Professional Documents
Culture Documents
TEACHER’S GUIDE
EL-531RH JULY 1999
Contents
Teacher’s Guide Part 1 has already been completed. This guide presents Part 2 beginning on page
39 (marked with ). We encourage you to put this guide to good use.
Introduction………………………………………………………………………………………………p.2
How to Operate…………………………………………………………………………………p.3
Number of Bowling…………………………………………………………………………………p.4
Down to One…………………………………………………………………………………p.6
Reverse the Order…………………………………………………………………………………p.8
Different Products…………………………………………………………………………………p.10
Sums and Products…………………………………………………………………………………p.12
Target 100……………………………………………………………………………………p.14
Ordering Fractions…………………………………………………………………………………p.16
Addting Fractions…………………………………………………………………………………p.18
Halfway Between…………………………………………………………………………………p.20
Near Integers…………………………………………………………………………………p.22
Reshaping Cuboids…………………………………………………………………………………p.24
Function Tables…………………………………………………………………………………p.26
Palindromes…………………………………………………………………………………p.28
Trial and Improvement………………………………………………………………………p.30
Last Digits…………………………………………………………………………………p.32
A Question and Interest……………………………………………………………………p.34
Getting Even…………………………………………………………………………………p.37
Generating Sequences………………………………………………………………………p.39
Train Journeys………………………………………………………………………………p.41
Simulated Dice……………………………………………………………………………p.43
Mean Dice Scores…………………………………………………………………………p.45
Again and Again……………………………………………………………………………p.47
Fibonacci……………………………………………………………………………………p.49
Factorizing Quadratics……………………………………………………………………p.51
Triples………………………………………………………………………………………p.53
1
Introduction
The use of calculators as a classroom teaching tool is becoming more and more
popular. Contrary to the belief that their use encourages dependency and inhibits
the development of mental skills, research has proven that calculators are highly
unlikely to harm achievement in mathematics and using them can actually improve
the students’ performance and attitude.* Calculators allow students to quickly gen-
erate large amounts of data from which patterns can be spotted, and predictions can
be made and tested.This is an important aspect of the development of mental meth-
ods of calculation. Therefore, priority must be given to create new ways to exploit
the potential of the calculator as an effective learning tool in the classroom.
This Teacher’s Guide presents several classroom activities that make use of Sharp
scientific calculators. The purpose of these activities is not to introduce the calcula-
tor as a device to relieve the burden of performing difficult calculations, but rather
to develop the students understanding of mathematical concepts and explore areas
of mathematics that would otherwise be inaccessible. Mental methods should al-
ways be considered as a first resort when tackling calculations introduced in these
activities. The development of trial and improvement methods are supported by the
activities as well. We hope you will find them interesting and useful for reinforcing
your students’ understanding of mathematical concepts.
* Mike Askew & Dylan Williams (1995) Recent Research in Mathematics Education HMSO
2
How to Operate
≈Read Before Using≈
1. KEY LAYOUT
2nd function key
Pressing this key will enable the functions written
in yellow above the calculator buttons.
Written in yellow
above the ON/C key
Mode key
This calculator can operate in three different
modes as follows.
<Example>
[Normal mode] •Mode = 0; normal mode for
performing normal arithmetic
and function calculations.
[STAT-1 mode] •Mode = 1; STAT-1 mode for
performing 1-variable
statistical calculations.
RESET
RESET
Reset switch
2. RESET SWITCH
If the calculator fails to operate normally, press the reset
switch on the back to reinitialise the unit. The display format
and calculation mode will return to their initial settings.
NOTE:
Pressing the reset switch will erase any data stored in memory.
3
Number Bowling Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Read whole numbers and understand that the position of a digit signifies its value.
Understand and use the concept of place value in whole numbers.
A: Using subtraction
Press the following buttons and then start operation.
(2) Knock down one digit, or “pin”; i.e. change the last DEG
ANS-8=
digit to a 0.
