Professional Documents
Culture Documents
MESSAGE
SENDER RECIEVER
(TEACHER) MEDIUM (STUDENT)
Some limitations which may prevail in traditional teaching method are:
Teaching in classroom using chalk and talk is “one way flow” of information.
Teachers often continuously talk for an hour without knowing students response
and feedback.
The material presented is only based on lecturer notes and textbooks.
Teaching and learning are concentrated on “plug and play” method rather than
practical aspects.
The handwriting of the lecturer decides the fate of the subject.
There is insufficient interaction with students in classroom.
More emphasis has been given on theory without any practical and real life time
situations.
Learning from memorization but not understanding.
Marks rather than result oriented.
Innovative methods in teaching:
(A)MULTIMEDIA LEARNING PROCESS
I hear and I forget.
I see and I believe.
I do and I understand. - Confucius
Multimedia, is the combination of various digital media types such as text, images,
audio and video, into an integrated multi-sensory interactive application or presentation to
convey information to an audience. Traditional educational approaches have resulted in a
mismatch between what is taught to the students and what the industry needs. As such,
many institutions are moving towards problem based learning as a solution to producing
graduates who are creative; think critically and analytically, to solve problems. In this
paper, we focus on using multimedia technology as an innovative teaching and learning
strategy in a problem-based learning environment by giving the students a multimedia
project to train them in this skill set.
Currently, many institutions are moving towards problem-based learning as a
solution to producing graduates who are creative and can think critically, analytically, and
solve problems. Since knowledge is no longer an end but a means to creating better
problem solvers and encourage lifelong learning. Problem-based learning is becoming
increasingly popular in educational institutions as a tool to address the inadequacies of
traditional teaching. Since these traditional approaches do not encourage students to
question what they have learnt or to associate with previously acquired knowledge (Teo &
Wong, 2000), problem-based learning is seen as an innovative measure to encourage
students to learn how to learn via real-life problems (Boud & Feletti, 1999).
The teacher uses multimedia to modify the contents of the material. It will help the
teacher to represent in a more meaningful way, using different media elements. These
media elements can be converted into digital form, modified and customized for the final
presentation. By incorporating digital media elements into the project, the students are
able to learn better since they use multiple sensory modalities, which would make them
more motivated to pay more attention to the information presented and retain the
information better.
Chart 1 - MULTMEDIA ELEMENTS
Creating multimedia projects is both challenging and exciting. Fortunately, there are
many multimedia technologies that are available for developers to create these innovative
and interactive multimedia applications (Vaughan, 1998). These technologies include
Adobe Photoshop and Premier to create edit graphics and video files respectively,
SoundForge and 3D Studio Max to create and/or edit sound and animation files,
respectively. They can also use an authoring tool such as Macromedia Director or Author
ware to integrate and synchronize all these media elements into one final application, add
interactive features, and package the application into a distributable format for the end-
user.
Another advantage of creating multimedia projects in the classroom setting is that
when students create multimedia projects, they tend to do this in a group environment. By
working in a group, the students would have to learn to work cooperatively and
collaboratively, using their group skills and a variety of activities to accomplish the
project’s overall objectives.
TRADITIONAL AND MULTIMEDIA LEARNING THE DIFFERNCE
Chart 2 - TRADITIONAL METHOD – A ONE WAY FLOW
TEACHER STUDENTS
TEACHER
STUDENTS MULTI
MEDIA
(B)OTHER INNOVATIE TOOLS SUGGESTED
The researchers suggest some of the methods can very well be applied by the
modern teachers. As the researchers feel that basically the core objective of teaching
should never be deviated by the use of an innovative method. The following methods which
are suggested are an extension to the traditional methods of teaching.
(1) MIND MAP
Mind maps were developed in the late 60s by Tony Buzan as a way of helping
students make notes that used only key words and images, but mind map can be used by
teachers to explain concepts in an innovative way. They are much quicker to make and
much easier to remember and review because of their visual quality. The nonlinear nature
of mind maps makes it easy to link and cross-reference different elements of the map.
Mind Maps are also very quick to review, as it is easy to refresh information in your mind
just by glancing once. Mind Maps can also be effective mnemonics and remembering their
shape and structure can provide the cues necessary to remember the information within it.
