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Start of Turn

Roll for Black Coach

Movement
All models can fly
Anything Hexwraiths move over takes damage

Hero
Lifting the Veil
Spectral lure adds an extra d6 to chainrasps
One unit within 9” of Solomon gets d3 models back

Shooting
Remember that models within 6” reduce Bravery by 1

Charge
Models that roll 10” or higher immediately pile in and attack, can still fight in combat phase
Models within 12” of Chainghast re-roll hit rolls of 1
Models within 9” of Guardian add 1 to wound rolls

Combat
See above
Models with Scythes re-roll failed hits if the target has 5 or more models
Remember Frightful touch
Remember Sword of Stolen Hours
Remember Death Knell
Chainrasps re-roll wound rolls of 1 as long as they have 10 models
Add an extra attack for champions

Battleshock
-1 Bravery while within 6”
3 or more models slain, unit within 6” of Chainghast heals d3, 3 if Stormcasts
1 extra model flees if within 12” of Olynder
Chainrasps led by Dreadwarden have Bravery 10
Every time an enemy fails a Battleshock test one hero with 6” heals a wound

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