_RENDERER: Adreno (TM) 540
15:28:22 GL_VERSION: OpenGL ES 3.2 V@269.0 (GIT@4a65519, I8a9bdcf8d3)
(Date:01/22/18)
15:28:22 GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
15:28:22 GL_MAX_TEXTURE_SIZE: 16384
15:28:22 GL_MAX_UNIFORM_BLOCK_SIZE: 65536
15:28:22 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 32
15:28:22 GL_MAX_COMPUTE_WORK_GROUP_SIZE[0]: 1024
15:28:22 GL_MAX_COMPUTE_WORK_GROUP_SIZE[1]: 1024
15:28:22 GL_MAX_COMPUTE_WORK_GROUP_SIZE[2]: 64
15:28:22 GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024
15:28:22 GL_MAX_IMAGE_UNITS: 20
15:28:22 Shader precisions:
15:28:22 GL_VERTEX_SHADER GL_LOW_FLOAT: 127..127, 23
15:28:22 GL_VERTEX_SHADER GL_MEDIUM_FLOAT: 127..127, 23
15:28:22 GL_VERTEX_SHADER GL_HIGH_FLOAT: 127..127, 23
15:28:22 GL_VERTEX_SHADER GL_LOW_INT: 31..31, 0
15:28:22 GL_VERTEX_SHADER GL_MEDIUM_INT: 31..31, 0
15:28:22 GL_VERTEX_SHADER GL_HIGH_INT: 31..31, 0
15:28:22 GL_FRAGMENT_SHADER GL_LOW_FLOAT: 15..15, 10
15:28:22 GL_FRAGMENT_SHADER GL_MEDIUM_FLOAT: 15..15, 10
15:28:22 GL_FRAGMENT_SHADER GL_HIGH_FLOAT: 127..127, 23
15:28:22 GL_FRAGMENT_SHADER GL_LOW_INT: 15..15, 0
15:28:22 GL_FRAGMENT_SHADER GL_MEDIUM_INT: 15..15, 0
15:28:22 GL_FRAGMENT_SHADER GL_HIGH_INT: 31..31, 0
15:28:22 Have GL_COMPRESSED_RGB8_ETC2
15:28:22 Have GL_COMPRESSED_RGBA8_ETC2_EAC
15:28:22 Have GL_COMPRESSED_SRGB8_ETC2
15:28:22 Have GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
15:28:22 Extensions:
15:28:22
15:28:22 GL_AMD_compressed_ATC_texture
15:28:22 GL_ANDROID_extension_pack_es31a
15:28:22 GL_ARM_shader_framebuffer_fetch_depth_stencil
15:28:22 GL_EXT_EGL_image_array
15:28:22 GL_EXT_YUV_target
15:28:22 GL_EXT_blit_framebuffer_params
15:28:22 GL_EXT_buffer_storage
15:28:22 GL_EXT_clip_cull_distance
15:28:22 GL_EXT_color_buffer_float
15:28:22 GL_EXT_color_buffer_half_float
15:28:22 GL_EXT_copy_image
15:28:22 GL_EXT_debug_label
15:28:22 GL_EXT_debug_marker
15:28:22 GL_EXT_discard_framebuffer
15:28:22 GL_EXT_disjoint_timer_query
15:28:22 GL_EXT_draw_buffers_indexed
15:28:22 GL_EXT_external_buffer
15:28:22 GL_EXT_geometry_shader
15:28:22 GL_EXT_gpu_shader5
15:28:22 GL_EXT_memory_object
15:28:22 GL_EXT_memory_object_fd
15:28:22 GL_EXT_multisampled_render_to_texture
15:28:22 GL_EXT_multisampled_render_to_texture2
15:28:22 GL_EXT_primitive_bounding_box
15:28:22 GL_EXT_protected_textures
15:28:22 GL_EXT_robustness
15:28:22 GL_EXT_sRGB
15:28:22 GL_EXT_sRGB_write_control
15:28:22 GL_EXT_shader_framebuffer_fetch
15:28:22 GL_EXT_shader_io_blocks
15:28:22 GL_EXT_shader_non_constant_global_initializers
15:28:22 GL_EXT_tessellation_shader
15:28:22 GL_EXT_texture_border_clamp
15:28:22 GL_EXT_texture_buffer
15:28:22 GL_EXT_texture_cube_map_array
15:28:22 GL_EXT_texture_filter_anisotropic
15:28:22 GL_EXT_texture_format_BGRA8888
15:28:22 GL_EXT_texture_norm16
15:28:22 GL_EXT_texture_sRGB_R8
15:28:22 GL_EXT_texture_sRGB_decode
