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10 RPGs YOU MUST PLAY IN 2018!

PLUS OUR RE V IE W OF DUNGEONS & DR AGONS’ NE W E XPANSION


January 2018 tabletopgaming.co.uk

BOGUS
BOARD GAMES
Do you own
a fake?

FALLOUT
Wasteland warfare
Nuclear PHWOAR! We go behind the scenes of
the action-packed post-apocalyptic minis game
STUFFED FABLES | CIVILIZATION: A NEW DAWN | VENGEANCE | AZUL
Display until 29/1/18

THE MAKING OF DOMINION | PHOTOSYNTHESIS | MASSIVE DARKNESS


£5.25

STAR SAGA PAINTING TIPS | HNEFATAFL: THE VIKING BOARD GAME


HUNT FOR THE RING | TABLETOP LIVESTEAMERS | RAXXON | AND MORE
C O M I N G F E B R U A R Y 2018

Every year the Emperor walks through


the Imperial Gardens to greet the spring,
every year he stops beneath the sakura
trees, and every year you try to paint his
picture. This will be your year.
Sakura is a light tactical game of pushing
your luck, and pushing your friends. Each
player will simultaneously decide how
far to move both their character and the
Emperor. The player closest to the Emperor
2-6 20-40
MINUTES
when the cherry blossoms are reached
PLAYERS PLAY TIME will gain a huge amount of prestige, but if


you push too far you risk bumping into the
Emperor and walking away in disgrace.


Jostle to the front of the crowd
ready for your opportunity
to shine, or keep yourself in
the background only to leap
forward at the right moment.
But beware! The emperor has
a mind of his own.

TIPS FROM CREATOR


REINER KNIZIA

p002.indd 1 04/12/2017 15:54


EDITORIAL
EDITOR Matt Jarvis
01778 392 400

Welcome
matt.jarvis@warnersgroup.co.uk

CONTRIBUTORS John Dodd,


Owen Duffy, Holly Gramazio,
Sam Illingworth, David Jagneaux,
Richard Jansen-Parkes, Dan Jolin,
Andy Leighton, Lucy Orr,
Phil Robinson, Alex Sonechkina,

H
Paul Wake, James Wallis

HEAD OF DESIGN & PRODUCTION


appy New Year! The start of a new year always
Lynn Wright means lots more exciting upcoming releases
headed to the tabletop, but 2018 is set to be even
DESIGNER Richard Hallam
more exciting than most if you’re a fan of Tabletop Gaming.
COVER IMAGE FROM It’s our first year as a monthly magazine, meaning for the first
FALLOUT: WASTELAND WARFARE time you’ll be able to know exactly what you should be picking up
ADVERTISING
and playing every single month. If you’re not already a subscriber,
TO ADVERTISE PLEASE CALL we’ve made it easier than ever before to get the world’s best
GROUP ADVERTISING MANAGER coverage of gaming through your letterbox with quarterly
Claire Ingram 01778 391 179
claire.ingram@warnersgroup.co.uk
and half-yearly options – plus you’ll save a bunch of money
compared to buying it in the shops. We’ve got loads of exclusive
GROUP TELESALES EXECUTIVE
Ben Jackson 01778 391 129
Now Playing... previews, features and promo gifts in the works, so you
ben.jackson@warnersgroup.co.uk Civilization: won’t want to miss out! Check out page 53 to find out more.
A New Dawn That’s not all! We’re also busy beavering away on the
ADVERTISING DESIGN plans for the first Tabletop Gaming Live convention, which
AND PRODUCTION
will take place this September in London’s gorgeous
Nicola Lock 01778 392 420
nicola.lock@warnersgroup.co.uk Get in touch Alexandra Palace. Tickets for the show are on sale right
now – make sure you’re at the most exciting show of the
MARKETING tabletopgaming.co.uk
year by booking yours today. Get the full details on page 6.
MARKETING BRAND MANAGER
Nicola Lumb tabletopmag Once you’ve done all that, strap in as we venture into
the irradiated post-apocalypse of Fallout: Wasteland
MARKETING ASSISTANT tabletopgamingmagazine
Warfare, explore the nightmarish dreamscape of Stuffed
Katherine Brown 01778 395 092
katherine.brown@warnersgroup.co.uk tabletop_gaming_magazine Fables, reveal the dark world of tabletop forgeries and
even take a trip back in time to game with the Vikings...

Matt
PUBLISHED BY
ASSOCIATE PUBLISHER
Claire Ingram
Warners Group Publications PLC
The Maltings, West Street, Matt Jarvis Editor
Bourne, Lincolnshire, PE10 9PH matt.jarvis@warnersgroup.co.uk | @liquidmatt
01778 391 000
www.warnersgroup.co.uk
Q U I C K S TA R T
NEWSTRADE DISTRIBUTION
Warners Group Publications PLC It’s another I want my We can only
01778 391 150
level above games to guess at the
PRINTING
the normal be more like harm end users
This publication is
printed by Warners wargame. Maybe the books that are exposing
01778 395111 it’s more of an have an indelible themselves
The views expressed by contributors are not necessarily
those of the publishers. Every care is taken to ensure that
adventure impact on to from
the content of this magazine is accurate, but we assume no
responsibility for any effect from errors or omissions. While
every care is taken with unsolicited material submitted for
game. your soul. counterfeits.
publication, we cannot be responsible for loss or damage. Why Fallout: Wasteland Jerry Hawthorne has high We reveal the dangers of
While every care is taken when accepting advertisements, we Warfare is SPECIAL, p18 hopes for Stuffed Fables, p26 fake board games, p44
are not responsible for the quality and/or the performance
of goods and/or services advertised in this magazine. The
Advertising Standards Authority (ASA) exists to regulate the
content of advertisements. Tel: 020 7429 2222

© Warners Group Publications PLC, 2018 tabletopgaming.co.uk 3

003_Welcome_v5 MJ.indd 3 11/12/2017 16:22


In this issue
06 AT A GLANCE 44 FAKE BOARD GAMES
A 30-second guide to the latest in gaming Find out about the wave of counterfeits
creeping into players’ collections
09 FIRST TURN
Scythe creator Jamey Stegmaier on 48 THE VIKING GAME
the winey delights of Viticulture Forget Blood Rage – here’s what the
ancient Norse warriors really played
10 10 OF THE BEST
Your map to some of the most exciting 52 PLAY IT SMART
worlds found in roleplaying games Our doctors break down the symptoms
and search for a cure to gamer rage
13 ROLE CALL
The upcoming RPGs to keep your eye on 54 VENGEANCE
Gaming’s answer to revenge films Kill
14 ALL THE JAHRES Bill and John Wick is a bloody good time
Looking back at the questionable
themes of 1989’s Café International 58 STREAMING AHEAD
Playing games live on the internet has
17 MY FAVOURITE GAME never been bigger – we meet its stars
Mangaka designer Jason Thompson
expresses his love for Cosmic Encounter 61 PLAYED
Reviews of the latest and greatest
ON THE COVER games you should be playing
18 FALLOUT:
WASTELAND WARFARE 83 PAINTING GUIDE
Adding a splash of colour to the bosses
Suit up in your power armour as we explore
of sci-fi dungeon crawler Star Saga
the rad post-apocalyptic miniatures game

26 STUFFED FABLES 88 DUNGEON MASTER’S


Why the tale from the man behind Mice GUIDE TO ROLEPLAYING
& Mystics will leave you sleeping soundly Introducing new players to your campaign

34 HAVE YOU PLAYED? 91 EVENT REPORT


Finding your place in Terra Mystica At Uncon: the unconventional convention

37 KICKSTARTING 92 CLUB DIRECTORY


FROM SCRATCH 95 SHOP SPOTLIGHT
Art Deck continues on its journey
from concept to crowdfunding Rochester Games, Models & Railways

38 HOW WE MADE 98 TABLETOP


Donald X. Vaccarino reveals the secret TIME MACHINE
of the original deckbuilder: Dominion Let’s Do Lunch! On the menu: you!

