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AAB PROCEEDINGS

30 September, 1995 Issue 29


The newsletter of the History of the Imperium Working Group (HIWG), a
Traveller club using the official Traveller universe. Produced and distributed by
Clayton R. Bush.

Getting Caught Up /I
There was no June issue due to a new computer and a heavy
workload at work. The new computer required reinstalling both
hardware and software, which took three weeks to fully resolve.
The first half of this issue deals with regular column-type stuff.
The last part deals with a "Where is HIWG Going" discussion from
the HIWG mailing list.
The list is working; its address is HIWG-LlST@FWE.COM.

GenCon
Once again Harold Hale and I represented Traveller players at
Contents GenCon. I ran nine events:
GenCon Report • • . . • • . • 2 T:2000 - Return to Jurassic Park
T:2000 - Private Charter
Traveller Chronicle T:2000 - Where Reydoviki (Rangers) Dare
Submissions ••••••••.. 3
TNE - Artifact
MarcMiller Q&A • • • • • • • 4 TNE - T is for Meson
TNE - Joyeuse
BowWeapons •••..••••• 5
DarkCon - Mars One
Fanzines &Newsletters •• 6 DarkCon - Stargate II
I also played in two events. The memorable one was Goose
Sector Notes • • • • • . • 6
Green, where lied the British to an adjudicated defeat. While I
Kfan Uzangou . . . • . . . . . . . . . 7 maneuvered my subcommanders against where the Argies had
stood histOrically, the Argie players hid their troops at the far end of
NewHIWGDocuments • • • • 8
the board. Frank Chadwick ruled they had enough undamaged
Whither HIWG? troops to fend off my shelled and strafed troops.
My reaction: "If you set your sights low enough, you'll never
Whither HIWG? • • • • . • • 9
lose... but you never win."
Referendum • • • • • • • • 12 Their reaction: "We consider simply survivng a victory."
Bah, humbug.
With my schedule, I managed to attend the Traveller seminar but
not the Twilight seminar. It was titled "Future Wars", so I probably
missed a discussion of the new Armor 21 project.
A report on the Traveller seminar is on page 2.

Next Year
The Origins convention will be at Columbus, Ohio next year. (It
moves around a lot.) Harold plans to be there; it's only a few hours
drive from his home. I will probably fly out there this time.
I definitely plan to go to GenCon again next year. I hope to see
some more of you there. (GenCon is always in Milwaukee.)
GenCon Report 1995
-Clay Bush map form. The sixth, Mapbuilder, is story.
Once again, I report on Traveller cumbersome and doesn't support a Epic Adventures:
happenings at GenCon. (Odd that mercator map. 1. In most role-playing, players
no one reports what happens at No endorsements yet. are not at the center of events. If
Origins. Hint, hint.) their actions don't influence events,
TRAVELLERSENONAR their actions become essentially
PRODUCTS Only Frank Chadwick represented trivial, personal stories.
There was one new Traveller GDW at the seminar. Dave Nielson For example, the three muske-
product at GenCon, the novel and Loren Wiseman were not there, teers were at the center of the
Dream of Chaos. because they were in Bloomington European balance of power.
RAFM dropped half the personal working on product. Recovering diamond studs was
miniature sets for Traveller: t"ew Reformation Coalition: Empire of personally important to the French
Era from their catalog. They have Sylee is supposed to be between a queen, but there were also political
added more starship miniatures, so mountain and a speed bump. repercussions whether they
they do not appear to be However, at the BattleRider event, succeeded or fai/ed.
abandoning the license. Sylee inflicted a major rout on the If role-played event are not
Harold Hale, Steve Fellows, and I RC invasion force. GDW will central, the campaign is static. It
circled the dealer area searching consider the write-ups before awaits the next supplement before
for the Traveller mapping program. deciding about including the results proceeding, and becomes
We found six programs for in the official timeline. inaeasingly focused on personal
generating maps for role-playing, Regency and Reformation Coali- gain and advancement.
but four we ruled out for si-fi tion will eventually meet about half- 2. In epic adventures, players will
mapping. The fifth was designed way. Neither will be immensely be doing something important. It
for si-fil But it mandated 3-D star larger than the other. may not change world, but it will
maps, used its own symbol set Product Plans: Frank feels they have impact.
exclusively, and also had seven have enough equipment, rules, and To deal with choosing the wrong
(rather than eight) hexes per side worlds out there to establish the course, GDW aims for adventures
of hexagon on the mercator world setting. New products need to tell where preponderance of facts
leads to one broad outcome.
Players are a catalyst, and actions
Rules for Good Writing resolve situation.
1. Think Plan a beginning. middle, and end. GDW plans three three-part epic
2. Write about people first, then things and facts. adventures. Each part will be a
3. Write as you talk. 48-page adventure released within
4. Quote wh~ w;!s said and what was written. two months of other parts.
5. Put yourself in the reader's place. 1. Vampire Redux - leads to a
6. Use active verbs. While scenery is, have NPCs do. Vampire defeat
7. Make the paragraph the unit of composition. One theme per 2. A Regency epic
paragraph, with related sentences in a paragraph. 3. "Belly of the Beast" - Hiver
8. Keep paragraphs short. space and issues
9. Keep sentences short. Important: Frank started the
10. Use a single idea per sentence. seminar early. Before I arrived, he
11. Be specific. Use illustrations, cases, examples. was finishing a thread about Vargr
12. Use statistics for support, not for illumination. being in control of organized crime
13. "A picture is worth a thousand words." For a role-playing adventure, in the Regency. Hale was there a
a map is the very best picture. Pictures of important NPCs come second. little bit earlier, and heard
Pictures of new weapons and gadgets lag far behind. something about Zhodani refugees
in Regency space. No one I've
"With a little practice, writing can be an intimidating talked to heard what was said. -
and impenetrable fog!" - Calvin

