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iIflB &OCEEDINGS

31 January, 1993 . Issue 20


The newsletter of the History of the Imperium Working Group (HIWG). a Traveller dub
using the official Traveller universe. Produced and distributed by Clayton R. Bush.

General News
1. Stutterwarp will not be written into the Third Imperium universe. GDW was
de~ating the idea, because it is neat forstarship combat. The TNE rules will still indude
stutterwarp. but it will not be written into the Star Viking setting.
2. GDW has posted sections of the TNE draft in the GEnie library for comments. This
is part of playtesting before release, and copies have been distributed to the UK and
Australian coordinators. Word is that the full product is just being tweaked now
(especially the starship section), and will still be out in April.
3. Ch:dJenge has gone bimonthly. and GDW is not fUling some empty positions now.
GDW is NOT in trouble; they are acting to AVOID being in trouble. The gaming
industry has been especially hard hit by the recession. Journeys will probably be produced
between Ch:dJenge issues.

Contents AABP ADd All That


Chairsophont's Letter. ...... .......... 2 Question: "TNE and all that - wh~t virusl Did I miss something~ While it is clear from
various articles (in AABP # 19) what is happening. where was this laid out for the body of
What in the Stars ......................... 2
HIWG?"--Karl Gaarsoe
Usdiki Location .......................... 3 Answer:lt was laid out for the body of HIWG -- in AABP #19! That was a extra long
issue to spread the word about the Virus & Crash and TNE & Star Vikings.
TNE Notes for Workers .............. 4
AABP is a newsletter for those interested in T raveller.lmperiu Lines is the referee's
Flashback Proposal ..................... 5 resource that includes subsectors and adventures.
Likewise, in the United Kingdom, White Noise is the (new) newsletter for HIWG-UK,
Explorer's Handbook Proposal .... 5
while Signu GK is a gamer's magazine that is sold by subscription and by hobby stores
Some Positive Thoughts ............. 6 over there. .
Virus in Plotting ......................... 6 HIWG-Australia has S~hurst. which is a newsletter distributed among those
developing Yiklerzdanzh. It includes materials that garners an use (the last issue has a
Crash and Bum ........................... 6 two-page sector map), but it has more of an internal focus than an external one.
Open Letter ................................ 7 I hope this helps explain what AABP provides you as part of your HIWG membership.

Collected Notes .......................... 8 Memberships


I have taken over handling HIWG memberships. The old officers h;lndling this weren't
SHIPS accountants ;lnd didn't monitor renewals that well. (Naturally, they did other things f;lr
Ozarr Light Cruiser better than I could. It's just one aspect of what they were doing.) Each subscriber will find
;l note with this issue giving information on when your membership will (or did) run out.

Darakha Merchant If your membership has run out, do nothing and I won't send you any renewal
letters--or furure issues. 1 believe that ;In AABP issue is ;l better inducement to renew than
any letter would be. I will not harass non-renewals. Promise!
So, I hope all re:lders enjoy the following pages.
Even though I had to cut the centerfold, because it didn't look good in bhck and white.
Cluirsophont's Letter
MORE THAN THE NAME IMPLIES
--Geo Gelinas more than an organization creating history, it became an idea
Quite often, a company or organization will grow beyond what exchange. In that capacity, HIWG created a large volume of data.
their original name implies. Take, for example. TSR, whose Several people got their start as writers of Traveller material
initials stood for Tactical Studies Rules. I think we all know that while creating material for HIWG. Both Digest Group
tactical rules are NOT their best seller these days. Or FASA. How Publications and Game Designers' Workshop, though under no
= y of you know that FASA stood for Freedonim Aeronautic obligation to do so, have used material developed by HIWG.
and Space Administration? FASA started as a licensee making deck But that was then, this is now. It is evident to anyone who reads
plans for TravellertWhen wa the kst time you saw a Traveller the Travellers' News Service in Challenge that the Imperium has
product from theml Therefore we can see that it is possible for an passed 1125. Peace, as we expected it, is defmitely not o1.t hand. So,
organization to outgrow its original concept. what is HIWG's role now? HIWG remains what it has become in
It is thus also for HIWG. The History of the Imperium recent years - an organization of Traveller players and referees.
Working Group was created about the rime of the advent of This is HIWG's most important role at the moment.
MegaTraveller. Ed Edwards saw a need developing in the Traveller Game Designers' Workshop is still writing Traveller: The New
background and got together with Mike Mikesh to form HIWG Era. Player opinion has already given some shape to that product,
to fill that need. Others, induding myself, soon joined. As and will continue to do so. That is not to say that HIWG no
originally conceived, HIWG would expand on the history of the longer does development. Quite the contrary. HIWG is deeply
Imperium from the time of the assassination bringing the involved in developing HubWorlds, a campaign background that
conditions to those shown on the .. I 125 Peace Map." will be used in ImperialLines. Then, once Traveller: The New Era
HIWG set about in earnest toward that goal, but very quickly is released, HIWG.will once again be developing at full steam.
expanded beyond that. Many people joining HIWG were HIWG is an important organization, but we can't get hung up
interested in aspects of MegaTraveller other than its history. Thus on the history part. HIWG is more than just a working group for
were born a number of Special Interest Groups. So HIWG became Imperial history, and has been for a long rime now.