4 January 2018

004_005_contents_v5 MJ.indd 4 13/12/2017 10:24


THE GAMES
7 Wonders 44
Aristeia! 78
Art Deck 37
Asset Drop 80
Azul 62
Betrayal at 72
Baldur’s Gate
Betrayal at House 53
on the Hill
Café International 14
Civilization: 64
A New Dawn
Clank! In! Space! 68
Cosmic Encounter 17
Dominion 38, 44
Dragon Castle 81
26 Dungeons 10, 88
& Dragons
44 D&D: Xanathar’s 65
Guide to Everything
Elite Encounters 79
Ex Libris 73
Fallout: 18
Wasteland Warfare
Gaia Project 34
Hnefatafl 48
Hunt for the Ring 74
InBetween 80

38 Indian Summer 67
Let’s Do Lunch! 96
Massive Darkness 71
Monopoly 52
Star Saga 83
Photosynthesis 77
Pulsar 2849 63
Queendomino 69
Raxxon 70
Sidereal Confluence 75

54 Stuffed Fables 26
Terra Mystica 34
Ticket to Ride 44
Vengeance 54
Viticulture 09

tabletopgaming.co.uk 5
AT A GLANCE
TABLETOP GAMING LIVE TICKETS GO ON SALE!
Day and weekend passes available for London show taking place in Alexandra Palace this September
You can now get your ticket to the most some of the games making their way to Essen Weekend passes will only be available ahead of
exciting gaming convention of 2018: in October – making this your first chance to time, so make sure you don’t miss out by waiting.
Tabletop Gaming Live! play some of 2018’s biggest games in the UK. Tickets for young adults between the ages of
Together with our sister magazine Miniature There’s plenty more planned for the 11 and 15 only cost £10 for one day or £15 for
Wargames we’re hosting a celebration of all two days, from tournaments to talks from both, while kids under 10 get in absolutely free. If
things tabletop – from board and card games designers revealing how they made some of you’re a family of two adults and two young adults,
to RPGs and wargames – at London’s beautiful your favourite gaming experiences. you can get a special group pass at £40 for a
Alexandra Palace on Saturday, September 29th We’re offering a special discount if you single day or £65 for the weekend – saving £15!
and Sunday 30th 2018. pre-book your tickets before the show, with Head over to theticketfactory.com and
We’ll have some of the hottest new releases adults able to pick up a day pass for just £15 or search for “Tabletop Gaming Live” to get your
from Gen Con in August, as well as a preview of attend the whole weekend for £25. tickets today. We can’t wait to see you there!

TS
ADVANCE TICKAELE
N O W O: N S
Book and save today theticketfactory.com

KNOW YOUR NUMBERS

14 31 3
Cluedo has been inducted into
1949

Infection at Outpost 31 studio Wings


the National Toy Hall of Fame. of Glory
Mondo has revealed its next
The murder-mystery classic was spin-off
movie-based games will be
invented at the end of the war Tripods
Jurassic Park and Fight Club

50%
and published a few years later

7
& Triplanes
You only have 14 hours will cross
After years of More than half of new the historical
left to save the Earth
waiting, 7 Wonders D&D: Fifth Edition players dogfighting minis
in the upcoming Flash
has finally come out watched someone play game with The
Gordon RPG for the
on iOS and Android the RPG online first War of the Worlds
Savage Worlds system

REASONS TO SUBSCRIBE

• SAVE UP TO 10% PER YEAR


• GUARANTEE YOUR FREE GIFT EVERY MONTH
• DON’T MISS OUT IF THE SHOPS SELL OUT
6 January 2018

006_007_atAGlance_v3 MJ.indd 6 13/12/2017 14:19


We asked…
What games and
conventions are you looking
forward to in 2018?

BACK TO THE HOUSE You said…


ON THE HILL Betrayal Legacy!
Jennifer Kaufer
Pandemic Legacy and Risk
Legacy designer Rob Daviau Star Wars: Legion is the obvious
returns with Betrayal Legacy one, but Betrayal Legacy has the
potential to be an all-time great
The man who pioneered the legacy genre horror-themed game.
with Risk Legacy and Pandemic Legacy has Daniel Williams
revealed his plans to transform another
tabletop favourite. Fallout: Wasteland Warfare is the
Betrayal Legacy is Rob Daviau’s game I’m most looking forward
upcoming take on Betrayal at House on to. Also intrigued by Star Wars:
the Hill, the 2004 horror adventure game Legion. As for shows, always look
known for its various haunt scenarios and forward to Salute!
traitor mechanics. board, cards and whatnot as other legacy games, Mark Sheppard
Betrayal Legacy will again feature 50 haunts, but each Betrayal Legacy is said to be fully replayable after the
playthrough will be connected in a series of 13 chapters story is finished, allowing you to experience the haunts UK Games Expo gets bigger and
that tells a story over several decades and multiple you might’ve missed. better every year, so can’t wait
generations of the same families. That means you might The game marks a return to Betrayal at House for even more! Also interested to
play as one character, only to control their descendant on the Hill for Daviau, more than a decade after he see how Tabletop Gaming Live will
in a later scenario (if they survive, that is). Items found in worked on the 2004 game while at Hasbro – the same be in September before heading
the spooky manor can also be passed down, gaining extra role that later led him to create Risk Legacy, his first to Essen Spiel for only the second
significance and becoming family heirlooms. title based on the innovative format. time in October.
Although you can expect the game to feature the Betrayal Legacy is planned for release toward the end Sam Freeman
same permanent modification and destruction of the of 2018.
Forbidden Lands by Fria Ligan.
Also the BattleTech game on PC.
MASTERS OF MAGIC Dave Thompson
The latest Magic: The Gathering World
PAW 2018 in Feb in Plymouth,
Cup has crowned its international victors Devon. Plus more new Necromunda.
Ian Henderson
Japan has bested Poland to take home the latest
World Magic Cup from the annual tournament. Village Attacks, which looks like
2017’s competition saw 73 teams of three from being a hoot and has some lovely
around the globe battle it out in the collectible card miniatures. Really hoping the
game, with China, Italy, Poland, Wales, Slovakia and gameplay is as good.
Germany filling out the top eight rankings. Jeff Stokes
The home nations performed well, with all but
Northern Ireland making it through to the second day Shadows of Brimstone: Forbidden
of the competition. Scotland made history by becoming Fortress, Time of Legends: Joan of
the only team to always make it to the second day and Arc (especially historical mode).
walked away with a Spirit Award for its display of its Kevin Thomas
national pride with Braveheart-style face paint and kilts.
The highest-placed UK team was Wales, which lost
to Poland in the day three quarterfinals, placing it fifth Get in touch tabletopmag
overall. The team also picked up a Spirit Award.
Next year’s World Magic Cup will be held from
tabletopgamingmagazine
December 14th to 16th in Barcelona, Spain.
tabletop_gaming_magazine
For the latest news from the world of gaming visit tabletopgaming.co.uk/news
S TA R S A G A

PAINTS & TECHNIQUES 1 BASE 3 HIGHLIGHTING 5 FINAL


PAINTS USED ZENITHAL HIGHLIGHTING STAGES COLOURS
Abaddon Black Lothern Blue Zenithal highlighting at its core is a much more complicated Each creature is split up into four stages, each with a list
Kislev Flesh: Add a layer to the face,
leaving the recesses dark.
DETAILS
Agrax Earthshade Lugganath Orange process than what I am going to show you in this guide. I will of colours and the corresponding paint that was used Cadian Fleshtone: Apply one to Blue Horror:
two light coats to the face until Ulthuan Grey: Apply a spot highlight Apply a light
Alaitoc Blue Macragge Blue show a basic version that helps apply a simplified version for it. Each stage uses a different technique to achieve a
you have an even colour. to the armour, focusing on corners highlight to the
Baneblade Brown Mechanicus Standard Grey of highlighting. This begins at the basecoating stage, whilst similar effect on each element but with different colours.
Abaddon Black: Mix with two and where the lines from the screen and the hard
Blood for the Blood God Mephiston Red preparing the model for the later stages.
parts water and apply a good previous stage meet the edge of edges around it.
Bloodletter Moot Green Stage 1 is base colours. Base colours are applied using a
coat over all of the armour the armour. Ceramite White: Add a
Blue Horror Nuln Oil Begin by basecoating the mix of glazes and flat colours.
and fatigues. Russ Grey: Apply a line highlight to spot highlight to the arm
Bugmans Glow Pallid Wych Flesh miniature black. This is easiest Stage 2 is applying shading. In this stage we use
Dawnstone: Apply a basecoat to the fatigues and cap. and gun.
Cadian Fleshtone Rakarth Flesh with a black spray paint. various washes and glazes to add an element of
the arm and gun. Fenrisian Grey: Apply a layer over Pallid Wych Flesh: Add a
Celestra Grey Reikland Fleshshade shading to the models.
the arm and gun, focusing towards spot highlight to the face.
Ceramite White Russ Grey Stage 3 is highlighting. This stage involves applying a line
one corner on each section and Gauss Blaster Green:
Dark Reaper Screamer Pink of your colour along the hard edges and ridges of the
the edges. Add an edge highlight to
Dawnstone Squig Orange area. I would recommend using a fine brush and adding a