30 September, 1995 Page 2 AAB Proceedings 29


Traveller Chronicle Submissions
-Kevin Knight: author's name. If submitting more
We are always looking for quality than one manuscript at a time,
submissions for the Traveller please include the title on each
Chronicle! page.
Articles and artwork may be
TRAVELLER CHRONICLE submitted on floppy disk, but must
SUBMISSIONS be accompanied by a hard copy of
Content: Sword of the Knight is the above format. Sword of the
interested in articles, adventures, Knight can accept any IBM format
artwork, or fiction from any era of (5 1/4D [3601<, 1.2Ml or 31/2»
the Traveller universe as published [7201<, 1.44M, 2.88 M, 21M] disks).
by Game Designers' Workshop. Articles must come in either ASCII,
However, any rules related Windows Write, or text files
information should use the New readable by IBM PC compatable
Era rules system. machines. Submissions by modem
Length is not a concern; if it's too are possible at this time (please
long, we'll run it over several contact Sword of the Knight about
issues. Accepted articles will be this option.) or via the net. Disks
subject to editing. cannot be returned unless
Unsolicited manuscripts become accompanied by an SASE.
the property of Sword of the Knight Always include clear, precise
Publications and cannot be sketches of maps, diagrams, or
returned unless accompanied by a pieces of equipment for artist
large SASE. Sword of the Knight is reference. If you send photocopies
not responsible for articles lost in for artist reference, always indicate
the mail. Never send your only the original source of publication. If
copy of an article. You will normally your article includes tables, send a
be notified within 30 days of your printout of each table the way it
articles acceptance, rejection, or should appear to help our
need for a rewrite. If you have not typesetters set it up correctly.
heard from us within two months Payment: At this time Sword of
please inquire. ' the Knight cannot offer more than a
Format: Sword of the Knight token payment for any submissions
cannot consider hand wirtten which are accepted. The specific
manuscripts. All manuscripts must amount is dependent on content
be double spaced on standard- and quality. The author/artist
sized white or off-white paper. The retains the copyright after
first page must contain the publication.
aurthor's name and address and Products: Now buys, sells, and
the title of the article. Each page trades gaming products. Good
must be numbered and contain the supply of out-of-print Traveller
products.

Sword of the Knight


2820 Sunset Lane #116
Henderson, KY 42420-2084
Voice/Fax: 502-826-1218
Intemet: SwrdKngt@aol.com
WebPage: http://eeyore.lv-comhrc.nevada.edul-indyltraveller.html

