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Adapting User-Centered Design Methods to Design for Diverse Populations PUTNAM, ROSE, JOHNSON, KOLKO

Research Article

Adapting User-Centered Design


Methods to Design for Diverse
Populations
Cynthia Putnam Abstract
Doctoral Candidate
User-centered design (UCD) methods such as personas and scenarios are use-
Dept. of Human Centered
ful tools for communicating extensive user research to design teams. However,
Design & Engineering
423 Sieg Hall, Box 352315 the intensive data collection and onsite ªeldwork required to create personas
University of Washington and scenarios can present barriers for user researchers and design teams
Seattle, WA 98195-2315 USA working on technology innovations for diverse populations, including those in
(206) 543-2567 developing regions. This article presents a model that demonstrates how user
researchers and design teams can use data collected for other purposes to
Emma Rose source personas and scenarios and to substantively adopt user-centered design
Doctoral Candidate approaches. We demonstrate our methods based on research conducted in a
Dept. of Human Centered case study in Kyrgyzstan, a country in Central Asia.
Design & Engineering
423 Sieg Hall, Box 352315
University of Washington
Seattle, WA 98195-2315 USA
Introduction
(206) 543-2567 As designers and researchers who have worked in settings in both the
United States and in developing regions, we have come to recognize that
Erica J. Johnson traditional approaches to user-centered design (UCD) methods are difªcult
Post-Doctoral Fellow in Central to deploy in developing regions (Kam, Bhagwani, Kuman, Lal, Mathur et
Asian Studies al., 2007; Maunder, Marsden, Gruijters, & Blake, 2007). These difªculties
Center for Eurasian, Russian
are not conªned to developing regions, but also apply to potential users
and East European Studies
from a substantively different cultural context (i.e., diverse populations)
Edmund A. Walsh School of
Foreign Service than that in which technology design occurs. UCD is part of the
Georgetown University multidisciplinary ªeld of human-computer interaction (HCI). HCI embraces
Box 571031, ICC 111 many disciplines, including (but not limited to) computer science, cogni-
Washington, DC 20057-1031 tive psychology, anthropology, graphic design, and industrial design. While
USA HCI broadly explores how humans interact with technology, UCD is a
(202) 687-6080 design philosophy that emphasizes the importance of considering the end
user’s needs, goals, and desires when creating products or services. This
Beth Kolko article reports on our attempt to adapt two traditional UCD methods (per-
Associate Professor sonas and scenarios) so that they are more easily adoptable for research-
Dept. of Human Centered
ers who are working with diverse audiences and those who want to
Design & Engineering
communicate their research to design teams.1 This work also recognizes
423 Sieg Hall, Box 352315
University of Washington that it is difªcult and resource intensive to conduct user research in devel-
Seattle, WA 98195-2315 USA oping or culturally distant regions, and our goal is to demonstrate ways
(206) 543-2567 that researchers can use unconventional data sources to communicate
with design teams about end users.
A persona is an archetypal character that represents a group of users

1. In this article, the term design team includes professionals responsible for interaction design, deªned by Cooper,
Reimann, and Cronin (2007) as “the practice of designing interactive digital products, environments, systems and ser-
vices.” Actual job titles could include graphic designers, developers, interaction designers, information architects, tech-
nical writers, interface designers, product designers, etc.
© 2009 USC Annenberg School for Communication & Journalism. Published under Creative Commons Attribution-NonCommercial-Share Alike 3.0 Unported
license. All rights not granted thereunder to the public are reserved to the publisher and may not be exercised without its express written permission.
Volume 5, Number 4, Winter 2009, 51–73 51
ADAPTING USER-CENTERED DESIGN METHODS TO DESIGN FOR DIVERSE POPULATIONS

who share common goals, attitudes, and behaviors rate local businesses, view ratings of local
when interacting with a particular product or service businesses, and create password-protected shared
(Cooper, Reimann, & Cronin, 2007; Mulder & Yaar, directories that could contain business listings, rat-
2007; Pruitt & Adlin, 2006). A scenario in a UCD ings, and message boards. We focused our initial
context is a story that describes how a character prototype design efforts on SMS/text access to the
performs an activity in relation to a product (Carroll, directory, but we also envisioned voice access
2000b; Go & Carroll, 2004; Quesenbery, 2006; through telephony phone trees in later iterations.
Rosson & Carroll, 2003). Although there is debate The persona-and-scenario approach resonated
within the UCD community about the persona-and- with our general sense of how to communicate our
scenario approach (see Chapman & Milham, 2006; data to design teams, but after looking at how most
Portigal, 2008), this article starts with the assump- of the literature discusses personas and scenarios, it
tion that personas and scenarios are useful in certain became clear that adapting those methods would
circumstances, and we address how to make these be necessary. We had very rich data that were not
design approaches more viable in diverse design set- collected with the intent of creating personas and
tings. Traditional research employed to create perso- scenarios, but that nevertheless allowed us to use
nas and scenarios has focused on users in these traditional UCD approaches. We believe the
relationship to a speciªc product or service. Our ability to leverage existing data sources to create
research, however, did not ªt the traditional mold as personas and scenarios expands the utility of UCD
it was not associated with a speciªc product. Rather, methods. Because many existing data sources (e.g.,
it was culled from existing general social research. the World Values Survey or the World Internet Proj-
As members of the Central Asia ⫹ Information ect) are readily available, we argue that this case
and Communication Technology project (CAICT), a study can be generalized to other design projects for
multiyear study of the use of information and tech- developing regions or for resource-constrained or
nologies in Central Asia, we have collected thou- diverse communities. Additionally, the methods dis-
sands of data points pertaining to attitudes, cussed in this article might help user researchers and
behaviors, and goals in relation to technologies used designers repurpose qualitative work from anthro-
throughout the region. CAICT’s ªeld research, then, pologists, sociologists, and other researchers to cre-
was not about the design of a speciªc product or ate personas and scenarios.
service. Rather, it was general research collected
over several years, some of which had a design Background
focus, and some of which was geared to larger This section discusses personas and scenarios and
social issues. However, as the research included the claims regarding their utility in the design pro-
technology usage and trends, we realized that the cess. In the next section, we brieºy describe
data we collected could be leveraged to build perso- Kyrgyzstan. This is followed by a detailed discussion
nas and scenarios to communicate about Central of the MoSoSo product concept that inspired this
Asian end users. Summarizing user research into case study. Finally, we outline our research approach
usable and actionable documentation for design for leveraging existing data to create Kyrgyz perso-
teams is always challenging and even more so when nas and scenarios.
relating information about a culture or group with
which the design team is unfamiliar. Our analysis Personas
and discussion here focuses on the developing Proponents claim that personas are effective for
world, but this approach can be used when design- describing users and user requirements because they
ing for diversity in general, whether for economically increase empathy, focus, and communication, and
disadvantaged users or for other resource- help design teams avoid stereotypes (Cooper, et al.,
constrained communities. 2007; Kuniavsky, 2003; Mulder & Yaar, 2007; Pruitt
Because personas and scenarios must be created & Adlin, 2006). Each of these claims is subsequently
in relation to a product or service, we ªrst needed discussed in more detail.
to ideate a product concept. What emerged from Increased empathy. Grudin (2006) argues that
our data, targeted at mobile phone users, was a some of the power of personas lies in our ability to
mobile social software (MoSoSo) directory that empathize with ªctional characters much as we do
enabled users to access listings for local businesses,

