Professional Documents
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TWILIGHT
IMPERIUM 4
We speak to its creators
RE VIE WED and give our definitive
verdict on the sci-fi epic
PANDEMIC LEGACY:
SEASON 2
FLICK ‘EM UP:
DEAD OF WINTER
D&D: TOMB OF
ANNIHILATION
WARHAMMER:
SHADESPIRE
NMBR 9
WHISTLE STOP
STAR WARS
THE EXPANSE
DOWNFORCE
LEGION
OUTPOST: SIBERIA
AND MORE
WARHAMMER RETURNS
Display until 28/12/17
£5.25
TO ROLEPLAYING
Not just one, but TWO new RPGs!
LONDON
SECOND EDITION
O R D E R T O D AY AT W W W. O S P R E Y G A M E S . C O . U K
Welcome
CONTRIBUTORS John Dodd,
Owen Duffy, Holly Gramazio,
Sam Illingworth, David Jagneaux,
Richard Jansen-Parkes,
Dan Jolin, Andy Leighton,
Joseph A. McCullough,
Phil Robinson, Alex Sonechkina,
I
Paul Wake, James Wallis
n June 2015, Tabletop Gaming began life as a single
HEAD OF DESIGN & PRODUCTION issue counting down 101 must-play games. Just over
Lynn Wright
two years on, the magazine has gone from being
DESIGNER Richard Hallam published every three months to every two months
and, now, it will be landing on the shelves of shops and
COVER IMAGE FROM
STAR WARS: LEGION doormats of thousands of subscribers around the world
every single month. It’s a testament to the flourishing
ADVERTISING popularity of the gaming hobby, but also to readers just
TO ADVERTISE PLEASE CALL
GROUP ADVERTISING MANAGER like you that have supported us by picking up, reading
Claire Ingram 01778 391 179 and enjoying every issue.
claire.ingram@warnersgroup.co.uk This issue is no exception, with a first look at the
GROUP TELESALES EXECUTIVE Now Playing... massive minis game Star Wars: Legion, a deep dive
Ben Jackson 01778 391 129 Queendomino into the return of space epic Twilight Imperium and our
ben.jackson@warnersgroup.co.uk countdown of the 10 best games of 2017, plus the
ADVERTISING DESIGN usual exclusive interviews and features, latest reviews,
AND PRODUCTION and in-depth coverage of games you’ve come to expect.
Nicola Lock 01778 392 420
nicola.lock@warnersgroup.co.uk Get in touch We’ve overhauled the magazine’s look with a new
style that we hope you’ll love as much as we do, with our
tabletopgaming.co.uk
MARKETING world-beating content underneath just as good as ever.
MARKETING BRAND MANAGER tabletopmag With Tabletop Gaming going monthly and now
Nicola Lumb
available in more stores than ever before, and our
tabletopgamingmagazine
MARKETING ASSISTANT London event Tabletop Gaming Live happening next
Katherine Brown 01778 395 502 tabletop_gaming_magazine September, it’s never been a better time to be a gamer.
katherine.brown@warnersgroup.co.uk
We can’t wait for 2018.
Matt
PUBLISHED BY
ASSOCIATE PUBLISHER
Claire Ingram
Warners Group Publications PLC
The Maltings, West Street,
Matt Jarvis Editor
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01778 391 000
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I’d love for it This isn’t I feel it’s
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PRINTING as something game of 2017; it’s legend of how
This publication is like Warhammer very possibly one daunting this
printed by Warners
01778 395111 or Warhammer of the greatest game is.
The views expressed by contributors are not necessarily 40,000. That’s board games
the dream. ever made.
those of the publishers. Every care is taken to ensure that
the content of this magazine is accurate, but we assume no
responsibility for any effect from errors or omissions. While
every care is taken with unsolicited material submitted for Andrew Navaro hypes up We reveal our favourite Corey Konieczka tackles
publication, we cannot be responsible for loss or damage.
While every care is taken when accepting advertisements, we
Star Wars: Legion, p18 Game of the Year, p26 Twilight Imperium, p44
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tabletopgaming.co.uk 3
© Warners Group Publications PLC, 2017
In this issue
06 AT A GLANCE 51 PLAY IT SMART
A 30-second guide to the latest in gaming Our pair of academics get caught up
in ethical dilemmas posed by games
08 FIRST TURN
Legacy superstar Rob Daviau dives into 52 WARHAMMER RPGS
his debut, Atlantis: Pathways of the Deep Cubicle 7 tells us what’s in store for its
two Warhammer roleplaying titles
10 10 OF THE BEST
It’s nothing naughty, everything nice in our 55 GHOST ARCHIPELAGO:
Christmas gaming gift guide for 2017 THE FIRE SWAMP
An exclusive scenario for the Frostgrave
13 ROLE CALL spin-off, only in Tabletop Gaming
The upcoming RPGs to keep your eye on
52
Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource
Scythe 26
wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we’ll sell gourmet burgers.
“How do you mean, we don’t have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don’t pay them any real
every second they sit in their posh new garden.” The new management trainee trembles in front of the CEO and tries to politely point out that...
Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer
“Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the
Starfinder 26
English/ Deutsch
Star Wars: Legion 18
from/ab 14
14+
Served with
your choice of Stop Thief! 80
44
n way
the moder ned strategies!
2-5 players/Spieler
good gam
“Limonade? Sie wollen Limonade? Wo kommen wir denn da hin? Ich will Werbung für Burger auf allen Kanälen, alle 15 Minuten. Wir sind die Heimat des
originalen Burgers und kein Zufluchtsort für Gesundheitsapostel. Und stellt eine Reklametafel neben das neue Haus an der Ecke. Ich möchte, dass sie jede
Sekunde nach Bier lechzen, die sie in ihrem piekfeinen neuen Garten sitzen.” Der neue Management Trainee erzittert vor dem CEO und versucht vorsichtig
darauf hinzuweisen, dass… „Was meinen sie damit, wir haben nicht genug Personal? Der HR Director berichtet an sie. Stellen sie mehr Leute ein! Schulen sie sie. Aber was
auch immer sie machen, zahlen sie ihnen keinen reellen Lohn. Ich bin nicht Geschäftsmann geworden, um arm zu werden. Und feuern sie die Discount Managerin, sie
Food Chain Magnate ist ein anspruchsvolles Strategiespiel über den Aufbau einer Fastfood-Kette. Der Fokus liegt auf dem Aufbau des Unternehmens mit Hilfe eines
kartengetriebenen Management-Systems für (menschliche) Ressourcen. Spieler konkurrieren auf einem variablen Stadtplan mittels Einkauf, Marketing und Verkauf und
Tournament at Camelot 26
Twilight Imperium 26, 44, 64
kostet mich nur Geld. Ab jetzt verkaufen wir Gourmet Burger. Gleicher Mist, doppelter Preis. Schafft meinen Marketing Director hier rein!”
Game design by:
auf dem Arbeitsmarkt für Mitarbeiter in Schlüsselpositionen. Das Spiel kann von 2-5 ernsthaften Spielern in 2-4 Stunden gespielt werden.
Wasteland Express 26
Joris Wiersinga & Jeroen Doumen
Delivery Service
Ynze Moedt & Iris de Haan
Published by:
Splotter Spellen BV
Whistle Stop 71
The Netherlands
www.splotter.nl
Warhammer: 52
Better
ingredients,
Age of Sigmar RPG
ern way
better
52
thetomoloddfashioned
game Warhammer
Fantasy Roleplay
ming
good ga 100%
dice free Warhammer: Shadespire 67
Producing high quality, well-tested, original burgers is one of our main jobs here at
War Room 56
26 38
Gluttony Inc. There's no such thing as luck. Skill wins every time. Hold your future in
your hand with our burger and soda special, as advertised on radio and in well-known
Yamatai 26
magazines. We at Gluttony, Inc welcome groups of 2-5 diners. Available only in limited
quantities, our good old-fashioned meals are served with your choice of strategies and
take 2-4 hours to digest.
© 2015 Splotter Spellen BV
Comfortable facilities.
We’re close to Junction 1 of the M6 & Junction 18 of the M1
AT A GLANCE
ECLIPSE OF THE HEART
The sci-fi masterpiece is getting
a huge second edition next year
Touko Tahkokallio’s 2011 space-warring
strategy hit Eclipse is returning next year
with an overhauled second edition subtitled
Second Dawn for the Galaxy.
The new version will leave the original
gameplay largely untouched, with publisher
Lautapelit.fi insisting it will just be ‘fine-tuned’.
Instead, the focus is being put on
boosting Eclipse’s visual panache by adding
in extra miniatures – including the 108
ship models previously released as a
separate upgrade pack – and introducing a
refreshed graphical style that will preserve
the iconic symbology from the first edition.
Introducing the universe will be a short
story authored by award-winning Finnish
sci-fi novelist Johanna Sinisalo.
There’s also new custom dice and
custom box inlays, so you can expect a
premium set – and price tag, we’d wager.
Eclipse: Second Dawn for the Galaxy is
due for release in autumn 2018.
3
to roleplay as humans dice-building game and
– with fighters being two further board games How much Batman: The Board Game
$250
Dedicated
war room
We’re close to Junction 1 of the M6 & Junction 18 of the M1
You said…
“Bärenpark. I can play it against my
five-year-old and it’s a fun spatial
awareness game with cute bears
ELDRITCH HEAVEN in it or I can play it with my gaming
mates and it’s a vicious knife fight
A terrifyingly good roleplaying about who gets what species.”
adventure will return in 2018 Andy Thompson
Get in touch
King’s It and The Lego Movie.
Reports suggest the
Catan film is planned as the
tabletopmag
first part of a series – will we
see a Seafarers sequel? tabletopgamingmagazine
tabletop_gaming_magazine
For the latest news from the world of gaming visit tabletopgaming.co.uk/news
Perfect venue
for large events
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2
conjure fire. Not to mention it’s also pretty stylish, with a
snake, daggers and d20 design
on the back and the pithy
catchphrase ‘It’s the pits!’ on BOARDGAMEGEEK
the front. Why not buy one
each for every member ARTIST SERIES
of your roleplaying group
and get their names
emblazoned on the
ART PRINTS
Given the abundance of incredible artwork across the tabletop, it’s a wonder
front like a real club? why it’s so tough to find high-quality prints based on board games. This run of
illustrations is proof that good game artwork belongs up on the wall, showcasing
Secret Santa budget: takes on Blood Rage, Agricola, Mysterium and Galaxy Trucker by acclaimed
£30 artists Vincent Dutrait, Jacqui Davis, Ian O’Toole and Kwanchai Moriya.
Best for: Dedicated
followers of fashion, Secret Santa budget: About £22
10
tabletop adventurers Best for: Students wanting to replace that Scarface poster, budding gallerists
Where? gametee.co.uk Where? boardgamegeekstore.com
OF THE BEST
CHRISTMAS
GAMING GIFTS
Whether you’re stuck with a Secret Santa or looking for
something to plump out the stocking of a tabletop diehard,
we’ve got you sorted with our pick of perfect presents
Picked by Matt Jarvis
3 SCYTHE
JIGSAW
PUZZLES
Okay, so they’re not official Scythe jigsaws, but
they are based on the same World of 1920+
setting devised by artist Jakub Różalski that
served as the inspiration for the hit board game.
4 THE INVESTIGATORS
OF ARKHAM HORROR
If you’ve learnt nothing from countless games of Eldritch
Horror, Arkham Horror: The Card Game or Mansions
of Madness and still want to delve into the forbidden
knowledge of the games’ Lovecraftian horrors, this
264-page hardback tome is the definitive
guide to the connected Arkham Horror Files
Five different designs are available, universe. Filled with gorgeous artwork and
and each 1,500-piece puzzle details on the games’ ill-fated investigators,
includes a collector’s poster – as well as the alternate 1920s world they
presumably so you can see what explore, the book features 52 short stories
you’re meant to be making – as to expand your understanding of the series’
well as a book introducing the atmospheric setting. A nightmare before
alternate-history universe. Christmas, indeed.
10 December 2017
7
SOCKS
OF CATAN
As Christmassy as mince pies,
family squabbles and getting drunk
on booze you wouldn’t drink during
the rest of the year, socks are
often a welcome – if dull – present
from loved ones. This Catan-
8 CONVERTIBLE
FAST TRAVEL
BAG OF HOLDING
ThinkGeek’s original Bag of Holding became somewhat legendary
among gamers for being both a handy way to carry stuff and a subtle but stylish
way of acknowledging your devotion to the tabletop. The outlet has since spun out
with a whole range of Bags of Holding, including a handbag, compact show survival
themed hosiery is guaranteed pouch and this design sized for stashing under airplane seats as you fly to your
to raise more of a smile from next convention or tournament (or whatever).
a Settlers fan, as well as giving It’s big enough to fit a Euro board game, but
them a way to celebrate their also has a laptop and tablet section if you also
love of a modern tabletop classic want to take your library of digital games on
on the sly. Just try not to roll a 7. the go with you. What’s more, it transforms
from messenger bag to backpack and is lined
Secret Santa budget: About £11 with a fetching d20 pattern, so you can rock
Best for: Cold toes, stinky feet the geek chic look wherever you end up.
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10
HERO FORGE
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Secret Santa budget: £10 and under Secret Santa budget: £11 and over
Best for: Lucky high-rollers, real-life roleplayers Best for: Wannabe dungeon explorers, narcissists
Where? cardboardclothing.com Where? heroforge.com
tabletopgaming.co.uk 11
BARBAROSSA
T
he history of the Spiel des Jahres, the involves plasticine. If you open the box and find
most celebrated board game prize in the Year of win: 1988 no plasticine but cards featuring Nazi panty-
world, at least in its early years, is the Designer: Klaus Teuber shots, you have the wrong game. ASS, correct.
history of two legendary game designers. One Number of players: 3-4 Nazi ass, deeply incorrect.
of them is Wolfgang Kramer, who still holds Playing time: 45 minutes Hearing ‘plasticine’, you probably assume
the crown for most wins and who in 1988 Worthy winner? Debatable it’s a bit like Rapidough, or Pictionary with clay.
was riding high on the first ever back-to-back Worth playing now? If your taste is quirky Although Clay to Win, the first game of that type,
wins – in 1986 for the great Heimlich & Co., Availability: The Mayfair Games was published the same year and Barbarossa
and in 1987 for the less great Auf Achse. He re-release is still out there is fundamentally about guessing what other
had been nominated again, this time for the Price: Around £20 players have modelled, this is a very different
crowdpleasing Forum Romanum. It looked game with a lot more going on. Whether that
like a hat trick could be on the cards. makes it a great game is debatable.
But there was a new contender, an unknown So what’s it like, this Barbarossa? Is it an Everyone starts by making two or three
dental technician coming out of left field with his interplay of finely matched mechanics and objects from plasticine and putting them in
first published game, Barbarossa. In the next four carefully balanced competition and co- the middle of the board. You’ll score points by
years he will win the Spiel des Jahres three times, operation – not to mention wood and sheep? guessing what they are, but your opportunities
and then once more in 1995 for a little item you In a word: no. It is an altogether stranger beast, to guess are restricted: if you land on a
may have heard of, Settlers of Catan. He is Klaus and there are three key things you need to know question mark space you can ask yes-or-no
Teuber, the other legendary designer, and his about it. Firstly, this is not the Japanese game of questions until you get a ‘no’ answer, and if
arrival on the scene marks the start of the second the same name that features cute anime Nazis you land on a dwarf space you can ask for one
act of modern game design. Hold onto your invading Russia. Secondly, it was published by of the letters from an object’s name. Yes-or-
hats: things are about to start really moving. a company called ASS. In capitals. Thirdly, it nos are asked and answered out loud so every
14 December 2017
tabletopgaming.co.uk 15
P
oker is an amazing game, and its strengths can have a good game with both casual and
are not often improved on, or sometimes serious players playing together.
even found, in the mostly excellent modern Games for more than two players generally risk
game market. becoming political, meaning that players can gang up
I am not talking about Texas hold’em, on each other. Many players have a limited interest in
which took over the poker world 20 years ago. If I political games. A consequence of that is that modern
didn’t love Texas hold’em so much I would hate the multiplayer games often either feel like parallel solo
game for the way it has narrowed people’s focus. It games, like golf or Yahtzee, or have an interaction that
used to be you could have an evening of a vast variety feels indirect – an interaction I like to call passive-
of different versions of poker, now it is almost always a aggressive. For a game to have a lot of interaction that
Texas hold’em game, and the only question is whether feels direct and yet not very political almost seems
it is a tournament or not. This gives a huge advantage like it should be a contradiction – and yet that is how I
to honers at the cost of innovators. A game for which would describe poker.
no-one has memorised vast quantities of probabilities Poker is built on hidden information: things one
or played over 10,000 hours will appeal more to players player knows that the others do not. At its best, hidden
who like to experiment and try new strategies. information allows for one of the types of play I love
Poker is like a sleek and powerful operating system the most: trying to figure out what my opponent knows
for a game. I learned a lot about games by creating based on their behavior. I also like the other side of
poker variants and seeing how they worked. My that coin: behaving in such a way as to mislead my
experimentation with poker was not limited to just opponent, painting a false picture of what the game
making variants – one of my friends got the bright state is. If board gaming has grown in importance as
idea of jazzing up an otherwise drab economic game a way to interact directly in this day where so much
by inserting poker into it as something you could do interaction is moderated by electronics, then this is
with your money within the game. even more meaningful. Reading a hesitation from
After this I was keen to put across the table is almost primally human and social.
poker into any game, which Scoring in poker is usually gain or loss of money.
Poker is like
jumpstarted my love of Culturally this has made poker interesting, because
crossbreeding games. you will consider yourself a winner even if you
a sleek and
Poker has a blend didn’t win the most. Players often, in fact, consider
of luck and skill that themselves winners even with moderate losses, saying
powerful
is intoxicating and it was worth it for the entertainment. There is nothing
rarely equalled. wrong playing for a single winner, but there is real and
operating
Often modern game interesting game space made available by playing for
design sensibility second, or playing not to lose, or playing for a score
system for
push games toward where the size of the score means something beyond
determinism. This just being a little bigger than all the other players. This
a game.
narrows the breadth isn’t about actually playing for money – it is about how
of players that can the points are viewed and what constitutes victory.
play together. A Many games that I play regularly my group pretends
game like poker has to play for money, and it always changes the way the
enough luck that game is played in an interesting way.
anyone can win a There is no game I have drawn so much
hand, but enough skill inspiration from, and it is a good reminder that
that the better players the wonderful world of games we have built is
often end up ahead not entirely our creation – but, like any cultural
over the session. achievement, built on an ancient foundation. In fact,
This makes poker is a relatively recent brick in this foundation
it so you that goes back millennia.
