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Republic of the Philippines

DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

ABSTRACT

Title : SUMM-IT UP: ITS EFFECT ON THE ACADEMIC


PERFORMANCE OF THE GRADE EIGHT STUDENTS
IN SCIENCE
Research Design :
Sampling Data Collection:
Data Analysis :

The objective of this study is to determine the effectiveness of “Summ-It Up” to the
academic performance of the Grade 8 students in Science at Magdiwang National High
School, Magdiwang Romblon for the academic year 2018-2019. The study sample consisted
of 60 students which were drawn using total enumeration sampling method. The researchers
utilized two sections which were heterogeneous class, the control group studied using the
traditional way of teaching and experimental group studied with the use of the game
intervention. For the purposes of the study, the researchers prepare pre-test/post-test
questionnaires, and for the validity, the test was obtained from the Division First Unified
Quarterly Examination and the final test has been formed.
The result of the study showed that the MPS of pre-test of the control group (11.97)
and experimental group (13.03) were almost close with a verbal interpretation of “Low
Mastery”, with the level of significance of pre-test equal to 0.179 which is greater than 0.05
proving that they both have the same level of understanding of the topics before the conduct
of the study. The post-test results shows a significant change in the control group with the
MPS of 25.86 with a verbal interpretation of “Average Mastery” and the experimental group
with the MPS of 30.83 with a verbal interpretation of “Moving Towards Mastery”. Moreover,
the control group and experimental group obtained a significant difference of 0.000 when it
came to their mean pre-test and post-test score.
Statistically, there is a significant difference in the subsequent test, and the level of
significance, equals to 0.001 on favor of the experimental group with the mean score of 30.83
which is evidently higher than that of the mean score of control group which is 25.86. The
researchers referred this to the effect of the “SUMM-IT UP” to the academic performance of
students in Science.
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

AsSUMM-IT
cited by Karen A. EFFECT
UP: ITS Milczynski
ONwhen
THEstudents
ACADEMIC workPERFORMANCE
cooperatively on aOF gaming activity,
THE GRADE
“games foster group cooperation
EIGHT and typically create
STUDENTS a high level of student involvement
IN SCIENCE
that makes them useful tools for effective teaching” Franklin, Peat & Lewis (2003).

Proponents: MARK ANTHONY C. FABELLON, SST I, MAGDIWANG NHS


SHYRA R. ROBISO, SST I, MAGDIWANG NHS

I. Context and Rationale

Teaching-learning process in the classroom comes in various methods and strategies,

yet there’s always a challenge in terms of dealing with the students’ attitude and interest

specifically in teaching Science subject. Hence, many hands-on experiments/activities aside

from deliberate discussions of topics alone are administered to augment the need in boosting

students’ performance by which paper-pen/performance assessment would however show

the results.

Learners nowadays, not all but mostly have short span of interest and easily forget the

topic that had been discussed through the day or even an hour after it. Their academic scores

or rating are greatly affected by their performance during the conduct of the topic, depending

on the impression and how it triggers their interest shown upon them by the method used in

teaching. The more they enjoy and caught by the process the more likely they will have

positive outlook towards it and will have high performance, whereby could help elevate and

improve not just their academic ratings but also the retention of important points in the topic

for themselves.
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

Franklin, Peat & Lewis as cited by Karen A. Milczynski (2011) states that, when

students work cooperatively on a gaming activity, “games foster group cooperation and

typically create a high level of student involvement that makes them useful tools for effective

teaching”.

According to the study of Verenikina et al., ”Child’s Play” as cited by TzuFen Su et. al.,

(2014) states that, when children play a game, not only does it simply reflect the level of

cognitive development that has been attained, but it also consolidates the skills, actions, and

meanings that have been acquired. As supported by Vygotsky’s zone of proximal

development, play facilitates learning as it creates and scaffolds wherein children are involved

in tasks slightly above their abilities.

