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AAB PROCEEDINGS
31 January, 1998 Issue 36
The newsletter of the History of the Imperium Working Group (HIWG).
Produced and distributed by Clayton R. Bush.

News
This is the industry news I've managed to collect. I devoted the minimum
space to HIWG's current organizational problems.

Imperium Games
The Citizens group has been discontinued. IG seems never to have
Contents settled on what to do with it. Marc says that titles and land grants have
Chairsophont Letter. . . . . . . . . 2 been awarded in the past, so the availability of rewards wasn't the issue.
Tracking members activities and setting standards for winning rewards
Survey Responses . . . . . . . .. . 3 never got resolved.
TWGlist . . . . . . . . . . . . . . . 4 JTAS has been put on hold. Marc got a stay from outright discontinuing
it. The perceived problem was that material wasn't seen as supporting the
Citizens. . . . . . .. . . . .. .. 5 game so much as publishing what came in.
Spin ward Expansion . .......... 6 There's no report of financial difficulties at IG, just that they don't feel
the two programs (JTAS and CITIZENS) work for them. IG is, however, far
What to Buy? . . . . . . . . . . . . 7 behind on paying outside writers for published TRAVELLER products.
Organizations. . . . . . . . . . . . . .. . . 8 They have also not communicated with the unpaid writers about any
reason for the delay in paying.
K'Kree Ships . . . . . . . . . . . . . 9
Vacuum Settlement . . . . . . .. 10 Current Focus
Prison and Jail Layouts . . . . . . 11 Marc Miller is working on Traveller 4.1. Getting it done right seems to be
his only focus; he has not announced a publication date, and has not
Recommendations. . .......... 12 finished the rewrite. Marc also wants to get adventures for T 4.

Citizens or JTAS Restart


There has been discussion of HIWG/HIWGers offering to take over
either or both. Bryan feels that Citizens would be more important, as it
could be aimed at keeping and gaining new players.
Marc feels JTAS must be focused at players adventuring, and using the
materials published. He feels any re-start should be entirely T4.1.

Outlets
Traveller Chronicle remains as a specifically Traveller outlet. Signal GK
also counts a magazine, but is little known in the U.S.
Shadis is the only widely distributed magazine I know of that publishes
materials for any game. I would like to hear of any others, as I am
collecting writers' guidelines.

The world is wide, and I will not waste my life in Friction


when it could be turned into Momentum. -- Francis Willard
..'

Temporary Chairsophont' Letter


--Bryan Borich, Temporary Chairsophont to this project.
Date: 97-12-20 Toward that end we have been having preliminary
HIWG is at a point where changes need to be made. discussions among some members about dOing it for
To that end I've offered to takeover as CS on a them. Under this new organization, there would be no
temporary basis until such time as HIWG figures out Traveller dues, except for the Fan Guild or if your
what that new organization might be and than a new Guild should decide on a newsletter. Pretty much all
CS will be elected. The purpose of this editorial is too the Guilds are working Guilds and so that would be
find out what we want as an organization. And that your payment. Along with that, it might be time to
was part of the reason for the referendum in the decide on a more formal structure for HIWG,
previous issue. HIWG started many years ago, as a especially in regards to electing the CS and possibly
fan organization with the idea of developing the the Guild heads.
Imperium for Traveller and DGP. As part of the result In that vein I propose the following vague idea. First,
from that, land grants were given out based on sector Guilds can be started by anybody. Somewhere down
development, with Quadrant leaders providing some the road there probably should be a vote as to who the
guidance. This was done in the hopes of eventual guild head should be. Second, Guild heads then seled
publication, or of guiding of events in the Rebellion a Chair. This format has problems, so I'd be interested
Era. At that time it was an appropriate way to be in seeing any comments on it.
organized. But things have changed since than. Another point, is that HIWG has pretty much gone
Over the last few months I've had various discus- electronic over the years. Because ofthis there have
sions with the new batch of Traveller Writer's, Marc been problems communicating with our non-electronic
Miller, and various HIWG members. In those members. There has never been any adequate way to
discussions I came up with several ideas. Some of get around this. I'd be interested in seeing if it's
which I've already done. something we need to worry about any more, and if so
First I'd like to reorganize HIWG around SIGs or what can be done about it.
Guilds. To that effect, I've already started two. The
first is the Traveller Writer's Guild, whose aim is to HIWG Mailing list
help in the writing of Traveller material by providing a On another note, I now longer have access to the
forum for discussion and playtesting. To join this HIWG list @fwe.com. Several list members were
forum, you either need to have been a Traveller writer kicked off because I started the TWG list, including
or want to be one. Kibbitzers can join at the permis- myself. Since Andrew and Leroy have made no
sion of a writer. And it is somewhat of a working list attempts to rectify the problem, I have at least
(you work for your membership, no dues). temporarily started a new list.
The second is the CD-Project SIG .. The goal of this If members want to subscribe to the new list, they
"Guild" currently is to digitize all the old GDW material can do so by sending a message to Majordomo@qrc-
and provide it to IG for possible publication on a CD. .com with the following in the message body:
Somewhere along the way I want to try and expand subscribe hiwg <youraddress>
those goals, but that's enough for now. Both of these OR
Guilds currently have their own subscribe hiwg-digest <youraddress>
electronic mailing lists.
Several other "Guilds" are probably
in the works pending discussions.
One of them might be the "Citizens of
the Imperium'" which will be a fan
organization with a newsletter.
Recently Imperium Games has
dropped JTAS and Citizens of the
Imperium, and offered subscribers
either money back or a product.
Imperium Games found that they did
not have the time or talent to devote

