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iIilB &OCEEDINGS

31Moy, 1993 Issue 21


The newsletter of the History of the Imperium Working Group (HIWG) , aTraveller club
using the official Traveller universe. Produced and distributed by Clayton R. Bush.

General News
By: the time this reaches you, Tr~veller:_the New Br~ will already be in your stores. (It
went to the printers Aprill 5, and began to ship to distributors on h-iay 20.) The vagaries
of international nuil makes arrival of this newsletter hard to predict overseas, but most
US readers Will get this newsletter after getting th.. New Era..
The biggest change from original expectations is that design sequences will not be
included in the basic set. Instead, a new product called Technic;} Architecture is planned
that will provide rules for designing most anything. (Complete comprehensiveness is not
plamed; there will always be something you can think of designing that the system will
not cover. Disbelievers are referred to a mathematical concept called Godel '5 Theorum.)

SURVIVAL MARGIN
Survini AUrgin is in game stores. Its inte,nded audience is people alrudy playing
Contents Traveller and MegaTraveller. It gives background on the Rebellion, ames the tirneline
forward to the New Era, and gives rules for converting old characters to the new
Chairsopbonts Letter ............. 2 system.Geo's comment,s are on the next page.
Survival Margin ................. 2 Do not regard the rules on character conversion as just_for campaigns converting to the
new time period. You can convert old adventures and run them under the new rules. If you
MegaTravei.Ier Jouma14 .......... 3 do not write adventures, doing such a feat provides you with an easy way to show inter-
UWP Backdating ................ 4 ested players how the new system works.

TechLeve1 RecoveJy ............ 5


FOLIO ADVENTURES
Conversation with Dave Nilsen .... 6 Word is that Arrini ofVen8f!4I1ce will be the last folio :l.dventure. The concept was
"bleeding money." of particular note was the high ratio of color to black and white. Color

I
Compnter News ................ 10
costs a lot more, and they could not charge enough extra to cover the cost. Marketing data
Surroundmg Wilds .............. 11 showed that a folio sold in the stores when it first came out, 2nd then it stopped selling.
Lack of continuing saies made them unprofitable.
Zhodani Rimward Policy ........ 12
The pacbging format may continue with products such as the Twilight 2000 Referee ~
Deck Plan Scale ................ 13 Kit. because such products have a recurring sales value.
IllWGfan7ines andnewsketters. 14
Mega Traveller Journal 4
Signal-GK theFanzine ......... 15 DGP leaves Traveller with a bang. The featured adventure is almost enough material to
New IllWG Documents ......... 16 count as a supplement; it could have been supplemented with a few world write-ups and
various maps to fill out 96 pages. The majority of the material deals with the K'kree, and
SHIPS how those anti-social herbivores changed from a distant library entry to an irnrnedUte
None this time.. We're between rules thrut to residents of Gateway sector.
lSystems! The connection to old library entries about the G'naak of K'kree prehistory show a
continued practice of tying new developments in Traveller to an older element. Look .:I.t he
AsIan revelation. Oulinor as infant terrible to traditional nobles. and the Cymbeline chips.
Continuing campaigns do thia ill the time; they start with library data, and discoveries
change the significance of what characters know~ With the Collapse, we shill probably see
little tying back of new developments. That's what the New Era's new start is about.
Chairsophonf's letter
--Geo Gelinas more than an organization creating history. it became an idea
MORE THAN THE NAME IMPLIES exchange. In that capacity. HIWG created a large volume of data.
Quite often. a company or organization will grow beyond what Several people got their sun: as writers of Traveller material
their original name implies. Take TSR for example: the letters while creating material for HIWG. Both Digest Group
stood for Tactical Studies Rules. I think we all know that tactical Publications and Game Designers'Workshop. though under no
rules are NOT their best seller these days. Or FASA. How = y obligation to do so, have used material developed by HIWG.
of you know that FASA stood for Freedonian Aeronauric and But that was then. this is now. It is evident to anyone who reads
Space Administration} FASA started as a licensee making deck the Travellers' News Service in Cb:Jlenge that the Imperium has
plans for Traveller! When was the last time you saw a Traveller passed 1125. Peace, as we expected it, is definitely not at hand. So,
product from them} Therefore we can see that an organization can what is HIWG's role now? HIWG remains what it has become in
outgrow its original conception. recent years - an organization of Traveller players and referees.
It is thus for HIWG. The History of the Imperium Working This is HIWG's most important roie.
Group was created about the rime of the advent of MegaTraveller. Game Designers' Workshop is still writing Tr;;.veller: The New
Ed Edwards saw a need developing in the Traveller background Br;;. as I write. Player opinion has already given some shape to .
and got together with Mike Mikesh to form HIWG to fIll that that product. and will continue to do so. That is not to say that
need. Others. including myself. soon joined. As originally HIWG no longer does development. Quite the contrary. HIWG is
conceived. HIWG would expand on the history of he Imperium deeply involved in developing HubWorlds. a campaign
from the time of the assassination bringing the conditions to background tlut will be used in the Imperial Lines newsletter.
those shown on the "1125 Peace Map ". Also. once Tr~reller: T1ze New Br;;. is released. HIWG will once
HIWG set about in earnest toward that goal. but very quickly again be developing at full steam.
expanded beyond that. Many people joining HIWG were HIWG is an important organization, but we can't get hung up
interested in aspects of MegaTraveller other than its history. Thus on the history part. HIWG is more than just a working group for
were born a number of Special Interest Groups. So HIWG became Imperial history. and has been for a long time now.

Survival Margin
--Geo Gelinas happened. The excerpts make interesting reading, and give some
This is a quick review of Surn'Y21 M;;.rgw, the first TNE insight to some of the Faction leaders.
product. The module is subtitled "Gateway to the New Era," but The character conversion section is very thorough, and should
could easily be subtitled '1ntroduction to the New Era," because produce reasonable New Era charactets from Traveller or
that is really what the book is about. MegaTraveller characters. It is a valuable portion of the
supplement. but there is a lot of other information in this book,
Contents: much of it as useful or, in the long run, more useful than the
Opening essays pps 3-5 conversion section.
TNSpps6-66 Is this book worth the $10.00 fee? I bought it sight unseen. I
When Empires Fall, Parts I and II pps 67-81 was not disappointed, and would have bought it in the store, even
llilek Kuligaan (yes he makes it to the New Era) p 82 :lfter looking at its contents.
Extent of the Virus. pps 8+85 Is this book essential to the proper playing ofTNE? No, I don't
Star Viking Timeline pps 86-88 think so. I think it was intended to supplement the material in
Campaigning in the New Era pps 89 - 9-4 TNE, but TNE will be complete enough to allow play without
Character Conversion pps 95 -101 this book. Nonetheless. it is a useful supplement.
Library Data pps 101 - 1O.f If! had a complaint, it would be about the cover art. While it is a
The TNS articles are selected reprints from Challenge. They are good piece, it was previously used on a Ch;;.]Jenge cover. It shows
interspersed with excepts from material from Strephon, Oulinor, the roots of the Collapse and eventually the New Era, but I think I
and Noms. While this portion does comprise over half of the would have liked seeing something more related to the times of
book, it does put all this information in one place. Furthermore, the New Era.
not everyone has all the Ch;;']lenge issues. Understanding the Overall, this is a useful supplement. I believe we can look
Rebellion is important to understanding at least how things forward to an excellent product in TNE.

31 May, 1993 Page 2 AAB Proceedings 21


Mega Traveller Journal 4
--CbyBush M:l.ny pbyers and referees routinely go
Is this a great product? yes, I think it is. with the assumption th:!.t a jump-+ ship em
The adventure is broad :l.nd the pkyers' make any combination of jumps up to +.
actions :l.re impotUnt to nuny worlds. The Joe indiates th:!.t the neatest solution he
sp:l.ce opera feeling is there. h:!.s seen is summed up in an eqU:l.tion
Will everyone pl:1.y it? Probably not. It printed in MTJf on page 89. I like Joe's
sets up continuing events in iliteW:l.Y :l.ttitude, beause the forl'tUlk :l.grees with
sector, md referees with esublished wh:!.t I h:!.ve been telling :I. referee here.
amp;oigns will prob:l.bly notreloate. The jump fuel alculations include:l.
Do you h:!.ve to h:!.ve this product? If you + 1 % f:l.ctor. Therefore. I argue. jump
like everything Tnveller. yes. The MTJs ap:I.City annot be simply divided. You
seem set to become collector's items. AI. IIl11$t compute the fuel for each jump. In
they :l.re not :I.S d:l.uble :l.Smmy JTAS pr:tctice. :I. ship em make two or three
issues. they nuy h:!.ve higher niues. jumps limited in tocl to its jump number
Do you h:!.ve to h:!.ve this Foduct for minus one. A jump-+ ship em rrulte:l.
role-playing? Probably not. The events will jump-2 and a jump-I. It is the jump-S ship
be mcient.little-known in the New Era. th:!.t an make two jump-2s on intern:!.l fuel
(Beause of limited communiation during The e:l.Siest worbround. not :l.ddressed
the Rebellion. few will h:!.ve ever heard by either DGP or GDW, is putting jump-of
about them fuel aboard
before the a jump-I
Coll:l.pse. In the LibralY Data Guidczlinas ship. This
old Imperium, permits
they would h:!.ve 1. An czntlY hould rczad IIkcz 'an tnvei aetoss
been page one abysses even
news
czncyclopczdia czntlY, not a nczws itczm. :l.t tech level
everywhere.) 2. Mlnimiz.cz historical datail and 9. There is
I recom- sometime
mend getting a czmphasiz.cz "fun to play" information del:tyin
copy before the usczful for rola playing. moving fuel
limited print from:l.
run sells out. secondary
fuel unk
Traveller Material into the prinury tw, but th:!.t is only
The other nuterial in MTJ+ is inconvenient.
interesting. I liked the nuny tidbits and The other importmt item (to me) W:l.S
pieces th:!.t were discussed. There were the item on library d:l.u on the nry bst
sever:!.l signu1C.nt items. page. It is Joe's last Iness:l.ge to Tr:tveller
The Sparkler discussion h:!.d progressed contributors. and I emph:!.Size it
further thm my infornunt knew. DGP and accordingly.
DGP discussed tying them to Knightfill Since it was a copy of an internal memo, I
md th:!.t :l.dventure's IftPimordw" [:I.ce. abstr:tcted the points nude into just the
The jump fuel discussion rages on. em a two points set out on this page. The
surship make multiple jumps without second point is especiilly important to
refueling?OfficW: yes, but it is not what HIWGers. because the memo specifically
the engine W:l.S designed to do. Therefore refers to HIWG documents.
incre:l.Se the difficulty when not using ill I hope th:!.t each reader will review the
the jump fuel. two points. mel consider wh:!.t they me:I.Il to
there:tder.