WHAT IN THE STARS


--Mike Mikesh SIGNALGK
"HIWG-UK: Dissolving? Dissolved''', in AABP#19, reported a Circulation of their Signal GK fanzine is probably thin over
serious mor..ue problemamongtIIWGers in the United Kingdom. here, which is a real shame. This 40 page trimesterly periodical
That alarmed me, as did a talk with Stuart Machin during his visit. borders on being a fully professional publication. It has a pleasing
HIWG (UK) is a phenomenally productive group and deserved a look & feel, well thought out Traveller artides, and outstanding
lot better. original artwork throughout~
Since AABP#I 9, I've been in frequent contact with Perhaps the only reason for its relative obscurity over here is the
HIWG(UK), chleflyto ask that they take on a new project. difftculty of sending British pounds over there (7050 UK). (And
ImperialLines will use the space around Kaggushus (old Rule of they have similar problems sending U.S. dollars over here.)
Man capital) as the setting for most of its adventures. This will Hopefully we can establish a solution shortly.
serve as a campaign example f~r the New Era.
I've asked HIWG(UK) to head up the development of the new AUSTRALIA
setting because of the unparallelled work they did in creating . HIWG (Australia) has also made great strides. David
Rebellion Dagudashaag. So far, the members of the Dagudashaag Schneider's recruitment drive has brought their count to at least
Development Team have been very receptive to the new project, 17 members, about a half dozen short of the number in the UK.
although the arrangement has not yet been ftnalized. HIWG (Australia) is suppotted by their fanzine, Starburst,which
features the work they're doing in Yiklerzdanzh Sector (three
sectors spinward of the Spinward Marches).

31 January, 1993 Page 2 AAB Proceedings 20


Usdiki Location and Traveller Maps
--Clay Bush UWP data on GEnie. Although the GEnie
David Burden wrote GDW suggesting data is used by hard-core Travellerplayers,
ways to explain why Usdiki has changed its it is not official, in the sense of having seen
location in MegaTraveller. David Nilsen print, as comp..red to the 1 3 maps in
wrote the following reply. Please note that RebellionSourceboobnd Hard Time&.
he did act on a HIWGer's suggestion - So it terms of published d..t.t, it was a vote
(Greg Videll) , and especially note the l:l.st of I 3 more recent maps to I older,
sentence. With GDW creating fresh out-of-print map, which I rate as ..
master maps, now is a good time to send mandate. And because its spinward ,
D:l.vid Nilsen :l.ny short notes on other location in the latter two products had a
problems. functional role in terms of the g:l.me's
historical development, i.e. the ebb and
Dear Mr. Burden. flow of interstellar strategy and battles, the
Allow me to compliment the amount of status of factional s:l.fes, frontiers, etc.,
creative thought that went into your set of which are very de:l.rly and permanently
solutions. I especially enjoyed the est..blished, there was reilly no question
interesting permutations of solution 3. about its most correct placement.
Unfortunately, I received it too late to' This brings up an interesting point,
incorporate it into the solution that Greg though, about the creeping corruption of
Videll :l.nd I came up with to resolve the data over time. We have discussed the
Usdiki migution. R.2.ther than attempting mysterious migration of Usdiki for which I
to come up with an explanation internal to have no explanation (it was before my time
the game (which can be quite entertaining, here), but you will also note that the
as you know from working on your locations of Libert and Liasdi got swapped
suggestions), we decided on :I. simple, in the Hard Times
straight-forward ruling on =p, apparently
the correct location. Greg from a paste-up
suggested, ;md I agreed, to "Greg suggested, error in the ..rt
simply swap the loo.tions and I agreed, to department. This
of K=rinmur and Usdiki.
simply swap the h ..s been corrected in
This had the advantage of subsequent maps,
leaving 01 Hi-population _ locations of e.g. Astrogat.ors'
world with a d:l.ss-A' 00
Kamarinmur and Guidetothe
starport in each location, so
Usdiki." Di..sporaSector (in
it would not disrupt any your local g:l.ming
previously existing patterns shoppe soon). The
of commerce, population problem is that once
distribution, etc. Most important, it used an error appears on one of these maps, they
only those system locations already tend to persist and gain a life of their own.
established, OInd did not require the The same m;LpS get modified and used
appearance of a new system in what for again, then further modified and used
eight years has dearly been portrayed as :l.gain, and so on, repeating the error. This
deep space. is why for TNE we will be scrapping all
r decided to go with Usdiki's spinward current Charted Space maps and st..rting
loo.tion because it was the better known of fresh.
the two" official" loo.tions. Its 2224- D;;.vid Nilsen
location was known from Atlas of the Tr:z yellerLine j\1;;.n;;.ger
Imperit1II\ long out of print, and from the

