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permission of The Foundry.
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organisations.
Product testing Martin Rose, Mike Zannetou, Sean Brice, Jack Binks.
Contents
Matte . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Matte Layer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Attenuation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Source Crops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Matte Layer Crops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Tinderbox 2 T_Bandlimit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
T_Blob . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
T_BlurMasked . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
T_Chromatic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
T_Contour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
T_Glass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
T_Glow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
T_Grain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
T_LensBlur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
T_LensFlare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
T_Newsprint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
T_NightSky . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
T_Paint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
T_PseudoColour. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
T_RadialBlur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
T_Ripple. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
T_Swirl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
T_Wobble. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
INTRODUCTION
About this User This User Guide tells you how to install the plug-ins and
Guide remove the watermark with a license key. It gives
information on each of the plug-ins in this set with hints and
tips at the end of most plug-ins to suggest creative or
practical uses of the effect.
Figure 2. About.
your machine and your license key will be locked to it. Click the
dialog that appears to make it go away.
Figure 4. Options...
Activation by Phone Call our London office on 020 7434 0449 (country code 44)
or phone our Los Angeles office on 310 399 4555. You will
need your serial number (“Serial Number” on page 10),
System ID (“System ID (lmhostid)” on page 10) and an email
address for us to send the license key and instructions.
Installing a License Once you have received your license file, you need to install
the license. The Foundry License Installer (FLI) application
helps you with this. You may have received this application
in an e-mail or downloaded it from http://
www.thefoundry.co.uk/licensing.
To install a license:
1. Open the directory where you have saved the license file and
the Foundry License Installer.
2. Double-click on the Foundry License Installer application.
3. In the window that opens, click ’Install’.
This checks the license file and installs it into the correct direc-
tory.
Figure 5. Help.
Where does the The license file should be called foundry.lic and saved in the
license file go? following directory as a plain text file.
Mac
If you’re on a Mac, this is where the license file should go:
/Library/Application Support/TheFoundry/FLEXlm/foundry.lic
Windows XP
If you’re on Windows XP, this is where the license file should
go:
C:\Program Files\The Foundry\FLEXlm\foundry.lic
C:\Program Files (x86)\The Foundry\FLEXlm\foundry.lic
Windows Vista
If you’re on Windows Vista, this is where the license file
should go:
C:\ProgramData\The Foundry\FLEXlm\foundry.lic
There are also other places where you can place the license
Alternative license If you like, you can also put the license file in an arbitrary
directories directory and point to it with the environment variable:
FOUNDRY_LICENSE_FILE
This can be useful for large post houses that have centrally
managed license servers, but will not be necessary for most
customers.
Can I install Tinderbox You can install Tinderbox on as many machines as you like,
on more than one but a watermark will be drawn over the image if there isn’t a
computer? valid license key for that machine.
Watermark If you don’t have a valid license key a dialog (Figure 6) will
warn you and the image will render scattered with coloured
dots (Figure 7).
License Problems If you can't get your licenses to work, you can download the
Foundry License Diagnostics (FLD) utility from http://
www.thefoundry.co.uk/licensing. Run the FLD and email the
resulting text file to support@thefoundry.co.uk with a clear
description of the problem.
Error Log Files If a plug-in fails to get a license, the incident is recorded in
an error log file. The time, date and nature of the problem
are appended to the end of the file. The error log file can
then be found in the following location:
Mac
/Library/Application Support/TheFoundry/FLEXlm/log/
license.log
Windows XP
C:\Program Files\The Foundry\FLEXlm\log\license.log
C:\Program Files (x86)\The Foundry\FLEXlm\log\license.log
Windows Vista
C:\ProgramData\The Foundry\FLEXlm\log\license.log
Buy a License Key Contact The Foundry and buy a Tinderbox 2 floating license
for 5 machines that will run on a server with lmhostid =
000EA641D7A1.
Configure the Server 1. On the server (whose machine name is Red), take the license
key you bought (foundry_float.lic) and install it using the
Foundry License Installer (FLI), which you can download from
http://www.thefoundry.co.uk/licensing. Here’s that license key:
SERVER Red 000EA641D7A1 30001
VENDOR foundry
INCREMENT tinderbox2_ae_r foundry 2.1 permanent 5 \
START=8-feb-2006 SIGN="00FF 6A1B 735B A476 2069 \ 0A10
6894 4903 E2CF A238 7A01 1A15 1808 7BCF 346C \ F59E 8899
F53C 2B13 E204 C7FD"
2. When you are asked whether you want to create a client license
file, accept. This creates a client.lic file which you need to save
on your machine.