15:28:22 GL_EXT_texture_type_2_10_10_10_REV
15:28:22 GL_KHR_blend_equation_advanced
15:28:22 GL_KHR_blend_equation_advanced_coherent
15:28:22 GL_KHR_debug
15:28:22 GL_KHR_no_error
15:28:22 GL_KHR_texture_compression_astc_hdr
15:28:22 GL_KHR_texture_compression_astc_ldr
15:28:22 GL_NV_shader_noperspective_interpolation
15:28:22 GL_OES_EGL_image
15:28:22 GL_OES_EGL_image_external
15:28:22 GL_OES_EGL_image_external_essl3
15:28:22 GL_OES_EGL_sync
15:28:22 GL_OES_compressed_ETC1_RGB8_texture
15:28:22 GL_OES_depth24
15:28:22 GL_OES_depth_texture
15:28:22 GL_OES_depth_texture_cube_map
15:28:22 GL_OES_element_index_uint
15:28:22 GL_OES_framebuffer_object
15:28:22 GL_OES_get_program_binary
15:28:22 GL_OES_packed_depth_stencil
15:28:22 GL_OES_rgb8_rgba8
15:28:22 GL_OES_sample_shading
15:28:22 GL_OES_sample_variables
15:28:22 GL_OES_shader_image_atomic
15:28:22 GL_OES_shader_multisample_interpolation
15:28:22 GL_OES_standard_derivatives
15:28:22 GL_OES_surfaceless_context
15:28:22 GL_OES_texture_3D
15:28:22 GL_OES_texture_compression_astc
15:28:22 GL_OES_texture_float
15:28:22 GL_OES_texture_float_linear
15:28:22 GL_OES_texture_half_float
15:28:22 GL_OES_texture_half_float_linear
15:28:22 GL_OES_texture_npot
15:28:22 GL_OES_texture_stencil8
15:28:22 GL_OES_texture_storage_multisample_2d_array
15:28:22 GL_OES_vertex_array_object
15:28:22 GL_OES_vertex_half_float
15:28:22 GL_OVR_multiview
15:28:22 GL_OVR_multiview2
15:28:22 GL_OVR_multiview_multisampled_render_to_texture
15:28:22 GL_QCOM_alpha_test
15:28:22 GL_QCOM_shader_framebuffer_fetch_noncoherent
15:28:22 GL_QCOM_texture_foveated
15:28:22 GL_QCOM_tiled_rendering
15:28:22 Qualcomm detected!
15:28:22 shader_compiler: NDEBUG defined.
15:28:22 Thread count 8
15:28:22 Creating thread workers_thread_0
15:28:22 Creating thread workers_thread_1
15:28:22 Creating thread workers_thread_2
15:28:22 Creating thread workers_thread_3
15:28:22 Creating thread workers_thread_4
15:28:22 Creating thread workers_thread_5
15:28:22 Creating thread workers_thread_6
15:28:22 Setting asset root to:
"/storage/emulated/0/Android/data/com.futuremark.dmandroid.application/files/dlc/sl
ingshot-android-data".
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images/loading_screens/l10_demo.evaasset
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images/badges/sling_shot_extreme_demo.evaasset
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images/loading_screens/LoadingBar.evaasset
15:28:22 Fixed fps: 0
15:28:22 load_timeline timelines/slingshot_timeline.txt
15:28:22 Creating N3eva8graphics6assets14timeline_assetE:
timelines/slingshot_timeline.txt
15:28:22 Creating N3eva8graphics6assets11scene_assetE:
scenes/sling/slingshot.evascenestore
15:28:22 Reading scene
15:28:22 Installed neon (have ANDROID, cpu_family 1 cpu_features 129023)
15:28:22 3/42 materials are animated.