Researches support the idea that games hold the interest of students and motivate them to focus on

the activities because they enjoy competition, challenge and fun. Games have been considered as good

instructional aids for learning. Even Plato, in his book The Republic, recommended training children by utilizing

games. (Bragg, 2007).

In the study of Puspitaa et. al. (2017), the snake and ladder game played by two or more people can

train children to compete. In addition, it can train children to work together and train them to act sportively. The

game of snake-ladder is a type of competition game that is directed at the ability of cooperation and

sportsmanship so as to engineer the social and moral experience of children.

However, Simons (2002) of The Games Journal reports that one of the prevalent complaints in some

game style is that luck is a dominant element. Snake and Ladder is of this type of game. All that a player does

is to throw the dice and hope that the outcome will be favorable. This will be fun for the first few plays, but will

be unexciting after some time.


Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

This research study is addressing an intervention not just to help improve the students’

performance or paper-pen assessment results but also to measure and determine if the said

intervention could greatly help students to sharpen their memory, encourage optimal interest

and lessen laziness in remembering and understanding the important points from a certain

topic being discussed. It might be used before, during and after the discussion.

In the study coined by B. F. Skinner, operant conditioning involves increasing a

behavior by following it with a reward, or decreasing a behavior by following it with

punishment. It requires action on the part of the learner. The learner must operate, or perform

a certain behaviour to receive a reward. Furthermore, he maintained that rewards and

punishments control the great majority of human behaviors. (Microsoft ® Encarta ® 2008).

The proposed activity would promote actions with reward and punishment sequence

in the forms of point system and mastery of the topic. The learners would be more challenged

to finish the trail/path faster while answering the following questions in the bonus stations and

gather much point than that of the other groups to win the game. The trick here is, will the

group who finished the trail first, garners the highest point? or the team/group who does not,

gets the highest point? What’s important here is aside from the points gained, the learners

got their reward which is learning their topic more while they enjoy playing the game.

a. Conceptual Framework

After securing permission from the Schools Division Superintendent and School

Heads, the researchers will be guided by the following research framework in conducting the

study:
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DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

F
e
e
d
b
a
c
k

The researchers utilized the Curriculum Guide for Grade 8 Science with lesson plan of

the lessons covered, prepared the pre-test/post-test questionnaire and the intervention

material. Pre-test was administered for both group of respondents. The control group had a

conventional teaching-learning process while the intervention Summ-It Up Station Relay was

administered to the experimental group. Afterwards, post-test was administered to control

group and experimental group.


Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

II. Proposed Innovation, Intervention, and Strategy

Motivation is crucial in encouraging students’ interest and positive attitude towards the

topic. Hence, before, during and even after the lecture, learners should be kept motivated to

stay on course of learning. They are more fun oriented as influenced by a mobile games.

However, is one of the reasons for their lecture attention problems.

Furthermore, this research provides a modified snake and ladder game depicting the

Sibuyan’s Mt. Guiting Guiting with stations and bonus stages with questions that would be

answered by the learners during the game. The said intervention can be used for a formative

assessment or group performance assessment to test their understanding and retention

about the topic.

This would be administered to a Grade 8 Students that belongs to regular low sections

since the researchers think it would fit for them and could provide plausible and reliable result.

The said intervention material will be used for the duration of six modules (Force, Motion,

Work and Energy) in the first grading period and will likely serve as a supplement in assessing

the students learning after each subtopic have been discussed. The teacher-researcher will

employ the pre-test then afterwards, discuss the topics intended for the grading period

following the competency and the time allotted for it. After the discussion, Summ-It Up, game

intervention will be employed as application/substitute for generalizing/evaluating the lesson,

whereas the post-test will be administered to determine the effectiveness of the intervention

in terms of the scores of the learners.


Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

If found effective and conducive to learning, the intervention could be used not just by

the science teacher but also to the other subjects taught. This could be used during the free

time or collaborative learning time of the students to lessen boredom while studying not just

to develop their cognitive abilities but also their mental preparedness as it challenges their

alertness in answering the questions and confidence to deal with other learners’ ideas.

