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Werewolf: The Forsaken Gift Summary

Learning Gifts -1 to -5 Under the influence Death Sight () (- / Instant / -) Urge) Gift user gains +2 Defense
of Drugs or Alcohol (or even Uratha can see ghosts. Int + bonus vs. target for one scene.
 Must be part spirit to learn poison) Occult roll to detect stains of
a Gift -2 In presence of an death as instant action (phantom Luna’s Dictum () (1WP /
Uratha in Kuruth bloodstains mark deaths of Contested / Pres + Intimidation +
 Can only be taught by
-2 Character has wound creatures within last month, size Glory vs. Composure + Primal
spirits
in second to last Health box varies according to size of urge) Single target obeys a
 No character can have a
-2 Afflicted with creature and emotional discharge command of a few words. Does
Gift of a level higher than
powerful sensory stimuli at death, darker stain = more not work if target is distracted by
his highest primary
(deafening noise, recent). Applies only while in the threats like combat. Target does
Renown (The two types of
powerful stench, etc.) physical world. not harm himself or others, or do
renown associated with
-3 Character is in a anything seriously against his
Tribe and Auspice, or just
Barren Ghost Knife () (1E / Instant / nature. Task lasts no longer than
Auspice for Ghost
-3 Character has wound -) Uratha enables held object to one minute. ES: Target
Wolves)
marked in last Health box injure ghosts for one scene. +1 rationalizes his obedience.
 Starting Gifts: 1 Tribe, 1 bonus versus ghosts, Uratha
Auspice, 1 Player choice -4 Middle of a hurricane
-5 Bound and gagged picks lethal or bashing damage. Voice of Command () (1E /
(Ghost Wolves: 1 Auspice, In case of ranged weapons, Contested / Man + Intimidation +
1 Open List (Father Wolf / with silver manacles (Gifts
requiring speaking / applies only to ammunition Honor vs. Resolve + Primal
Mother Luna), 1 Player loaded at time of infusion. Gift Urge) Affects up to three targets
Choice) motion are impossible)
user can imbue his own natural who contest separately. -1 to
 May not select gifts from weapons. activation roll for each target
Auspice lists other than Gift write-up format: (Cost /
after the first. Order can have
own Action / Activation Roll). DF =
Corpse Witness () (1E / two or three specific directions,
 At character creation, may Dramatic Failure; S = Success;
Instant / Man + Occult + Purity) same restrictions as Luna’s
trade Player Choice Gift ES = Exceptional Success. E =
Corpse gives up the secrets of all Dictum. Lasts 5 minutes per
for 1 dot of Rituals Essence, WP = Willpower.
it has ‘seen’ since its death. Only success. Harm as a result of
 When a new point of head is necessary, some flesh obeying the commands ends the
Renown is gained, Crescent Moon (Ithaeur only) required. Uratha must breathe effect. Gift can only be used on a
character gains a free (No Gifts (Pg. 104) into corpse’s mouth. DF: Corpse given target once per day. Targets
XP cost) Gift worth same Two-World Eyes () (- / Instant / babbles blasphemies, Uratha twist spirit of command if
dots, selected from the Wits + Occult + Wisdom) Uratha loses 1WP. S: Corpse gives possible, unless ES is rolled.
character’s Auspice or sees events in both physical and details of its observations the
Tribe Affinity, or from spirit realms. Lasts 1 round per Uratha would consider important. Break the Defiant () (1E /
Open List success. ES: Smell or hearing ES: Corpse can answer specific Instant / Pres + Intimid + Purity -
 Gifts chosen at character applies as well. questions (1 per additional Target’s Resolve) Target loses 1
creation must be success). WP for each success. Works on a
sequential Read Spirit () (1E / Instant / target once per day.
 Gifts may be learned out Int + Occult + Cunning) Reveals Word of Quiet () (1WP /
of sequence after character name, type, and rank of a spirit, Instant / Pres + Occult + Honor – Tug the Soul’s Strings ()
creation (+3 XP per Gift as well as one additional fact per Target’s Stamina) All living (1E / Contested / Man + Pers +
skipped) success after first (Power, creatures who hear Uratha within Cunning vs. Resolve + Primal
 Gifts of any list (except Finesse, Resistance, Willpower, (10 x Presence) yards suffer one Urge) Uratha forces target to
different Auspice) can be Essence, Speed, Numina, etc.). 1 bashing. Undead suffer 1 lethal perform deeds that violate his
bought for XP (Affinity / round of prior interaction with per success. Highest stamina for identity. No direct harm to self,
Open = 5 XP x new dots, spirit required. No Ghosts. a group of creatures is used. although target will place himself
Other = 7 XP x new dots, in danger (+3 to resistance roll).
out of sequence = +3 XP Gauntlet Cloak () (1E / Vengeance of the Slain () Second roll gained with this
per Gift skipped) Instant / Dex + Occult + Purity) (1E / Instant / Stamina + Occult bonus if danger is not
 When a new point of -2 penalty to spot character in + Wisdom) Uratha returns soul to immediately apparent. Lasts 10
Renown is gained, both worlds. -1 penalty to an acceptably intact body dead minutes per success. Once per
character gains a free (No recognize character if spotted. -2 no more than one day. Wounds subject per day. ES: Target does
XP cost) Gift worth same concealment modifier vs. ranged corpse died from remain on body not gain second resistance roll if
dots, selected from the attacks. Lasts 1 turn per (cosmetic). Corpse can use any danger manifests.
character’s Auspice or additional success. Crossing supernatural abilities once
Tribe affinity, or from Gauntlet negates. DF: Tear in possessed, can speak, regains full Elemental Gifts (Pg. 111)
Open List. This Gift can Gauntlet, spirits may cross. ES: Health, suffers no wound
be taken out of sequence -3 concealment modifier, +1 penalties. Lasts one hour per Call Water () (- / Instant / Stam
for no additional XP cost Defense. success or until corpse is killed + Survival + Purity) 1 cup of
 Learning time: 1 hour per Between the Weave () (1E / again. Works on a given corpse water created for every success.
level of Gift Ref / - ) Uratha crossed Gauntlet only once. Can be invoked once per hour.
as reflexive action. Ambush
Excess overflows hands into
targets use Two World Eyes or Dominance Gifts (Pg. 109)
Gift Use Modifiers container, or onto the ground.
Wits + Composure -4 to detect.
Cannot be used on Uratha with
+2 Area of influence of a more dots in user’s primary tribal Manipulate Earth () (1E /
Crash the Gates () (1E
powerful (+) locus Renown. Work only on Uratha, Instant / Dex + Crafts +
+1E per packmate / Instant / -)
+1 Area of influence of a Wolf-Blooded, and humans. Cunning) Shapes area of earth
Extends Between the Weave to
locus (rating  to ) Dramatic failure = No 100 ft2 or 40 ft3. Does not work
packmates. Packmates must be
+1 Character’s Auspice Dominance Gifts from that user on stone, concrete, metal, etc.
willing. Packmates cross on same
moon is in the sky will work on target again for one Changes are permanent. DF:
Initiative as user. Double XP cost
-1 Character has wound scene ( to ), or any target for Earth spirits become hostile (-2
to learn if Between the Weave is
in third to last Health box one scene ( to ). penalty to social rolls or Gift
not known.
-1 Local spirits are activation involving these
actively hostile to Gift user Warning Growl () (1WP / spirits). ES: Stone can be
Death Gifts (Pg. 106) Contested / Pres + Intimidation + sculpted as well.
-1 Wielding or in
possession of silver (per item). Glory vs. Composure + Primal
Command Fire () (1E / Uratha appears biologically dead. Savage Rending () (1E / still attack normally. Effects last
Instant / Str + Survival + Glory) Regeneration ceases. Contested Ref / -) Uratha’s claw and bite for a number of turns equal to
Uses existing flame to damage Int + Medicine rolls for a attacks inflict aggravated damage successes, but Essence must be
line fo sight target within 20 persistent investigator. User can for one scene, or until user ends spent each turn. No other Gifts
yards of source. 1 point of fire revive as instant action, remains Gift. Use on Uratha is a sin may be used while active. DF:
damage per success, Defense, aware, cannot move without against Harmony 4 (3 dice). User loses Defense for next turn
concealment, and armor apply, ending Gift. ES: User can of combat. ES: Doubled Defense
lasts for one attack. Can also be regenerate while ‘dead’ without Spirit Pack () (1E / Instant also applies vs. firearms for
used to spread flame (x2 spread showing external signs of / Man + Animal Ken + Glory) duration of Gift.
rate) or stop it from spreading. healing. User howls battle cry, summons
Lasts as long as Uratha one Wolf-Brother spirit (stats Gibbous Moon (Cahalith only)
concentrates, -2 to activation roll. Double Back () (1 WP / Ref WtF pg. 244) per success. Spirits Gifts (Pg. 117)
/ Int + Invest + Glory) Uratha act as a pack and return to
Invoke the Wind’s Wrath becomes aware of all attempts at Shadow when no enemies Pack Awareness () (- / Ref /
() (2E / Instant / Str + physical deception in the area for remain. If Gift user is slain, pack Wits + Empathy + Wisdom)
Empathy + Honor) Forms one scene (Concealed evidence, fights until slayer is dead or Cahalith gains general sense of
whirlwind within 50 yards of hidden trails, disguise, etc.). entire pack is defeated. packmates’ position relative to
user. Radius of effect = 3 yards, Does not reveal what the actual him, as well as their state of
lasts 2 turns. User directs at his disguise, hidden object, etc. is. Full Moon (Rahu only) Gifts being and general activity.
own base Speed. People or object ES: Mystical (illusions, etc.) (Pg. 116) Wound penalties and
caught in effect suffer one lethal deceptions detected as well. Clarity () (1E / Ref / -) User’s unconsciousness due to wounds
per success achieved on Initiative increases by 5. May be are also conveyed. Packmates
activation roll, and suffer -4 Fog of War () (1E / used retroactively like a must be within a number of miles
penalty on all die rolls. Targets Contested / Man + Exp + Honor Vampire’s Celerity Discipline. equal to the Cahalith’s Primal
weighing less than 150 pounds vs. Resolve + Primal Urge) Urge. Lasts one scene. DF:
may be lifted and thrown in a Uratha howls, drums, etc. Attunement () (1 WP / Ref / Awareness is overwhelming, -1
random direction. Target may throwing confusion over targets Wits + Brawl + Wisdom – penalty for one turn per
attempt to evade during Gift- within extreme hearing range. Target’s Resolve) After one full packmate. ES: One packmate of
user’s Initiative even if his turn is Listeners suffer -3 penalties to all turn of combat with foe, user can Cahalith’s choice gains a point of
normally after – Dex + Athletics actions as long as user maintains ignore number of target’s Willpower.
at -4 penalty, uses up target’s effect. User can designate Defense dots equal to user’s
action for that turn. Modifiers: subjects as immune, but must do Primal Urge. Can apply to Resist Pain () (1 WP / Instant /
Blustery day (-1), Windy day (- so specifically at activation and weapon or firearms attacks even Stamina + Survival + Honor)
3), Calm day (-5). DF: be able to see said subjects. though Brawl is part of Cahalith ignores wound penalties
Uncontrolled weather feature. Multiple users force multiple activation. Can only be applied to for one scene. DF: Wound
ES: Lasts 3 turns. resistance rolls, but effects do not one opponent at a time. DF: User penalties increase by one for one
stack. ES: Affects any target who loses Defense against target for turn. ES: Cahalith gains +1
Lament of the River () hears howl on first turn of one turn. ES: Add one to user’s bonus on next attack roll.