They engage much more of the brain in the process of assimilating and connecting facts
than conventional notes.
The key notion behind mind mapping is that we learn and remember more
effectively by using the full range of visual and sensory tools at our disposal. Pictures,
music, color, even touch and smell play a part in our learning armory will help to recollect
information for long time. The key is to build up mind maps that make the most of these
things building on our own creativity, thinking and cross linking between ideas that exist in
our own minds.
As the recent research point that any particular information explained with the help
of graph charts make a high impact in the minds of the people and keeping this as the core
aspect the teachers may try to picturize the concepts and show the same to the students
This would bring very high impact on the minds of the students about a concept
Creates clear understanding
PowerPoint can be used widely.
Innovative thinking improves
(2) TEACHING WITH SENSE OF HUMOUR – “HUMOUR AN EFFECTIVE
MEDIUM OF TEACHING”
Everyone loves a teacher with an infectious sense of humor. Looking at the lighter
side of life not only fosters cordial relations between professors and students, but also
provides welcome relief while trying to follow a difficult lecture on a complicated subject.
When there is a willingness to change, there is hope for progress in any field. Teaching is a
challenge. Learning is a challenge. Combining both effectively is a challenge. Being
humorous is a challenge. However, laughing is easy.
We are convinced both by experience and research that using humor in teaching is a
very effective tool for both the teacher and student.
Humor strengthens the relationship between student and teacher, reduces stress,
makes a course more interesting and if relevant to the subject, may even enhance recall of
the material. Humor has the ability to relax people, reduce tension, and thereby create an
atmosphere conducive for learning and communication.
Numerous studies in the field of advertising have noted that humor is the most
effective tool for enhancing recall of advertisements.
It is easy to create a humor in the classroom by reading books of jokes and to listen
to professional comics. The students should be encouraged to take notes, especially to learn
about the professionals’ use of such techniques as exaggeration, pauses, and timing.
Observe reality and exaggerate it - much humor lies in observations about real life and
truthful situations. In conclusion, humor not only plays an important role in the healing
process but is also very important in education.
(3) Z TO A APPROACH
This approach attempts to explain the application part of a particular concept first.
The teacher explains the application of a particular concept first and explains the effects of
such applications. For example in management subject - motivation is explained in a
manner that the organization get extensive benefits out of using some techniques like
promotions and awards. So here the use of promotion is explained first and later students
would get interest in knowing what are promotions and awards. The teacher starts
explaining what is promotion and explains what motivation theory in management is.
Another example we can try is that in accounting the Income statement and Balance Sheet
can be explained first and later drawing their attention to double entry system of book
keeping.
Strengths
Makes a particular concept clear
Students develop interest to know exactly the concept.
Creates long lasting memory/correlation of a concept.
Weaknesses
Take quite long time for a teacher to introduce a concept
Initial difficulty in understanding a particular concept will be encountered.
(4) MNEMMONICS WORDS- WORDS –WORDS APPROACH
Here the teacher is not supposed to talk on a particular concept for a quite long
time. But to make it clear to the students he can just go on saying mnemonics or its
associated meaning in words. Here he goes on saying only words instead of sentence, and
once they come to a basic understanding of the meaning of a particular concept then the
teacher will explain in sentences. For example in teaching language courses this technique
can be used as an effective medium by the teacher to develop word power.
Dictionary must be used widely
Word power increases
Teacher also gets to know many words pertaining to a particular concept.
(5) ROLE PLAYING AND SCENARIO ANALYSIS BASED TEACHING
Role playing and scenario analysis is mostly used in organizations that try to
analyze a problem pertaining to the organization, and this is also used in management
institutions. But the similar kind of practice can be tried in other specialization too like
science and engineering. Science and engineering courses have practical but in support of
those practical if students are given a scenario and other options to solve a particular issue,
then the students are exposed to decision making in a given environment.
For example, in teaching accounting the role of accountant can be explained by role
playing technique. Invoice and bills can be given to students and asked them to assume the
role of accountant. Here the real entries pertaining to transactions are made by the student
and this is more practical approach to teaching where theory is supplemented by proper
practical knowledge. Similar kind of technique can be applied in management, engineering
and science courses.