AAB Proceedings 29 Page 3 30 September, 1995


MARC MILLER Q&A
-Roger Sanger of course is the production of games/game publica-
A few weeks ago, , offered to pass along your tions, and their largest customer is Wizards of the
questions to Marc Miller. Coast.
Like most of you, for the past few years I've had BTW, Marc's daughter and son-in-law work at White
some nagging questions in the back of my mind about Wolf. Jeesh, his whole family (well, almost) is into
the history of Traveller, the gaming!
situation at GDW, and the Marc is involved with lining up
whereabouts & activities of "There were gaping video games which shall appear on
Traveller's author, Marc Miller.
holes in the rules, but the Microsoft's upcoming online
Here's what "ve leamed from my service, including at least one
other sources: focus was story lines set based on Traveller.
Mr. Miller authored Traveller, and against the backdrop of Marc likes to roleplay, and he stil!
participated in the deSign! " plays Traveller (CT/MT), refereeing
production of MegaTraveller. He
charted space."
a game from time to time.
had no part in the creation of TNE.
Many fans assume that Marc Miller called the shots QUESTIONS
at GDW, but in fact, Frank Chadwick has been the Mr. Miller's answers to your questions are presented
President of GDW from the start. below. We had enough time to cover about 113 of the
Many fans assume that Marc Miller had total creative questions you guys sent in, and I've sent the
control over Traveller & MegaTraveller. Actually, remainder of your questions to Marc so that he may
GDW, Inc., the publisher, owned (and still owns) the answer them in his spare time, if he has any. Without
rights to the publications it produced for those two further ado, here are your questions, and Marc Miller's
games. responses to them. Enjoy...
Hale: What does Marc think about the state of
MEETING "pencil and paper" RPGs in the 1990s? Will they go
Well, I met the man, and he is one cool dude. He the way of the dinosaur, or will they evolve into
was very personable and more than happy to address something that is still relevant in the 21 st century?
any question I put to him. My impression is that he has Miller: Live roleplaying with a referee will always be
his heart in the right place - he truly empathizes with relevant. I've seen games that have made a radical
gamers. departure from those that came before them, and they
Though our meeting lasted only 2 hours, we talked are still played with pencil and paper.
about many subjects, including your questions, Hale: Are collectible card games like "Magic: The
Traveller, RPG'ing in general, the game industry itself, Gathering" slowly killing the RPG industry, or are they
and Marc Miller's current role in that field. instead bringing in new blood that overwise would be
Here's what I learned from the man himself: planted in front of a Nintendo or Sega game?
Marc no longer works at GDW. As his reaSon, he , Miner: Many new gamers, mistakenly or not, view
stated: ., found that the activity wasn't supporting the those card games and roleplaying games as one and
lifestyle I had grown accustomed to." the same thing, and thus the card games give them
GDWs move to "Traveller: The New Era" took place greater accessibility to other role-playing games.
after his departure. Some will never go further than the cards, but many
will.
MARCMH..LER Hale: What does he do these days when he has a
Marc's main line of work nowadays is in insurance spare evening and invites over a few friends?
sales. ·On the side", Marc currently owns and Miller: I like to ref with non-gamers. Those new to
operates a card game company called Card Sharks. gaming. They have no preconceptions, bring no rule
Marc's wife owns and operates a publishing firm books with them, just themselves. We Simply sit down
called Heartland Publishing, which brokers print jobs, and start discussing the story line. , make no
and provides other services such as publishing-related requirements on how they should play their characters,
project management and consulting. Marc "helps ouf' and let them be themselves. No matter what type of
in his spare time, working side-by-side with his characters they choose, or what stats they might have,
beloved, up to several hours per day. Their specialty their personalities always shine through.

30 September, 1995 Page 4 AAB Proceedings 29


Glenn F. Gorsuch: To what does ~ attribute the COMPUTERS
remarkable and lasting success of the Classic Curtiss Cicco: What was your involvement with the
Traveller rules? I (for example) still use the little books development of the ms-dos computer versions of
of the original set. MegaTraveller I & II?
Miller: The popularity of Traveller stems from the Miller: I wrote up the data and guidelines. Paragon
richness of the environment. There were gaping holes did the rest.
in the rules, but the focus was story lines set against Russ Dodson: In the video game MegaTravelier 2-
the backdrop of chartered space, and the referee Quest for the Ancients, is it possible to meet
could easily fill in for any faults in the rules and keep Grandfather?
the story line going. Miller: I don't think so.
David Johnson: How on earth did you get away with Kathy J Bacigalupo: Will GDW or an affiliate
copying H. Beam Piper's Sword Worlds? produCe a graphics, strategy - oriented battle simulator
Miller: I used the name, and that was about it. I where one can control worlds and budget, etc. to
knew of the general concept. I looked up sword names produce ships and carry out scenarios like Trillion
independently of H. Beam Piper's work, and based Credit Squadron and the like?
Traveller's Sword Worlds on a different structure of Miller: Maybe. I'm literally working on something like
political organization entirely. this.
Eberhard Schulz: There's Coke Classic; will there PSEM OM: Will there be an official World Wide Web
be (Mega-) Traveller Classic for all those (like me) site for the Traveller Universe?
disgruntled with the so-called New Era (which is not, Miller: Not soon.
NOT the proclaimed return of old Traveller)?
Miller: Only the future will tell.

BOW WEAPONS
-Clay Bush
TL Description Iv'ass RId Dam Pen Bulk STR Rng Price
o Wood, 0.5m 0.30 1 1 Nil 3 2 20 50
o Wood, 0.7m 0.42 1 2 Nil 4 2 20 70
o Wood, 1.5m 0.90 1 2 Nil 10 5 30 150
o Wood, 1.8m 1.08 1 2 Nil 11 6 30 180
o Horn, 1.5m 0.75 1 2 Nil 10 6 30 225
o Horn, 1.8m 0.90 1 3 Nil 11 7 30 270
2 Composite, 0.5m 0.35 1 2 Nil 3 2 20 100
2 Camposite, 0.7m 0.50 1 2 Nil 4 3 20 140
2 Camposite, 1.4m 1.00 1 3 Nil 9 7 30 280
7 Camp steel, 0.5m 0.50 1 3 Nil 3 3 30 150
7 Camp steel, 0.7m 0.70 1 3 Nil 4 5 40 210
7 Camp steel, 1.Om 1.00 1 4 Nil 6 7 40 300
7 Camp steel, 1.5m 1.50 1 4 Nil 10 10 50 450

CROSSBOWS
TL Description Mass RId Dam Pen Bulk STR Rng Price
1 Camposite, 0.5m 2.35 3 2 Nil 3 1 20 175
1 Camposite, 1.0m 2.70 3 2 Nil 6 2 30 275
2 Steel, 0.5m 3.00 3 2 Nil 3 3 30 175
2 Steel, 0.7m 3.40 3 3 Nil 4 4 30 215
2 Steel, 1.3m 4.60 3 4 Nil 8 7 40 335
7 Camp steel, a.5m 2.50 3 3 Nil 3 3 30 225
7 Camp steel, 1.Om 3.00 3 4 Nil 6 7 40 375

