Professional Documents
Culture Documents
D
iscipline is a general term used loosely by level Discipline, three for the second level and four for
Vampires to describe the plethora of super- the third level.
natural powers that distinguish them from
mortals. Their exact origin is unknown, though those Since the same Disciplines cancel each other out and
Vampires who have spent decades studying Noddism some have similar powers, it is helpful to quickly whis-
point to the legend of Caine and to Lilith as his teach- per the name of the Discipline used to your target,
er. What is indisputable is that the powers themselves in case you aren’t sure they know what you are using.
come from the blood itself; each Clan has a unique Regardless, such mishaps happen, and we strongly en-
spread inherent to them, passed down from Sire to courage you to just go with the flow when they do rath-
Chile, and learning out-of-Clan Disciplines requires er than disrupt the game and try to retroactively fix it.
drinking the blood of a Vampire who already possesses
them. Choosing your Disciplines
The powers themselves come in a variety of forms, Choosing your Disciplines is a simple process. You get
from superhuman strength and endurance to the abil- a number of Discipline points as determined by your
ity to shapeshift and even fuel ritual magic with your age (look at the table below to see how many you get).
blood. Regardless, Vampires themselves take a much You can assign them into any Discipline you like, but
less structured approach to them than we do as play- the total amount of points in your in-Clan Disciplines
ers. A Toreador might see and hear much better than MUST equal or exceed the amount of points in out-
others, but he is extremely unlikely to actually call that of-Clan Disciplines. In addition, all Ghouls have to
“Auspex” rather than consider it a simple enhanced put at least one point into Potence. Since higher level
perception, and the same goes for all other Disciplines Disciplines can take centuries to master, you can only
except Blood Magic, but even thaumaturgical rituals take a third level in a Discipline if you are older than
can vary a great deal from chantry to chantry. 120 years! If you have out-of-Clan Disciplines, you
For the sake of simplicity and keeping the game must have drank the blood of someone who already
smooth, the vast majority of Disciplines in our game possesses them! You also cannot start with any form
use the so-called “really, really” principle. Some powers, of Blood Sorcery unless it is a Clan Discipline for you.
however, are passive, and don’t require activation.
Example: Boris, a Brujah Ancilla who is 137 years old,
The “really, really” principle gets 6 points to put into Disciplines. Even though he
is a Brujah, the player has de- Age Points
Using the words “Really, really…” activates a Discipline cided that he wants Animalism
Ghoul 1
you possess. The more “Really” there are in a sentence, to be his primary Discipline.
the more powerful your Discipline use is. As an exam- Since he is older than 120 Ghoul(50+) 2
ple, if someone with Auspex 1 would wish to discover years, he can put 3 points into 1-40 3
someone’s emotional state, he could look them in the Animalism, and has 3 points 41-80 4
eye and say: “I really, really know exactly how you feel right remaining. He puts 2 of those 81-120 5
now...” Their target would then HAVE TO answer into Presence and the last one 121-160 6
truthfully, unless they posses an equal or higher level into Potence. The number of 161-220 7
of the same Discipline, in this case Auspex. Even if you his in-Clan Disciplines now
221-350 8
possess a higher level in a Discipline, you can still use equals the number of his out-
its weaker variants freely if you wish. The amount of of-Clan Disciplines, so he is 351-499 9
“Really” indicates the Discipline’s level: two for a first legal and done. 500 + Variable
Animalism even harness their own Beast as a weapon.
Clans: Gangrel, Nosferatu, Ravnos, Tzimisce ● Animal Spies: At the beginning of the event, you will
be provided with a single random secret that was told
Somewhat inappropriately named, while Animalism to you by an animal, such as a bat or a rat… or a cat.
does concern itself with controlling animals, it is in re-
ality nothing more than a deep understanding of one’s ●● Quell the Beast: Stop Frenzy in another charac-
instinctual, predatory nature; the Beast itself. Users of ter. Soothing the Beast must be roleplayed appropri-
the Discipline exude a primal, animalistic magnetism ately and is never an instant power. Examples include
strong enough to make lesser creatures instinctually singing to the frenzied character, asserting your dom-
feel their superiority and menace, and thus obey the inance or simply talking them down. You cannot use
Vampire’s commands out of fear. The Vampire also this power on yourself.
becomes capable of communicating with animals on
some level, though such communication is limited by ●●● Drawing out the Beast: Become immune to Fren-
the creature’s intellect. At higher levels, this aura of zy for a scene by forcing your Beast into another char-
terror extends to the Beasts of other Kindred, cowing acter and making them Frenzy. This Frenzy cannot be
them into submission, and masters of Animalism can stopped by any Discipline. An example would include
a scene in which the power’s user would clearly show causing them to Rötschreck when conjuring phantom
his Beast being brought to the surface, perhaps begin- fire or lost themselves in their own fantasies. A Ravnos
ning to pace and fume, barely able to control himself must also be able to perceive the illusion, so one that
as his eyes bulge out before saying “Feel the wrath of has been blinded cannot weave visual illusions, etc.
an Elder’s Beast, pup. You will really, really, really, really
Frenzy until you are sated.” ● Ignis Fatuus: Create an illusion that affects a single
sense of a single person. You can make them, hear, see,
Auspex smell, taste or feel something physically, but only one
of these senses can be affected. “You really, really hear
Clans: Malkavian, Toreador, Tremere, Tzimisce your Sire calling you intently from that dark room.”