3. Download and install the Foundry FLEXlm Tools (FFT) from
http://www.thefoundry.co.uk/licensing.
4. Having installed the Foundry FLEXlm Tools (FFT), do the
following:
On a Mac: Go to /Applications/TheFoundry/FLEXlmTools[ver-
sion]/ and double-click on the Foundry Server Utility.
On Windows: Select Start > All Programs > The Foundry >
FFT[version] > Foundry Server Utility.
5. Press Start Server.
Configure the Clients 1. On each of the 5 render engines, install the Tinderbox 2 plug-
ins.
2. Take the client license file (client.lic) that was created when you
installed the floating license on the server and copy it to each
of the render machines. Also copy over the Foundry License
Installer.
3. Now install this license on each render machine using the
Foundry License Installer.
Further Reading Tinderbox plug-ins are licensed using FLEXlm. FLEXlm license
keys can be locked to a particular machine (which is common
for Tinderbox) or configured to manage licenses for multiple
computers on a network. These floating licenses can be more
cost effective if you have lots of machines which only need
occasional access to plug-ins.
TINDERBOX CONTROLS
Figure 8. About.
Figure 9. Help.
values.
Options... Options will launch a web browser to get a license key for
the plug-ins. See “Activating Tinderbox” on page 7.
Type Each of the plug-ins listed in the next chapter has a type
description of blur, effect, tool, generator or warper. This is
to help you quickly understand the general nature of the
filter.
Figure 15. T_Blur Aspect = 100. Figure 16. T_Blur Aspect = -100.
Pixel Aspect Ratio Tinderbox plug-ins will automatically compensate for the
Pixel Aspect Ratio set under Composition Settings and in the
Viewer Options.
Ignore Transparent If you’re wondering what this handy switch does then read
Pixels on.
Changing a Colour Select a tag by clicking on it. Click on the colour box (labelled
Edit in Figure 27) to launch the After Effects colour dialog.
Deleting a Colour Click and drag a tag into the colour gradient.
Lighting Some plug-ins include controls for adding lighting. There are
two types of lighting models that can be used in these plug-
ins:
1. The Foundry lighting models.
2. After Effects lighting models.
After Effects Model Has four light types, parallel, point, spot, ambient.
Light Host Light - this checkbox appears only when there is a host
light available in the current composition. If the control is
switched on, the internal lighting model will be disabled.
Type
• None - no lights are used. Lighting parameters are
switched off.
• Host - uses the After Effects light. If more than one light
is in the composition, the top layer light is used.
Diffuse Lighting Dull surfaces scatter light equally in all directions so that the
surfaces appear to have the same brightness from all
viewing angles. These surfaces exhibit diffuse reflection.
Method - sets how to blend the output image effect with its
original source image by the amount set in the blend control.
• None - no blending is applied, only the output image is
returned as in Figure 46. Blend, Effect Gain and Source
Gain have no affect when in this mode.
• Mix - blends the source and output images.
• Add - adds the source and output image pixel values.
• Difference - the absolute value of the source image minus
the output image. Similar colours will return black pixels.
Matte The way the Matte and Matte Layer parameters work are
common to many plug-ins and are described here.
So the important bit is that if you pick Source you get the
current layer with any effects applied, and if you pick Matte
Layer you get the image specified below with no effects
applied.
Matte Layer Matte Layer - the layer used if Matte is set to Matte Layer
Luminance, Matte Layer Inverse Luminance, Matte Layer
Alpha or Matte Layer Inverse Alpha.
Source Crops Many Tinderbox plug-ins require access to pixels that lie off
the edge of the source image. For example, T_Blur needs to
use pixels off the sides when blurring at the edges.
Figure 56 shows black pixels being dragged in from the sides
Edge Methods The edge methods control the behaviour of the image at the
crop boundaries. This is usually at the edge of the
composition but can be brought into the picture with the
Left, Right, Top and Bottom crop tools. The left and right
edges can have a different edge method from the top and
bottom.
Matte Layer Crops This is only available where there is the option of selecting a
Matte within a Tinderbox plug-in. Matte Crops work in
exactly the same way as Source Crops but apply to the
Matte.
TINDERBOX 2
T_Bandlimit
Figure 64. Low frequency ramp. Figure 65. High & low frequency
noisy ramp.
frequencies.
Figure 66. Showing the high Figure 67. Showing the low
frequency noise but not the frequency ramp but not the
ramp. noise.
