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C L A S S ES

period of up to six weeks), the character has a number of days equal to his LONGBOW ARCHER
Charisma modifier to convince the other tribes of a goal or danger which Longbow Archers range ahead of their friends, seeking out safe
threatens them all. The difficulty of this act depends on the nature of the paths and warning of any dangers ahead. They train as warriors, but
character’s argument, and the NPCs leading the tribes, all of which are they specialize in ranged weapons that allow them to sneak up on
determined by the DM. If the nomad convinces the tribes, he gains the enemies, launch attacks, and disappear before their targets have a
Leadership feat for free and begins his own tribe. He may only gain this chance to respond. Unlike fighters, Longbow Archers rely on stealth
feat once and thus may only create one tribe. more than a stout shield and heavy armor to survive battles.
Heart of the Stag: Starting at 16th level, the nomad now rolls a d 12
when determining hit points. Adventures: Longbow Archers adventure to test their abilities
Strength of the Boar: At 17th level, the nomad cannot be magically and to defeat their enemies. Many Longbow Archers initially learn
held or immobilized. Spells that slow or hinder his movement are also their skills in the army, but as time passes they grow bored of the
ineffective. The nomad effectively gains the benefits of the spell freedom daily toil of military life and strike out on their own. A Longbow
of movement. Archer’s job is both difficult and dangerous, drawing those who love
Master of the Tribe: At 20th level, the nomad gains the benefits of the to take risks and test their bravery.
Leadership feat. If he already possesses the feat, its effects double. The Characteristics: The Longbow Archer is an accomplished archer.
nomad becomes renowned and so does his tribe (which he gets to name). When firing from a hiding place, his shots zero in on his opponent’s
Former Nomads: Nomads who become lawful may not advance most vulnerable points. He aims his arrows where plates of armor
in the class again until becoming nonlawful and may not use the Call meet, at his opponent's eyes, kidneys, or other vital points, and
similar places where a single shot can cripple or kill his enemies.
The Longbow Archer is also aware of his environment. His primary
duty is spotting and observing enemies, and
he has a strong sense for his surroundings that
allow him to avoid ambushes and spot
invisible creatures.

Alignment: Longbow Archers may select


any alignment. Most are chaotic, as Longbow
Archers operate for long periods of time on
their own, creating their own tactics and
strategies to deal with problems without
worrying about anyone else but themselves.
The Longbow Archer's abilities and training
are useful for all armies, making them equally
common amongst humans, dwarves, and
elves as they are in hordes of goblins,
kobolds, ores, and gnolls.

Religion: Longbow Archers often pray


to gods of luck and stealth. When on a
mission, the Longbow Archer relies on his
skills to see him through. He cannot afford
to stand toe-to-toe with an ogre, fighter, or
other skilled warrior. Luck plays at least a
minor role in a Longbow Archer’s success.
If he approaches an enemy camp at the
wrong time, he may be caught

the Tribes or Master of the Tribes effects.


L O NG BO W A R C HE R

by a patrol sweep or a skirmish picket. Most Longbow Archers carry Class Skills
good luck charms and other tokens meant to ward away misfortune. The Longbow Archer’s class skills (and the key ability for each skill)
Background: Any army on the march needs Longbow Archers, and are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Wis),
most members of this class spend at least a few months or even years in Stealth (Dex), Perception (Wis), Profession (Wis), Ride (Dex), Swim
service to a mercenary outfit, a local militia, or a royal army. Few (Str), and Survival (Wis).
Longbow Archers master their skills without the tutelage of an 77. Each Level: 4 + Int modifier.
Other Classes: Like rogues, Longbow Archers think the other classes
make far too much noise than is good for them. They operate well with Class Features
rangers and rogues, both of whom are quiet enough to avoid ruining the All of the following are class features of the Longbow Archer.
Longbow Archer’s cover. Wizards, clerics, sorcerers, and druids offer Weapon and Armor Proficiency: The Longbow Archer gains pro-
spells that can help protect a Longbow Archer and keep him hidden. ficiency with light armor and all simple and martial weapons.
Fighters, paladins, and barbarians have the skill at arms necessary to
support a Longbow Archer and make use of the information he learns. So
long as those classes keep back and let the Longbow Archer operate, he's
happy to work with them.

GAME RULE INFORMATION


Longbow Archers have all the following game statistics.
Abilities: Dexterity and Wis-dom are the Longbow Archer's two
most important ability scores. Dexterity improves his ability with bows
and other ranged weapons, the core arsenal of this class. Wisdom
sharpens his senses, allowing him to detect app-roaching foes and
determine their intentions.
Alignment: Longbow Archers tend towards chaotic alignments.
They operate best when alone, and the nature of their work normally
requires them to range far ahead of their companions. However, highly
disciplined, lawful Longbow Archers are valued by commanders for
their obedience and ability to closely follow orders. Thus, Longbow
Archers may choose any alignment.
Hit Die: d8.