Turn to page 53 to find out more


Dorn Yellow Steel Legion Drab tiny dash of water to your paints. the bottom right of the
Drakenhof Nightshade Sybarite Green Stage 4 is final highlight. This involves adding a small dot eye lens.
Ceramite White
Fenrisian Grey
Flayed One Flesh
Temple Guard Blue or dash of a colour, generally in the same area as the
previous highlight, but focusing on corners or where folds 2 SHADING 4 FINAL & Abaddon Black:
HIGHLIGHT
Troll Slayer Orange
Gauss Blaster Green Ulthuan Grey Once the black is dry, apply a in cloth meet. For hair or fur it involves adding a dot to Drakenhof Nightshade: Apply With a tiny amount
Genestealer Purple Warpstone Glow light spray of white from the the tip of each strand. If you find yourself unsure of where across the arm, gun and face. Blue Horror: Add a highlight to on the tip of your
Jokearo Orange Wazdakka Red top around the model. This to apply the highlights or spot highlights, look over the Dark Reaper: Apply a highlight to the arm and gun, focusing on the brush, carefully
Khorne Red Xereus Purple will create a light element images alongside the guide and compare that stage to the folds and hard edges of the corners and hard edges towards paint the eye.
Kislev Flesh Yriel Yellow of highlighting and shading the last. fatigues and the cap. the top of the model. Once dry add a
straight off the bat that will Stage 5 is the final details. This stage involves cleaning up Dawnstone: Apply a line highlight Flayed One Flesh: Apply a line dot of black to
either provide shading and and adding a few spot highlights. This stage also includes to the armour sections. Also, highlight to the face. the top, centre.
highlighting in later stages or a painting the base of the model. with very little paint on the brush, Fenrisian Blue: Add a fine highlight
guide as to where they should apply small dashes across the to the fatigues and cap.
be applied. armour surface. Sybarite Green: Apply a coat to

GRAVES
the eye lens.
Lothern Blue: Mix with one part water
and apply on and around the wrist
1 BASE COLOURS screen and the chest are opposite.
Mechanicus Standard Grey: Paint the majority of the armour using
this grey.
Macragge Blue: Pick out sections of the
armour and apply one to two coats until you
1 BASE COLOURS
Dawnstone: Apply a basecoat to the mechanical arms, armour and wrist guards.
have an even colour. Cadian Fleshtone: Apply a basecoat to the face.
Khorne Red: Paint the visor, lights and pipes. Fenrisian Grey: Apply a basecoat to the fatigues.
Steel Legion Drab: Apply a coat over the gun. Abaddon Black: Apply a coat to the boots and cabling.
Jokearo Orange: Apply a basecoat to the gloves and knee pads.

2 SHADING 2 SHADING
Nuln Oil: Apply over the entirety of the model in one even coat. Drakenhof Nightshade: Apply a coat to all the
Warpstone Glow: Once the wash is dry make a mix with two parts water areas previously coated with Dawnstone.
and apply to the wrist generator.. Celestra Grey: Apply a layer over the fatigues,
leaving only the recesses the base colour.
Yriel Yellow: Apply a layer over the gloves and
knee pads, leaving the recesses and bottom

3 HIGHLIGHTING 5 FINAL DETAILS


edges the base colour.
Dark Reaper: Apply a line highlight to the cabling
Dawnstone: Apply a line highlight to all of the grey armour sections. Blue Horror: Add a spot highlight to the and boots.
Also, with very little paint on the brush, apply small dashes across Squig Orange, Xereus Purple & Sybarite Green:
5 FINAL
edges and the lines of both the blue and
the armour surface. grey sections of the armour. Apply orange over the lights on the arms, joints
Alaitoc Blue: Apply a line highlight to all of the blue armour sections.
Again, with very little paint on the brush, apply small dashes across
Lugganath Orange: Apply a spot
highlight to the visor and the centre
and chest piece and apply the purple and green
to the vials found across the model.
DETAILS
Pallid Wych Flesh: Apply a spot
the armour surface. of the lights. highlight to the face.
Wazdakka Red: Apply a highlight to the top and hard edges of the Ceramite White: Mix with three Ceramite White: Apply
visor, over the lights and along the piping.
3 HIGHLIGHTING
parts water and apply a light wash a spot highlight to the
Baneblade Brown: Apply a line highlight to the gun. to the wrist generator. mechanical arms, armour
Temple Guard Blue: Mix with two parts water Fenrisian Grey: Add a line highlight to the mechanical arms, armour and wrist guards, and wrist guards.
and lightly apply within the centre ring of the

or subscribe today from as little


focusing on corners and hard edges. Ceramite White &
wrist generator. Ulthuan Grey: Apply a layer over the fatigues, leaving a little more of the base and the Abaddon Black: With
previous layer showing through. a tiny amount on the
Dorn Yellow: Apply a line highlight to the gloves and knee pads. tip of your brush,
Russ Grey: Apply a spot highlight to the cabling and boots. carefully paint the the
Trollslayer Orange & Moot Green: Apply a layer
4 FINAL HIGHLIGHT over the lights and vials.
eye. Once dry, add
a dot of black to the
Celestra Grey: Apply as an edge highlight to all of the grey armour top, centre.
sections. Also apply a spot highlight to the lines added in the Blue Horror: Apply a
previous stage.
Russ Grey: Apply as an edge highlight to all of the blue armour 4 FINAL HIGHLIGHT spot highlight to the eye lenses.
Lugganath Orange: Apply a spot highlight to
sections. Also apply a spot highlight to the lines added in the Blue Horror: Apply a final highlight to the mechanical arms, armour and wrist the lights.
previous stage. guards, focusing on the corners.
Squig Orange: Add a fine highlight to the visor, focusing towards the Flayed One Flesh: Apply a line highlight to the face.
corner created by the last stage. Also add a spot highlight to the lights, Ceramite White: Apply a line highlight to the hard edges of the fatigues.

DR. KOYNER
and a line just in front of each light. Mephiston Red: Apply a coat over the wires on Dr. Koyner’s head.

MONARCH
Lothern Blue: Make a mx with two parts water and add a very fine line Lothern Blue: Mix with one part water and apply a coat over the eye lenses.
around the centre disc of the generator. Fire Dragon Bright & Gauss Blaster Green: Apply a spot highlight to the lights
Screaming Skull: Add an edge highlight to the gun. and the vials.

84 January 2018 tabletopgaming.co.uk 85

20 of 132 pages
P L AY E D

players a single point. Put tiles


adjacent to each other instead and
you'll score one point for each tile
in a horizontal and vertical row

as £14.99
attached to the newly-placed tile.
This means that points can rack up
quite fast with thoughtful sequence
of placements. It also eliminates
ED

IT
CE

I
a possibility of a runaway winner,
O R'
S CHO
because one cleverly added tile to
the wall can bring in enough points
to catch up, even in the last round.
Winning in Azul depends entirely
on
the player and the set of decisions
they make during the game.
This is not to say that Azul lacks
player interaction and opponents
cannot influence each other’s moves.
In the drafting stage of the game it
is
quite easy to steal tiles form under
an opponent’s nose or, alternatively,
leave them with tiles they do not
want. This confrontation is most

AZUL
pronounced in a two-player game,
where Azul turns into a tense chess-
like game of push-and-pull between
the players.
More fun than tiling your bathroom! Despite the simplicity of its
Designer: Michael Kiesling | Artist: mechanics, Azul’s ’s rules can feel

I
Chris Quilliams fiddly and confusing, especially with
30-45m 2-4 8+
t was only a matter of time before £40
its scoring. Azul is the type of game
someone took term ‘tile-laying’ the player, the tiles are moved to the
that will ‘click’ after playing it once,

A DISH
literally and designed a game ‘pattern lines’.
and the second time going players

SERVEDBEST
about – you guessed it – laying down Already, this simple action of
will make more strategic and better-
tiles. Azul embraces this prosaic picking up tiles and placing them
informed decisions. Luckily, one
on the player mat has a myriad of