Figure 68. Feature Size = 15. Figure 69. Feature Size = 50.
Type Effect.
Controls
Selected Features
• Remove - throws away the selected feature size.
• Show - keeps the selected feature size.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips T_Bandlimit can give interesting ripple effects on text. Set
the Selected Features to Remove.
T_Blob
Type Generator.
Controls
Colours
• Grey - all blobs are shades of black and white.
• Colour per Blob - each blob has its own colour.
• Colour Gradient - each blob takes its colours from the
Colour Gradient.
Colour Gradient The colours used in the blobs when Colours is set to Colour
Gradient. Up to six colours can be used.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips T_Blobs can be used to produce interesting distortion effects
when combined with Tinderbox 2 T_Glass or Tinderbox 1
T_Distorto.
T_BlurMasked
Type Blur.
Controls
Mode
• Blur - softens the image.
• Sharpen - emphasizes the edges within the image.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips If you are not using an attenuation matte and simply want to
blur an image, you should use Tinderbox 1 T_Blur which is
much faster for large blurs.
T_Chromatic
Type Effect.
Controls
Radius - the size of the filter kernel. Increase this for more
colour separation.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips This effect works particularly well on high contrast images
with well defined lines, like white text on a black background.
T_Contour
Type Effect.
Controls
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips For curvier lines increase the Softness. For fewer lines
increase the Step Level.
T_Glass
Controls
Glass Layer - the raw composition layer used for the glass if
Glass is set to Glass Layer Luminance/Alpha. Any effects that
have been applied to this layer will be ignored when using it
for the glass.
Type
• None - no lights are used. Lighting parameters are
switched off.
• Infinite - simulates the parallel rays from a distant
light source, like the sun.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips A simple example showing an image used as both the image
and glass inputs.
T_Glow
Type Effect.
Controls
Render -
• Clipped Glow Matte -
Glow Method
• Solid - makes the whole image glow.
• Halo - makes the edges glow.
shape.
Clip Min - sets the black level of the mask used in the
glow. In other words, luma values below the level set
by Clip Min are set to black.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
T_Grain
Type Tool.
Controls
two extremes.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips Matching digital grain to real film grain takes some skill and
practice. You should observe the density and size of the
grain, as well as the colour and brightness variations. Note
also that grain will vary on the same film stock if it has
undergone abnormal exposure or development. For that
reason you should always check the grain by eye, and always
on a clip not a single frame.
T_LensBlur
Type Blur.
Controls
alpha.
Output Type
• Result - the blurred image.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips Digital Gaussian blurs are commonly used to simulate out-
of-focus elements. This can be perfectly acceptable in many
situations, but if a true camera defocus is required a filter
that will bloom highlights ought to be used. The picture
T_LensFlare
4. Diced Spikes
5. Halo Ring
6. Chromatic Ring
7. Chromatic Radial
8. Chromatic Ripple
9. Arc
10. Light Shard
11. Disc
12. Polygons
These are described in more detail below. You can make your
lens flare by adding together these elements. Simply select
the number of elements you want and then edit their
parameters.
Type Effect.
Controls
Element 1: Rays Renders light rays of equal length and unequal spacing
around the centre to form the bright highlight glow.
Element 2: Spikes Renders light rays of unequal length and unequal spacing
around the centre.
Element 3: Uniform Renders light rays of equal length and spacing around the
Spikes centre.
Element 4: Diced Spikes Same as Spikes but with luminance variations along each
light ray. These luma variations are controlled by the Glow
Radius.
Element 6: Chromatic Ring Renders a rainbow coloured ring intersected with dark rays
drawn from the centre of the ring.
Element 6: Chromatic Renders a rainbow coloured ring intersected with dark rays
Radial drawn from the highlight position. The difference between
Element 7: Light Shard The light shard centered on the highlight position.
Element 8: Disc The solid circle offset from the highlight position. This
Element 9: Polygons These are the circular or polygonal coloured glows that lie on
a line from the center of the highlight through the pivot
point.
positions.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Hints & Tips The introduction of a lens flare when creating a scene with a
bright light source is quite common. It can play an important
part in making the scene look right.
The precise form of the lens flare comes from the lens
properties and not the light source. This is particularly
apparent for anamorphic lenses which produce horizontal
lens flares. These can be recreated using the Light Shard
element of the Tinderbox LensFlare.
T_Newsprint
yellow dots, and RGB that uses red, green and blue dots to
re-create the image.
Type Effect.