Auspex is the Discipline of heightened perception, ●● Fata Morgana: Create an illusion that can affect
allowing its practitioners to attune themselves to the all the senses of a single person. Have them close their
emotions and thoughts of others as well as heightening eyes and describe what they see. Such scenes are best
their physical senses. Each sound, sight or sensation is conducted in private.
amplified for its users, each tiny twitch or impercepti-
ble muscle movement speaking volumes to a percep- ●●● Weave Reality: Use your Chimerstry powers on
tive Vampire. It is an incredibly subtle Discipline, and groups of people.
one can never notice when Auspex is being used on
them unless they have an equal or higher level of it. To
differentiate it from other “really, really” Disciplines, its
use is always followed by KNOW, as in “I really, really
know…”
Chimestry
Clans: Ravnos
Presence
Clans: Brujah, Followers of Set, Toreador, Ventrue
●●● Majesty: Use your Presence powers on whole
With Presence, you can never run out of fans. With crowds, inciting any emotion you desire. “My very gaze
but a few words, you can end the most bitter hatreds makes you all really, really, really, really intimidated!”
against you, and you can incite a burning rage or
deep remorse in your victims. It is essentially force of Protean
personality pumped to superhuman levels, and masters
can cow whole rooms into submission with but a gaze. Clans: Gangrel
Note, however, that Presence is not permanent, and
generally lasts a single scene, after which the victim The shapeshifting powers of Protean are perhaps the
realizes he has been fooled. main reason why Clan Gangrel has been able to survive
and even thrive on the outskirts of mortal society,
● Awe: Make someone like you more for a scene. “We away from prime feeding grounds and easily accessible
are really, really getting along, aren’t we?” shelter. The staple of the Gangrel, it is inherently tied
to their weakness; it brings the user closer to their
●● Dread Gaze: Incite a great fear or anger in Beast and allows them to form a sort of symbiosis with
someone. “That made you really, really, really angry…” the predator they carry in their soul.
● Claws: A passive power that allows you to wear your blood to make anyone who ingests it in any way to
prosthetic claws, clawed gloves or fake nails that become sick and be forced to purge his vitae. The target
simulate claws. If you do, you gain +2 to your Combat returns to normal when they next feed, including from
Rating. another Vampire.
●● Predatory Instinct: By shutting down your rational ●●● Blood of Acid: At will, you may transmute
mind and immersing yourself fully in the instinct of your blood into acid which is only harmful to others.
the Beast, social constructs and tangled webs disappear, Whenever someone attempts to drink directly from
revealing only the naked truth. You may find out if a you, they are immediately burned and hurt, causing
single statement was a truth or a lie. They target should intense pain and damage. You may do the same by
answer with a simple yes or no; you can smell lies but pouring some of your blood into a cup and giving it
not the truth behind them. Invoking this power brings to someone, though acidic blood outside of your body
the Beast to the forefront, making the user snarl, pace only retains its properties for a single scene.
around the room or otherwise act like an animal. “I can
really, really, really smell if you are lying right now.” Serpentis
●●● The Beast Within: Once per night, you may Clans: Followers of Set
Frenzy at will and retain the ability to control your
actions. This power is not to be used lightly, as upon The powers of Serpentis are not simply a Discipline;
invoking it, the Gangrel has great difficulty controlling they are a divine gift bestowed by the God Set to his
his animalistic side, taking on animal mannerisms and Childer. Dealing in vice and corruption, as well as
thus becoming rather unsuited for civilised company abilities associated with serpents, Serpentis is the tool
for the rest of the night. Please roleplay this accordingly. the Setites use to break down the barriers of the prison
of flesh. It has a religious significance to the Clan,
and they revere it as such. Some of its abilities stem
Quietus from the time when the Setites ruled ancient Egypt,
where they learned the arts of mummification and the
Clans: Assamite preservation of organs even in death.
The strange powers of the Children of Haqim ● Gaze of the Basilisk: Paralyze a player by looking
originated as a tool in their duties as the judges of into their eyes. “For as long as I look you in the eyes, you
vampiric society, but over the millenia developed really, really cannot move.”
into something more akin to an assassin’s toolkit.