ROLLED
premise and takes it to a wonderfully game of Azul,, even with four people,
colourful place, delivering ambitious possible tactical decisions. Players
lasts about half an hour, so it is very
gameplay on its way. might take a risk and discard several
easy to play just one more.Taking
‘Azul’ – Spanish and Portuguese tiles to the middle, in the hope that its cues from
WHAT’S IN enough tiles of the same colour will
Azul is everything one wouldmovies violent revenge
for 'blue' – comes from the word THE BOX? want from an abstract game; it lookslike Kill Bill and
‘azulejos’, decorative tiles used by ◗ 100 resin tiles
accumulate by the time the turn
instantly beautiful on the Vengeance
Oldboy,
returns to them, allowing them to table puts players
Portuguese monarch Manuel I. This ◗ Four player boards and its gameplay is challenging blood-soake in the
sets up the game, giving players some ◗ Nine factory displays pick up a lot of them at the same
and addictive. The game is d boots of characters
hunting
really
good at rewarding players for their down those that
background information to justify ◗ First player marker time – but there's always the chance
tiling walls – beyond this, though, ◗ Linen bag their opponents might get those
thoughtful moves and placements,done them wrong have
the tiles ahead of them. The order in in order to set
theme is entirely window dressing. and, despite one minor luck them right. For
This is fairly insignificant as, at its which the tiles are transferred to karmic justice.
the ‘pattern lines’ is important, too.
element, there is a real breadthAnd victory
of
heart, Azul is a quick abstract game points, natch

tabletopgaming.co.uk/subscribe
choice and decisions to be made
with beautifully-made tiles. Which colour is best to build first?
throughout the game. Words by Matt Jarvis
At a first glance, it might seem that Which colours are other players
ALEX SONECHKINA
there are a lot of luck elements within going for? Which combinations need
the game. After the initial random to be picked up to avoid excess tiles
drawing of tiles out of a bag, however, going to the ‘floor line’ and hence WE SAY
the game becomes pure strategy. earning a player minus points? Breathtakingly beautiful and tactically
The scoring part of Azul is equally exciting, Azul will be a great addition
Players can collect tiles of the
tactical. Transferring one tile from to any board game shelf. While its
same colour from one of the plates, premise is seemingly mundane, this
moving remaining tiles to the centre. the pattern line to the ‘wall’ earns is
a game unlike any other.
Alternatively, they can also pick from
the centre, once at least one tile has TRY THIS IF YOU LIKED… SAGRADA
been moved there. Once taken by Azul has fewer moving parts than Sagrada,
, but its drafting and tile-laying
mechanics are just as strong and the
visuals are equally gorgeous.

62 January 2018

tabletopgaming.co.uk 54 January 2018

006_007_atAGlance_v3 MJ.indd 7 13/12/2017 14:19


p008.indd 1 06/12/2017 09:11
FIRST TURN
JAMEY STEGMAIER
The man behind strategy hit Scythe and last year’s Charterstone mulls over
the game that started it all: 2013’s winemaking, worker-placing Viticulture
Interview by Dan Jolin

BACKGROUND
“I have been designing games as a fun hobby since I
of wine had a different numerical system; so some wine
might get much more valuable the longer it ages, while I’m
was a little kid. But it wasn’t until I was midway through
my second career – as a director of operations at an on-
other wine might de-value as it ages. And it wasn’t fun. So
over time I simplified those things and focused more on fun more
campus facility – that I started on Viticulture. Kickstarter
was a big inspiration; when I started to see board
and function.”
of a beer
HOW TO PLAY
game projects on it, it clicked that maybe I could make
something that people would want.” “In Viticulture you are one of potentially up to six players drinker,
COMPONENTS
who are running a vineyard. You build buildings to expand
your vineyard, you plant vines, you accept wine orders and myself. But
“When I’m designing a game and I play another game
for the first time, it will often influence me. If I recall
you’re trying to fulfil those wine orders. Vineyard tours, and
tasting, are a big part of the industry, so I wanted to capture I did a lot of
correctly, at the time I started designing Viticulture I
got Fresco for Christmas. So that had an immediate
that element, too. Not that I’m a ‘wine person’. I’m more
of a beer drinker, myself. But I did a lot of research!” research!
impact, in that it has a ‘wake up’ track very similar to
Viticulture’s. I also played Stone Age around that time, END OF THE GAME
too, and that’s when I thought, ‘Oh, I really love the “I never really knew what would come out of Viticulture. I
worker-placement thing. Let me see if that’s a good fit for hoped that people would play it. What I didn’t imagine was
Viticulture’. Before that, it was more of a card game.” that it would become an evergreen game for Stonemaier.
We go through three or four printings a year, especially
OBJECT since the Essential Edition came out. A very special moment
“I wanted to design a game I thought would appeal to was when Uwe Rosenberg emailed me and said he enjoyed
gamers, and also appeal to non-gamers who just happen playing it. And then for me to actually work with him, on
to love wine. Though that didn’t end up being the case. It designing the Moor Visitors expansion, was incredible.”
ended up much more appealing to gamers… and gamers
who like wine. Winemaking just came to mind as one of STRATEGY TIPS
these things we tend to romanticise. Like farming. It’s “I severely underestimated the value of blind
kind of odd that we romanticise that, because I think very playtesting. That’s when the designer or publisher
few people actually want to go out and work on a farm. sends files of the game to people to playtest
But it somehow works as a romanticised idea in board when they’re not there. So the designer doesn’t
games. And wine, I thought, elevated that idea a little bit.” help teach the game, or answer questions.
And you usually get some incredible
SETUP feedback by doing this. With Viticulture,
“The game was much more spreadsheety early on. I was most of the blind playtesting came during
trying to simulate too many things. I had weather factoring the Kickstarter campaign, which is much
into the value of the grapes. I had soil types that would later than it needs to be done. So that was
impact on how good the grapes were. And in your cellar, a big takeaway for me, and a big thing I
where right now you just age wine sequentially, every type advocate to other designers.”

Hosting visitors at your vineyard opens up


strategic paths during the game

January 2018 tabletopgaming.co.uk 9

009_firstTurn_v3 MJ.indd 9 11/12/2017 16:24


1 DUNGEONS &
DRAGONS
Let’s get this one out the way first, shall we?
Dungeons & Dragons is the obvious choice, but
it’s the obvious choice for a reason. Flexible,
simple to get to grips
with and backed up by
more than four decades
2
CYBERPUNK
First released in the late ‘80s at the height of
of supplements and the gritty sci-fi sub-genre rooted in sex, drugs
adventures, the world’s and (virtual) rock ‘n’ roll, Cyberpunk was a shot
biggest RPG has never of adrenaline wired directly into players’ nerves.
been better or easier to get Among the diverse characters players can create
into for newcomers thanks are hackers and mercenaries able to augment
to its fantastic fifth edition themselves with advanced tech – although the
and a slew of new digital blurring of lines between human and machine often
tools to help first-time plays into the drama, especially as the combat sticks to a realistic
heroes jump straight in. approach that means characters remain vulnerable to a single bullet. The original game
was set in 2013, but later editions advanced the setting to 2020 and then 2030 as life
Play if you like: Fantasy, caught up with art. As rich and rewarding as a Philip K. Dick story, Cyberpunk might well
magic, never being short be the coolest game on this list – or indeed on the tabletop.
of new quests, Satan
(just kidding) Play if you like: Leather jackets, Blade Runner, William Gibson novels

10
OF THE BEST
ROLEPLAYING
GAMES
Whether your alter-ego is a hapless bank robber, doomed investigator
of the paranormal or tech-obsessed hacker, there’s an RPG out there
for you. Here are ten titles you shouldn’t pass up the chance to play
Picked by Matt Jarvis

3 FIASCO
In every roleplaying campaign, things
inevitably go awry. There are few
games, however, where accidents
and mishaps aren’t just part of the
action – they are the action. Fiasco
is inspired by tales about hapless
criminals, capturing the black
comedy and drama of films like
4 ADVENTURES IN
MIDDLE-EARTH
Although you’ll need Dungeons & Dragons’ fifth edition to use
this Lord of the Rings-inspired set of books (earlier RPG The One
Ring is a standalone option), there’s probably no better choice
if you’re a diehard fan of Tolkien’s momentous fantasy series. Set just after The
Hobbit, Adventures in Middle-earth’s Player’s
Guide provides all the rules needed to create
Fargo in about the same amount of characters rooted in the lore of the world,
time as a movie without the need while the various supplements bring even
for a GM. There’s no preparation more races, creatures and locations to your
needed and the action is dictated campaign. There are several other changes
by little more than imagination and to D&D’s formula too, swapping alignment
six-sided dice, making it a great for corruption (all players are good) and
way for those looking for a first introducing extra tips for journeys and advice
taste of roleplaying to have fun. on forming your own fellowship, but combat
and much of the D&D foundation remains the
Play if you like: Screwing up same, making it just as easy to get started.
without worrying about it, not
having a GM, the Coen brothers Play if you like: Tolkien, D&D, being a goodie,
hairy feet, the precioussss

10 January 2018

010_011_tenOfTheBest_v2 MJ.indd 10 13/12/2017 11:25


5 CALL OF CTHULHU
The ultimate horror RPG, Call of Cthulhu is a stone-cold classic of
the tabletop. Set in the world of terrifying cosmic monsters and
murderous occultists created by H.P. Lovecraft, Call of Cthulhu
differs from so many roleplaying games by making players’
investigators physically and psychologically fragile as they delve
into the forbidden knowledge of the unknown. Characters don’t have classes; instead,
they’re just like regular humans with occupations and particular skills trying (often
in vain) to stop the world’s destruction. Often this
6 NUMENERA
Set on our Earth, but
in a far-flung future
approximately a billion
years from now (so, a
while), Monte Cook’s sci-
fi creation boasts a captivating setting
and refined d20-powered gameplay that
has quickly made it a modern smash hit.
means that players spend hours attempting to Players’ characters are created using
solve a mystery only to end up dead, insane or a simple system that uses a single
worse, but Call of Cthulhu makes failure so fun sentence to outline their personality,
it’s easy to see why it continues to be so popular background and skills before heading
more than 30 years after it debuted. The most out into the Ninth World and
recent seventh edition fixes many of the issues of discovering its mixture of fantasy
older versions, particularly surrounding combat, tropes filtered through imaginative
and there’s plenty of spin-offs and supplements science-fiction. After inspiring everything
available for fans, from the comic book-like Pulp from a video game and short film to a series of novels and other
Cthulhu to the Arkham Horror board games board games, a sequel to the game is planned for release later
inspired by the original RPG. this year, but it’s still well worth revisiting the original.