8
(3) Knock down the next pin; i.e. change the tens column DEG
ANS-30=
digit to 0.
30
4
Number Bowling Junior high school
B: Using addition
Press the following buttons and then start operation.
(2) Knock down one digit, or pin; i.e. change the last digit DEG
ANS+2=
to a 0, except this time, do so by adding a number to
the last digit to make it 0.
2
(3) Knock down the next pin; i.e. change the tens column DEG
digit to 0. ANS+60=
60
Example:
638 - 8 = 630
630 - 30 = 600
600 - 600 = 0
Further Ideas
• Play the game using 2-, 4-, or 5-digit numbers according to the ability of the students.
5
Down to One Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Develop a variety of mental methods of computation.
Develop the use of the four operations to solve problems.
Use sequence methods of computation when appropriate to a problem.
Estimate and approximate solutions to problems.
, , , , , ,
While working on this activity, students should develop their skills of mental mathematics and their
fluency with numerical calculations.
Example A:
DEG
567 9 567÷9=
7 ANS÷7=
DEG
8 ANS-8=
DEG
6
Down to One Junior high school
Example B:
You want to subtract 8 from 9, but you cannot since you have already used 8 once.
So...
Further Ideas
• Play the game using decimal starting numbers.
• Give the students a shuffled set of cards numbered from 1 to 9 and a shuffled set of
cards numbered 10, 20, 30, 40, 50. Students choose five cards from the first set, and
two cards from the second set. The calculator is then used to generate a random three
digit integer, and the students have to make this total by using the numbers on the cards.
7
Reverse the Order Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Develop a variety of mental methods of computation.
Estimate and approximate solutions to problems.
While working on this activity, students should develop their skills of mental mathematics.
They should also be interpreting and generalizing their answers.
Example A:
To reverse the order of 58: DEG
85-58=
85 58
DEG
58+27=
58 27
Example B:
Enter 432 into the calculator
DEG
432-234=
432 234
DEG
234+198=
234 198
8
Reverse the Order Junior high school
(10a + b) + N = (10b + a)
N = (10b + a) - (10a + b)
N = 9b - 9a = 9(b - a)
Further Ideas
Try using the activity with 3-digit numbers, 4-digit numbers, etc.
Choose any 2-digit number, reverse it, and then add the reversed number to the original.
What happens? Try this with 3-digit numbers or 4-digit numbers, etc.
9
Different Products Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Estimate and approximate solutions to problems.
While working on this activity, students should practice their skills of mental estimation. They
should also be interpreting and generalizing their answers.
What is the largest number you can make by pressing the keys and
once and only once?
Example:
12 34
2 341
41 32
10
Different Products Junior high school
If the investigation is extended to the five digits 1, 2, 3, 4, 5, then the largest product is given by:
431 x 52 = 22412.
For some students it may be appropriate to begin with only three digits.
Further Ideas
• Find the largest product for any number of digits.
• Find the smallest product for any number of digits.
• Find the different sums that can be made by adding the digits 1, 2 and 3 once and only
once. For example 12 + 3 = 15. What happens for other sets of 3-digit numbers?
11
Sums and Products Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Calculate with decimals and understand the results.
Select suitable sequences of operations and methods of computation, including trial-and-improve-
ment methods, to solve problems involving integers and decimals.
This activity helps to reinforce students’ understanding of the mathematical terms ‘sum’ and ‘prod-
uct’ and develops trial-and-improvement methods.
Try to find the largest product of any two numbers whose sum is 10.
Example:
DEG
2+8=
2 8
DEG
2 8 2X8=
Ans: 5 x 5 = 25
12
Sums and Products Junior high school
Further Ideas
• Investigate products of 3, 4, 5... numbers which have the same sum. This could be explored
graphically.