15:28:22 101/925 items are animated.
15:28:22 Creating scene
15:28:22 shaders/geometry/view.shader
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:22 shaders/medium/slingshot_medium.shader
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/medium/slingshot_medium.glsl
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_pole_dm.evaasset
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\white.evaasset
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\normal.evaasset
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\gray.evaasset
15:28:22 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_pole_si.evaasset
15:28:22 shaders/geometry/view.shader
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:22 shaders/geometry/material_surface_shading.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:22 shaders/geometry/material_alpha_test.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:22 shaders/geometry/material_luminance.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:22 shaders/geometry/view.shader
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:22 shaders/geometry/material_surface_shading.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:22 shaders/geometry/material_alpha_test.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:22 shaders/geometry/material_luminance.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:22 shaders/geometry/view.shader
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:22 shaders/geometry/material_surface_shading.glsl
15:28:22 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:23 shaders/geometry/material_alpha_test.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:23 shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\skydome.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\planet_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\thruster_isa_00.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\thruster_alpha.evaasset
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/material_surface_shading.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:23 shaders/geometry/material_alpha_test.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:23 shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/material_surface_shading.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:23 shaders/geometry/material_alpha_test.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:23 shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\mmc_player_lod0_dm_rank2.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\player_lod0_shared_gls_rank2.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\player_lod0_shared_nm_rank0_2.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\cube\environment_cube_demo.evaasset
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/material_surface_shading.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:23 shaders/geometry/material_alpha_test.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:23 shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\mmc_player_lod1_dm_rank2.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\player_lod1_shared_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\astronaut\player_lod1_shared_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\ship_mmc_logo_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\ship_mmc_logo_tp.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\moonshinetours_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\logo_forship_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\logo_forship_tp.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\sunshinetours_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\decals\sunshinetours_left_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\panels_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\panels_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\panels_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\shuttle_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\shuttle_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\shuttle_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\strut_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\strut_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\strut_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\solarpanel_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\solarpanel_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\solarpanel_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\wire_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\wire_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\wire_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_spot_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_spot_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\yellowstruts_LOD_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\yellowstruts_LOD_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\yellowstruts_LOD_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\grid_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\grid_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\grid_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\grid_tp.evaasset
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/material_surface_shading.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_surface_shading.glsl
15:28:23 shaders/geometry/material_alpha_test.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_alpha_test.glsl
15:28:23 shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/material_luminance.glsl
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\magnet_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\magnet_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\magnet_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\whitemodule_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\whitemodule_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\whitemodule_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\tubes_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\tubes_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\tubes_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_triangle_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_redblink_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\light_redblink_si.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\elevator_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\elevator_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\elevator_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\solar_panel_panels_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\solar_panel_panels_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\solar_panel_panels_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\spstructure_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\spstructure_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\spstructure_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\platform_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\platform_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\platform_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\ship_windows.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\metal_plating_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\metal_plating_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\metal_plating_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\crate_red_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\crate_red_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\crate_red_nm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\mechanicaldetails_dm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\mechanicaldetails_sm.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\ships\mechanicaldetails_nm.evaasset
15:28:23 Building scene items
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\cube\diffuse_cube_demo.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_0.basic_geometry
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_1.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_2.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_3.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_4.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_5.basic_geometry
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_6.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_7.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_8.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_9.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_10.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_11.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_12.basic_geometry
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_13.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_14.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_15.basic_geometry