AAB Proceedings 21 Page 3 31 May, 1993


..

UWP BACKDATING - SOCIAL DATA


--Steven Eric Schwartz Two things to note. First, if any PIF is negative. then multiply
The social ckta of a world's UWP are those that can. and do. [don't divide] the current population by the PIF part of the
change in a relatively short period of time compared to physical formula. This happens when the environment is so hostile that the
ckb. These aspects are Population. Government, uw Level. Tech population declined as time went on. Second. if the population is
Level and Statpott. [I ignore allegiance for this discussion. but it not affected by the environment. such as domed or orbital cities,
can change rapidly too. ] then OMs to the PIF need to be based on how ideal the environ-
mentis.
POPULATION
From GURPS:Space, on a world with Earth-like conditions. the GOVERNMENT
population will increase xl0 every 100 years. This nurn}>er is If and when a government change,§, it tends to follow a specific
modified by the following conditiona: progression from one type to the next. This progression is cyclic.
-2 if temp < 0 F or> IIO F as shown in the diagram below.
-g '" 3 if gravity> I These categories are general descriptions and NOT absolute
-+iftemp < -20 F or> 120F titles. The government types are placed into one or more of the
-(2-g) '" 3 if gra'lity < I ten categories:
-2 if atmosphere is Thin- Category Governments Cate.g.orr Governments
-2 if density < 3 or > 6 or tainted (- 3 if both) Anarchy 0,7 Monarchy 2-5,8-10,12-15
-+ if density> 7 Pre-Tribal 8,9,15 Con. Monarchy 1,2-5.11
-3 if atmosphere is Exotic+ Early Tribal 8.9,15 Rep. Structure 1.+.11
For population changes due to space travel. I suggest adding 1 Mv. Tribal 8-10 Part. Structure 1,2,11
for every 1% of increase for immigration (.01 x 100 years). and Feudal 1,5,6,13 Unity 1,8-10,12,13
subtracting the same for emigration. It is now just a matter of tracing backwards from one category to
This Population Increase Factor (PIF) need not be constant for the next. Since many governments fit into more than one category,
the entire period of backckting. A world with an atrIlOsphere that a world can take different paths. depending on history and
was damaged due to war or pollution would have a lower PIF from allegiance. The number of changes depends on how monolithic the
that point on. A world that was terraformed after initial coloni- world's culture is.
zation would have an increase in its PIF. OM's should look at a
world's history to decide whether it needs special attention. LAW LEVEL
Once the PIF is found, the current population is divided by the uw level is directly related to government. 2D- 7 + Government.
PIF raised to the power of the number of bacltckting years divided Once again, culture, history and allegiance may alter a world's
by 100. or in other words: normal law level.
Old Pop = Current Pop / PIF .... (BD Years/l 00)
If there are multiple PIFs, calculate the population for each TECH LEVEL
period and use the figured population as the current population Since many worlds were populated by T errans or Terran-derived
for the next time ~riod. stock. we can use the time lengths on the Tech Level chart in the
Refs Manual. For the higher TLs (1 I-I 5). figure on 100-250
years per jump. Outside influence or a world's specific needs or
interests could accelerate this progression. The skipping ofTLs is
An ...a... _
~-T
C
,. .
_
/T"-
Eartv Adwnt:ed
not recommended, as one tech level's development is based on the
basics of the previous TL.

Monarchy Feudal Oligarchy STARPORT


,,/' I From World Builder's Handbook, Starport is directly related to
Controlled Plirtldpatery
MDRan:hy
I
I
Represent1ltiYe
TL:
A=TLlo. B =TL9.C = TL8, 0 =TL7. E =TL6,X=TLo
TvtwIitarian I These are tech level minimums and usually apply to worlds that
Oligarchy PajJldpatoty
build and maintain their own starpott. If there is outside
~----------------"- un~~ influence, then the starport could be higher.
=ENO=

31 May, 1993 Page 4 AAB Proceedings 21


Thoughts On Technological Recovery
By H:l.rold D. H21e of surviving artifacts will largely determine Because there W:l.S no one left who knew
The rate at which a world regains its how fast a world will move up through the how! Those individu2ls who decided to
former technologiallevel after some tech levels back up to its pre-R.ebel1ion "sleep off" the Rebellion and/or Hard
diaaster (such as the Rebellion and Hard levels. Times will find their services at a premium,
Times) would depend on sever21 f:l.ctors. 8. Do the inhabitants of the world have especi2lly those who h2ve technic21 skills.
These vary in importance. but I believe that access to raw 1Tl2terials? It doesn't do you a It would be very easy to picture individu2ls
each has at least some importance. lot of bloody good to know how to build who lived as "mercenary technicians".
1. How long did the world have to something (like a fusion power plant). if selling their services to the highest bidder
prepare for wh2t W2S coming? The United you are missing one or more key (or alternately being held in virtu2l slavery,
States spent millions of dollars over a ingredients. Ask anyone who's tried to being kept alive only because of the
period of years during the Cold War balee a cake. only to find out they're out of speci2lized knowledge they possess). On
buying and storing obsolete heavy eggs. Yau Q1". make some substitution:. some world", a cast system 17'-:l.y develop.
1Tl2chinery. food stuffs. and other goods. when constructing 1Tl2chinery (i.e. with skills pasted down from f:lther to son,
so that in the event of a nuclear attack. the 21uminum for titanium). but certain or mother to daughter. etc.; on others a
U.S. could 1Tl2intain some manufacturing 1Tl2teri2ls have no substitute (rare eath system of guilds, similar to Mediev2i
capability. and theoreticilly continue to metals for jump drives). Europe (or a sitU2tion simi1:lr to DGP's AI
fight. Creating such a depository for :I. TL The recovery on some worlds will come where the technicians become a priestly
15 world. say ofTL 12 or so equipment to a screeching h2lt if they lack certain raw class- no. I don't mean Jason.~).
would be fairly easy. The problem is that 1Tl2teri2ls and can't recycle enough of what I. All of the above assumes that
someone with authority had to plan ahead they need from existing broken down survivors desire to regain technology that
and spend the money to do it. The Virus items (which relates back to the artifacts was lost. In Central.Arnerica. the Mayans
probably swept in as fast as the :ish cloud mentioned in the second question). Those built a civilization in the jungles of the
which buried Pompeii in some places. that can recycle aitical1Tl2teri2ls will still Yucatan Peninsula that was in many
somewhat slower in others. but too f:lst for be restricted in what they can do until they respects on a p:lt with ancient Egypt. Yet
people just to decide to buy up a bunch of can fwd new sources for them. (1 don't see by the time the Europeans arrived, the
low tech equipment at the last minute just too 1Tl2ny houses wired with gold. some- Marans had abandoned their great cities.
in case (not that there would be any to be what scarce here on Earth in comparison to and theit decedents were living back at.
had at any price anyway). copper. though a rmlch better conductor.) trib21levels. Any civilization continues to
2. How far did the tech level drop during Other worlds which formerly exported exist. only so long as those people who
the Rebellion and Hard Times Eras? It their raw 1Tl2teri2ls to more powerful (or lived within it wanted it to continue on.
wouldn't do a group ofTL 6 scientists any wealthier. cash carrying) neighboring The Jews are an example of:l people who
good to have the accumul:lted knowledge worlds or some megacorporation may now continued on as a :separate culture even
of a TL I 5 society on :I. bunch of holodisks have those resources to exploit for though they lost the lands from which they
if they don't have a holodisk plarer. can't themselves (assuming they c:l.n develop the came more than once.
construct one. and wouldn't know how to know-how to do it). They 1Tl2y become =END=
repair or opente an old one. Ideally. and more powerful th:ln their former 1Tl2sters.
this relates back to the first question. 4. Are there any trained artisans left who
someone would have thought to put all can rebuild what has been lost? So far I
that infor1Tl2tion on various forms of have spoken mostly about information and Michae1R. Mikesh: Your comments
media all the way down the technologic21 1Tl2terials, but people can 2150 make a big makes sense. However, how can all this
sc21e to books (I1Tl2gine the size of that difference. A trnned cr:l.ftsperson is· much transl:lte into game rules? What I'm doing
library!! As a librarian I'm awed. dis1Tl2yed. better than a mmu2l when it comes to with the HubWorlds is a very simple
and stimulated by the prospect). building and especially 1Tl2intaining method to arrive at New Era tech levels.
The artifacts that survive will point a equipment. (Otherwise we'd all go out and STEP I: S1Tl2ck the UWPs down using
new gener:l.tion of scientists in the right buy a car repnr guide and rebuild that Hard Times. In c21culating tech. starports
direction when rebuilding the technologi- engine ourselves, now wouldn't we?) are effectively X because of the Virus.
c2l base. The Scientiftc Revolution of the Having people around who know what to STEP 2: Recompute the minirmlm world
17th and 18th centuries W:lS built. :It least do is critical especially if there is no tech using standard rules.
partly. on the surviving 1Tl2nuscripts of 1Tl2nu2ls. or instructions. as mentioned in The New Era tech is somewhere between
work done by Greek and Roman the second factor. Why were there no the results of 1 and 2. Where between these
researchers centuries before. The amount aqueducts built in Mediev2i Europe? two is the re21 question.

