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31/10/2018 Hazael

Hazael
Male Half-Elf Enchanter 1
True Neutral
Representing Filipe

Strength 12 (+1) Size: Medium


Dexterity 13 (+1) Height: 5' 1"
Constitution 12 (+1) Weight: 145 lb
Intelligence 16 (+3) Skin: Pale
Wisdom 10 (+0) Eyes: Red
Charisma 10 (+0) Hair: Black Straight; Beardless

Specialty: Enchantment

Gave up: Necromancy Transmutation

Total Hit Points: 5

Speed: 30 feet

Armor Class: 11 = 10 +1 [dexterity]

Touch AC: 11
Flat-footed: 10

Initiative modifier: +1 = +1 [dexterity]


Fortitude save: +1 = 0 [base] +1 [constitution]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +2 = 2 [base]
Attack (handheld): +1 = 0 [base] +1 [strength]
Attack (unarmed): +1 = 0 [base] +1 [strength]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: +1 = 0 [base] +1 [strength]

Light load: 43 lb. or less


Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.

Languages: Common Draconic Spiritfolk Elven Dark_Elf_Silent

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

No familiar yet

Feats:

Spell Mastery x1 Spells:


Scribe Scroll [free to wizard]
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Traits:

Key Skill Ability Misc.


Skill Name Ranks
Ability Modifier Modifier Modifier
Appraise Int 3 = +3
Balance Dex* 1 = +1
Bluff Cha 0 = +0
Climb Str* 1 = +1
Concentration Con 3 = +1 +2
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 4 = +0 +2 +2 [half-elf]
Disguise Cha 0 = +0
Escape Artist Dex * 1 = +1
Forgery Int 5 = +3 +2
Gather Information Cha 2 = +0 +2 [half-elf]
Heal Wis 2 = +0 +2
Hide Dex* 1 = +1
Intimidate Cha 0 = +0
Jump Str* 1 = +1
Knowledge (nobility) Int 7 = +3 +4
Listen Wis 1 = +0 +1 [half-elf]
Move Silently Dex* 1 = +1
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 3 = +1 +2
Search Int 4 = +3 +1 [half-elf]
Sense Motive Wis 0 = +0
Spellcraft Int 7 = +3 +4
Spot Wis 1 = +0 +1 [half-elf]
Survival Wis 0 = +0
Swim Str** 1 = +1
Use Rope Dex 1 = +1

* = check penalty for wearing armor

Zero-level Enchanter spells: 4 (3+1) per day

First-level Enchanter spells: 3 (1+1+1) per day

Half-Elf:

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Immune to magical sleep

+2 racial bonus on saves vs. enchantments

Low-light vision (darkvision if half-drow)

+1 racial bonus on listen, search, and spot checks

+2 racial bonus on diplomacy and gather information checks

Wizard (Enchanter):

Familiar / Alertness, etc.

Bonus Feats (already included)

High intelligence gains bonus spells daily

Specialist gets 1 extra enchantment spell/level/day

Class HP rolled
Level 1: Enchanter 4

Hazael's Equipment:

5 lb Weapons / Armor / Shield (from above)


3 lb Spellbook x1
_____
8 lb Total

More about Hazael:

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