Level Fort Ref Will Special


Base Attack
Save Save Save

1 +1 +0 +2 +0 Bonus feat, sniper shot +ld6


2 +2 +0 +3 +0 Scan area, Combat style feat
3 +3 +1 +3 +1 Bonus feat, sniper shot +2d6
4 +4 +1 +4 +1 Forward observer
5 +5 +1 +4 +1 Sniper shot +3d6
6 +6/+1 +2 +5 +2 Bonus feat, uncanny dodge
(Dex bonus to AC)
7 +7/+2 +2 +5 +2 Sniper shot +4d6
8 +8/+3 +2 +6 +2 Combat style feat

9 +9/+4 +3 +6 +3 Bonus feat, sniper shot +5d6


10 +10/+5 +3 +7 +3 Rapid advance
11 +11/+6/+1 +3 +7 +3 Sniper shot +6d6
12 +12/+7/+2 +4 +8 +4 Bonus feat, uncanny dodge
(can’t be flanked)
13 +13/+8/+3 +4 +8 +4 Sniper shot +7d6, Combat style feat
14 +14/+9/+4 +4 +9 +4 Dead-eye shot
15 +15/+10/+5 +5 +9 +5 Bonus feat, sniper shot +8d6
16 +16/+11/+6/+1 +5 +10 +5 Fast movement
17 +17/+12/+7/+2 +5 +10 +5 Sniper shot +9d6
18 +18/+13/+8/+3 +6 +11 +6 Bonus feat
19 +19/+14/+9/+4 +6 +11 +6 Sniper shot +10d6, Combat style feat
20 +20/+15/+10/+5 +6 +12 +6 Improved scan area
CLASSES
vision, if he does not already have it. If he already has low-light vision,
the Longbow Archer can see three times as far as a human in starlight,
Bonus Feats: At 1st level, the Longbow Archer gains a bonus feat in moonlight, torchlight, and similar conditions of poor illumination.
addition to the feat that any 1st level character gains and the bonus feat
Uncanny Dodge: The Longbow Archer’s awareness of his sur-
granted to humans. The Longbow Archer gains an additional feat at 3rd
roundings and his military training make it very difficult to catch
level and every three levels thereafter (6th, 9th, 12th, etc.) He selects his
him off his guard. At 6th level, the Longbow Archer does not lose his
bonus feats from the following list:
Dexterity bonus to AC when flat-footed or attacked by an invisible
Alertness, Armor Focus (light), Dodge (Mobility, Spring Attack), opponent. However, he still loses his bonus when immobilized, such
Improved Critical’1', Improved Initiative, Mounted Combat (Mounted as by a hold person spell.
Archery, Trample, Ride-By Attack, Spirited Charge), Point Blank Shot
At 12th level, the Longbow Archer cannot be flanked. His awareness
(Far Shot, Perfect Shot, Precise Shot, Rapid Shot, Shot on the Run),
allows him to react to opponents from all sides. However, a rogue or
Quick Draw, Quick Load, Quick Shot, Run, Track (Scent of the Beast),
Longbow Archer who is 4 levels higher than the Longbow Archer can
Weapon Focus, and Weapon Specialization*.
flank and sneak attack him.
A Longbow Archer can select a feat marked with an asterisk (*) more
Rapid Advance: While stealth is the Longbow Archer’s greatest
than once, but it must be for a different weapon each time. In addition,
ally, he must also use speed to close with the enemy, evade pursuers,
such feats can only be chosen for ranged weapons.
and keep up with his quarry. At 10th level, the Longbow Archer no
(Other combat Feats may be chosen with the GMs permission) longer suffers a -5 penalty to Hide and Move Silently checks when he
moves more than one-half up to his full normal speed. Through
Sniper Shot: The Longbow Archer trains to fire on the enemy
practice and training, the Longbow Archer learns to mask himself even
from hiding, carefully picking out weak points, vital areas, and other
during a rapid advance. Note that the -2 penalty when running or
vulnerable spots for a well-aimed shot. The Longbow Archer gains a
charging still applies.
modified version of the rogues sneak attack ability. He follows all
the rules for sneak attacks except he may only make them with Dead-Eye Shot: The Longbow Archers mastery of hitting his
ranged weapons. The Longbow Archer trains to avoid melee battles, enemy’s most vulnerable spots from a distance improves as he gains
preferring to strike from a distance then fade away into cover. experience and practice. At 14th level, he may now gain his sniper shot
bonus damage against targets that are up to 60 ft. away. Normally,
The extra damage is +ld6 at 1st level and an additional ld6 every
sneak attack and sniper shot damage only applies to a range of up to 30
two levels thereafter.
ft.
If a Longbow Archer gains the sneak attack ability from another
Fast Movement: A Longbow Archer is expected to report back
class, such as by taking levels in rogue, he stacks his sniper shot and
with lightning speed. As such, his surefootedness grants him additional
sneak attack damage when making ranged attacks. He does not
speed beyond his racial norm. Starting at 16th level, while wearing no
combine the two when using the sneak attack ability in melee.
armor or light armor, the Longbow Archer’s base speed is increased by
Scan Area: The Longbow Archer's duty is to seek out the enemy +10 ft. This ability stacks with fast movement of other races.
and study his movements. Sometimes the Longbow Archer must
Improved Scan Area: At 20th level, the Longbow Archer is a hard-
make observations while being chased by skirmishers or under the
ened veteran who lets little, if anything, evade his sight. The Longbow
fire of enemy archers. Even in the most extreme situations, he can
Archer may now take 20 with a Listen or Spot check by spending a full
keep his cool and study his surroundings. Starting at 2nd level, as a
round action doing nothing but scanning his surroundings, seeking out
full round action, the Longbow Archer may take 10 on Spot and
any signs of the enemy. He may do this even if stress of distractions
Listen checks (though not both at the same time) even if stress or
would otherwise prevent it.
distractions would normally prevent him from doing so.

Combat Style Archery Feats

The character can choose from the following list whenever he


gains a combat style feat: (he does not need to meet the prerequisites)

Far Shot, Focused Shot, Point Blank Shot, Precise Shot, and
Rapid Shot.

 At 8th level, he adds Crossbow Mastery, Improved Precise


Shot, Parting Shot, Point Blank Master and Manyshot to the list.

 At 13th level, he adds Pinpoint Targeting and Shot on the Run to


the list.

Forward Observer: One of the Longbow Archer’s primary functions


is to keep an eye on the enemy and report what he sees. As a result, the
Longbow Archer has keen vision and sight beyond his companions.
Starting at 4th level, the Longbow Archer gains the benefit of low-light

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