Professional Documents
Culture Documents
1. Introduction
Screenshot- Laptop
Solution: The app need to have a responsive design. Responsive design is made by using
programming language such as HTML and CSS so that website is compatible with all devices.
The website should also follow users’ behaviors.
Font issue
Screenshot-Laptop
Screenshot-Phone
Solution: Use black color for text. Even though other dark colors for text are available, black is
the simplest color for clear and good user interface.
Long homepage
Screenshot- Laptop
Solution: Unnecessary desktop elements should not be displayed on the phone screen. When
viewing with laptop, contents must be moved to different page. If user want to know more about
small detail on the homepage, they can find a menu bar.
Color Issue
Screenshot- Laptop
Screenshot-Phone
Solution: The website should use simple color instead of colorful background. Rainbow colors
and light colors should be prevented.
Bad Navigation
Screenshot-Laptop
Solution: In the app, not many list will be added to ‘More’ tab. Information will be divided and
input in different tabs.
(Mark, n.d.)
1.2 Design
Responsive design issues
Image quality
(Grace, 2013)
(Milberg, 2016)
Adaptive design issues
Software developers have to draw many prototypes for every devices. Therefore,
company have to pay a lot to software developers. Next, developing the app is complex. It took
long time to develop the app. It is also difficult to negotiate with developers because they do not
want to put a lot of efforts making the app.
The size do not fit for every devices. User interface design do not show well on
different devices because different layout of adaptive design is not good.
(SOEGAARD, 2018)
(Berry, 2017)
For blind people, voice assistant will be available so that they can hear voice and
understand the app. Text are changed to speech by screen reader and the pitch can be changed.
Since the user cannot see the buttons available on the app, they must ask the features they want
by speaking. The app will have to provide voice recording so that it can direct user to the feature.
For people with poor eyesight, the contents of the app can be zoom in and out. Additionally, deaf
users cannot hear the notification alarm of the app. Therefore, when notification pop up, flash
light will appear so that user can know quickly. Subtitles will be available if there are videos of
workout.
(Desta, 2014)
1.3 Legal, social, and ethical issues
Legal
The company can get legal issues when the design of the app gets wrong. Some users rely
on the information provided on the app. When the medical information gets wrong, trouble can
happen.
Social
Healthcare providers use the app and give it to the patients so that they can monitor their
health. This is a good way of instructing the patients but this can also cause social issue. When
the patient (user) start to rely on the app, they believe they do not need help from health care
providers. Thus, when app have error, the user do not visit the healthcare provider and continue
using it. Thus, there is less contact between patient and healthcare provider when it is necessary.
Ethical
Admin have access to every users’ personal information when the user register to use the
app. Thus, if admin does not understand the Data Protection Act, trouble can occur. When the
admin use the user’s information for wrong purpose, company can also be affected by the app.
The company will get a bad reputation for having an employee with no knowledge. Users will
stop using the app because they’re worried about their privacy. Thus, the app can affect the
business completely. Therefore, in order to prevent it, only necessary information will be
collected during the register.
Additionally, the software developers mustn’t create same design with one of the apps.
They shouldn’t copy codes from other groups when creating the app. They should follow rules
and guidelines. Furthermore, users’ information should be kept privately without any harm.
2. Theories
2.1 Design Principles
-W3C Guidelines
Don’t rely on color alone.
(McNeil, 2014)
- Nielsen Design Principle
Visiblity of system status
(Duggirala, 2016)
Principle: Android guidelines
Accessibility for fat fingers
Contrast color
Colors of icons should be clearly visible
and different from the background.
Icons should be dark color over light
background. Otherwise, it makes it
difficult for reader to use the system.
Immediate results
The app should have a fast performance so that users become satisfied using it. Users do
not like having to wait. They won’t like it if the app is heavy and slow.
Principle: IOS guidelines
Aesthtic Integrity
(Hsiung, 2016)
Direct Manipulation
Consistency
(Developer, n.d.)
