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1234 (Warhammer 40,000 7th Edition v2030) (1230pts)

Combined Arms Detachment (Skitarii: Codex (2015) v2011) (1230pts)


Ideal Mission Commander, Objective Secured (Troops)

Troops (840pts)

Skitarii Rangers (160pts)


2x Arc Rifle (30pts), Omnispex (10pts), 9x Skitarii Ranger (99pts)
Doctrina Imperatives, Feel No Pain (6+), Haywire, Move Through Cover, Precision Shots, Relentless

Ranger Alpha (21pts)


Galvanic rifle, Warlord
Precision Shots, Preferred Enemy

Name Unit Type WS BS S T W I A Ld Save

Ranger Alpha Infantry (Character) 3 4 3 3 2 3 2 9 4+

Skitarii
Infantry 3 4 3 3 1 3 1 8 4+
Ranger

Name Description

Omnispex This unit's targets take suffer -1 to cover saves.

Skitarii War
4+ Armour Save
Plate

Name Range Strength AP Type

Arc Rifle 24" 6 5 Rapid Fire, Haywire

Galvanic
30" 4 4 Rapid Fire, Precision Shots
Rifle

Skitarii Rangers (160pts)


2x Arc Rifle (30pts), Omnispex (10pts), 9x Skitarii Ranger (99pts)
Doctrina Imperatives, Feel No Pain (6+), Haywire, Move Through Cover, Precision Shots, Relentless

Ranger Alpha (21pts)


Galvanic rifle
Precision Shots

Name Unit Type WS BS S T W I A Ld Save

Ranger Alpha Infantry (Character) 3 4 3 3 2 3 2 9 4+

Skitarii
Infantry 3 4 3 3 1 3 1 8 4+
Ranger

Name Description

Omnispex This unit's targets take suffer -1 to cover saves.

Skitarii War
4+ Armour Save
Plate

Name Range Strength AP Type

Arc Rifle 24" 6 5 Rapid Fire, Haywire

Galvanic
30" 4 4 Rapid Fire, Precision Shots
Rifle
Skitarii Vanguards (125pts)
Arc Rifle (15pts), Omnispex (10pts), 9x Skitarii Vanguard (81pts)
Doctrina Imperatives, Feel No Pain (6+), Haywire, Rad Poisoning, Rad-saturation, Relentless

Vanguard Alpha (19pts)


Radium carbine
Rad Poisoning

Name Unit Type WS BS S T W I A Ld Save

Skitarii
Infantry 3 4 3 3 1 3 1 8 4+
Vanguard

Vanguard Alpha Infantry (Character) 3 4 3 3 2 3 2 9 4+

Name Description

Omnispex This unit's targets take suffer -1 to cover saves.

Skitarii War
4+ Armour Save
Plate

Name Range Strength AP Type

Arc Rifle 24" 6 5 Rapid Fire, Haywire

Radium
18" 3 5 Assault 3, Rad Poisoning
carbine

Skitarii Vanguards (125pts)


Arc Rifle (15pts), Omnispex (10pts), 9x Skitarii Vanguard (81pts)
Doctrina Imperatives, Feel No Pain (6+), Haywire, Rad Poisoning, Rad-saturation, Relentless

Vanguard Alpha (19pts)


Radium carbine
Rad Poisoning

Name Unit Type WS BS S T W I A Ld Save

Skitarii
Infantry 3 4 3 3 1 3 1 8 4+
Vanguard

Vanguard Alpha Infantry (Character) 3 4 3 3 2 3 2 9 4+

Name Description

Omnispex This unit's targets take suffer -1 to cover saves.

Skitarii War
4+ Armour Save
Plate

Name Range Strength AP Type

Arc Rifle 24" 6 5 Rapid Fire, Haywire

Radium
18" 3 5 Assault 3, Rad Poisoning
carbine

Skitarii Vanguards (125pts)


Arc Rifle (15pts), Omnispex (10pts), 9x Skitarii Vanguard (81pts)
Doctrina Imperatives, Feel No Pain (6+), Haywire, Rad Poisoning, Rad-saturation, Relentless

Vanguard Alpha (19pts)


Radium carbine
Rad Poisoning
Name Unit Type WS BS S T W I A Ld Save

Skitarii
Infantry 3 4 3 3 1 3 1 8 4+
Vanguard

Vanguard Alpha Infantry (Character) 3 4 3 3 2 3 2 9 4+

Name Description

Omnispex This unit's targets take suffer -1 to cover saves.

Skitarii War
4+ Armour Save
Plate

Name Range Strength AP Type

Arc Rifle 24" 6 5 Rapid Fire, Haywire

Radium
18" 3 5 Assault 3, Rad Poisoning
carbine

Skitarii Vanguards (145pts)


Arc Rifle (15pts), Omnispex (10pts), 9x Skitarii Vanguard (81pts)
Doctrina Imperatives, Feel No Pain (6+), Haywire, Rad Poisoning, Rad-saturation, Relentless

Vanguard Alpha (39pts)


Pater Radium (20pts), Radium carbine
Rad Poisoning

Name Unit Type WS BS S T W I A Ld Save

Skitarii
Infantry 3 4 3 3 1 3 1 8 4+
Vanguard

Vanguard Alpha Infantry (Character) 3 4 3 3 2 3 2 9 4+

Name Description

Omnispex This unit's targets take suffer -1 to cover saves.

Enemy units locked in combat with bearer model must test against majority Toughness at end of Initiative 1
Pater Radium
fight step. Failed Toughness test causes D6 wounds, no armour saves allowed.

