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AAB PROCEEDINGS

The Quadrant One Newsletter


31 December, 1991 Issue 16

Part of the
History of the Imperium. Working Group
Family of Documents, Fanzines, and Newsletters

GeBCo. lalor_alio.
This year will see Origins and Origins combined again in Milwaulree.
-<Normally Origins is the July 4 weekend, and changes locations. GenGonis
in August and always in Milwaukee, Minnesota.) With everything
happening in the world of Traveller, everyone should tty to attend.
Send an;}' mail to:
1992 GEN CON (R) Game Pair
P.O. Box 756
Lake Geneva, WI 53147
USA
OenCon Info.. . . . . . . . . . . . . . . . .. 1
Collected Notes (Letters) ......• 2 Lodging
The MT Revision .•••.....•.••• 4 Hyou preregister, you can enter in a drawing for hotel rooms. When I went
in 1989, there were seven hotels and motels involved. You listed your
To Do in 1992 ................... 6 preferences (1 through. 7), and when your registration form was drawn, you
New IDWG Documents •••....•.. 8 gat your lowest mnnbered preference that still had a room open. (Due to a
typo on my form, I missed the drawing. I did get a room, but it was two
Zhodani Work Continues ......... 8 miles from the convention site and fairly high-priced.)
8Aipa The pre--registration package gave information onroom sizes available,
rates, and distance to the MECCA center. There was even a map enclosed.
n. 12 Tronskia Battleship You had all the information you needed to balance price and distance.
n. 13 Merchant
Events
GDW hopes to released the &.u Vi/dogminiatures game at GenCon.
They hope that people will be able to play it within a half-hour after opening
the box. The "Traveller 3rd Edition" rules (I keep seeing different ways of
refeningto the revision) sheuld be very advanced by then. An advance copy
of the rules may be available for very interested persons, and you can ask
questions at the Traveller seminar.
DGP should have several AI products out, and will probably be pushing
that line exclusively there. Of course, it may be the last good chance to get
your hands ona WorIdBuildt::tsHandboak or other DGP MT product.
There will be many other venders as well. GenCon will celebrate the
convention's 25th anniversary, the Call of Cthulhu people will celebrate
HP. Lovecraft's lOOth birthday there, and who knows what else will go on
with 10,OOOgamersthere'l %A%
AAB Proceedings Collected Notes (Letters Column)
Publication Information
Dagudashaag Knoelligz (SFxx)
AAB.P.roceedibgs is a famine for
(34xx){8LcIj -BobGrob
developing the Traveller universe. It
--Duncan Law-Green Which map is correct on the location of
is not an outlet for adventures and
•• Apologies for not keeping up Knoelligz sector? The Zhodani map
scenarios.
COttespondence, and the brevity of this shows it two sectors corewardfrom
Produced and distributed by Clayton note. Sadly, my father died recently of Deneb, while the Vatgr map shows it
R. Bush, IllWO's Quadrant 1 Editor. cancer. This upset me greatly, andforced two sectors coreward of Spinward
me to delay my college exams for a year, Marches. Has this ever been addressed?
Subscriptions & Back Issues
until May '92. I have an offer of a place Thank you for your kind words
It is distributed free to all active in grad school, conducting research in regarding the Ontaru article~ It is by no
analysts in that region. All others may radio astronomy at Jodrell Bank (you means finished, and I do intend a