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_16.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_17.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_18.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_19.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_20.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_21.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_22.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_23.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_24.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_25.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_26.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_27.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_28.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_29.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_30.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_31.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_32.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_33.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_34.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_35.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_36.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_37.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\particle_sheets\smoke_10x10.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\fade_smooth.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_38.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\particle_sheets\smoke_thick_8x8.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\white-alpha.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\particle_sheets\smoke_circle_additive_8x8.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_39.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\particle_sheets\lightning_4x4_additive.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\fade_noise_linear_for_additive.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_40.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\sling\trail_8x8.evaasset
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\fade_flasher_for_additive.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_41.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\fade_linear_for_additive.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_42.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\fade_exponential_for_additive.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_43.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_44.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_45.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_46.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_47.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_48.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_49.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_50.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_51.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_52.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_53.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_54.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_55.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_56.basic_geometry
15:28:23 Creating N3eva8graphics6assets16texture_2d_assetE:
images\common\radial_mask_simple.evaasset
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_57.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_58.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_59.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_60.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_61.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_62.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_63.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_64.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_65.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_66.basic_geometry
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 shaders/geometry/view.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/view.glsl
15:28:23 shaders/geometry/no_tessellation.shader
15:28:23 Creating N3eva8graphics6assets12string_assetE:
shaders/geometry/no_tessellation.glsl
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_67.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_68.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_69.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_70.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_71.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_72.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_73.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_74.basic_geometry
15:28:23 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_75.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_76.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_77.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_78.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_79.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_80.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_81.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_82.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_83.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_84.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_85.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_86.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_87.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_88.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_89.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_90.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_91.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_92.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_93.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_94.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_95.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_96.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_97.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_98.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_99.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_100.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_101.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_102.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_103.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_104.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_105.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_106.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_107.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_108.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_109.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_110.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_111.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_112.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_113.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_114.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_115.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_116.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_117.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_118.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_119.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_120.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_121.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_122.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_123.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_124.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_125.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_126.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_127.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_128.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_129.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_130.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_131.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_132.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_133.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_134.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_135.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_136.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_137.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_138.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_139.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_140.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_141.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_142.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_143.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_144.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_145.