AAB Proceedinlls 21 Page 5


A Conversation with Dave Nilsen
--Traveller M2i1ing List other hand, lower population worlds no longer uniformly clistributed. bec~use
CRB: The foDowing come to me from (populations in hundreds of thousands or the society cm no longer p~y the money
the Tr2veller Mming List, 2 computer less) need interstellar tradeto support their Eor the goods th~t need tocircul~te
inform2tion net focused on Tr~veller. I ~ technology level and other necessities. intern~ly to keep the economy up md
unsure ofthe 2uthor S n~e. D~ve: This one is very importmt: my running. lWlen the economy F.Jis, SOCI'U
Author: First of ill, I'd like to clunk menwpicture ofHi-pop worlds being serrices fm, md things fUl ~p~ct. I see this
Dave Nilsen for spending quite a bit of pretty mudz self-sufficient in terms of z one ofthe m2jor ell'ects ofH2Cd Times.
time answering ill of these questions for saples (by which I mem food) w;zs only with one :Jelclition~ c~us;] input: the
us. Tlunks. Davel All of the answers below within the Er2mework oh sable Hi-pop worJcls weee the argets ofm2jor
are based on my notes and memory, both interstell~r culture (e.g•• pre-I I I 6 miliary c:unpigns. md suffered
of which have been known to be faulty on Imperium). Anci ~t Imem by food is the tremendous physial thnuge on top of
OCC2sion. Phrases in quotes are direct sanrb.cd SF itmge ofiCres oEsUbterrme2n everything el~. Tlv.s ~cceler~ted their
quotes from my notes (and therefore, tissue mel ug:ze r.zts which 2re reprocessed coD~pse. even ones with gooel biospheres,
excepting my own errors, direct quotes into something ~ little more F~t;.bJe. bec~e acrying c~Fcity set up uneler one
from Dave). This food is not wh2t everyone &2ts for set ofsoci:U :J.SSumptions is not necess:uily
The original questions I asked Dave are every CMU: luxury food. meming rw sable.
set off in bold. My summary of his answer, vegeables md rw steUcs 2re imported. However, I t:hink th~t we c~n t s~y th~t UJ
appears in plain text (not set offby My rlUSon for this model is the Hi-pop worlds oe the S2me. P2cticul2Ciy
anything). I sent that version of the foUowing test: How the hell did Ul these extreme enmples ofHi-pop worlds
document to the TNE-Pocket group and people get here. myw.zy} There h~d to be (NIooANN-N. NBCSANN- N) m2y not
to Dave for comments before general some mechmism by which these be self-sufficient in st~ples 2t 211. It is more
release. Clarifications and expansions from popul~tions got ~ 12Cge ~ they 2re without convincing th~t these guys spenel so much
Dave are set off by italics, while additional s
people ~ying, "forget it, let go to this time md eIl'ort keeping their inhospiable
comments from me, prompted by other world over here. " Ife~ch mel every environments ~t b~y tlu.t they h2ve
questions from the TNE-Podcet group are CMU for these people h2el to be imported correspondingly less excess wherewithU
again plain text. s
by sarship. it lurder to picture how the for other things. ('These 2re the worlds
popul4tion got ~ big zit elicl. (Sorruli:4 tlu.t 2Ce going to be mnihil~teci by the
ECONOMIC MODEL for enmple. mows how 4 worJcl needs to Virus.) These worlds will die oll'tlu.t
Q. Does GDWhave an economicmodel h~ve some sort oEselF-supporting c4Fcity mudz quicker when they ~re ~tacked, or
we can referto? In other words. what is the to rmintUn high popul~tion. After 211. when interstello tr2ele F.Jis down.
normal level of trade::md interatelbrtravel people h2re to wmt to tr~de with you. If A re~ economic model would reqw're us
(in, say MCr of value, or displacement you elon t h~ve 4nything to oEFer in ex- to clistinguim between manyelifFerent
tons of cargo.numherancl size of ships?) chmge for bulk c~rriers Fcked with gr~, kincls ofHi-pop worlds. There coulel be
A: GDW does not have any sort of people will letyou sW"ve ~s often ~ noto) Hi~pop worlds tlu.t just h2ve reUly good
economic model which can be used to However, just bea.use they an feeel their biospheres (e.g., &rt:h) th2t an just
predict the trade between any two worlds: entire popul~tions on rem:mufilctured support th2t many people. Some Hi-pop
in general, the rules are intended to provide r.zt-grown goop. does not rnun they ~re woilcls could spring up on inhospiabJe
guidelines for the kind of trade that player not dependent upon tr2de. I would S2Y th~t worlds th:Jt for ~trogr2phic rlUSons 2Ce
characters are likely to engage in. the m2jority ofthe plmeary economy is the crossro~cls of= y tr~de routes, md
Dave favors the large trade, inter-related tied to interstell2C tr~ele. Like the United support many st~rports, shipyards. md
economies model, and realizes that this is Sates, much ofthe economy is tied to he~elqwcters for shipping compmies. etc.
needed to get the effects described for moring, selling, mdmarketing things built Some Hi-pop worlds oe =uhct:uring
Hard Times. The suggestion that 9096 or by other people. As goods ps through centers. The point is th2t different mswei:s
more of ill interstellar trade is carried in these markets, "r.Jue ~eleleel" money is to the question, "Why ~re there so cbmn
large, bu1lt freighters (never to be seen by stripped oll'mel settles on the Hi-pop = ypeople therel"give difFerent
the player characters) "seems reasonable." worlds, which provides the money to nulce economic pictures.
Dave also feels that "high-population the society work intern21ly. z they buy md At. the dawn of the New Era, almost ill
worlds are largely self-sufficient in terms sell things to e~ch other. interstellar trade (if there is any at all; this
of sUples," and that their major imports Once tr2de is cut off, the intecnu is likely to be referee or campaign
.. re consumer goods and luxury items to economy ofthe Hi-pop world coD:Jpses, dependent) will be with worlds firmly a
maintain their standard of living. On the :mel the st~ples tlu.t they an produce 4re part of the economy of the pocltet empire.
The New Era opens as exploration the end of Hard Times, many of these the J'3.St m:J.jority ofcomputers 2nd
signifiant1y beyond the borders of the worlc:lsshouldbe self-sufficientat TL6-8, cbt3.b3.Ses in the Imperium. md did
empire begins. which is high enough to maintain their depopul3.te the ~st =jority ofHi-pop
This was s~tedpoorly: A pocket empire life-supportsystems (filtermaslts, 2ndinhospit3.ble worlds.
will consist oF". huE-dozen or so worlds· compressors,etc.) and huild new ones with Howerer, on the PC seue, there will
which 3.re economiculy dosely bound local technology. UW3.ys be exceptions: uninfected sruships
together. Almost UJ ofthe interstellu A. Well, it doesn't have to. Again, this is a mdcomputers, aches ofcb~ uncoll3.pud
tr3.de will be with other worlds ofthe decision that the storyteller will have to worlds. However, there were dearly not
pocket empire. rmke. In some cases, the Virus =y well enough ofthese to prevent interstellu
decide to nuke the planet, cruh into the society from coll;,psing. So w.hile the VIrus
HARD TIMES (EFFECTS) =in W:lter desalinization plant, or blow up mdits elFects ue not negoti:lble on the
Q. Why do so few people die? In a city's power reactor. On the other h2Od, grmd scue, they ~re ~JJ negotUbJe on the
Diaspora,less than 2% of th,e population it is :aso po$!;ible that 3. Va..'J1Pite ship PC'/storytelling scue.
were killed.Shouldn'tthe casualty rate would decide to leave the pl20et alone, or
fromthe Rebel1ionIHud'rimes be much even land and tallt to the inhabitants. THE VIRUS (SPREAD)
higherto ausethe effects we are seeing Q. How deep is the destructionaused Q. Where does the Virus start? How fast
(more like WWI Russia's9~, WWII hy the Virus? How do worldsmanageto does it spread? (I n other words, when and
Soviet Union'sl 5~, or the medienl recoverin 70 ( more or less) yeus? How wherec:loes it hit Aoreriyya?)
Plagues at onr 3(96)? long will it take (after the dawn of the New A. The Virus is released in Core sector in
A. "Glad you asked!" Dave knows that Era) for worlds to regainImperialtrade approximately II 30, 20d spreads"at the
there were "far too few casualties" and technologylevelsl speed of jump." It spreads through all
generated by Hard Times. Looking at A. D2ve estt=tes that it will t.alc:e a forms of communication, but p2rticularly
Diaspora, he was tempted to change the couple of generations before the area that through transponders, the Traveller News
numbers across the boud, but it "felt once was the Imperium is economically Service, 20d along X-Boat routes.
funny to go through and kill people". hack up to the pre-Rebellion level. By
1205, however, the Hiver-bad::ed hurmn
=
The Virus hu "incubation period" of
One of the biggest problems with about "1-5 d:lys. During this time it "hides"
mega-casualties is making these numbers ("Star Viking") states will be "meeting in in the computer (takes no overt action; the
impact on the player characters. How do force" explorers from the Domain of computer functions normally although it
you communicate the fact that billions of Deneh. already concins the Virus), 2nd analyzes
people have died, without reducing what the computer is used for 2nd how it
everything to emotionless numbers? THE VIRUS (INTENT) works. During this period the Virus =y
Q. What is the intenc:ledeffect of the infect other computers (depending on the
VIRUS EFFECTS Virus, anc:l howc:loes it achieve this effect. complexity of the computer it's trying to
Q. The Virus (Effects):Howmany A. The Virus is supposed to be 2 infect, and whether or not such 2 move
people die (relatedto.question,l3)? story-telling Ijevice. Dave does not W:lnt to would be noticed).
A. "A lot more." Most worlds are nail down exactly what it an and ant (or D3.ve: One fin3.l point I just thought of:
knod::ed down to Industrial or even will 20d won't) do under e2ch 20d every It is prob.2bly more usefUl to think ofthe
Pre-Industrial tech levels, and the Four circumstance. The idea is for each VIrus not 3.S "it ': but 3.S "them. II The Virus
Horsemen will ride until the population is storyteller (be it the individual referee, or is not ~ single force th3.t beiz3.res in one
reduced to what is sustainable 2t this level. the author of 2n 2dventure) to decide what single stylized W3.y. After;JJ, the oWn
Many worlds (even high-popul2tion is reasomble and believable for the story he re:uon it was so cbngerous 2nd successfUl
worlds), and particularly those worlds with or she W:lnts to tell. W3.S th.2t it did not beiz3.1'1t in just one W3.y.