19
tabletopgaming.co.uk 19
I
n the five-plus years since X-Wing debuted at Gen “There’s no way we could do pre-assembled, pre-painted
Con 2012, the spaceship dogfighting miniatures miniatures with Legion and have it be remotely affordable,”
game has become a phenomenon of the modern Navaro admits frankly.
tabletop scene. 13 waves of its iconic pre-painted As with the similarly DIY prep of Runewars, though,
ships have taken it to almost every corner of the Fantasy Flight’s experience with board games is clear – this
Star Wars universe, while players continue to flock isn’t your typical box of plastic soldiers.
in droves to the regional and world championships “If you’ve never built a mini before, it’s not a sprue full
held each year, posting their fine-tuned loadouts of 32 pieces that you have to glue together,” stresses lead
online and analysing the ‘meta’ of each ship in designer Alex Davy. “Most of the infantry models are two
staggering depth. or three parts and they have these really great sockets that
Earlier this year, Fantasy Flight tried to apply the magic just plug right in. So if you’ve never done it before, if you
touch of X-Wing to one of its own creations, the fantasy can dab a little drop of glue on a post you can build the
world of Terrinoth first explored in Runebound, in the entire core set.”
form of miniatures spin-off Runewars. Co-opting X-Wing’s “We colour-coded the bases so right out of the box you
distinctive dial-driven gameplay to a rank-and-file wargame can get your figures out on the table and tell which side
of clashing swords, charging cavalry and mystical creatures, is which,” adds miniatures manager John Shaffer. “It feels
Runewars was engaging to play but lacked the captivating like a more complete experience than just playing with
world and characters needed to find a place in players’ bare plastic. Right out of the box you can have all of those
hearts. Undead skeleton warriors and four-armed golems miniatures assembled – we timed it once, it was about half
just couldn’t match the roar of X-Wings and TIE Fighters as an hour to get everything put together. We tried to make the
they blasted and barrel-rolled through space. game more easily accessible right out of the gate with some
There was perhaps only one thing that could possibly simple considerations.”
equal or even outmatch X-Wing for epic, fan-pleasing Although Legion shares its setting with X-Wing and its
spectacle: a full-blown Star Wars infantry miniatures game, larger-scale space battle sibling Armada, the game’s action
with squads of Stormtroopers and Rebels exchanging is vastly different from the use of hidden dials to select and
blaster fire among whizzing speeder bikes and stomping reveal the manoeuvres of ships – a setup that Runewars took
AT walkers across the snowy wastes of Hoth or forests of further with dual dials to dictate both the movement and
Endor. The dream of countless children – and adults – from actions of its units. In fact, Legion is surprisingly dial-free.
1977 to 2017. “There’s one!” Davy laughs. “There’s a round counter and
It had been an ambition of Fantasy Flight itself since it it goes from one to six. That’s it. It’s not dial-based, it’s a bit
first secured the rights to make Star Wars games in 2011. But of a departure from our other systems, although it shares a
there was a problem: putting out an epic sci-fi miniatures number of other elements of the FFG DNA.
game would undoubtedly upset the publisher’s relationship
with Games Workshop, the maker of wargaming icon
Warhammer 40,000, another universe that Fantasy Flight The sky’s the limit for Legion.
had been expanding with board game spin-offs for a
number of years. I’d love for it to be as big as
“I think, technically speaking, we had the idea pretty
much right away when we got the licence,” recalls studio something like Warhammer or
head Andrew Navaro. “But for obvious reasons because of
our other relationship with a different licensor we decided Warhammer 40,000. That’s
to not pursue that.”
For more than half a decade, it seemed that the prospect the dream.
of a Star Wars infantry miniatures game had gone the way of
Alderaan. Then, in late 2016, there was a new hope: Fantasy “The essence of a dial-based, manoeuvre-based
Flight and Games Workshop announced that, after close to system is this constant sense of momentum. The reason
a decade working together, their relationship would come X-Wing and Armada work so well using the dial system
to an end in early 2017. Navaro carefully acknowledges: for their manoeuvres is that every ship in both of those
“When that relationship came to its amicable conclusion, games has to continue moving forward. Which is really
we decided that the time was now.” convenient for a miniatures game because it propels both
players into the action simultaneously. But if you look at
READY FOR WAR trying to capture the theme of infantry combat, it’s fantasy,
Star Wars: Legion will be for many exactly the game that it’s Star Wars obviously, but it’s more of the sort of modern
springs to mind when someone suggests a Warhammer-like combat feel, especially in light of, like, Rogue One. You have
wargame set in a galaxy far, far away. The core set includes to take and hold objectives. You don’t necessarily want all of
33 figures, split between Imperial Stormtroopers and your forces moving at all times. It just didn’t seem as natural
Rebel soldiers, who – unlike X-Wing’s ready-to-fly models – a fit for that kind of dial-based, manoeuvre-based system.
require full assembly and painting. So we pursued a little bit more of a stripped-down,
20 December 2017
tabletopgaming.co.uk 21
“You see Luke single-handedly grapple up to the belly of go around that is a commander is required, so there’s a
an AT-AT and take it down. You see in [TV spin-off] Rebels certain baseline investment in your leader that you have
Kanan Jarrus using his lightsaber to disable another large to make. So the question really becomes: how strong do I
vehicle. Any game that we designed we knew it was going to want my leader to be? Do I want to go full on with Darth
have to really compellingly feature these heroes and make Vader and eat up a bunch of points in him, his Force
them a vital part of the gameplay.” powers and battlefield presence? Or do I want to take a step
“I’ve heard plenty of stories of you guys talking about back and take someone like General Veers, who has a more
your playtests where Vader’s eviscerating your squads,” modest impact on the battle but allows you to field far, far
Navaro says. more Stormtroopers and support vehicles and the like?
“He can do that!” Davy laughs. Hopefully that choice will allow players to field the level of
“Thematically it feels pretty accurate,” Navaro effuses. character they are more interested in commanding. There’s
To put it another way: if you want to recreate the instantly a huge range there between a very low-level Imperial
iconic ending of last year’s Star Wars prequel movie Rogue officer and Darth Vader.”
One, you can. Shaffer concurs that the characters’ power of the Force –
“That happens almost every game, actually,” chuckles or luck of the die – will run out eventually.
Davy. “Vader in melee combat throws six of the best “One thing to say about the commanders is that,
possible die and automatically cancels three defence results. unlike in other games where you can hide them away
So generally speaking if he gets into base-to-base contact from your opponents and they have to kill all the other
with a squad of Rebel troopers, they just evaporate in a surrounding troopers around them, you can target them
single round.” at any point if you really wanted to,” he says, hinting
As if sensing the disturbance of a million gamer voices at the changes in Warhammer 40,000’s recent eighth
crying out ‘balance’, the designer quickly adds that Vader’s edition rules that allow major characters to use models
dominance as a melee fighter is offset by his suitably in front of them as bullet shields.
ominous movement. “So though they’re vital to your battle plans, they’re also
“He’s very slow – he’s the slowest speed in the game, he’s vulnerable and you’re really committing if you throw them
very deliberate,” Davy continues. “He can’t duck for cover; out in the middle really aggressively out toward the front.
there’s a suppression mechanic in the game and most If your opponent decides they want to focus all this fire on
troopers can benefit from ducking down behind cover and one character, they can very easily them down. So you have
getting low. Vader literally can’t take suppression tokens, so
he can never be stopped but he’s also never going to hide
behind something and dodge bullets. He’s got a very slow,
purposeful, totally murderous character to him. That was
really fun to design around. Luke, on the other hand, is not
as strong in close combat, but he’s faster, he can jump over
tall obstacles, he’s got a lighter but more flexible feel to him.
So even though they’re very comparable characters – they
both have lightsabers, they both have a lot of the same
keywords and abilities – their different command cards and
the duking of a couple stats like that really gives them a
totally different feel.”
It’s hard to imagine a group of Rebels taking
down Darth Vader with blaster fire or Luke
being bettered by nondescript Stormtroopers.
Yet, while it is true that the icons of Star Wars will
have powers and abilities befitting their heroic
or villainous standing and feel suitably mighty to
control, Davy insists that the troopers on both sides
of the battle will rise above their cinematic status as
lightsaber fodder.
“It’s something we spent a lot of time on – we
wanted to make sure that even the really powerful
characters were defeatable,” he acknowledges. “We
didn’t want them to be single-handedly taking on the
entire enemy army. It’s important for the Jedi to feel
cool and to feel powerful, and certainly if you do field
Vader he’s an enormous percentage of your army and
his power on the tabletop reflects that, but we didn’t
want them to just dominate play. Part of the way that we
22 December 2017
deal?’, you can really have a lot of fun with tailoring the The terrain won’t just be for looks, either. Complementing
game design to your sense of who that character is and what the free-form movement of the models and their ability to
their capabilities might be. That’s a really cool part of the take cover are rules that make Legion’s settings as much a
system and we hope that as the game goes on we’ll be able presence in the battle as troopers, walkers and Jedi.
to do a ton of really cool content and have a lot of different “Unlike Runewars where everything is based around
commanders to choose from.” templates of terrain and the 3D element is not necessary, ABOVE LEFT Fantasy
but you can apply it if you wanted to, it’s very necessary Flight’s John Shaffer
SOME LIKE IT HOTH in Legion,” Shaffer continues. “True light-of-sight is used ABOVE Inveliqu oditionsenti
It’s not just Star Wars’ cast of characters that have found throughout the game, elevation and height play a role, ABOVE Rebels
debisque am, cusand
ent adit
their way into fans’ hearts. The landscapes and buildings of there’s mechanics in there to move over obstacles. It’s just Stormtroopers
rem are far
is a conse sinihic
the series are just as iconic, from the arid sands and domed a little bit more fleshed out to allow people to more readily more than fodder
ienimendesti volore– ad
they
houses of Tatooine to Bespin’s floating Cloud City. tell these stories and develop their own terrain collection canilbe
mi, kitted out
inciendel with
is suntium
In X-Wing the unmistakable ship designs were the centre and modify their figures however they want to. It’s really some seriousdolupti
facerferfero firepower
te ab
of attention against the black and star-speckled backdrop of important to add an element of customisation and
space – give or take an asteroid or two. In Legion, that focus personalisation to these kind of games. It’s challenging with BELOW Inveliqu
Unlike X-Wing’s
is widened to include the almost limitless lay of the land on Star Wars in that so many things are already prescribed ready-to-fly ships,
oditionsenti all ofam,
debisque
one of the myriad planets in the galaxy. As with historical for that kind of game, that are already established in how Legion’s
cus models
ent adit rem come
is a conse
wargames set in the trenches of Flanders or the plains of they look, but I think people will invariably take the existing unassembled
sinihic and volore
ienimendesti
Gettysburg, each hill, wall, building, obstacle, tree and world that they love and add their own personal elements unpainted,
ad allowing
mi, il inciendel is you to
suntium
river in a Legion battle will drastically impact the strategy of and personal flair to it. It just makes it a more rewarding dress your armies
facerferfero doluptiupteasab
players and the fate of their forces. experience over all.” you see fit. (Best invest in
“We wanted to make Legion open-ended enough to allow Completing the cinematic feel of Legion’s skirmishes RIGHT
some white spray
Inveliqu paint)
oditionsenti
people to customise and create their own 3D environments is a set of scenario cards that provide a backbone of debisque am, cus ent adit
using model train scenery or scratch-built materials or storytelling to each encounter. As with the narrative rem is a conse sinihic
the barriers we include in the core set, things like that,” drama of the assault on the Death Star’s shield generator ienimendesti volore ad
Shaffer explains. “Star Wars has so many rich and detailed on the forest moon of Endor during the climax of Return mi, il inciendel is suntium
environments, and people are so latched onto the IP, the of the Jedi, there’s a sense that each player is fighting for facerferfero dolupti te ab
stories that are told there and the visuals of the films and something greater. Exactly what they’re fighting for is
other media, that we wanted to allow people a lot of space to agreed between the players by collaboratively selecting
create and develop that if they wanted to.” objectives, win conditions and deployment guidelines
24 December 2017
MUSTAFAR
Best known as the only good
bit of Revenge of the Sith, the
volcanic planet is notable for
its spurting lava flows and for
being the place where troubled
Jedi Anakin Skywalker truly
became Darth Vader after his
devastating lightsaber duel
with Obi-Wan Kenobi. Come
for the history, stay for the
toasty temperature.
DAGOBAH
during setup, eliminating cards from the battle deck one the game line it would be very cool to do like a Battle of The swampy home of Jedi
at a time until one in each category remains. Scarif scenario or a Hoth scenario. I think the community Master Yoda and teeming
For the moment, the scenario cards remain generalised will certainly step up and provide that stuff very, very with the mystical energy of
goals but, with the scope of Star Wars’ expanded universe quickly, I have no doubt.” the Force, Dagobah swallowed
before them, Davy doesn’t dismiss the suggestion that Luke Skywalker’s X-Wing
in Empire Strikes Back and
future expansions could simulate specific battles from GALACTIC CONQUEST escaped the clutch of the
across the saga. In the half-decade since Fantasy Flight began making Star Empire in the original trilogy
“They’re a little bit more broad and generic, at least in the Wars games, the publisher has helped prove once and – but that doesn’t stop you
core set,” he details. “That’s not to say that we won’t do Star for all that movie spin-offs are no longer the brainless, from making use of its tough
Wars-based scenarios, specific scenarios in the future, but throwaway cash-ins of old. X-Wing and Armada also terrain on your tabletop.
the initial offering is a little bit more abstract so that you can showed that miniatures don’t need to be exhausting, hours-
put your own story onto whatever the objectives are. long experiences full of rulebook checking and arguing YAVIN 4
“Even with just the 12 cards, four in each different over millimetres – they can be breathless, gripping battles One of the moons orbiting
category, that come in the core set, you have this huge able to be picked up and played within minutes. the planet Yavin, Yavin 4 was
famously the launch pad for
amount of variability. You can imagine these stories taking Legion looks to be the rightful heir to both thrones,
the successful Rebel attack on
shape in different ways based on the battle cards that continuing to showcase the very best that cinematic worlds the first Death Star. Covered
both players arrive at. There’s an element of that sort of can bring to the tabletop while cementing miniatures as far in steamy jungles and forests,
storytelling narrative component to things, but there’s also more than a nostalgic throwback. it could make for the perfect
a cool– like, you feel like two generals choosing the best “As a company, we’ve just sort of had our expectations guerrilla warfare showdown.
location for your clash and what to go after. That system exceeded,” Davy says. “If you look at X-Wing, for example,
requires a bit more abstraction, but certainly as we continue we knew that was going to do well. We probably figured CORUSCANT
we would do all the ships in the core trilogy and maybe If you’re after an urban
do a little bit beyond that, but now we’re on what? 65 battleground, look no further.
The capital planet of the galaxy
ships or something, and it’s still going. If we can get
and home of the Galactic
close to that level of success this game will have a ton of Republic – and then Empire
options in the future.” – Coruscant is covered in
As for the breakup that inspired the publisher to finally dense cities that serve as an
make its long-held dream a reality, Navaro is confident that interesting contrast to the
there’s now nothing holding Legion back. rural environments of other
“We’d like to have a game that’s enormous,” he asserts. places in the universe.
“We want it to be as gigantic and grand, and really our only
limitations are our resources. We do a lot with a little at FELUCIA
Filled with weird and wonderful
FFG. That goes for everything that we do, so in my mind
plants and semi-transparent
the sky’s the limit for Legion. I’d love for it to be as big as beings, this jungle hub of
something like Warhammer or Warhammer 40,000. That’s natural life was explored in TV
a really tall order, but that’s the dream – for this to be as show The Clone Wars. Just
huge as possible.” remember to pack bug spray.
tabletopgaming.co.uk 25
2017
26 December 2017
GAME
for me, even if I know
where to look!
YEAR
OF THE SANTORINI
I’m a fan of two-player
abstract games. This
2017 one is incredibly well
FLAMME ROUGE produced, easy to
Simple, elegant, easy learn, hard to master.
to learn, fun to play. High replay value; my
What else! most played game
last year.
UNLOCK!
10
Innovative, clever, CAPTAIN SONAR
addictive. Everyone Unique and incredible
has to play this at game experience. I
least one time. really felt like an actor
My only concern in a movie like The
is about hidden Hunt for Red October!
Jason Morningstar
(Fiasco, Grey Ranks, Night Witches)
9
little game about The second edition
a woman and her cut out the tiniest
anthropomorphic bit of fat, elegantly
burqa with strong improved gameplay
and heartfelt Miyazaki and sensitively
overtones. I love what broadened the scope.
it says about the form
and themes we can
Monsterhearts was a
great game and now it TWILIGHT IMPERIUM:
FOURTH EDITION
explore in RPGs. is even better.
28 December 2017
YAMATAI
When you hear ‘a Days of Wonder game’, Yamatai may just miss the boat of being
new game this year.
It plays in a blazing
10 to 20 minutes
Godfather:
Corleone’s Empire
with scepticism. I
and is fast to learn ended up having a
you know you are guaranteed a solid gaming a gateway game, but it is a beautiful and
with elegantly minimal great time – one of
experience with beautiful artwork and tactically challenging gaming experience for rules and a brilliant my favourite single
components of the highest quality. Yamatai those who are in the mood for a slightly more core mechanism. game experiences of
delivers on all those fronts and more. meaty board game. the last year.
While on the surface this game might look AS The theme and
like a mix between Ticket to Ride and Five gameplay in Not As a mathematician
Tribes, the feeling of playing it is completely Alone were great looking for games
unique. There is a bit of everything in this up to the point to recommend to
game: pattern recognition, worker placement, where we humans teachers and parents,
were sure to win Bruno Cathala’s
collecting and strategy. The game eases you
because the rescue Kingdomino is one
in by carefully limiting your decisions at token automatically of my strongest
the start but then opens up to the myriad of advances at the end recommendations
possibilities and moves that will require some of every round. That is ever. That game just
careful planning. mechanistically wrong. made me happy.
