Professional Documents
Culture Documents
System Overview
Astronomy states that Alpha Centauri has two main sequence
stars in “close” orbit with a dim red star (Proxima Centauri) in a centuries-
long orbit around them. Proxima can be ignored as uninhabitable.
TRAVELLER Sources
The Solomani Rim sector listing only lists one component world,
Prometheus. A search of other TRAVELLER sources found no write-up for
the system. Historic references to the Terran period refer to a hasty
colonization of the unsettled system after contact with the Vilani.
There are only two TRAVELLER sources to be consistent with.
Contents First, the board game IMPERIUM has two habitable planet boxes for the
primary Alpha Centauri system, and a hostile environment planet box for
1997 GenCon Report . . . . 2 Proxima Centauri. Second, an article in JTAS on adding ground combat to
Prometheus . . . . . . . . . . 4 IMPERIUM had two rough world maps for the Alpha Centauri system.
(Unfortunately, all the maps in that article fail to match published UWPs:
Betevia . . . . . . . . . . . . 6
not enough surface water hexes.)
Alpha Prime . . . . . . . . . 7
Ship Travel Test Cases . . . . 8 General Theme
Other SF games set in near-space have had to describe Alpha
Organizations . . . . . . . . . 8 Centauri. The general pattern is to assume many national settlements
during initial colonization. 2300AD stated 50 national settlements,
including a (small) U.S. enclave.
Although generally described as an urban center comparable t o
Terra, little further detail is given. (In 2300AD, only Terra and Alpha
Centauri are “core worlds.”) Alpha Centauri is usually subsumed into the
“inner worlds” bloc near Terra, and not detailed at all.
Referendum
Attached to this newsletter is a referendum on where HIWG and AABP
should go. Please return it to me promptly.
I have tried to make answering it as simple as possible; I will read essay
answers, but such commentaries cannot be tabulated.
Subj: GenCon Seminar Report
(During the seminar, Marc Miller ship or world design rules. starting age.
asked, “Why is Clay writing Announcement: MILIEU 200 will Experience: During character
everything down?” Later h e be about the Aslan-Border Wars. generation, characters gain a n
remarked, “Be careful guys. Since The Vargr Campaigns are too far average of 1.25 skills per year.
Clay’s writing down what we w e separated from those to get any During play, record the skill most
say, we’ll have to do it.” And so, coverage in this product. effectively used (GM decides). On
when I came back from the Other milieu products will your birthday, see which skill was
restroom, people asked if I had had advance the timeline about 200 used effectively most often, and it
to wire in a report to years rises by one. For that .25, after age
the APB.) every 33, you get an additional skill bump
Announcement: Only detail races players calendar when you make your aging throw.
Alien races book will are likely to encounter. Alien year. The Starports will be better defined. A
cover the Aslan, Vargr, next two chapter is titled “Every Adventure
races should reflect some
and Graytch. They would b e Begins and Ends in a Starport.” (IG
want any race detailed aspect of society. t will also push that as a rule when
to be one adventurers War and running adventures.) The local
are likely to encounter. the era o f Starport Authority will run each
If a race stays on its homeworld, social upheaval that included the starport according to the purpose o f
just cover it in adventure or library Psionic Suppressions. the starport. On a trade world,
data. Graytch will have the smarts Key Idea: The idea is to have sleds carry you through customs to
and dexterity to be widely sought- “multiple entry points” to the game an import/export exchange. On a n
after as engineers for ships and universe. A group can start in 0, 98, isolated, xenophobic world, you
stations. 200, or -2215. They feel other step off a ship to see rows of cus-
They want alien races to reflect companies have been successful toms desks, entry form checkers,
some aspect of society. Otherwise, with multiple entry points, and that and quarantine and infection control
there's no point of contact for it fits well with 1100 years of Third officials.
people trying to play them. Aslan: Imperium history being known. To resolve a long-recurring issue,
d There are no plans or intention for the game will assume a “NAPA”
i a Milieu 1200 (but GURPS will approach to starship parts
Graytch: loners and pacifist. carry on its alternate setting). IG distribution. Any class-A starport
Announcement: They are has much to do with the other 1100 will have a “NAPA” franchise
discussing among themselves years of the Imperium’s universe. carrying jump drive parts, etc., up
doing a race book on humans. My emphasis: IG does not have a to TL-12. Parts above TL12 will
Announcement: Steve Jackson Regency or RC book planned. require custom orders or going t o
Games wants to do GURPS: Key idea: Miller and IG believe worlds with those tech levels. TL12
Traveller, and everything is okay that describing organizations is will be the common level.
