Professional Documents
Culture Documents
period of up to six weeks), the character has a number of days equal to his LONGBOW ARCHER
Charisma modifier to convince the other tribes of a goal or danger which Longbow Archers range ahead of their friends, seeking out safe
threatens them all. The difficulty of this act depends on the nature of the paths and warning of any dangers ahead. They train as warriors, but
character’s argument, and the NPCs leading the tribes, all of which are they specialize in ranged weapons that allow them to sneak up on
determined by the DM. If the nomad convinces the tribes, he gains the enemies, launch attacks, and disappear before their targets have a
Leadership feat for free and begins his own tribe. He may only gain this chance to respond. Unlike fighters, Longbow Archers rely on stealth
feat once and thus may only create one tribe. more than a stout shield and heavy armor to survive battles.
Heart of the Stag: Starting at 16th level, the nomad now rolls a d 12
when determining hit points. Adventures: Longbow Archers adventure to test their abilities
Strength of the Boar: At 17th level, the nomad cannot be magically and to defeat their enemies. Many Longbow Archers initially learn
held or immobilized. Spells that slow or hinder his movement are also their skills in the army, but as time passes they grow bored of the
ineffective. The nomad effectively gains the benefits of the spell freedom daily toil of military life and strike out on their own. A Longbow
of movement. Archer’s job is both difficult and dangerous, drawing those who love
Master of the Tribe: At 20th level, the nomad gains the benefits of the to take risks and test their bravery.
Leadership feat. If he already possesses the feat, its effects double. The Characteristics: The Longbow Archer is an accomplished archer.
nomad becomes renowned and so does his tribe (which he gets to name). When firing from a hiding place, his shots zero in on his opponent’s
Former Nomads: Nomads who become lawful may not advance most vulnerable points. He aims his arrows where plates of armor
in the class again until becoming nonlawful and may not use the Call meet, at his opponent's eyes, kidneys, or other vital points, and
similar places where a single shot can cripple or kill his enemies.
The Longbow Archer is also aware of his environment. His primary
duty is spotting and observing enemies, and
he has a strong sense for his surroundings that
allow him to avoid ambushes and spot
invisible creatures.
by a patrol sweep or a skirmish picket. Most Longbow Archers carry Class Skills
good luck charms and other tokens meant to ward away misfortune. The Longbow Archer’s class skills (and the key ability for each skill)
Background: Any army on the march needs Longbow Archers, and are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Wis),
most members of this class spend at least a few months or even years in Stealth (Dex), Perception (Wis), Profession (Wis), Ride (Dex), Swim
service to a mercenary outfit, a local militia, or a royal army. Few (Str), and Survival (Wis).
Longbow Archers master their skills without the tutelage of an 77. Each Level: 4 + Int modifier.
Other Classes: Like rogues, Longbow Archers think the other classes
make far too much noise than is good for them. They operate well with Class Features
rangers and rogues, both of whom are quiet enough to avoid ruining the All of the following are class features of the Longbow Archer.
Longbow Archer’s cover. Wizards, clerics, sorcerers, and druids offer Weapon and Armor Proficiency: The Longbow Archer gains pro-
spells that can help protect a Longbow Archer and keep him hidden. ficiency with light armor and all simple and martial weapons.
Fighters, paladins, and barbarians have the skill at arms necessary to
support a Longbow Archer and make use of the information he learns. So
long as those classes keep back and let the Longbow Archer operate, he's
happy to work with them.
Far Shot, Focused Shot, Point Blank Shot, Precise Shot, and
Rapid Shot.