Play if you like: Scary movies, Lovecraft, mysteries, Play if you like: Exploring strange but familiar worlds,
going insane (it’s more fun than it sounds) Clarke’s Third Law, unconventional fantasy

7
GURPS
The Generic Universal RolePlaying System is one of the
most versatile RPGs around, offering a flexible set of rules
that can be used to roleplay in pretty much any setting
or genre you can think of. Characters are defined with
a set of basic traits and then a set of advantages and
disadvantages that help to give them
realism and balance – for instance, a
particularly clever character might also
8 PATHFINDER
Based on the third edition
rules of Dungeons & Dragons
(and therefore backwards
compatible with many of its
supplements), Pathfinder
was originally designed as a successor to the
roleplaying favourite but quickly forged its own
path with a unique approach to character
have a drinking problem. GURPS might creation, class progression and combat that
require a little more effort to get going saw it gather a massive following itself. The
than some of the other entries on this list game has an essentially active community
because of the scope and complexity of thanks to the Pathfinder Society and Adventure
its one-size-fits-all approach, but if you’re Path, a series of campaigns released as six
looking for a single game that could be monthly episodes. Pathfinder was followed up
used for everything from a gunslinging with a sci-fi sequel, Starfinder, last year, which
cowboy adventure to a planet-hopping takes place in the same expansive universe and
space opera, it’s got you covered. adds in rules for spaceship dogfights and more.

Play if you like: Thinking of ideas that Play if you like: D&D (but not quite),
others don’t have, playing exactly the episodic storytelling, sticking with one
way you want to, literally anything character for a long time

9 SHADOWRUN
Combining the advanced tech of sci-fi with the magical
wonder of fantasy, Shadowrun takes place in a world
that has been inhabited by mythological creatures,
leading to humans giving birth to beings such as elves,
dwarves and more or transforming into orks and trolls.
There’s often a cyberpunk edge to the
action, with underground hackers working
together to break into megacorporations
10 VAMPIRE
Flipping the typical RPG setup,
– although sometimes they’re simply in Vampire players are the monsters, embodying
working for a rival company. Shadowrun’s the undead personalities of blood-sucking kindred in the moody,
incredible setting has been the source atmospheric World of Darkness that would go on to serve as the
of endless inspiration for players and backdrop to RPGs based on other classic horror creatures such as
creators alike, spawning dozens of Werewolf, Mummy, Demon and Wraith. Vampire moves away from
novels, other games and more – so if many of the clichés of vampire stories, exploring the idea of a civilisation
you’re hooked, there’s no shortage of of clashing vampire clans hidden in modern-day cities. Both a ‘classic’
ways to dive even deeper into the world. game – The Masquerade – and updated sequel The Requiem are still
available, with a fifth edition of The Masquerade due out early this year
Play if you like: Fantasy and introducing a focus on ‘you are what you eat’ mechanics.
and sci-fi together, Android:
Netrunner, cyberpunk Play if you like: Nosferatu, darkness, The Cure

tabletopgaming.co.uk 11

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p012.indd 1 04/12/2017 15:51
Role Call
The start of a new year means a beginning for both new
games and fresh takes on older roleplaying classics
Words by John Dodd

GENESYS CORE WORLD WAR UNMASKED CONAN THE CAPHARNAÜM


RULEBOOK CTHULHU: From the ‘70s to the MERCENARY The upcoming English
Genesys is Fantasy OUR AMERICAN ‘80s, and a world very The latest offering from translation of the French
Flight’s new foray into COUSINS dissimilar from the recent Modiphius covers the game Capharnaüm: The
roleplaying games. It’s The 1970s were a decade Tales from the Loop times when Conan was Tales of the Dragon-
not a single large setting, of revolution, both on home RPG set in the decade. a sellsword. Players Marked. A world not
but five smaller ones and, soil and abroad, and it is Unmasked is the latest are given the chance unlike the original
while the rules require a into the colonies that World offering using the Cypher to work as a part of the Arabian Nights, but with
specialist set of dice, the War Cthulhu: Cold War now system first seen in mercenary companies, more in common with
mechanics promise to ventures. This book details Numenera and features as well as knowing the Exalted universe,
allow a greater degree of intelligence agencies and a world where the players where to find work as a players live vicariously
freedom to work within coverups, and contains a are teens who don masks mercenary, the countries as paragons of the gods
the worlds provided. In full guide on how to create in the evening to fight as that have the most in the unending sun of
the manner of Steve American investigators their superpowered alter- need for them and the a land in chaos. Due
Jackson’s GURPS before for WWC. It also contains egos. With a full setting enemies that they are in the first quarter of
it, the core book is a single a complete adventure and all-new abilities to often hired to fight. The 2018, and with a series
ruleset to set you on the designed for characters add to your other Cypher book also includes rules of adventures already
path, with no doubt with made with the book and a games, it promises to be for mass battles and the planned, this will be one
many expansions to follow. series of NPCs to use. a very dark future. tactics of mercenaries. to watch.
Fantasy Flight | £35 Cubicle 7 | £17 Monte Cook | £35 Modiphius | £10 Mindjammer Press | £30

January 2018 tabletopgaming.co.uk 13

013_roleCall_v3 MJ.indd 13 13/12/2017 11:27


All the
Jahres
Replaying the winners of the Spiel des Jahres so you don’t have to
Words and pictures by James Wallis

CAFÉ INTERNATIONAL
W
hen was the last time you saw And then Café International won the Spiel
someone smoking on the cover Year of win: 1989 des Jahres.
of a board game? How about two Designer: Rudi Hoffmann Café International is an altogether more
people smoking? How about on the cover of a Number of players: 2-4 tasteful affair, or so you might think. A
game published by Mattel, the home of Barbie Playing time: 45-60 minutes tile-placing game of seating diners at a
and Fisher-Price? Worthy winner? As a game, sure. As a cosmopolitan restaurant, it was the brainchild
Café International is that game. In the late cultural artefact, not so much of veteran designer Rudi Hoffman, who had
1980s Mattel Germany had made a big push Worth playing now? Dated but still fun been producing games since the 1960s, and
into the booming board game market, Availability: Still in print in was a forerunner of a style of tile-based
working with premier-league designers Germany, from Amigo mechanics that 11 years later would
to produce a range of family- Price: £25 evolve into Carcassonne
Carcassonne.
friendly titles. ‘Family-friendly’ There’s a restaurant with 24
is a relative term; Mattel’s tables and a bar in the middle.
offerings included Till For reasons that are unclear
Eulenspiegel,
Eulenspiegel a game each table may only be
based on a series of occupied by people of a
folktales about a certain nationality, and if
character who you were wondering at
mostly does what point in the 20th
enormous shits, century Germany got
and Suppenkasper,
Suppenkasper over the stigma of
a trick-forcing game the racial segregation
about building meals and imposed by the Nazis,
making other players evidently by 1989 they
eat them, which were just fine with it.
includes a What’s more, each table
laxatives can only be occupied
card – more by mixed couples or
shitting – and groups – no singletons
which you win by or single-sex
being closest to the ideal gatherings here – and a
weight when another table of four must be two
player dies of anorexia men and two women.
or explodes from Your job is to use the
overeating. I’m not trying five tiles in your hand
to explain or justify to fill as much of the
these games, I’m just restaurant as possible,
noting that they exist two tiles at a time. You
and were published by Mattel. You score for each tile, with
may never look at a Barbie the same way again. scores that increase the more

14 January 2018

014_015_allTheJahres_v3 MJ.indd 14 11/12/2017 16:31


 
If a
game was
released with these
kind of images
today social media
would have
a meltdown.