52 Information Technologies and International Development


PUTNAM, ROSE, JOHNSON, KOLKO

with those in movies and books. He speculates that Scenarios


the more a designer engages in the persona ªction, Quesenberry (2006) suggests that stories are an
the more aligned his mental models will be with important augmentation to personas because stories
that of the user and, therefore, the more aligned are effective at communicating culture and transmit-
the user interface and interaction will be with real ting persona information into a memorable format.
user goals and needs. Whereas personas describe the individuals who will
interact with a product, scenarios in HCI describe
Tighter focus. Focus emancipates designers from
the content and context of the interaction. Propo-
problems that might arise when considering a full
nents suggest that scenarios in HCI are effective
spectrum of users. It allows designers to concentrate
because people are prewired to receive complex
on the highest priority goals and needs of a speciªc
information through storytelling (Grudin, 2006).
user or subset of users. In fact, Cooper et al. (2007)
Advocates of scenarios stress the inclusion of typical
argue that it is better to design speciªcally for one
and signiªcant user activities that reºect user goals
person than vaguely for everyone.
when interacting with a speciªc product or service
Better communication. Proponents contend that (Carroll, 2000a; Go & Carroll, 2004).
personas provide a communication channel for con- Depending on the discipline and granularity of
veying a wide range of quantitative and qualitative detail the scenario is designed to depict, the term
data (Pruitt & Grudin, 2003). Clear communication scenario can have many meanings. Other disciplines
in turn facilitates consensus and efªciency in team that use scenarios include strategic planning for
decision-making (Mulder & Yaar, 2007). Making the business, requirements analysis and engineering,
assumptions about users explicit can also provide a and object-oriented design (Go & Carroll, 2004). In
clear benchmark to measure a design’s effectiveness strategic planning for business, companies use
and provide guidance for choosing participants in “what if” scenarios to prompt decision-making
later usability studies. In other words, personas that about alternative approaches to possible events
make the end user explicit can put all design team years in the future (Kahn, 1962). HCI scenarios used
members on the same page. for requirements analysis and engineering tell the
Avoid stereotypes. Lacking user research, design- story of a computer interaction from a system’s per-
ers have only their assumptions and intuitions to spective and are concerned with moment-to-
guide their work. Goodwin argues that “the whole moment interactions at the task level. Seminal work
point in creating personas is to get past our per- in this ªeld includes the “Inquiry Cycle Model”
sonal opinions and presuppositions” (Goodwin, (Potts, 1995). HCI scenarios used in object-oriented
2002). Personas, therefore, can replace the naïve as- design approaches (often termed “use cases”)
sumptions about and stereotyping of end users by describe the possible path a user might take
the design team. through a system focusing on the task level. Object-
If personas achieve these beneªts, proponents oriented design approaches using these types of
assert, design teams will have a useful image of the scenarios include “Responsibility-Driven Design” and
end user. Empathy will lead to the creation of an automated system modeling (Jacobson, 1995;
interaction experience that is more aligned with the Koskimies, Systä, Tuomi, & Männistö, 1998; Wirfs-
user’s needs and goals. A clear focus will lead to a Brock, 1993). The differences in these types of sce-
consistent interaction experience with salient cues to nario use are (a) the perspective from which the sce-
guide the high-priority users. Good communication nario is written, and (b) how far into the future the
will lead to better decision-making among design reader is asked to imagine possibilities.
team members. Avoiding stereotypes forces design- For this article, we created HCI scenarios that
ers to dismiss their assumptions and consider real Cooper et al. (2007) refer to as “context” or as
user goals and needs. If all these beneªts are “a-day-in-the-life” scenarios in their Goal-Directed
achieved, an improved user experience is expected. Method™ design approach. This type of scenario is
This dynamic is precisely what can lead to more told from the user (persona) perspective and focuses
effective designs for diverse populations, including on a speciªc user goals while that user is interacting
in the information and communication technology with a product or service. Context scenarios are cre-
for development (ICTD) space. ated at an early phase of development (compared to
other HCI scenarios) and can be used to “explore, at

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ADAPTING USER-CENTERED DESIGN METHODS TO DESIGN FOR DIVERSE POPULATIONS

ment, police, and court system


(Kolko, Johnson, & Rose, 2007).
We have also found that technol-
ogy is positively associated with
an individual’s use and trust of
their face-to-face social network
(family, friends, and neighbors)
for multiple types of information
seeking (Putnam & Kolko, 2009).
In addition, technology growth
in Central Asia has not followed
the same pattern as in the West.
As shown in Figure 1, Internet
and computer use remain rela-
Figure 1. Technology trends in Kyrgyzstan, based on survey data collected
tively low, whereas mobile phone
by the CAICT project. use has increased at a rate of
about 25% per year.3 Combined
with the importance of social net-
a high level, how the product can best serve the works, rapid mobile phone adoption provides
needs of the personas,” and “help create initial user opportunities for designing appropriate technologies
requirements before the speciªcs of the product are that leverage existing patterns. This goal inspired
understood” (Cooper et al., 2007).2 our initial product concept of the MoSoSo directory.
In summation, personas and scenarios help
MoSoSo Directory Concept
design team members think about the user’s per-
The responses of people in Kyrgyzstan in focus
spective. Whereas personas help design teams
groups and interviews, as well as to surveys,
understand who the users are, scenarios help them
prompted the idea for a mobile software service
understand what users want to do.
that would act like a Yellow Pages delivered via
Kyrgyzstan mobile phone and that would also leverage social
Kyrgyzstan is a post-Soviet country transitioning to networks. When Kyrgyzstan was part of the Soviet
a capitalist economy. The population, estimated at Union (prior to 1991), information directories were
5.5 million, is concentrated in the capital city of available, but no longer exist today. Some business
Bishkek in the north and in the heavily agricultural directories can be purchased in some bookstores,
Ferghana Valley in the south. The country’s popula- but these publications do not include listings of
tion is very literate, with a literacy rate of 99%, and everyday services, and they are primarily geared for
young, with a median age of 24.2 years (by compar- the foreigner and NGO community. Moreover,
ison, the U.S. median age is 36.7). The ethnicity of although two free information lines operate in the
the population is mostly Kyrgyz (65%), followed by country (similar to 411), respondents complained
Uzbek (14%), and Russian (13%). Most Kyrgyz that it could take all day to reach an operator, and it
(about 75%) consider themselves Muslims (CIA is expensive to call the landline-based information
World Factbook, 2008). service with a mobile phone. Throughout our work,
Face-to-face social networks are critically impor- the theme of scant public information resources has
tant in the region (Kuehnast & Dudwick, 2004). been noted. Thus, a technological solution that
Social networks serve as avenues for gathering and leverages the possibility of user-generated content
sharing information, assistance, and goods. They seemed a likely grassroots solution to the informa-
also offset the lack of reliable and trusted informa- tion scarcity problem. Speciªcally, we identiªed a
tion from public institutions, such as the govern- need for a recommendations tool/service to ªll a

