Professional Documents
Culture Documents
Device access Each student has a personal iPad provided by the school,
connected to the school network and with all required apps
downloaded.
(ACPMP106)
RECOURSES - INTRO –
iPad – notes Remind students of the finals fixture – Team 2 vs. Team 5.
(teacher) (1 MIN)
Have the teams get together, hand out bibs and set up the courts.
(3 MINS)
ROLES –
PLAYING TEAMS –
iPad – “Swork it” app Fitness manager takes the warm up.
iPad – “Hudl Coach assists with technique and strategy.
Technique” app Social media manager updates/adds content to Instagram.
iPad – “Instagram”
app NON PLAYING TEAMS –
Fitness manager takes team through a stretching routine/workout.
Coach discusses team improvement and reflects on past weeks –
utilise video/bookmaker/poster as a visual display that can be
presented to the team and submitted to the teacher.
Social media manager updates/adds content to Instagram.
(5 MINS)
GAMEPLAY –
Assist in umpiring.
(20 MINS)
ASSESSMENT –
CONCLUSION –
iPad – “canva” app Each team provides awards to their players – produced by the
creative manager.
AWARDS –
iPad – multiple apps Students provide feedback and discuss their experience of the
and platforms, SEPEP program.
dependant on the Students submit their work from the program to be assessed.
students role. (20 MINS)