(3E / Extended (50 successes) / activation for remainder of scene. Primal Urge.
Stamina + Intimidation +
Wisdom) Waters within one Father Wolf’s Gifts (Pg. 114) Death Maul () (1E / Ref / Str Rallying Cry () (1 WP /
square mile of Gift user swell Wolf-Blood’s Lure () (- / Ref / + Brawl + Glory) The teeth of Instant / Man + Expression +
and flood the region. -) User projects his wolf nature, the Uratha extend to get even Glory) Cahalith channels
making mundane wolves and more of a devastating bite. Cahalunim through howl / song
Evasion Gifts (Pg. 113) dogs see him as one of their own. Though the Gift remains active etc. Each packmate regains one
User can communicate with and for a scene, the Uratha must spent Willpower point. Cannot be
Loose Tongue () (- / Contested / gains +1 die on social rolls with spend 1E to extend his bite for used on same people more than
Man + Socialize + Wisdom vs. these creatures. Lasts from more devastation (+3 dam). This once per day. DF: Each
Composure + Primal Urge) moonrise to moonset, or vice- Gift will only successfully packmate loses one WP instead.
Affects a number of targets equal versa. activate in Gauru, Urshul, Urhan, ES: Cahalith regains activating
to successes rolled. Targets suffer or in combination with Partial WP point, as well as one
-2 penalty to Empathy and Father Wolf’s Speed () (1E / Transformation if the Uratha’s additional.
Subterfuge rolls against the Gift Ref / -) User’s gains double jaw is transformed into that of a
user for one scene. Targets must Speed and +2 to Defense vs. wolf. DF: Case of lockjaw, Unspoken Communication
be engaged in conversation for at firearms for one scene. Cannot be cannot bite for the scene, as well () (1E / Instant / Int +
least 30 seconds before used in Hishu or Dalu. as, cannot activate till next Full Socialize + Purity) Packmates
activation. ES: Targets suffer -2 Moon. ES: Spend no extra visible to the Cahalith during
penalty to Composure rolls as Primal Howl () (1E / Essence for follow up Death activation are joined in mental
well. Contested / Pres + Exp + Purity Maul attacks in the scene. (May communication, either one to one
vs. Composure) Howl is heard only activate once per scene) or with all packmates
Sand in the Eyes () (- / for miles but affects targets with simultaneously. Connected
Contested / Man + Sub + Honor 10 yards per dot of user’s Primal Rage Armor () (1E / Instant packmates gain +3 to Initiative,
vs. Composure + Primal Urge) Urge. No indirect effect (phones, / Stam + Surv + Honor) User and +1 bonus to attacks and Gift
Target suffers -5 penalty to Int + etc.). Subjects are affected by gains 1 Armor point per 2 use vs. enemies. A new packmate
Composure rolls to remember Lunacy (WtF pg. 175). Listeners successes (remainders ignored). can be included by spending an
details of the target during the may still act normally if Does not apply to silver attacks. additional Essence point. Does
scene in which the Gift is Composure is equal to or greater Last for number of turns equal to not cross Gauntlet. Lasts one
activated. Effects end if Gift user than rolled successes. user’s Primal urge. DF: User is scene. DF: Cahalith is
attacks. Memories are clouded, Shapeshifters and spirits are careless, loses Defense for first overwhelmed and suffers -1
not erased. Once per scene per immune. Other Supernaturals get turn of combat. penalty per packmate for one
target. ES: Int + Composure roll Composure + other appropriate turn. ES: Each connected
at -5 to remember character was resistance Trait (Blood Potency). Luna’s Fury () (1E / packmate regains one point of
there at all. Wolf-Blooded and Ghouls gain Instant / Dex + Emp + Cunning) spent WP. Only one WP can be
no bonus. User gains benefit of dodge gained per day by a packmate
Playing Possum () (1 WP / (Defense doubles) and all-out through these means.
Ref / Wits + Sub + Cunning) attack (+2 attack dice), and can
Call of Glory () (1 WP / Gauru, or in the same turn as a  Outdoors; snowing or Werewolf must lead followers
Instant / Pres + Expression + reflexive shift to Gauru. raining -3 into a dangerous situation to
Glory) The Cahalunim directly Successes add to number of turns  Multiple supernatural activate, taking equal share of
inspire the Cahalith’s packmates. war form can be maintained. No beings in area -3 risk. Each success grants 1 WP to
Each success achieved heals one effect in the Shadow, user can  Crowded area -4 each of user’s allies within 100
point of damage (regardless of still leave Gauru voluntarily, feet (even in excess of normal
type, right to left) for each usable only once per scene. DF: Echo Dream () (1E / Instant / permanent WP). Works once per
packmate (excluding the User cannot shift into Gauru for Wits + Investigation + Honor) day per subject, any unspent
Cahalith). Packmates must hear remainder of scene unless Death User can sense psychic extra WP is lost at the end of the
Cahalith directly, must follow Rage is invoked. ES: One extra impressions upon an area or scene.
same pack totem. Works once per turn added. place via touch. Information
packmate per day. DF: comes in the form of symbolic Spirit Skin () (1E / Instant /
Summoned Lunes are offended. Bind or Sunder () (1E / visions about the most significant -) User manifests his spiritual
-2 penalty to all rolls for Cahalith Instant / Stamina + Occult + event involving the target, power into the physical world,
and packmates for one turn. ES: Purity (extend) or Manip + perhaps requiring Int + Occult exuding authority and power. He
Lunes include the Cahalith in the Occult + Cunning (reduce)) for interpretation. Use does not gains his highest Renown dots as
healing. Successes add or subtract one apply to sentient creatures, a bonus to Social rolls made to
turn from a target Uratha’s time impressions fade according to impress, persuade, inspire, or
Half Moon (Elodoth only) Gifts spent in Gauru. Multiple Elodoth intensity and age (Usually no intimidate for the scene. Does
(Pg. 120) can affect a single comrade at the more than a few years). Cannot not stack with Social modifiers
same time. No Elodoth can have be used successfully more than normally gained from Renown
Scent Beneath the Surface () more than one version once on a target. ES: Additional (WtF pg. 78). Opponents must
(1 WP / Contested / Wits + (extend/reduce) of this Gift unexpected information is succeed at Composure + PU roll
Empathy + Purity) Elodoth active simultaneously. Has no revealed. at a penalty equal to the user’s
studies target for one turn. effect on duration of Death Rage, highest Renown to attack the
Success senses truth or lack of target must be in line of sight, Soul Read () (1E / user (self-defense negates). Lasts
deception in the subject’s actions Elodoth cannot use it on himself. Contested / Int + Empathy + one scene. ES: human onlooker’s
and words, and subject’s general DF: Target remains in Gauru one Purity vs. Subject’s Resolve + WP considered 3 lower to
emotional state. DF: Elodoth is additional turn / shifts Primal Urge) Knowledge of one determine Lunacy effects.
convinced subject is telling the immediately to Hishu (Opposite of tagret’s weaknesses, fears, or
truth. ES: Subject’s behavior of desired effect). ES: Extra turn secrets is gained for each Victor’s Song () (1E /
reveals a clue about what he is added or subtracted, as desired. success. Secrets already known Instant / Pres + Express + Honor)
hiding. do not count, but guesses can be User howls, chants, or sings
Insight Gifts (Pg. 122) confirmed. DF: User is when facing hopeless odds.
Snarl of Command () (1 WP / Sense Malice () (- / Contested / overwhelmed by target’s being Success grants 1E and a +1
Contested / Pres + Intimidation + Int + Empathy + Wisdom) User and loses 1 WP. ES: Target bonus to dice-pools to all allied
Cunning vs. Subject’s can detect the scent of powerful realizes that Gift user knows, -1 werewolves within earshot,
Composure + Primal Urge) negative emotions like anger, penalty to all social rolls to except for the user.
Elodoth forces target to reveal hatred, or envy. Wrath or Envy influence or resist user for rest of Automatically fails in less than
the simple truth behind a subject vice gives +1 bonus. Spirits of scene. dire circumstances. Usable once
of contention. Can mean negative emotion automatically per day per subject, lasts one
answering of a single question, detected. Person possessed by a Omen Gazing () (1E / scene.
removal of a disguise, revealing spirit of such emotion gives +3 Extended (15 successes / 1 min
of a true form, etc. Subject will bonus. Does not require an actual of trance per roll) / Resolve + Knowledge Gifts (Pg. 126)
not follow arbitrary commands. scent, and only works on Occult + Glory) User enters Know Name () (- / Instant or
Usable only face-to-face once per currently active emotions. DF: meditative trance and receives a Ref / Int + Invest + Cunning vs.
subject per day. DF: Elodoth Misleading information. ES: vision of the future. Viewing Resolve + PU) User learns the
cannot use this gift on anyone for User intuitively understands lasts one turn. No vision is target’s name as the target
rest of day. ES: Subject source of emotion, and some guaranteed to come true, and defines it. Contested if the target
elaborates on details about the degree of the cause. they usually involve negative has a reason to keep his name
truth. events rather than positive ones. secret. Target is not aware that
Scent of Taint () (- / Instant or Cannot be attempted more than his name is known. DF:
Aura of Truce () (1E / Contested / Wits + Occult + once in 24 hours. DF: Vision Inappropriate name learned. ES:
Instant / Man + Persuasion + Purity) User can detect the fails automatically. ES: Vision User learns all names to which
Honor) Elodoth is backlit by a presence of supernatural beings lasts for up to a minute. the target answers.
