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AAB PROCEEDNIGS

31 October, 1997 Issue 3 5

The newsletter of the History of the Imperium Working Group (HIWG).


Produced and distributed by Clayton R. Bush.

Alpha Centauri - The Overlooked System


--C.R. Bush
Most of this issue describes the nearest system to the Terran
home world it exists in the TRAVELLER universe. The development is set
before or at the start of the First Interstellar War.

System Overview
Astronomy states that Alpha Centauri has two main sequence
stars in “close” orbit with a dim red star (Proxima Centauri) in a centuries-
long orbit around them. Proxima can be ignored as uninhabitable.

TRAVELLER Sources
The Solomani Rim sector listing only lists one component world,
Prometheus. A search of other TRAVELLER sources found no write-up for
the system. Historic references to the Terran period refer to a hasty
colonization of the unsettled system after contact with the Vilani.
There are only two TRAVELLER sources to be consistent with.
Contents First, the board game IMPERIUM has two habitable planet boxes for the
primary Alpha Centauri system, and a hostile environment planet box for
1997 GenCon Report . . . . 2 Proxima Centauri. Second, an article in JTAS on adding ground combat to
Prometheus . . . . . . . . . . 4 IMPERIUM had two rough world maps for the Alpha Centauri system.
(Unfortunately, all the maps in that article fail to match published UWPs:
Betevia . . . . . . . . . . . . 6
not enough surface water hexes.)
Alpha Prime . . . . . . . . . 7
Ship Travel Test Cases . . . . 8 General Theme
Other SF games set in near-space have had to describe Alpha
Organizations . . . . . . . . . 8 Centauri. The general pattern is to assume many national settlements
during initial colonization. 2300AD stated 50 national settlements,
including a (small) U.S. enclave.
Although generally described as an urban center comparable t o
Terra, little further detail is given. (In 2300AD, only Terra and Alpha
Centauri are “core worlds.”) Alpha Centauri is usually subsumed into the
“inner worlds” bloc near Terra, and not detailed at all.

Referendum
Attached to this newsletter is a referendum on where HIWG and AABP
should go. Please return it to me promptly.
I have tried to make answering it as simple as possible; I will read essay
answers, but such commentaries cannot be tabulated.
Subj: GenCon Seminar Report

(During the seminar, Marc Miller ship or world design rules. starting age.
asked, “Why is Clay writing Announcement: MILIEU 200 will Experience: During character
everything down?” Later h e be about the Aslan-Border Wars. generation, characters gain a n
remarked, “Be careful guys. Since The Vargr Campaigns are too far average of 1.25 skills per year.
Clay’s writing down what we w e separated from those to get any During play, record the skill most
say, we’ll have to do it.” And so, coverage in this product. effectively used (GM decides). On
when I came back from the Other milieu products will your birthday, see which skill was
restroom, people asked if I had had advance the timeline about 200 used effectively most often, and it
to wire in a report to years rises by one. For that .25, after age
the APB.) every 33, you get an additional skill bump
Announcement: Only detail races players calendar when you make your aging throw.
Alien races book will are likely to encounter. Alien year. The Starports will be better defined. A
cover the Aslan, Vargr, next two chapter is titled “Every Adventure
races should reflect some
and Graytch. They would b e Begins and Ends in a Starport.” (IG
want any race detailed aspect of society. t will also push that as a rule when
to be one adventurers War and running adventures.) The local
are likely to encounter. the era o f Starport Authority will run each
If a race stays on its homeworld, social upheaval that included the starport according to the purpose o f
just cover it in adventure or library Psionic Suppressions. the starport. On a trade world,
data. Graytch will have the smarts Key Idea: The idea is to have sleds carry you through customs to
and dexterity to be widely sought- “multiple entry points” to the game an import/export exchange. On a n
after as engineers for ships and universe. A group can start in 0, 98, isolated, xenophobic world, you
stations. 200, or -2215. They feel other step off a ship to see rows of cus-
They want alien races to reflect companies have been successful toms desks, entry form checkers,
some aspect of society. Otherwise, with multiple entry points, and that and quarantine and infection control
there's no point of contact for it fits well with 1100 years of Third officials.
people trying to play them. Aslan: Imperium history being known. To resolve a long-recurring issue,
d There are no plans or intention for the game will assume a “NAPA”
i a Milieu 1200 (but GURPS will approach to starship parts
Graytch: loners and pacifist. carry on its alternate setting). IG distribution. Any class-A starport
Announcement: They are has much to do with the other 1100 will have a “NAPA” franchise
discussing among themselves years of the Imperium’s universe. carrying jump drive parts, etc., up
doing a race book on humans. My emphasis: IG does not have a to TL-12. Parts above TL12 will
Announcement: Steve Jackson Regency or RC book planned. require custom orders or going t o
Games wants to do GURPS: Key idea: Miller and IG believe worlds with those tech levels. TL12
Traveller, and everything is okay that describing organizations is will be the common level.
except that no contract has been important in setting flavor: TAS and S
written or signed yet. the megacorporations color the into two steps: detection and hitting
Setting: Dulinor shoots Strephon, Imperial setting. They will continue for damage. You cross-reference
the Empress, the Grand Princess, describing organizations. (Note the weapons against defenses, and the
and the Aslan Ambassador. Then, AAB coverage in Mileau 0 .) tables will cover some meson guns
Strephon (or his double) wakes up and particle accelerators.
and says, “What a terrible dream!” TRAVELLER 4.1 Most combat will be assumed t o
1116, without the Rebellion. It will be out later this year. target occur between the jump point and
Announcement: Another project date is November. The default date the main world. You establish a n
taking shape i s First Contact . It will for campaigns under it will be the SOP for when you leave jump
detail Terrans just before a ship year 98. space, and the referee can then run
travels to Barnard and contacts the Character generation will include anyone watching for arrivals.
Vilani. It would carry us up to the a birthdate, then you back to a birth Ship desig n will be intelligible
contact. It will have the necessary year by subtracting the character’s and steps will flow reasonably. You
systems and detail to play, but not will not need a spreadsheet to