There will be a point, somewhere mid-game, The game should be
when the board fills will colourful ships, houses, recalibrated so the
palaces and arches tokens looking so irresistibly rescue token or the
stunning it is impossible not to stop and admire. alien token moves
forward each round
It feels almost a shame to finish the game and
– never both. Forget
pack up this carefully designed palette of colour that flaw – the game
and shapes. If the theme of a Japanese empress of is a gem if you have
7
Yamatai seems tangential at first, when everything the right group of
is laid out on the board, it all comes together. wisecracking friends.
The mayhem of
Kristian gang warfare does
Amundsen Østby
(Escape: The Curse of the Temple
Temple,
Automania, Santa Maria)
Automania
BÄRENPARK
In my view, Phil Walker-Harding is the reigning
monarch of quick, accessible Euro-style games,
and Bärenpark is a definite highlight from
2017. Filling your player board with Tetris-style
tiles might not sound very fun or original. But
the clever twist is that the placement of each
tile dictates which tile you get next. So the
game turns into something that feels almost
like an engine builder: each tile should ideally
be placed so that it provides the tile you need
on the next round, which in turn should provide
the tile you need on the round after that. And
so on. All the while, you must of course make
sure you fill that player board. To my brain, that
is the very definition of fun. tabletopgaming.co.uk 29
GAME
has been Sidereal asymmetrical
Confluence. powers – not as
I’m not a huge fan pronounced as
YEAR
of the name, but Vast’s, but still
OF THE everything else about quite bold – its
the game is fresh, open and clear
2017 bold and unique. scoring model, and
I’m not normally its mind-bending
a fan of trading and conversions push it
negotiation games, into new ground.
6
Games like
Chinatown and
Genoa are in
similar leagues,
but this game’s
variable player
powers really push
it over the top.
GLOOM OF KILFORTH
Tristan Hall’s debut is hardly the first to try and card-turning exploration, dice-hurling combat and
squidge the feeling of an entire fantasy roleplaying race-against-the-Gloom propulsion.
campaign into a single night’s play. But few games It’s a game that absorbs and immerses, making
have managed it so eloquently and evocatively. its usually four-odd-hours playtime feel half as
The key is its saga mechanic. While all players long. And there’s something wrong with you if you
work together to vanquish the Hellraiser-ish don’t get a tingle of excitement every time you
demons threatening the eponymous realm, waggle your fingers around in Hall’s lucky-dip-style,
each has to level up via their own personal drawstring loot bag. However it turns out, you’ll
questline. This provides a crucial sense of narrative want to delve back in again as soon as you can. Gil Hova
5
progression and character development, which Much as you will Kilforth itself. (The Networks, Wordsy)
only boosts the drama and joy of the game’s DJ
James M. Hewitt
(Warhammer Quest: Silver Tower,
Gorechosen, DreadBall, Blood Bowl)
THE 7TH
CONTINENT
Blades in the Dark is There’s so much
a fascinating hybrid. to say about this
It has the grace game. I’ve mentioned Ludovic Roudy and Bruno Sautter’s ingenious
and malleability of nothing about its choose-your-own-adventure system is a
narrative-led games clever mechanics or hugely ambitious and impressive creation,
like Apocalypse World fascinating setting. using almost 1,000 numbered cards
and FATE, but packs Or how the rules to create a mysterious world that
in the sort of setting ensure a well- feels completely alive as
information you’d rounded narrative, players reveal new sections
expect to see in a focusing on what’s of the map and encounter
D&D sourcebook. interesting. I’ve not puzzles, creatures and
Designer/artist/ explained how the challenges on their journey
writer Jon Harper has setting is engineered to cure a deadly curse.
deliberately left plenty to create conflict and In practice, it’s
of gaps, encouraging interest at every turn. shockingly simple to do
groups to add details Just take my everything from attempting to
as they go and make word for it, pick up climb a sheer rock face to hunting the local
the city of Duskvol a copy and try it out. fauna for food to survive, as players pull a
their own. The game You owe it to your certain number of action cards and see if they
demands a fair bit of gaming group! succeeded – but risk being injured in the process
improvisation from and, eventually, dying permanently if they use once, but can be replayed while finding new
the GM, but provides up all of their vital life force too quickly. events and outcomes for dozens more.
such a wealth of Add to this the ability to craft items from With the scope of a D&D campaign, the
tables and prompts materials left around the island and the tight mechanics of a card game and the
that the flow is never chance to discover secrets hidden in the very mystery of a Lovecraftian horror story, The 7th
broken for longer than cards themselves, and you end up with one of Continent is a land you’ll be dying to get lost in
it takes the players to the most enthralling and unique adventures time and time again.
stretch their legs and in years, which can take over 15 hours to finish MJ
refill their glasses.
30 December 2017
STARFINDER
Nobody could fault you for accuracy if you boiled Starfinder
loved the journey
through the various
maps, the colorful
that it plays up to
six players.
3
while brave adventurers power through the darkness of space
mechanisms, theme more helpless, Spirit
in search of glory. and art direction are Island empowers
RJ-P all just so welcoming. players through
a number of
FLIP SHIPS mechanisms that
In a year of great feel amazing.
co-op games,
I think this is NEW YORK SLICE
2017
2
Don Eskridge
(The Resistance, Avalon,
Abandon Planet)
GLOOMHAVEN
deckbuilding and spatial movement. I’m all
about games with natural-looking modular
terrain, so the aesthetics really worked for me.
More importantly, the hexes provide a type Enormous, foreboding, beautiful – and the drama of its events (tearing up cards never
of forecast for the players that isn’t in other that’s just the box! Isaac Childres’ sprawling gets any easier) and heavy atmosphere.
deckbuilders: ‘A lake is coming up, better get fantasy adventure combines the depth and It’s one of the best attempts to inherit the legacy
paddles!’ ‘Should I get more machetes to cut freedom of roleplaying campaigns with the crown from Pandemic Legacy yet but, despite its
through that forest coming up, or stock up on exciting permanence and evolving world of copious influences from Dungeons & Dragons
gold to pay the desert nomads?’ The theme legacy games, complete with a tight hand to Descent, Childres’ vision feels wholly original,
and the mechanics blend so well here. management card game at its core. building on multiple genres at once rather than
I love that there are always the same ten decks
Whether you’re just exploring the just chucking them together. With over 100 hours
used for the deckbuilding. Players have the ability
to understand the entire scope of the game, but titular town and bumping into its locals or of storytelling and limitless corners of the world to
continually find new challenges from the custom encountering monsters and bandits during discover, Gloomhaven wasn’t just one of the games
maps included in the manual, as well as what I’m one of its dozens of unique dungeon-crawler we kept returning to during 2017 – it’s something
sure will show up online. I’ll play this any day. scenarios, Gloomhaven never fails to be we’ll be going back to for years to come.
anything but completely enthralling, driven by MJ
HONOURABLE MENTIONS
BEST STYLE 2017’S HIDDEN GEM BEST ‘WOW!’ MOMENT
WASTELAND EXPRESS TOURNAMENT AT CAMELOT TELLING A PLAYER
DELIVERY SERVICE If you overlooked this TO ‘DO SOMETHING!’
It takes a whole lot of bravado to include the Arthurian-themed IN MAGIC MAZE
words ‘delivery service’ in your title and not trick-taking card game Pop quiz, hotshots: You’re racing
expect players to be instantly put off, but then you missed to escape Magic Maze’s fantasy
WEDS has more swagger than Mick Jagger a real treat. With shopping mall. The sand timer’s
on a rocking boat, so it pulls it off with gorgeous period- down to its last few grains. You can’t
gusto. Every inch of this Mad Max-ian appropriate perform the required action. The
wasteland rat race is shit-hot, from the artwork and pacey rules say you can’t speak or point to
gallery-worthy comic-book artwork play, it somehow let your fellow player know that
of Riccardo Burchielli to the darkly captures the they need to save the day. What
absurd writing and even the way blow-by-blow do you? WHAT DO YOU DO?
its gameplay keeps the pedal to feel and thrill of a medieval melee in That’s right, you grab the lovely
the metal with an ingenious card form. But it really comes into its big, red ‘Do Something!’ pawn
momentum mechanic. Playing own with the literally game-changing and bash it down on the table,
in anything less than a leather Godsend cards, gifted to each scrap’s right in front of your buddy.
jacket and sunglasses will feel losers. As soon as you’ve learned the Co-op gaming has never been so
inappropriately square. simple rules, you find you’re breaking exquisitely intense…
MJ them – in the most enjoyable ways. DJ
DJ
RUNNERS-UP: Unearth, Pandemic RUNNERS-UP: [REDACTED] in Pandemic
Legacy: Season 2, This War of Mine, RUNNERS-UP: Escape from 100 Legacy: Season 2, retiring a character in
Dice Forge, Tales from the Loop Million B.C., Wibbell++ Gloomhaven, time-travelling in Anachrony
32 December 2017
1
trade offs between times in a
turn order and tile row hoping
preference. The for that
unique illustrations perfect
on each tile are also card
wonderfully fun. The combo to
super-sized two-
player version is my
pay off.
PANDEMIC LEGACY:
favourite way to play.
SEASON TWO
The second season of Pandemic Legacy the players, its evolved character creation
isn’t just the best game of 2017; it’s one of and progression deploying the emotional
the greatest board games ever made. If you investment and agency of roleplaying games
consider that the first entry in Matt Leacock with a confidence that so many board games
and Rob Daviau’s genre-defining series was could only dream of.
already the all-time top pick for many gamers, Equally remarkable is how the familiar
that might not be surprising. But what is so world of Pandemic is made anew as an
breathtaking about Pandemic Legacy: Season unknown land of exploration and discovery,
Two is just how fresh and ingenious it feels – the gradual reveal and transformation of new
despite being a sequel to one game and just regions executed in a way that makes even
THE ‘WE one of many spin-offs to another. the first season seem relatively unimaginative
SHOULD’VE It’s hard to fully explain without spoiling in hindsight.
HAD THESE LAST YEAR’ what’s in store when you crack open that Having firmly proven that their ambitious
AWARD FOR 2016 yellow or black box (don’t worry, we’ll concept of a legacy Pandemic game was
GAME OF THE YEAR preserve the excitement), yet that alone more than just a pie-in-the-sky experiment,
SCYTHE serves as just one of the reasons that Season Leacock and Daviau push the way that new
Scythe looked almost too good to be true, thanks Two is such an incredible experience; how systems and components can be revealed
to the jaw-dropping artwork from illustrator Jakub many games are there that are so exciting and used to drive their refined narrative
Rózalski that originally inspired its alternate- that even reading the full rulebook has to be forward, thinking up both one-off moments
history 1920s universe. Below the visuals, though, eeked out sticker by sticker? and folded-in layers that will keep you
there lurked a masterpiece of design from Most impressively, Season Two manages laughing, guessing and gasping until the
Jamey Stegmaier – a slick engine-builder with to double-down on the thing that Pandemic final box is scratched, card torn up, package
the perfect mix of tight strategy and atmospheric Legacy such a revolutionary force by opened and sticker applied.
storytelling that never slows for breath but doesn’t handing even greater control of its story to MJ
require hours of rulebook reading to dive into.
Our team almost unanimously agreed on its
position as the best game of last year, cementing OI, WHERE’S MY FAVOURITE GAME?
Scythe’s position as an instant modern classic. As you might have noticed, our countdown is missing several of the games mentioned by the
MJ designers and that have picked up other awards. As well as the list being based on the personal
opinions of the team (and what we’ve played), to try and keep things consistent, we’ve only
RUNNERS-UP: Terraforming Mars, counted games that were officially released in 2017 – which means that Kingdomino, Captain
Sonar, Santorini and others, which technically came out last year, weren’t eligible. With so many
Kingdomino, A Feast for Odin, Great Western
amazing and diverse experiences out there, there’s no perfect way of recognising every great
Trail, Star Wars: Rebellion, Mansions of game, but we hope we’ve come close. Let us know on social media what your own list looks like!
Madness: Second Edition, Arkham Horror: TCG
tabletopgaming.co.uk 33
7 WONDERS
Antoine Bauza’s family-friendly phenomenon takes players from
the beginning of civilisation to seventh heaven in less time than it
takes to order a pizza. Here’s why you should wander into its midst
C
Words by Matt Jarvis
ivilisation is a slow beast. After the Year’) in 2011 for his design and would making it easy to keep track of what each
all, humanity’s been at it for later go on to win the 2013 Spiel des Jahres building costs and what it’ll give you –
thousands of years and it’s still for the ingenious Hanabi, 7 Wonders took the whether it’s extra gold or handy victory
working on nailing down some of card drafting core and millennia-spanning points. While most of the structures need
the basics. scope of Through the Ages and condensed to be bought using a combination of
With such a span of time and change it down from multiple hours to a snappy resources, such as wood, stone and ore,
between the invention of the wheel and the 30-minute game that doesn’t require a degree some can be constructed for free if you
proliferation of the internet, civilisation- in history to understand. already own another building that relates to
building games often tend to skew towards it – so a scriptorium will help you upgrade
being epic, complex simulations of culture, WHAT’S IT ALL ABOUT? to a library and courthouse, for instance.
technology and conflict – not quite running 7 Wonders takes place over three ages, Each player starts with seven cards
through the development of modern society represented by three decks of structure cards (naturally) and gets to lay down six cards
in real-time, but still managing to rack up the based on each period in human history. during each age, but must pass their hand
number of hours needed to fully understand As well as the smaller structures, each to their neighbour between each play, not
the nuanced strategy of, say, learning to write player takes command of one of the Seven unlike other card-drafting favourites such as
before creating hand tools. Don’t get us wrong, Wonders of the Ancient World (hence the Sushi Go!. In a twist, the side that you pass
many of these are some of the best experiences name!) on their individual player board, your remaining cards to alternates with each
the tabletop has to offer, from epic card-drafter which also gives them a unique power to use age, so you’ll be juggling your relationships
Through the Ages: A New Story of Civilization during the game. Pop trivia: if you’re looking with both your neighbours throughout –
to the classic that started it all, Civilization, to visit the Seven Wonders, it’ll be a short trip especially when playing with four or more
and its PC game-inspired spin-offs – but – only the Great Pyramid of Giza remains. players. This is especially important because
sometimes don’t you wish you could hurry the As in bigger civ-building titles, 7 Wonders each age ends with wars between all of the
advancement of humanity along just a little? splits the progression of society into key civilisations on the table, earning or losing
Like the apple to Newton’s head or resources, including the gathering of victory points depending on how your
Archimedes in the bathtub, 7 Wonders’ natural resources, the acquisition empire’s military might matches up to the
arrival in 2010 was a eureka moment of scientific knowledge, the rise nations on either side of you.
for the tabletop. Created of military power and the At the end of the game, bonus points are
by Antoine Bauza, who production of goods. All earned for completed wonders, significant
picked up the very first of these concepts are scientific progress, wealthy treasuries
Kennerspiel des Jahres included on each and more, before the player with the
(‘Expert Game of structure card, most victory points wins – and the losing
34 December 2017
tabletopgaming.co.uk 35
www.manticgames.com
Star Saga Ad
p036.indd 1 265x200.indd 1 01/11/2017
08/11/2017 15:57
16:01
KICKSTARTING
F R O M S C R A T C H
With Art Deck’s crowdfunding debut fast approaching,
Holly Gramazio and her team polish up the
drawing game by testing and testing again
N
ow that we have a date planned for our Art Two: The players who have the most fun might
For real Deck Kickstarter, our next priorities are
smoothing all the rough edges off the rules,
be your future supporters, but they’re not your most
valuable players.
feedback and making sure as many people know
about the game as possible.
Some people will always be eager to make a game
work, no matter what. They might even make choices
you Luckily for us, the two issues have a single
solution: playing the game with strangers, as often
that they know aren’t good for them as an individual
player, in order to make the game as a whole more fun
want the as humanly possible.
It’s important for the game itself, of course. Playtesting
for everyone. These people are treasures of the world.
They are the friends I want to make; the people I wish,
whiners, with friends is great, but strangers have that all-important
playtester quality of not caring about you as a person.
late at night, that I could be. They’re also really terrible
playtesters. For real feedback you want the whiners,
the It’s important for fundraising as well. People who’ve
played and enjoyed the game are more likely to back it,
the pedants, the people who didn’t want to play in the
first place.
pedants, and even people who’ve walked past the playtesting table
and vaguely noticed the game’s name are more likely to
Three: Sometimes playtesting events take place in a
bar or at a party. Drinking is fine – but, ideally, take it at
the people click on a link, come campaign time.
So over the last couple of months, we’ve played
least a little slower than your players.
Four: When people suggest a change to the game,
who didn’t Art Deck in bars and pubs and playtesting events
everywhere that we could. And we learned, and re-
just make thoughtful noises. Don’t tell them you’ve
already tried it and it didn’t work, even though you
want to learned, quite a few things.
One: At a small-scale work-in-progress night, people
definitely have, and it definitely didn’t.
Five: Have a mailing list for people to sign up to.
play in the might be happy to play a full 30- to 45-minute game.
But at something like Indiecade, with dozens of games
Don’t just give them a piece of paper to take away!
Sure, some players might take a postcard or a pin, but
first place. jostling for attention, having a shorter variant of the
rules is really helpful.
they’ll lose it or throw it away or forget what it was
for. You’re the one who cares about your game; these
strangers couldn’t give two hoots. So the burden of
making contact when the campaign goes live or the
game goes on sale needs to be on you.
Six: Streamline your ‘Here’s what this game is’ and
‘Here’s how to play’ spiel, because you’re going to be
going through them both a lot.
And seven: Running your game so often is
exhausting, but it’s also exhilarating. Over the past
few weeks with Art Deck we’ve seen one guy lick the
entirety of a piece of paper; we’ve seen half a dozen
people take off their shoes and draw with their feet;
we’ve seen a couple pour their last quarter-bottle of
wine over a page; we’ve seen friends give each other
piggybacks while clutching paintbrushes. We’ve also
seen players create some really gorgeous pictures. We
didn’t tell anyone to do any of those things. People
just played, and found ways to respond to the game’s
prompts that went beyond anything we’d expected.
These unpredictable moments, the interactions where
the structures and systems that you made up are brought
to life, may be the very best part of designing a game.