31 Januarv. 1998 Page 2 AAB Proceedings 36


.
Referendum
-":Clay Bush
The referendum in the previous issue was the subject of some AAB Proceedings
discussion on the Internet. It was meant to start people thinking. AAB Proceedings is distributed to
o I collected several proposals made over the previous months. all HIWG members. quarterly All
o A referendum is more binding than a survey. A survey only measures others may acquire copies at $2.00
opinions. A referendum majority can become binding, by indicating which per issue (or $12 at a time).
way a group wants to go. To submit material, please send it
I received 12 responses from paid members, and three from people to: Clayton R. Bush; PO Box 895;
whose memberships have expired. Limon, CO 80828.AlI materials are
copyrighted by AUTHOR, and
Votes HIWG Continuation Unpaid printed for discussion by permission.
o HIWG should dissolve o (N.B. Copyright law protects words,
4 Start a Traveller's Writers Group. 1 not ideas.)
8 Support any period or version. 2
2 Support current version only 2 Acknowledgements
Traveller, MegaTraveller, Travel-
AAB Proceedings ler: The New Era, and Marc Miller's
9 Continue as HIWG flagship. o Traveller are trademarks owned by
2 Run as TWG flagship. 1 Far Future Enterprises. References to
o Run independent. 2 products of IG or its licensees are not
intended to infringe on their rights.
Officers
o No officers. 2 HIWG Connection
10 Continue with a chairsophont. 0 HIWG("History of the Imperium
4 o Chosen by long-term members. 0 Working Group") is a fan organiza-
5 o Elected by paid membership. 0 tion for theTraveJler role-playing
7 o Internet connection required. 0 game. For membership information,
10 There should be officers for projects. 0 write to:
Membership Secretary: Clay
InterNet Bush; P.O. Box 895; Limon, CO
8 Continue HIWG list. 2 80828.
4 o Require paid HIWG membership. 0 HIWG-Australia: David
2 o Free list membership. 2 Schneider;5 East Avenue; Allenby
o o No limitations 2 Gardens, SA 5009; Australia.
5 o Netiquette required. 0 HIWG-UK: C.N, Walker,
1 o Support only current editiol1 0 Bankside, Reddisher Road, Marsden,
6 o Support any TRAVELLER. 0 Hudders- field HD7- 6NF.
4 Start a TWG list with Netiquette. 1 HIWG-NZ: Martin Rait; P.O. Box
27-025; Wellington, NZ.
Other Questions
Rules 2 CT; 2 MT; 3 TNE; 3 T4. Computers
When 3 Mileu: 0; 2 c, 1100; 1 New Era. mM pc: Brian Borich, 3890 50th
Where 3 Spinward MarChes; 1 Solomani Rim; rest 1 each. Street; San Diego, CA 92105-3005.
Writing? 4 MacIntosh: Rob Prior; 67
Greenbelt Road; Richmond Hill,
Ontario, Canada L4C 5S 1.