AAB Proceedings 29 Page 5 30 September, 1995


Newsletters and Fanzines
I discuss all newsletters alphabetically. Starburst 28
The last issue was Issue 28, in April, 1995. Main
Melbourne Times 5 reasons are Schneider's economic hardship and a lack
The newsletter of the Earth Colonies camapign of submissions from other than Grant Sinclair and
continues with another issue. This issue has news David Schneider. Articles are on Yiklerzdanzh,
items and feature articles focused on Prometheus/ Mercantile activities in the New Era, Gurvin word
Pollux. Earth Colonies is a generic SF setting outside generator, and another take on the economiC
the standard Imperial universe of MT and TNE. discussion.
David Johnson seeks adventures of 2,000-3,000 (The economic discussion: Using the sector data, the
words, preferably highlighting the Earth Colonies population of the entire Third Imperium was X, and,
background. using certain assumptions, it could support Y fleets of
100 capital ships and Z ground divisions.)
Signal GK 10
The U.K magazine continues with another 44-page
issue, plus inserts. Micles detail the world of
Newsletter EXchange
Nukaush, with essays on local androids, a hostel Initiated by Jeff Freeman, this service is meant to
write-up and map; a follow-up adventure to the one in provide an exchange service for RPGlwargame clubs.
Signal GK #9; an article on five hold-out weapons; Mail him a copy of your newsletter, or just copies of
news items; and a character write-up. the portion you want to share}, and receive back
Campbell and Piper granted me distribution rights in copies of many. He proposes two benefits for your
the U.S. I sent out sample issues and asked for participation:
statements of interest in subscribing. I needed an 1. You'll be able to use many of the articles you see
estimated readership count to work out per issue in other newsletters just by crediting the source.
costs. The response so far has been too low for me to 2. Your contributors will get their work published in
produce copies at an affordable cost. numerous publications just by getting you to print it.
If you want copies in the U.S., then write to me! I will You send him money, and he applies it to his
make copies on a per-request basis ay $0.1 O/page postage cost.
until I have enough regulars to make offering a Jeff Freeman
subscription service viable. 1903 Sunridge Road
Carrollton, TX 75006

Earth Colony Campaign


David Johnson; Rockville, Maryland
Melbourne Times and the Earth Colonies Campaign
Internet: david@gwis2.circ.gwu.edu
Earth Colonies Web Site: http://gwis2.circ.gwu.edul-ciavidlMelbourne

30 September, 1995 Page 6 AAB Proceedings 29


r
,

NEW HIWG DOCUMENTS


Gvurrdon Sector the Hegemony Heavy weapons
GVUR_05.RTF Library Data 181.26 MILITARY 181.36 SHIPS
By Roger Myhre. Armed Forces of the Spartan Spartan Military Starships and
Hegemony Spaceships
Meshan Sector 181.27 PEOPLE 181.37 SECTOR
MESH_02 Arena Subsector Key personalities of the Spartan Data for Delphi Sector in 1201
Subsector F of Meshan. Hegemony 181.381NTRO
MESH_03 Arena Subsector 181.28 SPARTMP3 Short introduction for players to
Campaign Map of the Spartan Empire in the Spartan Hegemony
Fully expanded Arena systems for 1215 181.39 ORGANISE
a New Era campaign. 181.29 OUTPRECO Military Organisations for
MESH_04 Tokho Subsector Pre Collapse UPP's for new Tr'aveller (century level) and for
Subsector K of Meshan. regions in 181.28 Striker" (cohort and above).
MESH_OS Khakong 181.30 CHARAC Includes standard troop loadouts
Develops the world at 1922 in Details of Character Generation and estimated size and composi-
Tokho subsector Within the Spartan Hegemony tion of Royal Marines and Spartan
MESH_OS Gossice (XXXX) ADVENT Army.
Develops the world at 2230 in Adventure Ideas within the
Craties subsector. Spartan Hegemony VIRUS
MESH_07 Runners 181.31 DATA VIRUS.01 Discussion of Virus
A minor race suitable for use in a 1201 General Subsector data and by Martin Rait and Richard Fields
campaign as slaves. A plot device limited Library Data 181.32 VIRUS.02 God Virus
whether refereeing libertarians or WEAPONS by Martin Rait and Richard Fields
capitalists. Personal and Support Weapons Develops a society operating
MESH_08 Serkur (Man-Portable) under a God-strain Virus for use in
Develops a Vargr world for the 181.33 MOREWEAP a campaign.
New Era. Ship Mounted Weapons 231.01 Virus Ecology
245.01 Meshan Scenario 181.34 NOTES By Martin Rait.
Concepts Information on unusual terminol- PERSONAL DOCUMENTS
By Martin Rait. ogy, bibliography and the Spartan 142.13 Laser Turrets
alphabet (also examples of Spartan By Roger Myhre.
names) Laser turrets designed with Fire,
Spartan Hegemony
181.35 VEHICLES Fusion, and Steel.
181.19 SPARTMP1
Spartan Military Vehicles and
UPP's of surrounding areas in
1115
181.20 SPARTMP2 Traveller Play-by-Mail Game
UPP's of surrounding areas in
1201 Eclipse Entertainment is which affects their abilities;' but
181.21 SPARTSYS advertising a play-by-mail Traveller everybody starts with the same
UPP's of Sparta system 1201 game. Rules and set-up are free, force mix.
181.22 WBHSPART with initial turns costing $8.95 per Players get to run space and
WBH statistics for Sparta in 1201 tum. (The fee can rise up to $12.95 ground units, search ruiris for relics
181.23 HISTORY for larger turns "at the end of the or develop technology, explore
History of Spartan Hegemony and game. ") I am still waiting for a new systems, and trade with other
the Lycurges family tree game to start, but I'm on the list. players.
181.24 GOVMENT The game is strategiC, not Eclipse Entertainment
Government of the Spartan personal. Each player starts and PO Box 28397
Hegemony forms their own pocket empire in Tempe, AZ. 85285
181.25 FUTURE the New Era setting. Players can
Future expansion and plans of choose a starting government type,