half-moon halo and suffuses the by scent in an area within 10 Traveler’s Blessing () (1 WP
area with calm for one scene. yards per dot of Wits. Does not Inspiration Gifts (Pg. 125) per scene / Ref / Wits +
Affected beings must expend 1 work on Uratha, Wolf-Blooded, The Right Words () (- / Ref / -) Streetwise + Wisdom) Successful
WP to be free of the effects. May or places/objects. Gives +2 bonus User gains +2 bonus to all Social use grants knowledge of local
only be used before violence to track a supernatural being. rolls made to encourage or customs (+1 bonus to Social rolls
begins, and ends immediately if One roll per turn is given to mollify. Threats / intimidation to influence locals) and the most
the Elodoth attacks. Failure in determine if the creature has not affected. Lasts one scene. common local language not
using this Gift does not left/remained in the vicinity. already known to the user. DF:
necessarily make those affected Does not determine type of Camaraderie () (- / Ref / Misinformation; -1 penalty to
hostile, but the Elodoth has only creature, or pick them out of a Manip + Persuasion + Wisdom) Social rolls to influence locals.
his wits and charm to rely on. crowd. Roll is contested if User speaks to comrades about ES: +2 bonus to Social rolls to
DF: Elodoth offends all parties, creature uses power to cloak the need for unity and influence locals.
cannot use Gift on same subjects itself. Works only in material cooperation. Success gives +1
again until next moonrise. ES: world, does not detect bonus to Resolve + Composure Sagacity () (1E / Instant /
Subjects expend 1 WP for each disembodied spirits or ghosts. rolls to resist Kuruth. If any of Wits + Occult + Purity) User
turn they perform hostile acts. Modifiers: those affected assist each other gains dots in a chosen skill equal
 Individual encountered (WoD pg. 134), contributors gain to successes rolled. No skill can
Fuel Rage () (1E / Instant / before: +1 +1 bonus to attempts to help. be raised above 5 dots. Lasts one
Stamina + Occult + Purity) Must  Outdoors; calm weather -1 minute per success rolled. Only
be used in the turn immediately  Outdoors; windy or True Leader () (1E / Instant / standard dots for a skill in
prior to the Elodoth shifting to drizzling -2 Manip + Express + Glory) question are used to fuel Gifts.
Silver Jaws () (1E / Instant / by one cubic yard per success, at Sense Weakness () (- / Instant /
Know the Path () (1E / -) User’s teeth and claws change the rate of one minute per cubic Int + Empathy + Wisdom)
Instant or Contested / Wits + to pure silver, inflicting yard. Vegetation grows in Success allows user to learn one
Survival + Glory vs. Resolve + aggravated damage against whatever shape is desired, and specific weakness of his target
PU) Success determined the werewolves. Does not function in effects are permanent. after studying him for one turn.
closest and most efficient route Hishu w/o use of Partial Change. Weakness applies to either Vice,
to a desired location, in the form Adds +1 bonus to intimidate Forest Communion () (1E / derangements, or physical
of precise references to beings affected by silver. Instant / Manip + Survival + liabilities / flaws. Already known
landmarks. Does not reveal the Provokes a Harmony Cunning) Success gives user weaknesses or those common to
location of hazards, unless they degeneration roll, and lasts one basic information (presence of a type of creature do not count.
are also landmarks. If location is scene. intruders, threats like fires) in a Can be used successfully on a
a secret, user must be in the range of 500 yards + 100 yards subject only once per day. DF:
presence of a user of the secret Skin-Stealing () (1E / per additional success. Successes User gains false information
lair, and roll is contested. Failure Instant / -) User can disguise also increase detail of about target’s weaknesses. ES:
means no further use for 24 himself with the skin of any information (3 successes = User learns two weaknesses with
hours. Cannot locate a path to a human whose blood he has species and gender of intruders). a single use.
place that is magically veiled or tasted. User’s body shifts to Information is given in terms of
on another plane of existence. match the dimensions of the scents, fleeting sights through the Slip Away () (1 WP / Ref / -)
Lasts for one scene – If location imitated individual. Does not eyes of forest animals, etc. Lasts User escapes any mundane bond
is not reached, Int + Composure cover eyes or orifices. Can be as long as user maintains the or grapple automatically. Bonds
allows memory of directions. used to imitate a werewolf, trance, and user is unaware of his remain sound, unbroken, and
DF: User perceives an improper applying to all five forms, at a surroundings and unable to locked.
or dangerous path. ES: Character total cost of 2E. +4 bonus to convey information during this
also learns the safest route, and disguise rolls (WoD pg. 87), also time. Does not work in urban Distractions () (1E / Instant /
can choose either. mimics scent, and masks user’s areas. DF: User is overwhelmed, Manip + Subter + Glory) User
own scent. Skin tears apart and -1 penalty to Wits rolls for rest of spits out whispering yips and
Communion with the Land sheds if user leaves Hishu (unless scene. hisses, causing visions of the
() (1E / Instant / Int + a werewolf is being mimicked). Irralunim to flit in and out of a
Streetwise + Cunning) User Lasts one scene, or until user Beast Ride () (1E / Instant / target’s vision. Victim suffers -2
attunes himself to an area of 1 discards skin. Skin quickly Wits + Animal Ken + Wisdom – penalty to all rolls for each turn
acre per success, learning breaks down into dust. animal’s Resolve) User can affected. User must see target
potential exits and entrances, and become a ‘passenger’ of a directly, and can move normally
number of creatures larger than a Primal Form () (1E / mundane bird or mammal’s although attcking or running in
rat. Gains +2 bonus to Defense Instant / Stamina + Survival + senses, sharing its experiences. the same turn will end the effect.
and Initiative while in the attuned PU) User shifts into a larger Animal must be visible to user at User’s defense still applies as
area. Lasts for one scene. DF: version of Urshul (shift cannot be time of activation. User may gain normal. Only one use of this Gift
Conflicting messages. -1 penalty made reflexive by spending 1E) full control of animal if Gift is can be in effect at a time, and
to Initiative for one scene / exit 6-8’ at shoulder. Str +4, Dex +2, activated at a -2 penalty. User’s only one subject is affected by
of area. ES: Bonus to Defense Sta +4, Manip -3, Size +3, Health body is comatose, and shares any visions. DF: Further uses of this
and Initiative is +3. +7, Initiative +2, Speed +9, 2/1 injuries that the animal sustains. Gift are useless against the target
Armor. Treated like Urshul in If the animal is killed, user is until the enxt moonrise. ES:
Mother Luna’s Gifts (Pg. 128) other respects. Lunacy as Gauru, instantly returned to his body. If Victim also loses Defense against
heals 1L at the beginning of each the user’s body is killed, his melee attacks in the turn after
Partial Change () (- / Instant or turn (spending 1E heals an spirit is subsumed and lost into activation.
Ref / Stamina + Survival + PU) additional point of Lethal). All the ridden animal. Lasts one hour
Allows user to transform only Resolve + Composure rolls to per success rolled. Blend In () (1E / Instant and
part of himself into another form, resist Kuruth at -3. This same roll Modifiers: Contested / Wits + Subter +
and use an ability normally must be made to end the effects  Animal is a wolf, +2 Cunning) User blends into the
restricted to a different form, prematurely. Lasts for one turn  Animal is a ‘prey animal’ environment. He is not invisible
such as nose for tracking by scent per success. DF: User may not that fears wolves, -1 or chameleonic, but simply does
or eyes for color vision. Requires shift forms at all for 5 turns. ES:  User attempts to control not attract attention. Effects end
one success to use as Instant User gains benefits of rage animal’s actions, -2 if user does anything notable like
action, or 1E can be spent to without losing control, also gains attacking or kicking in doors,
make it Reflexive with no roll. 1WP. Nature’s Vengeance () otherwise lasting for a scene.
ST decides modifiers, abilities, (1E / Instant / Int + Survival + Talking does not end the effect,
and Lunacy effects (victim’s WP Nature Gifts (Pg. 130) Glory) Each success animates 25 and security measures like retina
at +1). Adding or subtracting Speak with Beasts () (- / Ref / square yards of vegetation that scanners are not fooled. Gift does
features requires another use. Manip + Animal Ken + Purity) user is either amidst or in sight not work if there is a lack of
DF: Unintended feature is User can communicate with of. Each victim suffers -2 to bystanders to blend with. User
assumed. Provokes Lunacy at animals through both voice and speed and -1 penalty to other must be in Hishu. Supernatural
WP +2. ES: Change is a body language. Animal may still rolls while affected. Each victim forms of perception can defeat
Reflexive action without be fearful, and may not listen or is also the subject of one attack this Gift, either automatically
spending 1E. agree. by vegetation per turn as it trips, (detection ability is higher
Modifiers: grabs, or squeezes with power), or with a contested roll
Anybeast () (1E / Instant / -)  Animal is a wolf, +2 appropriate Strength (Ivy patch = (detection ability is equal in
User assumes the shape of a non- 2, old oak = 10, etc). Damage power). DF: User draws
 Animal is another
wolf carnivorous beast that is ignores armor and Defense. DF: immediate attention to himself
predator, +0
equal in mass to either Urhan or Forest animates, but also attacks and cannot use this Gift for the
 Animal is a ‘prey animal’
Urshul form. Traits and attack the user and his pack. ES: Plants rest of the scene. ES: Witnesses
that fears wolves, -1
modifiers do not change. Shifting are vigorous and impose one have trouble remembering that
 Animal is an insect or fish, user was ever present at all (-1
into Dalu or Gauru creates a -3 extra penalty point, +1 bonus to
hybrid of human and the new attacks. penalty to related rolls).
beast. Lasts one scene, or until Ghost Step () (1E / Instant
Plant Growth () (1WP / / Wits + Survival + Purity)
user end effects. Instant / Wits + Survival + New Moon (Irraka only) Gifts
(Pg. 132) Success allows user to become
Honor) The size of a plant or ephemeral. User is unaffected by
group of plant can be increased
physical attacks, cannot affect lasting Stamina + PU -2 turns. affected as if by Ruin, and user +3 to Defense. Rolls to attack or
the physical world, and is only DF: User enters Kuruth cannot use Sculpt on it again manipulate suffer a -2 penalty.