2. In the approach of Cooper et al. (2007), context scenarios are followed by “key path scenarios” and “validation sce-
narios,” both of which are analogous to the more detailed scenarios used in other HCI approaches.
3. However, we found that increased mobile phone usage has not resulted in high levels of mobile Internet usage.

54 Information Technologies and International Development


PUTNAM, ROSE, JOHNSON, KOLKO

niche, similar to what Internet sites like “Angie’s conduct in-depth studies that designers could
List” and online retailers like Amazon.com do in the repurpose if they had a methodology to do so.
United States. With low Internet penetration, we In this article, we present personas and scenarios
reasoned that Internet-based solutions would not of mobile phone users in Kyrgyzstan. They were cre-
attract the necessary volume of users to make a ated using data from two previous CAICT studies:
directory based on user recommendations useful or (a) a 2007 survey of 1,000 respondents in Kyrgyz-
trustworthy. An appropriate solution to the informa- stan, and (b) 16 interviews, with 12 participants.
tion problem would, instead, leverage mobile Neither study focused on user requirements or the
phones. creation of personas and scenarios for a speciªc
In summation, three key factors inspired the product or service. The survey was conducted to
shape of the service: (a) no standard phone directo- identify attitudes and behaviors associated with
ries are available in the country; (b) Kyrgyz highly technology use, and the focus groups and inter-
value close social networks for information, assis- views were conducted to identify how mobile
tance, and goods (Kuehnast & Dudwick, 2004); and phones support existing and new social networks.
(c) there is a strong upward trend in mobile phone Using statistical analyses of the survey data and
use and ownership in Kyrgyzstan whereas the information from the interviews, we created three
growth of computer and Internet use is relatively personas, each with an accompanying context sce-
ºat. Ideally, after we identiªed the MoSoSo directory nario to communicate user requirements for the
as a tenable concept, we would then have con- proposed MoSoSo directory application. This case
ducted ªeld studies to elicit speciªc user require- study demonstrates that researchers can use
ments and collected data speciªcally for personas accepted UCD methods (personas and scenarios) to
and design scenarios. However, due to timing and help designers make appropriate technology design
economic constraints, we were unable to collect decisions, even when they lack the resources to con-
such data; instead, we leveraged data already avail- duct ªrsthand research on a given product or ser-
able to us. vice. Our effort thus acknowledges the constraints
Research for Personas and Scenarios facing many researchers and design teams who lack
The creation of personas and scenarios commonly institutional support and/or budgets that allow for
uses face-to-face interviews and observation studies research studies focused on product design.
to examine current and possible future uses of a
speciªc product or service (Cooper et al., 2007). Data Collection Methods (Existing
When designing products for the developing world Data)
or other diverse communities, however, these com- As we did not have the luxury of conducting pri-
mon research methods are not always viable for mary research focused on the MoSoSo directory, we
many reasons: Budgets are limited, the ability to used two sets of previously collected data to create
perform ªrsthand onsite research can be challenging the personas and scenarios. Neither data collection
without extensive local knowledge, and product was focused on user requirements for a speciªc
cycle time frames can limit the feasibility of ªeld product or service. The characteristics of each
research. Each of these factors might prevent the in- dataset are described below.
depth study of a target market that would be typical
for traditional approaches to persona and scenario Survey Data
creation. The ªrst set of data was from an April–May 2007
One solution to these challenges is to use data large-scale social survey of 1,000 respondents, aged
that are otherwise available. Many countries, market 15 and older, that was administered in urban and
research ªrms, and academics conduct social survey rural areas in several regions in Kyrgyzstan. The sur-
work and ethnographies. Global projects, such as vey sample was based on government census infor-
the World Values Survey or the World Internet mation on age, gender, ethnicity, and geographic
Project, provide overviews of populations, their location. The sample included 50 sampling loca-
attitudes, and patterns of media and technology tions, with 12–29 respondents interviewed in each
usage. Anthropologists produce ethnographies location. The survey instrument was designed by a
about societies around the world, and sociologists team of researchers from the University of Washing-

Volume 5, Number 4, Winter 2009 55


ADAPTING USER-CENTERED DESIGN METHODS TO DESIGN FOR DIVERSE POPULATIONS

Figure 2. Example of a Cooper et al. (2007) attitude spectrum in relation to a product.

