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Elf Wizard 2 Character Name Tools Playing cards.

“So you clothe yourself in steel Senses Darkvision, Passive


and cured leather, jab pointy Medium humanoid (high elf), lawful good Perception 13
sticks at your enemies, and Languages Common, Elvish, Draconic.
think yourself mighty? Fool. My Armor Class 13 or 16 (mage armor)
weapons are the building blocks Hit Points 12 (Hit Dice 2d6) Actions
of creation, the forces of the universe. Speed 30 ft. Attack. You can attack when you take
Seek not to impress me with muscle and this action, using the following:
bone.” STR DEX CON
10 (0) 16 (+3) 12 (+1)
Shortsword. Melee Weapon Attack:
Little about your demeanor or +5 to hit, reach 5 ft., one target.
appearance would suggest that you are INT WIS CHA Hit: 1d6 + 3 piercing damage.
a professional adventurer. Your fine 16 (+3) 13 (+1) 8 (-1) Fire bolt. Ranged Spell Attack:
clothes are evidence of your privileged +5 to hit, range 120 ft., one target.
upbringing, your speech hints at your Proficiencies (+2 proficiency bonus) Hit: 1d10 fire damage.
impressive education. Yet adventure Saving Throws Int +5, Wis +3;
is the surest, if cruelest, method of advantage on saves against Options
refining your arcane skills, as adversity being charmed. Fey Ancestry. High elf trait
traditionally allows one to reap the
Skills Arcana +5, History +5,
greatest benefits. Let those of limited Sculpt Spells. Arcane Tradition feature.
Investigation +5, Perception +3,
scope spend their time poring over worn
tomes from the safety of a library. You Persuasion +1 Spellcasting. Wizard feature.
crave the arcane knowledge of past eons Armor None. Spell Save DC: 13
long forgotten, and the means to acheive Weapons Daggers, darts, slings, Spell Attack Modifier: +5
the heights of untold glory of which you quarterstaffs, longswords, Spell Slots: 1st-level (3)
have always dreamed. shortswords, shortbows, longbows.

High Elf Traits Spell Save DC: 13


Background (Noble) Spell Attack Modifier: +5
You were raised wanting for nothing, Fey Ancestry. You have advantage on Spell Slots: 1st-level (3)
giving you a clarity of purpose that saving throws against being charmed, Arcane Recovery. Once per day when
outweighs pedestrian survival. You and magic can’t put you to sleep. you finish a short rest, you can choose
know that your potential is limitless, Darkvision. You can see in dim light expended spell slots to recover. The spell
and you aim to make use of your gods- within 60 feet of you as if it were bright slots can have a combined level equal to
given talents. light, and in darkness as if it were dim or less than 1.
Position of Privilege. You are welcome light. You can’t discern color in darkness,
in high society, and people assume you only shades of gray. Arcane Tradition: School of
have the right to be wherever you are. Trance. You don’t require sleep. Instead, Evocation
The common folk make every effort you meditate deeply, semiconscious, for 4 Evocation Savant. The gold and time you
to accommodate you and avoid your hours a day. After resting in this way, you must spend to copy an evocation spell
displeasure, and other people of high gain the same benefit that a human does into your spellbook is halved.
birth treat you as a member of the from 8 hours of sleep. Sculpt Spells. You can create pockets
same social sphere. You can secure an of relative safety within the effects of
audience with a local noble if you need to.
Wizard Features your evocation spells. When you cast
Faction. You are a member of the Spellcasting Abiiity. You have the an evocation spell that affects other
Lord’s Alliance, a group of allied political ability to cast spells. Intelligence is your creatures that you can see, you can
powers concerned with mutual security spellcasting ability for your wizard spells. choose a number of them equal to 1 +
and prosperity. You use your Intelligence whenever a the spell’s level. The chosen creatures
Personality Trait. No one could doubt spell refers to your spellcasting ability automatically succeed on their saving
by looking at your regal bearing that you You prepare the list of wizard spells throws against the spell, and they take no
are a cut above the unwashed masses. that are available for you to cast. To do so, damage if they would take half damage
Ideal. It is your duty to protect and care choose 5 spells. The spells must be of a on a successful save.
for the people beneath you. level for which you have spell slots..
Bond. The common folk must see you To cast a spell, you must expend a slot
Spells Known
as a hero of the people. of the spell’s level or higher. You regain Cantrips (at-will): acid splash, fire bolt,
Flaw. You too often hear veiled insults all expended spell slots when you finish ray of frost, shocking grasp
and threats in every word addressed to a long rest. 1st-level spells: burning hands, detect
you, and you are quick to anger. You can use an arcane focus as a magic, identify, mage armor, magic
spellcasting focus for your wizard spells. missile, shield, sleep, thunderwave
You can cast any wizard spell in your
spellbook as a ritual if that spell has
the ritual tag.
Equipment
Spellbook, shortsword, component
pouch, wand, scholar’s pack, Three-
Dragon Ante set, money (24 gp)

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