2.2 Color, Font, Graphic Design Elements, Layout
Color Theory
To describe colors, first of all, there are three types of color wheels: primary color,
secondary color and tertiary color. In fact, the primary colors come from red, yellow, and blue
(RYB). These colors become primary colors because other colors can be formed by mixing them.
Secondary colors are made when mixing the primary colors. Tertiary colors are formed by
mixing primary and secondary colors. Furthermore, all of these colors are divided into two
groups in general: warm and cool colors.
(w3schools, n.d.)
Example of website which have color theory
Orange is bright color. It is a secondary Dark blue is cool color. This calms
color mixed by blending red and yellow. the user who are viewing the website.
Buttons are orange
Background color color so that users The text can be easy to read. If font is
can look at the button easily. Bright white and background is bright color,
color attract user’s attention easily. user will not be able to read.
The app is a personal health monitoring system. Therefore, the color have to be think
carefully so that the app is suitable for the users. Since the app is about health, white color can be
used because it is clear for eyes. It gives cool feeling and purity. On top of the white website,
green photos, buttons, and fonts can be added so that user feel the nature while viewing the
website.
(MOTOCMS, no date)
Font terminology
Font is also critical when making the app. Target users include elder people since the
target user can be of all ages. Some older people have poor eyesight so the font size must be big.
The best font type can be sans-serif. It is written at the Medium website that the sans-serif font is
the best for medical app. Many users like the font sans serif because it is simple and readable.
Moreover, sans-serif displays well on many devices. Example of sans-serif are Arial, and Times
New Roman. Font color is also important because bright colors cannot be read by both poor
eyesight users and color blind users. For the headings, and sub-headings, green colors can be
used so that white and green are the only colors used on the website.
(Chebanova, n.d.)
(Ming, 2014)
The back and forth arrow will be used in the app so that users can view the pictures.
This type of sharing buttons is big so the users who The sharing buttons are round and
have poor eyesight can find the buttons easily. small. Therefore, it is difficult to
find the buttons on the website.
Button color
In addition, it is stated in onextrapixel website that many designers figured out that
users click the buttons more when the buttons are green color. Thus, in order to make more users
use the app, buttons can also be green color. It is also stated in Medium website that an adult’s
average fingertip width is 10 mm. Moreover, medical app is likely to be used by elder people so
the buttons have to be big so that the app is good to use. To be precise, for Android, elements
must be 7mm. For Apple, buttons need to be more than 11 mm.
Example of health-related website
Global/Local
Personal activity monitoring app can be used globally. Since its objective is to monitor
user’s health, everyone can use it effectively. English is a universal language. Therefore, in order
to allow everyone to use the app, English language will be input.
The app have many good features. For example, allowing the user to do physical
exercises is a good feature. Duration of days that a user need to exercise in a week and the sports
that a user could do are also displayed. Calories that can be burned by doing a certain activity
will also be shown so that user can know the calories burned. Weight can also be measured to
measure progress. Heartbeat rate after exercise is also displayed. In addition, notification feature
is also included in the app. This feature can remind user to do workouts if they forget. Moreover,
users can create their own personal goals so that they can exercise with a workout plan.
However, in order to use the app, the users need to log in with email address. Otherwise,
they won’t be able to use the app on different devices. As stated in STONE TEMPLE website,
percentage of people who are using mobile is greater than percentage of people who are using
desktop these days. Websites that are viewed from mobile has their percentage increase from
57% to 63%. Therefore, the app will be created based on mobile platform, but it will have a
responsive design. Precisely, the app’s design will be based on Android. Even though iOS
phones are available, features of the app will be most compatible with Android. As stated in
AndroidPub website, the market is fill with 87% Android and 12% iOS. Therefore, Android is
the most used phone type in the market. Therefore, app will work well on Android platform.
3.2 Use Case
Measure hearbeat
Measure blood
pressure
Do Workout
Choose food
Admin
User
Take medicines
Update sensor
Maintain users'
account and security
4. Implementation for one page
4.1 Different layout design
1st set
2nd set
5. Selection of the prototype
5.1 Evaluation
Criteria 1st set (Grade) 2nd set (Grade) Reason
Visibility of system ABC ABC Users will get notification
alerts so they will be
status
informed.