people there are at a table, and double if award for family games, and therefore some It’s not screamingly offensive, and certainly
they’re all of the same nationality. Because, of its winners lack the tactical depth that an wasn’t intended to be. But it is offensive, and if
you see, some of the tables have chairs that older, more hobbyist crowd would expect. Café a game was released with these kind of images
overlap with other tables: the English (it says International is one of those titles. The small today then your social media platform of choice
‘England’ not ‘Britain’ or ‘UK’) must share hand size makes it hard to think tactically would have a meltdown. Café International is
their space with Africans, Chinese, Spaniards more than a turn ahead, and the fact that each an artefact of its time in more ways than just its
and Italians. It’s not a roleplaying game, but player is supposed to keep their tiles face-up game design, and that time was early 1989. The
roleplaying some of the conversations that removes any element of mystery from the Soviet bloc still existed, Berlin would still be
might ensue between people forced onto the gameplay. It’s fun to play, and an enjoyable divided by a wall for another few months and
same tables does give the game an interesting mental workout, but it feels more like a national attitudes were all about us-and-them.
new dimension. competitive puzzle than a regular game. In All the same, I’m pretty sure that if I’d been
Theoretically it’s possible to fill the board 1989 this was groundbreaking stuff, but it’s not writing this review in 1989, I’d still have called
completely, but in practice some tiles soon aged well. out this art for its casual racism.
become unplayable, and that’s where the The other problem is the tiles that represent It’s a shame. There’s a lot to like in Café
bar in the middle comes in. It has 20 seats. the diners of the 12 nations. Here we learn a International. It’s not great with two players,
Putting otherwise unplayable tiles on the lot about the way Germans stereotyped the but it’s a clever melding of puzzle and theme,
first five will actually earn you points, but the world in 1989, and if the gameplay feels dated not quite like anything else. The gameplay is
numbers get increasingly negative after that. then hold onto your hair – we’re only getting about how we should be able to find ways to
Add an interesting twist that reduces your started. The tiles show pictures of the diners, share the same space despite our differences.
hand size by one every time you complete a male and female. A lot of them are what you But its graphic design anchors it firmly at
table of four diners from the same country, might expect: Americans have big hats or big the end of a strange, troubled decade, and
and some clever stuff with jokers, and you’ve hair; the English have a bowler and a pipe, or a perhaps it should have stayed there.
got an interesting, engaging and pleasantly Lady Di haircut and an overbite. Generally the
unpredictable game. white European people come out of it okay.
There are two problems with Café However, those who are African (thick lips, Next month: We look at Klaus Teuber’s Adel
Verpflichtet, the least pronounceable and
International. The first is one that I’ve wide grins) or Chinese (slit-eyed and buck-
most underrated Spiel des Jahres winner
mentioned before: the Spiel des Jahres is an toothed) are less fortunate.

tabletopgaming.co.uk 15

014_015_allTheJahres_v3 MJ.indd 15 11/12/2017 16:39


THE SCI-FI ADVENTURE BOARD GAME
FOR 1-5 PLAYERS

Featuring strong story-telling elements


and immersive game scenarios, Star
Saga: The Eiras Contract will see players
guide a team of mercenaries on a mission
to retrieve stolen technology from a highly
guarded research facility deep beneath
the surface of the planet Eiras.

www.manticgames.com

Star Saga Ad
p016.indd 1 265x200.indd 1 01/11/2017
04/12/2017 15:57
15:53
my favourite game
JASON
THOMPSON
The quick-draw creator of Mangaka and Cartooner
explains why Cosmic Encounter is out of this world

C
osmic Encounter, the world’s greatest total number of dead tokens – everyone’s dead tokens
science-fiction board game, is now more – to all its attacks. To fight the Warpish, you really
than 40 years old, but it doesn’t look it. For need an ally like the healer, who brings tokens back from
a game that was conceived in 1972 and the dead. Or the zombie, who never dies; its defeated
published in 1977, when tactical wargames tokens just shamble to other planets and regroup. The
and their Gygaxian spawn ruled geek culture, Cosmic trader can trade hands with an opponent, the plant can
Encounter feels like an ancient alien, a visitor from copy and accumulate other players’ powers, the terrorist
some advanced civilisation bearing gaming insights that booby-traps planets so they explode…
wouldn’t become commonplace for 30 years.
It’s the execution, not some high concept, that makes
The base set of Fantasy Flight’s 2008 Cosmic Encounter
(the most recent edition) has 50 alien powers; there’s nearly
The
Cosmic Encounter so great. “Alien races compete for territory
by taking over each other’s planets” could have been the
200 if you add all the expansions, and each combination
of dueling aliens is a unique game. Like your class in
designers
pitch for any 1970s wargame. Even as late as 1988 Avalon Hill
was still making crusty sci-fi games like Merchant of Venus,
Dragons, your alien race in Cosmic determines
Dungeons & Dragons
your strategy and even your personality if you choose to
understand
with preset maps, dice-based subsystems and hundreds of
unique tokens; in contrast, Cosmic Encounter is a triumph of
roleplay. Like characters in a good fighting game, the aliens
are asymmetrical, varying in complexity and strength, from
that a lot of
abstraction and minimalism. Each player’s starting territory
consists of an identical star system with five identical planets.
the awesome virus (multiply your tokens by the value of
your attack card, instead of adding it) to the questionable
fun is worth
The territories slot together in a modular way, gathered
around the central repository for dead tokens: the warp.
worm (move your tokens around between your planets,
like they’re burrowing – I think? I still don’t understand
sacrificing
Each planet starts with four identical tokens, which represent
your troops, and the cone (a pointer) that represents
it). While there’s no blatantly useless prank aliens, the
designers of Cosmic understand that a lot of fun is worth
a little
where your troops are headed in any given round.
Combat is basic. Each player has a hand of numbered
sacrificing a little balance. In northern California coffee
shops in the 1990s, my friends and I house-ruled it and
balance.
cards and, when you fight, each side plays a card facedown. played games with two or three alien powers each, just
Flip them over: the player with the higher number, plus to see what amazing combos we could pull off. Cosmic’s
the number of tokens in combat, wins. (Here comes the sense of escalating chaos inspired the design of my own
diplomatic element: you can send foreign troops/tokens to games, Mangaka and Cartooner
Cartooner, in the sense that strange,
assist your friends.) It’s a bluffing game, like poker: should unexpected card interactions are a fun thing to be desired.
you commit your best card to the battle, or will you end up From its simple, clean, primary-colored components
wasting a 40 while your opponent throws the fight with a -5? and tokens, to its delightfully goofy, bug-eyed aliens,
Of course, if they’ve got allies when they play that -5, sending Cosmic Encounter is a delight to look at. Much more
their trusting friends screaming to their deaths, grudges will importantly, it’s a delight to play. The modularity of
be held. Win five fights, conquer five planets and you win. the rules makes it easy to simplify it or make it more
What makes this simple foundation work is that Cosmic complex by taking out certain aliens and classes
(as we called it when I played it in school) is one of the first of cards. Each time I play it I marvel at how the
examples of an exceptions-based rules system. Weird cards designers knew what to put in and what to
tweak the gameplay in countless ways, from compromise leave out, what to leave to player
cards (you lose the battle, even against a -5, but can draw choice and what to randomise.
consolation cards from your opponent’s hand) to multiplier (How much playtesting did it
cards and special cards which initiate a non-violent deal take for the designers to decide
between players or have other strange effects. that players shouldn’t be able to
The real twist is alien races. At the start of the game choose who they fight each round, so
each player chooses or randomly draws an alien card, people can’t gang up on the weakest player and
which gives you a unique special power for the entire wipe them out of the game?)
game. For example, the sorcerer can choose to switch The first edition of Cosmic is subtitled ““A
A Science
attack cards with their opponent, after they’re chosen Fiction Game for Everyone”. It really is. Some life forms, like
but before they’re flipped face-up. The Warpish adds the some games, are so perfect they don’t need to evolve.

January 2018 tabletopgaming.co.uk 17

017_myFavGame_v2 MJ.indd 17 13/12/2017 14:30


18 January 2018

018_025_falloutWastelandWarfare_v4 MJ.indd 18 11/12/2017 16:43


NUCLEAR
WINNER
The irradiated America
and mutated inhabitants
of Fallout come to life in
Wasteland Warfare, a
miniatures game that
embraces the roleplaying
core of the series with
its story-focused
take on wargaming.
Chris Birch leads
us on a tour of the
post-apocalypse
Words and photographs
by Matt Jarvis

tabletopgaming.co.uk 19

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“War. War never changes.”