AAB ProceedinQ:s 36 PaQ:e 3 31 Januarv. 1998


HIWG's ·New Internet List: TWG
--Myhre Is TWG a HIWG special What makes TWG stand out
Ok we get a new list, but what to
interest group? from HIWG?
we gain by it? And does this mean
Bryan: Yes, at least at the Bryan: That's pretty hard to
that HIWG as an organization (or
moment. It might end up being the answer right now.
lack there of) is splitting up? As the
HIWG core group. But that's There's been some discussion
HIWG web editor I would like to
another discussion. among us old HIWG fogeys on
know what is happening. If HIWG
where HIWG needs to concentrate
is closing down (loosing too many
Does TWG cost anything? and where it needs to go. Right
of its key members) the purpose of
Bryan:Yes, but not money. It will now TWG gives HIWG some
the web pages for HIWG is also a
cost you work. You need to be recognition again as an active
waste of my time.
either kibbitzing usefully on a group. It gets us new members
I would like to have clarification
project. Or working on a project for (even if it's a limited membership,
on that and several other things.
publication. Later on it might cost i.e. they get no newsletter since no
dues if a newsletter is decided on dues are involved).
or if the list decides to do a fanzine It provides a noise free and
hiwg list and twg-hiwg-group and you want copies but that pretty hopefully productive area for
--Andrew Patterson much covers it. writer's to get together in that has
All, Myhre: Works for me. I haven't restrictions on access (which
I have been running this list on been offically published yet, but I should make it easier to post
my system mostly as a favor to was mentioned in the TNE material without stepping on IG
Leroy and Clay (whom I also know) rulebook, I did influence the toes). And best of all maybe a
and because I have a little interest Challenge Wet Navy Articles to a chance to see that IG does the job
in Traveler. However, after reading degree. I was almost published by right (nothing like a Writer's strike
some of the discussion about the Imperial Lines before it went under. to give them the correct idea on
current coup, I feel a need to stir I have been published twice by when a product is done :). Not that
the pot. Signal GK. Good enough? I'm suggesting said you under-
I will continue to run hiwg on my stand .... )
system as long as there are no Is TWG a seperate organiza- Bryan
members subscribed to both lists tion?
with the exception of FarFuture. I Bryan: Nope, it's an HIWG SIG
Continue Web Pages
will be begin removing violators of right now. Once HIWG decides Bryan: Nope HIWG isn't splitting
this policy on 11/25/97. where it's going from here, I don't up Uust deciding on a new
Feel free to start a another new know. For instance, one of the heading), so don't close your
list on the someone else's system. options being bandied about is pages.
This list will continue to run as long having a core group of HIWG Myhre: OK, I'll go on as before
as there are more than two . concentrated around publishing with the pages, but I need some
members of hiwg@fwe.com. (including a fanzine) and a looser material for them explaining this
See -- I can be dictatorial also. organization just for fans. new development of HIWG.
Regards,
Andrew How are things going to be
organized?
Totally and completely Bryan: Technically old writer's
inexcuseable. HIWG-list (or HIWG get something like a two-year sub
for that matter) is not suppose to to the list if they request. New
be about Leroy and his friends writer's a six-month sub as do
having exclusive access to Marc, or kibbitzers (all are renewable based
having control of membership to on performance). And I don't
anything. expect to be enforcing these rules
-Harold too heavily to begin with at least.

31 Januarv. 1998 Palle 4 AAB Proceedinlls 36


.
Citizens Re-Start: A HIWG Project?
Bryan: I am most concerned 4. Make the newsletter convention seminars).
about this project. On the surface it quarterly. Set a focus for each Villains, and/or PCs from events
seems like something that would be quarter, to make it easier to put written for the cons. ("Written for
easy enough to do. Noble something together. cons" includes interesting, but cut
certificates could be printed using a First quarter: ?serious stuff? (in from event as inappropriate.)
standard laser printer (keeping contrast to next suggestion). Include event descriptions, and
track of dominions assigned a Adventure hooks. cost to order them (for delivery in
simple database excercise). Second quarter: April issue => September/October).
Participation at Cons is easy humorous stuff. Misadventure Fourth Quarter: Event reports (in
enough too, since there are HIWG hooks, strange aliens and their the form of TAS-type news
members who already attend equipment, whatever. announcements.) Awards for
Origins and GenCon. Third Quarter: Origins/GenCon. A bravey or achievement (for best
However, who will prepare the fan report on products (not done any players in con events). Complete
letter? This would be a full time other time) and announcements with equipment items (also known
project for someone, and assuming (similar to those made in the as Christmas goodies).
we distribute it, how do we get
reimbursed for our postage and
other costs? Ditto the dog tags. IG Article Ideas (for Citizens Newsletter?)
does not have a good payment
record. Our organization could be
-Clay Bush seems appropriate. So does a
out several hundred dollars and
surveillance "floater" as appeared
have no way to recover the money
Adventures early in the movie Runaway.
short of taking IG to small claims
?: Are you interested in The Israelis have a negotiation
court.
adventures in the style of 76 robot. It has a small arm, with some
We might want to start a Con
Patrons? Or is it just the more ability to handle exchanges of
guild, who's purpose would be to
detailed longer ones that you notes or items (as well as grabbing
run traveller adventures at Cons
a
and try to arrange with IG free envisage?
Marc: I am interested in reasons
bombs to carry someplace safe if
things go bad).
product for the GM and winner.
This makes more sense. We're for players to play Traveller. 76
not out any money that we wouldn't Patrons has always been popular. Naval Campaigns
normally be, and if IG comes You do need to write a lote of them IG has released Pocket Empires
through with some perks, great. to fit into a book. and Imperial Squadrons.
1) Has anyone started working on
Small Unit OBs: a campaign or scenario book for:
Proposals for Citizens
Boarding Parties: What does a Vargr Campaigns?
--ClayRBush
6-man boarding party carry? I have Asian Border Wars?
1. I suggest a central registra-
seen 4 marines, and engineer, and Both of these involve small
tion of characters, with each
an ensign recur as breakouts for opponents which could be detailed
Citizen able to register a character
customs and other searches. with PE, either Vargr "states" in
for use in convention tournaments.
What would be standard size and Corridor sector or Asian Clans.
This is something my players
gear for an insertion by a grav 2) The First and Second Frontier
enjoyed. It might be the single most
vehicle? For example, one air/raft Wars and the Civil War should be
saleable aspect of Citizens.
can insert only three people (with a later project, I think. They involve
2. Provide Citizens an opportu-
the pilot needing to stay with the fleets drawn from larger economies
nity to purchase the scenarios
air/raft when it exits). than PE simulates. Except for the
run at GenCon & Origins after they
Police: What is the loadout for Sword Worlds and Darrians.
are over. (Say, in September.)
police patrols and SWAT units? 3) Formation of the various Sword
3. Provide the newsletter
Robots: What will robotics do to Worlds Confederations have been
on-line, since a mailing list is
police situations? A T 4 police bot marked by conflict.
cheaper for distribution.

