Professional Documents
Culture Documents
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HEIRS OF DOOM
When humanity falls, when nations and authorities Not all of the inhabitants in the enclaves
collapse, only the most basic human bond remains belong to the great Houses – armies of workers and
– blood. service personnel are handpicked from the families’
While the world burns after the Red Plague, countless companies and subsidiaries to support the
four powerful families, financial and industrial rich and powerful.
dynasties, form an alliance to survive the end of The first decades in the enclaves go according
the world. The four great Houses – Warburg, Zubov, to plan. Elysium researchers work intensively on
Kruger, and Kilgore – name their covenant Elysium, plans to re-populate the surface, using genetic
after the meadows of eternal Spring of Greek engineering, robotics and other advanced
mythology. technology. But the safety in the depths is not to
While other Titan Powers flee into the cold last. Mistrust between the Titan Powers grows,
darkness of space or to the bottom of the sea, and when they eventually launch their weapons
Elysium’s leaders decide to dig into the bedrock. of mass destruction against each other, the effects
There, in the depths of depths, the Houses are to are devastating. Most of the Elysium enclaves
weather the long atomic winter. are utterly destroyed. The few that survive are
The first enclave is named Elysium I, home to damaged and isolated, lonely outposts in a sea of
10,000 souls. It is no mere shelter. The leaders of
the families see the enclave as the Ark of humanity,
the seed of a new civilization. They find inspiration
quiet destruction.
A century after the proud founding of Elysium
I, contact with the last of its sister enclaves is lost.
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in history, especially the era of the late 19th century Elysium IV goes silent after an orbital attack. The
– it’s belief in a brighter future, its traditionalist residents of Elysium I realize that they are now
worldview, its architecture, and its aesthetics. The alone, perhaps the last people on Earth.
wars and disasters of the 20th and 21st centuries Decades pass. Resources dwindle, despair
are never to be repeated. grows. Despite its splendor, Elysium I is nothing
While the rest of the world comes to the more than mankind’s golden cage, a gilded prison.
realization that humanity has been handed a death Within the enclave’s dim halls, fear and suspicion
sentence, the Houses of Elysium have already left the grow unchecked. In the shadows, people ready
surface behind, to secure their legacy in the safety themselves for conflict. Enclave workers who have
of the depths. toiled loyally year after year, grateful for being
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Player’s Section
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power to investigate crime and use force against
anything that threatens law and order in the enclave.
Under the new law, every unit of judicators must
include at least one representative of each House.
You are one of these judicators. Alongside agents
from the other Houses, it is your duty to maintain
order within the enclave, investigate violations of
the law, and impose the appropriate sentences. But
never forget that your strongest loyalty is always
towards your family. The enclave is in decline, and
you fight to ensure that your House gains power and
influence over the dwindling resources that remain.
You are the true heirs of doom. When humanity
sets foot on the surface again, it will be your House
that leads the way into the new dawn. Your lineage.
Your blood.
MUTANT: ELYSIUM
Welcome to Mutant: Elysium. This book is an
expansion on the game world created in Mutant: Year
Zero, Mutant: Genlab Alpha and Mutant: Mechatron, if you were in his shoes? What would you do? Your
but also works as a complete game on its own. PC, and those of the other players, are always the
protagonists of the story. This game is about you.
PLAYER CHARACTERS Your decisions, your lives.
All players except for one play as judicators,
problem solvers that respond and investigate when THE GAMEMASTER
law and order are threatened in the enclave. You One person in your group takes the role of
also belong to a House, which you serve in secret. Gamemaster, or GM. Her job is to create Elysium I.
Your judicator is called a player character, PC The GM portrays all other residents in the enclave.
for short. She controls your friends and your enemies.
You decide what your PC thinks and feels, what The GM has many tools to aid her in
he does and says – but not what happens to him. It accomplishing this. To learn what they are, read
is your job as a player to breathe life into your PC. more below and in the Gamemaster Section. The
Imagine you are him. Think – how would you react game is a back and forth conversation between
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HEIRS OF DOOM
players and the GM, until a situation arises where Mutant: Elysium does not begin in the Zone
the outcome is uncertain. Then it’s time to get the
dice – read more in Chapter XX.
The GM is not the players’ enemy – her job is to
like Mutant: Year Zero, but in the enclave known as
Elysium I. It is a huge underground facility, created
to save mankind from extinction. The enclave is
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challenge the PCs to create the most exciting story governed by the four great Houses: Warburg, Zubov,
possible. It is not the GM’s job to decide what’s Kruger, and Kilgore. You can read more about these
happening in the game – and certainly not how your in the next chapter. Elysium I is described in more
story will end. The game will determine that. That’s detail in Chapter XX, as well as in the Gamemaster
what you are playing to find out. Section, where the campaign Guardians of the Fall
is found – only for the GM’s eyes.
THE ENCLAVE ELYSIUM I Your actions in the course of the Guardians of
This book contains a unique gaming environment the Fall campaign can have major consequences
and a complete campaign, Guardians of the Fall – a – they can even determine the final destiny of
comprehensive story for you to play. humanity in the world after the fall.
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Player’s Section
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HEIRS OF DOOM
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Player’s Section
THE ELYSIUM CARD DECK loyalty to your House. This conflict is a central
There is also a custom card deck for Mutant: part of the game, but it must be handled with some
Elysium, sold separately, that includes four different caution. The GM must be responsive and intervene
kinds of cards. if conflicts between PCs escalate into conflicts
between players. The best solution is to simply take
Incident Cards: These cards are used when you, an hour out of the game and talk directly about the
as a player, plan Incidents as a representative of matter, player to player.
your House during a strategic turn. Read more in In addition to the above conflict, each player
Chapter XX of the Gamemaster Section. character is also a person with his own driving
force, relationships, and dreams. This third aspect
Contact Cards: Describes contacts you have of your PC’s existence can have an effect on the
collected during your years in Elysium. Read more conflict between duty as a judicator and duty to
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in Chapter XX. your House in unexpected and exciting ways.
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HEIRS OF DOOM
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