AAB Proceedings 20 Page 3 31 January, 1993


Traveller: The New Era
--Mike Mikesh vampire ship in permanent orbit around what wouldbe valuable as an early product.
I gave Dave Nilsen a call earlier this the system's only gas giant. The PCs must Back during MT, I could easily rattle off a
evening. Here's what we discussed. discover this (without getting killed) and dozen worthy product ideas. But TNE •••. ?
flOd a way of dealing with it. The best I can come up with is a variation
SETI1NG [Dave, I'll probably bring this up again at of Gr:md Explor:l.tions, slanted for star
Dave pictures adventuring taking place a latter time, but 1'd like to offer a word of vikings instead of scouts. That could
under two situations. In the first, the caution about adventures involving the include contact str;ttegies &: diplomacy,
characters are moving outward from an Virus and malign automatons like vampire space mishap tables, mission design, planet
already est~blish interstellar co~ty (a ships. Encounters with these are exciting building. new equipment, and so on.
pocket empire). In the second, the and easy to create imaginative adventures But as yet, I don't have a feel yet for who
characters ate actually at the forefront of a for. But by the same toleen, its too easy to the star vikings are. Are they ;tS organized
world's return to space (thus might be over use thern. I would not be surprised if as a-space navy. 01: loosely organized like an
flyers or scientists). eventually every other TNE submission to association of privateers? Hivers aside, are·
Pocket empires. at this time, are made up Chillengeends up using a malign they sponsored or sanctioned by a
of 6-1 0 systems, led by worlds of automation as a plot device. So 1'd like to government, or technically independent?
TLIl-12. (TL12 is a loose maximum for suggest you guys be very selective. From what worlds do they come, and what
the setting. Worlds of higher tech are Otherwise, TNE could end up being about are their cultures like? Specifically. what
possible for the sake of story.) Other humaniti's struggle to reclaim the stars are their professed objectives? Who
worlds in the pocket empire are about from the automatons. J opposes them.?
TL8-9. Their starports depend on Incidentally, it sounds like vampire ships These are things GDW would probably
technology imported from the leading will tend to be more common closer to the want to create in-house. But until then, we
worlds. region around Lucan's Imperium. have to wait or work around the gaps as
Adventuring opens here when the state I also brought up an idea from David best we can.
has reach"critical mass." This is a point Schneider (Australia).
where interstellar commerce has passed the This involves an operable ship at rest on START HERE
point below which ships are too important a moon. It belongs to the world it orbits. CRB: Most of these areas that Mike asks
to afford the luxury of exploration or The authorities lcnow about and want to about are open for referees and WIiters t~
liberal wandering. get it back. but no longer have the tech. develop as they feel helps their adventure.
The New Era starts in the year 1200. Worse, the world had since become If you send Chillengean adventure
Previously we've heard that it takes place balkanized, and each government claims featuring an evil scientist! dictator (like
70 years in the future. but it wasn't dear ownership. This is the situation when the Dr. Doom) in subsector E of Fornast, :md
from when. PCs arrive in their own ship. The factions they like it enough. to publish. it, then it is
An important consideration for the try to gain the players cooperation by official. If you wait for GDW to develop
setting is how fast can a world "bounce various means. .F9rna~t. yo~.ha.ve no say in the results.
back." Most worlds will have depressed It is true that the post-Crash blank slate
tech levels. SOURCEBOOKS (labelled "Here there be vampire ships" )
But with an effort. a world can restore Mike Mikesh provided two proposals, doesn't provide an easy starting point.
itself. Dave would like to see ideas for rules which appear on the following page. There's nothing that says. "st;trt here." But
about the recovery of worlds (essentially Rob Prior: I like (Fl:l.lfh.i».ck) , providing if you have an adventure idea, then by all
Hard Times in reverse). What are the you target release for early '9+. Why so means jump into the cold Water. What the
parameters that would determine this. how late? Because this book, by definition, star vikings are is up to the people who
do they interact, and at what pace? includes a lotofImperial history. and contribute to the story line.
using a lot of history is something TNE is From the discussions, I would say that
ADVENTURES trying to make unnecessary. Also, keeping the star vikings are merchant-adventurers
In talking about possible adventures. the first few TNE projects in the same area whose exploration is supported in part by
Dave threw out an idea for a mystery. Ships would be a good idea. Hivers. They are not organized like a navy,
tra.veling a particular route keep disap- Mike Mikesh: First year products should but they recruit ex-milit:l.ry from their
pearing. in fact in a system that acts as :.I. support and utilize what is in the basic set homeworlds. Think of New England
choke point (which is to say a system that as much as possible, and avoid breaking sailing captains. Some operated their own
cannot be e:l.sily :l.voided). When the much 'new' ground. ships; others ran a ship belonging to a
chaucters investigate, the cause is a I wish, though, th:l.t I had a better idea of company that fmanced 6-12 ships.

