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The Traveller line continues to grow; Fire. Fusion, md Steel has been out for two
months; RAFM miniatures have been on s:ale in town for a month; Sm:isb & Gr.lb is
shipping to distributors; md. ...the last page contains m :umouncement concerning t!te
first TNE equipment book.
Why the first TNE equipment book? First. vehicles qwlify for a book in themselves.
Second, due to space limitations, GDW was unable to include robot design rules in FF&S.
Third, due to the number of entries, GDW produced separate person:al :md heavy weapon
supplements for Twilight: .zooa All of these factors indicate room for several
supplements in the blasted post-Imperium.
Contents An equal amount of work could be done with the Imperium. Guy Gamett's recent
cr
survey ofTML raveller M2lling List, m internet exchmge) found half the respondents
Cbairsopbonfs Letter ............ 2 used TNE, but half of ill respondents also rm campaigns in the classic Third Imperium.
Results of the HIWg survey (on page 3) show a similar stay-behind group who dislike the
HIWG Survey Report ............ 3
Rebellion and the Collapse.
Collected Notes .. .. .. ... .. ..... 4 Both groups, however, contain mainly long-time players. Neither survey purports to
show when new purchasers are playing.
Tsadr Sectors Ceded ............. 6
Fanzines and Newsletters .....•.•. 7 SUPPORT
RCEG Design Search ............ 8 What support exists for this variety? The best source for classic (and unique)
campaigns continues to be artiCles in Challenge and other magazines. This includes ideas
Project Interest Lists .. . .......... 8 to steal. along with dedicated articles.
GDW has committed itself to supporting the New Era setting, and is encouraging
mWG Membership contributors to work around the Reformation Coalition. It has no resources to support
Newest listing, 28-Feb-94. alternate settings. It is ;also looking in-house for Traveller's direction. Outsiders are not
writing rules or news items, because GDW learned. from DGP that that lost control of the
game system.
Next Issue.••
Tnyeller Chronicle is the cmly Traveller-dedicated magazine. Other gaming magazines
A look at Traveller computer (Sludis. »7u"te Walf, Dr:lgon) may publish Traveller adventures. These cm provide ideas
programs. to referees, but will not establish al;ternative settings.
-Unnamed pocket empire in the Suleimm, Concord or essenti;aly defensive stance (desperately trying to stop the assaults
Harlequin sub sectors of v:unpire ships on the mainworld of the PE's primary system) to
Allowing for more tlun two pocket empires :allows for some r~ an offensive one, in which the focus of the mission becomes
politic;a intrigue, with each power trying to gain domination (or "getting them before they get us".
keep from being dominated).
Also. no one s:ud that the pocket empires had to exist :all at the Solomani Rim Timeline
s:une time. For example, the Bootems using s;avaged starships may Mikesh:Hivers. psionics. and vampire ships in the Earth setting
have dominated a large section of space from 1150-85. Then, bother me, and I've been struggling to explain it in words. The
because they lacked the ability to fabricate new jump coils (or image of putting ketchup. mustard. :md relish on prime stake keeps
whatever reason you c:m fill in). sIowly fell from space. Now. using coming to mind. The setting is starting to sound too busy. More
one of their last working starships. they make contact with the to the point. they might not be doing Earth justice as a setting.
T errans. hoping to buy jump technology from them. Consider this simple scenario: The PC's have something
Borich:I like this scenario in a lot of respects. While the norm;a v;auable, so an underworld kingpin sends a team of Asian to fight
TCS camp:ugn had only two empire builders. This option :allows them and take it away. Why Asian? Because Traveller players
2-5. this type of scenario would be better appreciated by groups gener:ally like ;Uiens. But a dozen thugs would do just as well. Using
like some I've played with (who like empire/kingdom type games) something that's supposed to be exotic where its not needed puts
:md to those types of players doing Star Fleet Battles campaigns. a tax on credibility.
My only other concerns are whether the economic system for On the other lund, if the theme of the adventure is an ImperW
this g:une can be applied to the rest of the TNE universe. Asl:m clan trying to redeem its honor.,and at the same time acquire
Gregory Lee: This is the RC with a different flavor. Start from" funds to migrate to the Hierate, then there's excellent cause for
that premise, so that you don't have to repeat :all of the writing leaving the attackers as Aslan.
;aready in TNE: "The mission types :md profJes used in RC This is :m instance where the two mesh well. Aslan as thugs and
c:unpaigns can be used in camp:ugns based in Terra. However. the Bwaps questing for honor feel weak. The parts lack cohesion.
unique faith of the Gabreelites. which permeates T erran society. Psionics and Earth ;aso lack cohesion. I still think that a religion
colors:all such missions Gust as the unique world-view of the RC based on precognitive psionics is a good idea. But I believe it
and its Hiver patrons colors:all RC missionS)." should be used for a different setting. making room in the T erran
Then get to the attitudiml differences which will :allow setting for elements that have better cohesion with Earth.
role-players to determine how their characters to react to a given Earth is the human homeworld, founder of the Second
situation. Imperium. the Holy Grail of the Second Solomani Rim War. etc.
For example, a world may be under a TED's rule. The RC To do the setting justice, I feel things fundament;a to Earth, rather
approaches this problem. perhaps. by "out-TEDing" him. "Hey. tlun superfici:ally related or generic to TNE, should be used
TED has FGMPs, but so do we - and we have more." The wherever possible.
Gabreelite-driven T erran forces may take a longer view. "Teach
them the F:uth, and they will join." The adventure then flows from MIssing Skills
either escorting (or BEING) the priests (you re:ally should write
-Bryan Barich
up the Gabreelite priest class if you're going to do this right). Skills missed are Botany and Xeno-botany for Physical sciences
helping a priest-group in distress. or so on. ;asc.
fI'12yeach group is hunting for junk is the question, not whether
Interesting mmt: Allow the character to pick up two 0 level
they are hunting for junk.
skills instead of a skill level as his secondary activity for the term.
HaroldHale: Actu:ally. WHY im't a question either, since each
But he can't improve them further until game play. This would
group is looking for "junk" for the same limited list of reasons.
represent a character expressing an interest in a couple of subjects.
Given the expense of starship operations, I doubt anyone this side
but finding out they are not re:ally interested. in the subject after
of the Great Rift goes tooling around space looking for nick-nacks
:all. In game play maybe :allow the level to rise to one for 1/2 a
for the mantle in their study.
point. instead of 1'. but this last part is an afterthought.
I added the "Vampire Hunter" mission as a variation on a theme.
Sure, everyone tries to kill off Virus infected stuff. but what if you
went out and deliberately searched for it instead. It makes sense to
me that the navy of a pocket empire would eventu:ally go from an