vaguely perceptible in the immediately. ES: Duration of until next moonrise. ES: +2 User can fit through small
physical world (inaudible, -5 second Rage is determined bonus on Dex + Crafts roll to openings and slither under doors
penalty to detect). User can only normally. determine quality. as long as sufficient light contrast
use Gifts that affect himself exists on the other side, and
personally in this state. Soured Rage () (1E / Shatter () (1WP / Instant / move up walls if he could
Dedicated items make the Contested / Manip + Intimidation Presence + Express + Glory) normally climb them. Water and
transition. Ephemeral spirits and + Purity vs. Composure + PU) User howls and breaks down an other liquids cannot be crossed.
ghosts can see and attack the Success in the contested roll object by touch. Object loses one Exposure to bright light or total
user. Gift lasts for a number of forces target into self- point of Structure for each darkness forces user back into
turns equal to user’s Harmony preservation instinct. Target flees success, ignoring Durability. For normal form. Lasts one minute
before imposing a -1 penalty to for the rest of the scene. Must be large objects, a region of up to per success rolled, or until ended
all rolls for each additional turn. used against a target in Gauru. one cubic yard is affected. DF: by user. DF: User cannot attempt
Gift ends when user wishes, or if User may not be in Gauru User cannot use Shatter on the to assume shadow form again for
he is rendered unconscious. himself. Does not affect a target same object for 24 hours. the rest of the scene, and casts a
in Kuruth. DF: Victim enters shadow different from his current
Rage Gifts (Pg. 134) destructive Death Rage instead. Condense or Expand () form for the same period. ES:
Mask of Rage () (1E / Instant / ES: Victim also loses 1WP. Shrinks or enlarges an object, User may remain in shadow form
-) User intensifies the effects of while mass is retained. for the remainder of the scene.
Lunacy: Dalu / Urshul at WP +0, Shaping Gifts (Pg. 136) Condensation decreases Size by
Hishu at WP +4, Urhan at WP User of these Gifts must be in one and increases Durability by Vanish () (2E / Instant /
+2. Cannot be used in Gauru Hishu or Dalu, and touch the two. Expansion increases Size by Wits + Stealth + Purity) User can
form. Lasts one scene, or until target object. If the object is one and decreases Durability by vanish from sight, even from
user either chooses to end effect controlled by someone else, the two. An object reduced to zero plain view and from artificial
or changes forms. activation roll is contested vs. the Size or Durability either sensors like cameras and heat
controller’s Resolve + PU. disappears or collapses under its sensors. No other senses are
Hone Rage () (1E / Ref / Stam Affects only whole, nonliving own weight (respectively). Target affected. Perception and
+ Survival + Glory) Each success matter. Silver and supernatural must be a discrete object no detection rolls vs. the user suffer
allows user to exchange one turn items are unaffected. Objects that larger than one cubic yard. a -5 penalty, and attackers use the
in Gauru form for a temporary are subject to a Shaping Gift are Undifferentiated sections of blind-fighting rules (WoD, pg.
dot in either Strength or afterward not affected by lower- larger objects cannot be targeted. 166). User must exceed any
Dexterity (Max based on PU ranking Shaping Gifts. DF: Desired effect is reversed. damage taken with a Wits +
does not apply). Lasts as long as ES: Change in Durability Resolve roll to maintain effect.
Gauru form is held, ends Straighten () (1E / Instant / -) increases by one point. Lasts for one scene, or until
immediately if user enters User straightens out kinks, folds, dismissed by user. DF: Gift
Kuruth. DF: One turn is lost or imperfections in an object. Stealth Gifts (Pg. 139) cannot be used for 24 hours. ES:
from Gauru duration with no Does not repair damage caused Wits + Resolve rolls to maintain
benefit. ES: Stamina may also by rust, decay, or breakage. Feet of Mist () (1E / Ref / -) the effect gain a +1 bonus.
gain dots. Affects up to 1 square yard of Attempts to track the user by
material per turn. This Gift can scent suffer a -1 penalty for one Strength Gifts (Pg. 141)
Leach Rage () (1E / Instant / repair up to half of the structure scene. Spending 1 WP increases Crushing Blow () (1WP / Ref /
Presence + Empathy + Cunning – points lost by a damaged object, the penalty to -3. The user may -) For one scene, any bashing
subject’s Composure) Must be subject to the ST’s judgment. intentionally suppress the power damage the user inflicts, whether
used on a victim currently in Some objects may lose their at any time during the duration. with hands or a blunt weapon, is
Gauru. If successful, the user original function when converted to lethal.
reflexively enters Gauru and straightened. Blending () (- / Instant or
extends its duration by a number Contested / Wits + Stealth + Mighty Bound () (- / Ref / -)
of turns equal to the successes Ruin () (1E / Instant / Wits + Cunning vs. Wits (casual user gains +6 bonus to any
rolled. The victim loses an equal Crafts + Cunning) User can observer) or Wits + Composure jumping roll (WoD pg. 66).
number of turns of duration for warp, twist, or crumple an object. (active observer)) User blends
Gauru. Only turns the victim Matter does not break or shatter, with the landscape by remaining Iron-Rending () (1E / Ref /
actually has left in Gauru form but merely changes shape. still. Even the slightest Strength + Crafts + Glory) While
may be ‘stolen’ in this manner. A Affects up to one square yard of movement reveals the user. DF: damaging objects with his claws,
target in Kuruth receives a material, and object must be Observers in the area the user may ignore a number of
Resolve + Composure roll to single and discrete. DF: Item is automatically notice the user. points of Durability or Armor
cease Death Rage, but the user unaffected, user suffers 2 equal to the number of successes
must make this same roll or enter bashing. ES: User regains the Running Shadow () (1E / achieved. Does not affect
Kuruth himself. Usable once per Essence spent on the Gift. Ref / - ) User can use stealth as Durability or Armor gained
scene, although multiple users well at a dead run as he can through mystical means. Lasts
can target the same victim. DF: Sculpt () (1E per half hour of walking. Most stealth actions one turn per success rolled. DF:
Target loses no turns, and user work / Instant / Int + Crafts + become reflexive. Observers User’s claws break off, inflicting
makes Resolve + Composure roll Wisdom) User renders an object suffer a -3 penalty to detect the 1B. ES: User also gains a +1
to avoid Kuruth. Kuruth is malleable, and can shape it, by user if sound is a factor. bonus to claw attacks for the
automatic if user has already hand or with tools. Besides the duration of the effect.
entered Gauru in this scene. User activation roll, Dex + Crafts Shadow Flesh () (1E /
cannot attempt this Gift again in determines the quality of Instant / Wits + Stealth + Legendary Arm () (1E /
the same scene. workmanship. Item returns to Cunning) May only be used Ref / -) User can throw an object
original consistency when the where shadows can exist. User’s while disregarding its Size
Rekindled Rage () (1WP / duration expires, and retains its becomes a two-dimensional (WoD, pg. 67), to a maximum
Instant / Stamina + Expression + original Durability, although Size shadow of the form he assumed Size of twice the Strength of the
Glory) May only be used after and therefore Structure may be while activating the Gift, user’s current form. Lasts for a
the user has already entered altered. Only affects one retaining any dedicated or fetish single action.
Gauru form once during the particular substance at a time, items. User can still be injured,
scene. Success allows user to although that substance may be but may still shapeshift and gains Savage Might () (1E per 3
assume Gauru a second time, part of a whole. DF: Object is a +3 bonus to Stealth rolls and a Strength gained / Ref / -) User
increases his Strength by 3 per user is communing with is devices are reduced to a chance Deluge () (1E / Extended (20
point of Essence spent. The destroyed during the bond, the roll. Lasts one scene. DF: Local successes; one turn per roll) /
modified Strength + Stamina user is thrown back into his own technology spirits become hostile Manipulation + Survival +
may be rolled as normal to lift body and suffers a a number of and await their chance for Honor) Can only be used
heavy weights. Lasts one turn. Lethal boxes equal to the revenge. ES: Radius of effect outdoors. Rain is summoned
Structure damage. Knocking extends to 5 yards per success within an area of 1 square mile
user’s body unconscious forces rolled. per activation success. Lasts for
his spirit to return, killing his one scene, and is sufficient to
Technology Gifts (Pg. 142) body traps his psyche in the Shadow Ward () (1E / cause floods or erase tracks. DF:
machine for the duration of the Extended (30 successes; one hour Weather changes to something
Left-Handed Spanner () (1WP effect, then it is lost forever. DF: per roll / Presence + Occult + inconvenient like snow or strong
/ Instant / Wits + Crafts + Purity) Object’s spirit is offended and Glory) Accumulating the wind. ES: User can select an area
User touches a technological refuses contact for 24 hours. ES: necessary successes increases the within the effect that receives no
object and disrupts the flow of its User can commune for a number strength of the local Gauntlet by or less rain.
spiritual energy, disabling it for a of hours equal to his Harmony one. An area of up to Primal
number of turns equal to the dots. Urge x 10 square yards may be Killing Frost () (1E /
successes rolled. If the object is affected. Repeated use may Instant / Manipulation + Survival
carried by a resisting being, use Create Technology () damage an area’s link to the + Purity) user causes temperature
the rules for “Touching an (1E / Extended (5-50 successes; Shadow and create a Barren. to suddenly drop below freezing
Opponent” (WoD pg. 157). one turn per roll) / Intelligence + Lasts one Lunar cycle, or can be within a radius of Primal Urge x
Object cannot be larger than the Crafts + Cunning) User can undone by invoking the reverse 10 yards, inflicting 2 boxes of
werewolf in Hishu form. Only quickly construct a technological of the ritual. Bashing upon living creatures
subcomponents of complex items device from basic materials of Ward of Spirit Slumber and imposing a –2 penalty to
like automobiles may be roughly equivalent mass. User () (1E / Instant / Strength and Dexterity rolls.
affected. must either know how the item is Manipulation + Occult + Purity Lasts one turn per success. The
constructed, or have access to vs. Resistance) Ward lasts one user is not directly affected by
Nightfall () (1WP / Instant / detailed instructions. turn per success. Within an area the cold. DF: User immediately
Wits + Larceny + Cunning) User of 5 yards per activation success takes 2 boxes of Lethal from the
targets an area within unaided Warding Gifts (Pg. 144) that is centered on the user, cold. ES: 3 Bashing is inflicted
visual range. Success spirits on both sides of the instead of 2.
extinguishes all electric light Ward Versus Predators () (- / Gauntlet are put to sleep unless
within an area of 2,000 square Extended (5 success per square they succeed on a Resistance roll. Thunderbolt () (1E /
feet x number of successes mile; one hour per roll) / Even awake spirits suffer a –1 Instant / Intelligence + Survival +
rolled. Lasts for one scene. DF: Presence + Intimidation + penalty on all actions. Once the Glory – Defense) User
Technological spirits in the area Honor) User marks an area up to Ward ends, spirits may roll commands lightning to strike a
become hostile toward the one square mile per point of Resistance once per day to foe within sight, dealing 5 Lethal
character for one lunar month. Primal Urge. Densely populated awaken. Uratha, ridden, and + extra successes from the
ES: User selects which light areas where predatory animals other partially spirit beings that activation roll. Target must be
sources to extinguish within the exist (zoo) acquire a -3 penalty. are in the Shadow when made outdoors or near a window. DF:
area of effect. Animals already within the area subject to this Gift are also Bolt strikes a random target. ES:
are not subject nor are those affected, rolling Resolve + Blast also deafens the target for
Iron Treachery () (1E / forced into the area. Intruding Primal Urge to resist at a +3 two turns.