Administration of SUMMIT-IT UP

The SUMMIT-UP will serve as “memory triggering device” which will challenge each of

the individuals in each group to think faster, remember faster and to answer before the given

set time limit. The Intervention is to be conducted to the Grade 8 learners every after the topic

is discussed or every Friday of the week.

Risk factor of the game:

1. Time may not be enough for the three groups to finish the game.

Remedy:

1. If one group reached already the summit, automatically they will be the winner. The

remaining two groups will count their points and the highest points gained will be the

second placer.
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

Procedures in Conducting the Face off

The game will be composed of three groups/teams, each of which has the freedom to

answer the questions given to them on the Fairy trail bonus questions. However, the Bonus

trail questions corresponds with respective points will be answered by each individual member

of the group which will take rounds until all of them has answered. This encourage cooperation

and testing the knowledge of each learners. Hence, more bonus questions earned and

answered, more points will be gained.

When a group could not answer the Bonus questions within the required time limit, the

other groups may steal the chance to answer using the dice and has the chance to take the

dice to lead again the game.

Point System of SUMMIT-UP

Stage 1 (7 Bonus Stages) 1 point each

Stage 2 (7 Bonus Stages) 2 points each

Stage 3 (7 Bonus Stages) 3 points each

6 Fairy Bonus Questions 5 points each

Finish Line/Summit 10 points each

The first group to reach the finish line/summit will be announced as the winner and be

given additional points. Therefore, bonus points is given to the group who reached the finish

line.
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

III. Action Research Questions

The quasi-experimental study was used to determine and analyze the effectiveness of

the intervention, SUMM-IT UP, through pre-test and post-test of grade 8 students in Science

at Magdiwang National High School in school year 2018-2019.

This research aims to address the effectiveness of Summ-It Up station game relay to

the academic performance of students in Science. As the 21 st Century generation learners,

the researchers observed that one of the dilemmas of the learners is retention and

understanding of the topic discussed in the day.

This intervention might not answer all the students’ learning problems yet it could be a

help to mediate, bring back and heighten the learners’ interests to focus, think, test their own

ideas, act and lead their own learnings through interactive, fun learning activity.

Specifically, this research aims to:

1. What is the mean pre-test score of the students in control group and

experimental group?

2. Is there a significant difference between the mean pre-test scores of the

students in control group and experimental group?

3. What is the mean post-test score of the students in control group and

experimental group?

4. Is there a significant difference between the mean pre-test and post-test scores

of the students in control group?


Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

5. Is there a significant difference between the mean pre-test and post-test scores

of the students in experimental group?

6. Is there a significant difference between the mean post-test scores of the

students in control group and experimental group?

Hypotheses

1. There is no significant difference between the mean pre-test scores of the students

in control group and experimental group.

2. There is no significant difference between the mean pre-test and post-test scores

of the students in control group.

3. There is no significant difference between the mean pre-test and post-test scores

of the students in experimental group.

4. There is no significant difference between the mean post-test scores of the students

in control group and experimental group.

IV. ACTION RESEARCH METHODS

A. PARTICIPANTS AND/OR OTHER SOURCES OF DATA AND INFORMATION

This research used the total enumeration sampling method in choosing the

respondents which requires the study of all elements in the population (Fraenkel and Wallen,

1996). The total population of the students in their respective sections will be used as the

respondents except for those with irregular attendance that could threaten the validity of the

study.
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

A draw lot was conducted to choose on which section will serve as the control

and experimental group. The respondents of the study was composed of two sections from

grade 8 students of Magdiwang National High School which both belongs to low section class,

specifically, 8-Pisces and 8-Aries, first quarter of the school year 2018-2019. Using them as

the respondents convinced the researchers that it would give a much valid result since they

are heterogeneous class and are the ones which mostly needs attention in terms of

academics.