ton. The BRiF Research Group, located in Kazakh- requirements with limited data sources and present
stan, administered the survey. Households were them via personas and scenarios.
selected by a random walk procedure. Then each
Segment the Users (Step 2): What the
household respondent was chosen using the Kish
Literature Suggests
Grid method, a common technique to ensure a ran-
While marketing segments are typically deªned to
dom selection of household members (Kish, 1949).
hone a message for increasing sales aimed at the
Focus Group and Interview Data consumer (buyer), segments for personas focus on
The second set of data used to inform the personas the person(s) who will ultimately use a product
and scenarios was from focus groups and interviews (user). Demographics, psychographics (psychological
conducted by three University of Washington factors that drive behaviors), and job roles are com-
researchers in two Kyrgyzstan sites: the capital city mon approaches for marketing segmentation
of Bishkek and Kara Balta, a smaller suburban city. (Barlow-Busch, 2006). These approaches are also
Researchers conducted two sessions in each loca- valid in persona segmentation, but the literature
tion; each session involved a focus group and indi- stresses focusing on differences in uses of the prod-
vidual interview of three individuals, for a total of uct for persona segments.
12 adult participants. This data identiªed mobile Mulder and Yaar (2007) argue that the best
phone usage patterns that inform the maintenance dimension with which to segment users is according
of social networks. to the goals they have when using the product,
whereas Cooper et al. (2007) focus more on atti-
A Model for Using Existing Data tudes and behaviors that end users have toward the
The following sections discuss how we modiªed tra- yet-to-be-designed product. Cooper et al. (2007)
ditional user requirement research approaches for also advocate the use of interviews for data collec-
creating personas and scenarios as they are dis- tion, using a clustering method to put each inter-
cussed in the literature. While there is no one recipe view subject on spectrums of opposing attitudes or
for creating personas and scenarios, the literature behaviors concerning the speciªc product. For
agrees on three basic steps: (a) collect data about example, when segmenting users for a software
users, (b) segment the users, and (c) create a per- product, they used attitudinal extremes of necessity
sona for each user segment and develop context versus entertainment, as shown in Figure 2. Inter-
scenarios for each persona (Cooper et al., 2007; view subjects are placed along various attitudinal
Pruitt & Adlin, 2006). Context scenarios should illus- and behavioral spectrum extremes, and then clusters
trate the persona interacting with the product and of users are identiªed.
reºect a usage goal that persona has for the prod- Segment the Users: What We Did
uct or service (Cooper et al., 2007). As we were As discussed, in two key areas, our data sources
using existing data, the ªrst step was complete. were much different than those typically used:
Because the data collection step was completed, (a) Rarely have other publications addressed a pro-
the other two steps became more complicated and cess that used data not collected in relationship to a
required modiªcation from common approaches dis- speciªc product, and (b) one dataset was from a
cussed in the literature. The next section compares survey that led us to use several quantitative meth-
the traditional methods for persona and scenario ods. (Using quantitative methods in the creation of
creation with our approach. In so doing, we provide personas is rarely discussed in the dominant litera-
a roadmap for others who might want to build user ture.4)

4. The few examples of publications that discuss quantitative persona segmentation include Chapman, Love, and Al-
ford (2008) and Mulder and Yaar (2007).

56 Information Technologies and International Development


PUTNAM, ROSE, JOHNSON, KOLKO

Persona Segmentation Using Survey Data Social group. There were 113 (32%) individuals in
In our survey results, 460 respondents owned the social motivation group. A majority (85%)
mobile phones. We segmented respondents via sur- wanted people to reach them at all times, 19% got
vey questions that most closely pertained to goals, their mobile phone because their friends had them,
as suggested by Mulder and Yaar (2007). These and 4% wanted to receive voice mail. Therefore, the
questions asked respondents whether they agreed primary driving motivation of this group was a de-
or disagreed with 12 motivations (reasons) for why sire to receive incoming calls at all times.
they acquired a mobile phone. Respondents could Note that the primary motivation of each group
agree to multiple motivations, as shown in Table 1. was signiªcantly negatively associated with the
This was our ªrst modiªcation to cited methods. other primary motivation statements. These negative
Although research would typically inform goals in associations conªrmed the logic of our initial per-
relationship to a speciªc product, we focused on sona segmentation groupings. In sum, we ªrst
motivations related to the technology that would looked for an appropriate survey question that cap-
deliver the service. tured how users would use the MoSoSo directory
Using Phi correlations, we discovered signiªcant and that approximated user goals when using the
positive relationships that broke into three logical product. After choosing “user motivation for acqui-
groupings: (a) the motivation to replace a home sition of their mobile phone,” we determined if
phone; (b) practical motivations, including a need to there were, indeed, distinct groups through
make calls and mobile phone affordability; and signiªcant Phi correlations. Once satisªed that these
(c) social motivations, which included a desire to groups were potentially different, we determined
receive calls and a need for a mobile phone because that the three groups differed in other areas as
friends had them. detailed in the next sections.
Final Groupings Persona Group Differences
We next placed the respondents in one of three We analyzed the survey data through the lens of our
groups based on their responses. We found that proposed three groups to look for important group
354 of the 460 respondents who owned mobile differences. Using multivariate analyses of variance
phones claimed motivations that fell into one of the (MANOVAs), we conducted omnibus tests on three
three ªnal motivation groups without overlap. Our constructs relevant to our personas: (a) demograph-
ªnal three groups are discussed below. ics; (b) mobile phone attitudes, behaviors, and expe-
Replacement group. In the ªnal segmentation rience; and (c) other technology.
model, there were 46 (13%) individuals in the re- Construct One: Demographics.
placement motivation group. A large majority (84%) There were 10 variables in this construct, including
of this group reported not having a phone at home, age, years of schooling, living in an urban versus
7% said their home phone line was bad quality, and rural location, household size, gender, marital
9% thought that home phones took too long to in- status, number of children, self-reported socio-
stall. Therefore, the primary driving replacement mo- economic status (SES), employment status, and stu-
tivation of this group was a lack of a home phone. dent status.
Practical group. There were 195 (55%) individuals Construct Two: Mobile phone attitudes,
in the practical motivation group. Almost all mem- behaviors, and experience.
bers of this group (99%) indicated a need to make There were 22 variables in this construct. Ten vari-
calls when away from home or work as the motiva- ables asked respondents to rate several attitudes
tion for acquiring a mobile phone. Some 2% were about mobile phones on a scale of 1–4. Eight vari-
also motivated by mobile phones being cheaper to ables asked respondents to report on possible
purchase than landlines and another 2% by getting mobile phone usage behaviors. One variable
a good price for the phone. The primary driving mo- focused on the respondent’s actual mobile phone
tivation of this group was a desire to make outgoing usage patterns. Another variable explored how
calls when they were away from landlines at home respondents acquired their ªrst phones,5 and still
or work. another asked respondents how much they would