AAB ProceedinQs 36 31 Januarv. 1998


.
Milieu 0 Project: Spinward Expansion
- Clay Bush year 100. This would remove all frequented enough to be worth
I am outlining what I will do with the colonization, but leave the developing will be worked out after
the spinward expansion in Milieu O. natives (from left to right: Darrians, the first two.
It is an area IG products have not Sword Worlds, and Vilani, with
detailed, but the Spinward Marches minor races at different locales.) 4. Vilani settlements
sector's development is mapped at I actually plan to work out where
several intervals. Corridor and 2. Vargr States Vilani populations survive after the
Deneb aren't mentioned at all, but I Second, I am considering how the above, so that it is in an interesting
can work with that. Vargr worlds/states in Corridor pattern. Besides any help in
should be developed. I'm thinking making adventures interesting, it
1. Collapse Data of fairly advanced states, like the avoids any long discussions of old
The first step would be "collaps- Moors in Spain, which oppose tMe discussions of how far the Vilani
ing" the sector listings to year 0 or Imperium too often. Mixed had settled.
VilaniNargr populations would I'll skip discussions of jump routes
As Published by IG have to be involved. Eventually I or economics or population
The Imperium's population is 90% think the Imperium resorted to force pressure--which would be based on
Vilani. The statement doesn't say to expel Vargr, as the Spanish different assumptions anyway. I
exactly when this number was expelled the Moors. think these discussions have failed
arrived at. (I believe the percentage to reach any conclusion because
will go down as the Imperium 3. Nodal Locations there is no agreement on any of the
expands into the Solomani Sphere, We have the link and branch necessary assumptions to arrive at
but that's just my belief.) Regard- system described in several places. a deterministic answer.
less of dispersal pattern, the Vilani So Deneb and Mora need
are described as the most development, but other systems
numerous race in charted space.
Mileau 0 Campaign: The sector
data shows only 50% of Viand and Data Format
a mere 2% of Corridor were
integrated into the Imperium by the Guatney: As I have recently said, them are poorly explained what
year 100. The data presents a an area of past HIWG specializa- kind of effects they have on a
fertile field for running your own tion has been the development of game. Not that PE is a bad product,
pocket empire for centuries. sector statistics. I would suggest it just not my type of game
An extensive Vargr state in discussion of a new data standard. Rob Prior: I've always regarded
Corridor is described. Piracy is I think a new standard for the HIWG as a writers group anyway.
extensive in the sector. Intrepid replacement of our old "SEC" files Bluntly, if someone has generated
groups travel through this zone to is needed, and one that is piles of system data but written no
reach the spinward areas beyond. adaptive. descriptions, I'll ignore it. It's the
Psionics Institutes: A key One of the things I am thinking detailed descriptions that I find
change from the classic TRAVEL- about is a new mapping of data interesting and useful.
LER timeline is that the science of storage to incorporate the ULP and Bush: I proposed a standard file
Psionics is presented as growing PE extensions as well. We have format for sector files, so that
up everywhere. The Zhodani no the expansions that occurred from anyone wanting to write a mapping,
longer transfer their science to a Pocket Empires, ala the "World analYSis, conversion, or whatever
Imperium possessing only proof Character" info, and now MOC has program would know where the
that psionic powers exist. There given us the ULP. I was thinking it data started. We still don't have
was no reference to the Zhodani in might make a good cover article for any common standards for data
this book ... so what drew settlers the E-zine. exchange. (The UWP lines in
across Corridor? Apparently only Myhre: I don't think all the UWP different editions differ after the
the dream of unsettled land. extensions in PE are usable in tech level code.)
normal game terms, and some of