acquire copies at $1.00 per issue. may have heard of itl) Until then, I'm revision. I am still not satisfied with the
working as a computer operator, and linguistics, although I wrote a name
Submissions
have little time for Traveller or related generator patterned after the Vargr and
Anyone interested in submitting activities. The enclosed, with my Vilani name generators.
material should send it to: contributions to uSignal OK #3," will My problem is that I envision the
probably be my last output for a while." language to be primarily tonal whistles
ClaytonR. Bush; PO Box 119;
CRB: SaJ:ry'to.lJt::uaboutyourfatlx:r. I and tail signs with no vowels or
Limon, CO 80828.
~yOiP".reasonsfartaIdtJg :m
consonants to speak of-how do you
Copyright ahYmcefirtm g;IlIlin&:iobhlJIlfiog:md symbolize a tonal whistle and tail sign? I
.I:JCWjobs Il.l'Cmlliar.reasonspeq:tlccut
fInally decided that the use of vowels for
All material copyrighted by
badeanIDWGactiYides.Plcasc, do separate tones and the use of consonants
AUTHOR, and printed for discussion for separate tail signs would be
by permission. (N.B. Copyrlghtlaw COiIlC bade tlJouglJ/
appropriate. An alternative would be to
protects words, not ideas.)
use decimal numbers for tones and
Acknowledgenumts K.naeleng (4Ixx) letters for tail signs with u,.. and U f' for
-Adie Stewart ascending or descending slides. What do
7layt:llcr and McgIl7layt:llcr are Thanks for confirming my position as you think would be the better method?
trademarks owned by Game Designers Knaeleng sector analyst. I have quite a I intentionally put them at their current
Workshop. Any references to lot of material to send you, but, sadly. { distant} location as I plan more active
products of ODW or its licensees are finances have been tight of late. It's minor races for nearer the Spinward
not intended to infringe on their rights. going to have to wait until after Marches. I have COttesponded with the
HlWG Connection Christmas. I rolled up the stats for all of Zhodani moderator, but I have not yet
the systems (standard rolls, no weird contacted Roger Myhre (Gvurrdon).
EDWG ("History of the Imperiwn worlds othr:r than those generated by the I contend that there should be more
Working Group") is a fan organization dice.) The highest tcchlevel is 14, and minor races inMegaTraveller. I intend
detailing the official MegaTraveller there is only one world that advanced in that Knoelligz sector will have a large
universe. For information, write to: the whole sector. mnnber of minor races, many psionic and
EdEdwards; 1410 E. Boyd; Norman, I have also made sure that worlds some anti -psionic. Is there a standard for
OK 73071-2650. orbiting stars fit the expanded system determining the mnnber of minor races ?
generation rules as presented in Book 6: I would appreciate any suggestions.
Kevin Perry; 29 The Drive; Orpington, Scouts. One more thing: I made sure that CRB: I sayKnot:/Ugzis carew;udof
KentBR6 9AR; United Kingdom the stars are able to exist. (Where did Spinw;udMtm:ht:s, bOtDt:Dch. Consider
Dave Schncider; 5 East Avenue; those A-type subdwarf stars and M-type it a misptintin tlJcZ!Jod;m/map.
Allenby Gardens; S. Australia 5009; subgiant starS come from?) You'll see 71Jc yoweVCOl1S01'.I3Dt s,ystClll set:IllS
Australia the entire sector when I have the finances m01'C acceptahlt; hecaUSt:it willpt:l111it
to send a copy off to you or as soon as I Impt:tialhllll1/1lJS to.refcr toindiJ1dua1
find someone with anmM.