31 January, 1993 Page 4 AAB Proceedings 20


New Grand Explorations - Explorer's Handbook
--Mike Mikesh THE EXPLORATION MISSION - The types of explor~tion
For w:mt of ~ better name ~t the moment, I think I'll just cill missions, motivations, objectives, ~nd requirements, including the
this the Explorer's H~ndbook (EH). Here's ~ quick stab ~t the need for b~ck-ups, spares, supplies, field mainten:mce, medical
contents, excluding ~dventures. considerations, :rnd so on.
INTRODUCTION - A discussion of the setting. Some h~ve PLANET BUILDING - An a~ptation of parts from World
started returning to sp~ce. Why, ~nd w~t motiv~tes them? Builder's H:andbooldeft out of the b~sic rules.
WHO'S OUT THERE? - This describes the spacef~ring EQUIPMENT SECTION - New equipment, ship, vehicles,
powers to some depth (hut not ill).Until I hear differently, I'm space probes & their use, :md supplemental ship design rules
going to ~ssume they can r~nge from world trashing r~ders to (derived from Geo's labs ~nd shops).
those extremely careful ~bout first contact. This will describe their ADVENTURE DESIGN - How to plan a camp~gn and cre~te
individ=l objectives, methods, organization. policies. ~ttitudes, adventures specificilly for this setting. This covers sp~ce mis~ps
sponsors, resources, members, relations with other spacefaring (Geo's "Weird Things in Space") , encounters with other ships
powers, ~nd so on. ( rare), and especU1ly planetary adventuring from first cont~cts to
EMPIRE BUILDING - Resettlement & colonization, link ~nd gunbo~t diplomacy.
br:mch systems, client st~tes, ~nd the politics of empire. Thoughts?
Colonization rules might be a~pted from 2300AD, ~nd could =END=
include a l~yout of a n exploration base (base code V).

FLASHBACK: ADVENTURING IN THE IMPERIUM'S PAST


-- Mike Mikesh dat~, and h~ndling player actions affecting ImperiuHistory:This section includes
This is ~ proposal for ~ 96 page the future. This also has ~dvice important maps ofImperial sp~ce ~nd ~ddition:al
camp~gnlsourcebook for Tl:aveller: The to designing :my T raveller camp~ign. history. It emp~sizespublished Imperial
New Er~ (TNE). Adventures:Six to eight ~dventures history t~t might ~ve been excluded
Sp~ce travellers become time tr~vellers in occupy sep~rate sections of the book. Each from the basic TNE books. This rmterial
:a bid for life. Caught in the s:ame fate ~s a devotes itself to a specific time period, serves ~s ~ resource for other historical
doomed T erL:an colony, the adventurers these being: settings in other areas.
preserve themselves in cold berths to ~w:ait o Interstell~r W~rs I Civil War Time Jumping:Time tr~vel using
the day science c~n save them. But, the o Rule of Man / Solo=ni Rim W~r hibern~tion or freezing is a common theme
future holds more than just hope. Entire o Long Night I Rebellion in science fiction, but seldom used in
new universes ~w~t them to explore. o Imperial D~wn I New Er~ Traveller until the ~dvent ofTNE. This
Fl:zshb;zckrevolves around suspended A brief introductory section precedes the . section incorporates highlights from my
animation for travelling into the future, ~dventures. All adventuring takes place in article, "Suspended Anirmtion," in Digest
letting ch~r~cters and players sample =ny the corew:lrd trailing qUOldrant of the #21.
different Imperial periods. A GDW Solomani Rim. so ch:zracters have ~ gre~ter Veg:ms:This r~ce is important to the
semimr p~nel, in August 1992, expressed chance of encountering the fruits of earlier adventure setting, but rmteri~l on them is
interest in products such as a First actions, The book's adventures h~ve ~ loose out of print.
Imperium sourcebook. Fl;zshb;zck would tie-in with one ~nother. The referee may Inside Covers: The front fe~tures a
serve well ~ the first of a possible pl~y them:as ~ series of assoc~ted Terran tr~der, while the b~ck shows ~ star
'historical' Traveller series, testing t~t one-shots, or bridge them with his own ch~rt of the corew:ard trailing qu~drant of
market. material for a more continuous camp~ign. the Solo=ni Rim, circa 1065. The
The contents of Fl:zshb;zckwill include E~ch adventure section includes the Second Survey data appears on the hst
the following: :adventure, supplemental ~dventuring id~s, p:lge.
Prologue:This section discusses how to and information ~bout the time period. A Thoughts?
design a Traveller camp~ign for another discussion describes the fhvor and mindset =END=
time period. It offers such things as of ~dventuring in contr~st to other er~s.
guidelines fOI: ~djusting woLld:md The ~dventure itself will be represent~tive
ch:zracter generation, backd~ting sector of the period.