31 Januarv. 1998 AAB ProceedinQ"s 36


An Overview of IG Products
..
--Clay Bush transported across sectors to Fire, Fusion, and Steel: The
Several members of HIWG living Gushemege through an ancient systems for designing spacecraft,
outside of North America say that transjump system, and works to vehicles, and equipment. It follows
their stores do not stock all find its back through that system to (replaces) the TNE FF&S product,
Imperium Games products, and Core sector. The section on distant rather than starting from scratch or
that they are leery of special survey of neighboring systems is going back to High Guard.
ordering everything sight unseen. easily transferred to any explor- FF&S is useful for modifying
The following is an overview of all atory campaign. published deSigns, and creating
T4 products intended for those who your own from scratch. It is
can not peruse the products in a Recommended required for Imperial Squadrons.
store. Aliens Archive: This book Imperial Squadrons: This starts
Given my own frustrations after describes 12 minor races for use with an update of Trillion Credit
special ordering anime products, I with any Traveller campaign. The Squadron in chapters 1-3. It does
went ahead and grouped products minor races mentioned in the T 4 develop a pocket empire in Lishun.
for their necessity. rulebook are here; the others have Chapter 4 starts the subject of
The opinions expressed are my not been developed before. The "role-playing while in naval
own. I have tried to provide enough worst thing any critic said about it service." Chapter 9 describes
information for readers to decide ifwas he thought it less useful or personalities for a squadron, and
they must have something. creative as his own minor then 14 mini-adventures are quietly
races-which criticism is worth slipped in. Chapter 10 is a
Core Products exactly what? concluding, multi-page adventure.
Milieu 0 Campaign: A must. This Emperor's Vehicles: Vehicles for Naval Architect Manual: This
double-size book describes the different tech levels and environ- presents floor plans for different
Imperium and its policies c. Year ments. It falls out of the core group parts of spaceships. Bridges,
Zero, and provides several sector because you can adventure quite staterooms, theater, etc. It would
listing for Core, Viand, and well with only those vehicles in the be useful for running shipboard
adjoining sectors. It consolidates basic rulebook. adventures, but you don't need it to
the products Milieu 0 and First It has been criticised for not adventure anywhere else.
survey, and even adds some listing the tech level(s) for each Gateway: Sequel to Long Way
unpublished pages from the first. design; you have to decide which Home.
Central Supply Catalog: The design(s) is appropriate for your
equipment book for T4. It covers a need. The designs are otherwise Don't Need
variety of categories, including said to be solid and usable. Mileu 0: This was incorporated in
some weapons and p'ersonal , Psionic Institutes: This falls out the Mi/eu 0 Campaign, which
armor. of the core group only because included some extra pages.
many campaigns don't deal much First Survey: This was
Highly Recommended with psionics. It has 2 long adven- incorporated in the Mi/eu 0
Anomalies: Nine adventures for tures and 24 mini-adventures. Campaign. This gives sector
stanbd-alone use or as episodes in Pocket Empires: Rules for listings, one version each for
a campaign. Well recommended: if running a Great Game-style players and referees for the
you want to run a tournament
event, try one of these.
campaign, and resolving the fate of
your own pocket empire competi-
tively. Combat is abstract. Sidebars
Imperial Core (out to Corridor).
Starships: Do not special order.
The revised ship design system is
/
Emperor's Arsenal: Personal
weaponry and armor through tech and text develop an example available on the web. The ships
level 15. It suggests the Rule of setting in Core. (The example polity given are inconsistent with the
Man may have reached TL 15, and is explicitly stated to not be an design system, and you can get as
includes no crew or support official addition to canon. You can many ideas with the classic
weapons. use it as is if you want.) Traveller Starships book.
Long Way Home: A great It includes seven mini-adventures
adventure for Traveller. A ship is in the style of 76 Patrons.