5. This variable was dummy coded (0, 1): Received as a gift (the most common answer) was coded as 1.

Volume 5, Number 4, Winter 2009 57


58
Table 1. Phi Correlations for Motivations to Acquire a Mobile Phone.
n 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12.
1. I do not have a home phone 460 —
2. My home phone is bad quality 460 ⫺.08 —
3. It takes too long to get a home phone 460 ⫺.20** ⫺.19** —
4. To make calls when away from home 460 ⫺.25** ⫺.04 ⫺.06 —
5. It is cheaper than a home phone 460 ⫺.03 ⫺.03 ⫺.03 ⫺.06 —
6. I got a good price 460 ⫺.04 ⫺.04 ⫺.04 ⫺.19** ⫺.36** —
7. My friends all have mobile phones 460 ⫺.02* ⫺.01 ⫺.03 ⫺.02 ⫺.35** ⫺.32** —
8. I like to receive voicemail 460 ⫺.02 ⫺.19** ⫺.02 ⫺.06 ⫺.03 ⫺.09 ⫺.26** —
9. I like people to reach me at all times 460 ⫺.14** ⫺.03 ⫺.02 ⫺.32** ⫺.09 ⫺.17** ⫺.13** ⫺.05 —
10. Easier to make international calls 460 ⫺.01 ⫺.03 ⫺.05 ⫺.19** ⫺.04 ⫺.05 ⫺.04 ⫺.03 ⫺.09* —
11. I need it for work 460 ⫺.26 ⫺.01 ⫺.10 ⫺.01 ⫺.01 ⫺.02 ⫺.03 ⫺.01 ⫺.05 ⫺.01 —
12. Convenience 460 ⫺.08 ⫺.03 ⫺.03 ⫺.03 ⫺.04 ⫺.05 ⫺.04 ⫺.04 ⫺.04 ⫺.04 —
Notes: Positive signiªcant correlations are in bold face. Statements are reordered here to emphasize groupings; the last three statements were not
signiªcantly positively associated with any of the three groupings, so they were omitted from evaluation.
ADAPTING USER-CENTERED DESIGN METHODS TO DESIGN FOR DIVERSE POPULATIONS

Information Technologies and International Development


PUTNAM, ROSE, JOHNSON, KOLKO

Figure 3. Construct One: Notable Differences in Demographics.


** ⫽ signiªcant differences found in the MANOVA omnibus test

miss their phones if they no longer had them.6 The including average age, employment status, and
last variable in this construct examined the fre- student status.
quency of mobile phone use.7 It is important to note that although we are
Construct Three: Other Technology using inferential statistics to analyze the quantitative
There were seven variables in this construct, includ- data (and are careful to control type-one error inºa-
ing computer ownership, computer and Internet tion for each construct), signiªcance for a variable is
use, frequency of computer and Internet use, land- a fairly high bar to clear. An alpha of 0.05 means
line ownership, and cable or satellite TV availability that group differences need to be so extreme that
in the home. they would only happen by chance in fewer than
Several steps were taken to assure assumptions 5% of cases. Additionally, using a Bonferroni adjust-
for MANOVA tests were met. Homogeneity of vari- ment means that, in the univariate follow-up test,
ance/covariance was tested through Box’s Test of the 5% alpha is distributed among all the variables
Equality (Tabachnick & Fidell, 2007). Whereas the in the construct. Whereas this type of rigor is impor-
ªrst two constructs met the Box test requirements, tant in evaluating experimental data, personas are
Construct 3 did not and therefore could not be ana- ultimately descriptive tools. Consequently, we feel
lyzed through a MANOVA. Consequently, items for that descriptive data describing group differences
Construct 3 were analyzed using univariate ANOVA that do not reach the bar of statistical signiªcance
and Chi-square tests, with a Bonferroni adjusted should, nevertheless, be included in the personas to
alpha. increase the overall breadth of their descriptions;
especially data that follow clear, but non-signiªcant
Construct One: Demographics trends. For example, see Employment Status in
The groups differed on the best linear combination Figure 3.
of the 10 demographic outcomes, Wilks’⌳ ⫽ 0.868,
F (20, 684) ⫽ 2.52, p ⬍ 0.001, ␩2 ⫽ 0.069, meaning Construct Two: Mobile Phone Attitudes,
Behaviors, and Experiences
that approximately 7% of the variance is accounted
The groups differed on the best linear combination
for by demographic group differences. Follow-up,
of the 22 mobile use outcomes, Wilks’⌳ ⫽ 0.665,
pair-wise comparisons, using a Bonferroni adjust-
F (44, 378) ⫽ 2.95, p ⬍ 0.05, ␩2 ⫽ 0.185, meaning
ment, showed that groups differed signiªcantly on
that approximately 19% of the variance is
three of the 10 variables in the construct: years of
accounted for by mobile phone attitudes, behavior,
schooling, living in an urban versus rural location,
and experience group differences. The variables in
and household size. In Figure 3, we also show ªnd-
the mobile phone construct accounted for almost
ings that were important to the persona descrip-
three times the variance in group differences when
tions, but non-signiªcant in the MANOVA model,

6. Most (52%) said they would miss their phone “a lot,” skewing the data; therefore, the variable was dummy coded
so that “a lot” was coded as 1 and all other answers coded as 0.
7. Most (73%) used their phone several times a day, which introduced skewed data; therefore, the variable was
dummy coded so that “several times a day” was coded as 1 and all other answers were coded as 0.

Volume 5, Number 4, Winter 2009 59


ADAPTING USER-CENTERED DESIGN METHODS TO DESIGN FOR DIVERSE POPULATIONS

Figure 4. Construct Two: Notable Differences on Attitudes, Behaviors, and Experience.


** ⫽ signiªcant differences found in the MANOVA omnibus test

Figure 5. Construct Three: Notable Differences in Other Technology Use.


** ⫽ signiªcant differences found in Chi-square tests

compared to the demographic construct and were adjusted alpha of 0.007). Computer ownership, hav-
an important validation of the segmentation model. ing a landline phone, and cable/satellite TV were all
In other words, the groups differed more on their signiªcantly different among the three persona
mobile phone attitudes and usage than they differed groups. Figure 5 shows computer and Internet use
on demographics. Follow-up pair-wise comparisons, details that were not signiªcantly different, but that
using a Bonferroni adjustment, showed that groups were incorporated in the ªnal personas. Many of
differed signiªcantly on 5 of the 22 variables in Con- these details show interesting trends among the
struct Two, as shown in Figure 4. three user groups, such as Internet use and length
Construct Three: Other Technology of Internet use.
We created the technology construct because it is In sum, the segmentation model provided a lens
commonly advised to include computer, Internet, through which we evaluated the multiple variables
and other technology usage in persona develop- in the survey and provided an interesting depiction
ment, if the product is technologically based of mobile users in Kyrgyzstan. Our steps were to:
(Mulder & Yaar, 2007). Items for the last construct (a) ªnd a meaningful segmentation model that
were analyzed using univariate ANOVA and Chi- would reºect how users would utilize the MoSoSo
square tests, with a Bonferroni-adjusted alpha for directory, namely their motivation (goal) to acquire a
each variable in the construct (0.05/7 variables ⫽ mobile phone; and (b) investigate whether our initial

60 Information Technologies and International Development


PUTNAM, ROSE, JOHNSON, KOLKO

Table 2. Interview Participants by Motivation Group.