except that no contract has been important in setting flavor: TAS and S
written or signed yet. the megacorporations color the into two steps: detection and hitting
Setting: Dulinor shoots Strephon, Imperial setting. They will continue for damage. You cross-reference
the Empress, the Grand Princess, describing organizations. (Note the weapons against defenses, and the
and the Aslan Ambassador. Then, AAB coverage in Mileau 0 .) tables will cover some meson guns
Strephon (or his double) wakes up and particle accelerators.
and says, “What a terrible dream!” TRAVELLER 4.1 Most combat will be assumed t o
1116, without the Rebellion. It will be out later this year. target occur between the jump point and
Announcement: Another project date is November. The default date the main world. You establish a n
taking shape i s First Contact . It will for campaigns under it will be the SOP for when you leave jump
detail Terrans just before a ship year 98. space, and the referee can then run
travels to Barnard and contacts the Character generation will include anyone watching for arrivals.
Vilani. It would carry us up to the a birthdate, then you back to a birth Ship desig n will be intelligible
contact. It will have the necessary year by subtracting the character’s and steps will flow reasonably. You
systems and detail to play, but not will not need a spreadsheet to
--Clay Bush food. Once crops were found o r Prometheus, and count on
Prometheus was quickly adapted to the growing conditions, connections and payoffs to avert
settled after the Terrans contacted serious mining of major metal law enforcement in ‘their’ enclave
the Vilani at Barnard. It was deposits could begin. The mines on Prometheus.
unsettled before their arrival. A UN could not be assumed to be self-
body continued the practice o f supporting, as they had to b e POPULATION ISSUES
naming worlds for mythological where the mineral deposits were. Prometheus attracted less-
figures. skilled colonists by default.
NATIONAL RIGHTS Settlements on inhospitable worlds
CLIMATE UN treaty law specified that simply required those with space
Use of the temperature national sovereignty applied to all skills. The UN pushed colonization,
formulae from Scouts (repeated settlements off Terra. Corporate how- ever hasty, so the flow o f
elsewhere) reveals that settlements were under the laws of people off Terra increased. Those
Prometheus has a burning equator. the nation in which the corporation unqualified to live on harsh
The heat helped win approval for was chartered. And the nation in inhospitable worlds went to
naming the world after the question was responsible (‘liable’) Prometheus.
discoverer of fire. for a corporations’ actions. Both The settlements became
The sub-polar areas have a settlements were multinational, with polyglot communities. The broad
useful growing season, but frigid settlers from all over Terra. mix of languages and religions
winters. This area is subject to long Poorer nations were over- caused local dialects to develop in
days and nights. Local animals repre- sented. Since Prometheus is both settlements. Then the
adapted by hibernating during the the closest system to Terra and colonists intermarried. This mix
long, frigid nights. had a breathable atmosphere, a e
nation trying to meet an emigration and also a reaction to lose self in a
EARLY SETTLEMENT goal found Prometheus the sect or corporation.
The Prometheus map in cheapest place to send and support Housing was a serious
JTAS 5, like all the maps in that a colonist. Poor nations were also issue, because the long, frigid
article, woefully understates the least able to enforce order in their winters mandated shelter. Most
surface area covered by water. ‘national’ territories. shelter was community-constructed
Two settlements, one in each sub- Multi-nationals generally “apartment” buildings. Covered
polar region, makes a great deal of were chartered in nations strong walkways (a la tube connections
sense. It coincided with the UN’s enough to enforce the corporation’s between space modules) cropped
interest in establishing settlements property rights. Less scrupulous up early. This housing fostered a
to support territorial claims. operators would charter a company need to fit in to a community.
Initial settlements were in a poor nation on Terra, exploit The competing threads
located to become self-sufficient in less skilled immigrants on pointed to a mix of conforming t o
the community and strict privacy
Temperature Chart World Data around individuality.
Hex Base Max Min Gravity: .9G Perceived corporate
Row Temp Temp Temp Orbit: 372.73 days abuses led to labor movements that
1 57.0 59.0 54.5 Rotation: 10.0 hours favored Promethean independence.
2 51.0 53.0 48.5 Horizon: 4.7 k m Some business leaders opposed
3 45.0 47.0 42.5 The planet has a hot, desert independance, because of legal
4 39.0 41.0 36.5 equator, but cool polar zones. issues, and others favored it, to
5 33.0 38.0 25.5 Plant and animal life evolved escape subservience to Terran
6 27.0 35.0 14.5 before human colonization. head offices. This led to interesting
7 21.0 32.0 3.5 The dense jungles between intra-corporate, labor, and party
8 15.0 29.0 -7.5 the equator have small politics, with much shifting o f
9 9.0 23.0 -13.5 animals, and most polar alliances and positions by all
10 3.0 17.0 -19.5 animals hibernate. concerned.
11 -3 11.0 -25.5