AAB Proceedings 20 Page 5 31 January, 1993


Some Positive Thoughts on the Virus
CRB:Give thetide'-g,-inst the Virus's millions of distributed processors the Humans can follow the programs, but
pl,-usibility, I thought the following an most complex software system currently in the re:zson tlut these algorithms are better
interesting ess,-y with '- new viewpoint. It use, and I've seen how tlut sottw,-re is is simply 'they survived'.
seemed mote newsworthy than printing the created and maintained.) Increasingly, Another useful feature of programs
20-40 p'-ges of letters '-g,-inst the Virus. sof'tw:tre engineering tools ,-re uking over produced with genetic algorithms is clut
the straight cod1ng, leaving only the they are more robust tlun 'bnd-crafted'
-- Rob Prior higher-level decisions to human code. You can bkt parts of the system
The more I study the field of ArtificUl programmers. Genetic ,.}gorithms take this memory and the program still functions --
Life, the more 1'm strude by how possible process one step further. possibly degraded, but still producing
the Virus is. In essence, the algorithms is expressed as some results. This robustness is another
Not, to be honest. '-S the upient chips a sllrip.5 of partUl steps, which ue stored '-S major attraction for this programming
from Signal GK. Th,-t's one of the few genes (,.}l possible ,.}gotithms are encoded, technique. .
cbssic ,-dventures I couldn't run. (One of not just the' most likely'). These genes are Thus, if you imagine tlut in the Traveller
my pl'-yers nukes chips, '-nd there were randomly selected, and the resulting code universe programs are not so much written
enough i=ncies in the process ey,.}U'-ted for 'fitness'. The most fit '-S bredfrom existing ,.}gorithmic stock
description, not to mention flaky physics, programs luve their genes passed on to then you have a software ecology m,.t the
for me not to use the ,-dventure). succeeding generations (with seXtUl Virus could spread in. Because these 'bred'
However, look '-t the field of genetic breeding to keep the gene pool from programs would each be somewlut
,.}gorithms. Right now luge softw.a.re getting stude in lod optima). different (they adapt to different lurdware
systems are maintained by patchwork. Genetic ,.}gorithrns were used to create configurations, processor speeds, etc.) you
(Not officUlly, but I used to work writing the sof'tw:tre clut runs oil pipelines (very could luve resistant computers when
softw.a.re for the telephone system, at over complicated stuff -- response times can be. required by the plot-line (i.e. not every
five million lines of code running on me'-Sured in cbys). exposed computer is infected), as well '-S
computers clut are carriers but not

n.v.rus'.
PIott••g
Crasb and Bum
--Clay Bush
themselves diseased.
This biological an,.}ogy c,-n be carried
further. A population of pausitic
programs keeps the genetic variation of the
One aspect of the Virus (in its role as a
--Duncan Green & Mike Mikesh host systems high, thus nuking them
historid plot device to get us from
Duncan:As I understand it, GDW better able to respond to changing
MegaTraveller to TNE) is tlut it started
intend the Virus to be an ·active· and environment,.} conditions. Versions of the
with carnivore/hunter Cymbeline chips.
major plot element in TNE. Virus will eventually evolve into
These chips lud developed the ability to
Mike: 1'd c,.}l it a minor plot element. It Symbionts -- performing useful functions
force other chips to realign themselves as
will enter in to ,-dventures on occasion in and being incorporated into the 'standard'
copies of the :ittadeing chip. This permits
the beginning. But in the long run, it software.
the Virus, in some of its myriad forms, to
probably won't emerge anymore often than The biggest dangers will be when
destroy (overwrite) ROM chips.
the Ancients were used as a plot element. travelling beyond the regions your
Although it hit some semi-intelligent
Duncan: You're going to ·luve· to delve computer system has acquired immunities
equipment and person,.! computers, the
into it whether you like it or not. ~t' s still for. I can see the computer tech luving a
Virus aimed and worked to crash data
around,remenruoer?· role similar to ship's doctor when
nerworks. It was loss of power and other
Mike: I suspect TNE willluve about h,.}f quarantine regulations are involved.
systems clut made the Cush.
a page, if tlut much, for guidelines as to Hope this helps.
Programmed to be destructive (and
how to use the Virus in adventuring. The =END=
guilt-ridden), the Virus, in most cases,
rest of the space will go toward wlut they
trashed its own chips in its fin,.} act. Some
really mean to focus on in the game (eg.
strains may luve left "eggs" behind.
space vikings). (Ac.twly, the Virus ius so
One very simple precaution elimimtes
much potentUl, it could fill a complete
most worries: if the artifact has burned
adventure/sourcebook. But the Virus is not
ROM chips, destroy "}I of the chips, even
the focus GDW intends.) ••
the IIgood ones." Of course, now you luve
to find replacements. ••