The control group was exposed to conventional teaching method while the

experimental group were immersed also in conventional teaching with the intervention of

(Summ-It Up Station relay) game after the topic have been discussed. The result of the

research would determine if there would be a significant difference between the scores of the

two respondents with or without the use of the intervention material.

After the students with

Table 1. Sample Distribution


Gender Control Experimental
Male 17 20
Female 13 10
Total 30 30
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

B. DATA GATHERING METHODS

This research used the pretest-posttest quasi-experimental research design to

determine the effectiveness of SUMM-IT UP game relay through the results of the pre-test

and post-test of grade 8 students in Magdiwang National High School for the school year

2018-2019. Since the study was done in a school setting, random placement was not utilized.

The control group which was exposed to conventional teaching was compared to

experimental group which also exposed to conventional teaching but with the use of the said

intervention.

Experimental O1 X1 O2
Control O1 X2 O2

Figure 2. The research design

Where:

O1 – Pre-Test (Standardized Objective Test)

O2 – Post-Test (Standardized Objective Test)

X1 – Class that utilized SUMM-IT UP

X2 – Class that did not utilized SUMM-IT UP

The researchers administered the 2015-2016 Division First Unified Quarterly

Examination since it undergone validation. It was used as the instrument in the pre-test and

post-test of both control and experimental. Only 45 items were used since there was no time

to discuss the whole competencies for the first quarter.


Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

The data collection was shown in Table 2.

Table 2. Data collection plan.


Experimental Control
Pre-test (2015-2016 Unified Test)
 To conduct conventional teaching
 To conduct conventional teaching
method and administer SUMM-IT
method
UP
Interview students
Post-test (2015-2016 Unified Test)

C. DATA ANALYSIS PLAN

To determine the significant difference between the pre-test of the control and

experimental group as well as the post-test of the control and experimental group, t-test for

independent samples was used. Moreover, t-test for dependent samples was used to

measure significant difference between the pre-test and post-test scores on the control and

experimental group.

V. Discussion of Results and Reflection

The following were the results of the conduct of the study.

1. What is the mean pre-test score of the students in control group and

experimental group?
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

Table 3

Mean Pre-Test Score of the Control Group and Experimental Group

Performance Verbal
Test Group Mean SD Level Interpretation

Control 11.97 2.94 29.93 Low Mastery


Pre-Test
Experimental 13.03 3.02 32.58 Low Mastery

Legend
MPS Descriptive Rating
96 – 100 Mastered
86 – 95 Closely Approximating Mastery
66 – 85 Moving Towards Mastery
35 – 65 Average Mastery
15 – 34 Low Mastery
5 – 14 Very Low Mastery
0–4 Absolutely No Mastery

Table 3 shows the mean pre-test score of the control group and experimental group.

It can be seen in the table that the mean pre-test score of the control group was 11.97 with a

standard deviation of 2.94 at a performance level of 29.93 with a verbal interpretation of “Low

Mastery”. Furthermore, experimental group attained a pre-test mean score of 13.03 with

standard deviation of 3.02 at a performance level of 32.58 with a verbal interpretation of “Low

Mastery”.

This means that both groups have a finite idea about the topics to be discussed.
Republic of the Philippines
DEPARTMENT OF EDUCATION
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Meralco Ave. cor. St. Paul Road
Pasig City

1. Is there a significant difference between the mean pre-test scores of the students

in control group and experimental group?

Table 4

Significant Difference on the Mean Pre-Test Score of the Control Group and

Experimental Group

Sig. (2- Verbal


Test Group Mean Df t Decision
tailed) Interpretation
Control 11.97
Accept Not
Pre-Test Experimental 13.03 56 1.36 0.179
Ho Significant

Table 4. shows the significant difference between the mean pre-test of the control

group and the experimental group. As seen on the table, the sig. (2-tailed) value 0.179 with

56 degrees of freedom was greater than 0.05. Thus, the null hypothesis 1 was accepted. It

means that there is no significant difference between the academic performance of the

students in the control group and experimental group. Therefore, students in both groups

have the same level of performance on the topics to be discussed before conducting the

research.
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

1. What is the mean post-test score of the students in control group and

experimental group?