Instant / Wits + Crafts + Glory – mundane predators must succeed bonus. Modifiers:
Resolve) User points at a on a contested Resolve +  Rain or windy weather +2
mechanical device within a range Composure roll vs. the number Weather Gifts (Pg. 146)  Cloudy day +1
of 10 yards x his Primal urge. of activation successes to enter  Cloudless sky -3
Anyone currently using the the warded area. Uratha are Call the Breeze () (- / Instant /
device resists with Resolve. aware of the Ward’s presence but -) User summons a wind
Success means the device are not affected. Lasts one Lunar (approximately 25 mph) that may
becomes uncontrollable for one cycle. be directed with a Manipulation
turn per success, reducing any + Occult roll. Perception tasks
attempts to use it to a chance die. Ward Versus Humans () within the area suffer a –1
(1WP / Extended (5 success per penalty due to distraction. Lasts
Maschinegeist () (1E / square mile; one hour per roll / one turn per dot of Primal Urge.
Instant or Extended (10-20 Presence + Intimidation +
successes, each roll equals one Wisdom) User marks an area up Silent Fog () (1E / Instant /
minute) / Wits + Computer + to one square mile per point of Manipulation + Survival +
Wisdom) User passes into a Primal Urge. Humans must Cunning) User obscures an area
trance, unaware of his succeed on a Resolve + of Primal Urge x 20 square yards
surroundings, and communes Composure roll to enter warded with thick fog, and can direct the
with the spirit of a mechanical or area. Humans failing the roll will fog to move in any direction at a
electrical device. Communing flee the area if forced to enter, or rate of Primal Urge x 10 yards
with an Awakened spirit takes else collapse in fear. Warding a per turn. Perception checks
one turn – otherwise, 10-20 turns highly populated area requires within the fog are at –2 to spot
depending on complexity, and the focus to be narrowed to a anything more than one yard
this Gift does not permanently building, parking lot, etc. Lasts distant, and the targets of ranged
awaken the spirit. User cannot one Lunar cycle. attacks gain substantial
use any Gifts while out of his concealment (WoD pg. 162).
body, but can perceive through Technology Ward () (1E / Lasts for one scene, or until
the machine’s ‘senses’ and gains Instant / Presence + Crafts + dismissed. DF: Summoner and
any knowledge or information Cunning) User howls and success his pack are affected equally by
the device may have, retaining it indicated that all electronic and the obscurement. ES: Fog
for one minute after leaving the complex mechanical devices are imposes a –3 penalty to
gestalt. Lasts one turn per dot of disabled within a radius of 5 feet Perception checks.
Harmony, and may be broken as per success rolled. All efforts to Lore of the Forsaken
an Instant action. If the object the use simple purely mechanical New Auspice Gifts
repeats. The typical use for this unspoken communication, all
Cahalith Soul-Singing () (1E/ Gift is to spy on a target and other packmates share in the
Dreamer’s Moon Gifts (Pg. 83) Extended (25 successes; each roll using it as an intimidation tactic. Defense. If able to warn pack
represents one minute of song)/ Must have line of vocally, they gain +2 Defense
Sense Sleeper () (-/ Instant/ Presence + Empathy + Purity) sight, but need not maintain line against target’s next turn.
Wits + Empathy + Wisdom) User Able to draw on the power of the of sight to maintain the effects. Used outside combat;
open her senses to the world, pregnant moon to soothe and DF: User cannot speak for the reveals certain bits of
getting a sense for sleeping and heal, to wipe away next minute, and cannot attempt information. User may anticipate
perhaps dreaming minds. DF: trauma/nightmares and replace to use this Gift for the remainder numbers punched in a keypad or
Receives an inaccurate or even them with gentle sleep. DF: Song of the scene. S: Established a next sentence from target. ES: As
wildly inaccurate result. S: Get goes gruesomely wrong, stirring link to the target for the above, except active for two
an accurate count for the number up terrible memories/visions and remainder of the scene. The turns.
of sleeping creatures larger than twisting them into sharp relief. Elodoth repeats target’s words
a cat within 5yrds per success The subject temporarily gains a simultaneously. User’s mouth Curse of Talion () (2E/
and can sense the rough location derangement. S: Song either simply mimics the target’s Instant/ Int + Politics + Honor vs.
and size of each. Can assuages the pain of a terrible speech. The user may speak Resolve + PU) Target is cursed
differentiate between animal and memory or reminds the subject normally, his own words take with a punishment that reflects
human. Can be maintained for as of sweeter memory. Subject precedence, and he misses the suffering on his victims.
long as concentrated upon; regains 1WP and any target’s words. This Gift conveys Can be used only
however, the user suffers a -1 derangements are temporarily no understanding of languages once against any target, even if it
penalty to other rolls. ES: Can relieved (rest of story). Subject but is repeated in the language of fails. May only be used on a
sense unusual sleep condition – likely to fall into a dreamless the target. night of the half-moon. DF: May
in the grip of a nightmare sleep at the end of the song. ES: Lasts for a scene or not use until next half-moon
comatose or the like. Subject regains all WP. until the user ends it. ES: The phase or until a Rite of
Elodoth “hears” target’s speech Contrition is performed. S: ST
Lover’s Voice () (1E/ Instant/ Howl of Nightmares () in his mind before he echoes it, determines the form of the curse.
Man + Subterfuge + Cunning – (1E/ Instant, contested and and thus can speak without fear A murder may have wounds open
subject’s Composure) Can mimic reflexive/ Strength + Expression of losing the conversation’s up on them, while a soldier may
the voice of someone important + Glory – target’s Composure) thread. be less vulnerable.
to the target, even if it’s a voice User’s cry echoes into the soul of General rule, humans
never heard. The target hears that his prey, summoning up images Pangs of Guilt () (1E/ are most vulnerable to the Curse:
which he most wanted to hear: of lunatic fright. DF: Cahalith Instant/ Presence + Investigation a human can die from this Gift.
family, friend, or somebody from glimpses a brief flash of the + Purity – Target’s Harmony) Supernaturals, at most, take 6
a fantasy. nightmares he called down. Revisits a person’s cruelties on bashing, 4 lethal, or 2
Can be used over the Loses next turn while regaining themselves; tiny thefts and aggravated. Other debilitating
telephone or similar method of bearings. S: Two turns per callous words stab like knives. effects like a slanderer loses his
voice communication without success, the target is More skeletons in the target’s voice for a month may happen.
establishing a line of sight, but overwhelmed with nightmarish closet, more pain is revisited ES: Severity of the Curse is
the user must know the full name visions; taking no action. When upon him. increased, even for supernaturals.
of the target. DF: Draws the the hallucinations pass, the target Cannot use on
wrong voice from the subject’s must make a successful Resolve animals, spirits, Hosts or other Irraka
daydreams. S: Target hears voice + Composure or gain a mild creatures that don’t possess Stalker’s Moon Gifts (Pg. 88)
he most wants to hear. User must derangement for one week. ES: Harmony, Morality, or a trait that
still fast-talk or otherwise to As above, save derangement is fills that role. It insinuates itself Soundless Strike () (1E/ Ref/
convince target of his identity. severe. into a target’s mind and assails Dex + Stealth + Purity) Strike in
Target wants to believe and him with unfamiliar feelings of silence as claws tear and a
therefore may not be as Elodoth empathy for others. DF: User victim’s scream will not come.
suspicious. The Gift lasts for a Judge’s Moon Gifts (Pg. 86) relives a flash of his own worst DF: User rattled by failure; -1
scene. The user can alternate moments; make immediate Death penalty to action in question. S:
between true voice and bestowed See the Spirit Brands () (-/ Rage check. S: Target takes 1 Irraka’s maneuver takes place in
voice. ES: If spied briefly (1 Instant/ Composure + Politics + bashing per success and has a -1 complete silence. Victim screams
turn), the target will see the user Glory) With spirit’s eyes, seeing penalty to all actions during his without sound. If he fires a gun at
as the person of the voice he brands of Renown while he and next turn as he re-orients. This point-blank range, the report is
hears, in a sort of waking dream. target are in the physical world. Gift reveals no information about inaudible. ES: Target silent for
Any effort to manipulate the Can determine how Renowned a target’s previous sins; only that next turn also.
target receive a +2 bonus. werewolf is, whether Forsaken or he appears to suffer lightly or
Pure, or if he has been initiated greatly. ES: Target’s See Heat () (-/ Instant/ Wits +
Nightmare Hunt () (1E/ into either faction. DF: Vision disorientation lasts for the entire Survival + Witness) Able to see
Instant/ Intelligence + Intimidate clouds. No attempts for scene. The target may desire to the surrounding patterns of heat.
+ Honor – Target’s Resolve) remainder of scene. S: Forsaken critically re-examine his life after DF: Cannot use the Gift for
Conjures a terrible dream-wolf brands burn like silver; Pure the encounter. remainder for scene. S: Visual
from his imagination and sets it brands appear as massive scars perception picks up heat rather
loose in the sleeper’s dream. glowing with faint internal heat. Anticipation () (1E/ Ref/ than visible light. The user’s eyes
Must see the target and if ES: May glance over multiple Wits + Empathy + Wisdom – reflect a deep red-orange when
watching via camera, must know subject; the Gift remains in effect target’s Resolve) Heightens light falls on them. (Details
the full name of the target. DF: for a full minute. user’s powers of observation to impossible to distinguish;
The user is savaged by his own the point that he can predict reading becomes impossible.)
imagination in a terrible waking Damning Tongue () (-/ target’s actions. DF: Lingering heat can be tracked.
dream. Lose 1WP. S: The target Contested; resistance is reflexive/ Misinterprets foe’s actions. User ES: Outlines clearly defined,
loses 1WP upon waking and Wits + Empathy + Cunning vs. takes no action next turn save although certain details remain
suffers a -1 penalty to any rolls target’s Composure + Primal defending, as he waits for action impossible to distinguish. Cloths
made to resist Uratha fear Urge) Attempts to have prey that doesn’t happen. S: ST may be recognized but colors
inspired powers for the next damn himself with own words. describes target’s next action in not.