Learning Effectiveness
Learning effectiveness means the changes in knowledge, skills and attitude of the learners
after the completion of teaching. Jones indicated that learning effectiveness will be affected by
learning styles, course design, teaching and other factors. Loo also believed that learning
performance will be affected by learning styles, course design, teaching and other factors. As far as
the evaluation of learning effectiveness is concerned, whether the learning effectiveness is good can
be determined from students’ school grades, the ability to obtain professional certificates, and
performance in various external examinations. Therefore, the conceptual definition of learning
effectiveness in this study is to use the three explicit variables, such as the achievements of
student’s school grades after studying in school, professional skills demonstrated, and the
capability to participate in various external exams, etc, as the indicators of the measurement for
learning effectiveness.
Teaching Innovation and Learning Effectiveness
Teaching innovation means the teachers having creativity, being able to reflect on, to design
and to apply new, diverse teaching methods or activities, understanding individual differences of
students, stimulating students’ learning motivation and interests, enhancing the students’ learning
effectiveness in the preparation before teaching, in the process of teaching and in student
assessment. In short, teaching innovation means teachers having creativity and showing vivid and
lively teaching methods to make students interested in learning, thus enhancing the teaching
effectiveness. The purpose of teaching innovation for students involves:
1) Developing student capabilities for independent analysis, thinking and judgment;
2) Stimulating student interest and motivation for learning;
3) Tapping student potential in creativity and problem-solving; and
4) Enhancing students’ learning ability.
The purpose of teaching innovation for teachers involves:
1) Enhancing teaching quality and effectiveness;
2) Having rich and diverse teaching content and methods;
3) Having a diversified student assessment; and
4) Achieving educational goals and ideals
Learning satisfaction
No matter whether considering the spirit of teaching, course design, teaching
methods, teaching materials and student assessment, today’s teachers all need to be
creative and to combine the application of information technology to innovative teaching
methods and strategies. Therefore, teachers should understand about integrating
information technology into teaching. Integrating information technology into teaching
requires the merging of information technology with course objectives, teaching materials
and teaching activities, thereby enabling information technology to become an
indispensable teaching or learning tool. It makes information technology become part of
the teaching activity in classrooms. In addition, information technology developments
provide a mean or a process that can find the solution to a problem at any time, any place.
Wang indicated that integrating information technology into teaching can make learning
more diversified and individualized. It enhances learning effectiveness. Furthermore, He
indicated that integrating information technology into teaching is a lively and creative way
of teaching.
Jones and Paolucci believed that technology can enhance students' motivation in
learning and achievement. According to the study of Hoffman, integrating information
technology into teaching is the best choice for teachers to improve teaching methodology
and teaching skills. It can also help teachers in problem-solving and innovative teaching.
Implementing the integration of information technology into teaching is not an easy task,
and it requires many co-operative conditions to be met. As a result, certain problems might
be encountered when implementing the integration of information technology into
teaching. These include man-made problems, environmental issues, funding issues, timing
issues, course issues and integration issues. If these problems can be overcome, there will
be a positive impact on teaching innovation and learning satisfaction.
In addition, the study of learning satisfaction by most scholars includes the four
dimensions of course materials, teaching, the learning environment and interpersonal
relationships. In distance teaching, Biner (2006) studied student learning satisfaction from
television broadcasting courses. The dimensions of their study of learning satisfaction
included teachers, technology, process management, the location of all personnel, the
agility of information delivery, support facilities and contact among teachers, etc.
Learning satisfaction refers to the learners’ focus on various factors in the learning
environment, while conducting evaluation of personal feelings and experience after
learning. Positive self-assessment of performance means that learners have the confidence
and the ability to acquire knowledge to demonstrate explicit behaviours. While Yen and He
believed the application of information technology to teaching can improve student
learning effectiveness, the main issue is still the course content and the teaching activities.
Information technology is only one of the supporting tools.
Types of Trends and Innovations in Education.
Trend 1: Evergreen Students
Adults ages 18–26 are typically the first to adopt new technologies. Many of these
early adopters are new, or “evergreen,” students who bring these technologies onto college
campuses. Because of this, students expect their schools to have the infrastructure to
support the latest technologies.