Table 5

Mean Post-Test Score of the Control Group and Experimental Group

Performance Verbal
Test Group Mean SD
Level Interpretation
Average
Control 25.86 5.53 64.65
Mastery
Post-Test Moving
Experimental 30.83 5.16 77.08 Towards
Mastery

Legend
MPS Descriptive Rating
96 – 100 Mastered
86 – 95 Closely Approximating Mastery
66 – 85 Moving Towards Mastery
35 – 65 Average Mastery
15 – 34 Low Mastery
5 – 14 Very Low Mastery
0–4 Absolutely No Mastery

Table 5 presents the mean post-test score of the control group and experimental

group. The control group gained a post-test mean of 25.86 with a standard deviation of 5.53

and a performance level of 64.65 with a verbal interpretation of “Average Mastery”.

Furthermore, the experimental group attained a post-test mean score of 30.83 with a standard

deviation of 5.16 and a performance level of 77.08 with a verbal interpretation of “Moving

Towards Mastery”. As observed, there is an increase in the post-test of both control and

experimental group compared to the pre-test.


Republic of the Philippines
DEPARTMENT OF EDUCATION
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Meralco Ave. cor. St. Paul Road
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1. Is there a significant difference between the mean pre-test and post-test scores

of the students in control group?

Table 6

Significant Difference on the Mean Pre-Test and Post-Test Score of the Control Group

Sig. (2- Verbal


Group Test Mean df t Decision
tailed) Interpretation
Pre-Test 11.97
Reject
Control 56 -11.58 0.000 Significant
Post-Test 25.86 Ho

Table 6 shows the result of the test of significant difference between the scores of the

control group in pre-test and post-test.

There was a significant difference of 0.000 between the scores obtained by the control

group in pre-test and post-test which was less than 0.05 significance with a degree of freedom

of 56. Thus, it rejects the null hypothesis 2 that there is no significant difference between the

mean pre-test and post-test of the control group. Therefore, there is an improvement in

students’ performance in Science using the conventional teaching.


Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

2. Is there a significant difference between the mean pre-test and post-test

scores of the students in experimental group?

Table 7

Significant Difference on the Mean Pre-Test and Post-Test Score of the Experimental

Group

Sig. (2- Verbal


Group Test Mean df T Decision
tailed) Interpretation
Pre-Test 13.03 Reject
Experimental 56 -15.67 0.000 Significant
Post-Test 30.83 Ho

Table 7 shows the result of the test of significant difference on the between the

scores of the control group in pre-test and post-test.

In the same manner with the control group, there was a significant difference of 0.000

between the scores obtained of the experimental group in pre-test and post-test which was

less than 0.05 significance with a degree of freedom of 56. Thus, it rejects the null hypothesis

3 that there is no significant difference between the mean pre-test and post-test of the

experimental group. Therefore, the “SUMM-IT UP” intervention used in teaching Science

clearly manifests that there was an improvement in students’ performance.


Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

3. Is there a significant difference between the mean post-test scores of the

students in control group and experimental group?

Table 8

Significant Difference on the Mean Post-Test Score of the Control Group and

Experimental Group

Sig. (2- Verbal


Test Group Mean Df T Decision
tailed) Interpretation

Post- Control 25.86 Reject


56 3.42 0.001 Significant
Test Experimental 30.83 Ho

Table 8 shows that the significant difference between the mean post-test score of the

control group and experimental group is 0.001 which was less than the significance value of

0.05 with 56 degrees of freedom. Therefore, it rejects the null hypothesis 4 that there is no

significant difference between the mean post-test score of the control group and experimental

group.