T
hese evocative four words have Fallout’s roleplaying and strategy origins. The result is
served as the opening for all a wargame with a tale to tell that doesn’t shy away from ABOVE A Brotherhood
four of the main instalments in layering in aspects of roleplaying and storytelling over of Steel knight and two
the Fallout series, starting with its dice-driven combat. initiates prepare for battle
the 1997 debut of the post- “I’m sure a lot of people will just buy it for the minis
apocalyptic roleplaying video to collect, but we’re not just trying to make a dumbed- RIGHT One of the knights
game. When it comes to Fallout down game, which would be very tempting,” explains clad in the iconic T-60
itself, however, things have Chris Birch, founder of UK studio and Wasteland power armour
changed drastically since its Warfare publisher Modiphius. “I believe in making
days of 2D turn-based strategy really great experiences.”
on the PC, with 2008’s Fallout 3 turning the game into Fallout’s arrival on the tabletop could be considered
a real-time first-person roleplaying shooter. Fallout a return of sorts. The original PC game was initially
3 went on to sell more than 12 million copies across designed based on Steve Jackson’s flexible pen-and-
consoles and PC – the same number of copies shipped paper roleplaying system GURPS but was eventually
in the first 24 hours of its successor, 2015’s Fallout 4. forced to drop the framework for reasons that remain
The series’ latest transformation may be its biggest disputed to this day. In the place of GURPS, developer
in a decade, as it swaps pixels for plastic. Fallout: Interplay created the SPECIAL system, which based
Wasteland Warfare finally brings the setting of an characters’ combat proficiency, conversational tact
America decimated by nuclear war to the tabletop in and more on seven attributes: strength, perception,
the form of a miniatures wargame. While its heavily- endurance, charisma, intelligence, agility and luck.
armoured Brotherhood of Steel knights may recall space Just as it has done for all of the video games to date,
marines and its super mutants have a similar green hue SPECIAL lies at the foundation of Wasteland Warfare,
and bulky brute force to orks, Wasteland Warfare is far influencing the stats of each unit as they do battle in
more than just simple fan service or another two-a- the irradiated ruins of cities or abandoned tunnels
penny sci-fi miniatures effort, paying ample homage to of underground nuclear bunkers – the series’ iconic

20 January 2018

018_025_falloutWastelandWarfare_v4 MJ.indd 20 11/12/2017 16:44


FA L L O U T: WA S T E L A N D WA R FA R E

vaults. The system’s all-encompassing dilution of each might have to use your strength to break open a door,
character’s mental and physical abilities means that, you might have to hack a piece of equipment. It’s
in some ways, skirmishes become more like dungeons another level above the normal wargame. Maybe it’s
in an RPG. One turn, a character might be engaged more of an adventure game.”
in a gun battle; another could find them bartering for If the similarities with an RPG weren’t strong
information, searching for items or taking control of a enough, Wasteland Warfare employs a dice pool that
remote turret or robot. strays away from the familiar six-sided cubes so often
“Every character has SPECIAL stats, so it means used in wargames, including a d20 and five pairs
you’ve got a lot more flexibility with stuff you can of colour-coded d12s – “Weird dice,” Birch jokingly
do with scenarios,” Birch says. “You might have to calls them. As well as traditional number checks
interact with someone using your charisma, you for accuracy and armour, the custom dice include
symbols for bonus damage, armour penetration and
the activation of special abilities with results showing
the series’ Nuka-Cola drink bottles.
The dice tie into each unit’s distinctive SPECIAL
stats in a unique way that reflects their differing
skills – a human might have their overall hit points
dictated by their ability to dodge with agility, while
a tougher muscled mutant might shake off attacks
using endurance instead. The scores affect characters’
effectiveness with different types of weapon,
too, making mutants formidable up close while
Brotherhood of Steel soldiers excel at longer range.
“Super mutants can’t hack doors because of their
big hands,” Birch laughs.
Adding to the streamlined wargame mechanics is
a set of similarly colour-coded movement and range
rulers (both the dice and the rulers feature symbology
for use by colourblind players). Particular weapons
gain bonus damage dice and other effects at different
ranges, neatly decoded by weapon cards attached to
each character’s main reference sheet. These cards bring
into the fold a reimagining of VATS, the slow-motion
targeting system introduced in Fallout 3 that allowed
players of the video game to effectively pause the action
and target specific areas of an opponent’s body to
incapacitate limbs or deal critical damage. In Wasteland
Warfare, certain weapons can cause ongoing negative
effects to enemies when triggered by the right roll.
The rolls go beyond combat, too, heightening
the feeling of exploration and survival in the
nuclear wilderness.
“There can be pools of radiation that might give you
radiation damage,” explains Birch. “You might search
a container and find out that it’s radioactive when you
open it, which will give you a radioactive attack. There
are traps; you might find a trapped box or Nuka-Cola
machine. There’s different things to search like consoles
and vending machines – all the classic stuff from Fallout.
We’ve even got the little terrible radiation shelters; the
really mad radiation shelters that really weren’t very
good and you keep finding skeletons inside them.”

WRITTEN BY THE WINNERS


The narrative focus of the missions is reflected
by an extensive campaign mode inspired
– at least to begin with – by the stories
of the last two numbered entries

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FA L L O U T: WA S T E L A N D WA R FA R E

in the series (2010’s non-direct sequel Fallout: New missions. You can just play a normal battle, but it’s very
Vegas is seemingly skipped over). These scenarios can much– I’ve been a big wargamer since I was a kid, so I
be tackled with two players taking control of either side really wanted to make sure there was a lot more deep
of the encounter, or in a single-player mode that uses AI storylines to the games, as well.”
cards to control the moves of the enemies and ensure The sense of storytelling in the Fallout world will
they’re engaging with the varying objectives on the map. extend to the game’s presence at tournaments and
As well as the five scripted narrative missions in the core other organised play events, with Birch revealing that
box, there are also five solo-centric scenarios, plus five both standard and narrative-focused competitions will
tutorial chapters. be an option. For those wanting to keep up with the
“You can play solo; a lot of wargamers don’t get game’s plot, Modiphius plans to release free monthly
round to see all their friends,” Birch confirms. “It’s got missions online, punctuated by bigger organised play
a really fun solo play side to it, you can just go and narrative packs every three to four months.
explore the wasteland. You and your dog.” For more generalised battles outside of the story
In classic roleplaying fashion, Wasteland Warfare’s progression, such as one-off skirmishes, the core game
story opens with the player’s ‘sole survivor’ emerging includes five more setups that involve less
from their vault to find a dog caught in a trap. It turns specific objectives.
out to be a trap laid by super mutants, who return to “Where possible we’re using
check their catch and decide that the human would storylines from the game
make for a better snack. Winning the skirmish unlocks that already exist
canine companion Dogmeat for the survivor, in the instead of creating
first of several branching moments in the campaign new content,” Birch
that lead to different endings and rewards – in another says. “There’s so many
example mentioned by Birch, the player seeks revenge quests and stories for
for a character’s murdered brother, interrogating an us to work from. Or we
enemy leader to potentially discover the real killer, can be quite generic,
with the speech check’s outcome revealing different where you’re looking
cards and plot beats. through the ruins of an
Making your way through the rest of the story old atomic power planet
presents the chance to acquire further teammates and for a synth head that
improved items and equipment, gradually building up contains some secrets. But
from the survivor and a pistol to a roving band of allies there’s a storyline that we’re
that persist between matches. This includes events such working loosely based around the
as mercenaries, who could be hired using caps and main quest lines in Fallout 4 and 3.”
added to the deck of wasteland event cards revealed With such a strong focus on
during each round, appearing later to take a shot at an narrative gameplay and character
enemy. Other cards drawn from a quest deck between progression, and the rich world
scenarios can affect the potential incidents that occur and inhabitants of Fallout already
during the following scenario, triggering dangers such established over the course of
as a radroach infestion or radiation storm. decades, some players may find
“The game is kind of, if you like Mordheim or themselves wondering why
Necromunda,, it’s more that kind of grow a little crew Fallout studio Bethesda passed
and develop them, but you can have a big game as up the opportunity to produce
well,” Birch says. “It plays up to, like, 30 figures. There’s a full-blown roleplaying game
a lot more narrative to it, a lot of storylines in the based on the setting.

It’s another level above


the normal wargame.
Maybe it’s more of an
adventure game.

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“They didn’t really want to do a roleplaying game
because they know, of anyone, how much work is
involved in approving a roleplaying game,” Birch
responds. “Luckily, we’ve got a fantastic world to delve
into so we don’t have to create anything really. We’re
going to be enlarging upon some of the references to
other battles and missions to create lots of scenarios.
In a sense, if you just take three or four characters
onto the battlefield versus a bunch of creatures, you’re
almost playing an adventure there. It’s very flexible.”