Controls
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips Animating the size of the dots from large to small is an
interesting method of bringing objects into view.
With heavily back-lit black and white footage, you can get a
rather undesirable bobbly look to edges if the Print Colour is
set to RGB. This is because the RGB algorithm is making
T_NightSky
Controls
Geographic Coordinates Allows the user to configure the camera origin to some point
and Date on the surface of the Earth using latitude and longitude
sliders. By default the camera points South towards the
horizon. The stellar positions are then calculated based on
the time (Year, Month, Day and Hour) and time zone
specified.
Year
Month
Day - the slider day range is from 0 to 31. However, you can
set day values outside this range and if you do they will
effectively count forwards or backwards in time. For
example, the 32 February 2006 is the same as 1 March
2006. Since the Month parameter cannot be keyframed, if
you want to smoothly animate the time over several months
you should keyframe the day between, say, 0 and 50.
Hour
Celestial Coordinates Allows the user to specify the altitude and azimuth of the
camera target, where its origin is the centre of the Earth.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Hints & Tips If you want a general star background as viewed from space,
remember to turn the twinkle parameters off as this
represents atmospheric distortion.
T_Paint
Description T_Paint processes images into ones that look as though they
had been created with acrylic paint. The algorithm paints
brush strokes along contour lines in the image. By varying
the parameters stippled effects or sweeping brush strokes
can be achieved.
Type Effect.
Controls
Strokes Controls for the paint stokes made with the brush.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips T_Paint does not take into account movement over time
when applying paint strokes, making it more suitable to
producing single images. Some feature films, like The Thomas
Crown Affair, require pictures of art for some of the shots
and these are sometimes specially commissioned works used
as physical props. In some circumstances, T_Paint could be
used instead to quickly produce impressionist works which
can then be corner pinned into a blank picture frame hung on
a wall.
T_PseudoColour
Type Effect.
Controls
Gradient.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips With the careful selection of colour and a bit of painting, a
thermal camera effect can be simulated.
T_RadialBlur
Type Blur.
Controls
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips T_RadialBlur can also provide an effective simulation of light
rays. See also Tinderbox 1 T_Rays.
T_Ripple
Controls
Type
• None - no lights are used. Lighting parameters are
switched off.
• Infinite - simulates the parallel rays from a distant
light source, like the sun.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips Ripple can be used as a transition effect between two clips.
See also Tinderbox 1 T_Droplet and Tinderbox 4 T_Water.
T_Swirl
Type Warper.
Controls
Mode
• Swirl - the centre of the distortion is rotated by the Swirl
amount.
• Vortex - is a logarithmic swirl. At the circumference there
is no rotation. Half-way to the centre the rotation is the
Swirl amount. Half-way again is another rotation by this
amount and so on.
set to Swirl. The effect is split into two sections. The inner
circle is a rotation without distortion. The outer ring is the
swirling effect. The Swirl Range parameter controls the
extent of the swirl ring. A value of 100 will just give a
rotated disc. A value of 75 will give a large rotated disc and
a small swirled ring.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips Swirl can be used as a transition between clips. Use the Swirl
parameter to twist the first clip and the Swirl Range to
untwist as the cross fade kicks in.
T_Wobble
Type Effect.
Controls
Speed - the rate at which the image moves along the path.
Increase this for a more rapid movement.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips T_Wobble can be used to apply camera shake to a clip. If
you’re simulating an earthquake or explosion this can be a
useful method of applying motion blurred and random
shaking to the image.
APPENDIX A
Release Date
November 2008
Requirements
After Effects CS4 for Windows XP and Mac OS X.
New Features
There are no new features.
Improvements
There are no improvements to existing features.
Fixed Bugs
1. Camera - BUG ID 6559 - Slaving the built-in camera to the
After Effects camera failed to work. This has been fixed in
2.1v8.
2. BUG ID 6628 - On-screen tools were not working properly. This
has been fixed in 2.1v8.
Release Date
October 2008
Requirements
After Effects CS4 for Windows XP and Mac OS X.
New Features
There are no new features.
Improvements
There are no improvements to existing features.
Fixed Bugs
1. T_PseudoColour is not working correctly when the project bit
depth is set to 32 bits and the filtering to 'Low' in 2.1v6. This
has been fixed in this version.
2. T_PseudoColour crashes After Effects when applied on an image
size larger than the composition's size in 2.1v6. This has been
fixed.
Release Date
17 October 2007
Requirements
After Effects CS3 for Windows XP and Mac OS X.
New Features
There are no new features.