31 January, 1993 Page 6 AAB Proceedings 20


An Open Letter from a Traveller Programmer
--Leroy GtUtney I believe the ownership data, i.e. 0:2240 write fanzines right now, why not continue
Dear Fellow Traveller Enthusiasts: is responsible. I wrote a program that with the work? We are still documenting a
I have done extensive development of unloads data from my databases to print period in time of the Imperium. Who cares
software designed to keep a database of for the players a listing of the subaector if it is no longer the present time) It could
Travelletsectors as a support tool for requested. I used the print format that was still be useful have the details of a hundred
referees administering a relatively large developed, first I believe, for Gvurrdon years ago to give perspective on how things
campaign (sector size or greater). Sector in GDW's AM3: The Vargl:. As I came to be now (in the New Era).
Clay Bush has kindly provided me with recall, 1 computed the maximum possible Second, I pl:ln to WIite a program which
the SEC files you have all worked so hard combination of Trade Classification! would automatically update or index a
to produce. I don't want to in any way World notes using two-letter codes, Va, sector for Hard Times. If the New Era
diminish the work. that you have done, but Ni, Hi, Ag, etc.. It came out at I s: dj,ar- ., were to use a similar system or one were
I would like to bring up some points to actetll, which, interestingly enough, is the devised, it would not be hard to bring the
remember when putting your work amount allotted by a" standard" SEC fIle. UWPs with some extra work from I 120
together in the form of an SEC rue. The O:xxxxthrows this all off. I don't into the New Era.
Anyone who has written a program of any have a proposal for you except the
complexity can tell how hard it is to code possibility that you as a group get together Projects
for every contingency. Many programs (I to logically and methodically derive I have spoken to "Jim" Ujcik about
suspect) will run right if the programmer standards for your rue formats so that becoming the MAGYAR sector analyst,
or knowledgeable user runs the program anybody who does develop a program, no among other things. I plan to get involved
right. I try to code so that every con- . mattet what its function, will be able to more with HIWG and offer my services as
ceivable opportunity for something to go share it with others. a standards an:llyst. It is an easy task for me
wrong is covered by my code. A population summary program that since I work with software, which by its
An exception to this rule is my recent went through a sector file for example, and very nature demands consistency.
attempt to write a conversion program to produced a report of population by I hope that my observations have been
take your SEC fIles and store them in my subsector broken down by allegiance codes on-target and that my ideas do not fallon
own database format. I will later add the could be of use to many people. Having deaf ears. I don't think people should be
routines necessary to unload back: to SEC non-standard rues ITI2lces the work harder discouraged because GDW didn't go their
format, adding yet another means with for anybody who would like to work in that way with the universe. I have managed quite
which my software can communicate the way:md share with others the program- well with a campaign started in I 107
information about a sector to a reader ming time they have spent. (1982 surreal time). I :lssassinated my
(online or hardcopy). Strephon in 1109, and have brought about
Racial Codes a slower fall into Hard Times where the
Follow the Format Another area is in the coding of Droynel onslaught of Night is in I I 80, just
The start of each SEC fIle lays down Chirper systems, and not referring to the becoming recognized for what it is.
some rules which I have found are some- sub-populations. In all of the fIles 1 have Admittedly, I may have had the jump on
times ignored or avoided. This creates a looked at, I have seen these worlds coded things because I told Marc Miller what had
problem if you extend the codes/comments two ways. For a Droyne world, I have seen been going on in my campaign and that
fields so that they overlap with the travel the allegiance coded Dr or a trade might have given him an idea. In some
zone field. It becomes possible in an classification!comment coded Dw. If ways, you could say I am HIWG #0.
extreme situation, a research station (Rs) HIWG has a standard regarding this treat- DM.GtUtney
for example, having been pushed out such ment, either it is inconsistently applied or (Qata Manipulator, not Dungeon
that R gets read as a Red Zone. HIWG has no standard and needs one. Master, aka LWL)
It is not easy to code for such
Leroy Guatney
possibilities. and in my opinion is not Continue With 1120 2750 S. Ingalls Way
worth the time to try to code for. I leave it On the subject of my observ:ltions about
Denver, CO 80227
up to the user of my program to visually HIWG, it seems to me that many of you
(303) 986-7916
edit the data provided to spare the amount are simply waiting idle for TNE. I feel it
of post-conversion corrections that would would be highly relevant to continue His campaign has mapped Hadji
need to be made. The human computer is documenting the Imperium at the I 120 (Avior) to lyiyukhtoiIBanners and
already programmed to spot these kinds of level for two reasons. rimward. His TREDIT system of
problems. First, since there is not a lot to do except programs run on llM compatlbles.