(Generally, for two numbers whose sum is n, the largest product is given by (n/2)2, for three
numbers whose sum is n, the largest product is given by (n/3)3... The nearest integer to (n/e)
where e = 2.718 is the number of numbers which will give the maximum product.)
• The problem of finding two numbers whose product is a given total can be turned into a
game where students score points according to the number of trials they perform to
identify the solution. For example: The sum of two numbers is 10 and their product is
19.71. What are the two numbers?
Ans: The two numbers whose product is 19.71 are 7.3 and 2.7.
13
Target 100 Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Understand and use the concept of place value in whole numbers and decimals, relating this to
computation.
Calculate with decimals and understand the results; e.g. multiplying by numbers between 0 and 1.
Mentally estimate and approximate solutions to numerical calculations.
While working on this activity, students will be extending their understanding of decimals and
improving their estimation skills.
Example:
Player 1 enters 28. DEG
28
14
Target 100 Junior high school
Further Ideas
• Play the game with different target numbers. For example, students could multiply or divide
a random number to reach a target of 1.
• The first player multiplies a random number to aim for a target of 100. The second player
then multiplies this answer to try and get even closer to 100. The player who gets the
calculator to display a number between 99 and 101 wins.
15
Ordering Fractions Junior high school/
Elementary school
(upper grades)
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Understand and use fractions.
Understand the interrelationship between fractions and decimals.
Example A:
Find the value of the fraction .
Using division:
1 2
Using fractional calculation:
1 2 on the calculator display means .
1 2
16
Ordering Fractions
Further Ideas
Small groups of students are given a pack of cards with a different fraction on each card. The
17
Adding Fractions Junior high school/
Elementary school
(upper grades)
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Understand and use fractions.
Calculate with fractions and understand the results.
Example:
DEG
Using fractional calculation, find the sum of and . 1 2+1 3=
1 2 1 3
DEG
1 5+1 7=
18
Adding Fractions Junior high school/
Elementary school
(upper grades)
• • • • • • • • • • • Using the activity in the classroom • • • • • • • • • • •
This activity should be presented after studying equivalence of common fractions.
The activity is best introduced orally. Ensure that the students know how to add two common
fractions on the calculator. Ask them to add 1/2 and 1/3 and record the answer (5/6). Ask the
students if they can see any connection between the answer and the original two fractions. Stu-
dents may note that 2 + 3 = 5 and 2 x 3 = 6. Allow students to explore other unit fractions and
encourage them to generalize. Students should be asked to try and explain what is happening. It
should be noted that the pattern may appear to break down when fractions with a common
denominator are added.
It is important that students are encouraged to understand what is happening, and that reference
is made to equivalent fractions.
Further Ideas
• Investigate subtracting, multiplying or dividing common fractions.
• The Babylonians mostly used fractions which had 1 as the numerator. For example, 5/6
could be written as 1/2 + 1/3. Investigate Babylonian fractions.
19
Halfway Between Junior high school/
Elementary school
(upper grades)
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Understand and use fractions.
Calculate with fractions and understand the results.
This activity reinforces addition of common fractions and considers the result of dividing
common fractions by integers. By working on the activity, students should also develop an
increasing feel for the relative sizes of fractions.
Example A:
<Display 1>
Half of this fraction is the number you are looking for, so
divide this fraction by 2.
DEG
ANS÷2=
2
Example B:
<Display 2>
20
Halfway Between Junior high school/
Elementary school
(upper grades)
Further Ideas
• Find fractions that lie 1/3 of the way between two fractions, or 1/4 of the way between two
fractions, etc.
21
Near Integers Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Understand and use the concept of place value in decimals.
Understand and use decimals and fractions while comprehending the interrelationship between
them.
Use some common properties of numbers, including multiples.
Give solutions in the context of the problem, selecting the appropriate degree of accuracy and
interpreting the display on a calculator.
While working on this activity, students will be developing their understanding of decimals,
particularly their relationship with fractions.
