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Sleeper Character Sheet

••Name

••Archetype

••Occupation

••Appearance

••Attributes ••Dark Secrets

Willpower
Keep it Together

Fortitude Reflexes
Endure injury Avoid Harm

••Disadvantages

Reason Intuition
Investigate Read a Person

Perception
Observe a Situation

Coolness Violence
Act Under Pressure Engage in Combat

Charisma
Influence Other
••Advantages

Soul
See Through the Illusion

••Relations
Sleeper Character Sheet

••Wounds ••Dramatic Hooks


Serious Wounds (−1 ongoing) Stabilized



Critical Wound (−1 ongoing) Stabilized


••Stability
 Composed

 Uneasy Moderate stress:


 Unfocused −1 to Disadvantage rolls

 Shaken Serious stress:


 Distressed −1 Keep it Together
 Neurotic −2 to Disadvantage rolls

 Anxious Critical stress:


 Irrational −2 Keep it Together
 Unhinged −3 to Disadvantage rolls
+1 See Through
the Illusion

 Broken The GM makes a Move

••Gear ••Advancement
Your sleeping PC advances in the
following steps:
[1] They remember something about their
Dark Secret.
[2] They remember something about their
Dark Secret.
[3] They remember something about their
Dark Secret.
[4] They remember something about their
Dark Secret.
[5] They remember something about their
Dark Secret.
[6] They awaken. You choose an Aware
Archetype. The PC keeps their Dark
Secret and their Disadvantages, but the
player picks three Advantages from
their new Archetype.

••Weapons

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