AAB Proceedings 20 Page 7 31 January, 1993


Collected Notes
The Tsadras Vargr Subsector Mapping
--Harold Hale --Roger Myhre Two people have written programs that
I am interested. in developing T udra and Due to ;ob hunting, production of Kf:m draw subsector maps from SEC files.
T sadra Davr Sectors. I expect to use most U=gou #1 h2s been put off until TNE is James Kundert has one for the M2cIntosh,
(if not all) subsectors in both Tsadras. rele2sed.. Roger intends to continue and Roger Myhre has also produced. maps
Actwlly I've moved. some existing putting his 2vailable time and effort into on his Amiga. If anyone has one for the
cultures I've developed. to that area from Vargr topics rather than redirecting them IBM. I have not seen it.
another sector. I have begun transferring into human space after the Cr2sh. "If!
;m ongoing story line to the T sadra and wanted. to a sector or world with humans I Newt HomeworId?
Tsadra D:.t.vr sectors. This is the California would have requested. an I~t:ial sector in --Leroy Guatney
Fed.eration some of you may have heard tha fir,,!; pbce." A couple of things I h:lve noted in the
about from Mike Mikesh. (No, they don't various materials I have viewed. slnce you
look like Ken and Barbie dones and ride Verge generously provided them to me. The
around in spaceships that look lilee giant Penn Eckert is recU:cul:t.ting his work on Newt homeworld is MarhabaniLentuli.
surfboards... You'U probably want to more Verge sector. He is interested. in Did you notice 2nother Marhaban in the
abounhe Feder2tion et al. I'll send that to comments. Anyone interested in this Lishun sector, barely five subsectors away
you 2S soon 2S I can sort through my sector, where the AsIan Hierate, DuIinor, from where you/HIWG have sighted. them
notes.) and an autonomy movement can all be in the Empty Quartet? Has this been
Maps of the area I've developed. will be on found is encour2ged. to write him. considered. or r:t.tionWzed? As far 25 I
their way sometime next week. r m 624 W. Moyamensing Ave. know, Lentuli subsector was mentioned. in
currently converting myoId T AS Form 5 . Phil:t.delphia,PA 1 9 14 8 the Journal writeup, but there W2S no
& 6 maps to MacDr2w format (I own a mention of the Empty Quarter. The artide
Mac cl2ssic II and have access to 2 PC Gusbemege vaguely indioted. that it was 2 religious
which is in my office 2t work- for your D2vid Burden was waiting for Arrivalof dict2torship trailing and corew2rd of
future reference). Vengeancebefore updating his HDs on Capital. which the lootion in Lishun
1'm very curious as to what HIWG- this war-torn sector. This was a good ide2; matches.
Australia is doing with the Yiklerwnzh that the hi-pop world of K:t.murinmur is
Sector. Is there 2nything they're doing that now a lifeless, radioactive globe will
I might want to incorpor2te in the Tsadr2s certainly affect library d:t.ta!
(here I spe:t.k of both sectors)? Are they
considering references to the governments
in the sectors 1'mdeveloping? . Imperial Dates: the Terran Equivalents
I've been continuing work on the Drone
Module (now up to 'fersion 3.0). Thp. Leroy Guatney uses Terr2n dates for his le2p years), I asked for his d:t.tes.
Drone Module I am completing as 2 rimward exploration ampaign.. He felt this What follows is his op~ion of how
writing exercise (with the hope that region called. for months and years A.D. several dates convert. I selected the dates.
elements of it will be incorporated. into When he remarked that the dates in the 2nd made up the d2y for some of them.
TNE). Encydopedia are wrong (something about Wh2t follows is fan opinion.

100-800 26-Sep-5321 Psionic Suppressions start


Zhdant 001-1100 3-Apr-5621 Start dote of Imperial Fringe adventure
- William Dover
187-1107 4-0ct-5628 Fifth Frontier War stam
He will getting out in September at the
12test. For now. however, he pl:t.ns to 091-1116 28-Jun-5637 Norris elevated to Archduke
postpone any TNE upd:t.tmg until after 132-1116 8-Aug-5637 Strephon assassinated
getting home and reg2ining use of his 036-1117 4-May-5638 Assassinationannounced on Terra
computer. 204-1117 19-0ct-5638 "Reol" Strephon appears in Gushemege
He has been 2ccepted. into 2 college 242-1117 26-Nov-5638 So(omani forces invade Terra
program. He may get out early, on a home
289-1117 13-Jan-5639 Daibei declares independence
release, in which ose he will have hours
each day at home to work on Traveller 001-1190 12-Mar-5711 Estimated start date of New Era
projects. 001-1200 ~-Mor-5721 Okay, so I guessed wrong. GDW picked this dote.

