Professional Documents
Culture Documents
General News
1. Stutterwarp will not be written into the Third Imperium universe. GDW was
de~ating the idea, because it is neat forstarship combat. The TNE rules will still indude
stutterwarp. but it will not be written into the Star Viking setting.
2. GDW has posted sections of the TNE draft in the GEnie library for comments. This
is part of playtesting before release, and copies have been distributed to the UK and
Australian coordinators. Word is that the full product is just being tweaked now
(especially the starship section), and will still be out in April.
3. Ch:dJenge has gone bimonthly. and GDW is not fUling some empty positions now.
GDW is NOT in trouble; they are acting to AVOID being in trouble. The gaming
industry has been especially hard hit by the recession. Journeys will probably be produced
between Ch:dJenge issues.
Darakha Merchant If your membership has run out, do nothing and I won't send you any renewal
letters--or furure issues. 1 believe that ;In AABP issue is ;l better inducement to renew than
any letter would be. I will not harass non-renewals. Promise!
So, I hope all re:lders enjoy the following pages.
Even though I had to cut the centerfold, because it didn't look good in bhck and white.
Cluirsophont's Letter
MORE THAN THE NAME IMPLIES
--Geo Gelinas more than an organization creating history, it became an idea
Quite often, a company or organization will grow beyond what exchange. In that capacity, HIWG created a large volume of data.
their original name implies. Take, for example. TSR, whose Several people got their start as writers of Traveller material
initials stood for Tactical Studies Rules. I think we all know that while creating material for HIWG. Both Digest Group
tactical rules are NOT their best seller these days. Or FASA. How Publications and Game Designers' Workshop, though under no
= y of you know that FASA stood for Freedonim Aeronautic obligation to do so, have used material developed by HIWG.
and Space Administration? FASA started as a licensee making deck But that was then, this is now. It is evident to anyone who reads
plans for TravellertWhen wa the kst time you saw a Traveller the Travellers' News Service in Challenge that the Imperium has
product from theml Therefore we can see that it is possible for an passed 1125. Peace, as we expected it, is defmitely not o1.t hand. So,
organization to outgrow its original concept. what is HIWG's role now? HIWG remains what it has become in
It is thus also for HIWG. The History of the Imperium recent years - an organization of Traveller players and referees.
Working Group was created about the rime of the advent of This is HIWG's most important role at the moment.
MegaTraveller. Ed Edwards saw a need developing in the Traveller Game Designers' Workshop is still writing Traveller: The New
background and got together with Mike Mikesh to form HIWG Era. Player opinion has already given some shape to that product,
to fill that need. Others, induding myself, soon joined. As and will continue to do so. That is not to say that HIWG no
originally conceived, HIWG would expand on the history of the longer does development. Quite the contrary. HIWG is deeply
Imperium from the time of the assassination bringing the involved in developing HubWorlds, a campaign background that
conditions to those shown on the .. I 125 Peace Map." will be used in ImperialLines. Then, once Traveller: The New Era
HIWG set about in earnest toward that goal, but very quickly is released, HIWG.will once again be developing at full steam.
expanded beyond that. Many people joining HIWG were HIWG is an important organization, but we can't get hung up
interested in aspects of MegaTraveller other than its history. Thus on the history part. HIWG is more than just a working group for
were born a number of Special Interest Groups. So HIWG became Imperial history, and has been for a long rime now.
n.v.rus'.
PIott••g
Crasb and Bum
--Clay Bush
themselves diseased.
This biological an,.}ogy c,-n be carried
further. A population of pausitic
programs keeps the genetic variation of the
One aspect of the Virus (in its role as a
--Duncan Green & Mike Mikesh host systems high, thus nuking them
historid plot device to get us from
Duncan:As I understand it, GDW better able to respond to changing
MegaTraveller to TNE) is tlut it started
intend the Virus to be an ·active· and environment,.} conditions. Versions of the
with carnivore/hunter Cymbeline chips.
major plot element in TNE. Virus will eventually evolve into
These chips lud developed the ability to
Mike: 1'd c,.}l it a minor plot element. It Symbionts -- performing useful functions
force other chips to realign themselves as
will enter in to ,-dventures on occasion in and being incorporated into the 'standard'
copies of the :ittadeing chip. This permits
the beginning. But in the long run, it software.
the Virus, in some of its myriad forms, to
probably won't emerge anymore often than The biggest dangers will be when
destroy (overwrite) ROM chips.
the Ancients were used as a plot element. travelling beyond the regions your
Although it hit some semi-intelligent
Duncan: You're going to ·luve· to delve computer system has acquired immunities
equipment and person,.! computers, the
into it whether you like it or not. ~t' s still for. I can see the computer tech luving a
Virus aimed and worked to crash data
around,remenruoer?· role similar to ship's doctor when
nerworks. It was loss of power and other
Mike: I suspect TNE willluve about h,.}f quarantine regulations are involved.
systems clut made the Cush.
a page, if tlut much, for guidelines as to Hope this helps.