FOOD CHAIN
MAGNATE
Splotter’s brilliant strategy game turns convenient cuisine
into a hardcore competition that’s as meaty as a quarter
pounder and as heated as chip fat. Who knew working
in fast food could be so much fun?
Words by Owen Duffy
A
mong hardcore board gamers, It’s enough to leave a faint-hearted gamer they battle to recruit staff, build an efficient
Dutch publisher Splotter Spellen trembling in a corner desperately clutching their corporate structure and sell more waistline-
has something of a reputation. copy of Munchkin. But while Splotter’s relentlessly expanding snacks than their competitors.
Where some studios chase elaborate gameplay might not be for everybody, It’s become something of a breakout hit,
simplicity and mass-market it’s found a receptive audience among players lauded by critics and rapturously received
appeal, the company has carved out a niche who relish a challenge, and in 2015 the by fans. Along the way it’s also picked up
with complex, strategic releases. Their games company hit on its biggest success to date. multiple awards and secured a coveted spot
consume entire evenings, taxing players’ Food Chain Magnate casts players as CEOs on the Top 100 list at online gaming hub
brains with hours of tough decisions and of rival fast food companies vying to dominate BoardGameGeek. We spoke to its designers to
difficult dilemmas. their local market. Starting from almost nothing discover the story behind its creation and find
out about the appeal of unabashedly brain-
burning games.
38 December 2017
tabletopgaming.co.uk 39
Civilization proved to be a lasting influence on find some creative ways to keep costs down. “The very early video box games did not sell
both men. The 1980 Avalon Hill release handed Their first games were produced by hand; the easily at all,” he says. “We made few copies and
players control of fledgling empires battling founders photocopied components, cut them sold even fewer. During the first two or three
to establish themselves as dominant cultures into shape and released games in production years, we all invested very small amounts of
over the course of millennia. Players expanded runs as low as 30 copies. To avoid the expense money to keep Splotter running. We didn’t have
their territory, founded cities and guided their of printing cardboard boxes, they packaged the cash to invest more but, as we had put so
empires to technological discoveries. The their games in VHS video cases. little money into the company, we didn’t lose
game could take six hours or more to play, and It was hard work, and Wiersinga says it much. It allowed us to learn what people liked. It
it influenced a generation of designers in the didn’t immediately pay off. turned out that for us it made no sense to make
analogue and digital gaming industries. the type of games other people
were already making – we sold
ON THE ROADS
Doumen and Wiersinga both became
It was originally much more when we produced
the ‘unsellable’ Roads & Boats.”
dedicated gamers, and eventually met
through a student games club. It wasn’t long
called Candy Over time Splotter used a series
of successes to up their print runs
before they were collaborating on design
projects, and looking to turn their ideas into
and the theme and production quality. The team
stored piles of games in their
actual products.
“We started publishing our first game
was marketing own homes, and when they ran
40 December 2017
It made no
sense to
make the type
of games other
people were
already making.
tabletopgaming.co.uk 41
Hiring staff was a challenge in itself, but “Interestingly, we had more playtesters than this case, he was inspired by the ‘50s and we
it was only one aspect of the game. Players ever before warning us about this game; they loved it. As always, this idea was then quite
could also interact with their city, represented felt it was too aggressive. We were genuinely rigorously applied to the whole game.”
by a board that filled up with restaurants and afraid people would hate the game because The final result is a game that’s found favour
houses over the course of play. They could of this. It was very surprising to us that in fact, with Splotter’s existing fans, but also with a
generate demand for different types of meals by people loved exactly this aspect!” much wider section of the gaming community.
running well-placed advertisements, or snatch “After being known for years as the
customers from one another by viciously JUST DESSERTS publisher that made Roads & Boats, Antiquity
undercutting rivals’ prices. The pair added other elements to the game, and Indonesia, now we meet people who have
“There’s a very nice interaction between most notably a set of milestone cards, which never heard of these games and only know us
the complexity on the board and the way your were awarded to the first players to achieve because of Food Chain,” says Wiersinga.
strategy can influence what happens,” says certain goals: placing a billboard in the city, It suggests a bright future for the designers,
Doumen. “The strategic layer and the tactical using certain types of employees or making and Doumen was recently signed up to create
layer have been almost forcefully separated different amounts of money. Each milestone Pandemic: Rising Tide, the latest in a series
because your strategic decisions will always tweaked the game in different ways for of historical spin-offs based on the virus-
take effect one turn later. At the same time, the players who achieved them, granting battling bestseller. Unlike the original, the
tactics are complicated enough that they aren’t them new abilities and strategic edges that game won’t see players eradicating diseases.
trivial. They depend on what others are doing, altered the way they played. It meant that Instead it uses Pandemic’s core mechanisms
but not too much, so it still makes sense to plan players’ businesses became more distinct as the basis for a game about protecting the
things out. It somehow works well. over time, allowing them to evolve their own low-lying Netherlands from the threat of
“Before we got the timing and complexity path toward victory. But it also meant that, destruction by flooding.
right, you’d end up with a game that was either rather than simply focusing on having the “[Pandemic creator] Matt Leacock had
about tactics – reacting to the current situation most money at the end of the game, players deliberately sought out a local designer
– or strategy – planning ahead. Now it’s neither were continually competing over a set of to collaborate with for Pandemic: Iberia,”
too random nor too rigid.” incremental goals. says Doumen. “He asked me if I wanted to
The result was a game that featured little in The game also adopted a distinctive collaborate on the next game as the 2017
the way of direct interaction between players, visual style, with artwork inspired by 1950s release was planned to be in the Netherlands.
but still managed to be ruthlessly competitive. American diners. It has nice twists, but it is much simpler than
One player could invest all of their efforts “We care a lot about how the game looks,” our usual Splotter designs. As a result, it was
in generating demand for pizzas, only for says Wiersinga. “With the exception of some much quicker to get the game right.”
another to take advantage of their hard work of the very early games, we have always While the chance to work on one of the
by producing them at a lower price, or taking deliberately chosen for a specific design. tabletop industry’s biggest properties has been
advantage of their restaurants’ locations in the “When we have the game 95% finished a career highlight, Doumen and Wiersinga are
city to hoover up hordes of hungry diners. we present it to our graphic designer, Ynze. still focused on Splotter’s future.
“A lot of this came about naturally,” says He goes incommunicado for a few weeks “We plan to make a nice new game
Wiersinga. “I started out with a very plain and comes back with what he calls a design every couple of years for the next 20 years,”
concept: people would go to the nearest language – basically a concept Wiersinga says simply.
restaurant. Lower prices will attract more that governs the graphical “Preferably things that have not
people. The rest kind of followed. design of the game. In been done before.”
42 December 2017
44
44 December 2017
T
wilight Imperium. oddities to the US. The company quickly was unlike anything else at the time and
Even the name floundered, losing all the money it had within heralded the arrival of a new age with a fresh
sounds imposing, the two years, prompting the need for a change in perspective on what board games could offer
lingual equivalent direction. Petersen had previous experience in terms of scale and complexity. Against
of the Star Destroyer importing games into Denmark and running all odds, its success saved Fantasy Flight,
drifting into sight at conventions, and had self-taught himself completing its transformation into a tabletop
the beginning of A game design and production on the side. force to be reckoned with.
New Hope. Next is He approached the board of directors and “Unlike the comics it actually sold,”
the box, a cardboard investors with an ambitious proposal to turn Petersen laughs. “Just because it sold does
block solid enough the company around. not mean it’s a rose garden path from there
to survive re-entry to the atmosphere. “I always wanted to do this big space game, on out; it’s certainly one with lots of thorns
Inside, more than 1,000 miniatures, cards, but there wasn’t a game like that,” he recalls because the games business is quite difficult
tokens and player boards, crammed with today. “So I said, ‘Let me make a game here, and at the time it came out a huge success
the details on 17 completely different I want to call it Twilight Imperium and I want was to sell 2,000 copies. It certainly has been
races, from the peaceful lion-like Hacan to to create this epic space game with conquest, a fact of where we really came out with a
the tech-infused L1z1x, all of which have technologies, politics, backstabbing and product at the right time, because just a few
individual backstories and play styles. Don’t grandiose hyperbole and alien races. That whole years after, during that period, the scope of
worry – you’ll have plenty of time to learn thing. Mixing all this wealth of influences across board games and the vision for how board
their ins and outs during a game that lasts the ages of science-fiction – whether Asimov, games could materialise in the hobby really
anywhere from four to 12 (or more) hours Dune, Star Wars, Star Trek, etc.’” started growing and we were one of the early
and involves the careful juggling of politics, With its multi-layered gameplay inspired companies to really embrace that format and
military conflict, exploration, resource by classics such as Junta, Axis & Allies and push that forward.”
production, economics and diplomacy. It’s Civilization – and pinching its pre-Catan
little wonder that Fantasy Flight’s strategy hexagonal tiles from Magic Realm – Twilight AN AMAZING THING
space opera has earned a reputation as one Imperium was through-and-through the Twilight Imperium: First Edition was
of – if not the – tabletop’s most daunting and product of Petersen’s imagination, at the unbounded by Petersen’s countless ideas for
grandest experiences. time the sole employee of Fantasy Flight, who the universe, but the realities of being a one-
Like any epic accomplishment, Twilight almost died after inhaling paper dust from person first-time publisher living off ramen
Imperium had modest beginnings. It cutting out the game’s components by hand. in a cheap apartment meant the finished
started as the dream project of Christian “I more or less had to do everything myself game could never quite match its creator’s
T. Petersen, a Danish gamer turned because we had no money,” he says. grand ambitions
entrepreneur who during college had In the summer of 1997, the first edition “We were proud of the first edition, but
started up Fantasy Flight Publishing as a of Twilight Imperium made its debut. A there was no doubt that I was looking at some
comic book distributor bringing European cinematic saga in a box, Petersen’s vision of the amazing productions that were coming
46 December 2017
out of the Milton Bradley Gamemaster line fresh inspiration drawn from Puerto Rico,
and so on,” Petersen admits. “That’s really Catan and Attack that drastically evolved
what I wanted, but that was just not within the way players managed their factions,
the scope of what could be achieved.” worked towards dynamic victory objectives
A second edition in 2000 advanced the and interacted with rival races, introducing
concept with new approaches to tech, the iconic use of strategy cards to dictate the
actions and politics, but it would take actions players could perform each round. As
another five years and Twilight Imperium: if symbolically, the box ballooned to around
Third Edition for Petersen to feel his idea had twice the size of the original game, becoming
been fully realised on the tabletop. the now unmistakeable two-square-foot A NEW AGE DAWNS
“I wanted to make the first edition Third colossus. Twilight Imperium’s reputation More than a decade after Petersen had
Edition, you know?” he reflects. “We similarly boomed in stature, becoming supposedly perfected his vision in Third
had a grand vision and we wanted it to one of the best-rated games of all time in Edition, Fantasy Flight suddenly announced
be beautiful and immense with lots of BoardGameGeek’s rankings and widely in mid-2017 that it would return to Twilight
fantastic bits, but that wasn’t a reality at the considered a modern classic. Imperium with a fourth edition. For the first
time. The amount of copies that could be “I don’t think it was until the third edition time in the series’ history, Petersen wouldn’t
feasibly sold in the hobby was very small, that the game really came out with an edition be helming the new iteration alone; taking
my knowledge did not extend to the kind that I’d always wanted to put out,” Petersen over the reins for much of the journey
of manufacturing, engineering, tooling, reiterates. “Third Edition was a very, very would be veteran designer Corey Konieczka,
sculpting, whatever that was required at important release for us because it not only who had helped with the creation of Third
the time to get into anything like plastics. synthesised the vision for Twilight, but it kind Edition’s expansions, and relative newcomer
Certainly from a game design school of of synthesised what Fantasy Flight Games is all Dane Beltrami.
thought, I also evolved quite a bit over the about; the production qualities and scope of “There’s certainly a degree of pressure,
following ten years.” publishing that we wanted to achieve: no fear yeah,” Beltrami confesses. “But, honestly,
Third Edition markedly improved on the of price, no fear of the box. Try to create an Chris was very reasonable throughout the
framework of the first two editions with amazing thing.” whole thing. He’d check in with us on certain
milestones and give his feedback and was
really not overbearing on the project at all.”
“The stressful part for me was just that
TOP There are 17 TI3 is a very highly regarded game,” adds
playable factions in Konieczka. “You’re working on a new edition
Fourth Edition, each of a game that people already like – and
with a distinct feel honestly, they don’t have many requests for
things that they want to change, they kind
RIGHT Players earn of like it the way it is. So how do you make a
VP from public and game that’s going to satisfy those fans and
secret objectives, invite new fans to the game? Doing some new
encouraging and interesting things without upsetting the
everything from status quo. We’re walking a fine line between
exploration to keeping the parts that were really good
aggressive conflict
tabletopgaming.co.uk 47
and solid and also inventing some new stuff. “One of the goals was to make the game
It was a little nerve-wracking just knowing: more approachable, more accessible, without
what if people view this edition as worse than actually changing much of the game,”
the previous one? That would be a disaster.” Konieczka reveals. “I feel it’s almost a legend
Despite the pressure of handling his of how daunting this game is and people
two-decade passion project and contending just hearing about it and how long it takes,
with one of the greatest legacies in tabletop they assume it’s really complicated. But even
gaming, Petersen is quick to praise the Twilight Imperium: Third Edition,, if you boil
substantial changes the pair introduced in it down to just the core experience, there’s
Fourth Edition. a lot of simple systems – there’s a lot of
“They did a wonderful job taking a 10-year- different systems, but they’re actually pretty
old game and coming up with some very good simple. Just trying to make the simplicity
both physical and intellectual advances to drawn to the foreground as opposed to UNAPOLOGETICALLY EPIC
try to make the game more to the story and hiding it.” Not everything was as easy to spruce up. 20
emotion that it was intended,” he insists. “I’m “One of the core things that I wanted to years of built-up mechanics and optional
especially happy with the new trading system make sure came through in the design of variants from various expansions had sagged
that they came up with, I think it really is a the new edition is that I didn’t want people down parts of the game to the point where
significant improvement.” to ever have to refer to something else in it had become a running joke among fans
Although perhaps not as revolutionary as order to play the game,” Beltrami agrees. that Third Edition’s stated three- to four-
its predecessor, Fourth Edition feels like a “Everything for the game is displayed or hour playing time was more accurate when
distinctly different experience, with a focus easily intuitable from the components multiplied by the number of players.
put on sanding down the abrasive edges themselves. Which is kind of what drove the Among the more contentious design
rather than removing them completely. changes to tech and the ship upgrades.” decisions was the treatment of a mechanic
One of the most notable changes is the known as Distant Suns, which had debuted
renewed importance of the galactic hub of in the first edition’s second expansion and
Mecatol Rex, which plays a prominent role contributed heavily to the sense of galactic
game’s core identity impact the flow of the action. It’s a simple
tweak, yet one that intensifies the immersion of
this game, it’s very interesting and fascinating,
but that initial game experience becomes
48 December 2017
There are
fewer optional
rules in
Fourth Edition,
resulting
in a faster
and more
accessible
game without
sacrificing
depth and
atmosphere
tabletopgaming.co.uk 49
Y
P
∏r 2 La
Play it smart
Ga
Am
Es
From Scruples to This War of Mine, some games don’t shy away from placing their
players in difficult ethical dilemmas where right and wrong aren’t always so clear-cut
the underlying ‘horns of a dilemma’ nonetheless they provoke reflection on the
premise is still going strong. Stronger nature of ethical behaviour, setting players the
than ever perhaps, if Michał Oracz and uncomfortable task of reconciling the conflict
Jakub Wisniewski’s This War of Mine: between abstract ethical standards and an
The Board Game is anything to go by. ethics that is situated in the world away from
Released earlier this year, This War of Mine the tabletop.
situates players as civilians during the Certainly the solo game affords a more
Siege of Sarajevo (1992-1996). Sheltering coherent narrative to emerge, and perhaps
in a ruined tenement house, they must also provides the solitude needed to reflect
scavenge and steal resources, refit and on ethical choices, but it does so at a certain
defend their shelter, and do their best cost. Played in company the game becomes
to prop up their fragile morale. The distinctly unsettling. While Scruples renders
main objective of the game is ‘simply’ to awkward decisions playful with its bluffing
survive until the surrounding war comes mechanism, This War of Mine affords no
Illingworth to an end. However, as the game amply
Doctors Paul Wake and Sam such evasion of responsibility. Decisions
A
demonstrates, there’s nothing simple must be weighed and owned. Laughing off a
“
about survival. confession that you’d pass off sparkling wine
fter your guests leave, you Alongside some fairly standard worker as Champagne (while pretending you don’t
discover a pound in change placement and resource management, the really mean it) is easy enough; explaining your
on a sofa where one was game presents players with some entirely motives for turning away a starving stranger is
sitting. Do you make a point of non-standard ethical decisions, each of rather challenging.
returning it?” which carries its own risks and rewards; This War of Mine is not a game that you win;
So asks Henry Makow’s classic game of should a drunken stranger singing on the it’s a game that you endure, and its success so
moral dilemmas A Question of Scruples. streets be encouraged inside to protect far indicates an appetite for games that move
Released in 1984, this was a different world, him from snipers? Should the group steal beyond managing workers and resources –
one in which sitting down at the dinner table medical supplies from the local hospital? Is however brilliant their mechanics may be – to
and quizzing your guests about the contents of it worth sacrificing precious food to support games that encourage players to reflect on
their soft furnishings apparently represented the city’s other starving inhabitants? These their own ethical choices on both the gaming
the height of gaming sophistication. Despite decisions are, of course, hypothetical but table and beyond.
its glib Ferrero Rocher vibe, the game has
been used to teach managed care ethics to Paul Wake and
medical students to encourage trainee doctors Sam Illingworth
to overcome knee-jerk responses and to are Manchester
ensure thorough discussion around ethical Metropolitan
dilemmas. This approach was found to force University
students to develop arguments to support academics and
their assigned positions regardless of personal co-directors
of the Games
viewpoints, enabling them to come to terms
Research Network
with their own prejudices when dealing with
ethical dilemmas in their future practice. To
date the game has sold over seven million
copies and been published in five languages,
so it must be doing something right.