December, 1991 Page 2 AAB Proceedings


Ontaro--cYt:TIiftht: ''name'' USt:tibt:ars important to do tool
no.rt:latiaoslJiptotheOntarumcatJing. I think that the large state in the middle
77ltt.1RJlZ1bt:t;¢cftcr.ssystc:m would of the map is anti-Zhodani, and its
appt:aI toa COl1lputt:t; IlDdmight workfor presence there stopped rlmwardZhodani.
anee thathas tail~ liKe thc Vaw. expansion in the sector. The Zhodani.
In ao artie/do anMB.Procet:di.ngs a leadership couldn't be bothered with the
long timeagq I cstimatcdtbat tIJt:rc were trouble when it had the Core expeditions
usuallynomore tlum oneminorneeper to play with.
subst:ctor. 71Jis.rr:f'cr.s to.homcwar.ltk Further reports on the sector will
only/It docsoot, for al!Ysubsecta; mle follow as we get organized over here.
out al:[YOlHlllx:r ofcolonies or "g/Jcttos"
witllnccs CYt:I1tirJm St:YC.11l!sectors. 00 Theta Borealis (9Bxx)
thc otlx:r.ha1X/,.not all ofthcsenccs will --Ian Sales, UK.
bestatfaIiog, orCYt:Ospact:faJiog.
Oh dear. DGP has stopped producing
I:ugucdalsoforao aycmgeof1.5
any more Traveller7
minoriJurJJ6rJnccs(MHRs) persector. I'm still hoping for a MHR SIG,
71Jisis allr:atfyshot thw.4 as ofJjcial although one of the reasons for its
sourccslJavcplacedfmJrMllRs10 VJIlDd existence has just vanished; DGP and the
sector. Since VJandisocm:rthecmter MT Alien Book onminor races. I've not
ofthcAodcot ~ I lJayetosaytbat heard ba.ckfrom Mike Mikesh yet on the
sectOlSncartheSpiowardMarclJeslJavc subject, so again I shall just have to wait
more tlum twq andthoscfaraWIJ..rlJaye and see.
one or00l1C. AsfortheESIG,l'll sendmystuffto
both Gregg Giles and James Cooke. But
Zhdant (6Cxx) with Chuck Gannon in charge of
William Dover and two compatriots Challenge's MT department, his IRIS
were upset at the news in TS29. (Who (gtjldnaJly a valiant) appears to be
wasn't7) They continue to develop the becoming official. Certainly it's
sector, however, and are concenttating appeared in recent TAS news briefs.
on getting a sector listing together. This could be jealousy--I still like "my"
intelligence agency, and think it deserves
Yiklerdanzh (7Cxx) a shot at "officialdom." Anyway, I'll
see what happens--i.e., if the ESIG can
--Dave Schneider
get back together.
We (HIWG-Australia) have decided to
go with ytklerdanzh, a sector which is CRB: Iaois c/m'ckpiog 11x:ta
Barcali~ w.hicIJis1oQuadr.'lIlf.ID.
about 1/3 Zhodani. I have already
EspiOl13gematt:tial cangcfpuhlishcdif
generated a map of system locations and
itis COl1I1CCtcdto cspianagc-aricotcd
borders, based on the old Traveller map.
adventures. IRIS.hasgottt:rJ thepi.?rif
I'm kicking around the idea that
.haslargt:ly bccuast:ClJuckGarmali used
Zhodani are planning to move rlmward
it10 puhlislxxla~ SC&I"lo ..... by P"",d Il,/io
to cut off expansion from the DoD and
Asian, or at least establish a buffer zone. On~lIAa.sha .. ~ S;o-
f' ""'",lIe 1"".0 ~o.c «-
I see the Zhodani nobility of ytklerdanzh
as being a bit restless. The sectors to
trailing get to fight the Frontier Wars, the
ones coreward get Core Expeditions, and
the ones to spinward are on the bounds of
known space. They want something