24hrs. ES: Target takes 1 lethal Once the user manages to moderate detail. The user gains
wound; a wolf’s bite appears on establish a link with a target, +4 Defense against the target
his flesh. whatever he says, the Elodoth during the next turn. If linked via
with each expenditure of 1E even willing spirits across the Gauntlet Resolve + PU) Levies a hex that
if already used previously. and lasts as long as concentrated taints Essence in target. A victim
on. ES: Spirit is entranced; any using Essence (tainted) sends
Battle Mind () (1E/ Ref/ Social rolls made are +1. painful shocks throughout his
Resolve + Empathy + Purity) body, causing physical damage.
User enters a mental state and is Shadow Discord () (1E/ Only works on target with
difficult to influence with powers Instant/ Presence + Occult + Essence trait. DF: User loses 2
Liar’s Brand () (1E/ Instant/ that affect mental control. Purity) Calls on Shadow to jinx a Essence. S: For a scene, target
Man + Subterfuge + Cunning) However, Rahu find it difficult to material foe or make things takes 1 basing per Essence spent.
Masks the brands and the turn attention to anything other difficult for those trying to reach ES: Damage is lethal.
Renown that they convey with than bloody conflict. DF: across the Gauntlet. DF: User is
illusion. Can alter brands to pass Immediately makes Death Rage -2 to resist spirit’s Influences. S: Blood Gifts (Pg. 116)
for a member of the Pure. check. S: For duration of scene, Ithaeur radiates, 10yrds per
Not consider the Rahu gains +2 to all dice success, spiritual static that Blood Divination () (-/
honorable, nonetheless an pools to resist mind effect moves with him. For a scene, any Extended (20 successes, one
accepted Irraka’s arsenal. Using powers; also suffers -1 to any attempt by a spirit to use minute per roll)/ Resolve +
too frequently to appear more dice pools not directly related to Influences within the area has Occult + Wisdom) User spills
Renowned might have difficulty fighting or overcoming enemies. penalties equal to user’s Resolve drops of blood to see knots in the
gaining Honor. No single use ES: Resist mental control is +2. ES: Penalty increases to future. May benefit from one
(particularly appearing more raised to +3. user’s Resolve +4. application of this Gift at a time.
humble) carries dishonor. DF: -2 DF: User is rattled by the omen
modifier to all dice pools Hobbling Gaze () (1E/ Luck-Eating () (1E/ losing 1WP. S: Within six hours,
involving Renown, including Instant/ Dex + Athletics + Honor Contested; resistance is reflexive/ the user may nominate a given
Gifts (for duration of the scene). – Target’s Resolve) Hobbles Wits + Occult + Cunning vs. die roll to receive additional +1
S: Add to mock Renown by 1 target’s ability to flee (or can be target’s Resolve + PU) User bonus as he recognizes the
point, plus 1 additional point for used on self). Target must be hexes enemies by devouring situation and instinctively acts.
every 2 successes after the first. within 5yrds and LoS. DF: target’s luck for own use. DF: ES: User gain two +1 bonuses in
Ceases to work the moment a User’s speed reduced by 2 for the Gift fails, target aware Ithaeur one scene as he instinctively
spirit tries teaching a Gift. scene. S: Strength drains from tried something on him, just not reacts (still must be within six
Attempt to disguise Renown to target’s legs; speed reduced by 1 what. S: Ithaeur establishes hours of use).
resemble scar brands of the Pure; per success; can be only affected contact. Before next moonrise,
it conveys no knowledge of Pure once per scene. Lasts for 1 Ithaeur may devour target’s luck. Shark’s Scent () (-/ Instant/
customs and rituals. Last one minute per success. ES: Lasts for Target suffers -3 to next dice roll Wits + Comp + Purity) Able to
scene or until dispelled. ES: the entire scene. and user gains +3 bonus to his follow a trail of blood through
Effects last until next moonrise next dice roll. May only attach to water, picking up on the tiniest
or dispelled. Bloodletting () (1E/ Ref/ Str one victim at a time. ES: Stolen trace to find a bleeding creature.
Modifiers: + Medicine + Cunning – luck rises to 5. May also replicate this feat in air,
 Attempting to appear with Opponent’s Stamina) Curses the and can pick up on scent of blood
higher Renown, -1 wound to hemorrhage, greatly Cage the Rider () (1E + 1E when others would not notice
 Attempting to emulate sapping opponent’s strength. The per scene of entrapment/ Instant/ and follow the trail through the
spirit brands of the Pure, -2 Gift must be used on the turn as a Resolve + Intimidation + smog of rush-hour. DF: Trail is
successful bite or claw. DF: User Wisdom) User acts as bait to trap misleading or stops abruptly,
Stolen Scent () (1E/ Instant/ bleeds out his nose, eyes, and troubling spirits. Frightens spirits leaving the user in unfamiliar
Man + Survival + Glory) Can ears for 1 bashing for 3rnds to comply with demands or territory without an easy way out.
alter his scent however he likes, (healing only after affect ends). catches a spirit until a Rite of S: Track anybody bleeding
going so far as to leave the scent S: Target’s wound bleeds rapidly; Binding is preformed or other within an acre (city block in
of a rival at the scene of a 1 additional bashing per turn for means of disposal. DF: User urban areas) within the last six
murder. DF: Enhances his own number of turns equal to suffers unwanted spirit attention hours. ES: Heightened sense of
scent, smelling pungent for the successes. Non-bleeding for the scene. S: Until next smell picks up old trail in a storm
duration of the scene. S: creatures (vampires, spirits, and moonrise, Ithaeur’s aura entices or busy part of a city, track those
Duplicates any scent he is certain Claim) have no effect. spirits of Living Fetter, who have bled up to a day
familiar with. May change scent ES: No additional effect. Possession, or Claim Numina. before.
throughout the duration of the User is ideal host to such spirits;
Gift. Lasts 1hr per success or Might of the Full Moon () unlikely to notice nature of Clot () (1E/ Instant/ Stamina
may be canceled as a reflexive (2E/ Ref/ -) Can wear Gauru werewolf. Spirits 1 Rank above + Medicine + Honor) Blood clots
action. ES: No additional effect. form for as long as he chooses user is not affected. Spirit and allows wounds to heal faster.
during the scene, subject to Rage attempting to fetter, claim, or User cannot use on himself. DF:
Strike Blind () (2E/ and all drawbacks. Gift ends after possess the Ithaeur allows an Target takes 1 lethal damage. S:
Contested; resistance is reflexive/ shifting out of Gauru and cannot Intelligence + Occult + Wisdom Lethal (bleeding to death): Blood
Wits + Medicine + Honor vs. be resumed without rekindled (Ref) vs. spirit’s Power. Tie or clots and rightmost Health box is
Target’s Comp + PU) User Rage Gift. Can be used per scene failure, spirit escapes. Success changed to bashing. Lethal less
strikes a foe blind, deaf, or robs and functions only under a full traps a spirit for a scene and grievous injured subject heal all
him of sense of smell. DF: User moon. extended by 1 scene per Essence bleeding lethal damage taken
suffers a -1 penalty to all spent. Spirit is trapped in the from a single source at ¾ normal.
perception-related rolls for 24hrs. Ithaeur Ithaeur. Once per day, at sunrise, Humans heal damage at 1 ½
S: Choose target’s sense lost for Witch’s Moon (Pg. 91) the spirit makes an attempt to points per day. ST judges which
24hrs. ES: Sensory loss for break free with contested roll as injuries this Gift heals. ES:
entire lunar month. Certain Shadow-Speaking () (-/ above. Escapes in the Physical Rightmost aggravated wound
supernatural means may be able Instant/ Int + Occult + Glory) world, spirit appears in Twilight. converted to lethal, 2 rightmost
to restore victim’s loss. opens user to contact with spirits, One spirit may be bound with the lethal wounds converted to
allowing willing spirits on the Ithaeur. ES: User gains 2 dice for bashing. Lesser injuries heal at 2
Rahu other side of Gauntlet to speak initial trapping of the spirit. times normal.
Warrior’s Moon (Pg. 90) through them. Spirit speaks with
user’s voice. DF: Draws Poisoned Essence () (1E Scent Weakness () (1E/
Warrior’s Insight () (1E/ Ref/ attention of something unwanted. Contested; resistance is reflexive/ Contested; resistance is reflexive/
-) Can use Warrior’s Eye ability S: User becomes conduit for Wits + Occult + Honor vs. Wits + Survival + Cunning vs.
Resolve = PU) Smell of blood effects again upon next the past. ES: Road responds with
isolates weaker prey. User encounter. great detail.
becomes aware of target’s
weaknesses, not just physical Fracture () (2E/ Ref/ Gridlock () (1E/ Instant,
illness or infirmity. DF: Detects Strength + Medicine + Glory) contested/ Resolve + Streetwise
weakness subject doesn’t have. Break bones of creatures with a + Glory vs. Comp + PU) User
Actions taken against target physical touch. First target reaches out to spirit of the city:
suffer -1 for a day. Cannot reuse specific area for 1 damage from busses never arrive, traffic is
for a week. S: For next hour, the strike (not weapon). DF: jammed solid, subways do not
user gains +1 to all contested Wrenches own bone; 1 lethal and stop at any platform target waits
rolls against the target. Can use -1 to physical actions for a scene. at. Rubble and trash snare prey’s
on targets tracked with Shark’s S: Deals 1 extra lethal per feet, if a crowd doesn’t block his
Scent. One target active at a time. success. If hitting an arm, target way. Can only be used in urban
ES: Lasts 4hrs. drops items. If hitting a leg, the environments. Must know
Sacrifice () (-/ Ref/ -) target’s Speed is halved for the whereabouts of target. DF:
Cutting himself with his own scene. Strikes torso or head gives Attempts to stop target is seconds
claws, the Uratha gives up a target a -1 penalty to physical too late; attempts to follow have
measure of his blood to the actions for 1 turn (including -1 penalty. S: Target cannot
spirits. Each point of aggravated Defense). ES: As above, as escape surroundings by vehicle,
damage the user inflicts upon bones shatter into hundreds of and foot speed reduced by 3. Gift
himself giving the user 3 points fragments. Must receive lasts for 1 minute per success.
of Essence. The user must inflict supernatural healing for bones to ES: Speed reduced by 5.
his own damage. The user may set properly. No use of limb, half
gain more Essence than his PU movement, or unconscious. Must City Running () (2E/
score would allow, but excess be able to use 2E in a turn. Instant/ Dex + Streetwise +
points are lost at the end of the Glory) Ensures a direct path is
scene. Bone Carapace () (1E/ open to the user. User outpaces
Instant/ Stamina + Medicine + cars and trains by running over
Bone Gifts (Pf. 117) Honor) Skeleton extend spurs roofs and leaps buildings. DF:
through skin. Wickedly sharp Falls at appropriate point in a
Strip Carcass () (-/ Instant/ plates turn aside attacks and slice run, taking damage. S: User must
Comp + Survival + Wisdom) open physical attacks. User know destination to activate.