AAB Proceedinl!s 36 Pal!e 7 31 Januarv. 1998


Publish Organizations

- Clay Bush Variety No Atrocities
IG and FarFutures believes that An individual opionent can be The wrong angle to pursue is the
describing organizations is defeated, or discredited. There are 'evil' idea. Corporations are rarely
important to establishing a milieu. few natural successors except run by cabals of immortal, satanic
They plan to continue with henchmen (weaker than then the vampires. Instead, evil means
organization developments such as original leader) or a family member. opposed to the group's legitimate
that AAB received in Milieu o. How With an evil organization, someone goals.
does this present an opportunity for else takes over naturally. A good example of an opponent
publication? Individuals have practices and organization is an intelligence
The described organizations and styles. The opposition can become agency. Ruining an operation or
megacorporations all exist openly repetitive. With an organization, exposing an agent will not get rid of
and legitimately. They are most different operatives permit a variety the agency.
useful as patrons or competing of threats and schemes against the
'lawful evil' forces. players' interests. As An Article
I see a need for a opposing 'evil' Misdirection is also possible. That For an article submission, aim for
organizations for player groups to the organization exists may lead a page (1000 words) on the
fight. People who get 'lawful evil' players to overlook the real current organization. Any additional space
corporations and personal rivals to opponent. Meanwhile, the should be adventuring material. An
work together. Something that the organization is pursuing its agenda, org chart, or other graphiC, takes
player group cannot defeat in a and uninterested in the group's space. Don't feel obliged to expand
single episode, because its big. current actions. on every box in the chart in your
write-up. (Logistics or Procurement
is probably self-explanatory.)
Pocket Empires the Commonest Organizations
As Library Data
--Clay Bush Imperials try to liberate or outright I suggest limiting library data
IG publications present Imperial annex resource worlds supplying entries to one to three paragraphs.
space as dotted by pocket empires. the PE. A significant military clash Putting a group in the data for a
The big picture is of economic ends this phase. A pause allows subsector provides a wide opening
warfare followed by small-scale people and worlds to choose sides. for referees to start their own
conflict. The Imperium is the big More Imperial intervention follows,
adventures.
protagonist, built around Zhunastu exploiting openings provided. 1 . A group should be defined by
and other megacorporations. Small Another military clash ensues. After its goals. The defining thing about
trading corporations and pocket another calm, of evacuations and NPCs is why they are shooting at
empires are fighting the tide .. regrouping, comes the climactic or cooperating with characters.
The important decision is which effort against the PE's home 2. There should be enough detail
side the players are on; it is so worlds, or the replacement of the to develop the group. A bad
important that they should make it. Imperial officials by a new batch. example was a Challenge article on
Assimilation: A campaign based Catfight: In this case, two pocket religions. They gave six examples,
on a pocket empire resisting the empires fight with each other. Both giving only one characteristic of
Imperium will be weighted against need development, because their each religion. For example, one is
the pocket empire. The basic resources are both finite. (The noted for its followers tattooing a
elements would be a pocket empire Imperial side above is easy to run, blue rose on one hand. That is
and a few trading companies because the referee can fudge scarcely even a start on creating a
supplying it with resources versus resources allocated at this time to playable NPC group. (In my library
the Imperial officials and officers whatever is appropriate.) data for my campaigns, I combined
trying to incorporate it. The Fish: Or, players can pursue the six into three, so that each had
Initial adventuring would be about a goal in an area. The PE at least a belief and a practice.)
efforts to embargo the PE. Some conflict(s) are just news items
skirmishing could develop, as the behind whatever the PCs do.

31 Januarv. 1998 AAB ProceedinQ"s 36


K'Krep and Their Starships
1: K'Kree ships are just silly. spelling there, I'm sure) which were much more expensive in K'kree
1: I agree. Having tried to in the old JTAS with the Vargr on space; AM2 put it closer to ker 10
recreate some of the K'kree ships the cover (I don't recall the ish #, per ton. Presumably, this offsets
from Alien Module 2 for TNE 23?, right now). Given that I think the high cost of the ships
purposes, I discovered that their the K'kree would have no trouble somewhat. I get the impression that
ships are very difficult to make. I with worrying too much about movements of most foreign vessels
don't see how the K'kree, as a subject races. "You know, your are carefully controlled by the
starfaring race, could compete with family and friends are all back K'kree government as well,
the other races. Or even within there on your homeworld, and you especially further from the K'kree
their own worlds for that matter. wouldn't want to disgrace them, or frontier.
Interstellar commerce would not be cause them any pain ... " hint, hint.
very lucrative when it takes a Also, in ttle K'kree world Tech Level
2000-ton K'kree ship to transport generation system, there was a Steve Bonneville: I've thought a
the same amount of goods that a provision for non-K'kree races and bit about K'kree military ships, and
human 400-ton ship can carry. So nothing said that they couldn't have their capabilities. The fact is, with
much space is wasted on starports. As long as you are TL 13/14, they've got problems
accommodations, that there's room vegetarian, you are "basically" anyway. Their two big neighbors,
for little else. tolerated. the Imperium and Federation, are
Glenn Goffin: I've decided (and I J.P. Sullivan: Think about it; as TL 15116. Then again, they appear
don't remember whether this is paranoid as the K'Kree appear to to be using them more on two-bit
supported by canon) that the be, would they allow an interstellar pocket empires and internally.
K'Kree mostly use helper races to naval vessel to exist without the K'kree ships are a challenge, but
do their interstellar transport. Any direct personal supervision of a I think they're fun and a definite
K'Kree ship with a military or responsible K, Kree noble? Does change of pace. If you're using
governmental purpose would have anoyone really believe that any FF&S to build them, try to keep the
at most a few K'Kree aboard, and K'Kree noble would allow an armed power consumption low; this helps
their section of the ship would be craft to come within range of a keep crew size under control.
designed with lots of space. K'Kree planet/herd? Don't both of Guatney: AM2 had the K'kree at
Merchants would be entirely these violate the basic definitions a TL 15 maximum. Did this get
crewed by subject peoples -- er, in the alien module as to how revised somewhere along the line?
willing helpers. There would also K'Kree think? (I do seem to recall that the MT
be some technological fix (like a crew was mucking around with the
computer program) that would Robots TL max of all the Majors.) Hivers
prevent a non-K'Kree crewed ship Myhre: I do remember that the were TL 15 max like the Imperium
from firing on other K'Kree ships or K'kree made extended use of and the Vargr, and the Solomani,
installations, or leaving a certain robots as crew for cramped spaces. the Zhodani and Asian were all
area. Like the Hivers, the K'kree have TL 14, though supplement 8 did
Chris Griffen: It makes sense. special expert robots for indepen- place the tech of Zhodane at TL
The K'kree are so ill-suited for dent work in cramped spaces. 15.
interstellar travel. I don't recall if http://home.sn.nol-starwolf
the K'kree have subject races (like
the Hiver do) that would provide an Tranport by Who?
available, large freight service. I Steve Bonneville: As I recall, the
don't believe Alien Module 2 K'kree do much of their own
describes any such races, transport, since they trust few of
however. their subject races to be anywhere
Guatney: You are right about near starships. This goes triple for
subject races being present in the military vessels; those things have
Two Thousand Worlds. We have nuclear weapons on them!
the Gith'ukag (horribly mangled Interstellar transport of cargo is