22
Near Integers Junior high school
Further Ideas
• Use this idea to investigate different approximations for π. For example, 22/7 = 3.142857,
whereas π ≈ 3.141593. However, 179/57 = 3.140351.
23
Reshaping Cuboids Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Reinforce students’ understanding of the equivalence of shapes in various alignments and how this
relates to multiplication within a practical context.
Develop mental skills involving factors, divisors, and systematic thinking.
Find the equivalent equations for each of the cuboids; for example,
1 x 1 x 12 = 12, 2 x 2 x 3 = 12, etc.
Introduce students to the calculator’s Multi-line playback feature, which will be useful to
display sets of solutions for each “volume” number.
DEG
1X1X12=
1 1 12
DEG
2X2X3=
2 2 3
DEG
1 3 4 etc. 1X3X4=
Each press of a key takes you one calculation step forward or backward.
DEG
1X1X12=
DEG
1X3X4=
24
Reshaping Cuboids Junior high school
e.g. 1 1 30 etc.
Further Ideas
• Use trial and improvement to find the side of a cube having a volume of 180 cm3.
• Move into “four (or more) dimensions” as a means of finding the factors of a number.
For example, 6006 = 77 x 78 = (7 x 11) x (6 x 13) = 2 x 3 x 7 x 11 x 13. All stages can
be displayed using the replay function.
25
Function Tables Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Understand and use calculator functions.
Understand and apply functional relationships.
Enable speedy plotting of graphs.
Enter the y values for the function y = 4x - 5 using the values from -5 to +5 for x.
Use the calculator’s playback function to calculate the functions efficiently. After calcu-
lating the values, use them to plot the graph of y = 4x - 5.
DEG
4X(-5)-5=
4 5 5
DEG
4X(-5)-5=
DEG
4 4X(-4)-5=
DEG
4X(-4)-5=
DEG
4X(-5)-5=
...
...
...
DEG
4X(5)-5=
26
Function Tables Junior high school
Return to the calculation for x = 5 and redo the calculation for the equation y = 4x - 3.
Add another line to the table and calculate the values of y for the new equation.
Plot the second graph with the first on the same axis.
What do you notice about the graphs and the numbers in the table?
What do you think will happen if you try another similar equation such as y = 4x - 1,
y = 4x + 1, or y = 4x + 4?
Can you explain the number pattern and the picture you have produced?
Start the activity as a whole class so the students can gain confidence in using the calculator and
see the advantages of calculating first and then recording the results to speed up the process of
making the graph table. The students can calculate the y values for the second equation themselves
and quickly continue with other suggested equations using multi-line playback to go directly from
the (x, y) values to the graph without needing to record the result in a table. This enables the
families of graphs to be compared rapidly. Try extending the activity by using graphs with different
gradients to establish the parallel nature of the graphs, and then try keeping the intercept constant
and varying the gradient.
Further Ideas
Investigations on graphs can be done more quickly if the playback function is used so each
function does not have to be retyped at every entry. Demonstrate this by using the following
suggestions:
• Use the calculator to generate values of a trigonometric function and enter the results
directly onto a graph using the playback function.
27
Palindromes Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Understand and use the concept of place value in whole numbers.
Explore a variety of situations that lead to the expression of relationships.
Construct and interpret formulas and expressions.
Manipulate algebraic expressions.
Write down some 4-digit palindromes and use the calculator to divide each of them by 11.
Example:
DEG
2332÷11=
2332 11
DEG
5665÷K=
5665 11 etc.
The use of the playback function will speed up the calculations and enable students to
compare results to look for a pattern.
Make up some more 4-digit palindromes and divide each of them by 11.
Have students compare their results until they notice a pattern.