vacuum, very thin, exotic, corrosive, or D~re: I usc wmt to nuke dear th~t the &ch system infected by the Virus th3.t h~d
insidious 2tmospheres, will die. Everybody. ~ricus chu3.cceristics/c3.pu,uities ofthe sufficient computing power (mdlet's just
In addition, the Virus =y (if the VIrus being negoti3.ble 3.ccording to S3.y for purposes ofdiscussion th3.t the
storyteller so decides) go and kill people. story-telling needs .2pplies to the thresholdis Computer Levei.2 or TL 9,
Nuke cities, blut holes in environmental rolepl~ying level. not to the m:J.cro-soci3.l whicherer comes first) for it to ~chieve AI
domes, 20d that sort of thing. Worlds that lerel. On the grmd scue ofthe Imperium. becomes 3. sep3.r3.te person3.lity which
:lre depopukted 90~ or more are possible. the Virus did infect the ~st m:J.jority oful Jeuns to oper3.te in different w.2ys. The
Q. Why does the Virusc:lepopubte ships (md ofthose it infected, it h3.S olTspring ofthese viruses will be simil3.r to
worlds with inhospitahleconc:litions?By dutroyec/ the r.z3t m:J.jority), did wipe out the brmch ofthe VIru.s th~t they CtlJ'lV

AAB Proceedings 21 Page 7 31 May, 1993


from, but will21so begin to mut:l.te in their destroying potent:i:zl hosts, it nukes the :l.dvanced user- interface features (like
Olm direction. The TNB rules will indude most ofopportunities to reproduce itself, voice recognition and synthesis, natural
SOrT» ~ic guidelines for \Ilrus stenns, md therefore Strw 2& become r:zther language program- ming, and so forth).
melI would welcome input on Further plentifUl. The high-tech machine has more than
strnns th:zt :zre ofinterest. Bnmples enough capacity to support the Virus,
indude the EoDowing (references to die THE VIRUS (ABllITIES) while the low-tech computer doesn't. Very
roils :zre rT»rely to :zssist the referee when Q. Canthe Virusinfectcomputersthat. low-tech computers (below TL-8) may be
rmdomiz:ztion is desired. mel should not are not. connected to a transponderor too limited for the Virus to successfully
be considered :zbsolute): otherCymhe11i~erived device (for talcltover.
Strw I "Suicider ':. This strw is the ~~overaco~r~rkora Completely unfamiliar computers (new
most strnghtforW;Z;d. in t1ut it kills itself communicator) lean it. infect FIB (fiber or different technology and architecture)
md the entire oper:zting sptem it is in very optic) computers'1What about alternative will confuse the Virus, are "more difficult
soon :zEter g:zining control. uswIly only computertechnologitlll?Can it infect small to take over.tand "really weird computers
sending out 2D6 copies oEitselfbJOre computers (a Mod-I? A Mod-O? A will slow it down" a good bit.
doing so. For obvious rl1:ZSOns this stenn is Hand-CompuUrlA486-PCl A PC/ATI A Q. What are the specificeffectsof the
E:Urly r:zre now:zchys, :zs its beh:zrior h:zs put PC/XTI A CP/M box? AnAtari 800'1 A Virus? What. does it. normallydo? Is there
it out ofbusiness. Timex-Sindair?A PDP-II? A V man anything it CAN'T do?Why?
Strw IA "Suicide Inducer ':. This is m 6 :SO? ENIAC? A pocketc:alculator?) A. Dave doesn't want to put distinct
e:zrly mut:ztion ofStrw I, in which the A. The Virus can infect almost any_ limitations on what the Virus can and can't
rirus h:zs decided to keep itself21i... to computer, given enough time. It can . do. Many of its capabilities will vary due to
infect other systems with Str:zin I certainly infect hybrid organic-electronic mutation, and it is ultimately up to the
"Suiciders. " One obvious result is t1ut the computers (apparently these hybrids are storyteller to decide what a specific virus
Strw Is t1ut it sends out wouldlu ... :z common in high-end Imperial computer will and won't do under certain circum-
rel:zti.,.]y higher prob:zbility ofmut:zting systems) by flrst infecting the electronic stances. It is probably perfectly correct for
into Strnn lAs, just liXe de:zr old chd. component, and "flguring out" the organic one strain of the Virus to be able to do
Strw 2 "S:zmson ': This virus is not err
component. V small computers (like something that another strain somewhere
content with merely destroying the "an Atari video game") simply don't have else can't, won't. or doesn't think of.
oper:zting system which it occupies. the memory and processing power to The Virus is a plot device: it's supposed
R:zther, it w:znts to destroy:zll ofthe support the virus. The best it can do there to "wred.: civilizations's store of data." Its
h:zrdw:zre th:zt is controlled by the is to leave eggs (required circuit chips) ordinary modus operandi is to enter a
oper:zting sptem, mel would do this E:Urly anel/or attempt to damage the computer. If computer, spend some time observing the
<jw'ckly. :zEter only bothering to send out the simple computer is then ever connected computer and its operation (if needed, to
2D6 copies oEitsel£ IE:z Strw 2 infected :z to a system large enough to support the flgure out the hardware and the operating
st:zrship, it would then cr:zsh itselfinto :z Virus, the egg hatches and infects the large system, so it can talce over). It eventually
st:l.r or :z pimet. lEit infected the life computer over the ~ame. ulces over and achieves AI; at this point it
support: system oE:z domed world, it would The physical technology alone will not starts wted.:ing things and then (typically)
shut dOIm the cooling system for the stop the Virus from talcing over a com- kills itself. Thanks to Lucan's weapons
nude:zr p1mt mel c:zuse :z meltdolm, etc. puter system. If it supports enough labs, the Virus has this persistent
Strw 2A. "Destroyer": Like Strw IA, memory and processing power, the virus compulsion to destroy things. Anything.
the Destroyer interprets its progr:zmming can get in. In general, "the easier it is to even itself.
to destroy to :zpply to e ...ryone else, but use, the easier it is for the Virus to get in." Once in a computer, the Virus has :l.ccess
not to itsel£ Thus :z swship infected by Low-tech computers are therefore·more to all of the computer's original
Strw 2A. would become :z destructive resistant than high-tech ones. programming. all of the data. and all of the.
Y217l[1ire ship, running :zround :znd shooting For purposes of discussion, let's just say interconnections. (This is how a Vampire
up other ships, orbit21 st:zrports, domed that the threshold is Computer level 2 or ship works: the AI Virus still has ill of the
cities, power plmts, etc, in :zddition to TL 9. The theory here is that a high-tech programming required to operate and
infecting:zs m:my other wgets :zs possible. Model-l is actually a much more powerful navigate the ship.) Due to its Cymhelline
Str:zin 2B "Reproducer ': Like 2A, but is (by several orders of magnitude) than a origins, the Virus can re-cut hardware
c:zreIUJ to only destroy things th:zt it TL-5 vacuum-tube version of a Model- I. (presumably only reasonably conventional
cmnot infect. It is evolution:zrily more Instead of providing extra control hardware. although I didn't press this
uh.ptiVll th:zn .2A, bec:zuse r:zther th:zn capability, the high-tech Model-l provides point) to literally insull itself in the