Skitarii War
4+ Armour Save
Plate

Name Range Strength AP Type

Arc Rifle 24" 6 5 Rapid Fire, Haywire

Radium
18" 3 5 Assault 3, Rad Poisoning
carbine

Heavy Support (390pts)

Onager Dunecrawlers (130pts)

Onager Dunecrawler (130pts)


Cognis heavy stubber (5pts), Mindscanner probe (10pts), Neutron Laser and Cognis Heavy Stubber (25pts)
Cognis, Concussive, Crawler, Doctrina Imperatives, Field Harmonics

Name WS BS S Front Side Rear I A HP Type

Onager
3 4 5 12 12 11 2 1 3 Vehicle (Walker)
Dunecrawler

Name Description

Broad Spectrum Data- All friendly Skitarii units within 6" gain +1 Leadership when affected by a Doctrina Imperative. Does
Tether not stack with itself or enhanced data-tether.

Emanatus force field 6++ invulnerable save

When charging friendly units within 6", chargers do not get bonus charge attacks unless charged
Mindscanner probe
unit was already locked in combat or Gone to Ground.

Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process
Searchlight
(illuminated units lose Night Fighting benefits)

Name Range Strength AP Type

Cognis heavy
36" 4 6 Heavy 3, Cognis
stubber

Neutron Laser 48" 10 1 Blast, Concussive

Onager Dunecrawlers (130pts)

Onager Dunecrawler (130pts)


Cognis heavy stubber (5pts), Mindscanner probe (10pts), Neutron Laser and Cognis Heavy Stubber (25pts)
Cognis, Concussive, Crawler, Doctrina Imperatives, Field Harmonics

Name WS BS S Front Side Rear I A HP Type

Onager
3 4 5 12 12 11 2 1 3 Vehicle (Walker)
Dunecrawler

Name Description

Broad Spectrum Data- All friendly Skitarii units within 6" gain +1 Leadership when affected by a Doctrina Imperative. Does
Tether not stack with itself or enhanced data-tether.

Emanatus force field 6++ invulnerable save

When charging friendly units within 6", chargers do not get bonus charge attacks unless charged
Mindscanner probe
unit was already locked in combat or Gone to Ground.

Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process
Searchlight
(illuminated units lose Night Fighting benefits)

Name Range Strength AP Type

Cognis heavy
36" 4 6 Heavy 3, Cognis
stubber

Neutron Laser 48" 10 1 Blast, Concussive

Onager Dunecrawlers (130pts)

Onager Dunecrawler (130pts)


Cognis heavy stubber (5pts), Mindscanner probe (10pts), Neutron Laser and Cognis Heavy Stubber (25pts)
Cognis, Concussive, Crawler, Doctrina Imperatives, Field Harmonics

Name WS BS S Front Side Rear I A HP Type

Onager
3 4 5 12 12 11 2 1 3 Vehicle (Walker)
Dunecrawler

Name Description

Broad Spectrum Data- All friendly Skitarii units within 6" gain +1 Leadership when affected by a Doctrina Imperative. Does
Tether not stack with itself or enhanced data-tether.

Emanatus force field 6++ invulnerable save

When charging friendly units within 6", chargers do not get bonus charge attacks unless charged
Mindscanner probe
unit was already locked in combat or Gone to Ground.

Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process
Searchlight
(illuminated units lose Night Fighting benefits)
Name Range Strength AP Type

Cognis heavy
36" 4 6 Heavy 3, Cognis
stubber

Neutron Laser 48" 10 1 Blast, Concussive

Force Rules
Ideal Mission Commander: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait
table.
Objective Secured (Troops): A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective
marker, unless the enemy unit also has this special rule.

Selection Rules
Cognis: Snap shots at Ballistic Skill 2 instead of 1.
Concussive: A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of
the following Assault phase.
Crawler: Not affected by DIfficult or Dangerous terrain. Cannot Run.
Doctrina Imperatives: Select one at beginning of your Movement phase to last until your next turn. Each is One Use Only.
* +1 BS
* +1 WS
* +2 BS / -1 WS
* +2 WS / -1 BS
* +3 BS / -2 WS
* +3 WS / -2 BS
Feel No Pain (6+)
Field Harmonics: +1 invulnerable save for each squadmate within 4"
Haywire: When a weapon with this special rule hits a vehicle, roll a D6 to determine the effect rather than rolling for armour penetration
normally: 1: No effect; 2-5: Glancing hit; 6: Penetrating hit
Move Through Cover: A unit that contains at least one model with this special rule rolls an extra D6 when rolling to move through difficult
terrain and is not slowed by charging through difficult terrain. In most circumstances, this will mean that, when moving, the unit rolls 3D6 and
picks the highest roll. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.
Precision Shots: If a model with this special rule rolls a 6 To Hit with a shooting weapon, that shot is a ‘Precision Shot’.

Wounds from Precision Shots are allocated against a model (or models) of your choice in the target unit, as long as it is in range and line of
sight of the firer, rather than following the normal rules for Wound allocation. A character that has a Precision Shot Wound allocated to it can
still make a Look Out, Sir roll.

Note that Snap Shots and shots from weapons that scatter, or do not roll To Hit, can never be Precision Shots.
Preferred Enemy: This rule is often presented as Preferred Enemy (X) where X identifies a specific type of foe. If the special rule does not
specify a type of foe, then everyone is a Preferred Enemy of the unit. A unit that contains at least one model with this special rule re-rolls failed
To Hit and To Wound rolls of 1 if attacking its Preferred Enemy. This applies both to shooting and close combat attacks.
Rad Poisoning: Each 6 rolled To Wound causes 2 Wounds, no matter target's Toughness.
Rad-saturation: Enemy units locked in combat with any number of models with this rule, subtract 1 from their Toughness (but no lower than 1).
Relentless: Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous
Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.

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