Some of the biggest trends in 2008 include the emergence of Web 2.0 and social net-
working phenomena such as blogs and wikis, as well as new online video repository and
delivery websites such as YouTube, iTunes U, and Big Think. The influx of smartphones,
such as the iPhone, and other intelligent devices has also enhanced mobile learning
(commonly referred to as m-learning), creating new channels for content delivery, video
expansion online, and podcasting. Finally, the adoption of virtual reality websites such as
Second Life has provided higher-education institutions with new venues for class
gatherings and learning.
Trend 2: Globalization
The demand for higher education globally has increased and will continue to grow.
There are more than 100 million college students worldwide, new campuses are being
built, and existing campuses are expanding. Universities are competing internationally for
resources, faculty, the best students, and education funding.
Overseas expansion creates opportunities for students and faculty in terms of
exchange programs and expanded campus environments. China, India, and the Middle East
have quickly become key areas for widespread campus growth. The learning model varies
by country and institution, ranging from replicating the home campus, to building local
capacity, to participating in faculty exchanges.
These global learning environments give students an opportunity to expand their
portfolios to include experience that is valued in today’s workforce. Universities in turn use
their foreign campuses to attract top research talent and build international relationships,
establishing a global presence and helping develop local capacity.
Trend 3: Technical and Information Literacy
Increasingly, college campuses are taking steps to enhance technical literacy and
create a campus culture that encourages faculty to use computers, smart devices, and other
innovative tools in their curricula.5
Information literacy is another topical area. While many students may be device-savvy,
they may not necessarily be information-savvy. Students today, having for the most part
grown up with technology, possess more technical abilities with computers and software,
yet many have not learned how to use technology for academic purposes. Universities are
addressing this through a variety of methods, such as library programs that include
workshops and instructional services. At the same time, universities are creating a
technology culture through a variety of venues—common areas, support desks, and
student employment programs.
Technical and information literacy continues to gain importance on campuses,
ensuring that students are viable candidates in the global workplace. Universities are
exploring methods for providing students with the capabilities required to use information
technology (IT) both critically and wisely.
Two other trends occurring at the same time are a wave of faculty retirements (24.5
percent of tenured professors above age 60 retired as of 2004) and an influx of
postsecondary teachers (an increase of 23 percent is expected between 2006 and 20167).
While many of these retirees tend to be less technical and more resistant to using
technology than students, universities expect that incoming teachers and other staff will be
technically proficient and open to innovation, thereby enabling universities to enhance
their technical and information literacy programs.
Trend 4: Branding, Enrollment, and Retention
Schools realize that the Internet is a viable way to market academic programs to
prospective students while enhancing the school’s brand. One example is Zinch.com, a
website targeted at high school students applying for college. Universities are also
establishing online parties and networking websites for newly admitted freshmen,
allowing them to interact virtually with campus services and the campus community before
they start school.
The presence of schools in virtual online communities such as Second Life helps
enhance the brand. YouTube’s education channels and iTunes U are effective not only for
teaching and learning, but also for marketing a university’s other, less-academic strengths.
Videos8 of sports rallies, seminars, concerts, and other events are posted to these sites,
effectively giving prospective students a glimpse of the university’s offerings.
Colleges are also using technology to help build an attractive brand—one that assures
prospective students and parents that upon graduation, students will be prepared to
participate in a technologically advanced, global economy.
To attract prospective students, some universities have developed student blogger
programs, where an assigned roster of current students blogs about their daily routines.
Some universities also have respective “fan pages” on Facebook to enable communications
with incoming freshmen. Voice-over-IP call centers and text messaging are two methods
being used not only to attract students, but also to retain them. For example, one secondary
school advertises on Google and routes leads to its central call center as prospective
students click on the advertisement. Another school uses call centers as a way to leave
voicemails for students who have missed a number of classes and to assist those who may
have health, work overload, or personal issues. This “personal approach” is effective in
keeping students from dropping out of school. Text messages are also being used in the
same manner.10
Trend 5: Mobility
College students today depend heavily on their mobile phones and PDAs. One-third
of the 97 percent of college students who own a cell phone no longer use land lines to make
voice calls. The freedom, convenience, and cost savings that mobile phones provide are
invaluable to students, whether they are living away from home or commuting daily to and
from school, home, and work.