31 October, 1997 Page 2 AAB Proceedings 35


design them. Design and combat No discussion of powered suits
will be entirely different chapters, occurred, but the mods for battle
and you will not have to refer t o dress, etc., are already in print. AAB Proceedings
both chapters when you use one. They don’t show any interest in AAB Proceedings is distributed to
There will be a ship card form for going that way. all active HIWGmembers. All
recording ship stats. One part will others may acquire copies at $2.00
be a 2d6 damage table. You can CITIZENS OF THE per issue (or $12 at a time).
put things in the (safer) 2 and 1 2 IMPERIUM To submit material, please send it
slots, but there is a cost for that. Management has told IG to set a to: Clayton R. Bush; PO Box895;
(They discussed leaving 6, 7, and 8 higher priority on supporting this Limon, CO 80828.All materials are
blank as a design strategy. I player organziation. They have copyrighted by AUTHOR, and
suggested leaving important things product out the door, now support printed for discussion by permission.
there on merchants to save money, promises of a fan organization. (N.B. Copyright law protects words,
and planning to surrender if fired (This may be why people have only not ideas.)
on. “Look! We carry food supplies, recently seen their credit cards
and our hold is full of papayas. You
Acknowledgements
charged, when they sent in the info Traveller, MegaTraveller, Travel-
can have all you want, Mr. Pirate.”) months ago or even last GenCon. ler: The New Era , and Marc Miller's
Since it wasn’t active, IG didn’t take Traveller are trademarks owned by
Other Products the money.) Far Future Enterprises. References to
Computer products: They do not They feel it’s a no brainer t o products of IG or its licensees are
have skills in this area. They will create a database for goodies or not intended to infringe on their
listen to proposals, but have n o find resources to run it. They want rights.
plans to do anything with aids to reward players. Land grants,
themselves. papers to a starship, heroism HIWG Connection
No new STRIKER: IG aims to rewards, whatever: Things that HIWG (“History of the Imperium
avoid military products. It’s been would not sell in a hobby store. Working Group”) is a fan organiza-
done in Traveller’s history. Traveller contributors have tion for the Traveller role-playing
Comment: GDW made a fortune received signed Imperial Warrants game. For membership information,
on World War III .... until 1989, in the past, etc. They need to set write to:
when the wall came down. Sales plans, however. What exactly does MembershipSecretary: Clay
pattern for TNE products was one do to get noble title or a land Bush; P.O. Box895; Limon, CO
steadily declining, which might grant? Or other prize? 80828.
relate to the military emphasis. HIWG-Australia: David
Miniatures:Nothing is set. CITIZENS' NEWSLETTER Schneider; 5 East Avenue; Allenby
Enhancements: I asked about What is desired in a CITIZENS’ Gar dens, SA 5009; Australia.
bionic enhancements and such, newsletter? Participants suggested:
common to other SF games. IG Computers
o Adventure tickets. Referees
feels most will be invisible, such a s IBM PC: Brian Borich, 3890 50th
need idea to flesh out, and can
Jean-Luc Picard’s artificial heart. Street; San Diego, CA 92105-3005.
design to suit their own group.
They would be used in recovery, MacIntosh:Rob Prior; 67
o Rumors, like those in the Milieu
but would not provide bionic reenbelt Road; Richmond Hill,
0 book.
powers. They feel many other Ontario, Canada L4C 5S1.
o TAS news items. (“But TAS
games are driven by some artists’ wasn’t there at the start.” “Marc,
conceptions, and that a shotgun when did TAS start?” He looked a t
hand is impractical for scratching ceiling for a little bit. “235.”)
your nose.
DGP pushed robotics, and it did
not catch on. They would like t o
see more robotics, but it has been
low profile.