Match between ABC ABC The functions in the sets can
be linked with real world.
system and the real
world
Help and ABC ABC Help icon is provided in the
first set.
Documentation
Summarize A B
The sets are compared and the better layout design is selected based on Nielsen’s Usability
Heuristic. After comparing, 1st set is chosen because it have better grade than 2nd set.
Homepage
Desktop
Android
iOS
6. Implementation for other pages
Measure Weight
Measure Heart Beat
Blood Pressure
Blood Pressure Report
Heart Beat Report
7. Evaluation for selected prototype
7.1 Explain Usefulness
There are several evaluation techniques for prototype. For example, there are Heuristic,
Cognitive Walkthrough, and GOMS techniques. Heuristic evaluation is a guideline for user
interface. It is managed by HCI experts and is used for quick feedback. It is fast, cheap and
useful for finding usability problems in the user interface. It also provides feedback to developers
about compatible interface for user needs. One of the advantage of using Heuristic evaluation is
because only one expert is required. Thus, the company can reduce time spending on evaluation
so it becomes less complex.
GOMS (Goals, Operators, Methods, and Selection) is used to check the human
interactions’ efficiency. It checks by finding unnecessary functions on the prototype and deleting
them. It is useful because an observer can quickly calculate the human interaction.
Among them, Cognitive Walkthrough will be used to evaluate the prototype because it is
fast and cheap. One of the advantage of using is that before design phase, evaluators can change
the development. In this way, the evaluator can prevent money wasted from developing a wrong
system.
8. Conclusion
Interface design of personal monitoring system has used design principles and is suitable
for all ages. When questions are asked to users about the system’s usefulness, positive answers
are given. Guidelines are considered in the design, and functions for disability are provided in
the setting. Responsive design is also input in the interface. Help button is also available in both
website and phone. However, it took time to draw prototypes, therefore there wasn’t enough time
to draw many prototypes. In future, more prototypes such as workout page, and medication page
can be developed.
References
Association, U. E. P., 2012. GOMS. [Online]
Available at: https://www.usabilitybok.org/goms
Berry, 2017. RWD Is Not AWD, What Is the Difference Between Responsive and Adaptive
Design?. [Online]
Available at: https://www.mockplus.com/blog/post/difference-between-responsive-and-adaptive
[Accessed 5 11 2018].
Desta, Y., 2014. 9 Simple Tips for Making Your Website Disability-Friendly. [Online]
Available at: https://mashable.com/2014/04/22/website-disability-friendly/#9zZ1bQvL6Pqy
[Accessed 27 9 2018].
Grace, J., 2013. How to Fix Blurry Images and Icons on Responsive WordPress Websites.
[Online]
Available at: https://managewp.com/blog/responsive-images
[Accessed 26 9 2018].
Hsiung, F., 2016. iOS Human Interface Guidelines — a bible of designing friendly iOS apps.
[Online]
Available at: https://medium.com/@imbearfly/ios-human-interface-guidelines-a-bible-of-
designing-friendly-ios-apps-71ec7d903876
[Accessed 29 9 2018].
McNeil, P., 2014. Taking Donald Norman’s Design Principles to Web Design. [Online]
Available at: http://www.howdesign.com/web-design-resources-technology/donald-normans-
design-principles-modern-web-design/
[Accessed 28 9 2018].
Milberg, A., 2016. Common Responsive Design Layout Issues (and how to avoid them). [Online]
Available at: https://www.thirdandgrove.com/common-responsive-design-layout-issues-and-
how-avoid-them/
[Accessed 26 9 2018].
Ming, L. M., 2014. Why Isn’t There A Standard Share Icon?. [Online]
Available at: https://www.fastcompany.com/3031872/why-isnt-there-a-standard-share-button
[Accessed 31 9 2018].