28
Palindromes Junior high school
Further Ideas
• Try to explain the problem using algebra.You could start off by giving the class just the first
line of the calculation below and let them work on the rest individually or in groups.
a b b a = a x 1000 + b x 100 + b x 10 + a
= a x 1000 + a + b x 100 + b x 10
= a (1000 + 1) + b (100 + 10)
= a x 1001 + b x 110
= a 91 x 11 + b x 10 x 11
= 11 (91a + 10b)
29
Trial and Improvement Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Mentally estimate and approximate solutions to numerical calculations.
Understand and use the concept of place value in decimals and relate it to computation.
1
FIX DEG
4X4X4=
4 4 4
FIX DEG
5 5 5 5X5X5=
FIX DEG
4.6 4.6 4.6 4.6X4.6X4.6=
From this we can see the answer lies between 4.6 and
4.7. Continue to search for the answer repeating this FIX DEG
operation. 4.642X4.642X
30
Trial and Improvement Junior high school
DEG
Press FSE until FIX, SCI, or ENG are not shown on the display.
Further Ideas
• Find the side of a cubical carton whose volume is 1/2 liter. It may be necessary to remind
students of the equivalence of 500 ml (fluid measure) and 500 cm3 (solid measure).
• Find the dimensions of a fruit juice carton whose sides are in the proportion 1 : 2 : 3 and
whose capacity is 1 liter.
Guess x (Guess + 1) = 1
x = 1 / (1 + x) and that x = .
All metric paper has the same shape (except golden). If A0 has an area of 1 m2 and the longer
side is times bigger than the smaller side, find these dimensions. What are the dimensions
of A4? Have the students confirm their calculations by measuring a sheet.
31
Last Digits Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Use last digits as a means of checking the output of a calculator.
Practice estimation and observe patterns.
Reinforce the concept of prime numbers.
DEG
13X7=
13 7
DEG
3X17=
3 17
Which of the numbers in the following set can be made from the product of two numbers?
(excluding equations using 1 multiplied by the number itself)
21, 41, 51, 61, 71, 81, 91, 101, 111, 121, 131, 141, 151, 161, 171, 181, 191, 201
Make a collection of your calculations so that they can be displayed in order of answer size.
32
Last Digits Junior high school
Further Ideas
• Examine the first 20 prime numbers. Except for the number 2, they all end with an odd last
digit. Repeat the procedure for the last digits of 3, 7, and 9. Find all the prime numbers
between 1 and 201.
33
A Question of Interest Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Understand, use and calculate with percentages.
Select suitable sequences of operations and methods of computation, including trial-and-improve-
ment methods, to solve problems involving integers, decimals and percentages.
Give solutions in the context of the problem, selecting an appropriate degree of accuracy, and
interpret the display on a calculator.
If you invest money at a certain level of interest, by how much will your money grow?
Example:
DEG
DEG
34
A Question of Interest Junior high school
Using the % calculation key: After one year, you should have 0.1% of your
$100.
DEG
100+0.1%
100 0.1
DEG
DEG
After 10 years...
DEG
You have approximately $101. ANS+0.1%
Further Ideas
• Investigate interest rates that would triple an investment, or...
• From 1970 to 1980 prices tripled. What was the average rate of inflation?
35
A Question of Interest Junior high school
36
Getting Even Elementary school
(upper grade)
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Use some common properties of numbers.
Explore a variety of situations that lead to the expression of relationships.
The first player enters any number into his/her calculator DEG
The players then show each other their numbers and add
them. If the answer is even the first player scores 1 point; if
the answer is odd, the second player scores 1 point.
DEG
298+55=
298 55
37
Getting Even Elementary school
(upper grade)
Further Ideas
More able students could try to formally prove their conjectures.
The idea can be extended by students thinking about the conditions for obtaining even
or odd answers when three numbers are added, or four numbers, or...
38
Generating Sequences Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Appreciate the use of letters to represent variables.
Explore number patterns arising from a variety of situations.
Interpret, generalize and use simple relationships, and generate rules for number sequences.
Let’s look at a sequence, find a rule to generalize it, and check it with our calculators.