AAB Proceedings 29 Page? 30 September, 1995


Should HIWGContinue?
At the end of August, Harold Hale the grand campaign will go is dead. co-ordinate their activities with
posted an electronic message (to DIGEST and the Rebellion are themselves and with GDW, so
HIWG-LlST@FWE.COM)asking: history; their detailing saw the everyone's in the same universe.
"Should HIWG Continue?" The highest degree of HIWG influence Should this be ended?
discussion lasted through in defining the Traveller universe. Mike Mikesh: Make HIWG more
September; what follows is a digest GDW never bought into letting of an advocacy group. Take polls of
of key points. contributors decide the course of our membership [... } How about a
Why Discontinue? the grand campaign. first poll of the members being of
1. GDW is less open to I never expected to decide the the following two questions:
contributor's' input. course of the grand campaign; I 1. What do you currently get out
2. Communication has dropped only hoped to contribute some of being a member of HIWG?
substantially. adventures to CHALLENGE and 2. What would you like to get out
DIGEST. I cannot say that is of being a member of HIWG in the
MEMBERSHIP enough for anyone else. future?
Clay Bush: HIWG-UK and I can say that anyone insisting on Alvin: 1. BaSically, my main
HIWG-Australia are not producing. control of the grand campaign benefit was a set of sector files that
There's still members, but no before contributing must needs HIWG very kindly mailed to me. 2.
group. STARBURST is deceased. apply to GDW for employment. I For the New Era, it would be nice if
SIGNAL GK is produced, but it's point no one out, I think that we could get GDW to listen a good
not a HIWG publication. contributors to a discussion of bit more to our concerns. True, it is
HIWG-US is down to about forty HIWG's future need to accept that their universe, but they're awfully
paid members. our work will be supplemental. high-handed about it.
On the other hand!, my notice Geo: I maintain that HIWG Talking pre-TNE, I feel that GDW
has worked its way back into the should continue, even if it were to never developed the Imperium in
CHALLENGE classifieds, and I've become nothing more than a fan any extent. They establish a
gotten a few inquiries lately. organization for Traveller. I know gorgeous concept and smashed it
that as long as I am around I will into very small pieces. I'd sal/like to
SHOULD HIWG CON· still play Traveller, and will still be a develop the Imperium some more.
member of HIWG. Harold: I see the main benefit as
TINUE? Harold: We agree completely on the ability to network with other
this point, Geo. The questions are: Traveller players, referees and
Clay Bush: It should continue as what does this organization consist writers. Sector data I can get from
a fan group. Even if most things we
of today, what do we want it to the Internet without ever being a
do don't get into the TNE setting,
consist of five years from now, and member. Another benefit '"used to
members still benefit from
what can we do to improve be* getting the inside scoop on
exchanging ideas.
communications among members? what was going on with Traveller,
Key ideas are that 1) we develop
The answers to these questions and to a certain extent we still get
things and 2) we exchange them.
are as simple or as complex as the advance word on most upcoming
My idea is that we will be
members of this organization want projects.
supplementing GDWs work. We to make them, assuming that they Richard Fields: I'm not a SSS
would not be trying to lead their
even care if they are answered at subscriber and my problems of
efforts... because we won't.
all. communication to I from it are
Mike Mikesh commented that
Mike: Good questions, Harold. greater than most of you. Yet the
most HIWGers wanted to influence
Do you have any thoughts on this? same walls I run up against are
the course of the 'grand campaign'
Alvin Plummer: In my limited (apparently) common to you also.
(as I call it). Influence is a broad
understanding of HIWG, the Group These include the non communica-
term. Too broad. I think 'control'
was to work as a kind of "informa- tion from Game Companies, Fan
has never been more than a
tion central", where non-GDW Clubs & Distributors. I have once
dream, while 'contributing' is all we
developers of the Traveller taken my problems of communica-
ever could-and still can!!- aim for.
universe would get together to tion to be a symptom of PAX
Any dream of controlling where