AAB Proceedings 35 Page 3 31 October, 1997


31 October, 1997 Page 4 AAB Proceedings 35
Prometheus Development

--Clay Bush food. Once crops were found o r Prometheus, and count on
Prometheus was quickly adapted to the growing conditions, connections and payoffs to avert
settled after the Terrans contacted serious mining of major metal law enforcement in ‘their’ enclave
the Vilani at Barnard. It was deposits could begin. The mines on Prometheus.
unsettled before their arrival. A UN could not be assumed to be self-
body continued the practice o f supporting, as they had to b e POPULATION ISSUES
naming worlds for mythological where the mineral deposits were. Prometheus attracted less-
figures. skilled colonists by default.
NATIONAL RIGHTS Settlements on inhospitable worlds
CLIMATE UN treaty law specified that simply required those with space
Use of the temperature national sovereignty applied to all skills. The UN pushed colonization,
formulae from Scouts (repeated settlements off Terra. Corporate how- ever hasty, so the flow o f
elsewhere) reveals that settlements were under the laws of people off Terra increased. Those
Prometheus has a burning equator. the nation in which the corporation unqualified to live on harsh
The heat helped win approval for was chartered. And the nation in inhospitable worlds went to
naming the world after the question was responsible (‘liable’) Prometheus.
discoverer of fire. for a corporations’ actions. Both The settlements became
The sub-polar areas have a settlements were multinational, with polyglot communities. The broad
useful growing season, but frigid settlers from all over Terra. mix of languages and religions
winters. This area is subject to long Poorer nations were over- caused local dialects to develop in
days and nights. Local animals repre- sented. Since Prometheus is both settlements. Then the
adapted by hibernating during the the closest system to Terra and colonists intermarried. This mix
long, frigid nights. had a breathable atmosphere, a e
nation trying to meet an emigration and also a reaction to lose self in a
EARLY SETTLEMENT goal found Prometheus the sect or corporation.
The Prometheus map in cheapest place to send and support Housing was a serious
JTAS 5, like all the maps in that a colonist. Poor nations were also issue, because the long, frigid
article, woefully understates the least able to enforce order in their winters mandated shelter. Most
surface area covered by water. ‘national’ territories. shelter was community-constructed
Two settlements, one in each sub- Multi-nationals generally “apartment” buildings. Covered
polar region, makes a great deal of were chartered in nations strong walkways (a la tube connections
sense. It coincided with the UN’s enough to enforce the corporation’s between space modules) cropped
interest in establishing settlements property rights. Less scrupulous up early. This housing fostered a
to support territorial claims. operators would charter a company need to fit in to a community.
Initial settlements were in a poor nation on Terra, exploit The competing threads
located to become self-sufficient in less skilled immigrants on pointed to a mix of conforming t o
the community and strict privacy
Temperature Chart World Data around individuality.
Hex Base Max Min Gravity: .9G Perceived corporate
Row Temp Temp Temp Orbit: 372.73 days abuses led to labor movements that
1 57.0 59.0 54.5 Rotation: 10.0 hours favored Promethean independence.
2 51.0 53.0 48.5 Horizon: 4.7 k m Some business leaders opposed
3 45.0 47.0 42.5 The planet has a hot, desert independance, because of legal
4 39.0 41.0 36.5 equator, but cool polar zones. issues, and others favored it, to
5 33.0 38.0 25.5 Plant and animal life evolved escape subservience to Terran
6 27.0 35.0 14.5 before human colonization. head offices. This led to interesting
7 21.0 32.0 3.5 The dense jungles between intra-corporate, labor, and party
8 15.0 29.0 -7.5 the equator have small politics, with much shifting o f
9 9.0 23.0 -13.5 animals, and most polar alliances and positions by all
10 3.0 17.0 -19.5 animals hibernate. concerned.
11 -3 11.0 -25.5