This War of Mine recreates the challenge of
Fast-forward 30 years or so and, while
surviving in a warzone with unflinching accuracy
games may have changed dramatically,
52 December 2017
Age of Sigmar is
World, Fantasy Roleplay narrative-driven focus
translated the warring from the beginning.
awesome in scope,
armies of the miniature “There’s a huge
wargame’s sweeping difference in theme and
tabletopgaming.co.uk 53
Now go to the
next level with
Retailer contact: Coiledspring Games, Unit C1, Twickenham Trading Estate, RugbyRoad,
Twickenham, TW1 1DQ T: + 44 (0)20 3301 11 60 — E: sales@coiledspring.co.uk
O
ne of the best aspects of writing popping noises, and you can feel numerous that is called upon to make a random move
Frostgrave: Ghost Archipelago was eyes watching you from the shadows. You are will instead make one move directly toward the
drawing on some of my favourite works just about to propose turning around when central treasure (regardless of line of sight). If
of fiction for inspiration. Certainly the game your guide gives a startled cry and disappears there are no crewmembers in line of sight at this
owes a lot to the legends of Sinbad, the fantasy into the ground! point, the R.O.E.S. will finish its turn. Otherwise
tales of Robert E. Howard and the pirate stories it takes its second action as normal. If the central
of Robert Louis Stevenson and Rafael Sabatini. SETUP treasure is no longer on the table, R.O.E.S. will
For this scenario, written specifically for This scenario is played on a normal three-by- make a random move as normal.
Tabletop Gaming, I have taken my inspiration three-foot table. The table should be close- The areas of quicksand are treated as deep
from one of the greatest ‘fun’ fantasy novels packed with terrain: mostly trees, boggy pools, water for the purposes of this scenario, with
and movies of all time: The Princess Bride. rocks and small streams. There should also be two additional modifiers: no figure may move
several areas of quicksand, including one area, more than two inches in quicksand in any
INTRODUCTION approximately three inches in diameter, in the one move action, regardless of their move
The pack of saurian monsters chased your exact centre of the table. Two R.O.E.S (Rodents score, and all swimming rolls made while in
crew across the plain for nearly half-a- of Enormous Size) should be placed adjacent quicksand are at -4.
mile; only when the ground became to the quicksand in the centre.
boggy and the trees grew closer Treasure should be placed as normal for TREASURE AND EXPERIENCE
together did they finally abandon this scenario, with the central treasure sitting Roll for treasure as normal for this scenario.
the chase. Now, as you continue in the middle of the centre quicksand. Experience is gained as normal for this
onward, the dark, gnarled trees are If the scenario is being played by two scenario with the following additions; each
so thick that little sunlight reaches players, they should set up their figures within of these bonuses can be gained by both the
the ground. Somewhere in the two inches of opposing board edges. If it is Heritor and Warden:
distance you can hear strange being played by three or four players, each ◗ +10 experience if the Heritor or Warden
player should set up their figures within six ever makes a move roll to try and avoid a
inches of one board corner. fire spurt (regardless of whether the roll is
successful).
SPECIAL RULES ◗ +10 experience if the Heritor or Warden
At the start of every turn, each player may ever has to make a swimming roll because
nominate one figure to be the target of a ‘fire of quicksand (regardless of whether the
spurt’. This figure hears a strange popping noise, roll is successful).
and has just seconds to move out of the way ◗ +10 experience if the Heritor or Warden ever
before a jet of flames shoots up like a small has to make a fight roll in hand-to-hand
geyser. This figure should make a move roll with against a R.O.E.S.
a target number of 12. If successful, this figure
may move one inch in any direction, including R.O.E.S (RODENTS OF
out of combat. No figure may force combat ENORMOUS SIZE)
during this move. If the figure fails its move roll, These large, hairy rodents can grow to lengths
leave it where it is and immediately make a +5 of nearly four feet, not counting their tails.
fight attack against it. If the nominated figure They feature long snouts, mouths filled with
is currently in combat, every figure in combat jagged teeth and clawed hands. They are
with the nominated figure must also make a scavengers and opportunists and will attempt
move roll or be hit by the fire spurt. to eat just about anything they can catch. On
Roll for initiative as normal; however, if occasion they will climb into trees and drop
either player rolls a one for initiative, they may down on unsuspecting prey.
immediately place a R.O.E.S. anywhere on the In addition to the danger of their teeth
table, including in combat with a figure. and claws, R.O.E.S. are also known to carry
Do not roll for random encounters during a variety of nasty diseases. Any figure that
this scenario. Instead, one additional R.O.E.S. takes damage from a R.O.E.S. must make an
will enter the table at the end of every even- immediate health roll with a target bumber of
numbered turn (so the end of turns two, four, six 10. If they fail, they must miss the next game
and so on). R.O.E.S. follow all of the normal rules while they recover from the disease. Heritors
for creatures with one exception; any R.O.E.S. are immune to these diseases.
Artwork by Dmitry Burmak
and Kate Burmak from Move Fight Shoot Armour Will Health Notes
Frostgrave: Ghost Archipelago
© Osprey Publishing R.O.E.S. 5 +2 +0 8 +0 10 Animal, Diseases
“I
Allies and War Room designer t’s my belief that a game should take you on an For the last four years, Harris has been working on a
Larry Harris adventure, tell you a story,” muses Larry Harris. different project – his first to venture outside of Axis & Allies
“It should place you in a situation that you may in decades. Still, War Room remains very much a spiritual
never experience in real life but would like to.” successor to Harris’ crowning creation, offering another
Harris knows better than the most the power that fresh perspective on the Second World War.
gaming has to immerse players. In 1981, he created “Axis & Allies was a groundbreaking game when it first
Axis & Allies, the sweeping World War II wargame that came out so many years ago,” Harris considers. “Being
depicts the conflict on a global scale akin to an advanced way ahead of its time, the original inception aged slowly
successor to Risk, with two teams controlling the like a fine wine. It took the gaming industry a while to
production and military strategy of the opposing sides catch up with this game style; a style that bridged the
over the course of several hours. It went on to sell more gap between the niche market of wargaming and the
than one million copies and spawn a series of sequels mass market of, for example, Monopoly. A game with
examining specific theatres of the war, as well as time hundreds of pieces and 30 pages of rules. War Room is
zones different from the original’s 1942 start point. a totally different experience. It deals with an endless
56 December 2017
tabletopgaming.co.uk 57
TABLETOP
the dread-filled tension of Battlestar
Galactica. Part of the series’ success
and critical acclaim is due to its diverse characters
and universe-changing mysteries, but the
other part is its world-building. It is complex
TO TV
and layered, yet – like all good sci-fi – it feels
distinctly truthful and relatable to us, the state
of our world and how we live today.
The story of how The Expanse came to be has
a surprising origin that began, in part, on the
tabletop. Before it came to the screen it was a
popular book series by James S.A. Corey – a pen
AND BACK AGAIN name for a collaboration between writers Ty
Franck and Daniel Abraham. Before then, it was
an RPG and, even before that, it was supposed
to be a video game. At the very beginning of
it all, though, it was simple a made-up world
living in the mind of a sci-fi devotee.
Now, with the development of a board
game based on the show and newly conceived
RPG based on the books, the franchise has
come full circle. However, every step of its
The Expanse’s success as a series of novels and development has left its mark on the universe,
TV show has led to a tabletop tie-in and RPG, its story and characters, making it richer, more
complex and alive.
but the sci-fi phenomenon actually began life as IN THE BEGINNING
a game. We tell the story of how it navigated the Ty Franck was the first to envision The
Expanse’s universe. Inspired by sci-fi he had
leap between worlds read since he was a child, he began thinking of a
near-future setting, where people have managed
Words by Alex Sonechkina to colonise the solar system but were yet to travel
58 December 2017
tabletopgaming.co.uk 59
71
68 78
M WHAT’S IN
att Leacock and Rob Daviau Pandemic’s iconic four diseases – now That Season Two is set in a world
have done the impossible. THE BOX? threatening the scattered remnants already gone wrong is significant.
Not only does Pandemic ◗ Game board of humanity. In the background You see, while Season Two looks like
Legacy: Season Two match the ◗ 10 character cards lurk the mysterious Hollow Men, an Pandemic and bears its name, its
expectation set up by its astonishing ◗ Four pawns antagonistic force that tears down the action feels distinctly different from
2015 predecessor, it exceeds it, ◗ Nine supply centres players’ supply centres between games the well-worn globetrotting battle
◗ Five tokens
presenting a breathtaking experience (a thematic bit of logic that neatly against spreading sicknesses. Where
◗ 36 supply cubes
that proves the co-designing pair ◗ Eight plague cubes
explains the need to reset) and casts a Pandemic has long been a game about
continue to understand and apply the ◗ 53 player cards shadow over the unfolding narrative, minimising the number of cubes
groundbreaking interactive storytelling ◗ 27 infection cards which once again takes place over the on the board, Season Two turns the
format better than anyone else. ◗ 82 legacy cards course of 12 in-game months, each formula on its head, with the majority
A huge part of Pandemic Legacy’s ◗ Four haven consisting of up to two matches. Win or of plastic pieces now representing
singular atmosphere comes from worker cards lose (and you will lose – this is a much vital supplies distributed to each
uncovering its story and ever-changing ◗ Six dossiers less forgiving game than Season One), crumbling city and floating haven – if
gameplay, so we’ll be steering clear ◗ And more... the story keeps ticking on, avoiding supplies start getting low, there’s the
of spoilers here. The out-of-the- any frustration of feeling like you’re risk of the unstoppable plague taking
box situation is that seven decades missing out on important story beats hold and finishing off the few people
after the first season the world has or gameplay unlocks – eventually, left, reducing the population in any
fallen into complete disarray, with a you’ll see almost all the game has to cities affected. This becomes tougher
single incurable plague – rather than offer, albeit in a unique order. and tougher as the year wears on and
CE
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62 December 2017
tabletopgaming.co.uk 63
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here are few games where the WHAT’S IN rulebook with a word count closer to understood in general terms – pick this
release of a new edition is an THE BOX? a novel and the need to set aside an one if you want to focus on combat,
event in itself. In 2005, the ◗ 17 faction sheets entire day – or weekend – to finish a this one to broker trades and so on –
release of Twilight Imperium’s third ◗ Six command sheets single match. The big secret is that and, crucially, grant a secondary ability
iteration was a momentous occasion, ◗ 51 system tiles
Twilight Imperium isn’t actually all to other players. This serves a strategic
radically overhauling Christian T. that complicated; as this brilliantly role, as the player with the card is
◗ 354 plastic units
Petersen’s already well-regarded streamlined edition proves, it’s all in forced to hand a potential advantage to
◗ Eight strategy cards
space opera and transforming it into the delivery. There’s no doubt that a rival, but also helps to keep everyone
◗ Eight ten-sided dice
a true modern classic, respected there are a lot of interlocking cogs engaged during what could otherwise
◗ Victory point track
and feared in equal measure for its turning within the engine, but given be long and boring gaps between their
scale and complexity. The release of ◗ 59 planet cards the right opportunity to understand own turns. Combined with the way
Twilight Imperium’s fourth edition ◗ 40 objective cards each one separately, it all falls into that players only take a single action
this year, then, was not something to ◗ 80 action cards place in a way that makes perfect sense on their turn, rotating until everyone
be taken lightly. ◗ 50 agenda cards rather than becoming overwhelming. passes, Twilight Imperium keeps a
Fourth Edition isn’t quite as drastic ◗ 41 promissory The two included rulebooks here surprising level of momentum up,
a transformation as its predecessor. note cards (a third tome details the lore of the despite its length – though there is
If Third Edition souped up the ◗ Speaker token universe) do a fantastic job of easing admittedly the risk of analysis paralysis
engine under the bonnet of Twilight ◗ 122 technology cards new players – as well as returning if one player begins to pick apart the
Imperium, Fourth Edition replaces the ◗ 62 unit upgrade cards fans needing to see what’s changed – grand tapestry thread by thread.
panels around the outside, cleaving ◗ Two Creuss alpha/ into the flow of Twilight Imperium’s It’s the interaction between players
off awkward angles and unnecessary beta wormhole tokens juggling of military and political that marks this space giant out against
weight to ensure every ounce of strength, helped along by informative equally fantastic, yet philosophically
◗ Naalu ‘0’ token
thrust produced by the heated core of player boards and component different, space-faring strategy
◗ Custodians token
strategic galactic conquest is used to iconography that means there’s a epics such as Eclipse. New to Fourth
◗ Two Nekro X/Y
full effect. shocking lack of rules-checking, even Edition are commodities, a resource
Twilight Imperium has long assimilator tokens on your first few times through. that exists only to spark trading,
been regarded as one of the most ◗ 272 command tokens The core gameplay remains largely bargaining and bribing between
foreboding games to bring to the ◗ 289 control tokens untouched, still being driven by the players, as they’re useless until given
tabletop, a sprawling simulation of a ◗ 48 trade good and selection and execution of eight to someone else, at which point they
deep sci-fi universe with more than a commodity tokens strategy cards that both determine become helpful trade goods. Add to
dozen unique races featuring different ◗ 49 infantry tokens turn order and the abilities of each these promissory notes, more specific
talents, hundreds of components, a ◗ 49 fighter tokens player for that round. The cards can be pacts between players that provide
64 December 2017
tabletopgaming.co.uk 65
20 of 132 pages
INCLUDES
MOBILE-FRIENDLY GAME
YEAR
OF THE
EDITION – 2017
TO ZOOMING!
the tabletop, er year for
we look back
titles (and more on the ten top
!) that kept us
all year round playing
and ask design
their favourite ers for
picks of 2017
Sam Illingworth Words by
, Richard
Dan Jolin, Alex Jansen-Parkes, Matt Jarvis,
Sonechkina,
Paul Wake
26 December 2017
CLICK HERE F O R M O R E D E TA I L S
P L AY E D
WARHAMMER
Flight’s design ideas, and the debt to
deckbuilders is obvious. But these
elements are integrated smoothly
UNDERWORLDS: SHADESPIRE
into a core game that plays to the
strengths the Warhammer outlet has
been honing since the 1980s. This is
This fast, furious and fun slugfest serves as a perfect intro a very polished, slick piece of work,
in both design and production. It’s
to the fantasy miniatures universe an exciting box to open, fun to play
and rewarding to replay.
Designer: David Sanders | Artist: Various 30m 2 12+ £40
I
It’s not perfect. Some of the
t’s strange to start a game the models and a stripped-down wording on the cards and the
review by talking about the quickstart set of rules on two pages. terms in the rulebook could be
publisher’s share price, but Games Newcomers to miniatures gaming clearer. I’d have liked a little more
Workshop’s shares are four times will have their hands comfortably in the way of narrative; I’m sure
higher than this time last year, the held while they get their heads some would prefer less. The box
highest they’ve ever been, and around the core rules and assemble art is a bit A-Level, unusual for a
there’s a reason for that. The new the minis, which even unpainted Games Workshop product, but I
broom that CEO Kevin Rountree are spectacular. suspect it was carefully chosen to
swept in on has given the colossus Each character has their own not scare parents in the run-up to
of the miniature wargaming field a card, with basic stats and sometimes the holiday market.
new, energetic direction. Shadespire, WHAT'S IN a special ability; if a character Still, Shadespire is a strong
its ‘tactical arena combat’ (read: THE BOX? becomes ‘inspired’ the card is introduction to this style of gaming
skirmish) game, is a powerful ◗ 32-page rulebook flipped to show better stats and and the Games Workshop hobby,
statement of its new intent. ◗ Two game boards powers. Each side also gets a hand with clever design and rewarding
Shadespire is the £40 core ◗ Eight clip-together of power and objective cards, from gameplay, and if it ends up under a
of a new game line set in the miniatures a pre-built customisable deck. You hundred thousand Christmas trees
◗ Three card decks
Warhammer Underworlds, with get glory points for completing then it’ll make a lot of gamers very
◗ Three counter sheets
Stormcast Eternals facing down the ◗ Eight custom dice objectives, as well as by killing happy – to say nothing of Games
Bloodbound of Khorne in grand ◗ Quickstart rules opponents, and racking up the most Workshop’s shareholders.
style in the ruins of the eponymous ◗ Ziplock storage bags points is how you win. JAMES WALLIS
city. The heart of the game is still The game zips along nicely. The
in battering each other’s team to hex grid keeps movement fast but WE SAY
a pulp, as you’d expect from the tactical. Each game is only three Shadespire is a terrific package,
publisher, but it’s been paying rounds, and each round consists of with enough detail and crunch to
attention to modern game design; four ‘activations’ per player, so you please an audience wider than just
this is a minis game for everyone. have to manage your troops carefully. miniatures gamers.
For your money you get a lot in
the box: minis, boards, counters, TRY THIS IF YOU LIKED… X-WING
cards and dice. There are also This is a game of elegant, thoughtful combat and an interplay of great
instruction sheets for making characters with unique abilities – not unlike the Star Wars dogfighter.
all, the setup essentially ensures that region’s somewhat suspect history,
there are no second chances if you and how it ties into D&D’s wider
send your character bumbling into a culture. After all, D&D is a game
spike trap. mostly developed by and for white
As the campaign begins to develop, western audiences, and when the
however, it becomes clear that the region was first being designed it
main draw of Tomb of Annihilation relied heavily on stereotypes and
isn’t the quest but rather Chult itself. classic ‘dark continent’ adventure
Where the iconic Sword Coast – stories with results that could
home of most of the previous D&D charitably be described as insensitive.