The mean score of experimental group 30.83 which is evidently higher than that of the

control group with the mean of 25.86 shows that “SUMM-IT UP” can help grade 8 students

increase their academic performance in Science compared to a mere conventional teaching.

As supported by the study of Dafalla (2016) “The Impact of Educational Games to

academic achievement.” The point of using educational games in the learning process is to

increase the excitement and thrill of the students when learning which will as a result

contribute to the students' desire of the learning process. This will be achieved by integrating

academic achievement with educational games that are a type of entertainment.


Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
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Summary of Findings

Based from the results and findings, the MPS of pre-test of the control group is 11.97

while the experimental group is 13.03 with a verbal interpretation of “Low Mastery” showing

both groups have limited ideas about the topic. On the other hand, the post-test results shows

a significant change in the control group with the MPS of 25.86 with a verbal interpretation of

“Average Mastery” and the experimental group with the MPS of 30.83 with a verbal

interpretation of “Moving Towards Mastery”.

Based from the data presented in table 4, the researchers found that the level of

significance after analyzing the result of pre-test is equal to 0.179 which is greater than 0.05.

Therefore, this reflects that there is no significant difference between the academic

performances of the two groups showing the same level of performance before the conduct

of the study.

Results of the pre-test and post-test of the control and experimental group shows

significant difference as reflected in the table 6 and 7.The control group obtained a significant

difference of 0.000 which is less than 0.05.Likewise, experimental group had a significant

difference of 0.000 which is less than the significant value of 0.05.


Republic of the Philippines
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Furthermore, difference between the MPS of the two groups in the post-test shows

significant difference of 0.001 which is lower than significant value of 0.05. Hence, a significant

difference between the two groups is observed showing also the result of post-test mean

score of the experimental group of 30.83 which is evidently higher than that of the mean score

of control group which is 25.86. Therefore, “SUMM-IT UP” help students increase their

academic performance compared to a mere conventional teaching in Science.

Conclusions

From the results of research conducted then it can be concluded as follows:

1. The mean pre-test scores of both control and experimental group shows “low mastery”

for the first quarter lessons in Science.

2. There is no significant difference between the MPS of the pre-test results of the control

group and experimental group. Proving that both groups have equivalent

understanding on the lesson before the intervention was used.

3. The experimental group headed “moving towards mastery” while control group

showed “average mastery” as shown from the post-test scores.

4. Both the control group and experimental group showed a significant difference on their

pre-test and post-test mean scores. These means that both groups learned and

understood the instructions given to them throughout the quarter.


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5. After doing the analysis, the intervention material used in the instruction through the

data obtained and interpreted showed that the post-test of experimental group is

significantly higher than the mean score of the control group. As a conclusion, “SUMM-IT

UP” was effective and led the development of academic performance among students of

the experimental group in grade 8 Science.

Recommendation

Based on these results the researchers recommend the following:

1. As proven useful and effective, science teachers may adopt and use the “SUMM-IT

UP” intervention to help encourage students interest towards Science.

2. Science teachers should give the active learning strategies more attention by

planning and applying it on their respective fields using game interventions.

3. The school administration and teachers should recognize the

importance of the use of educational games and encouraging teachers to use this

method in teaching.

4. The intervention could be used to other subject areas so as to further determine its

effectiveness and could be improved more in enhancing students’ concepts towards

the subject.
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DEPARTMENT OF EDUCATION
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Meralco Ave. cor. St. Paul Road
Pasig City

VI. PLANS FOR DISSEMINATION AND UTILIZATION

The results and findings if effective, the intervention can be presented to the teachers

during meetings or sessions and can be concluded to be used in the teaching learning

process not just by the Science teachers but perhaps with the other subjects the intervention

deemed relevant and useful.