31 May, 1993 PageS AAB Proceedings 21


Conversation (con.)
computer lurdw:tre permanently. When it THE VIRUS (COUNTER- removing computer-to-computer
goes into its suicide pluse, the Virus will MEASURES) communicator links to the outside will
destroy itself :tnd try to t:tke out :IS many
Q. Are there:tny effectivecowttermea-
reduce it to nearly zero. Although it might
other computers :ts it possibly em. sureato the virus? Howdoeathe Domain be possible for the Virus to take over a
Sometimes (:t "small but finite" clunce) starship computer through the sensor
of Deneb survive? Whata.bout the Vargr?
the Virus is st:tble for :t period of time (no systems, Dave rates this .as unlikely.
The Zhod:tni? Duke Craig?
virus is st:tble forever; they will :tIl A. There are effective countermeasures; Enough warnings reach Deneb :tnd the
eventU:tlly go crazy :tnd suicide in one way
every world wt solves the Virus problem Zhod:tni for these two st:ttes to be able to
or another). V:tmpire ships are :tn example t:tke effective countermeasures against the
will probably solve it in a different way.
of these. V:tmpire ships em network Virus-resist:tnt computers em be Virus, :tnd they survive with little clunge
themselves into a V:tmpire fleet; sluring developed, :tIthough Dave feels clut it is into the New Era. During the New Era,
computer resources :tnd in effect creating :t
likely clut this effort would take enough there will be a multi-way power balance in
"group mind." Although not intended, ~he resources that the world would not be :lble the region: much like Europe:tn politics :tt
V:tmpire ships lend themselves to the S:lrru! the turn of the century.
to devote enough to regaining st:trflight.
sorts of plotlines tlut S:tberlugen's The Hivers willluve "virus-proof" Q. Doea the Virus" die"when YQU tum
Berserkers do (no surprise, :tctu:t1ly). computer technology. Not so immune th:lt offits computul Erase its memory:tnd
The Itlur2/Virus co-oper:ttion ide:t storagedevicesl Destroy the computer?
you em go around t.aking stupid clunces
sounded plausible :tnd interesting. Sever:tI with the Virus, but enough so clut it is no A. The Virus doesn't normally die when
other people are :tIso exploring symbiotic longer the biggest d:tnger to interstellar you tum off the computer. Using it's chip
:tnd/or par:lSitic relationships between the travel. Other worlds may be able to do re-wiring capability, the Virus will
virus :tnd humans (or other sentient similar things. ordinarily luve lurd-wired itself into the
cre:ttures). The Domain of Deneb owes its survival computer. For the S:lrru! reason, wiping:tI1
Q. Doeathe Virusdestroyallinfor- to advance warning :tnd :lStrography. While of the memory :tnd storage devices will not
mationstoragedmces? Erase optialdislcs Virus incursions into Deneb were not :tIways kill it. Physica.lly destroying the
and holocrysuls?Even re.ad-onlyones? tot:tIly unknown, in gener:tI the Virus was computer (smashing it to bits, or frying it
A. This depends on the storyteller's with :tn electromagnetic pulse) will /
not a problemthere. The Great Rift pre-
needs. While the Virus may not be :tble to vents direct contact between the Imperial
cert:tinly Itill the Virus.
er:lSe medi:t which are physic:tlly read only Core :tnd the Domain. The shortest route
(:IS opposed to software re:td-only which it is around the coreward edge of the Rift NEW ERA START
em :tnd probably does erase), it may very (through Corridor)~ however, the gener:tI Q. Is the "Dawn of the New Era" at
well be able to make sure clut there :tre no trend of the predomin:tncly Vargr traffic in 12.00 or some oebu datel Why this date
more working readers. this :trea is away from the Dom:tio and into eas opposedto sooner or later) ?
Q. Is the Virus psionic? C:tn the Virus be A. No good reason~ 1200 sounded like .a
the Imperi:tl core. The Virus :tIso spreads
detected by a paionist ("detectufe" ,for more slowly through Vngr and AsI:tn good round number. The Hivers (masters -
e:ample)? dominated zreas, due to the large variety of of computer technology clut they are) are
A. D:tve's initial'reaction was a flat "No, hit lurd, but =ge to recover quickly :tnd
different types of computer systems in use
the Virus is not Psionic." However, on develop "virus-proof" technology. The
(as compared to the relatively st:tncb.rdized
reflection, he speculated clut if it were to Hivers b:lclc the exp:tnsion of human states
Imperium).
become aware of the possibility (for More clun one ship mmages to learn of through what was once the Irnperium:tnd
example, by infecting a computer used to the Virus without actu:t1ly being infected the Solomani Confederation.
gather psionic research data at a psionic in the process. D:lve suggests the sC,enario By the time of the New Era, the
institute), it might figure out how to inst:tbility of the Virus :tnd the ability of
where the ship is down for mainten:tnce
become psionic in a limited way (send :tnd when the Virus "hits," :tIlowing the crew to worlds to improvise solutions will m.ake
receive thoughts, for example). the Virus something to be careful of, but
re:tlize wlut is going on :tnd take protective
Similarly, :t psionic adept would not by no means the most threatening thing
measures before bringing their ship back
:lutomaticilly be :tble to automaticilly out there in interstellar sp:tce.
on-line. It is :tIao possible tlut security
detect :l virus in:tny computer. However, Q. Localknowledge:Howfar"out" in
systems built into a very secure system will
the psionist would be able to piclc up some detect the Virus, :lnd slow it down for long :tny direction is "knownsp:tee" at the
sort of p:tttern, and with some experience, Dawn of the New Era? Inotherwords,how
enough for a human to t:tke :tetion.
it would not be too h:trd for him or her to far is mapped re1a.tivelyrelia.bly,how far is
Disabling the tr:tnsponder drastica.lly
learn to identify Virus-infected computers. reduces the clunce of infection, and putlyuplored,a.ndhowfu is hearsay, old

AAB Proceedings 21 Page 9 31 May, 1993


folks t:a1es •.and Imperi:a1-et'2Starmaps (and Bootstops:ln this campaign. the player Adventures genenlly only sell the initial
how commonue Imperi:a1-erastarmaps) 7 characters are literally the first interstellar print run. Once it's no longer new, people
A. This is likely to be highly C2t11paign travellers to leave their world.. The players don't tend to buy it. Soutcebooks.
dependent. governed. by the referee's find a mothballed. starship. or a military b:lckground material. is different. and
discretion and "good storytelling." There base with intact equipment. and begin to seems to have mote lasting value. So for
are several possible campaigns to run in the re-acquire starflight technology. the New Era, the idea will be to indude
New Era setting. Dave and. I talked. about Gimmicks li.lce simulators. teaching adventure material in the sourceboolts. and.
three general scenarios in d.etail: programs. and simibr aids will be needed. not to publish separate ad.ventures.
Surri'f'Ors:this one would involve to give the player characters sufficient Current plans for Tr:zreller: The New
Mega-Traveller player characters who spend skills to be able to accomplish this. In such Br:z is to sell modules which are books of
the interval in cold. sleep; these characters a ampaign. the players initially have no approximately 96 to 120 pages. New Era
ate likely to have peraona1 knowled.ge (and knowled.ge of what's out there. Again books are expected. to be about 1/2 to 2/3
maybe e'/en Imperhl-Era na7igational Imperial-ura clata will1x< useful if they an background or sourcebook type material.
databases) of a much wider area than most fmdit. The balance will be adventures "loosely"
pocket empires have explored at this time. Irnperial-Eta data will cover a large related. to the sourcebook data. The idea is
Such players may even have Impetial-era amount of space. with little detail (and by not to outline a whole campaign of
starships. powered. down and. stored. in now) even less accuracy. In the intervening interlocking 2dventures. but to provid.e a
cometary orbits or in one of several time. a lot of changes have taken place. due number of clifferent stories which the
possible hiding places on a world.. to the Rebellion. Hard Times, the Vipa, referee c.an incorporate into ongoing
Pocket Empire:A small trading coalition and the pocket Empires. gamea. or use as-is. Each of these adventure
or pocket empire which is just on the verge ideas should be relatively short (less than
of expansion. These folks will have clirect PUBLICATION 16 pages) and more-or-Iess independent of
knowledge of only a few systems beyond The folio format adventures have been one another.
the bord.ers of their empire. and hearsay unprofitable (I believe "bleeding money" =END=
nom one of the "rare. few nee traders was the phrase used). primarUy because of
left." Both exploration and the salvage of the high cost of the 6 pages of color. as
technology and d.ata will be important to compared. to the relatively low selling price
these campaigns. Data may actually have for something which has only 16 or 32
more value than technology items: pages of adventure material. So the folio
Imperial-er:l technical data to help increase format will be dropped. in favor of the
local technological abUities. starmaps. and. larger book format (like the sourcebooks
the like will all be sought after. for MegaTrave1ler).