Interview ID Location Participants Roles Primary motivation
KG_UF1 Bishkek Urban Family Father Practical
(KG_UF1_F1)
Youngest son Social
(KG_UF1_S2)
KG_UY1 Bishkek Urban Youth Female Friend 1 Social
(KG_UY1_F1)
Female Friend 2 Social
(KG_UY1_F2)
Male Friend 1 Social
(KG_UY1_F3)
KG_RF1 Kara Balta Rural Family Father Practical
(KG_RF1_1)
Mother Did not own a mobile phone
(KG_RF1_2)
Younger Practical/Social
brother
(KG_RF1_3)
KG_RY1 Kara Balta Rural Youth Male Friend 1 Social
(KG_RY1_1)
Male Friend 2 Practical/Social
(KG_RY1_2)
Female Friend 1 Social
(KG_RY1_3)

segments demonstrated signiªcant differences in Create the Personas and Scenarios


three constructs that were important for persona (Step 3): What the Literature Suggests
creation that might affect how, when, or if individ- The literature suggests a few basic guidelines on
ual respondents would use the MoSoSo directory. persona content. The guidelines include the use of a
To encapsulate this data into a set of memorable non-posed photo (Mulder & Yaar, 2007; Pruitt &
personas, we needed more than simple statistical Adlin, 2006), a personal name beginning with the
differences. We needed realistic back stories and ªrst letter of the segmentation group name, a bio-
scenarios based on people’s experiences that would graphical proªle, and personal information that
illustrate user requirements. To create these stories, affects usage patterns in relation to the product
we turned to focus group and interview data. (Pruitt & Adlin, 2006). Additionally, it is commonly
Persona Segmentation of the Interview advised to include computer, Internet, and other
Participants technology usage, if the product is technologically
We segmented the 12 interview participants into based (Mulder & Yaar, 2007). Finally, user goals for
the three established user groups, based on their the product are considered critical (Cooper et al.,
descriptions of: (a) telephone use, both land lines 2007).
and mobile phone, and (b) how they used their Personas are presented through many mediums,
mobile phone and other technology in their lives. including posters and 81 2” ⫻ 11” sheets of paper
See Table 2 for interview identiªcations and descrip- (Pruitt & Adlin, 2006). Others have experimented
tions. In the next section, we describe how the with more interesting mediums, such as employing
interview data were integrated and used for the action ªgures (Nieters, Ivaturi, & Ahmed, 2007), cre-
ªnal persona and scenario creation. ating living spaces in which the design team inter-
acts in the same types of physical spaces as the

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ADAPTING USER-CENTERED DESIGN METHODS TO DESIGN FOR DIVERSE POPULATIONS

personas (Goodwin, 2006), and placing a summary simpliªed stand-in for the “foundation document”
persona on reference cards (Pruitt & Adlin, 2006). discussed above (Pruitt & Grudin, 2003). We present
Pruitt and Grudin (2003) suggest creating a “foun- our context scenarios here as numbered sequences
dation document” that explicitly links the ªnal per- (Cooper et al., 2007).
sonas to the supporting data that emphasize their
Findings: User Requirements, Personas,
connection to the underlying empirical research.
and Scenarios
Recall that context scenarios are intended as a
Our resulting three personas were: Parxat, the prac-
simulation of the persona interacting with the prod-
tical user, Shirin, the social user, and Roza, the re-
uct that focuses on usage patterns and persona
placement user. Each of the one-page persona
goals in a speciªc context. Carroll (2000b) suggests
presentations included: (a) a photo that looks like a
that scenarios need three basic elements: (a) the set-
real person, not a model (Mulder & Yaar, 2007;
ting where the action takes place, (b) one or more
Pruitt & Adlin, 2006); (b) key differentiators (Mulder
actors [i.e., personas], and (c) a plot that details a
& Yarr, 2007), (c) personal information formatted as
sequence of events and actions. Scenario represen-
a bullet list (Mulder & Yarr, 2007), (d) computer and
tations can be presented as storyboards, prototypes,
Internet usage that characterizes the technical abili-
videos, or in a sequenced narrative (Cooper et al.,
ties of each persona and illustrates signiªcant
2007).
behavior patterns (Mulder & Yarr, 2007; Cooper &
Kyrgyz Case Study: What We Did Reimann, 2003), (e) a personal proªle written in
We followed the guidelines above as closely as pos- prose (Mulder & Yarr, 2007; Pruitt & Adlin, 2006),
sible to create our personas and scenarios. We used and (f) user goals for the product that emphasize
photos from interview participants and gave our end goals (Mulder & Yarr, 2007; Pruitt & Adlin,
personas Kyrgyz names, with the ªrst letter match- 2006). We also encapsulated several critical user
ing the ªrst letter of the segment group. The cultur- requirements for the MoSoSo directory in the con-
ally appropriate names also clearly identify the text scenarios.
personas as representatives of a non-Western audi-
User Requirements Reºected in the Context
ence. We used our interview data for the biographi-
Scenarios
cal and personal content and the survey data to
We identiªed six key user requirements for the
identify technology usage patterns. Identifying user
MoSoSo directory that allowed individuals to:
goals, however, was more difªcult. Because we
(a) add/edit business entries in a public directory via
were unable to travel to Kyrgyzstan to re-interview
SMS/text, (b) create and join private group directo-
participants about their goals for a MoSoSo service,
ries that are shared by family or friends to support
we inferred goals from our existing data.
social networks via SMS/text, (c) broadcast (push) or
To make these inferences, we examined respon-
post (pull) information within their private shared
dents’ answers to focus group and interview ques-
group directories via SMS/text, (d) contribute and
tions. One question, in particular, asked participants
rate services in both the public directory and in pri-
to describe a recent task that was hard to complete.
vate shared directories via SMS/text, (e) retrieve rec-
The responses provided data that elaborated on
ommendations or information from the public
challenges participants had experienced completing
directory and from shared private directories via
everyday tasks. On the basis of these stories, we
SMS/text, and (f) retrieve information from the ser-
imagined how the MoSoSo directory could have
vice without using SMS/text. Each scenario high-
been part of a solution to their problems. For our
lights speciªc user requirements as suggested in the
ªnal scenarios, we also included details from individ-
literature (Cooper et al., 2007).
ual participant interviews in which participants
described their experiences from the previous day. Practical Parxat
We designed the persona presentation for an Parxat’s background story of being a computer
81 2 ⫻ 11” sheet of paper. Additionally, we created a game club owner is largely based on that of inter-
detail sheet for each persona that tied each data view participant KG_RY1_2 who, at the time of the
point for the persona to the speciªc data from interview, was a 25-year-old computer game club
which it was extracted. This detail sheet was a owner. Since the persona segment represented 55%
of the survey respondents, we identiªed him as the