AAB Proceedings Page 3 December, 1991


The MegaTraveller Revision: Neo-Traveller?
--Clay Bush playa brief Da!XC~o/adventure
or such. That need for a break is how I
A FIRM FOUNDATION once found myself in Alpha Complex.
The limited data available indicates
One thing needs to dominate any
discussion of the conversion: that having a set of consistent rules
GDW has already commited to doesn·t help sales across the line.
doiDgit. That Traveller will convert to Companies with consistent product lines
~ve"... act ofcreation is the T:2000 system is set in stone. Yes, have good sellers and poor sellers, just
first ofall an act of like other lines.
this is rather soon after the major Mega-
Traveller revision, but all the pluses line I feel it will mainly help GDW·s
destruction. • ability to produ~ materi~. It should also
up with doing the revision. Discussion
help referees translate ideas. I've
-- Pablo Picasso about the merits of the T:2000 system or
translated scenarios and ideas from other
whether a MT revision is needed is moot.
Actual mechanics and areas to be game systems over to Traveller. Neither
covered in the rules are what is open to benefit applies to the conversion project
discussion. Joe Fugate admits that he itself, though.
made many mistakes in the MT upgrade
from Traveller; anew edition to fix STAR VIKING
problems was due regardless of the The Star Viking miniatures rules are
T:2000 conversion idea. Everyone agrees still go. The last word is to expect a
parts need reworking. but disagree on GenConrelease. GDW hopes buyers can
which parts must be kept--sa'11M1'Ie will play the game within a half-hour of
be unhappy with the product. opening the box.
The revisedMT rules are scheduled for How significant these rules will be to
late 1992. Some may get an look at an the role-playing game is an unknown.
The solution changes the advance draft at GenConinAugust. Maydw.,g ~ A.zl1Il1:rtjHiIfIJ
(That statement is meant more at what lightoio,g. and SttiKer all contributed to
nature ofthe problem. the timeline is than at anything else! the development of Traveller.
Please do not write GDW or mob their
The main cause of counter at GenConl)
problems is solutions. THE VIRUS
There is discussion at GDW about
Part of the background for going from
retuming to the name "Traveller."
MTtotheStarVikingera(1140711807)
Commentators have used terms such as is that a virus ruined most computers in
"Traveller: 5600;' "Neo-Traveller,"
Charted Space. Detractors have
"Traveller: The Next Generation," and
emphasized the negative aspects of the
"Traveller 3." There is no established
virus. The virus may be unecessary, but
name yet, so I refer to it at the revision.
it is headedfor publication. GDW asks
'You can introduce all the that we wait until we hear the specifics
technologyyou want. At CONSISTENCY before we judge the idea.
GDW emphasizes the advantages of I suspect a bacteria as in the book
the endofthe day; the having a consistent set of rules across Rin,gwodd a fungus evolves that ruins a
consumer is going to their product line. (At least, it usually the variety of silicon wafers, finds plenty of
decide how it is used. first thing they mention.) This will food, and spreads. You could build new
permit players to play other products computers around new anangements, but
-- Mike Tracy withminimal set-uptime. This would the initial crash would be destructive.
probably be mainly along the lines of Gallo-arsenide-silicon wafers are a
taking a break from MT campaigns to specialized diet, however. Ed Edwards
suggests someone seededLucan's
computer factories with a virus virus; a

December, 1991 Page 4 AAB Proceedings


bacteria that carries a logical virus are problems from applying an abstract
within it. system toa hexgrid Roger Myhre wants
You may place your own bets privately to roll once for damage; he feels rolling
before the virus hits print, and we learn umpteen times when a spinal mount hits
the details. is a ridiculous practice.
Several people suggest putting ship
WHAT IS AT STAKE design and combat sequences in a Siddhartha Principle:
separate supplement, like StJuCruist:r
The revision will probably convert to
T:2000 character generation and combat,
for 2300AD, that comes out shortly after J1:J1I cannot cross a river
the revised rules do. Many players use
use D 10 rolls to resolve tasks, keep the
such rules (at least one per group), but
in two strides.
planet-generation rules, and heavily
revise ship combat and!or design.
many others don't. Those that do may
regard it as a scheme to make them buy
Characters and skills are intertwined.
two products.
A revision to the T:2000 system must
This last is a business decision that
change character generation and skills.
GDW will have to tnake. They have to Juhani's Law
One plus is the ability to change careers
during generation. A minus is needing to
balance what they can fit into the
convert current characters. role-playing books versus what the The compromise wi/I
market expects. It illustrates the
There has been virtual 1manimity (so
difference betweendividedfaninput
always be more
far) in saying, "Don't change the world expensive than either 01
generationrulesl" Too many people (split on both sides) and the business
have too much effort invested in sector
aspects ofrunning a game company. the sllggestions itis
That's why I am inclined to give GDW
listings. Any change would create major
the benefit of the doubt on the need for a
compromising.
discontinuities with the past.
revision.
This involves the data format more
than anything else. Even there, ODe
commentator wants to record the orbits DO IT RIGHT, ONCE
occupied by companion stars in the The overriding consideration is that the
UWP. revision cannot be as errata-ridden as the
One change I would like to see is first edition MegaTraveller rules. It
rolling for staIport type after generating would confirm many players suspicions
the UWP and technology. I always found that GDW creates new versions merely
it hard to explain class-A starports on to milk players of money.
barren worlds wIDe a hi-pop progressive If the rules are well-written, work, and
worldofTI....13hadaDstarport. The tail not accompanied by eight pages of errata
was wagging the dog. (including a new taskfor hand-to-hand
Starship design heads every list of combat, a RPG basic element if there is The single most
things to change that I've seen but ODe. one), then it can win players over. important lactor in
Most players have at least fiddled with I will note here that the 2300AD
designing ships: many people had product and the T:2000 second edition
complehng projects on
libraries of High Guvddesigns. Most are very clean, and GDW has certainly time tends to be a carellll
players who have worked their way improved its performance. They can't definition 01the project at
through the current rules once do not do afford to drop the ball now though.
so again. "Farstar" Kundert said, Lastly, I hope GDW revises the rules
the olltset.
"People shouldn't have to use a once. Make any and all changes in the
spreadsheet to design ships." first edition. Any second edition should
Starship/vehicle combat calls for a only need to include additions based on
thorough reworking. Most of the rules user input. %A%
were copied from High Guan;(but there