30 September, 1995 Page 8 AAB Proceedings 29


HIWG is a TRAVELLER, not a GDW, Group
AMERICANA, this impression now
appears to be incorrect. WORKING WITH GDW other. Lately, however, I have
I have tried to develop pieces for Q: What is the special pOint of noticed the networks breaking
game systems over the years and working with GDW? down and people losing touch.
must now concede that this is Clay: Most/many HIWGers are Perhaps it is the lack of a common
mostly for my amusement. As I interested in getting their objective. I hope that it is not
perceive it the problems in work/creations into the "official· because of a lack of leadership on
producing acceptable input is either setting. Publication by DGP or my part, or the part of others. I
over development (a common GDW was the goal. started this discussion to try and
statement re MT Spinward Harold: Working on the inside figure why things are breaking
Marches) or company directed with GDW is a hell of a lot easier down and what can or cannot be
agenda (a common statement than working on the outside as a done to fix things before we have
about the transition from MT to rebel in the electronic wilderness. all drifted so far apart there is no
TNE). In both cases I've run into Perhaps less romantiC, but easier. putting things back together.
"non information zones" and by Geo Gelinas: HIWG was never Alvin Plummer: Re: "GDW has
doing something independent I've conceived as simply a writing mill effectively stopped taking
either conflicted with some common for GDW. Yes, there was some submissions for items that remotely
knowledge that I've never heard of initial intent toward creating history involve serious plot development.·
e.g. the "What do Zho' Prole's use for the rebellion. However, the Well, they have their own goals for
all that brawling skill for?" question Rebellion passed and we the "Traveller story.»
and am promptly slapped down and remained. As I have pointed out in Leroy Guatney: GDW has
ignored or fa/l into a data void e.g. at least one chairsophont letter, we effectively killed my interest in TNE
the TNE period "virus highway" have become more than what we or supporting TNE. I remain
allowances for planning a started with. available to support Traveller (even
subsector, prior to the issue of Harold Hale: Occasionally we MT if I have to). But, I have not
Vampire Fleets. have been used as a sounding been silent or remiss in talking
With the pre-release scuttlebutt board, but that role has pretty much about this before.
on the Regency Sourcebook, I was ended since GDW doesn't Mike Mikesh: The situation
tom between making these places particularly care what we think reminds me very much about some
vibrant playable homesites or a anymore. After all, if the customer of the things Joe Fugate told me.
pop up target range. doesn't recognize good sci-fi He enjoys writing, creating, and
I will proceed to develop these writing when they see it, then ifs getting the recognition for his work.
projects, using Traveller 1.5 their own fault. Wasn't that what we It seemed to him that the ideal
(Classic, plus MerC/High Guard etc) were told about Hivers & Ithklurs? situation would be for him to
and then cross hack into MT & We remain because we are a become a publisher in the gaming
TNE. I have also accepted that by Traveller fan 'club. What makes us industry. While it is true that more
this approach I'm likely to be different from other fan clubs is that of his material saw print, the
ignored or my work used as a naval we have members that contribute amount of work involve was
exercise zone. bits and pieces to the game itself staggering while other people (like
If HIWG is to "jump Ship· I will ask (though those pieces get smaller as me) were using him as a vehicle to
for updates on which way we with time goes on). get their ideas in print.
our COLLECTIVE strength and If this organization is more thal,1 There is an awful lot of work and
experience will proceed. I do agree when it started, it is because many hardship involved in keeping GDW
that GDW appear to have of us had interests other than just going. I can't fault the staff for
retrenched and have gone closed developing background material for reserving the really fun and
shop. In my opinion cutting off input the Rebellion (i.e. ship design). It rewarding stuff for themselves.
from us (the players I consumers) was only natural that we would They deserve it.
is a retrograde step. branch out into these other areas, Dave and Michelle have been
Above all if Traveller folds, like and up I must say our other mutual quite reasonable [in the latitude
most of you, I will mourn its loss. interests kept the members of this allowed for freelancers].
organization networked with each