Improvements
There are no improvements to existing features.
Fixed Bugs
There are no fixed bugs.
Release Date
27 July 2007.
Requirements
After Effects CS3 for Windows XP and Mac OS X.
New Features
This is a universal binary release.
Improvements
There are no improvements to existing features.
Fixed Bugs
1. T_PseudoColour - BUG ID 369 - would crash if the Max Lumi-
nance was set to 0. This has been fixed.
2. Composition window Snapshot button on OSX - BugID 231 -
When an effect is applied to the current comp, hitting the
snapshot button and attempting to show it again caused a
momentary flash of the snapshotted image, then flicked back to
the current result. This has been fixed.
3. Gradient colour picker on Windows XP only. BugID 662. When
selecting a colour using the Adobe colour picker instantiated
from a colour grad the colour picker will not close when 'Ok' is
depressed. This is fixed.
Release Date
December 2006.
Requirements
After Effects 7.0 for Windows XP.
New Features
There are no new features.
Improvements
There are no improvements to existing features.
Fixed Bugs
1. SSE2 - BUG ID 801 - the previous version of Tinderbox was
compiled with a sse2 flag preventing it from working on very
old hardware running Windows. This version has been recom-
piled with sse1 to fix this problem affecting a minority of cus-
tomers.
Release Date
2 October 2006.
Requirements
After Effects 7.0 for Mac OS X or Windows XP. Previous
versions of After Effects, Combustion, Final Cut Pro and
New Features
There are no new features.
Improvements
1. Numerous improvements to this User Guide have been made in
this release.
2. All plug-ins using host lighting can now access any light in the
composition, rather than just the first light in the layer.
Fixed Bugs
1. Tinderbox could not be licensed with a valid license file in the
plug-ins’ directory. This has been fixed.
2. The installer failed to create a /usr/local/foundry/FLEXlm or
c:\Program Files\The Foundry\FLEXlm directory. This has been
fixed.
3. On Windows the link to the documentation from the Start menu
was broken. This has been fixed.
4. Installation on Window XP64 failed to put the plug-ins in the
correct directory. This has been fixed.
5. Blend 0-1 (32bpc) option in the Blending groups failed to work.
This has been fixed and now defaults to off.
6. Process Grey - failed to work at 32bpc. All images were set to
black. This has been fixed.
7. T_NightSky - reset button would crash the plug-in. This has
been fixed.
8. T_Paint - premultiplication was incorrect. This has been fixed.
9. T_Glow and T_BlurMasked - expand output causing an image
offset has been fixed.
10. T_BlurMasked - not 32bpc. This has been fixed.
Note Customers that bought the original Tinderbox series should note
that this version has been completely re-engineered. Some new
plug-ins have been added, other plug-ins have been removed,
support for 32bpc projects has been added and many parameters
have changed to make the plug-ins better. It should be thought of
as a new product rather than an upgrade. Consequently customers
should not expect After Effects project files using the older
Tinderbox plug-ins to load into After Effects running this re-
engineered version.
Release Date
22 September 2006.
Requirements
After Effects 7.0 for Mac OS X or Windows XP. Previous
versions of After Effects, Combustion, Final Cut Pro and
other hosts implementing the After Effects API are not
supported.
New Features
1. All plug-ins support rendering in 32 bpc via the After Effects
SmartFX API.
2. Support for native After Effects tools including cameras and
lights in plug-ins, including T_Glass, T_NightSky and T_Ripple.
3. T_Chromatic - revamped workflow.
4. T_Glow - much improved.
5. T_Grain - now uses Furnace image processing technology and
gives very fast grain addition with sampled film stocks. 10x
faster than AE’s grain tools in our tests.
6. T_LensBlur - optional depth matte now included for z-depth
compositing.
7. T_LensFlare - completely rewritten and includes auto-
positioning of the highlight and an additional disc element.
8. T_Newprint - improved anti-aliasing and simplified parameters.
9. T_NightSky - revamped operation to display the night sky
visible at a particular location and time.
10. T_RadialBlur - completely new algorithm and much, much faster.
Improvements
1. The colour gradient tool has been improved and incorporates
colour picking with standard tools.
Changes
1. T_Bars and T_Kaleid have been moved to Tinderbox 4.
2. T_Trail has been removed.
Fixed Bugs
1. OpenGL bug causing intermittent crashes have been resolved.
APPENDIX B
Authorized Project) to use or have access to the Software or Documentation; (f) copy or install the
Software or Documentation other than as expressly provided for herein; or (g) take any action, or
fail to take action, that could adversely affect the trademarks, service marks, patents, trade secrets,
copyrights or other intellectual property rights of The Foundry or any third party with intellectual
property rights in the Software (each, a "Third Party Licensor"). Furthermore, for purposes of this
Section 2, the term "Software" shall include any derivatives of the Software.