AAB Proceedings Page 5 December, 1991


What To Do iB 1992
--Clay Bush SPECULATION
One proposal for the revision is to
First, 2300AD's backgrOlDld was
make the rules generic again; they would
developed by several people at GDW
not be tied to the Third Imperium
playing the different Earth powers in
Principle of Design universe. This would involve moving
five- and ten-year turns from 2000AD to
Inertia: Third-Imperium-universe material to the
2300AD. -rMyrefetredtoitas "The
Encyclopedia en masse: any sidebars in
Game." (This information was in the
Any change looks terrible the other products would be examples or
2300AD AdYt:nturt:rs'OuItk.)
such. WithFASA losing its Star Trek
at first. license, maybe now is the time for GDW
Second, there was mention of someone
at GDW doing a macro-economic model
to reassert general leadership in science
of Imperial space to determine fall-out
fiction role-playing. .
from the Rebellion Era figbting. Which
Still, most discussion assumes the
worlds lost technology or maintainedit'?
revision will be set in the Star Viking
Which hi-pop worlds are now largely
period, well after the Rebellion. This
deserted ruins7 Interstellar macro-
would eliminate any outlet for IllWGers
economics is a touchy subject: Marc
from developing faction-based materials.
Miller said to ignore the 7JiJlian Credit
The virus and its effects will undermine
Squadron rules that permit building of
)VU will save yourself a most other current efforts.
l00-billion ton fleets. So I don't expect
great deal ofneedless to see this model itself anywhere (If it
STAR VIKING was ever finishedl)
worry ifyou don' burn Putting the two together. I expect some
your bnoges untilyou
SETTING
Given the Rebellion's progress to date logically-supported decisions about
come to them. and 'INS items emphasizing that which factions survived the Rebellion,
Lucan's Oushemege assaults would be and some clear indications of which
the last major campaigns, who expected areas kept their interstellar technology
a re-unitedImperium in 114087 A and which regressed. Whether it's done
fragmented future has been in the works by a computer model. a paper game, or
for several years, and GDW is descrlbing several people with calculators and a
that fragmented future for the next sketchpad, it will be part of the Star
generation. Viking setting
The setting does not repeat T:2000. And I'm Certain GDW will dolt
The crash occurred decades before, and in-house.
now worlds and successor states can
expand again--or not, as the case may be. T: 2000 RULES
There will be room for explorers and T:2000 should be as available as MT.
merchant princes as well as mercs and (Let your retailer know if you can't find a
vikings and empire builders. Players copy. GDW might want the retailer's
characters are a new generation not name as well.) The main criticism of
scarred by the collapse. Their T:2000 is that the rules deal almost
personalities reflect other scars, but exclusively with combat and supply: "a
that's up to the playing group. role-playing version of a SNIPER
It will probably use small ships and man-to-man combat game."
small squadrons re-exploring Imperial '*
.Dir.JmalllS Cadillacs is a (weird'?)
space and working to reunite pieces of it. variant of the T:2000 rules. Although
The central Imperial Navy andArmy are I've not gottenit, owners say it is an
history. but there are several successor improved version. It is still heavily
states and the surro~ aliens. oriented toward combat, but so are most
RPGs and games. (Star Trek was usually