Programmed to be destructive (and
how to use the Virus in adventuring. The =END=
guilt-ridden), the Virus, in most cases,
rest of the space will go toward wlut they
trashed its own chips in its fin,.} act. Some
really mean to focus on in the game (eg.
strains may luve left "eggs" behind.
space vikings). (Ac.twly, the Virus ius so
One very simple precaution elimimtes
much potentUl, it could fill a complete
most worries: if the artifact has burned
adventure/sourcebook. But the Virus is not
ROM chips, destroy "}I of the chips, even
the focus GDW intends.) ••
the IIgood ones." Of course, now you luve
to find replacements. ••
Design Notes
Two 50-ton bays. 20 turrets.
3++"MW surplus power with wupons above.
Mer 2,1 ;.+.9 in quantity.
Design by Clayton R. Bush.
This ship appears in my series of MegaT uveller adventures, "The Good, the Bad, and the Vilani." This is the last issue of AAB
Proceedings before the last convention where I will run my GBV adventure under MegaTraveller rules.
All GBV adventures use the 18 pre-generated characters in the Player's Manual. (Note the number of middle passengers allowed.)The
players select the ones they want to use for this adventure's landing party, and proceed to the planet's surface in the pinnace (stored in a.
shuttle-size hangar along with an ait/uft). The low berths. instilled to contribute to the Vilani exodus back to VIand sector, provide an
opportunity to use any other character desired. That character is simpiy ruled to be aw.ake for medical check up and conditioning, and
willing to join the excursion.
Kforuzeng OZARR Cruiser
Craft 10: Ozarr, Type CR, TL 13, MCr 28,911
Hull: 36000/90000, Disp= 40,000, config= 1SL, Armor= 60G
Unloaded= 925,236 tons; Loaded= 948,608 tons
Power: 4100/8200, Fusion= 553,500MW, Ouration= 25/75
Looo: 2880/5760, Maneuver= 3
1440/2880, ~ump= 3
NOE= 17OCruise= 750, Top= 1000, Vacuum= 2850
Agility= 0
Commo: Radio= Systemx2, Laser= System x10, Maser= system x3
Sensors: EMM package, EMSjammer=,Fanorbit
PasEMS= Interstellar x2, AotEMS= Farorbit x2
Densitometer: LowPen/50m x1, HighPen/100m x3 Neutrino= min 100kW x3
AotObjScan= Rout, AotObjPin= Rout
PasObjSoan= Oiff, PasObjPin= Oiff
pasEngScan= Rout, pasEngPin= Oiff
Off: MesonGun= Fxx, PartAcc= x4x, Missiles= x94, PlasmaGun= xx3, BLaser= xx5
Batt S 6 65 20 10
Bear S 6 65 18 9
Oef: OefDM= +6, NucOamper= 3, ArmorOM: -6, SizeCd= N
Repulsor= x7x, Sandoaster= xx9
Batt 6 15
Bear 6 13
Control: computer: Model/7 X3, Panels= HoloLink x24,988
Special: HeadsUpOisplay x20, LgHoloOisplay x1 0, HeadsUpHoloOisp x20
BasEnv, Bas LS, Ext LS, Grav plates, Inertialoomp
Accom: Crew= 362 (40 X9), Stateroom= 10, SmallStateroom= 362
Bridge= 18, Engrng= 97, Mtce= 6, Gunnery= 57, Flight= 12, Troops=1 00, Command= 48
Stewards= 12, Medical= 12, MidPass= 10, LowPass= 100, Low Berth= 100
Subcraft:Launch, Pinnace x2, Shuttle
other: Fuel= 292,500 kliters, Cargo= 2,897 kliters
Fuel scoops, Purification Plant (24 hours)
ObjSize= Large, EMLevel= Strong
Backup computer= Model/3 x3
25 battery-rounds (15,750 missiles) in magazines
Design Notes
Twelve lOO-ton b~ys. Six 50-ton b~ys. 200 turrets. Spin~ mount (20 h~rdpoints).
1442 "M.W surplus power with we:lpons :lbove.
MCr 23,128.8 in quantity.
Design by Clayton R. Bush
Another design tied to ~ story line from before the Cr:lSh. The Kforuzeng did complete their new fl:lgship during the Rebellion. I an
think of no better climD to a pre-Crash adventure in Gvurrdon thm:l cbsh between the O=r =d the Oberlindes' ship Emiss:uy.
This is my version of the completed Ozzrr. Other versions exist, with different spinal mounts or ~t different tech levels.