Causes already dead flesh to experiences pain. DF: Ill-formed Start and end points must be in
decay, sloughing off the bones in and weak; user takes 1 lethal; same city; divide time to
grey-brown puddles of rotten gains no benefit. S: Takes 1 destination on foot by the
meat. DF: Meat rots but the bone lethal and gains 2 Armor against number of successes plus one.
fragments dissolve as well. S: physical attacks. May be used as ES: User outpaces the best
Each success strips area weapons for +1 lethal damage. transport humans can offer,
equivalent to point in Size; takes Grappling user makes a contested arriving at destination incredibly
2 full turn per point of Size. No Dex + Brawl check against quickly. On the turn his run ends,
concentration needed. ES: Strips opponent as a reflexive action. Speed is doubled. (one turn only)
all flesh from normal (Size 5) Success gives opponent 1 lethal Urban Curse () (3E/
human corpse in two turns. damage. This armor cannot Extended (35 successes needed;
protect against silver. ES: Gains each roll is 5 minutes of
Dead Men’s Bones () (-/ 3 points of Armor. concentration)/ Int + Streetwise +
Instant/ Presence + Investigation Wisdom) Directs anger of city
+ Honor) Interrogate bones of a City Gifts (Pg. 119) against its population. DF: User
dead creature. Does not contact takes a mishap as if success
the ghost but divines City Eyes () (-/ Instant/ Wits + below. Can’t use in same city
information. DF: No Comp + Cunning) Placing hand block again. S: Block lashes out
information; cannot be used on a window of a building at people making two attacks per
again on same carcass. S: communes with that building’s turn till end of scene. User’s turn,
Carcass tells specific cause, time, spirit to see through its eye. DF: 7 dice base attack occurs: Fire
and death, but not who’s or Window shatters under hand and hydrant 3(L), broken glass 2(L),
why’s. ES: Learns additional nobody can use the Gift on that billboard 2(B), exploding
information. building for a half-hour. S: See transformer 1(L), downed power-
Blood of the Wolf
Modifiers: through any windows of a line 4(B). ES: Building
New Gifts
 Skull is intact +1 building, either in or out, though collapses. Anyone underneath
 Bone is shattered into one at a time. Can change views takes 10 lethal where only armor
applies as protection as if against Urban Gifts (Pg. 62)
miniscule fragments (no once per turn but not through
intact bones) -5 own eyes. Lasts for 30 seconds bashing.
Concrete Bolt-Hole () (1E/
per success. ES: Can see through
Ref/ Wits + Subterfuge +
Freeze Marrow ( ) (1E/ more than one window.
Cunning) Allows user towards
Contested; resistance is reflexive/ Perception to track within the
the nearest adequate place to
Presence + Intimidation + Glory building gain +1.
conceal oneself for a scene.
vs. Comp + PU) Strikes fear deep
Functions in cities. DF: Bolt-
into the target’s bones with just a Word on the Street () (1E/
hole is a compromise in some
look. Fear lasts for a scene and Instant/ Wits + Investigation +
way. Dumpster filled with rotting
memories can scar weak willed Wisdom) Touching a street, the
fish; alley full of cops on a drug
people for life. DF: Gift cannot user may delve into its memory.
bust, etc. S: Bolt-hole is
be used again for a lunar month. DF: Road memory is patchy and
discovered, gaining a +2 to any
S: Target suffers a -1 modifier to unreliable, infecting user with
Stealth rolls to enter without
all action that directly opposes urban forgetfulness. User has -1
being detected. ES: Bolt-hole
the user. Attempts to flee are not Streetwise roll until next
might be large enough for a
penalized. ES: Target suffers moonrise. S: Road responds to
question about one incident in
whole pack or contain something information (like species and within one half-mile stop dead.
needed. gender). ES: Only increased Areas downwind of affected
yards and information. Does not region are treated as if they were
Foot in the Door () (1E/ work in wilderness on the leeward side of a large,
Instant/ Presence + Streetwise + environments. immobile object; they are
Glory) This opens new doors sheltered from wind. This
when in need of a certain kind of Vermin Riot () (1E/ condition continues for as long as
professional, perhaps in an Instant/ Int + Animal + Purity) the user concentrates. When the
urgent situation. It does not speed Awakens lowliest lifeforms in the Gift stops, new winds enter the
up communication or make a urban environment. Street darken area and local wind begin to
broken phone work, a means of with hordes of rats, lice, move again. Some strong
communication must be at hand. cockroaches, ants or termites, or localized winds, such as
The person on the other end isn’t the skies fill with flocks of tornadoes, never regain their old
anybody specific and is in no swallows, pigeons, or clouds of momentum. Takes one half-hour
predisposition to work for you, insects to attack user’s foe. DF: per dot of PU for the effect to
nor are you provided an Chaos, as vermin attack completely dissipate; until then,
explanation as to how you got the erratically attack (including self). the wind is sluggish within what
number. DF: Contacts an enemy, S: Each success fills 25 square was the original null zone. ES:
police, or provokes authorities. yards with ever-renewing hordes No bonus.
S: Each success indicates dots in of vermin deemed appropriate by
the particular Skill that governs the ST. Swarm can be guided to Lightning Ward () (1E/ Lodge Gifts
the profession of person attack anyone in its mass Instant/ -) For five hours, spirits New Gifts Continue
contacted (up to normal max). (reflexive action). Three effects: of wind, storm, and lightning
ES: Person contacted is in Speed reduced by -2, suffer 1 bend the strikes away from a Lodge of Doors
generous mood or has a reason to bashing per turn, and -2 Skills point chosen by the user. Open Gifts (Pg. 50)
need a job. due to pain, distraction, and/or Lightning will strike no closer to
obscured vision. a specific point than 10yrds per
Windfall () (1E + 1WP/ Swarm lasts for two dot of PU. DF: Lightning Word of Opening () (-/ Ref/
Instant/ Man + Persuasion + turns per success or until strikes for 3 aggravated. S: Dexterity + Larceny + Honor)
Honor) Calling upon powerful dismissed. ES: No bonus. (Many Lightning won’t hit area. ES: No Making a fist, then opening it,
spirits of money and good may be in area effect, but only bonus. the user, focusing either on a
fortune to gain a needed item one person may be targeted). single object or the area he’s
(not cash or supernatural things) The Will of the Winds () standing in (15ft radius) will
which are then found nearby. The (1E/ Contested; resistance is open objects that might lead to
Halcyon Gifts (Pg. 84) knowledge or information
catch is that the item cannot be reflexive/ Presence + Survival +
retained for longer than the time Purity vs. Resolve + PU) (computers, filing cabinets,
Scent of the Wind () (-/ Instant/ doors, and books are just a few
asked for (short periods). Perception + Survival + Wisdom) Supernatural weather effects
Breaking this ban suffers a -4 cease while replaced with normal example). Items locked, barred,
Tastes condition of local climate; or wedged in any way will not
penalty to reuse this gift until a learns the weather for miles weather patterns that existed
Rite of Contrition is performed prior to supernatural effects. DF: function. DF: Objects with
around and can predict safely for capacity to lock immediately do
(giving away funds or property short time. DF: Automatically Unable to use Weather Gifts for
as an act of chiminage; 24hrs. S: All supernatural so. S: Object opens. ES: If used
fails until one full day passes. S: in an area, the object that opens
permanently reducing Within 5 mile radius per success, weather within 1 mile per dot of
Resources). Only one item at a PU cease immediately, replaced is in some way useful or leads to
user knows the weather. Can something useful.
time. DF: Item is defective, often predict when weather will affect with normal weather. ES:
dangerous. S: Must achieve him directly by one half-hour per Weather cannot be affected by
number of successes equal to supernatural means for 1 hour Lurker’s Key () (1E/ Instant/
success. ES: No bonus. Wits + Larceny or Computer +
Resources normally necessary to per point of PU.
purchase the item. Fewer Glory) Allows bypass of physical
Cloud Cover () (1E/ Instant/ locks with a knock or touch to
successes produce a similar item -) Can call clouds over current
but of inferior quality (Danger of the lock. Used on mechanical or
location to serve as shadow from electronic lock uses Larceny. DF:
breaking). ES: No bonus. the sun or protect from detection Refuses to unlock. Computers
of high-flying objects. It will freeze up, tumbler locks crack
Urban Awareness () (1E/ remain as long as normal
Instant/ Man + Streetwise + and electronic locks short. S and
prevailing wind conditions allow, ES: Lock opens.