AAB Proceedings 29 Page 9 30 September, 1995


TRAVELLER CHRONICLE they still are not supporting another existence - you don't, for example,
and PUBLICATION game that would cannibalize TNE see the Billy Ray Cyrus Fan Club
Clay: Previous discussions I've sales. becoming the Garth Brooks fan
been involved in agreed that HIWG 2. I don't have thousands of club; c) disenchanted fans have
is a TRAVELLER group, not a dollars to spare, and I don't think generally not taken up another
GDW group. Members contributed others do either. game-they simply continue to play
heavily to DIGEST as well as 3. We aren't organized as a an old version and ignore anything
CHALLENGE. By all means is company. If individuals want to that comes after it.
CHRONICLE a viable outlet. start one, whoever puts into the If this organization decides to go
My previous comment was on one company gets to run things. ahead with some sort of business
specific point. Some members 4. Customers: the biggie. How plan, then the delegation that
wanted their work in the official many are there, and how do we represents us should be made up
universe as it developed, and find out what they will buy? Will of individuals who have previous
GDW is now heavily controlling distributors and stores carry our experience in business. This is not
what goes into the official setting. products when it will be competing a job for amateurs.
Even publication in CHALLENGE with the other games they're We are already an independent
doesn't mean the item is in the already selling? entity. Most members feel no
official timeline. (With good reason; No one problem is insurmount- obligation whatsoever to take every
Annic Nova has long been outside able. Their solution requires, single word out of Dave, Loren or
the Traveller mainstream.) however, someone willing to start a Frank's mouth as gospel, and
new Digest Group. If such a person several individuals have developed
appears, more power to him. their own settings independent of
BUYING CTIMT Alvin Plummer: I may have anything GDW haspublished.
(David Johnson asked if there missed something, but what can we If you mean that we should
was interest in HIWG setting up as do as an independent entity that support other games, that is
an independent entity, and buying
we can't do now? something that probably more than
rights to do more classic and Harold: It also occurs to me that one of us does already. (Clay, for
mega-traveller products.) example, runs Twilight: 2000, and
you are convinced that an updated,
David Johnson: I hate to sound
new and improved Classic/Mega Dark Conspiracy games.)· Making
like a broken record but I was
Traveller would out sell TNE. support of other games official
asking this question on this list HIWG policy is something that
Referencing my previous
over a year ago. What I suggested
comments, what makes you think should be put to a vote of the
then was that HIWG seek to
that if GDW thought there was the membership-because it will
acquire the Classic Traveller and/or fundamentally change the nature of
slightest possibility that you were
MegaTraveller rights from GDW or what this organization is all about.
right, that they would willing let us
take advantage of its considerable market a game that could do David Johnson: Being "indepen-
creative capital and strike out on its dent" would be to put the consider-
seriously damage theirs?
own. It would seem to me a good able creative talent of HIWG to use
The problem with the whole
plan would be shared copyrights on a non-Traveller project/product
migration concept is that it depends
with GDW allowed the right of first upon the majority of this organiza- that would be beyond any
refusal on any HIWG produced ownership claim by GDW.
tion being so fed up GDW and the
items. In other words, they would Martin Rait: Recently many
direction of Traveller that they
get the option to first publish any would rather play some other people's messages have
HIWG items themselves, but could game. The problems with that are: concentrated on the publication of
not block any HIWG produced material developed by HIWG
a) your assumption that we could
items they declined to publish. all agree on a game to migrate; b) members. In the past it appears
Clay Bush: On buying rights to this is a Traveller *fan club*-if that people have been satisfied
classic Traveller or MT: individuals around here lose with using fanzines & Challenge for
1. No company gives away assets interest in Traveller, they quit the such purposes. However, like the
if it costs them. Even if they are organization - if enough eventually hyperzine project and GDWs
gaining nothing from them now, quit, the club passes from refusal, people will split from

30 September, 1995 Page 10 AAB Proceedings 29


Traveller and put their views into David Johnson: Maybe a little attempt to establish a better
another system. focus on what the advantages are relationship with GDW. I further
When GDWannounced TNE and would be a little more useful. "Do believe that certain organizational
the end of MT I trashed most of my nothing" already seems to be the changes will help improve
gaming material in disgust and default course of action ... participation. Does that end your
went away and wrote SF short It sometimes seems that "crying/ confusion?
stories which involved many of my whining/complaining" is a major I think that it is time we do two
gaming concepts. After six months, focus of CTJMT fans. I've certainly things. First, put together a
I got bored and wrote a set of rules done enough of it myself, document I call the *HIWG
to use with the universe developed especially in the days of the "old" Referendum*, which will go to all
in my stories. Since 1991 this (pre-MPGN) TMl. I'd like to move members of HIWG and ask them to
system has expanded to encom- beyond thatf. respond to some important
pass six virtually finished books. Harold: Have you really? Is that questions about the organization
Release is planned in 1996 as why you've come up with this plan and direction of HIWG. Second,
soon as I have enough capital. to bring CT/MT back from the compose a group letter to Frank
My point is telling this is simple. If dead? While that is more Chadwick (and Dave Nilsen) asking
you are unsatisfiedwith Traveller constructive than what some of the where he believes our organization
(or another system), then it is "old" TMLers were doing (like stands in relationship to GDW.
possible to strike out on your own. making statements that almost got If there is support for these two
If you have the vision, the tools and them in court to answer to a libel initiatives, lefs get some feedback
the dedication it is possible to suit), I'm not so sure what you going as soon as posSible, and set
publish your ideas. A book of rules propose qualifies as progress. a date by which these things
and details on a universe are all I support a plan which would should be completed. If not, then
that are required. consider incorporating other sci-fi tell me to shut up and I'll stop
Many Traveller fanatics like CT RPGs under the HIWG banner and wasting people's time and disk
rules because of the simplicity.
What stops you from coming up
with a simple, easy set of rules?
HIWG Leadership
HIWG certainly has the talent to Harold Hale: Did more than half idea who these folks are or how
develop a universe. Given the rule of you know that Gee Gelinas they're selected.
or design system variations resigned as Chairsophont? Harold: Good question. Current
members have proposed for TNE I Geo: Although I tendered my HIWG leadership consists of:
don't see what the problem is. If resignation as Chair of HIWG, I still Chairsophont - <vacant>
GDW won't let you publish for their consider myself one of HIWG's (formerly Geo Gelinas)
systems, or your ideas don't fit the leaders, although it does not seem Vice Chairsophont - Mike Mikesh
New Era, then HIWG as a to require much leadership. During Membership SeCretary and
collective should analyze the idea my tenure as Chair, I was called on Newsletter Editor - Clay Bush
for publication by HIWG itself (or to make a "major" decision only Quadrant Editors - Harold Hale,
by another gaming company). once. We tend to run by committee. Leroy Guatney, Clay, and Mike.
Fan input and the reward from HIWG has continued for about a There are also some other long
publication is what the RPG year since J have stepped down, time members which are consid-
publishing world is all about these and I believe it shall continue on. ered influential that do not have an
days. Given corporate attitudes, it Harold: I asked the question official title. You hear Clay or Gee
explains why there are many small because that information should or Mike mention their names on
RPG systems out there, and why have appeared on this mailing list. occasion.
over RPGs from other companies Any organization requires some How are they chosen? Well they
have hit the big time. leadership, even if just by example. volunteer to do a certain job, and
Thafs my second ten cents David Johnson: Who makes up the senior members give them the
worth. I invite comment. the "existing leadership of HIWG" go ahead. In some cases they were
Martin Rait, HIWG NZ and how are they chosen? I'm a around when the organization was
(Whafs left of it) dues paying member and have no founded, and have had the job ever
since.