AAB ProceedinQ:s 36 PaQ:e 9 31 Januarv. 1998


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Generic Underground Settlement/or Vacuum Worlds


Since players tend to travel where Area Maps are more important for controlling
you don't expect, referees experience a Area maps have several advantages. atmosphere loss than for security.)
sudden need to detail unplanned areas. First, you don't have to detail every Duty Zone: The large hall between
Generic maps for houses and other building up front. This speedier set-up receiving and the promenade can be
terrestrial buildings exist. Terrestrial matters when palyers wander empty, goods kiosks, or even
settlements can be improvised from somewhere unprepared. Second, if it temporary barracks.
personal experience. Astreroids (and matters, you can re-use the named Transients: Whether for quarantine,
small moons) depend on the shape. settlement by inserting building security, or control of priority for
Some plans for orbital stations occur in locations "the players just hadn't seen quarters, separate housing for new
fiction (Dawnbelow Station). The last time." The disadvantage is that the arrivals is a useful buffer. It can be
above tries to fill the remaining gap. referee still needs to create detail to simply quarters, or have its own food,
A domed surface settlement permits make settings real to players. laundry, and recreation areas.
use of terrestrial experience by merely Medical: This important area has
shoving a town under an artificial sky. Functional Arrangement easy access from the mall common area
It is, however, inefficient shielding from and transient quarters, and has an
The map has been guided to arrange
cosmic radiation and meteorites. The accessway from the brig behind
functions by proximity to functions
low-cost approach is to put up a Security.
they interact with. The passageway
bubble dome quickly, then fusion Special: Below Medical is an area
pattern provides multiple access points,
tunnel down below. which can be diplomatic quarters,
while providing chokepoints. (These
college campus, psionics, or whatever.

31 Januarv. 1998 Page 10 AAB Proceedings 36


PrhGn Surr••",

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Maximum and Medium Prison Establishment


With the simple availability of grav tion, Kitchen, Medical, Warehouse, recycling center eliminates drain pipes,
vehicles and fusion tools, open air Training, and the tops of housing a common means of movie escapes.
buildings are inherently insecure. Those blocks. Their edges abut to form a Second, a solid, pre-cast exterior
who don't want a prison "in their cohesive inner wall around a courtyard. shell is lowered into the hole. It
backyard" rejoice as secure facilities' All buildings have precast exteriors, to includes sensors to detect efforts to
need for a controlled no-fly zone prevent tunneling. breach the shell.
distances them from established Third, housing is built upward one
settlements. Recreation Yards floor at a time. No more than 150
Minimum (work release) facilities let The security level of the facility inmates will be housed on a floor. Each
inmates work a nearby community determines whether a recreation yard is floor will have a office for meetings
during the day. Consequently, they do present. and a multi-use classroom seating
not have no-fly zones and can locate A maximum, locked-down facility 10-20; it is more secure to provide
inside or beside a settlement. will not. Maximum inmates will see the classes there than to bring inmates from
open sky only through a skylight until different units together in a large,
Surface Features their release. faceless mob at an Education building.
Surface establishment is within a Medium security facilities will have a
square or rectangular perimeter fence, recreation yard. Inmates are moved Jails
an arrangement which two corner there in groups once per day, with Usually less secure than prisons, jail
towers can watch. Towers cost more specific times varied randomly to housing can be built on the surface. An
to operate than a lethal electrical fence, prevent anyone knowing exactly when X shape with 16-20 cells on each wing
but are necessary to monitor the no-fly someone will be on the surface. permits one control officer to control
zone. (A dome will not keep out armed access to 64-80 cells. The layout would
groups.) A catwalk around the tower Housing Units be similar to that of Princess Leia's
permits firing of anti-air rockets. First, a big hole is excavated for each holding block, but with the controls
Surface buildings include Adrninistra- housing unit. Drainage to a water behind walls and shatterproof glass.