Computer News
--Rob Prior Seriously. what I have is 2 HyperCard Sector Listings
A word about library formats. We seem stack that produces a reasonable facsimile --Leroy Guatney
evenly split between Macs. ISMs. and of a Mid.western city in five minutes or so. 1've found a few error in sector ftles you
Others. Thus, most people upload two The algorithms I used. are a combination download.ed. from the GEnie library. J.P.
versions of everything: a •native' version for of Conway's Life. the Voting G2me from and. I also entered. several sector listings
those who have the same computers. and. a TheArrrrh3ir Universe. and some rules printed by DGP. To clifferentiatethem
'lowest-common-denominatoc' version for of thumb that felt reasonable. from the old. ones. I used the sufftx
the heretics. That's why I upload both Iv, it stands the stack can't be expand.ed ".NSC." Available are: Core. Corridor.
PICT and GlP mes. The PICTs are more any more. but I feel that it has proved. that D2ibei. Daibei-1116, and Daibei-1120,
accurate and. easier to edit. but the GIPs this approach works reasonably well. My Dark Nebula, Diaspor2-112.f, Fomast,
2te useable by everyone. next goal is to write a Pascal program with Gushemeg. Riftspan Reaches, Spica. and
CITYMAPPERreleaseo.9 ASCII output that duplicates this version. Trojan Reach.
--Rob Prior After that will be nice graphical output =END=
It's here! The program you've all been with scrolling windows and. other things
waiting for! Mx people 6ve corne to expect.

1.1 M~v lqq~ Page 10 AAB Proceedings 21


The Surrounding Wilds
--Mike Mikesh and unwilling to move without a fight. there's not much keeping them from
It occurs to me clut the Third Imperium The Government:Empire governments looting without restraint or raiding
ius left behind an enormous amount of will themselves probably form recl=tion defenseless communities. They could also
hardware. This includes orbital install- agencies to recover high tech parts from take hostages to support their b:ases or to
ations, starships, bases, and starports, all nearby worlds (diplomatically if the world do those exluustive inventories of Imperial
abandoned. An enterprising group of is still occupied). After all, they will want supplies md spare parts.
people could potentially set themselves up to maintain control of scarce resources for The salvagers might also shanghai ship
at a former class A starport on a doomed or state needs. crewmen :and technical personnel. (They
dead world and begin refurbishing ships. Governments probably will not welcome could even bre:alc into the Timers Club and
One location might not have all they need, the activities of these independent salvage kidnap from cold berths pre-Rebellion
but sifting through other ports and bases companies for several reasons: members with the skills they desperately
will event=liy yield everything. 1) Salvage companies are lout of reao.'-t of need.. 'Wh:at a way to introduce a
In theory, such an approach could regulation. They could damage sites Meg:aTraveller parry to the New Era!)
possibly assemble a fleet more powerful unnecessarily and present false reports. As result, an oudaw civilization could
than the navy of the neighboring pottet They could even steal from surviving come into existence beyond the borders of
empire. In practice, the enterprise would be worlds -- worlds the government might the pocket empire. These would ttte over
lucky to put together a small squadron. want as partners later. old Imperium bases and starports outside
The main reason is manpower. There aren't 2) The government would probably not the reach of the navies and recl=tion
that many people around qU:l!i.£ied as pay the salvaging companies what agencies. Salvagers and looters would
starship crewmen. commercial or private buyers might pay. collect parts and equipment. Technicians
Worse, there are no technicians trained Salvagers would likely sell much of what would maintain the ships at TLl5 with
to install or maintain TLl 5 equipment. they come across on the black market. what is found. Looters and raiders would
Computer aids could help lower tech level 3) Salvage companies could potentially collect valuables from worlds. Smugglers
technicians to do the job. But after the come acton acme frightful firepower, would carry the booty to the W:ack markets
Virus, technical computer libraties will be including nuclear weapons. for profit and goods unavailable from
scarce indeed. A lot will depend on tml From this perspective, salvagers would looting. Raiders :and pir:ates would kidnap
and error. Technicians obsessed with probably have to operate outside of the laborers and host:age technicians to serve :at
tinkering and learning everything they can law. Also, if they are already outlaws, the bases.
about the hardware will command a very
large share of the ttte.
There are many other problems as well.
Logistics:The richest surviving sources
&=DO 0
of hardware will probably be at the most
inhospitable places. No air, food, or
I 10 D
~tj
recreation that's not brought in.
Inventories:A base might be well stocked
with parts, but with no surviving record of
what's there, let alone precisely where it is.
People will be needed to inventory every-
thing. Even then, they won't necessarily
know what they're looking at.
Mapping for Refereeing
Computers:The Virus will probably --Clay Bush How can you make maps quickly? I have
have gotten to everything important. Before raising any expectations, let me run across two approaches.
Groups will have to adapt lower-tech, state that GDW has their own map drawer First, you use a geomorph package.
modem computers to ships and in the company. So, any maps clut you Cutting and pasting is messy, but geo-
installations. submit with an article are tre:ated as morphic mapping worb easily on a
ChimJumping:lf one group could reach sketches. computer. The l:ayouts above use 2300AD
an abandoned installation, others could as Because players treat a map as evidence geomorphs from Rotten to the Core.
well. You might plant your flag at one old they are someplace important, referees Second, use area movement in urban
scout base, but, when you return, you tend to sketch them just for combat. Still, are:as. Just outline bases, business areas,
might fmd new tenants cling inventory maps = provide atmosphere. etc., and forget individu:al buildings.