AAB Proceedings 29 Page 11 30 September, 1995


HIWG Communications
LESS COMMUNICATION Mike: If you have a new initiative We need to find a way to change
-Clay Bush to launch, yes, it could be an that. I'd give f!lNay free beer, but
Mailing list: The HIWG Mailing invaluable tool. Sometimes, though, ifs difficult to pour beer from a
list still works? I thought it didn't, you have to do a bit of pump virtual tap.
so I stopped posting to it. priming. I. mean contact some Roger Sanger: The TML
Regular mail: My incoming mail people explicitly to draw them into generates more feedback on
has dropped substantially. involvement. Some of the newer postings because it has a lot more
AABP: I've missed an issue members might be particularly members. Perhaps you should
(June), and this one should have good to aim for - new blood, new open up the HIWG list to the
been out in September. I've had ideas, and all that. public? That would probably be
some problems, but they're fixed. Roger Myhre: So why don't more effective than giving away
Other newsletters: There are no HIWG r.1embers communicate any free beer.
Quadrant newsletters. AABP more when the TML is overflowing
started that way; there were other with messages? And many AAB PROCEEDINGS
regular mailings by quadrant participants there are or have been Clay: AABP was originally
editors. I've not heard of any group HIWG members. designed as a newsletter, not a
mailings lately. Harold: Because at some point fanzine. I discussed what people
people decided to use TML were doing in Quadrant I, and I
HIWG·LIST@FWE.COM "instead" of this mailing list. I think included people's letters to the
Clay: Since HIWG Mailing List is it has a lot to do with the response general group.
working, (I thought it wasn't), I'll that you get on TML: post almost I'm considering better ways to
post here more often. Exchange of anything and somebody feels produce and to make it more
news and views by any media is a compelled to respond. Here I've useful. Useful, to me, depends on
benefit of membership ... currently seen ideas and materials posted what people want rather than what
less valuable because of and only response was the echo as I want.
decreased communication. the message hit ground in an
Geo: This board is not the only empty hall.
means of communication between
HIWG members. Referendum: So HIWG Can Move Forward
Mike Mikesh: There was a point
where I could not keep up. My
HIWG's Purpose
assumption is that the discussions
1. What do you currently get out of HIWG?
have simply migrated to a mailing
2. What do you want to get out of HIWG?
list I do not monitor. However,
3. How do you feel about expanding HIWG's scope to exchange
since the I don't m,')nitor the others,
materials on other game-IS besides Traveller?
I don't really know how active are
our constituents.
Harold: But this list should be the Interests
primary arena to try out new ideas, 4. Which version of Traveller do you use now? Classic Traveller (CT),
share bits of gossip and specula- MegaTraveller (MT), or Traveller: New Era (TNE).
tion about the direction of Traveller, 5. Would you buy new CTIMT products if someone published them?
vent our frustrations with GDW, ask 6. Would you support developing another setting?
Traveller-related questions, and 7. Would you support developing another SF game?
generally keep in touch with other
HIWG members that we normally AAB Proceedings
don't correspond with because we 8. What do you currently get out of MBP?
aren't working on projects together, 9. What do you want to get from MBP?
don't share enough interests, or News? What others are doing or what companies are doing?
whatever. I just don't see that Equipment? Starships? Adventures? Developed subsectors?
happening nearly often enough. Product reviews? Answers to questions?

30 September, 1995 Page 12 AAB Proceedings 29

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