Republic of the Philippines
DEPARTMENT OF EDUCATION
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Meralco Ave. cor. St. Paul Road
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VII. REFERENCES

Blake, Barbara., Pope, Tambra. (2008). Developmental Psychology: Incorporating


Piaget’s and Vygotsky’s Theories in Classrooms. Journal of Cross-Disciplinary
Perspectives in Education

Dafalla, S. H. K. (2016). The Impact of Educational Games on the Academic Achievement of


Fifth Grade Students in Science.
(An Experimental Study on the Elementary Level, Afif Province). International Journal of
Education and Research. Vol. 4 No. 12.

Franklin, S., Peat, M., & Lewis, A. (2003). Non-traditional interventions to stimulate
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Lowe, N. K. (1988) Games and toys in the teaching of Science and Technology. Paris:
UNESCO

McCormack, P. (2013). Snakes & ladders - Learning through games. Innovative


Education.org

Milczynski, K. A. (2011). Effectiveness of gaming in the classroom. Michigan State


University https://msu.edu/~milczyn1/artifacts/LITERATUREREVIEW_KAREN_M
ILCZYNSKI.pdf

Pornel, Jonny B. (2011). Factors that Make Educational Games Engaging to Students.
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Philippines Visayas. Iloilo City, Philippines.

Puspitaa, Debby May., Suryab, Edy.(2017). Development of Snake-Ladder Game as a


Medium of Mathematics Learning for the Fourth-Grade Students of Primary
School. Graduate Student of Basic Education of Medan State University, Indonesia
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
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Simons, A. (2002). Upgrading your game even further. The Games Journal [Online]. Retrieved from
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Skinner, B. F. (2007). (Operant conditioning), Microsoft® Student 2008 [DVD]. Redmond,


WA: Microsoft Corporation.

TzuFen Su, Meng-Tzu Cheng, and Shu-Hua Lin (2014). Investigating the Effectiveness of an
Educational Card Game for Learning How Human Immunology Is Regulated.
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

VIII. COST ESTIMATES

Unit
Items of Expenditures QTY Unit Total
Cost
Cost for Research Output Supplies
Bond Paper 3 Ream 180 540
Neon Paper 3 Ream 75 225
Dice 4 Pieces 30 120
Buttons 4 Pieces 30 120
Internet Load 500 500
Printing
Ink (black, cyan, magenta, yellow 4 Bottles 400 1,000
Binding of Final Report
Researchers 2 Soft Bound 50 100
School 1 Soft Bound 50 50
Division/District 1 Soft Bound 50 50
Region 2 Hard Bound 50 100
Tarpaulin 1 2x5ft 300 300
Tarpaulin stand 1 pc 250 250
Cost for Research Dissemination 300
Registration
Division Summit 2 pax 500 1, 000
Regional Summit 2 pax 4,500 9,000
Total 13, 655
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

IX. ACTION RESEARCH WORK PLAN AND TIMELINESS

ACTIVITIES TIME FRAME

1. PLANNING STAGE
A. Preparation of the Action Research Paper
a. Read literatures and researches about
game interventions in instructions June 4-15, 2018
b. Writing of action research proposal June 4-15, 2018
c. Determine the respondents of the study June 5, 2018
B. Development of Pre-Test June 10-15, 2018
C. Making of the SUMMIT-UP June 11-15, 2018
D. Secure permit to conduct the action research June 11, 2018
E. Reproduce the research instrument June 16-17, 2018

2. IMPLEMENTATION STAGE
A. Administration of Pre-test June 18, 2018
B. Teaching-Learning process June 20-August 6, 2018
C. Administration of Post-test August 10, 2018
D. Tabulation of the data August 13-14, 2018

3. Analysis and Report Writing Stage


A. Analyse and interpret the data August 15-24, 2018
B. Write research report August 27-Sept. 7, 2018

4. Reporting Stage
A. Print and reproduce the report September 7-14, 2018
B. Submission of report September 17-20, 2018
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City
Republic of the Philippines
DEPARTMENT OF EDUCATION
MIMAROPA REGION
Meralco Ave. cor. St. Paul Road
Pasig City

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