AAH Proeeedinas: 21 p~op. 11 ~1 M~v lQQ~


Zhodani Rimward & Trailing Policy IDRAFT)
--Harold D. H~e outlook) has recently posed the possibility Back in the era when the sectors spinw:lrd
The Zhodani h.ave a somewhat that further slow, peaceful expansion in of the Spinward Marches, the Trojan
conservative policy regarding"absorbing" that direction will soon come to an end. Reach, and sectors beyond to spinward
or annexing systems to their spinward and Zhodmi policy in this area may be about to were being settled (400's-700's),
rimward, a policy that contrasts undergo a transition. lawlessness became a problem all along the
datmtially from their expansion to There have been two major exceptions to rimward edge of the Zhodani Consulate.
coreward. A number of factors led to this the general policy of slow expansion: the Prime Zhodani worlds which previously
policy. Though that policy may chmge in Core Expeditions and the conflkt in the took their safety for granted suddenly
the distant future, it is unlikely to do so Spinward Marches. The reason for the first became the target of corsairs. pirates. and
even in the face of the r~ities of major exception is well known (CRB:to general thugs. R..ather than militarize the
Post-Imperium. Po~t Successor-State Era. players! Unmown to PCs) -- the Zhocb.ni whole of the rin1.ward frontier (a v:wt atea
General Consulate policy'regarding fascination (sOme say obsession) with the with no liatural barriers to tnveisuch as
annexing and later" absorbing" star Ancient's stellar projection device. As to rifts) the Consulate government let be the
systems entails using previously annexed what the Zhodani plan to do once they various minor states that were arising in
territory as a base, never annexing more reach the Galactic Core (or as dose as they the area be. provided they help combat the
than a few parsecs of space at a time in a can pnctic:a1ly get, crushing gravity would pirates. Zhodani experience with the Vargr
subsector. Local. authorities are given prohibit them from getting to the core was influential in formulating this policy,
authority to chose which systems should itself) is still unknown. No one within the as :ambassadors were sent to many of the
get priority in annexation, but all formal Consulate government has likely given it systems in the region to negotiate
annexation procedures must ultimately be much thought. non-aggression treaties, trade treaties,
approved by the Consulate's central As for the Spinward Marches conflict. it military illiances, and a host of other
government. While this means that should be noted that prior to contact with settlements and agreements. Some of these
colonization activity is somewhat stifled Imperial colonists. Zhodani policy in this fledglings would eventually become
(by old Imperi.al or Solomani standards), region was the sarna as it was in the Zhodani dientstates. others would
it also means that Zhodani colonists are spinward and rimward regions. It was later. become strictly neutral. while some even
never far from assistance should the colony when the Zhodmi discovered that they later became hostile to the Consulate.
have problems. It also means that the were faced with what they considered to be (Those that were no serious threat were
Zhodmi do not have the kinds of problems an expansionist interstellar empire. the ignored- those that were a potential threat
the old Imperium had with colonists Imperium, that they changed this policy to were "discouraged" from having any
deciding to break away because of the one of preemptive military confrontation designs on Zhodani territory. through
remoteness of central authority. (the First through the Fourth Frontier some "show of force." Those that were an
There are exceptions to this policy. The Wars). These wars were defensive in immediate serious threat were quicltly
Consulate government has seen fit at times nature, attempts at controlling the growing crushed). The pinte threat eventually
to annex dusters of tll'O or three. or more power of the Imperium in this area. subsided, and the Zhodani policy of slow.
star systems (but never more than a The failure of this policy led hardliners relatively peaceful expansion resumed..
subsector) far beyond the borders of the within the Zhodani government to stage a Since then. the growth of the minor
Consulate proper. This is usually done kind of" coup." which illowed them to be states has outpaced Zhodmi expansion. In
because the Consulate wanted to establish in a position to dictate policy toward the the Tsadra Sector. that expansion has
control of systems that are especially rich Imperium. In the Fifth Frontier War the reached almost explosive levels. as a
in mineral wealth or lanthanu. hardliners attempted to force the issue in Solomani-derived. genetic-enhmced race
Exceptions have also been made for the the Spinward Marches with one bold of humans known as the Californians have
establishment of chains of "trading posts" military stroke. designed at conquest. begun an aggressive exploration and
to reach the Aslan, or some of the human When this failed, more moderate forces annexation campaign up the Orion Spur
minor races in the stellar region. Some once again took the reigns of foreign spinward. Zhodani policy toward this
systems are "by-pas~ed." This is usually policy. and a policy emphasizing peaceful pot~ new threat has not been
done because the system contains a minor co-existence has been pursued ever since. formub.ted completely, though relations
race, which the Zhodmi hope to peacefully Since the fill of the Imperium, the between the two groups has thus far been
absorb at a later time. The rise of human extension of that policy to the Domain of cordial.
states to rimward. most the result of Deneb has become increasingly important Future Zhodani policy tOw:lrd the minor
Imperial colonial expansion which ended in for many of the same reasons that minor states on their rimward borders. and the
the 700's (many of themanti-Zhodani in states are tolerated elsewhere. Dominion of Deneb will largely depend
Deckplan Scale and Miniatures
--Dave Nilsen Changing to pewter lead may nuke
upon how much of a danger the Zhodani We are planning on going with the two miniatures to expensive for most, however.
perceive the individual states to be. It is not meter grid because so many things in the Por those unaware of it. several localities
likely that they will pursue a policy of house game system that rely on that grid have begun to ban sale of lead figures,
aggression against these states, since the for combat results (i.e. mo~ment, because lead is poisonous. (Arguments
Consulate wishes to concentrate its efforts demolition, explosion, deviation scatter). that few people eat them haven't worked.)
coreward. A policy that involves playing the My plan was that instead of the old system Unable to handle multiple manufacturing
various governments against each other in of two 1.5 x IS x 3 meter cubes = 1 ton, it methods in the distribution cyde, the
"proxy wars" (Zhodani dient states versus would be one 2 x 2 x 3.5 meter cube= 1 ton. manufacturers are starting to switch to
anti-Zhodani governments, etc.) seems I feel the extra overhead space is not out pewter lead, which is safer but 50-100%
more probable should any of the states of line for two reasons. First. lots of equip- more expensive to mak.e.
become too powerful. This would appear ment (liquid plumbing, air conduits and
to be the trend of Consulate policy, given , vents, power cables, the omnipresent Volume
recent history. mythical graY' fielcl!inertial compensator --Kundert
The example of the tragic fall of the floor plates) must be shoehorned in If we use 1 square = 2. metet:s then a size
Imperium, on the other hand, may nuke between decks. Second, artists always draw of 1" = 2 meters for a deck plan would
the Zhodani come to the aid of these ships with fairly high overheads, and work well. Most 2 5mm figures are doser
governments that appear to be collapsing they really do seem nicer that way. to ;omm, but that shouldn't really matter.
into anarchy. 'Whatever the Consulate's So what about how this scale screws up While we are on the subject of deck
government decides to, their goal will existing designs that we already know their plans. I did some quick calculations. One
likely be to maintain the status quo, and length/height ratio? No problem. I think ton of the old grid size gave 4.5 meters
ensure peaceful, stable borders for the its odd that everyone draws corridors in squared of floor space. In the new scheme
Zhodani Consulate. exact multiples of IS meter. Just because it will give 4 meters squared of floor space
=END= there is a standard scale does not mean that - not too great a loss.
ships will be designed to fit their
bulkheads exactly along the grid lines. Problem
That's a game convention rather than a
--Gee Gelinas
physical reality. After all, just because I The problem with the change in scale is
design a game and I say the hexes are 5 that all prior plans become questionable.
nm/8 kmacross, you don't see all the rivers There are two exceptions which may be
and mountains and things moving around used without modification. These are the
to space themselves in multiples of 5 nm Beowulf Type A presented in the Stu-ship
(although it would be awful nice if they Oper:J.torsMmwi (which uses a 1 meter
did, sometimes). Thus a ship deckplan that grid without admiting it), and the Empress
laid out in multiples of IS meters is not
Matava Type A2 (which. when treated as a
obsolete. Juat lay a two meter grid ovet: it.
1 meter grid, is about 200 tons). These
two ships stood out as being nowhere near
Miniatures their stated tonnage in previous editions,
--Clay Bush but are now just fme as long as you treat
I've been shopping around, and most SF the existing grids as 1 meter.
(and fantasy) miniatures are 25mmscale. I would much rather do ships on a 1
The exceptions (such as Space Or.\ts) are meter scale. instead of the 2 meter scale
lalger, not snuller. I hope TNE does not sug- gested. Despite Dave's arguments.
use a "non-standard" 15mm, as the few designers will follow the lines when
Traveller miniatures did. drawing walls. and he cannot do anything
15mmfigures are snuller, and so larger about it. A 1 meter scale is very simple to
distances can be simulated on a table. use as a 2 meter scale for combat purposes,
Because of less detail and lower cost, and is an easier scale to draw in. Corridors
I 5mm is fairly standard for Napoleonics will still probably be I grid wide (that
and other miniatures gaming where large being about 3 feet, the standard in houses
numhet:1I of pieces ale used. these days).

AAB Proceedings 21 Page 13 31 May, 1993


Newsletters and Fanzines
-day Bush IMPERIAL LINES #6
The following are notes on the nrious fanzines that I have Imperial Unes #6 is planned as the first jssue under Traveller:
recevied from HlWGers. Some of these issues chte bad: to The New Era. It will introduce the Kaggushus ampaign setting,
1992.Beauae of coverage of TNE in past issues. I have gotten whidtllve are currently alling The Hub Worlds. A subscription is
behind in my 1tl:.I.i1. However. this article and the next page's $8.00 sent to GDW, $12.00 (U.S.) for overseas.
document list cover most of the 1nck1og. I could not fit the
Collected Notes column into this issue. but along column next DAN UZANGOU #3
issue will atc:h that up to current activities as well.
FebrU:.l.ry, 1993.7 pages, good quality.
Each section gives the name and address of the producer. and Focus: Vatgr.
each includes enough information to determine your interest in Smooth Shave (fiction). Time Crystal (amber zone type
the material. The following sections are in alphabetial order. ad.venture). news items and library chu for Gvurrdon sector,
Tireen system write-up. .
IMPERIAL LINES #31#4 Roger Myhre; Amrnerudgren~ 1_68; 0960 0.<;10, Norway.
At GDW. We don't Ienow yet when it will ship. This Vilani/
Vatgr and ZhochnilPsionics issue includes: MELBOURNE TIMES #1
X-UNK byM2.rle 'G8O' Gelinas
JanU:.l.ty, 1993. 8 pages, good quality.
EARLY VILANI/TERRAN CONTACTS by Terrence R.
Focull: Earth Colonies Campaign
McInnes Develops an altetn:.l.te three-dimensional SF universe instead of
L 00 T 1 : WORLD RAIDING AS PC V ARGR by Mike
the Imperi~Several states around 31st Earth with both humans
Mikesh
and aliens involved. Highest tech level is 13.
OPERATION OVERWATCH (adventure) by Roger Myhre
News service: dolphin perllonality; Earth system write up;
(Norway) ConUct: sentient dolphins; library chu: one subsector.
CONSENSUS OR FAMINE -- A LEE'S GUIDE ADVEN-
DavidJohnson; PO Box 18956; Boulder. CO 80308.
TURE by Gregory P. Lee
BESTIARY: THE GIANf GURAAN by Mike Mikesh
THOUGHTS ON THE VILANI by Clayton R. Bush
STARBURST
Focus: Yilclerdanzh sector. HIWG-Australia
UBRARY DATA- KAGAMIRA SUBSECTOR by Robert
Appears bimonthly. Photo~pied, good quality.
Bates (UK)
Contact: David. Schneider; 23 Barwel1 Avenue; M2.deston. South
THE INTENDANT -- A LEE'S GUIDE ADVENTURE by
Australia 5033; Australia.
Gregory P. Lee
Starburst#17: NOV-92. 6 pages. F\~igion in the Imperium
MORE PSI-DRUGS FORMEGATRAVELLER by Gtegory
(part two), sector sutsitics for Yilclerdanzh (demographics. naval
P.Lee
budgets. and so on).
PSIONIC ACTIVITY DETECTORS by Gregory P. Lee
Starburst#18: Jan-93. 10 pages. Religion in Imperium (part
CARGO: BARTENK RESIN by Leighton Piper (UK)
three). sector development notes. and maps: trada routes, sector
NOQL-CLASS ZHODANI FREE TRADER (dec:k plans) by
dot map. and latge-llcUe pullout 1mp showing full world symbols
James Kundert &. Paul Sanders. Plus artwork by Phil Morrissey,
andnamea.
Kate Lebherz-Gelinas, Paul Sanders, and James Kundert.
Starburst#19: Mar-93. 10 pages. HlWG-Australia
membership list. news items, expanded Yiklerdanzh sector
IMPERIAL LINES #5 time1ine. Color secor map showing names and full world symbols.
Imperial Lines # 5, the space encounters and Hard Times issue,
Starhurst#20: May-93. 10 pages. News items. address
is still in the worles. The material so far includes:
changes. c~unter-insurgenc:y. World write-up of Pieflip.
X-UNK by M2.rle 'Gee' Gelinas
WINTER COAT (adventure with ship deck plans) by Bertil
Wm'I'E NOISE #12
Jonel! (Sweden)
November. 1992. 2 pages. photocopied.. Irregular.
LARAA SUBSECTOR (Daguchshaag-P) by Adrian Stewart,
Focus: News and surveys for HIWG-UK.
Nic:lc Walker, Jae Campbell, and Leighton Piper.
Best line:
FARM BELT (Hard Times adventure in ura:.!.) by Gregory P.
Q: Do S'mrii like Vilmil
Lee
A: Yes, but the)' em t rTlm:lge :l EvJJ one for bre:lkust.
INTERSTELLAR PIRACY by Mike Mikesh
Nick Walker; Banlcside; Reddisher Road; M2.rsden;
I hope to see more personal equipment type material for this
Hudderllfield. HD7 6NF; Great Briuin.
issue, espec:ia1ly boarding equipment.