5E adventures – has tangled forests There have been concerns raised
and ice-bound mountains, Chult over a return to Chult for this very
turns to thick jungles and wide, reason, but it certainly seems as
sluggish rivers. It’s a land inspired by though efforts have been made to
African mythology and Indiana Jones, correct the mistakes of the past.
where you’re more likely to run into While a few things here and there
dinosaurs than dragons and journeys could still raise a few questioning
can be thwarted by tropical storms as eyebrows, Tomb of Annihilation
well as hordes of undead. definitely reflects Wizards of the
The campaign itself could fairly be Coast’s considerable efforts to
divided up into two major parts, the overhaul the hobby’s record on
first of which involves exploring and race, gender and sexuality.
mapping the region in a bid to find Every aspect of the adventure is
the titular Tomb of Annihilation. enjoyable and well-designed, but
This is completely open-ended the exploration aspect of Tomb of
and can include everything from Annihilation stands out as some of
professional dinosaur racing to a the most fun to be found in official
battle against evil snake people in campaigns. The imagination on display
an ancient temple, but invariably is second to none, some of which can
T
involves a whole lot of travel and probably be attributed to Adventure
he latest campaign for D&D's unexpected encounters with the Time creator Pendleton Ward, who is
fifth edition takes your heroes denizens of the jungle. credited as a story consultant.
from the mountains and forests The second part sees the The sheer scale of options and
of high fantasy and throws them adventurers work their way through potential outcomes can be a little
into an exciting world of steaming the tomb itself. It’s a labyrinthine intimidating, especially to new
jungles, ancient ruins and madcap deathtrap that draws on classic D&D dungeon masters, but with some
pulp adventure. puzzles, traps and monsters to create careful preparation and a willingness
The major hook for Tomb of an incredibly nostalgic experience to go with the flow most should soon
Annihilation is a simple but effective for old hands, and something new for find their feet.
one. For some reason, all attempts at players who have cut their teeth on the RICHARD JANSEN-PARKES
magical resurrection are beginning to more wilderness-based adventures
fail and those who have already been that have been a staple of recent years. WE SAY
brought back are starting to lose their Regardless of the path any Perhaps the best long-form campaign
grip on life. Naturally, this represents adventurers take, Chult itself is the put out for D&D's fifth edition to
a major problem in a world where highlight of the campaign. As such, date, Tomb of Annihilation focuses on
many important people are on their it would feel unfair to write about it exploration and adventure rather than
second, third or fourth shot at living. without at least acknowledging the a more scripted story experience.
It’s not a wildly elegant way
of setting the party off on their TRY THIS IF YOU LIKED… PULP CTHULHU
adventure, but it does the job with a Tomb of Annihilation is the closest modern D&D has come to the action-
bare minimum of fuss and raises the packed adventure Pulp Cthulhu also aims for – albeit with less chance of
stakes of the entire campaign. After insanity and more of contracting an undead plague.
68 December 2017
DEAD OF WINTER
stages of the campaign, while zombies
and survivors battling inside of buildings
is dealt with by using a random deck of
Fingers at the ready to take down the dead with dexterity cards that gradually marches them closer
before they bite, with the element of
in this gloriously messy mashup luck heightening the tension as the hero
takes a do-or-die shot each turn. Even
Designer: Beaujannot, Gilmour, Monpertuis, Vega 45m 2-10 14+ £50 Dead of Winter’s betrayer cards make
B
an appearance here in the competitive
ullet-flicking cowboy gunfight WHAT'S IN apply without ending up with unsightly missions, doing a surprisingly great job
Flick ‘em Up and dice-rolling THE BOX? edges. Even worse are the backpack of combining the two games’ contrasting
zombie survival game Dead of ◗ 18 zombies stickers for the survivors, which began styles without feeling like a case of
Winter may not seem the most natural (with stickers) to peel off during our very first match – in-with-the-kitchen-sinkitus.
◗ 11 survivors
of pairings, but this new crossover hardly a promising sign for a game you Despite the disappointing components
(with stickers)
proves that it’s an odd coupling that might want to keep around for years. and messy rules, Flick ‘em Up: Dead of
◗ 11 backpacks
somehow works. (with stickers) The components aren’t the only Winter is bursting with so much goofy
Whereas the original Flick ‘em Up was ◗ 11 survivor boards letdown: the rulebook simply doesn’t do a charm it’s impossible not to smile as you
solely a team-based shootout, Dead of ◗ Four vehicles good enough job, with widespread typos take down a zombie with a pinged knife, or
Winter’s semi-co-op survival is added ◗ Six buildings and more gaping holes in its rules than see your squad wiped out by an avalanche
to the mix here, resulting in ten story ◗ Time marker a rotting cadaver. Flick ‘em Up isn’t the of cartwheeling infected. The added depth
scenarios split equally into five co-op ◗ Acid template kind of game that needs to have detailed of Dead of Winter’s gameplay doesn’t
missions and five competitive duels. ◗ Two barricades appendices about every possible situation obscure the fast and loose dexterity
◗ Three street lamps
Instead of blasting rival gang – it’d kill the chaotic energy dead – but at challenge, and proves that Flick ‘em Up is
◗ Shotgun template
members in the Wild West, it’s the living least clarifying the basics would help stop more than just a clever name. Despite all
◗ Sniper rifle template
against the dead in a post-apocalyptic ◗ Four city limits things freezing up every now and then to the undead, few games feel so full of life.
world here, with the Dead of Winter ◗ 63 cards consult the manual, only to find no answer. MATT JARVIS
cast returning to take down zombies ◗ Zombie tower The box is equally poor, with the game’s
with a combination of guns, throwing ◗ Six invasion markers otherwise outstanding environmental WE SAY
knives and baseball bats – all of which ◗ 102 tokens props and buildings needing to be partially
◗ 37 other pieces Silly, funny and occasionally frustrating,
have their own unique and pleasing deconstructed each time it’s packed away,
◗ Rulebook this combination of two opposite ends
flickability as they’re pinged about. stretching out the prep time without need. of the gaming spectrum shouldn’t work,
In news that will disappoint those Luckily, once you’re set up and the but somehow it does – and then some.
enamoured with the original Flick ‘em rules have been cleared up (or, in some There are some clever ideas going on
Up’s warm wooden pieces, the box cases, house-ruled to make up for the behind the flickin’ fun gameplay ; just
comes stacked full of plastic bits. A lack of explanation), Flick ‘em Up: Dead don’t take it too seriously.
sheet of stickers adds more character
and personality to both the living and TRY THIS IF YOU LIKED… CATACOMBS
dead, but the overly-exact sizing of the If you’re looking to flick stuff with (or at) your pals, this zombie-themed
stickers can make them frustrating to crossover is a fitting follow-up to the dexterous dungeon-crawler.
tabletopgaming.co.uk 69
WHISTLE STOP
Here's why you should choo-choose another train game
Designer: Scott Caputo | Artist: Jason Boles, Stephanie Gustafsson 75m 2-5 13+ £60
I
and has a variety of components, both
f there is one thing board games have Trains travel from the east across cardboard cutouts and familiar wooden
taught us, it’s that trains are really fun. the board to the west, where they make cubes. The most satisfying element are
Every year sees wagons of new train their final stop and are taken out of the upgrades, shaped like wheels that can be
games – card, dice, co-op, deckbuilding, game. Getting the train to the destination slotted perfectly in the player game board.
party, Euro, you name it – pulling into our rewards players with bonus resources While there are definitely elements
shelves, and Whistle Stop is another one – however, the downside is that they of the game that can be nit-picked,
to add to the collection. now have one less train, limiting their this is undeniable: play Whistle Stop
Luckily, Whistle Stop ticks a lot of pool of available actions. This is just one once, and you will want to try it again.
boxes. It has mechanics that will look set of decisions players have to make: From travelling along the snaking
WHAT'S IN
familiar to seasoned board gamers. THE BOX? do they steam through the board to get railroads to picking up company
You lay down hexagonal tiles with ◗ Game board victory points and extra resources as soon shares, resources and upgrades, the
railroads snaking and coiling onto ◗ 25 wooden trains as possible or do they take their time, sense of familiar gameplay finds a
themselves, Tsuro-style. As the trains ◗ 96 coal tokens diligently visiting every possible stop? perfect mix with the new.
move on the tracks, they take pit stops at ◗ 20 gold nugget tokens There are a lot of decisions to be made ALEX SONECHKINA
stations, where resources are gained and ◗ Eight town tiles while playing Whistle Stop. Most of them
◗ Five player boards
exchanged, shares of train companies are
◗ Five wooden
will be informed by the resources a player WE SAY
bought, and coal is acquired to facilitate already has and the paths or upgrades
score markers Whether or not you believe that
more journeys. Basically, your standard that are available to them on that
◗ 12 upgrade cards the train theme is overused in
worker-placement setup. If you are feeling ◗ 30 railroad shares
particular turn. Others will depend on
board games, Whistle Stop is
particularly cheeky, you can even block ◗ 60 wooden the opponents’ movements around the
deserving of attention. It combines
opponent’s trains, as Whistle Stop takes resource cubes board. The upside to this is that there are familiar favourite mechanics with
notes from Ticket to Ride. Normally, ◗ 24 whistle tokens a lot of different ways to win the game. original ideas that make for challenging
mixing and matching time-tested game The downside is that turns can take a and layered gameplay. It might take a
mechanics would raise questions of long time. When starting the game for the long wait for your turn to arrive, but it
originality, yet in Whistle Stop they first time, inevitably analysis paralysis will will be worth it once it does.
work exceptionally well together,
making those concerns disappear two TRY THIS IF YOU LIKED… TICKET TO RIDE
turns in – especially as the game offers For a break from hunting down locomotives and figuring out routes upside
other mechanics that feel fresh and down, Whistle Stop offers more abstract gameplay than the train-laying
make gameplay more interesting. classic. While it is less accessible, it is just as competitive and challenging.
“I
the British or French holds. A basic but the layers of suspicion.
t’s the honest ones you want amusing hierarchy system that denotes Tortuga swaps the pure tension of
to watch out for,” says Johnny certain players as captains, first the best in the social deduction genre
Depp’s Captain Jack Sparrow mates, cabin boys and the governor for a sense of just-about-managed
in the first Pirates of the Caribbean of Tortuga, each with unique powers, anarchy and unpredictability that,
movie. Tortuga 1667 takes this piratical helps to fuel antagonistic and ever- when it comes together, is ripe for
philosophy of distrust and applies it to changing play as crews mutiny and a royally entertaining time. It’s not
a entertaining, if occasionally overly maroon their shipmates in an effort to always perfect, but it’s rarely boring.
chaotic, social deduction gem that sees claim the bullion for their own. MATT JARVIS
OUTPOST: SIBERIA
Designer: Daryl Andrews, Jonathan Gilmour | Artist: Ron Joseph 30m 2-6 12+ £20
P
smaller groups, as the game doesn’t
laying Outpost: Siberia is about combat power while the other triggers scale at all for fewer people (it’s
as much fun as freezing to death dangerous encounters that quickly presumably the reason there’s no solo
while a bear chews on your ankles. dwindle said supplies. In an example option – though even two people feels
Essentially a card game reimagining of cardboard economy, the same cards impossible), handing a huge advantage
of John Carpenter’s The Thing, a group make up both decks, with the opposite to those who can find the full five
of players attempts to survive the ends of a card serving as threat and boon companions to join them.
mutated creatures and unforgiving simultaneously. This can be visually It’s such a shame, because the
wastes of the frozen tundra, fighting off confusing, but the use of shared discard comic-book artwork nails the B-movie
attacking monsters with ice picks and pile results in a satisfying sense of reward feel and there are flashes of a gripping
flamethrowers as they scavenge for food as defeated dangers return later on as co-op challenge frozen deep beneath
and water. beneficial items. the icy surface. The issue is there’s
The action is driven by two decks of At least, it would be satisfying if nowhere near enough warmth in what
cards, one of which slowly builds up there was much of a chance you’d remains to thaw it out.
the group’s available equipment and hold out long enough to see the MATT JARVIS
72 December 2017
R
excess, Indulgence has you covered.
estoration Games is doing WHAT'S IN If anyone breaks the rule, they pay Yet, in prettying the game up, some
a good deed, bringing THE BOX? coins to the ruler – important as the elements have taken a backseat. The
older, forgotten games ◗ 36 family cards player with the most money wins biggest graphical oversight are the
back into the light. Among (nine cards in each the game. However, all players have cards themselves, which, based on
them, 1981’s Dragonmaster and of the four families) an opportunity to turn the game on the location of the signs, are not left-
◗ 20 double-sided
1966’s Coup d’Etat have got a new life its head. One player may choose to handed player friendly. The problem
edict cards
as Indulgence, a trick-taking game ◗ Four papal bull cards commit a 'sin' by playing the opposite is exacerbated by the red-blue-violet
with an Italian Renaissance theme. ◗ Four strongbox cards of the edict and, if successful, then colour scheme, making it harder
Trick-taking serves as the base ◗ Edict deck cover card everyone else will pay coins to that to distinguish between the suits,
for many successful traditional ◗ 20 five-florin gems player. The latter is much harder to especially in dimmer light.
card games for a reason. It is an ◗ 26 one-florin coins do, so a sinner gets the 'Indulgence', Graphical nit-piking
ingenious fun base mechanic that fits ◗ Indulgence ring a ring that allows a player to turn one aside, Indulgence is hard to fault
well within games with a variety of of their cards into a ’10’, the highest for much else. It brings back all the
complexities, as simple and accessible number in the game. The ring is also best childhood memories of playing
as hearts to as layered and complex really fun to wear! trick-taking card games, and adds a
as préférence. Adopting this system There is a good variety of edicts, as well-needed bit of freshness with the
as its base, Indulgence is already off well as an optional advanced set, and edict mechanic.
to a good start. However, excitingly, they keep the gameplay competitive ALEX SONECHKINA
it did not stop there and added a and fresh as every round plays
breath of modernity to the gameplay differently. Edicts help to move the WE SAY
with its ‘edict’ mechanic. With one game along, as sometimes you do
Indulgence is a great card game that,
simple deck of cards, the game gets a not need to play a complete round. If while not doing anything particularly
extra splash of variation and strategy a player claimed they would collect revolutionary, brings more than enough
with a push-your-luck mechanic, all Medici cards, and failed to do so new and interesting ideas to the table.
making Indulgence immediately stand within two hands, that’s the game over The quality of the art and components
out against similar card games. for that round and there is no need to also add to the appeal.
The ruler for the round chooses
an edict that all other players have TRY THIS IF YOU LIKE… HEARTS
to obey. This could be as simple as If you are new to trick-taking, hearts is a great starting point. All you need is a
‘Don’t take the first or the last tricks.’ simple deck of playing cards and at least one more person to play with.
tabletopgaming.co.uk 73
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NMBR 9
Simple ideas and tricky solutions add up to a perfect puzzler
Designer: Peter Wichmann | Artist: Fiore Gmb 20m 1-4 8+ £25
T
ake John Lennon’s favourite heap. Getting a modest 3, 4 and 5 on as effective as planning ahead, stopping
number, subtract the vowels and the first level is all very well, but is easily each turn from sticking for too long.
what does it equal? The brilliantly outclassed by engineering a platform for The climax can be a tinsy bit mathsy (if
easy-to-grasp, hard-to-master tile- a doubled – or even tripled – 7, 8 or 9 on you play well enough, at least) as each
placing puzzle NMBR 9. the next floor up. player tots up their score, but if you can
The name is a bit of a fib: there are It’s a genius concept that summons remember your nine times table to four
actually ten numbers here, from 0 to a mind-boggling number of variations or so you’ll be fine. Speaking of which,
the titular doctor’s orders. Each tiled and options from just a handful of tiles it’s a perfect game for kids looking to
numeral is crafted from an eye-catching and cards. There’s a real joy in finding sharpen their mental maths.
grid of colourful squares, bringing to yourself with the space for a 9 high All 20 cards are drawn in a single
mind the interlocking jigsaw of Tetris up, just as there’s a crushing sense of game, but matches can still be over in
as a card is drawn and each player WHAT'S IN regret when you fill a space with one as little as 10 minutes depending on
connects the same digit into their THE BOX? number only for the next card to offer who’s playing (the simultaneous play
individual display. ◗ 80 number tiles up an even better alternative. The light means it doesn’t increase with bigger
This is where the magic starts ◗ 20 number cards randomisation of the cards keeps things groups), and very rarely oversteps the
to happen. You see, you’re not just ◗ Rulebook endlessly fresh, and it’s all kept fair 20-minute mark. Setup and pack-
building your arrangement of abstract within the context of a single match by up is another minute tops, with 30
shapes outwards. Oh, no, that would the whole group laying each number seconds or so to explain the rules with
be far too easy. You’re also building down at once. (This does mean there’s newcomers. In other words, this is an
upwards, with each layered tile needing the chance of someone cheating by ideal filler game for spare moments
to be completely supported by the digits copying a more experienced player, but – and you’ll want to be filling every
underneath to be placed. only if you play with spoilsports.) moment you get with it.
What’s important about this is that The almost limitless number of MATT JARVIS
each number is worth an amount of combinations – horizontally and
points equal to its shape multiplied vertically – can be overwhelming WE SAY
by the level on which it sits – with the for new players or those prone to Proving that simple doesn’t mean
bottom floor earning a big fat zero for overthinking. Yet, with so few rules or brainless, NMBR 9 can be learnt
every tile laid there. restrictions on how each tile can be in 30 seconds and played in 20
This is where the deceptively simple placed – plus the spice of luck – going minutes but provides hours of head-
game becomes a head-scratching with your gut can sometimes be nearly scratching puzzling.
puzzler for the ages, as players try
to build up their foundations from TRY THIS IF YOU LIKED… KINGDOMINO
low-scoring digits to pave the way for After another pacey tile-layer that’s a joy to play? NMBR 9 offers an abstract
bountiful 8s and 9s on the top of their alternative with more verticality – and brain-busting – than its family-friendly peer.
74 December 2017
2
During their turn, players choose to
00 years in the future, humanity WHAT'S IN Belt or ProtoGen – with their own set of use either an event or action points on
has colonised the solar system. THE BOX? unique abilities and space fleets. While the card. If the event has not been picked
Two major super powers – the ◗ Game board there are concepts of destroying enemy by the active player, their opponents,
Earth-based U.N. and Martian M.C.R.N. ◗ 52 action cards ships or using the spaceship Rocinante in initiative order, may decide to use it
– are battling for control of the system ◗ Six bonus and its crew (central characters in the instead. This is the main gamble within
sector tokens
and its people. The people living in the Expanse story) to achieve various goals, the game; action points are great – they
◗ Four initiative tokens
Asteroid Belt are forming their own ◗ Six score cards
these aspects of gameplay are stripped can be spent on spreading influence or
government, the O.P.A., to fight against ◗ Four faction mats to their bare bones. Fans of The Expanse building fleets – but events are powerful
their oppressive inner-planet overlords. ◗ 12 faction tech cards may be disappointed by how much the enough not to be given away lightly,
In the shadows, a power scientific ◗ Rocinante mat game simplifies its universe, but a lot especially since they can be used against
organisation ProtoGen has discovered ◗ 18 fleet tokens more care and thought has been put into you. This mechanic makes the three- or
a new form of life and are looking to ◗ 73 influence tokens it than it may seem at a cursory glance. four-player game deliciously tense, but is
weaponise it. ◗ Rocinante token Although the same mechanics could severely lacking in the two-player variant.