Example:
3, 5, 7, 9, 11…
The above sequence can be described as an ‘ANS + 2’ sequence. This can be confirmed
by adding 2 to 3, then 2 to this sum, and so on.
Add 3 and 2. DEG
3+2=
3 2
Compare the result of your calculation with each number in the sequence.
39
Generating Sequences Junior high school
ANS + 4
ANS - 5
2 ANS
ANS ÷ 3
ANS x 3 - 1
ANS2 + 1
Further Ideas
Find different sequences that begin 1, 2, 5...
Is it possible to generate the multiples of any number, square number, triangle number?
40
Train Journeys Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Develop and understand the relationship between units.
Understand and use compound measures including speed.
Undertake purposeful inquiries based on data analysis.
The information on the table below shows the departure and arrival times of two
trains, together with the distance of each station from Norwich.
How long does it take to complete the various stages of the journey?
Example:
Try calculating the average speed of a train traveling from Norwich to London. The
train leaves Norwich at 11:30 and arrives in London at 13:22. Therefore, the time for
this journey is calculated by subtracting 11:30 from 13:22.
Input 13:22.
13 22
DEG
Subtract 11:30 13°22°00.00°
11 30
We can see the journey takes one hour and 52 minutes.
How many hours is this?
Let’s find out. DEG
13°22°00.00°
41
Train Journeys Junior high school
Let’s find the average speed at which the train travels between Norwich and London.
Speed = distance ÷ time DEG
115 miles ÷ 1:52 is calculated as: 115÷ 1°52°00.
115 1 52
The train travels at approximately 61.6 mph.
How long does it take to complete the various stages of the journeys?
What conjectures can you make about the different stages of the journeys?
Further Ideas
• Compare other train lines and other forms of transport.
What factors affect the speed of a train?
42
Simulated Dice Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Use computers as a source of large samples and as a means to simulate events.
Understand and use relative frequency as an estimate of probability, and judge when sufficient trials
have been carried out.
Recognize situations where probabilities can be based on equally likely outcomes.
While working on this activity, students will be developing a feel for probability. In particu-
lar, the relationship between estimating probabilities from experimental evidence and calcu-
lating probabilities based on equally likely outcomes.
Example:
To simulate rolling dice, we want the numbers from 1 to 6,
so the formula will be
1 + RANDOM(5).
However, this will also generate decimals. So, change to
the FIX mode by pressing TAB and 0 until appears FIX on
FIX DEG
a screen. Now only integers from 1 to 6 will be generated.
43
Simulated Dice High school
Let’s create a simulation that throws these dice and finds their sum.
[1+RANDOM (5)] + [1+RANDOM (5)]
How good a simulation is this? Investigate other dice dimulations…
Further Ideas
• Compare the calculator’s simulation of dice to a computer’s simulation of dice.
After finishing this example, it is advised to return the display mode back to normal.
DEG
44
Mean Dice Scores Junior high school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Use computers as a source of large samples and as a means to simulate events.
Calculate, estimate and use appropriate measures of central tendency with discrete data.
While working on this activity, students’ understanding of the mean are reinforced. The
activity also develops students’ understanding of the concept of a limit, within the context of
probability, and emphasizes the importance of experimentation and simulation.
Example 1:
Let’s use our calculators to find out the mean score if we roll a die 10 times.
The mean is calculated by dividing the total score by the number of rolls of the die.
Calculate (4 + 4 + 1 + 5 + 2 + 3 + 6 + 5 + 4 + 6 ) ÷ 10.
DEG
(4 4 1 ... 6) 10 (4+4+1+5+2+3
Let’s see what happens to the mean score if we roll
the die 20 times, 50 times, or 100 times.
What do you think will happen to the mean score as we continue to roll the dice?
Example 2:
Enter the data using statistics mode.
DEG
Stat x
1
DEG
4 n=
DEG
4 n=
...
...
...