11 Mav. 1993 Page 14 AAB Proceedings 21


Signal-GK, the Fanzine
"The name Signal GK is not intended to Signal-GK #7 Future" game.
infringe upon the earlier GDWadventure Due out this summer, Issue #7 will be A Children's Story: home-brew
of the same m.m.e. For review purposes, the first multi-system issue. This is not thermonuclear weapons in Hard Times.
please refer to this magazine as either 'GK', due to the release of TNE (although that Contact; S'mru; Refereeing S'mrii
'S-GK', or 'Signal-GK the fanzine.''' may have contributed) , but because the characters; S'mrii character gener2tion;
contributors wanted to explore other areas. Port of call: Mimu, the S'mrii homeworld.
~a~esh:Cky, Jae mentioned that A Gathering of Strangers: adventure with
he would send you copies of all S-GK files S'mriiNPCs.
Signal-GK #6
he produced, or by the Dagudashaag INDISS news items.
44 pages, photocopied and side-stapled.
Development T earn. two months before Editorial by Stuart Machin: MegaT ravel- AK.A Silornich (female Alihsch
the each issue. But, the mateml was never ler lost interest because it lost" space character)
treated as part of the HIWG library. Was Legends and lore of Dagudashaag
opera" feeling.
there _; reason for thal Suppl~1.nent:Mimu Subsector (Dag A)
Mercenaries of Dagudashaag.
Clay:! included the documents I did Port of Call: Depot.
receive in the HlWG Document List. For
Alternate high tech personal weapons and Signal-GK #4
enmple, most of the material in S-GK # 5 40 pages.
military heavy weapons.
appeared as HDs with 3 3xx numbers. See Supplement:''Just Another World"
AK.A. Salina (character)
the quote to right. adventure.
INDISS news items.
Homonalc adventure, part 5.
Overview TCS adventures in Rebellion-era Signal-GK #3
Signal-GK is distributed in Traveller Dagudashaag 40 pages.
circles in the United Kingdom, and is sold Salvage (adventure nugget) Supplement:Ushra ,ubsector (Dag F)
over the counter in UK hobby stores.
Each issue consists of a main part which Signal-GK #2
is letter-size and side-stapled (like AAB "While most of our main 40 pages.
Proceedings is). This contains articles,
adventures, and illustrations on topics
contributors are HIWG Supplement:Argi subsector (Dag N)
Supplement:Contact! Jata'lok
about Dagudashaag sector ( mainly), members, not all are and Supplament:Pact subsector (Dag K)
Traveller, and the Rebellion. for this reason (amongst Supplement:Contactl Athar
Supplements are one-half letter size,
which is the same size as the old Traveller
others) S-GK is not a·
black books. Each subsector supplement is HIWG magazine." Sjgnal-GK #1
22 pages.
I -+ double-sided half-pages, and contains a
subsector map, world UWPs,library ~ Jae Campbell, S-GK #6 Supplement:Dagudashaag UWP listing
by subsector. It is like the original
entries, and an overview.
I consider the fanzine a quality wOFk Spinward Marches and Solomani Rim
well worth wider distribution in the United Rebel Well? (adventure) supplements.
States. Traveller Q&A
Combat encounters (pregenerated, Actions
Features: specialized encounters for worlds with Send letters;md subscriptions to Jae
Each issue contains a one-page editorial fighting on the planetary surface). Campbe11;The Sanctuary; +5 Fairfield;
in the lead-off (first text page) location.. If Contact: Burugdi Hebden Bridge; West Yorkshire HX7 6JD;
you want to submit an editorial, I suggest Supplement:Gadde Subsector Great Britain.
you keep it under 1,000 words. (Dagudashaag L) US subscriptions are available from
Adventures are multi-page articles, not Supplement:two Vargr UCPs and Clayton R. Bush.
brief ( sketchy) Amber Zones. deckpkns (letter size). Send contributions to Leighton Piper;
II Skeffmgton Road; Preston, Lancashire
INDISS is a sector-level competitor to
TNS, developed by the Dagudashaag team. . Signal-GK #5 PRI 5UP; United Kingdom.
AK.A. presents a character in suff1cient 40 pages. =END=
detail for a player to run the character. Editorial by Duncan Law-Green: H:zrd
Port of Call details one world/system. Times suggests another GDW "Dark

AAB Proceedings 21 Page 15 31 May, 1993


· New HIWG Documents
California Federation Preview Intro, time1ine, subsector data, 910cal minor races, data on S
~.

Harold Hale. 11 pages surfacing races in sector, Ancient sites, history essays, fleet
Notes on his New California setting. induding raeu and history strengths (in squadrons), and present situation.
notes. Indudes sector map for Tsadr sector.
Far Frontiers
Tsadr Davr Sector 7001 - FJr Frontiers Wor1:mg Docurnent:s
Antioch subsector (H) Geoff Kelly (5 pages).
3 pages 3 pages time1ine, two subsectors.
GJte~y Subsertor (L)
3 pagu Numbered Documents
SmtJ Cruz (P) 1 87.SPA - SPA md HJrd Times
3pa.ge;; Robett Bat,~ (5 pag?s).
This is an upd.al.e of the JT.AS 19 .article on the Surport
Tsadr Sector Authority. revised from Traveller to tn2gaTtaveller.
ShtJrJ Much Subsector (E) 200.01 - Zhorhni-G:dmgic Dictionuy md GlossJry
3 pages Jatn2S Kundert. (1 I pages)
Unc:I3ter Subnctor (F) Compilation of all printed Zhodani lVords. Looks complete!
3 pages 206.03- Zhorhni P.hilosophic:d Mindset

New CJliEorniJ Subsector (1) Angus FOllter (2 pages)


3 pages Argues that Zhodani emphasis on psionics leads them to use
V:JkuimMuch Subsector (J) technology to emulate the effects of psionics.
3 pages 206.04 - Meichntid 1bi Working DOCW11Mlt
VJikJn~ Subuctor (K) Angus Foster (7 pages)
3 pages 224.10- Stmt:h.rd Turret We.:pons

NJiurmr Sul»ector (M) Ed Schmitt (I 3 pages).


3 pages 224.22 - De:l.d FJil Ordnmce
New ArizonJ Subsector (N) Eel Schmitt ( 9 pages).
3 pages 224.24 - System Defense Forces
outlmd Subsector (0) Ed Schmitt ( 9 pages).
3 pages 224.25 - NJVY oEthe D.rrim ConfederJtion
Bd Schmitt ( 9 pages).
233.01 - Zhocbni Government Types
Yiklerdanzh
Geoff Kelly. (3 pages).
7COI - Alien Module: TJip.Jcu
by Grant Sinclair. (18 pages)
Draft deve1opingamin':lf race, inAUen Moc1..tl" form.at. Quadrant m
7C02 - TJip.Jcu Sul»ector Exodus: the Hwnm Trwing Edge
by Grant Sindair. (o4 pages) Bettiglia Paolo ( 6 pages)
UWPs.library data, map ofYiklerdanzh I. Develops the sector the K'~ree call Kaa Gl'kuL :nc1udes
7C03 - StringoEPeuls Subsector time1ine, cultural notes, and a sector map.
by Grant Sindair. (o4pagu)
UWPs, library data, map ofYiklerdanzh M.

Sidiadl Sector
SBo! - SidiJc11 Sector DJrJ
Ed Schmitt (6 pages).
UWPlisting
SBo2 - SjcU~c11 Sector =p
Bd Schmitt ( I page).
5Bo3 - sidiJc11: BJckground DJtJ
Ed Schmitt. (14pages)

31 May, 1993 Page 16 AAB Proceedings 21

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