62 Information Technologies and International Development


PUTNAM, ROSE, JOHNSON, KOLKO

primary persona whose goals and needs are the lic directory and in private shared directories via
most important for the MoSoSo directory to meet. SMS/text. See Table 3.
See Figures 6 and 7. Social Shirin
We identiªed three deªning characteristics for The context scenario for the social user came from
the Parxat persona: (a) he uses his phone for work male participant KG_UF1_S2, who conveyed his
calls, reºecting the fact that 41% of practical users experience in a student group where he functioned
in the survey data use their phone for work, a rate as both a member and organizer. Shirin was also
higher than that of any other group; (2) he pur- identiªed as a primary persona because her segment
chased his phone, reºecting the practical group’s represents 32% of the survey respondents. See Fig-
greater likelihood—more so than our other two ures 8 and 9.
groups—to have bought their phones; and (c) he is We identiªed three key characteristics for Shirin:
more tech savvy than the other two personas, based (a) she uses her phone to primarily call friends,
on the higher likelihood of his owning a computer. emphasizing the fact that 93% of social group
We made Parxat a little bit older than the mean age members use their phones for social calls; (b) she is
for the practical group (35.9 years) to emphasize the the least likely to feel that mobile access is too
difference with the social group. All other personal expensive, reºecting the fact that only 50% of the
data were based on survey data. social group felt that mobile phone use was too
Parxat’s technical information and mobile phone expensive (signiªcantly less than the other two
use was mostly based on survey ªndings. We found, groups); and (c) she is somewhat tech savvy,
however, that our interview participants were more reºecting our ªnding that the social group had the
likely to use text messaging than the 27% rate of second highest level of experience with computers
use extrapolated from the survey. Since the MoSoSo and the Internet. We made Shirin a little younger
service needs some text interfacing, we exaggerated than the mean age for the social group (33.6 years)
Parxat’s texting ability to align it with the reported to emphasize the group’s difference from the practi-
text use of interview participant (KG_UF1_S1), cal group. All other personal data were based on
whom we had situated in the practical segment. survey ªndings.
The quotes attributed to Parxat’s persona are Like Parxat, we also exaggerated Shirin’s texting
lifted directly from the interview participants and enthusiasm and based her texting rate on interview
emphasize his strong reliance on friends. Parxat’s participant KG_RY1_1, whom we had placed in the
goals for the MoSoSo directory, as a small business social segment. The quotes in Shirin’s persona are
owner, are inferred from the interviews. directly from interview participants who we had
Parxat’s Context Scenario located in the social group and focus on social
For Parxat’s context scenario, we focused on two aspects of her life. Shirin’s goals for the MoSoSo
speciªc user requirements: (a) add business entries, directory, like those of Parxat, are inferred from the
and (b) contribute and rate services in both the pub- interviews.

Table 3. Parxat’s Primary Context Scenario.


1 When Parxat arrives at his small computer club in the morning, he sees a ºyer advertising the MoSoSo di-
rectory. The ºyer explains that as a small business owner he can advertise his shop in the public informa-
tion space where users can vote to recommend shops and services.
2 Parxat calls the service and discovers that listing a service requires using text.
3 Navigating the service through a phone tree system, he decides to locate his shop under the public infor-
mation space heading of “Computer cafe/club.” The entry system allows Parxat to set up two types of ad-
vertisements, one for users who use text and one for users who do not use text.
4 Later, Parxat asks one of his clients, Ilzat, to call the service and submit a positive vote. Ilzat already has a
friends group that he belongs to in the MoSoSo directory and offers to not only give Parxat’s shop a good
vote in the public information space, but to also add it as a recommended computer club in his group’s in-
formation space.

Volume 5, Number 4, Winter 2009 63


ADAPTING USER-CENTERED DESIGN METHODS TO DESIGN FOR DIVERSE POPULATIONS

Figure 6. Parxat Persona.

64 Information Technologies and International Development


PUTNAM, ROSE, JOHNSON, KOLKO

Figure 7. Parxat Persona Data Detail.

Volume 5, Number 4, Winter 2009 65


ADAPTING USER-CENTERED DESIGN METHODS TO DESIGN FOR DIVERSE POPULATIONS

Figure 8. Shirin Persona.

66 Information Technologies and International Development


PUTNAM, ROSE, JOHNSON, KOLKO

Figure 9. Shirin Persona Data Detail.

Volume 5, Number 4, Winter 2009 67


ADAPTING USER-CENTERED DESIGN METHODS TO DESIGN FOR DIVERSE POPULATIONS

Table 4. Shirin’s Primary Context Scenario.


1 As a cofounder of an unregistered student organization, Shirin is always trying to ªnd ways to recruit new
members on campus and let existing members know about upcoming events and meetings.
2 After hearing about the MoSoSo directory, she decides to set up a group for her student organization.
3 She also wants to set up the group so users can get notices in several different ways. They can (1) call in
for new information, (2) ask for a text alert that there is new information and then call in, or (3) sign up
for text broadcasts.
4 A few days later, once the group has been set up, she sends out a message about an upcoming meeting
for group members.

Table 5. Roza’s Primary Context Scenario.


1 When Roza’s husband, Ermek, left for work this morning, he discovered that their car would not start. He
called a co-worker who luckily was able to pick up Ermek on his way to the local farm where they both
work. Ermek asked Roza to ªnd a mechanic to ªx the car as soon as possible.
2 Trusting her social network for answers, Roza began to call friends and family to see if anyone knew of a
good mechanic with expertise ªxing their make and model of car.
3 Her sister-in-law suggested Roza call the general information line. This suggestion frustrated Roza because
it can take several hours to get through the information line and then she will have no idea if the me-
chanic will be good.
4 Rather than calling the information line right away, Roza calls a neighbor who tells her about the MoSoSo
directory and gives Roza a password for the neighborhood group.
5 Since Roza does not use text messaging, Roza is pleased to ªnd she can interact using only her keypad by
answering questions that guide her to a list of locally recommended mechanics.
6 After navigating her way through the phone tree, Roza ªnds a mechanic that the neighborhood group
recommended.