The Expanse Board Game is based ◗ Two battleship tokens be applied to basically any theme, the The cards are a prominent feature
◗ Two scrap ship tokens
on two seasons of the TV show – itself game has enough touches to make of the game, and it will take some time
◗ Two protomolecule
adapted from a series of six chunky tokens gameplay and the theme click. For those to read through and understand the
books (with more to come) – but that ◗ Three diplomat tokens unfamiliar with the story, these details significance of their abilities. Therefore,
brief introduction is just about all you might not mean much in themselves, The Expanse will be better on your
need to understand about the universe but they are good little nods for fans. second or third time playing. Learning
to get going in the game. For example, M.C.R.N. have the won't take long – because almost all
Universes and franchises tend to be strongest, most advanced navy in the actions affect every player, there is little
vast and complex, making it hard to system – therefore in the game, they downtime between turns and everyone
translate them into board games with have two powerful battleships in their discovers everything at the same time.
thematically relevant gameplay that fleet. Similarly, the other three factions The Expanse is certainly not the
also happen to be welcoming to new have their own asymmetric abilities that prettiest board game, although
audiences, all of which The Expanse reflect the in-universe lore. its components are entirely
Board Game is trying to do. The game’s The game gets one key aspect of functional. Its slightly generic look
primary focus is on gaining influence the universe absolutely right: the is overpowered by the clever and
over planets, space stations and atmosphere of factions struggling for strategic gameplay, as well as the
satellites. Each player takes control of control, with each having their own great symbiosis with its theme.
one of the power groups – Earth, Mars, certain advantages and constraints. ALEX SONECHKINA
WE SAY
The Expanse manages to balance
appealing to new audiences with
providing enough nods to fans of the
franchise. Its asymmetric struggle
for area control is deep enough
mechanically to keep players engaged
throughout, while the rules are simple
enough for anyone to pick up.
tabletopgaming.co.uk 75
R
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figures first
ABANDON PLANET
make it a little more fiddly than it
needs to be at times.
Running in at up to just over an
hour, Abandon Planet lacks the
The latest from the creator of The Resistance and Avalon is immediate punch of shorter social
deduction games, allowing players
a game worth getting stranded with to somewhat slowly build up their
Designer: Don Eskridge | Artist: Bobby Reichle 40-80m 4-8 14+ £39 stocks over the first few rounds before
E
things really start to boil over. That
veryone’s your enemy but Eskridge’s signature social deduction doesn’t mean there’s no chance for
someone has to eventually gives Abandon Planet a unique intense debate and accusation, but it’s
become your friend in Abandon level of strategy that goes beyond an overall mellower pace – although
Planet, the latest devious design similar games that only focus on the those used to the instant suspicion of
from The Resistance and Avalon deceit and betrayal. Sometimes it The Resistance may find things drag
mastermind Don Eskridge. ends up being not quite as brutal or just a tiny bit too much.
The premise is simple, but conversation-stirring as you’d perhaps What Abandon Planet lacks a little
ingenious: stuck on a planet, each like, but the constant search for an in terms of intensity, it makes up for
player needs to build a rocket and escape companion means the social with a personality that sets it apart
escape before the world is turned into WHAT'S IN elements are never lost in the mix; from the crowd. It’s a subtly smart
little more than space rubble by an
THE BOX? somehow, it all ends up working just collision of traditional gameplay with
◗ 88 wooden tokens
unrelenting meteor storm. The issue is ◗ 25 meteorite tokens
about enough. social aspects that results in a game
that, unsurprisingly, one person alone ◗ 48 path cards At the end of every round, a meteor that’s a great deal of fun with the
isn’t enough to construct and pilot ◗ Eight rockets comes hurtling down and completely right people. Sometimes, that’s all
a complex spacefaring machine, so ◗ Die destroys one of the tiles at random, you need.
players are forced to escape in pairs. ◗ Base hex replacing it with a special ability – MATT JARVIS
The couples aren’t fixed, mind, so ◗ 12 resource tiles that is, until a prong takes too many
◗ 20 aftermath chevrons
your allegiances will shift depending
(plus two blanks)
hits and is completely decimated, WE SAY
on whoever has the bits you need – as reducing the number of options
◗ Eight inventory sheets Not quite worker placement and
well as who has double-crossed you available on subsequent turns. As
◗ Four quick not quite social deduction, Abandon
in the past. reference sheets well as being a delightfully tense
Finding the parts for your spaceship countdown timer and tying into the Planet is a mashup of disparate parts
◗ Two double-sided that somehow pulls it all together. It
on a strange world is remarkably easy. goal sheets drive to flee the planet (it can be that
can lack tension at moments and go
Every turn, players secretly select then nobody escapes if the entire board
on a little too long, but the top-notch
simultaneously reveal one of six paths is blown up), it acts as an elegant presentation and slippery loyalties
to travel down and collect resources, way of gradually clicking up the heat mean things stay
from food to fuel, with short clashes throughout the game, forcing players entertaining and
and the potential for resource stealing into more and more collisions with engaging throughout.
when two players end up on the
same tile. The intriguing combination TRY THIS IF YOU LIKED… SECRETS
of light worker-placement and Abandon Planet lacks the proper hidden deception and tension of Secrets, but takes the
resource-gathering mechanics with concept of shifting alliances in a completely new direction with a good deal of success.
IT
O R'S C H OI three times during the race on who they
think will finish first in order to recoup
some of their investment. This means
Downforce becomes more than a simple
case of wanting to see your own cars finish
on the podium, as an obvious frontrunner
can benefit your rivals, while hedging
your bets or firing an underdog from the
back of the pack for a surprise photo finish
can rake in the money needed to claim
overall victory. The bidding framework
and hidden secondary motives not only
absorbs every player in the moment-
to-moment drama of the race, but also
gives the game a far deeper scope than
you might expect, keeping the excitement
running high until the last score is totaled.
With the gameplay so strong, the
DOWNFORCE
presentation of Downforce completes the
package, with the lavishly-illustrated board
popping with colour on both its unique
Ready your engines for this exhilarating tracks. It would’ve been nice to have the
cars to feature a little more detail, but that
tune-up of an ‘80s racing classic doesn’t hamper the childlike joy of weaving
them between rivals and screeching their
Designer: Daviau, Jacobson, Kramer | Artist: Coburn, Crampton 30-45m 2-6 8+ £40
plastic tyres around bends. The speed and
I
driver cards similarly burst with colour,
n 1974, Wolfgang Kramer – board because the game remains an utter keeping things easy to read while capturing
gaming’s first celebrity – released a delight to play. the spectacle. Not to mention that the
game called Tempo. It was an abstract Downforce’s card-powered driving is the drivers themselves boast a commendable
racing game that involved players showy squealing tyres and flaming exhaust level of racial and gender diversity – which
revealing cards to propel six pawns down of the game. Most of the cards don’t just is clear even with their racing helmets on.
a straight track, while betting on which boost a single car along the track – they Like watching an F1 car throttle down
pawn would place first. It wasn’t until often force players to move a group of cars the home straight, Downforce is fast,
Tempo was reborn in 1980 as Niki Lauda’s in order, with each vehicle going a different exhilarating and – above all – a lot of fun.
Formel 1 that it would cement its place in WHAT'S IN distance. The subtle but significant The gameplay may be a few decades old,
gaming history, capturing the speed and THE BOX? difference this makes is the crux to the but there’s no need to fix something that
spirit of breathless motor-racing around a ◗ Double-sided board otherwise simple concept, as cars nose already runs like a dream.
◗ Six race cars
circuit with its straightforward but utterly ahead of each other on the straights and MATT JARVIS
◗ 42 regular speed cards
captivating gameplay. After a Daytona sprint to cut off their opponents around
◗ Six speed-8 cards
500-themed re-release over in the US in ◗ Six power cards the single-lane corners. It’s a hilarious, WE SAY
1990, the game dropped its licences and ◗ Six driver plaques joyous translation of the high-octane
returned as Top Race in 1996, picking up ◗ Score sheet pad rivalry of motor-racing that manages to With the original engine of Top Race
a Spiel des Jahres nomination – before keep its foot on the pedal throughout every purring beautifully under its bonnet,
Downforce is a majestic return for
disappearing completely from the public race thanks to no car being left behind.
the captivating racing series. The
consciousness. Until now. While the driving is the flashy shell of fantastic presentation brings to life the
Downforce is a reboot of Top Race from Downforce, the real fuel in its tank comes breathtaking speed and glee of watching
Restoration Games, a studio devoted to from its second system: the bidding. Every high-end cars battle for position on
digging up forgotten tabletop treasures game begins with an auction for the six the track, with the background bidding
and dusting them off for a modern cars on the grid, each of which comes with meaning things never hit the brakes.
audience. As such, Downforce focuses
more on applying a fresh coat of paint TRY THIS IF YOU LIKED… WINNER’S CIRCLE
to Top Race than completely stripping Downforce’s high-octane theme, outstanding visuals and card-fuelled driving
out its engine – and with good reason, will grip you to the track and leave the horseracing favourite in the dust.
78 December 2017
G
The rules call for a full court staff,
host Court bills itself as a WHAT'S IN presides over cases concerning ranging from a judge to a reporter
ridiculous improvisational THE BOX? undead spirits. Sometimes this means who chronicles the case and even
party game about a spectral ◗ A simple rulebook a dispute between a recently evicted interviews the participants once
small claims court and, while it ◗ One-minute and poltergeist and the human who everything is finished.
certainly fulfils the first few parts three-minute timers bought her house, or it could be an Finding the numbers to fully stock
◗ Four tarot-sized
of the description, there’s room for argument between two ghosts over every role can be tough, but the game
role cards
debate over whether it really counts ◗ 30 cases (including
haunting rights. shines when you have a lot of people
as a game. tarot-sized Each case takes about five minutes willing to commit to the experience,
In true legal fashion, however, it defendant, plaintiff to run, with the two players taking the as well as props and a decent amount
seems that the fair thing to do is to and summary cards) roles of the plaintiff and defendant of time to play. It’s entirely possible
examine the evidence to see how getting a chance to present their to cut a few participants – honestly
well each one of the game’s claims arguments before a judge asks everything but the judge and the
are supported. questions and presents a decision. defendants is optional – but the
First, we have ‘ridiculous’, and In practice, it feels like a daytime TV lack of an audience eats away at the
luckily all the evidence we need for court series like Judge Judy, only sped entertainment value.
that can be found in the setup – a up and tinged with the occult. This brings us – finally – to the
courtroom where a ghostly judge The cases generally have a good most contentious claim of all. Is Ghost
twist of madcap weirdness, but Court really a game?
also get you thinking about real- To be honest, the answer is ‘not
life parallels. Sometimes this can really’. It’s fun and it’s got some
be thought-provoking, but it can neat ideas, but it feels as though it’s
also verge a little too close to reality caught it a weird place between an
considering the wacky premise. It improv workshop and incredibly
turns out that bickering over who loose roleplaying game.
cares for a dog in the wake of a divorce Perhaps this is understandable,
isn’t particularly livened up by the fact considering that it comes to us from
that it can walk through walls. the creator of heist-gone-wrong
This brings us on to the second RPG Fiasco, but if there was more
claim – ‘improvisational’. Again, this information on the cards so that
is hard to argue against as, while players could expose lies and marshal
each case comes with a smattering of arguments against the clock it would
information, most of the game consists feel more completive. As it is, the
of spinning tales and bouncing off your information only really represents
fellow players. For example, the bare a framework and a few prompts for
facts may explain that the defendant is players to run with.
very attached to a haunted necklace, If you have some friends over and
but winning the case will probably they’re willing to commit to some silly
require you to weave a story of lost love fun, you’ll probably have a good time
and precious memories. with Ghost Court. However, the same
While this may sound simple argument could be made for Plan 9
enough, anyone who has tried improv from Outer Space, and at least that
comedy, theatre or whatever else doesn’t involve fiddling around with
will know that producing something egg timers.
entertaining can be incredibly tough. RICHARD JANSENPARKES
Even if you put together a heart-
wrenching tale that’s guaranteed to WE SAY
secure your victory in the case, it may Some great ideas
be for naught if leave your opponent and an intriguing
with nowhere to go and nothing to premise fall short
work off. in execution.
tabletopgaming.co.uk 79
N
between two sets of two to add to their sumptuous cards and exquisite
amed after the famous geisha own offering. illustrations. Enchantingly designed
street in the Japanese city Attracting the favour of a geisha and immaculately presented,
of Kyoto, Hanamikoji is a is as straightforward as having the Hanamikoji is a must-have.
swift battle of the charms as its two most items on your side, so knowing MATT JARVIS
STOP THIEF!
Designer: Rob Daviau, Robert Doyle, Justin D. Jacobson | Artist: Roland MacDonald 30-45m 2-4 8+ £30
1
979’s Stop Thief was a forerunner making the game more of a fast-paced We’d also love for alternate audio packs,
to the app-powered board games foot chase than a slow and methodical as the small range of effects can become
of today, with the blocky mobile manhunt – reflected by the forgiving a little monotonous.
phone-like Electronic Crime Scanner difficulty and explicit audio cues. Stop Thief! is a lavish return for a
barking out bleeps and bloops as clues With little time to build tension, the groundbreaking game. It may not
to an invisible criminal’s nefarious action is less intimidating but can be boast the same level of complexity or
doings as they snuck around the map a little one-note. Fortunately, things tension as modern successors, yet its
stealing valuables. It’s fitting, then, that are kept interesting by each detective’s lighthearted cat-and-mouse pursuits
this reboot not only adds an exciting unique deck of movement cards and remain an easier-going alternative
new exclamation mark to the title but abilities. The audio clues are played to for those who still want to experience
also shifts the tech side of things to a free the group, introducing a fun level of the excitement of hidden movement
companion app – complete with actual collective memorisation and deduction without the more daunting elements.
sound effects of breaking glass, footsteps, to the hunt, but players can also choose MATT JARVIS
bustling crowds and creaking doors. to get a private hint to give them an
The action stands as a fully edge over their adversaries and avoid
competitive alternate to semi-co-op the frustration of running in circles.
hidden movement games such as Letters The sumptuous main map and cards
from Whitechapel and Fury of Dracula. are packed with amusing details and
With the baddie now a computer- Easter eggs, while the production values
controlled goon, players each race to across the rest of the components sparkle
apprehend the crook to claim the reward – even the meeples feature a surprising
first, dictated by a randomly-drawn thief amount of detail. The app itself is snappy
card and increased if the robber manages and pleasantly fully-featured, with
to steal even more while fleeing or support for custom setups (including the
triggers their ability. This also means that retro original sound effects). The options
the game doesn’t end if a single target menu currently teases future support for
is caught, but when a certain amount one-versus-all, co-op and solo modes,
of money is earned by an investigator, a testament to the updatability of apps.
T
his month I’ll be showing you how to sea serpent – tower over the rest of the The models that come with the game add
paint a selection of the models that models and look amazing painted up for to that unifying feel. Each one feels like it is
come with Cool Mini or Not’s Blood your games night. pulled straight from the artwork which, if
Rage, a game set during Ragnarok, with The sculpts perfectly capture the you want to keep to the theme, provides a
various Viking clans fighting for glory to essence of the artwork that created them fantastic painting guide in and of itself.
earn their place in Valhalla. and, much like our last guide for Scythe, While the whole selection of models
Alongside the Vikings comes a healthy this game has had its universe created found within the Blood Rage box look
dose of Norse mythology in the form of gods through the work of a renowned artist. exceptional, it is these giant creatures that
and monsters, and it is these creatures that Adrian Smith has managed to create a really catch your eye. Painting them up will
I’ll be focusing on in this month’s guide. beautiful vision of the Vikings’ end of the add a special element to the game, with
The four largest models in the box world and the use of a single artist really every player vying for an allegiance with
– the frost giant, fire giant, troll and ties that world together. these beasts.
tabletopgaming.co.uk 83
SEA SERPENT
1 BASE COLOURS
Sybarite Green: Mix with four parts water and apply over all of the flesh,
except the tentacles. With only a very light amount on your brush, pull
the brush along the tentacles towards the head to create a gradient.
Thousand Sons Blue: Mix with two parts water and apply over the waves.
Pink Horror: Paint the entire mouth.
Rakarth Flesh: Apply to the teeth.
2 SHADING
Castellan Green: Mix with five parts water. With only a very light
amount on the brush, apply to the recesses and undersides of the flesh.
Temple Guard Blue: Mix with four parts water and apply over the
tentacles, using only a very small amount where it joins with the green.
Agrax Earthshade: Apply across the mouth and teeth.
Biel-Tan Green: Apply to the bottom half of the
waves, adding small touches to the top half.
3 HIGHLIGHTING
Pallid Wych Flesh: Mix with five parts water and apply a small
amount up the centre of the serpent’s belly. Also use this mix
to apply lines across the tentacles and random intervals.
Use pure Pallid Wych Flesh to apply a highlight to the teeth.
Lothern Blue: Apply a drybrush to the top half of the waves.
Screamer Pink: Add a line highlight to the tongue
and the gums where they meet the teeth.
4 FINAL HIGHLIGHT
Gauss Blaster Green: Apply a highlight to
the top edges of the flesh, as well as adding
a few small dots on the body.
Ceramite White: Make a mix with two
parts water and apply a light coat down the
centre of the belly, the centre of the tentacle
stripes and as small dots over the body.
Pink Horror: Apply a spot highlight
to the tongue and gums.
Abaddon Black: Paint the rim of the
base up to where it meets the waves.
84 December 2017
2 SHADING
Nuln Oil: Apply into the deep crevasses and
underside of the muscles of the flesh areas.
Rhinox Hide: Mix with four parts water and, with
only a tiny amount on the brush, paint onto the lower
half of the jewellery, pulling your brush towards
the bottom. This allows more to pool in the lower
areas, heightening the effect of the shading.
Troll Slayer: Mix with four parts water and apply across
the blade, eyes and towards the back of the mouth.
Wait for the first coat to dry and apply a second.
3 HIGHLIGHTING
Steel Legion Drab: Add stripes to the
raised muscles and creases in the flesh.
Flash Gitz Yellow: Add a highlight to
the top edges of all the jewellery.