AAB Proceedings 36 Pa2:e 11 31 Januarv. 1998


Recommended Sources, Reading, and Tools
Guns, Guns, Guns Traveller." In fact, the basis of the U/jana Baranova, Russian spy
Greg Porter (BTRC@aol.com): It Shadow Empires was his personal Thakur Bathagar, Indic magician.
isn't Traveller, but the ~ORPS Traveller universe. He tossed out Kijuro Kanazawa, samurai
vehicle design system (\IDS) everything but character generation Ermanno Scardino, Italian
should be out in .pdf form within a and went from there. gangster
month. I used to have some Shadow Rafira Taranu, Romanian vampire
Derek Wildstar: Cool! Looking Empire background info that You can also generate Blair
forward to it! Those of you on this Moeller posted on AOL a few years Hooper, of Great Britain. Using it is
list who don't have 3G3 are back, but it was'lost in a HD Grash. a lot easier than myoId practice of
missing something useful, and if I remember just a few little tidbits. scanning the foreign news section
Greg produces CORPS VDS to his Irons are the battledress. Space of the paper.
usual standard of excellence, it'll forces are called Hammers. Gt6lmd Thif;"product is available for $5.00
be well worth having. Forces are Anvils. Combined from Magic & Tactics Unlimited;
ObTrav: The current edition of forces are called Forged. FTL is 2 1521 South Bavarian Pass;
3G3 contains T4 conversion Iy/week. . : .. , Minneapolis, MN 55432. If your
information, and will produce Oh"the .list.O.f:tlJe Hotok Temple .store can't find it, you could also try
designs compatible with CSC and Guards (Inside'back cover of issue MagTac@ix.netcom.com.
EA. Note that the armor scale for 4) are people who signed up their
FF&S2 vehicles (and heavy names to be usad at some comic TableMaster
weapons) is different from cons. back when issue 1 first came Clay Bush: There are several
3G3/CSC/EA and will need out. Look for my name in 1st products that automate rolling on
converting if you intend to mix the platoon. tables. I find this one easy to use. If
two systems. Either system is you don't have Windows 95 or
compatible with the materials Babylon 5 Rulebook DOS, I suggest looking for a similar
presented in the T 4 basic book. Cklay Buish: The majority of the application for your system.
rulebook is a discussion of how to There is nothing wrong with
Shadow Empires: Faith run a campaign. It discusses story rolling up random encounters
Conquers structiure, use of enigmas, pushes, ahead of time, out of player sight,
Chris Griffen: If anyone picked pulls, and about how many gaming as long as the results are indeed
up this Dark Horse four-issue sessions should be spent on each random. An automated approach
series a couple years ago, there part of the story. also permits generating appear-
will a sequel next summer, The rules sections on character ance details, reactions, and so on
renamed Iron Empires: Sheva's generation are skimpy. (The choice that you would tend to skip if rolling
War, from DC's Helix sci-fi line: ~cc•• , Qf careers and skills are both them up during a gaming session.
would like Chris Moeller to become limited.) World generation is almost TableMaster cost me $30.00 at
skipped entirely, and the map of GenCon. Wintertree offers table
the cover artist for T 4 if Foss is let
near space is laughable. packages for fantasy and sci-fi
go. Go to http://www.lm.com!
gaming. The address is Wintertree
-moeller! to look at his artwork. It is
Character Names Software; PO Box 924; Rindge, NH
perfect for Traveller.
Clay Bush: As a long-time 03461. Their web site is at
I bought it. This book was the
convention referee, I continually http://www.io.com/-wtsoft.
most Travelleresque comic I've
ever seen. Moeller must have need for new names for pre-
played Traveller at some point. The generated characters and NPCs. I Mapping Software
artwork was beautiful. Now, if he found my answer at GenCon. There is a proposal to exchange
could just learn to write! I found The Everyone Everywhere Ust sector maps using Aide d'Camp.
myself extremely confused trying to provides numbered lists of the most This is a commonly available
keep up with his plot. common first and last names for program. It seems to be the best
Doug: A direct quote from when over 100 nationalities. The cover package for that use, but it seems
I talked to Chris Moeller should shows six names with illustrations as ill-suited to geodesiC world
answer that question, "love drawn for them: maps as other mapping programs.

31 Januarv. 1998 Page 12 AAB Proceedings 36

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