December, 1991 Page 6 AAB Proceedings


about understanding aliens, and look at TIMES; c/o Mark Gelinas; Box 39163
the game: Star Fleet ~.) Northbridge Station; Charleston, SC
2300AD (not the origi.nalZlavcllt:r: 29407-5035.
2.JOtJ) was modified toward the T:2000
rules. Its tables and charts are better OPPORTUNITmS
organized than the T:2000 book, and
First, I would like to see sector listings
follow T:2000 closely. It is not a direct
completed. It may be fun to generate new
extrapolation, however: tasks are defined library data for 1180, but naming 500+
as in MT, and difficulty levels are not
worlds in a sector drains energy. I've
expressed as multiples of skill or
posted a revised VLAND sector file,
attribute levels. Except for this, and the
including all the changes to match the
technology, 2300AD seems largely what
listingin Vilani& Var.gr(whichhadall
the revision aims to be.
my world Iiames). I'll tackle the Domain
of Deneb listings and Zhdant, but other
QUICK AND CHEAP lllWGers can type as well as I can.
I suggest the following conversion for Other sector-wide work is probably
those willing to try T:2000 rules with unpublishable. But do read the next
existing characters. Use it to rerun an paragraph.
adventure with existing characters, but Second, continue working onlocalities
pick an adventure that isn't combat and organizations; they can probably be
oriented, because I don't deal with tables usedin--ortranslatedinto--thenew
and task revisions here. setting. For example, one of Mybre's
Step 1: Convert characters. Reduce all lIDs describes the psionic commando
attributes in the UPP by two. Double all force of the Thirz Empire, a Vargr state
skill levels. bordering the Zhodani Consulate. Even if
Step 2: For setting tasks, the format is: the Thitz Empire is gone in 1180, other
J)ifJjculty: A&S"d. Vargr states will border the Consulate.
Asset is one skill or one attribute. If Adventures or a campaign written in that
two are listed with •• or," then use the Empire can be translated to a new state.
higher value. If the connection is "and," Third, now is an excellent time for ?ieIWeen the great things
use the lower value. working problem areas in the rules.
J)ifJjculty levels are Easy, Average, Several people have said the output for
that we cannot do and
and Difficult. (I insert ..~ Easy" at power plants is tpo low by a large factor. the small things that we
the start to get thelDllClI10nic "READ.") Others haveworlred out space combat will not d4 the danger is
Easy is double the asset's mnneric value, (Roger Myhre) and psionics (Duncan
Average is the value, and difficult is Law-Green). These scribblings may
that we shall do nothing. 6
one-half the value. ("Really Easy" is either influence the revision or become --Adolph Monod
automatic.) publishable whenit comes out.
If you nm any combat, a "1" always Fourth, referee and work on
hits while "9" and "0" always miss. adventures. Adventures supporting the
Barring exceptional circumstances, of new rules system will be popular With
course. Referee's should always make GDW in the months following the
things fun. release. This may be a window of
Step 3: If generating T:2000- opportunity for aspiring writers to break
compatible characters interests you, send into print in CHAlLENGE. Other
$2.00 to Goo Gelinas for copies of TC1Ta adventures may see print in supplements
ZlaJ,cllt:r 71mes #34 and #35. His the size ofT:2000 modules, and could
multi-page write-up seems to cover most include rules sections. %A%
of the angles: TERRA 1R.AVElLER.