Shirin’s Context Scenario that indicate 82% of the replacement group lived in
For Shirin’s context scenario, we focused on two a rural area; and (3) she is not tech savvy, which
user requirements: (a) create and join private shared reºects our ªnding that the replacement group was
group directories to support social networks via the least tech savvy. Roza’s remaining personal data
SMS/text, and (b) broadcast (push) or post (pull) were based on survey ªndings for her segment.
information within their private shared group direc- As with the previous two participants, Roza’s
tories via SMS/text. See Table 4. technical information and mobile phone use were
Replacement Roza based on survey ªndings. Since none of our inter-
Roza’s biographical background was derived primar- view participants ªt in the replacement group,
ily from an interview with suburban family members Roza’s quotes are from interview participant
(KG_RF1). The father’s brother lived in a village KG_UF1_F1, who emphasized the importance of
where the one landline was housed in a community social networks (rather than technologies) when
building that closed at 5:00 P.M. See Figures 10 and ªnding services.
11. Because Roza’s persona segment only represents Roza’s Context Scenario
13% of survey respondents, we identiªed her as a Roza’s context scenario came from urban father
secondary persona whose goals and needs are less participant KG_UF1_F1, who described his recent
of a driving force in the design of the MoSoSo direc- difªculty in ªnding a mechanic. Roza’s scenario
tory than those of the other two personas. focuses on one speciªc user requirement: allow
We identiªed three key characteristics for Roza: users to retrieve information from the service with-
(a) she is the least likely to use her phone for work; out using SMS/text.
(2) she lives in a rural area, reºecting survey results

68 Information Technologies and International Development


PUTNAM, ROSE, JOHNSON, KOLKO

Figure 10. Roza Persona

Volume 5, Number 4, Winter 2009 69


ADAPTING USER-CENTERED DESIGN METHODS TO DESIGN FOR DIVERSE POPULATIONS

Figure 11. Roza Persona Data Detail.

70 Information Technologies and International Development


PUTNAM, ROSE, JOHNSON, KOLKO

Each of these context scenarios illustrates particu- including developing regions, is expensive and
lar user requirements of the MoSoSo directory, demands signiªcant resources and expertise, we
based on real stories about difªculties users encoun- argue that using existing data sources can reduce
tered in their lives, the importance of social net- costs while still representing the user needs of these
works, and how the MoSoSo service might support populations. Designing for diverse populations is
those existing networks and solve a problem. The crucial for both development and economic reasons.
personas amalgamate multiple sources of data to Whereas on-the-ground studies are irreplaceable as
provide an idea of who the users are, and the sce- data sources, other approaches are needed if design
narios describe a particular interaction with the pro- is to address increasingly diverse users. User
posed service. Together, the personas and scenarios researchers and designers can make signiªcant
roll up complex data from multiple sources into headway toward creating appropriate designs by
communication conduits that design teams can use extracting user requirements from existing data
to understand end users. sources.
Additionally, we demonstrate that personas and
Discussion scenarios make compelling communication summa-
The case study presented here discusses how we tions of user research that help deªne user require-
used existing qualitative and quantitative data to ments. Because there is little information about how
create personas and scenarios that identify user to create personas and scenarios using existing data,
requirements and communicate user needs. The the methods presented here will help researchers
data were not collected in relation to a speciªc (a) create effective conduits of user research (perso-
product or service. However, after the product idea nas and scenarios) that capture and communicate
of a MoSoSo directory was generated, we revisited user requirements to design teams, and (b) allow a
the existing data to help create UCD deliverables. broader range of designers, including those in
We began by segmenting the audience through sta- workplaces that lack ªnancial resources and/or cul-
tistical analysis of survey questions and identiªed tural expertise, to make use of such approaches to
three groups that were differentiated by their moti- develop creative and appropriate technologies for
vation to acquire a mobile phone: practical, social, diverse users.
and replacement. We then analyzed the survey data
for additional differences among the three groups. Future Work
The differences reºected in the ªnal personas were We plan to use the work presented here in two very
based on three constructs: (a) demographics, different studies. The ªrst is part of an investigation
(b) attitudes about mobile phones and mobile in which we hope to identify the variables that
phone usage, and (c) other technology experience. affect how useful, actionable, and usable personas
Whereas quantitative datasets were useful for user and scenarios are from the perspective of design
segmentation, the richer qualitative data were team members. In part of that study, several profes-
needed to create personal proªles and scenarios. sional design team members will be asked to inter-
Once each interview participant was placed in act with the personas and scenarios presented here
the appropriate segment, the interview information in an experimental lab setting. Additionally, they will
was used to ªll in biographical stories. The resulting be asked to reºect on previous use (if relevant) of
persona information was amalgamated into a single personas and scenarios and whether interacting
sheet for each persona to provide a memorable with personas/scenarios that represent a diverse
image of end users. The scenarios presented here audience has an effect on their utility. We hope to
were based on real-life stories in response to inter- identify which claims made of personas and scenar-
view questions about difªculties the participants had ios in the literature are met, and what circumstances
encountered. For each context scenario, we inferred affect their usefulness.
how the MoSoSo directory could help the partici- We are also in the process of developing a sec-
pants navigate those difªculties, and we focused on ond version of the MoSoSo prototype for usability
speciªc user requirements. testing. Version one was created by design team
Because design research for diverse populations, members who used the personas and scenarios pre-

Volume 5, Number 4, Winter 2009 71


ADAPTING USER-CENTERED DESIGN METHODS TO DESIGN FOR DIVERSE POPULATIONS

sented here. In late March 2009, we conducted the Human Factors and Ergonomics Society 50th
eight usability tests in Bishkek, Kyrgyzstan, using a Annual Meeting, Santa Monica, CA, 634 –636.
rough prototype of version one created in Adobe
Central Intelligence Agency (CIA). (2008). CIA World
Flash. This early prototype lacked voice functionality;
Factbook. Retrieved September 22, 2008, from
all interaction was through text with a simulated
https://www.cia.gov/library/publications/the-
phone displayed on a computer. Our initial results
world-factbook/
presented rich data with respect to the functionality
as well as the user interface. The basic concept was Cooper, A., Reimann, R., & Cronin, D. (2007). About
enthusiastically received by six of our eight partici- face 3: The essentials of interaction design. India-
pants. Our future work will include continual itera- napolis, IN: Wiley Publishing.
tion and testing of the MoSoSo directory prototypes
Go, K., & Carroll, J. M. (2004). The blind men and
to see if our development process that relied sig-
the elephant: Views of scenario-based system de-
niªcantly on existing data did indeed generate a
sign. interactions, 11(6), 45–53.
usable and useful product. ■
Goodwin, K. (2002). Getting from research to perso-
Acknowledgments nas: Harnessing the power of data. Retrieved
This material is based on work supported by the April 23, 2008, from http://www.cooper.com/
National Science Foundation (NSF) under grants journal/2002/11/getting_from_research_to_
#0326101 and #0219350. Any opinions, ªndings, perso.html
and conclusions or recommendations expressed in Goodwin, K. (2006). Taking personas too far.
this material are those of the author(s) and do not Retrieved April 28, 2008, from http://www
necessarily reºect the views of the NSF. Additional .cooper.com/journal/2006/12/taking_personas_
thanks to our survey respondents, interview partici- too_far.html
pants, and local research assistants.
Grudin, J. (2006). Why personas work: The psycho-
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