DEG
6 n=
45
Mean Dice Scores High school
Further Ideas
• Investigate the mean scores obtained by rolling a 1 – 8 die, or a 1 – 12 die, etc.
• Investigate the mean scores obtained by adding the scores on two dice, or adding the
scores on three dice. For example, adding two dice may be simulated on the calculator by:
(1 + RANDOM(5)) + (1 + RANDOM(5)).
46
Again & Again High school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Explore number patterns arising from a variety of situations.
Interpret, generalize and use simple relationships, and generate rules for number sequences.
Think of a number.
Divide it by 2 and add 1.
Example:
Try the number 6. DEG
6÷2+1=
6 2 1
( 2 1)
DEG
ANS÷2+1=
......
Try investigating different starting values and different rules to use for the
repeat calculation.
47
Again & Again High school
x÷2+1=x
x + 2 = 2x
2 = 2x - x
2=x
Students can investigate different rules such as ÷ 3 + 1, or ÷ 2 + 5, generalizing which rules con-
verge to an integer limit.
Generally, the sequence ÷ a + b, converges to ab/(a - 1), where a ≠ 1 and a ≠ 0.
Further Ideas
• Students use their calculators to generate different convergent sequences. They then have
to try and identify the rules that each other used.
• Find rules to define sequences that converge to a given limit. For example, find different
sequences that converge to 3.
48
Fibonacci High school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Appreciate the use of letters to represent variables.
Explore number patterns arising from a variety of situations.
Interpret, generalize and use simple relationships, and generate rules for number sequences.
Express simple functions symbolically.
While working on this activity, students will be developing skills of generalization and refin-
ing their methods of expressing mathematical rules.
Example:
Let’s try making our own similar sequence,
starting with 2 and 6.
[2, 6, ?…]
Adding the two starting numbers yields the third value
DEG
in the series. 2+6=
2 6
[2, 6, 8, ?…]
The next value is the sum of the two terms preceding it.
Thus… 6+8
DEG
6 8
8 14
49
Fibonacci High school
of other numbers.
DEG
8+14
DEG
14+22
......
Further Ideas
Ask students for two starting values and then generate the first ten terms of the sequence.
Predict the sum of these of ten numbers, and then ask the students to confirm your answer.
(The ‘trick’ is that the sum of these numbers will always be the sixth number multiplied by
11.)
50
Factorizing Quadratics High school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Evaluate formulas and expressions.
Manipulate algebraic expressions.
While working on this activity, students will be learning about the factorization of quadratic
expressions. Some students may also study the graphs of factorized quadratic functions.
Example:
Confirm the equation x2 + 5x +6 = (x + 2) (x + 3) is always true.
(1) Store any number, x, into your calculator.
(2) Use your calculator to evaluate x2 + 5x + 6
(3) Now use your calculator to evaluate (x + 2) (x + 3)
Calculate x2 + 5x + 6. DEG
X 2+5X+6=
5 6
DEG
Calculate (x + 2)(x + 3). (X+2)(X+3)=
2 3
51
Factorizing Quadratics High school
Use the calculator in the same way to find similar equations for the expressions below.
x2 + 7x + 10
x2 + 7x + 12
x2 + 6x + 8
x2 + 10x + 16
x2 + x - 6
x2 + 5x + 14
Further Ideas
The idea can be adapted to focus on the equivalence of other algebraic expressions, including
factorizing linear expressions such as 4x + 6.
52
Triples High school
• • • • • • • • • • • • • • • • • • • • • Objective • • • • • • • • • • • • • • • • • • • • •
Understand and use Pythagoras’ theorem.
Use coordinate systems to specify location.
Extra:
Try to find the angle of the corner between the
hypotenuse and the base. DEG
=
53
Triples High school
Further Ideas
• When are the areas and perimeters of right-angled triangles numerically equal? Investigate.
54
©SHARP CORP. (JULY ’99) 0.2E Printed in Japan