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_146.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_147.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_148.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_149.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_150.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_151.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_152.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_153.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_154.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_155.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_156.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_157.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_158.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_159.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_160.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_161.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_162.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_163.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_164.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_165.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_166.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_167.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_168.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_169.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_170.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_171.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_172.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_173.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_174.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_175.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_176.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_177.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_178.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_179.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_180.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_181.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_182.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_183.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_184.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_185.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_186.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_187.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_188.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_189.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_190.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_191.basic_geometry
15:28:24 Creating N3eva8graphics6assets14geometry_assetE:
scenes\sling\slingshot_files/mapped_192.basic_geometry
15:28:24 Total item nodes: 925
15:28:24 Distributing items to threads
15:28:24 Global items: 81
15:28:24 Gathering lights
15:28:24 Gathering flat lists of drawables
15:28:24 5 particle systems in thread local scene 0
15:28:24 4 particle systems in thread local scene 1
15:28:24 5 particle systems in thread local scene 2
15:28:24 4 particle systems in thread local scene 3
15:28:24 5 particle systems in thread local scene 4
15:28:24 3 particle systems in thread local scene 5
15:28:24 4 particle systems in thread local scene 6
15:28:24 4 particle systems in thread local scene 7
15:28:24 Scene constructed
15:28:24 517 spatial geometries instantiated
15:28:24 Geometry builder called 517 times. Loaded 193 geometry assets
(324 shared).
15:28:24 Creating timeline viewer
15:28:24 shadow_texture_collection
15:28:24 best_candidate_offset_texture
15:28:24 directional_light_renderer
15:28:24 shaders/light/light_interface.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/light_interface.glsl
15:28:24 shaders/brdf/simple.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE: shaders/brdf/simple.glsl
15:28:24 shaders/brdf/complex.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE: shaders/brdf/complex.glsl
15:28:24 shaders/light/light.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE: shaders/light/light.glsl
15:28:24 shaders/geometry/view.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE: shaders/geometry/view.glsl
15:28:24 shaders/light/ray_intersection.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/ray_intersection.glsl
15:28:24 shaders/light/delta_light.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/delta_light.glsl
15:28:24 shaders/light/directional_light.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/directional_light.glsl
15:28:24 unshadowed_omni_light_renderer
15:28:24 shaders/light/light_interface.shader
15:28:24 shaders/brdf/simple.shader
15:28:24 shaders/brdf/complex.shader
15:28:24 shaders/light/light.shader
15:28:24 shaders/geometry/view.shader
15:28:24 shaders/light/ray_intersection.shader
15:28:24 shaders/light/delta_light.shader
15:28:24 shaders/light/point_light.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/point_light.glsl
15:28:24 shaders/geometry/view.shader
15:28:24 shaders/light/unshadowed_omni_light_header.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/unshadowed_omni_light_header.glsl
15:28:24 shaders/light/unshadowed_omni_light.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/unshadowed_omni_light.glsl
15:28:24 frustum_light_renderers
15:28:24 shaders/light/light_interface.shader
15:28:24 shaders/brdf/simple.shader
15:28:24 shaders/brdf/complex.shader
15:28:24 shaders/light/light.shader
15:28:24 shaders/geometry/view.shader
15:28:24 shaders/light/ray_intersection.shader
15:28:24 shaders/light/delta_light.shader
15:28:24 shaders/light/point_light.shader
15:28:24 shaders/light/frustum_light.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/frustum_light.glsl
15:28:24 shaders/light/light_interface.shader
15:28:24 shaders/brdf/simple.shader
15:28:24 shaders/brdf/complex.shader
15:28:24 shaders/light/light.shader
15:28:24 shaders/geometry/view.shader
15:28:24 shaders/light/ray_intersection.shader
15:28:24 shaders/light/delta_light.shader
15:28:24 shaders/light/point_light.shader
15:28:24 shaders/light/frustum_light.shader
15:28:24 particle simulator
15:28:24 shaders/particle/particle_simulation.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/particle/particle_simulation.glsl
15:28:24 particle_illumination_renderer
15:28:24 shaders/geometry/view.shader
15:28:24 shaders/particle/particle_feature_level_9.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/particle/particle_feature_level_9.glsl
15:28:24 shaders/particle/particle_common.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/particle/particle_common.glsl
15:28:24 shaders/particle/particle_illumination.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/particle/particle_illumination.glsl
15:28:24 volume_illumination_blur
15:28:24 shaders/light/volume_illumination_blur.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/light/volume_illumination_blur.glsl
15:28:24 post_processing
15:28:24 shaders/post_processing/tone_map.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/post_processing/tone_map.glsl
15:28:24 shaders/geometry/view.shader
15:28:24 shaders/post_processing/separable_bokeh_depth_of_field.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/post_processing/separable_bokeh_depth_of_field.glsl
15:28:24 shaders/post_processing/bloom_cs50.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/post_processing/bloom_cs50.glsl
15:28:24 shaders/post_processing/fft_csslm.shader
15:28:24 Creating N3eva8graphics6assets12string_assetE:
shaders/post_processing/fft_csslm.glsl
15:28:24 adding uav: TextureTargetR 36941 1 1
15:28:24 adding uav: TextureTargetI 36941 2 1
15:28:24 adding uav: TextureTargetR 36941 1 1
15:28:24 adding uav: TextureTargetI 36941 2 1
15:28:24 adding uav: TextureTargetR 36941 2 1
15:28:24 adding uav: TextureTargetI 36941 3 1
15:28:24 adding uav: TextureTargetR 36941 2 1
15:28:24 adding uav: TextureTargetI 36941 3 1
15:28:24 adding uav: TextureTargetR 36941 2 1
15:28:24 adding uav: TextureTargetI 36941 3 1
15:28:24 adding uav: TextureTargetR 36941 2 1
15:28:24 adding uav: TextureTargetR 36941 4 1
15:28:24 adding uav: TextureTargetI 36941 5 1
15:28:24 adding uav: targetOutput 36941 1 1
15:28:24 adding uav: targetOutput 36941 1 1
15:28:24 Timeline viewer created. Warming up now ...
15:28:24 bloom_cs50::set_resolution: 240 135 sf 0.0148148 256 256 1
15:28:24 tick count: 4435
15:28:24 tick count: 4435
15:28:24 loading audio: dlc/slingshot-android-data/slingshot.wav
15:28:24 Resetting simulations
15:28:24 creating framebuffer: 5: 136 137 140 0 138
15:28:24 creating framebuffer: 6: 140 142 0 0 138
15:28:24 creating framebuffer: 7: 141 0 0 0 0
15:28:24 creating framebuffer: 8: 130 0 0 0 0
15:28:24 creating framebuffer: 9: 131 0 0 0 0
15:28:24 play audio

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