With the proliferation of mobile phones on campus, colleges everywhere are
compelled to capitalize on feature-rich phones that are capable of much more than just
voice calls. Adoption of the BlackBerry, iPhone, and other smart devices that have Internet
access allows students and faculty to perform a wide range of tasks virtually anywhere they
have cell phone service. These tasks range from administrative (registration), to academic
(downloading class materials), to social (instant messaging), to functional (checking
transportation schedules). Mobile phones are also being used to access computer files from
a remote location. Students who have forgotten to bring an assignment to class can prove
to their professor that they have finished the assignment by using their cell phone to access
the completed work on their dorm-room computer.
Mobile applications such as Twitter and City Sense help students schedule meetings or
study dates remotely. For example, students can facilitate text blogging, helping mobile
classmates map each other’s location quickly.
Mobile learning is also on the rise on college campuses that are exploring using PDAs and
smartphones to deliver courseware, field data, short tutorials, and classroom polls.13
Trend 6: Safety and Security
The physical safety of college campuses has always been a top priority for schools,
but the prevalence in recent years of being “always on” has compelled educational
institutions to make security a top IT issue every year since 2003. Top of mind are
improving physical safety, protecting student records and key campus data, providing asset
tracking, increasing disaster recovery, and adding more security services to the network.
Trend 7: Pedagogical Centers and Innovative “Campus Commons”
In addition to new and renovated buildings, several higher-education institutions
have created areas called “campus commons.” These areas redefine how traditional
buildings, rooms, and spaces are designed, built, and used. High-traffic areas such as the
campus library or computer lab typically are the starting point for developing campus
commons. For example, many universities are transforming their libraries into campus
commons by building food courts, creating social gathering and computer gaming areas,
and adding collaborative seating arrangements.
Libraries have been at the forefront of this conversion as books are increasingly
digitized and space is reevaluated. Campus commons are evolving to become key locations
where technologies can be showcased and explored. Some institutions are reinventing
these spaces as pedagogical or innovation centers where faculty can learn how to integrate
technology into the curriculum, or where students can go to watch and make video
projects.
As institutions increase their use of technologies, applications, and smart services,
additional areas such as language labs will transition from the influx of technology.
Trend 8: Evolution of Teaching and Learning
The education process continues to evolve from one-to-one (teacher to student) to
collaborative learning. Web 2.0 and social networking tools such as blogs and wikis, and
online social gathering websites such as Flickr, are enhancing and facilitating collaborative
learning and are being used widely on many campuses. The delivery of content has evolved
dramatically, as many teachers opt to post all class material, including complete audio
and/or video recordings of lectures, on sites like iTunes U and YouTube. Because students
spend much of their time online, university professors see the value of posting academic
materials on these popular sites where students can download and interact with the course
materials in a location where they also seek entertainment. Open source course-
management systems such as Moodle and similar systems on Facebook are just some
applications being reconfigured to support more content and student collaboration.18
Trend 9: Collaboration
Collaboration is a distinguishing attribute of higher education. Educational
institutions are seeking ways to facilitate collaboration to enhance research, classes,
foreign exchanges, alumni relationships, and private sector partnerships. A variety of
venues have emerged to make collaboration easier and more accessible.
Virtual meeting-place and application-sharing tools such as Cisco® WebEx® are
efficient web-based collaboration solutions that help improve productivity and decrease
communication and travel. WebEx simulates the visual communications that occur
between students and teachers in the traditional classroom setting. For example,
professors use the WebEx “attention indicator” feature to monitor whether students are
giving the class their full attention. Professors can also require students participating in the
WebEx session to turn on “desktop sharing” to ensure that the students are actively
engaged in the class.
Trend 10: Edutainment
Higher-education content and entertainment (edutainment) are becoming more
intertwined. The first indications of this took place on iTunes and YouTube, sites commonly
used for entertainment content only. Professors are now combining the two, using various
videos that contain both educational and entertainment value in podcasts and posting
course content on education channels to create a more engaging learning environment.
Computer gaming is emerging in teaching and learning33 as well, and more than 120
schools have a presence in Second Life, using these virtual spaces for socializing, teaching,
learning, and branding.
Television broadcasting companies such as the BBC, MTV, NBC, and ABC are quickly
developing methods to integrate broadcast media with higher education. This trend
supports the marked increase in the use of multimedia devices on college campuses where
content is accessible not only through computers, but also through TVs and smartphones.
Campuses are evaluating the benefit of broadcasting campus TV programs over IP network.