Licensee shall install and use only a single copy of the Software on one computer, unless the Soft-
ware is installed in a "floating license" environment, in which case Licensee may install the Software
on more than one computer; provided, however, Licensee shall not at any one time use more copies
of the Software than the total number of valid Software licenses purchased by Licensee.
Furthermore, the Software can be licensed on an "interactive" or "non-interactive" basis. Licensee
shall be authorized to use a non-interactive version of the Software for rendering purposes only
(i.e., on a CPU, without a user, in a non-interactive capacity) and shall not use such Software on
workstations or otherwise in a user-interactive capacity. Licensee shall be authorized to use an
interactive version of the Software for both interactive and non-interactive rendering purposes, if
available.
Finally, if the Software is an "Educational Version," Licensee may use it only for the purpose of train-
ing and instruction, and for no other purpose. Educational Versions of the Software may not be used
for commercial, professional or for-profit purposes.
SECTION 4. OWNERSHIP.
Licensee acknowledges that the Software and Documentation and all intellectual property rights
relating thereto are and shall remain the sole property of The Foundry and the Third Party Licensors.
Licensee shall not remove, or allow the removal of, any copyright or other proprietary rights notice
included in and on the Software or Documentation or take any other action that could adversely
affect the property rights of The Foundry or any Third Party Licensor. To the extent that Licensee is
authorized to make copies of the Software or Documentation under this Agreement, Licensee shall
reproduce in and on all such copies any copyright and/or other proprietary rights notices provided in
and on the materials supplied by The Foundry hereunder. Nothing in this Agreement shall be deemed
to give Licensee any rights in the trademarks, service marks, patents, trade secrets, copyrights or
other intellectual property rights of The Foundry or any Third Party Licensor, and Licensee shall be
strictly prohibited from using the name, trademarks or service marks of The Foundry or any Third
Party Licensor in Licensee's promotion or publicity without The Foundry's express written approval.
ties may not be disclaimed under applicable law, then ANY IMPLIED WARRANTIES ARE LIMITED IN
DURATION TO NINETY (90) DAYS AFTER DELIVERY OF THE SOFTWARE TO LICENSEE.
SECTION 9. INDEMNIFICATION.
Licensee agrees to indemnify, hold harmless and defend The Foundry and The Foundry's affiliates,
officers, directors, shareholders, employees, authorized resellers, agents and other representatives
(collectively, the "Released Parties") from all claims, defense costs (including, but not limited to,
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operation of Licensee's business or Licensee's possession or use of the Software or Documentation.
INDEX
Lighting 28 Reset 20 V
Ambient 32 RGB printing 112 Video noise 53
Diffuse 33 Ringing. See Banding 54 Vortex 137
Specular 34 Ripple effects on text 57
Lines 69 W
lmhostid 10 S Warping images
Scissored Shutter 88 T_Glass 72
M Serial Number 10 T_Swirl 137
Macrovision 16 Sharpen 63 watch folders 14
Matte 47 Source Crops 50 Watermark 13
Attenuating an effect 48, Specular Lighting 34 Wavelength 134
63, 73, 135 Stars 116 Waves
Matte Layer 47 Swirl 137 T_Ripple 133
Matte Layer Crops 52 System Requirements 5
Motion Tracker 16
T
N T_Bandlimit 53
Newsprint 112 T_Blob 58
T_BlurMasked 62
O T_Chromatic 66
Obscuration matte 110 T_Contour 69
On-line Help 19 T_Glass 72
Options... 21 T_Glow 78
T_Grain 82
P T_LensBlur 84
Paint effects T_LensFlare 91
T_Bandlimit 57 T_Newsprint 112
T_Paint 121 T_NightSky 116
Parallel waves 133 T_Paint 121
Phase 134 T_PseudoColour 127
Pixel Aspect Ratio 23 T_RadialBlur 130
Poor quality lenses 66 T_Ripple 133
Process 24 T_Swirl 137
T_Wobble 141
R The Foundry 17
Rainbows 111 Web Site 17
Rays 132 Thermal camera 129
Refractive index 74 Tinder 17
Release Notes 147 Tracking 16
release notes 157 Two Tone printing 112
Type 22