AAB Proceedings Page 7 December, 1991


New HIWG Documents
• 4101 - 1iztro to Kmc/cog StXtar tables, and the modern world as a model.
3 pages. Adie Stweart (Nov-91). Considers effects on encounter tables. -
Subsector names, overview, and sector • 180.01 - Caotact: Oota!u
map. 5 pages. Bob Grob (Nov-91)
• 6F04 - Orut:!at:n: Psionic Spt:cIaI A very well-written, Contactl-style
Farces of11Ji.rz Empire writeup of a minor race ofKnoellighz
5 pages. Roger Myhre (Oct-91). sector. Includes character generation .
Uses and c.baracter generation tables. tables.
• 6FOS - Onordon lihtaty Data • 181.07 - SolcmlllJiBattle Drr:ss
6 pages. Roger Myhre (Nov-91). 1 page. Stuart Machin (Sep-91).
• 142.08 - Z!nrJkot:laegz: ~ClZl • 181.13 - Unifonosofthc
Survey SolcmlllJi Coofcdt:ratiOl1 NaJJ'
11 pages. Roger Myhre (Nov-91). 2 pages. Stuart Machin (Sep-91).
System and world profiles, write-up, • 185.01- X-BOtIIS.Routesof
animal encoun1er tables, and planetary Empty ()uartcr
map. 1page. (rec'dNov-91)
• 167.01 - Imperial S.hipping • 5301 - lisblllJ UWPlisting.
6 pages. Grant Sinclair (Oct-91) K. Brennan. (Nov-91).
Analyzes merchant shipping from
published ship designs, effects of trade

Zhodallli Work Continllles


Looking at recent postings, r d say that Comi1lg.1lcxtissue:
the Zhodani/Droyne Book has been shot Architecture: do Zhodani architects
in the foot. (The wound is not fatal, but favor geodesic domes? Does this relate
will certainly slow it down andmake life to why their building use minarets?
miserable for a while.) GDw was just trying for a different
I find this discouraging, and I must look--but worse racial characteristics
remind myself that the overall mission of have started that way. Geodesic domes
IllWG is to "fill the gaps" in the require higher tolerances than low tech
future-histoty of the Third Imperium.. levels can provide, but the Zhodani could
With that in mind, I will not abandon this easily use them now.
topic! When (or it) DGP or GDW (or Clothing: We've never seenZhodani
even SEEKER) decides to redo the woman depicted. Any ideas?
Zhodani, I intend to have a great deal of Turbans in illustrations present some
material waiting for them. problems: Why did the practice evolve?
A great deal remains to be said about How common are they?
the Zhodani, and a great many questions GDW decided that nobles wear
remain unanswered (or even unasked). turbans, intendants wear headbands, and
The essays and discussions produced by proleswearneither. This never saw
IllWGs Zhodani Gang have a slight print, and no illustrations shows head-
chance of becoming official, but such bands. Probably an oversight by artists.
material has NO chance if it does not get More: Plus notes onZhodani society
written. and govennnent, the core road, and other
Farstar (Sector Analyst: TIenspev- topics. (It all got bmnped this issue for
nekr), Nov-91. . wider news.) -- Clay Bush