Yriel Yellow: Mix with three parts
water and apply across the centre of
the blade, the back of the mouth and
the pupils of the eyes. Wait for the
first coat to dry and apply a second.
Russ Grey: Add a line to the top
and bottom of the metal clasps.
4 FINAL HIGHLIGHT
Krieg Khaki: Add another line towards the centre of
those previously applied with Steel Legion Drab.
Dorn Yellow: Add a mix of spot and line highlights to
the top edges of the jewellery, as well as some spot
highlights on any corners found near the bottom.
Ulthuan Grey: Apply a spot highlight
FIRE GIANT
to the top of the metal clasps.
Pallid Wych Flesh: Apply a layer to the tusks,
as well as adding a dash to each tooth.
Rhinox Hide and Troll Slayer Yriel Yellow: Apply a line Abaddon Black: Drybrush Steel Legion Drab: Apply Krieg Khaki and Abaddon Flocking: Use a small amount
Orange: Paint the whole base around the foot, leaving some over the orange and a heavy drybrush over the Black: Apply a light drybrush of PVA to apply small tufts of
Rhinox Hide, but add a 1cm of the previous coat showing yellow areas. areas previously painted of Krieg Khaki and then paint static grass.
ring of Troll Slayer Orange around the outer edges. with Rhinox Hide. the rim with Abaddon Black.
around the giant’s foot.
tabletopgaming.co.uk 85
FROST GIANT
1 BASE COLOURS
Lothern Blue: Make a mix with three
parts water and apply over the skin.
Rakarth Flesh: Apply a light
coat over the hair.
Mechanicus Standard Grey: Apply a coat
over the rock and metal arm bands.
2 SHADING
Thousand Sons Blue: Mix with three parts
water and apply to the underside of the
muscles and deep recesses of the skin.
Nuln Oil: Apply a coat to the metal arm bands.
Drakenhof Nightshade: Apply a coat to the rock.
3 HIGHLIGHTING
Pallid Wych Flesh: Mix with three
parts water and apply a light layer to
the top of the muscles and hard edges
of the skin. Apply another layer after
the first, but focus only on the very
top of the muscles and hard edges.
Also add a coat of pure Pallid Wych
Flesh onto each strand of the hair.
Russ Grey: Apply a light drybrush to the
rock and the edges of the metal armbands.
86 December 2017
Doombull Brown: Basecoat XV-88: Apply a drybrush. Kreig Khaki and Abaddon Foliage: Use a small amount
the base. Black: Apply a light drybrush of of PVA to add some static
Krieg Khaki and paint the rim of grass of various shades.
the base with Abaddon Black.
1 BASE COLOURS
Cadian Fleshtone: Mix with four parts
water and apply a light coat over the flesh.
Rhinox Hide: Mix with three parts water
and apply over the hair and belt.
Averland Sunset: Apply one to two thin coats
over the jewellery until you have a flat colour.
Mechanicus Standard Grey: Paint
a coat onto the head of the hammer
and the links in the hair.
Steel Legion Drab: Apply a coat to the
necklace and the handle of the hammer.
2 SHADING
Kislev Flesh: Apply a layer over the flesh,
focusing towards the topmost areas of
the muscles and ridges in the flesh.
Rhinox Hide: Mix with three parts water and apply
to the bottom half of the head of the hammer.
Rakarth Flesh: Apply a coat to the
teeth and necklace elements.
Baneblade Brown: Apply a line
highlight to the hair.
Agrax Earthshade: Apply a coat
over the hammer handle.
3 HIGHLIGHTING
Beil Tan Green: Mix with two parts water and apply carefully
under the muscles, and in any of the deep recesses in the skin.
Russ Grey: Apply a line highlight to the hammer
head and the links in the hair.
Yriel Yellow: Apply a line highlight to the top edges of the jewelllery.
XV-88: Apply a line highlight across the top
edges of the wood grain in the handle.
4 FINAL HIGHLIGHT
Flayed One Flesh: Apply a fine highlight across the flesh, focusing
around the areas previously highlighted with Kislev Flesh.
Ulthuan Grey: Apply a spot highlight to the hammer head and links in the hair.
Dorn Yellow: Apply a spot highlight to the topmost edges of the jewellery.
TROLL
Fenrisian Grey: Apply a spot highlight to the topmost
edges of the hammer head and links in the hair.
Krieg Khaki: Add a fine highlight to the ridges in the grain of the hammer handle.
tabletopgaming.co.uk 87
USING TECHNOLOGY
We venture out of the dungeon and swap our pens and paper for touchscreens
and the internet as we discover how modern tech can enhance your next session
Words by David Jagneaux
B
eing a good DM requires patience, now 2018 and you don’t have to be limited bigger pockets), a tablet and/or laptop. Just
creativity and preparation, but like that anymore. There are tons of options! having one of these devices handy will go a
it’s also good to be versatile and We’re going to cover five specific ways long way towards opening up your possibilities
flexible. That’s why we always try that DMs can enhance and improve their as a DM, even if you own every rulebook and
to enter every session with a small dungeon mastering efforts through the use campaign guide under the sun.
collection of ideas that we can pull from when of technology. You’ll learn how to use both The fact of the matter is, no matter how
we’re in a pinch. Sometimes, though, it’s just official applications from RPG publishers many times you’ve read over rulebooks and
as useful to turn the page towards the modern and third-party digital tools, why keeping a character guides you don’t have everything
era and look at all of the ways real-world tablet nearby is essential, how to amplify the memorised. In a lot of cases, it’s faster to
technology can enhance and improve your ambiance of a room, and why living far away Google or Ctrl+F something in a PDF than
gaming sessions. doesn’t mean you can’t continue to play. it is to manually flip through pages. Going
It’s easy to feel trapped by the confines of a step further though, Wizards of the Coast
pen and paper when running a roleplaying MAGIC IN THE PALM has an official D&D app and website known
game campaign. The traditional way of doing OF YOUR HAND as D&D Beyond that can really amplify your
things asks DMs to write stats down by hand, The quickest and easiest way to enhance any game nights.
keep track of dice rolls by counting, only play tabletop roleplaying game campaign is to On D&D Beyond you can do everything
with people in the same room or simply use use one of those magical little devices that from check rules and look at items to search
your imagination for things like ambient everyone carries around in their pocket: a for monster stats or even use a step-by-step
noise, music and sound. Luckily the year is smartphone or, if you’d prefer (and have even builder to create brand new characters. If
88 December 2017
you’re playing with a group of first-timers howling, trees rustling or perhaps the caw of not be in the same city (or country!) as you.
then this toolset is extremely useful. a crow in the far-off distance. Or how about Just because your group isn’t together doesn’t
the hustle and bustle of people in a busy castle mean you can’t play. The least advanced way
WORLD WIDE WEB town? Using free websites and apps with sound of doing things would be to have your remote
OF MYSTERIES effects and ambient noises you can accomplish player(s) call in via Skype, Google Hangouts
Going beyond just that single portal is a whole the exact mood you’d need for any situation. or something similar and set up a webcam so
host of other ways mobile apps and websites can The last touch I like to use the internet for that the DM can see their dice rolls, as well as
be used to boost your roleplaying experience. right before or during a campaign is for name having another webcam show the table at the
Let’s say, for example, that someone in your generation. Just look up any number of free main location so the player can direct what’s
game group didn’t bring dice – there’s an app for fantasy name generators online and give all of going on. It’s not ideal, but it gets the job done.
that! Or what if you don’t have enough scratch your NPCs a name in the world. This has the If you want to go a bit further with it you can
paper for taking notes, marking initiative order added effect of making your world feel more try out online applications like Roll20, which
or keeping track of hit points? There are plenty alive and helping your players remember and feature officially licensed D&D materials and
of apps you could use for that, too! connect with NPCs individually. can let you simulate everything you’d ever
However, my favourite way to use need all within your web browser. As long as
smartphones and tablets to enhance my THROUGH THE the DM owns the materials anyone can play
DMing is a bit more flavourful. If your players LOOKING GLASS with them for free and it’s constantly getting
are slowly creeping through a dark forest at Taking things a step further, let’s talk about how updated. This is a great option if everyone in
night time they’d probably expect to hear wind to use the internet to play with people that may the group is a remote player.
tabletopgaming.co.uk 89
DRAGONDAZE
Friday January 5th to Sunday 8th
Britannia Hotel Stockport, Stockport
A three-day convention that sells out fast
every year, Stabcon has all types of gaming in
its halls, but is more geared towards board
Event co-ordinator Simon Powell discusses the games in general. It’s a welcoming convention
with a well-established venue and is certainly
Welsh gaming convention’s three-decade history worth checking out, even if you don’t stay all
three days.
and charitable belief in supporting young players facebook.com/events/1314903291941444
Interview by Matt Jarvis CONTINGENCY
Wednesday January 17th to Sunday 21st
How has Dragondaze changed since it started You donate proceeds towards charity every year. Sandy Balls Holiday Village, Fordingbridge
back in 1984? Why is it important to give back like this?
Dragondaze was begun as part of a week of Donating to local charities helps to bring in ConTingency took over from the now sadly
ceased Conception and is now in its second
youth activities organised by the People and your local community and help take the ‘geek’
year, having made several improvements from
Work Unit. YouthSpeak brought together out of gaming. the first. It’s primarily a roleplaying convention,
young people from all over the county of Dragondaze’s focus has always been on with a lively evening social scene. The
Gwent and threw them into many different helping the youth of south Wales and showing convention centres around Sandy Balls holiday
activities and challenges. The event went so them something other than computer games park in the New Forest and has a range of
well it was decided by the original organisers or hanging around on the street. This is why games, as well as a dedicated children’s
to run it every year on and off until 1991. The we chose Barnardos Young Carers as the games centre to cater for all interests.
first ‘new’ Dragondaze, which ran in 2014, was charity to benefit from our event and, in the con-tingency.uk
30 years on from the original event. third year, we added Sparkle, a local charity
The first Dragondaze was in a small church that raised funds for a local children’s hospice.
BASTION
Thursday January 18th to Sunday 21st
hall, probably about 75 square metres. We We like to help the children of Wales at our YHA Conwy, Conwy
have 2,500 square metres at the new venue of event. These are our future gamers; without
Newport Centre. them, gaming will die out. Starting as a small convention last year
and so popular that they’ve come back for
a second, Bastion is four days of all types of
How is the ‘new’ Dragondaze different from the Other than gaming, what is there to do? gaming held in north Wales, including board
original convention? We have a cosplay competition and re- games, miniatures, CCGs and RPGs. Taking
The original show didn’t have trade stands and enactment groups from the local area that place in a youth hostel, you can book a bunk in
artists, just games. The new Dragondaze has people can meet; this year we had Roman a room shared with fellow attendees for some
over 40 trade stands each year and five rooms soldiers, Vikings, knights, Napoleonic soldiers, late-night gaming – or just turn up each day.
for gaming in beside the main hall. WWII soldiers and the local 104 regiment of bastionwales.com
the TA, plus future soldiers, too.
What makes the event unique? HANDYCON
Friday January 19th to Sunday 21st
Dragondaze is a great place to bring your kids What’s the tabletop community like in the
Holiday Inn High Wycombe, High Wycombe
and introduce them to gaming, a great family local area?
day out. We have a good mixture of gaming We have around six or seven games clubs Another multi-discipline convention that has
and cosplay; we offer a £50 prize for the best within a 20-mile radius of Newport, so I been running for a few years. Taking place
in High Wycombe, and with many people
costume. We also host the Welsh national would say that we have a healthy gaming
having attended for the duration that it’s
BattleTech tourney. community here. been running, it’s an excellent convention for
Many companies in the process of setting beginners and has a full range of activities
up come to Dragondaze to test their new What can you tell us about your plans for next including a Playtest zone, bring and buy,
games on the public – this means that you can year’s show – and beyond? trade hall, tournaments, and a games library
often get to meet the designers and sometime As for what the future holds for Dragondaze, for those wanting to try before they buy.
contribute to the play of the game being tested. well, we hope to get bigger and better! handycon.co.uk
92 December 2017
tabletopgaming.co.uk 93
BEANIE GAMES
What other events do you run for local gamers?
We also have regular sessions for Dungeons &
Dragons, X-Wing, Armada, Cardfight!! Vanguard,
Final Fantasy, Destiny, HeroClix, Warhammer
40,000, Age of Sigmar, Star Trek: Attack Wing, all
Not many gaming stores can boast of a special award the living card games, board games including
from the town mayor, but this Stockon-upon-Tees tournaments for Ticket to Ride, Catan, Pandemic
and many more. Plus, we have a large board game
outlet has exactly that. Manager Stephen Carter library of over 300 games which is available to
anyone playing in the shop.
reveals how Yu-Gi-Oh! and Pokémon led to greatness
What games have proved most popular for you
Interview by Matt Jarvis this year?
Our surprise hit this year has been Warhammer
When did Beanie Games first open? Could you tell gaming seven days a week with eight staff and over 40,000, mainly as we’ve not considered ourselves
us about its first few months? 30 organised play programmes. to be a ‘miniatures’ store. Destiny has been great,
It wasn’t planned! We moved to our current location and of course the unstoppable Pokémon, whose
in November 2013. My eldest daughter Laura had a You’re especially popular among the Pokémon, growth continues unabated. Board game-wise,
small unit in the local shopping centre selling board Yu-Gi-Oh! and Magic: The Gathering communities. Dark Souls has proved popular, as have the new
games and she needed somewhere to run her very Could you tell us more about that? junior Ticket to Ride: First Journey games and the
first organised play event, a Yu-Gi-Oh! sneak peek. Yu-Gi-Oh! was our first venture into organised play amazing ‘don’t tell the kids this is a maths game’
We only intended to hire a room for a day, but after but at the request of our customers we soon ran City of Zombies. We have a wall dedicated to our
a lot of searching we found our current premises, Friday night Magic and a Pokémon league. With family games, and it’s always great to see new,
an old nightclub, and, after very little hesitation, Yu-Gi-Oh! we have worked closely on developing high-quality additions in that genre.
decided to take it on a permanent basis. We soon and improving the organised play experience and
had several organised play programmes up and we were the first official tournament store in the What are your future plans for the shop?
running and, when an adjacent unit became UK when the programme launched this year. We’ve still got a lot of room for growth in Stockton.
available, we moved the retail business there too We have the largest Magic community in the In the short term, we’re looking at expanding
and it became the Beanie Games we have today North-East and our Friday nights regularly feature our facilities for miniatures gaming with a
with over 8,000 square feet of gaming heaven. three or four concurrent events, including a regular sizeable investment in new scenery and tables.
Legacy tournament. Further ahead, we’ve had some extra special plans
You have a seriously sizeable store! How do you Pokémon? Well that’s been phenomenal for us. on the back-burner for a while now, including
make the most of the room for players? It’s taken three years, but we now have the largest spreading the Beanie Games experience
We’re fortunate in that the space we have Pokémon league in Europe, with over 200 regular further afield. We’re on the lookout
comprises of four rooms of different sizes. We can players and possibly the world’s largest pre-release for a second location, we just haven’t
open/close areas depending on numbers and events. We run Pokémon after-school sessions for quite found the right spot – yet.
reconfigure the spaces quickly for tabletop, card or
miniature gaming. With a capacity of around 400,
we never have to turn anyone away through lack
of space, which is a pretty awesome facility and a
We have the
great resource for North-East gamers.
largest Pokémon
How has the shop changed since you first opened
its doors?
league in Europe,
It’s grown. A lot. The first time we opened on a
Saturday for gaming there was myself and one
with over 200
other customer – hi Toby! Now we have hundreds
playing in-store on Saturdays and we’re open for
regular players.
www.tolehaven .co.uk
HERTFORDSHIRE GUERNSEY
free p+p in UK
0NLINE
www.e-collecticagames.co.uk MeeplesCorner
@ecollecticagame www.meeplescorner.co.uk KASTLESCARDGAME.com WWW.SAVVYGAMES.CO.UK
VISIT TABLETOPGAMING.CO.UK
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AMOEBA
T
his is one of those games that is way more fun to of points the player will win if they match the pattern.
play than you would ever have thought just by The higher the number of points, the more complicated
looking at it. There are 49 plastic tiles placed into the pattern will be and the greater the difficulty. On each
a seven-by-seven grid and each tile is embossed player’s turn they get to rotate any piece on the board by
with the same pattern of two quarter-circles 90 degrees except for the one that was last rotated – this
in opposing corners. These tiles allow for a great variety means that you can’t undo the previous player’s turn. If
of patterns to be made by simply rotating pieces by 90 a player manages to create the shape illustrated on their
degrees. As the pieces are symmetrical the direction of card then they get the number of points shown. They
rotation makes no difference to the outcome and the also draw a new card and get another turn. If a pattern
pattern will always connect up with the pieces next to it. is made by another player or just happens to be on the
This simple but interesting design was created by board you still get the points so long as you’re the first to
William Barrington Pink, who filed for a patent in shout “Amoeba!” The winner is the first player to reach a
1974 for the game Amoeba. It was picked up quickly set number of points or to burn through a set number of
and published in the UK in 1975 by Louis Marx and cards that should be agreed upfront.
Company Ltd, an American toy manufacturer formed What makes this game stand out is the amount of
in New York in 1919. Marx originally produced toy competition that it generates – especially when more
cars, but by the 1950s was at the peak of its success and then two players are involved. A small rotation can have
aiming for a global market. Marx opened a factory in a large effect and, when players are trying to create Words Phil Robinson
Phil Robinson is a game
the UK to produce for the British market and set up in different patterns in the same area of the board, it can historian and the founder
Swansea, Wales. While William pitched his game design get quite heated. The number of patterns on the cards of the Museum of Gaming,
to Marx he simultaneously published it in Germany with are limited so you do get to know them quite quickly and an organisation that
Ravensburger under the name Tantalus. often realise the pattern your opponent is attempting to explores and documents
The play is simple; the board is set out so that the tiles all make before they get the chance. This leads to attempts the history of gaming
through its collections,
make circles. Each player draws three cards that contain a to deliberately sabotage your opponent’s patterns and
exhibitions and research.
pattern and a number. The number represents the amount brings in a strong element of competitive play.
STUFFED
FABLES FREE
We battle the stuff of nightmares
in the next game from the visionary
creator of Mice & Mystics
GIFT
Shh! We’ve got two
Briefs
Dinosaur
C.B.