Wisdom) Gathering information though the Gift can be repeated.
abut a neighborhood in Spirits will only look within 20
immediate area. Sees through the Create Opening () (1E and
miles per dot of PU, if they find 1WP/ Instant/ Resolve +
eyes of local fauna, feel the nothing, the gift is wasted. Use
rhythm of the street, and sense Intimidation + Purity) Focused
of Gift can sometimes increase on a seamless object, a single,
any presence that is out of the chance of inclement weather in
ordinary or dangerous. The smooth tear appears in the object,
the region (i.e.: DF) beginning as hairline fracture and
perspective is that of the current
urban landscape and will widening as it goes (can render a
Raising Doldrums () (1E/ physical object useless). Used on
consider the Uratha a stranger Extended (25 successes; one turn
unless he’s local. Lasts as long as a living being, of course, the
per roll)/ Resolve + Survival) All effects are far more painful (and
user remains in trance, but is local winds cease, abruptly and
unaware of and cannot react to messy). May be used without
completely. Tornadoes stop touch at a -3 penalty. Max range
outside world. DF: Overcome by completely and rain and
sounds and smells, suffering -1 to is 1ft per dot of PU. DF: User’s
snowstorms lose their sting. DF: skin splits open; suffers lethal
all Wits rolls for the scene. S: Wind-spirits are incited,
Slips into trans-like state and damage equal to Resolve. S and
increasing wind strength ES: Target suffers lethal damage
gains basic information up to immensely, becoming half again
500yrds away. Each additional equal to successes. Armor does
as fast as they were. S: Wind not stop this damage (though
success increases radius 100yrds within one mile immediately
and increases detail of armor can be targeted).
slow by half, and all winds
The Open Mind () (-/ and stays near target for 1 day One of Shrike-Bloody-Beak’s
Contested; resistance is reflexive/ per success. Whenever target flocks attacks the target, Tunnelwrath () (2E/
Manipulation + Subterfuge + considers committing whatever stripping away first flesh, then Instant/ Intelligence + Crafts +
Wisdom vs. Resolve + Primal crime caught the User’s ire, the spirit, then mind. Each success Purity) Calls wrath of burrowed
Urge) Opens the victim’s mind to spirit pecks at the target fiercely. inflicts 1 lethal, then 1 Essence earth to strike enemies. Tunnels
the physical world and all of the This causes no damage but strips or 1WP. The effects occur in crack and spray rocks or steam
sensations of the Hisil. The user 1WP or 1 Essence. If target enter order, and more than 4 successes pipes burst as tunnels lash out.
makes eye contact or touches his the Hisil or someone does so on resets the effects in order. DF: Tunnels rebel against the
victim then wills his mind open. target’s behalf, the spirit flies off. user taking 1 lethal damage. S
DF: User’s own mind receives ES: Also roll Power (2) as Lodge of the Grotto and ES: Tunnel strikes foes. User
the chaos he was trying to foist bashing whenever spirit attacks. Grotto Gifts (Pg. 129) may distribute 2 lethal per
on the target and loses 1WP. S: Damage manifests as splitting success against anyone within
Target overwhelmed by chaos. headaches and nosebleeds. Ratsquirm () (-/ Ref/ Dexterity 100yrds who shares the same
For 1 turn per success, the target + Larceny + Cunning) DF: tunnel as he. May divide
is effectively blinded and Shrike’s Larder () (1WP/ Cannot use power again for the successes amongst individual
deafened by the maddening rush Instant/ Resolve + Medicine + remainder of scene. S and ES: targets from environmental or
of sensation. Actions attempted Purity) The target of this Gift The user is able to squirm manmade tunnel source.
receive a negative equal to may wish to die, but cannot until through an opening no smaller
successes or the user’s PU, the Gift’s end. Used to prolong than 10 inches in diameter as a
whichever is greater. agony of serious offenders of the standard action. If used to escape
Lodge or assure a survivor to a grapple, he gains +2 to escape.
Gauntlet Key () (3E/ interrogate or leave writhing in Also used to escape handcuffs,
Instant/ Wits + Stealth + pain. Use of this Gift for torture ropes, or chain bonds with ease.
Cunning) User must be alone to requires a resisted degeneration
activate and must find a doorway, of Harmony. DF: The user Knocktalk () (-/ Instant/ Wits
two trees spaced feet apart, even cannot directly cause physical + Expression + Wisdom) DF:
a crude sketch in the dirt. User harm to the target for the scene; User is briefly confused. For Territories
steps through a gateway, to the his claws will not cut, his gun remainder of scene, he may not New Gifts Continue
other side of the Gauntlet. User will not fire. S and ES: Target attempt the Gift again, and must
cannot act as a pathfinder when cannot die until the user allows make a roll to understand another Territory Gifts (Pg.48)
using this Gift. Stepping into the it, no matter the damage taken. user’s Knocktalk as if he didn’t
physical world, the user must Gift ends after the scene though know the Gift. S and ES: User Lay of the Land () (-/ Instant/
again step into a location the user can reactivated by encodes a brief message of up to Wits + Politics + Purity) Gives
unobserved. Lurkers do not spending 1WP. The Gift only 1 word per success. Knocking or an instant sense of how many
approve using this Gift for applies to damage caused by tapping can be heard up to people and awakened spirits are
assassination or surprise attacks target or User and his pack. If 100yrds along tunnels per in the immediate area, as well as
(as the Spirit is squeamish about killed by jumping in front of a success. Any listener with which werewolf pack (if any)
violence) and revokes the Gift as bus, the bus could kill the victim Knocktalk automatically claim it. The “immediate area”
well as the fifth dot of Renown though a victim blowing his own understands the message; means, a territory feature like a
that allows the use of the Gift. brains out, will not kill him. otherwise make a Wits + Occult shoal, forest, glade, etc. DF:
Gift cost double if user does not roll (-3 if not of the Grotto Receive faulty or misleading
possess the other 4 Opening Guilt’s Lure () (1E/ Lodge). information. F: Cannot use this
Gifts. Contested and extended [15 Gift in the immediate area, until
successes; each roll represents 1 Tunnelscent () (-/ Ref/ -) the next moonrise or moonset. S:
Lodge of Wrath minute]/ Presence + Persuasion + User benefits from dramatically Gets a rough impression of the
Retribution Gifts (Pg.115) Cunning vs. Resolve + PU) This increased sense acuity while total population of the area,
Gift, activated within 24hrs of a underground; even in pitch though it does not differentiate
Shrike’s Vengeance () (-/ crime, draws offenders back to darkness he is able to navigate between types of beings. Packs
Instant; resisted/ Manipulation + the scene of the crime, allowing his surroundings by means of met in the past are recognized
Expression + Honor vs. his pack to lay ambush. User hearing and scent as if in broad immediately. ES: Precise
Composure + PU) Uttering an paces around the scene and emits daylight. He may fight without impression of the territories’
entreaty to Shrike in the First low growls and snarls. The target subject to any normal penalties overall population plus sees the
Tongue, asking to punish his feels a strong pull to return to the for fighting blind. Only functions symbol and totem spirit of the
target. DF: User suffers 1 lethal, area. The desire makes sense to while underground. If exposed to pack that claim the area. The
both cheeks bleed as if slashed. the target. DF: Target knows he’s bright lights, loud noises or pack’s name is heard as a howl.
S: All physical attacks for a scene in mortal danger if he returns to powerful odors, user makes a
cause lethal instead of bashing as the scene and he can recognize Reflexive Wits + Survival to
the user on sight as being a Minor Sending () (1E/
well as gaining a +1 against the resist or take a -2 penalty to
threat. S: Target is compelled to Instant/ Presence + Expression +
target. ES: Target feels tiny appropriate Perception rolls for 5
return to the crime scene. He Cunning) Minor Essence flows
stings as Shrike’s servants turns minus 1 turn per success on
concocts his own reason for crisscross every pack’s territory.
bombard him, reducing his this roll.
wanting to return. ES: Target is The user infuses the flow and
Defense by 1 (vs. User only).
compelled to walk to the center whispers a message for a
Stoneburrow () (1E/
of the crime scene rather than packmate. As long as the user
Sinful Thoughts () (1E/ Instant/ Stamina + Athletics +
skirt the edges. and packmate are within their
Instant/ Presence + Occult + Glory) In Dalu or Urshul the user
territory, they will hear the
Cunning) Offend the user in a grows long mole-like claws that
Shrike’s Feast () (1E/ Ref/ whisper directly into their ear.
minor way, Shrike-Bloody-Beak tear easily through stone or
Strength + Intimidation + Purity) The message cannot be tapped or
sends one of its flock to follow concrete (virtually unbreakable).
Required to touch the target. intercepted. F: Message arrives
the target, watching for intent to DF: User’s nails become brittle
Doing so in combat requires a garbled. S: A transmitted whisper
inflict harm, trespass, or other and split painfully. No claw
single Dex + Brawl – target’s of up to 30 seconds in length is
crime. User stares at target for 1 attacks for the scene. S: User
Defense. DF: Shrike-Bloody- passed, traveling at half a mile
turn. DF: Shrike appears, but may excavate up to 1 cubic foot
Beak lashes out at the user for per turn. ES: Recipient receives
confused, attacks a random of stone or concrete per turn. He
wasting the spirit’s time. User the spent Essence as it chases the
person whenever it feels like it. It also gains +1 claw attacks. Lasts
suffers 2 lethal, 1 Essence or message (recipient cannot
leaves after a day if not shooed for a scene or until ended. ES:
away. S: Shrike-spirit appears 1WP (player’s choice). S and ES: Excavate 2 cubic feet per turn.
maintain more than normal
amounts of Essence).

Sense of the Territory ()


(1E/ Instant/ Wits + Politics +
Wisdom) Reading local Essence
currents, noteworthy
disturbances are learned. Any
awake loci, spirit of rank 3 or
higher, or werewolves are
located. Only works within
user’s own territory. DF:
Werewolves and spirits learn the
user’s location. S: Learns the
location of all loci higher than 1
in rating and all werewolves and
Rank 3 or higher Spirits. Gift
only reveals the presence of
potential intruders on the same
side of the Gauntlet as the user.
ES: Reveals intruders on both
sides of the Gauntlet.

Animate the Land () (2E/


Instant/ Manipulation +
Intimidation + Glory) User’s
territory rises up in defense of the
pack and its power. DF: Land
rises up against the user who
suffers a -2 to all Physical dice
pools for the next 3 turns. S:
Within the present territory
feature, the user may apply the
successes rolled as either bonus
to his pack (including self) or as
penalties to his opponent’s dice
pools, for the next 4 turns. The
user defines how the local terrain
rises up to assist the user; like
rising land barriers, racing
shopping carts, rising or lowering
rivers, etc. and how they equate
to a specific Skill. ST has final
say whether a Skill use is
appropriate. The Gift can be used
only within the user’s territory. A
local area cannot benefit from
more than one use of this Gift at
the same time. This Gift may be
only used once per scene.

Disrupt Essence () (3E/


Instant/ Presence + Occult +
Honor) User can cause spirits
and werewolves to waste Essence
in powering their supernatural
abilities, making them resort to
physical tactics, or stay out of
your territory. DF: Effects
rebound on the user, as well; he
cannot use any Territory Gifts for
24hrs. S: Each turn per success,
twice as much Essence must be
spent to activate a power, except
packmates/totem. ES: Up to 5
entities that are not packmates
can be designated to not suffer
this penalty.

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