AAB Proceedings 35 Page 5 31 October, 1997


31 October, 1997 Page 6 AAB Proceedings 35
Betevia Development
- Clay Bush Port Lahure was primarily a manufacturing production to local
The habitable companion European Economic Community consumption, but certain experi-
to Alpha Centauri B is noted only in project, and the original settlers ments could be made discreetly...
the board game IMPERIUM. I’ve came from the northern European
not found any SF source that countries and Scandinavia. It was NORTH POLAR STATION
developed a second habitable laid out as a ‘ring city’ similar to the The Terrans quickly listed
world in that system. German Ruhr, with greenspace and this station in Vilani records as an
farming between communities. observatory. It compares its
WORLD DATA Farming efforts suffered observations with observatories at
The world was settled during the from the shorter growing season Proxima Centauri and Terra in a
rush outward from Terra; there was and cool temperatures. The main “long base array” with a baseline
no previous Vilani presence. This export crop came to be berries from two parsecs wide!
world had less desirable real estate perennial plants. This research had a military
than Prometheus, but UNESCA Primary development focus side, as most surveying was of
policy was to settle any habitable was quickly diverted to establishing Vilani space. It tried to identify
world nearby. The two habitable a fishing industry. Harvesting the system locations beyond the
worlds in the Alpha Centauri earth’s oceans was strictly frontier areas the Terrans could
system were the only worlds with regulated by the time humanity reach, and planets in those
breathable atmospheres initially travelled between stars. Betevia’s systems.
available. seas were largely unpopulated. A secondary effort
The world was referred t o After study of salinity levels and conducts core drilling of Betevia’s
by various terms until it was temperatures, earth species were mantle for geologic and planetary
officially named. The name introduced. Efforts were soon sciences. (Some core drilling i s
originated as a heavy handed underway to establish different conducted at other locations,
attempt at a pun merging ‘Beta’ ecologies in different seas. primarily around Port Lahure.) Low
with ‘Batavia’. Implementation of v arious plans is orbiting satellites launched from the
on hold pending firm colonization pole can more easily enter ‘polar
PORT LAHURE efforts around the sea in question. orbits’, useful for measuring the
The initial settlement was The owning national organization entire planet.
named for the astronomer who had will decide what is done.
first identified a planet orbiting Corporations took a leading UNDERGROUND
Alpha Centauri B. The site was role in establishing communities. During the early years after
chosen for its geologic stability, on Some were established to get first contact, North Polar Station
a large granite bloc, and by the around Terran laws by locating had a hidden mission. Catacombs
equator, which is advantageous for outside the home system. The lack carved beneath the station were
transiting to equatorial orbits. of handy mineral resources and desig- nated as headquarters for
limited populationrestricted Terran guerilla resistance should
the Vilani capture earth, or just cut
Temperature Chart the colonies off from earth.
Hex Base Max Min The site remained undocumented
Row Temp Temp Temp World Data for decades. Sections, known b y
1 21.7 23.5 8.2 Gravity: .6G such charming names as "the
2 15.7 18.5 3.2 Orbit: 251.5 days Bunker" and "the Lubyanka", were
3 10.7 13.5 1.8 Rotation: 8.0 hours used for holding captives, trainees,
4 5.7 8.5 -6.8 Horizon: 4.0 k m workers, or records in an unident-
5 0.7 3.5 -11.8 The planet had large ice ified, underground location. It
6 -4.3 -1.5 -16.8 caps on both hemispheres, gained fame later from biographies
7 -9.3 -5.0 -24.3 with a cool temperate zone a t of people held there.
8 -14.3 -8.5 -31.8 the equator. Little more than
9 -19.3 -12.0 -39.3 plant life had evolved there
10 -24.3 -15.5 -46.8 before human colonization.
11 -29.3 -20.5 -51.8