31 January, 1993 Page 8 AAB Proceedings 20


Vi/ani MAKH/DKARUN-c/ass Transport from GBV series
Craft 10: Darakha, Type MT, TL 14, MCr 2,669
Hull: 9000/22500, Disp= 10,000, config= 4USL, Armor= 40G
Unloaded= 5,004 tons; Loaded= 96,670 tons
Power: 160/320, Fusion= 21 ,60OMW, Duration= 28/84
Loco: 180/360, Maneuver= 1
450/900, .Jump= 4
Cruise= 225, TOp= 300, Vacuum= 1200
Agility= 0
Commo: Radio= System x2, Laser: System X2, Maser= system
Sensors: PasEMS= Interstellar, ActEMS= Farorbit x2 .
Densitometer= LowPen/10om, Neutrino= min 10kW
AotObjSCan= Rout,ActObjPin= Rout
pasObjScan= Rout, PasObjPin= Rout
PasEngScan= Simp, PasEngPin= Rout
Off: Missiles= xx4
Batt 5
Bear 5
Def: OefOM= +3, ArmorOM=O, SizeCd=K
Sandcaster= xx5
Batt 5
Bear 5
Control: computer= Model/4 xs, Panels= HoloLink X5,054
speoial: HeadsUpDisplay x5, LgHoloDisplay X2, HeadsUpHoloDisp x5
BasEnv, Bas LS, Ext LS, Grav plates
Accom: Crew: 154 (10 Xi5), Stateroom= 2, SmallStateroom=i70
Bridge= 12, Engrng= 25, Mtce= 3, Gunnery= 2, Flight= 3, Command= 7
Stewards= 2, Medical= 100, MidPass= 18, LowPass= 2000, Low Berth= 2000
Subcraft:Launch
Other: Fuel= 41,814 kliters, Cargo= 43,739 kIiters
Fuel scoops, Purification Plant (72 ho!.!rs)
ObjSize= Large, EMLeveI= Moderate
25 battery-rounds (750 missiles) in magazines

Design Notes
Two 50-ton bays. 20 turrets.
3++"MW surplus power with wupons above.
Mer 2,1 ;.+.9 in quantity.
Design by Clayton R. Bush.

This ship appears in my series of MegaT uveller adventures, "The Good, the Bad, and the Vilani." This is the last issue of AAB
Proceedings before the last convention where I will run my GBV adventure under MegaTraveller rules.
All GBV adventures use the 18 pre-generated characters in the Player's Manual. (Note the number of middle passengers allowed.)The
players select the ones they want to use for this adventure's landing party, and proceed to the planet's surface in the pinnace (stored in a.
shuttle-size hangar along with an ait/uft). The low berths. instilled to contribute to the Vilani exodus back to VIand sector, provide an
opportunity to use any other character desired. That character is simpiy ruled to be aw.ake for medical check up and conditioning, and
willing to join the excursion.
Kforuzeng OZARR Cruiser
Craft 10: Ozarr, Type CR, TL 13, MCr 28,911
Hull: 36000/90000, Disp= 40,000, config= 1SL, Armor= 60G
Unloaded= 925,236 tons; Loaded= 948,608 tons
Power: 4100/8200, Fusion= 553,500MW, Ouration= 25/75
Looo: 2880/5760, Maneuver= 3
1440/2880, ~ump= 3
NOE= 17OCruise= 750, Top= 1000, Vacuum= 2850
Agility= 0
Commo: Radio= Systemx2, Laser= System x10, Maser= system x3
Sensors: EMM package, EMSjammer=,Fanorbit
PasEMS= Interstellar x2, AotEMS= Farorbit x2
Densitometer: LowPen/50m x1, HighPen/100m x3 Neutrino= min 100kW x3
AotObjScan= Rout, AotObjPin= Rout
PasObjSoan= Oiff, PasObjPin= Oiff
pasEngScan= Rout, pasEngPin= Oiff
Off: MesonGun= Fxx, PartAcc= x4x, Missiles= x94, PlasmaGun= xx3, BLaser= xx5
Batt S 6 65 20 10
Bear S 6 65 18 9
Oef: OefDM= +6, NucOamper= 3, ArmorOM: -6, SizeCd= N
Repulsor= x7x, Sandoaster= xx9
Batt 6 15
Bear 6 13
Control: computer: Model/7 X3, Panels= HoloLink x24,988
Special: HeadsUpOisplay x20, LgHoloOisplay x1 0, HeadsUpHoloOisp x20
BasEnv, Bas LS, Ext LS, Grav plates, Inertialoomp
Accom: Crew= 362 (40 X9), Stateroom= 10, SmallStateroom= 362
Bridge= 18, Engrng= 97, Mtce= 6, Gunnery= 57, Flight= 12, Troops=1 00, Command= 48
Stewards= 12, Medical= 12, MidPass= 10, LowPass= 100, Low Berth= 100
Subcraft:Launch, Pinnace x2, Shuttle
other: Fuel= 292,500 kliters, Cargo= 2,897 kliters
Fuel scoops, Purification Plant (24 hours)
ObjSize= Large, EMLevel= Strong
Backup computer= Model/3 x3
25 battery-rounds (15,750 missiles) in magazines

Design Notes
Twelve lOO-ton b~ys. Six 50-ton b~ys. 200 turrets. Spin~ mount (20 h~rdpoints).
1442 "M.W surplus power with we:lpons :lbove.
MCr 23,128.8 in quantity.
Design by Clayton R. Bush

Another design tied to ~ story line from before the Cr:lSh. The Kforuzeng did complete their new fl:lgship during the Rebellion. I an
think of no better climD to a pre-Crash adventure in Gvurrdon thm:l cbsh between the O=r =d the Oberlindes' ship Emiss:uy.
This is my version of the completed Ozzrr. Other versions exist, with different spinal mounts or ~t different tech levels.

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