Essentially, Quietus is a form of control over blood, ●● Indulgence: Strip away someone’s will to resist
giving the ability to transmute it into deadly poisons their urges. They will wantonly indulge in their current
dangerous even to kindred. For some reason, however, strongest desire for a scene, without inhibitions.
practitioners of the Discipline seem to become highly “Whatever it is you desire… Now is really, really, really the
susceptible to blood curses, as proven by the Tremere time to take it, and let nothing stop you!”
after the Anarch Revolt.
●●● Cheat the Scales of Anubis: Through an
● Silence of Death: Make another character unable to elaborate, gruesome ritual, you are able to remove the
speak for a scene. “You will really, really hold your tongue, heart of a Vampire, including yourself. The ritual must
infidel.” be acted out appropriately and can only be done with
the aid of at least one other Setite. If you plan on using
●● Baal’s Caress: Use your blood as a poison to gain this power, we strongly suggest you bring a prosthetic
+2 to Combat Rating for a scene. This also causes heart of some kind.
Vicissitude yourself to imitate fleshcrafting.
● Chart the Soul: You know how to perform a magical ● Reaper’s Passing: Force someone to experience vi-
reading of a person’s soul and destiny through an elab- sions of their own death. Have a player close their eyes
orate seance. You might use their astral charts, the in- and describe what they see. Such a brush with mortali-
testines of an animal, tarot cards or some other strange ty can be jarring to Vampires, and most leave the scene
ritual, but it must be roleplayed in full. Upon its con- shaken and frightened.
clusion, the target must divulge its real name, real
Clan and a single minor secret about themselves. The ●● The Summoning: You are able to conduct a ritual
that summons a Wraith. The ritual must be played out perhaps the most powerful Vampiric Clan to walk the
with the aid of at least two other necromancers and night. Based entirely in hermeticism, symbols are the
look and feel appropriate. Use an NPC to play the focus of its casting; everything must be reduced to its
Wraith and discuss what it knows before the scene. A purest form, often as a sigil or word of power, which is
Wraith must be compensated for its service by strong then used to produce a magical effect with the aid of its
emotion, or it may return to haunt you. purest implement, Vampiric Vitae. Highly organised
and codified, Thaumaturgy requires rigorous study
●●● Visage of Thanatos: You suffuse yourself and memorization of occult philosophy and practice,
with entropic energy until it overflows into your and is often made more powerful with the use of
surroundings, impregnating everyone around you with various implements, such as staffs, orbs or rods that
a sense of utter despair. Young and weak willed kindred focus the Will of the caster. Indeed, the motto of the
fall unconscious while everyone else can do naught but Tremere is “Will above all.”
writhe in horror and dread. For the remainder of the
scene no one is able to use disciplines as their willpower ● A Taste for Blood: By tasting another Vampire’s vitae,
is sucked out of them and they wish for nothing more a Tremere can discern that Vampire’s Clan, whether
but for you to end the nightmare. This power is most his generation is higher or lower than the caster’s,
effective when used on small groups. and whether that Vampire has recently commited
Diablerie. More information can be discerned at the
Thaumaturgy convenience of the players. The caster receives a level
of the Blood Bond as normal by tasting the Vitae.
Clans: Tremere
●● Curse of the Pariah: For a scene, you may curse
Thaumaturgy is undoubtedly the most advanced and another Vampire to appear as a social pariah, essentially
versatile form of Blood Sorcery; indeed, on its merit making everyone else shun him. This works in the same
the Tremere went from a minor outcast bloodline to way as if the Harpies were to denounce the character.
●●● Blood of Potency: For a scene, you become As to the effects of the ritual, they can be pretty much
immune to the Dominate Discipline, and your own anything, but some simple rules apply as well:
Dominate works on all characters regardless of their
Generation. You must still have a higher level of -If the ritual affects another player, they MUST be
Dominate than your target. informed beforehand and agree to the effect. If they do
not, try to negotiate something that they would agree
Blood sorcery ritual rules to. You cannot outright kill or otherwise inconvenience
other characters without their player agreeing to it
All blood sorcerers can conduct custom rituals which first.
can have a wide variety of possible effects. To do so,
they must follow the following rules: -If the ritual somehow affect the entire event or the
castle itself, consult with the STs first.
-Any ritual must be conducted by at least two Vampires
who possess levels in the same kind of Blood Sorcery. -Both the Tremere and the Giovanni Clans include
The more participants in a ritual, the more powerful an ST, consult the effects of the ritual with them if
the effect can be, and the cooler the scene is. you have any questions. The Assamites should simply
consult any ST.
-All rituals MUST use fake blood in some way.
-We strongly suggest those of you who wish to conduct
-Rituals must be elaborate and take a whole scene to be rituals to prepare them before the event, and perhaps
enacted. We strongly suggest you practice during free take a look at the many published rituals in Vampire
time and are on the same page with other participants. books for inspiration.