AAB Proceedings 35 Page 7 31 October, 1997


SJ Games Announces GURPS Traveller
September 4, 1997 Editor Scott Haring said. “With their rules for characters, equipment and
Steve Jackson Games is proud t o help, we’re going to do books that spacecraft of the Traveller universe,
announce that it has acquired the the die-hard Traveller fans will and conversion rules between the
rights to create a GURPS version love.” two systems. “We want players to
of Traveller. The license sets GURPS be able to convert any Traveller
“This is something we and our Traveller in an 'alternate timeline.' material -- and there’s a lot of it out
fans have wanted for a long, long “In our timeline, Emperor Strephon there -- to GURPS right off the bat,
time,” Steve Jackson said. “I’m very doesn’t get assassinated, and the and we want Traveller players to b e
happy to finally be able to do it, `virus’ that was the entire basis for able to play in our alternate
especially since we’ll be working Traveller: The New Era did not timeline,” Haring said.
with the same people who made devastate the Imperium. Our The first GURPS Traveller release
Traveller great in the first place.” timeline is a continuation of the is tentatively scheduled for an early
Long-time Traveller editor and original Traveller, though with 1998 release. Scheduling for
writer Loren Wiseman will serve a s Wiseman and Miller’s help we’ll be subsequent books in the series is
Line Editor for the GURPS taking it in some interesting yet to be determined.
Traveller series of books and will directions.” For more information, contact
write the first release. “Loren and The first GURPS Traveller v olume Steve Jackson at (512) 447-7866.
(Traveller original author) Marc will include a description of the
Miller are the real deal,” Managing basic Traveller universe, GURPS

Jump Travel Test Cases


--C.R. Bush built ship. The ship which holds the will pay for lives saved. The
I propose the following three a s title is permitted to charge double obvious answer to limited life
test cases for ship travel rules. the normal rate for high passage. support is to install emergency life-
Note that I have files started There are two ways to involve support in searching v essels.
developing them as Amber Zone players. o The salvage v alue of 10% of the
mini-adventures to submit to JTAS. Passengers: There are people ship’s list value goes to whoever
who will pay the premium to arrive can get it back to a shipyard. Can
1. To Be The Queen faster over a long distance. Anyone the players repair it in place? Will
The fastest steamship on the facing a <year-long> trip to a they have to charter a much bigger
Mississippi got the title of the distant posting will pay extra t o ship to carry the derelict back as
Mississippi Queen. There were shave <a third or less off> the cargo?
annual races up and down the (unproductive) trip time. The
Mississippi for the title. the defining factor is passengers who 3. Privateer Raid
following is based on this practice. want to go a long way quickly. A pirate base has been located in
It is very useful for moving players Crew: Astrogation and Engineer- another system. The commander o f
somewhere else when you want to ing skills are especially in demand. a privateer squadron wants to give
change the campaign’s setting. Crew members receive substantial pirate ships as little window for
A line is entering one of its ships bonuses if their ship wins. running as possible. The jump i s
in an race for the ? Queen title. plotted to have as many ships
This title, signifying the fastest ship, 2. Rescue Mission & arrive together as early as possible,
is useful because it permits Salvage as close to the base as possible.
charging a substantial premium on A ship is overdue. Ships in port This is the opposite coin of the
transit rates. are sent to look for it. Someone will pirate raid, where the pirate ships
All ships depart <Capital> in the find it. (Alternately, a navy wants to want to catch as many merchant
first week of the year. The first ship salvage a battle-damaged ship, or a ships as possible.
to arrive at <Vland> becomes the derelict scout vessel has been
<Vland Queen> for the next three found.)
years or until defeated by a newly o Relief agencies and/or insurers

31 October, 1997 Page 8 AAB Proceedings 35

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