December, 1991 Page 8 AAB Proceedings


Elaezoe Battle Cruiser
-Roger Myhre, 1991
CraftID: Battle Cruiser, Type BC, TL 11, Mcr=94,214
Hull: 67500/168750 Displacement=75,OOO, Configuration= lSI.., Annor=55E Comments
Unloaded weight=2,562,512tons, Kforuzeng acqUired this craft
Loaded weight=2,616, 125tons inlate 1119, when it was found
drifting helplesly around a
Power: 39999/53333 Fusion=2,4oo,OOOMw moon in Angasaer system
Cruise duration (no weapons and agility) =24/72, Combat duration=5/15 (Gvmrdon 2025) .•t was appar-
~o: 303~4049Jump=2 ent that the crew had died from
8099/10799 Maneuver=3 a busted environment system.
Autopsies indicated they died
Top=I000Km/h, Cruise=750Km/h, NOE=140Km/h
more than 500 years ago.
Agility=3 Kforuzeng imediately started
Commo: Radio=System x4, Laser=System x8, Maser=System x4 to fix the ship. The ship had
Sensors: EMM, Densiometer= Im/HPD x4, Neutrino= lOw x4 much surface damage, but the
internal damage was
Act EMS =FarOrbit x4, Pas EMS .. INT x4, EMS Jammer- FO x4
superficial, except for the
ActObjScan=Rout,ActObjPin=Rout spinal mount and the
PasObjScan=Form,PasObjPin=Form envirpnment system. The
PasEngScan=Rout, PasEngPin=Form environment system was fixed
In leSs tban2 week Getting a
Off: Mesongun=AOx, Plasrnagun=x50, Part Acc=070, Missiles=x80, Blaser=xx8
new spinal mount for the craft
Batt 1 10 10 20 20 proved more difficult.
Bear 1 8 . 8 15 15 To.easerepair, the ship was
Def: DetDM=+7,Repulsors=x4x, Sandcasters=xx9 moved to Kforuzeng's main
base at Uegbrrozue (Gvurrdon
Batt 10 10
2339). During the move,
Bear 8 8 however, the craft developed
Control: Computer=5fib*6, Panel =Dynalinked*15,037,Speclal =HUD*7000, new faults. Currently the craft
Enviromnent= BasEnv, Basic & ExtendedLS, Orav Plates, Inertial Compensators is mothballed, with the cargo
Accomm: Crew= 1450 (19*50); Bunks= 1241, Small Staterooms=209 bay used as a prison camp
under sharp surveillance.
[Bridge=14, Engineer=715, Maintenance=6, Gunnery=122, Flight=36, The craft is under repair, but
Troops=3oo, Co~=l98, Stewards=48, Medi«=ll] it may take as long as 2 years
Subcraft=2Oton*5;'oOton*5,100t0n*2 before it is in fighting shape.
Other: Fuel =295,875Kl, Cargo=22,OOOKl + 4000Kl usually assigned for missile storage: Upgrading of different systems
are expected, but nothing is
Magazine: 40000 missiles = 400 battery rounds pf fire [20 batteries] certain when Kforuzeng is busy
Electronic Circuit Protection with other things, and they lack
Fuel scoops, PurlficationPlant=48Hrs all the funds needed.
ObjSize=Large, EMlevel =Moderate
Imperial TRONSKIA-cla88 Dreadno1llght
-Richard Artis
CraftID: Tronslda, Type BB, TL 13, MCr 180044
Hull: 180000/450000, Disp= 200000, Config= 5SL, Armor= 65F
Unloaded.= 4439964 tons, Loaded.= 4602883 tons
Power: 35700/71400, Fusion= 3213000 MW, Duration= 15/45
Loco: 37800/75600, Maneuver= 5
10800/21600,Jump= 3
NOE= 170, Cruise= 750, Top= 1000, Vacuum'" 3840 Design Notes
Agility=O Spinal mount (80
Cotnmo: Radio=System x3, Laser= System x3, Maser= Systemx3 hardpoints)
. 50 100-ton bays. 80 50-ton
Sensors: EMM Package, PasEMS= Interstellar x4, ActEMS= Far Orbit x4
bays. 620 turr~.
Densitometer= HigbPenj100mx3 2239 MW surplus power
Neutrino= min l00kW x3, EMSjammer= Far Orbit x4 with weapons above.
ActO~Scan"'R~ActO~~=Rom Non-combat duration
(withom weapons, agility, or
PasObjScan= Ditr, PasObjPin= Ditr
screens) =21/63
PasEngScan= Rout, PasEngPin= Diff MCr 144035.0 in quantity.
Off: MesonGtm= Pxx, PartAcc= x8x, Missiles::: x8x
Batt' S 20 80
Bear S 14 53
FusionGun= xx6, BLaser'" xx7
Batt 24 40
Bear 16 27
Def: DefDM= +5, MesonScrn=3 :x3, NucDamper=3 x3, ArmorDM = -8, SizeCd= S
Repulsors= x7x, Sandcaster= xx9
Batt 30 30
Bear 20 20
Control: Computer= Model/7fibx5, Panels= HoloUnkx255
Special: LgHoloDisp x255
BasEnv, Bas LS, Ext LS, Grav plates, Inertial comp
Accom: Crew= 1497 (200 x 7), Staterooms= 749
Bridge= 58, Engrng= 576, Mtce: 162, Gtmnery=85, Flight= 80
Troops= 200, Command= 193, Stewards= 47, Frozen= 1700, Medical = 96
SubCraft: 50-tonFighterx20
Other: Fuel = 1182600 kliters, Cargo': 80136 kliters
Fuel scoops, PurificationPlant (24hours)
ObjSize= Large, EtnLevel= Moderate
Electronic Circuit Protection.
100 battery-rounds (400000 missiles) in magazines.

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