SETTLE FOR MORE


In place of the customisable player-created characters
that served as the heroes in the Fallout video games,
Wasteland Warfare takes the step of canonising
two vault dwellers as the default protagonists of its
campaign: female hero Nora and male lead Nate. I want to have a survivors and Dogmeat with armour’
“Obviously they’re from Fallout 44,” Birch says. “We’re – you can just build your own thing, because it’s your TOP Turrets and other
going to do a set of vault dwellers, generic ones. We’re world, it’s your game.” tech, such as robots, found
going to work our way through, from Fallout 4, Fallout Speaking of the fan-favourite hound, there’ll be no in each environment can
3, backwards.” shortage of customisation options for those wanting to be hacked and controlled
To stop the survivors stealing the spotlight, other roam the wasteland with their poochy pal. by players
characters can be made heroic, unlocking additional “It’s probably the single most popular character
abilities to use during an encounter, such as the in the game,” Birch laughs. “There’s various versions ABOVE There’ll be plenty
chance for extra actions, environmental interactions of Dogmeat, so you get to play vanilla Dogmeat, or of scenery sets based on
and critical hits. These heroic individuals can Dogmeat with his goggles and bandana, armoured the universe, including
subsequently be promoted to leaders, introducing Dogmeat, that kind of thing.” Nuka-Cola machines
area-of-effect skills that boost allies around them – The character progression is most pronounced
including characters from previously hostile factions. in the game’s settlement mode, which sees players OPPOSITE It’s not easy
“You’ll be able to build your force with different improving their individual home base in-between being green: one of
allies and mix-and-match,” Birch confirms. “Or if you scenarios using caps collected by winning games and Wasteland Warfare’s super
want, you can just go, ‘I really want a Brotherhood searching containers. Building structures and upgrading mutants takes aim
of Steel guy in power armour, I really like utilities allows players to keep more and better gear
that super mutant with a big hammer, found during missions, which are otherwise potentially

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discarded as they ‘wear out’. Some of the buildings allow “You can even play co-op, so you and me could
A meeting of metal as players to choose specific weapons and armour to take defend our base against the game, which will attack us
a Brotherhood of Steel into their next battle, while others require the drawing with a larger force,” Birch summarises.
knight and super mutant of random cards to represent scavenging the wastes for While Wasteland Warfare will feature a narrative
clash up close whatever will do – a better headquarters means more focus in both casual matches and tournaments,
control over your loadout. the option to simply build a force using traditional
“You’ll be able to upgrade your settlement in points will be there, too – so if you want to set out
the background, so you’ll be able to buy an armour into the wasteland with just two fully kitted-out
workbench to give you access to more T-60 armour soldiers or a dozen nimble survivors in little more
suits,” Birch explains. “You might get a weapon than their radioactive undies, you can do so. In a
workbench to get access to better upgrades for break from convention, how much each character,
your weapons.” piece of equipment and ability will cost doesn’t come
While player settlements are tracked on paper by written on the cards. In fact, the space has been left
default, it’s not hard to imagine committed fans taking deliberately blank so the inevitable shifting values
the opportunity to build their own scenery or use some can be easily adjusted as a result of feedback from
of the pre-built structures being released for the game the game’s community and tournament scene, with
to render their base in 3D. Whether it exists on paper Modiphius planning to update them each month so
or in plastic, players can bring their post-apocalyptic players can choose whether to write them in or use
home to life by engaging in head-to-head modes that sleeves to avoid having to correct their components.
make use of the customisability, including a setup “They always change,” Birch admits. “We’re just
where one player attacks the other’s base. being honest.”
“When you come to build your settlement, if we
say, ‘Look, let’s do a 500-cap battle, I’ll attack your ROOM FOR WAR
settlement,’ you think: ‘Ah, maybe I’ll buy more Wasteland Warfare’s stories recreate the desperate
turrets this time because Chris is always buying fight for survival in the wilderness between
loads of mutant hounds which come racing in.’ It’s a scattered groups of survivors. Introduce more
bit like doing a tower defence game, where you can miniatures, though, and the scale of the game
try different strategies each time. So you’re not fixed can be taken from smaller encounters between a
on that one base, you can rebuild your base with handful of figures to sweeping clashes between
your caps.” dozens of units, with players’ control changing from
Players can also work together against the moving individual models to ordering collected
game’s AI, controlling separate factions or the squads around the battlefield.
same group of survivors depending on the scale Birch says that the game’s flexible scale was partially
of the encounter. inspired by viral YouTube videos featuring mods for

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FA L L O U T: WA S T E L A N D WA R FA R E

FALLING OUT
Fallout’s PC versions, where players are able to spawn
in dozens of computer-controlled characters and
enemies and watch them duke it out to the death.
“Lots of people always do all these videos with, We played through one of Wasteland Warfare’s early missions. Here’s what happened…
‘Let’s have 50 deathclaws versus 100 Brotherhood
of Steel and see what happens,’” he explains “So The scenario opens with a Brotherhood from the shorter range of his rifle, sinking
people are kind of putting their own little wargames of Steel knight and couple of initiates a shot through one of the mutants’
together. I want to be able to do that in real life with that have encountered three super armour but failing to bring down the giant.
the miniatures.” mutants around the Red Rocket gas A super mutant finally closes the
Fallout’s in-universe history is comprised of station. We pick the Brotherhood of gap, charging into melee with one of
countless fights between the world’s various factions, Steel side for the gatling laser, which the initiates, which gets him a bonus as
so there’s no shortage of opposing forces ready to fires five times and reduces armour with he swings at the human’s head with his
players to assume control of – and battles from the every consecutive hit. board. Somehow it misses, allowing the
extensive lore of the universe ready to be recreated. With an equal number of figures, we soldier’s companion to join the fray and
“The obvious factions we’ve got are the raiders, roll to decide the first player. It’s the retaliate with his stun baton, stunning the
Brotherhood of Steel, The Institute, the super mutants,” super mutants, which move up into cover monster – but it hardly matters with his
Birch says. “We’ve got this kind of generic faction called behind a pile of junk and the main building. cranium completely turned to mush. He
the ‘survivors’, which is Mama Murphy, Ronnie, Sturges, The knight charges up his gatling drops down dead.
some Minutemen, Preston Garvey. There will be a laser and takes all five shots at the The knight opens fire for a third time
Minutemen faction later on. So you could play back in approaching super mutant leader while at the mutant leader and a lucky series of
time when the Minutemen were forced [to abandon he’s still exposed. Two shots land, but four hits in a row turns him into a bloody
their Fort Independence base]. There’ll be the Enclave, are stopped by the mutant’s armour. mess. Two down, one to go.
later on, as well. Then we’re going to work our way One of the initiates takes a pop at The remaining super mutant runs up
through other stuff. There’s lots of little, mini factions. another of the mutants and successfully to the initiates and, after shrugging off
For example, Riley’s Rangers, who are on the good side. dishes out a wound thanks to the laser a series of knife and baton attacks from
So the survivors would have them as an ally. So there’s rifle’s special armour-bypassing ability. the pair, tears right through one of them
lots of allied units. There’s lots of neutral units. People The Brotherhood hold their ground with a single point-blank shotgun blast
like Children of the Atom and stuff like that. behind cover. thanks to two bonus damage dice. Gulp.
“I think a lot of people remember what the video The knight lets off another blast of the With just one hit point left, the mutant
game is like and think, ‘Well, I want to be able to play gatling laser at the mutant leader, with survives one more knife attack and
the battles that you hear about in the game. Like the one single shot of the five dealing a wound takes out the other initiate with another
Battle of Hoover Dam or something,’” he says. “You despite the cover bonus. As the leader brutal blast. Weakened, the beast finally
often hear about battles and go, ‘Wouldn’t it be great to moves out into the open to charge at the falls to an attack from the charging
play that and have more troops around you?’ knight, an initiate opens fire but misses. knight – but not without leaving his gory
“What we’re trying to do is look at all the behind- His squadmate moves closer to benefit mark on the wasteland.
the-scenes stories. So, you hear about a battle that took
place – we’ll play that battle out. We’re going to have a
different branching story that’s still within the universe.”
The first three sides in the game will be relatively
straightforward – Brotherhood of Steel, super mutants
and the survivors – but there are already plans to take
Wasteland Warfare in a wilder direction with some of its
first expansions. Among these will be rules to turn the
world’s creatures and robots, which otherwise primarily
appear as environmental elements during encounters,
into their own playable factions – including the chance
to build an army of fearsome chameleonic deathclaws
and mutated crab-like mirelurks, or a legion of
assaultrons, protectrons and other custom automatons
created with build-it-yourself robot parts.
All of this builds towards Birch’s ultimate vision for
Wasteland Warfare: a highly adaptable wargame that
allows players to play out conflicts great and small
in one of the richest post-apocalyptic universes ever
created. With the world of Fallout ripe with endless
stories to be explored on the tabletop, it looks like
Wasteland Warefare is well on its way to find its own
place at the end of the world.

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Stuff of
Dreams
A young girl’s toys battle against her nightmares in the latest
visionary creation from the designer of Mice & Mystics.
Jerry Hawthorne reveals how he turned his love of storybooks

I
and Pixar movies into an emotional adventure to remember
Words by Matt Jarvis

f literature has Roald Dahl, it could be that “I approached this as its own separate project,” he
gaming has Jerry Hawthorne. says. “It’s a whole new game system that I created so
The designer’s Mice & Mystics was a that I could tell stories like this. But the similarities
dungeon crawler unlike any other, combining it has with Mice & Mystics are a natural comparison
the adventuring and dice-throwing of because the game is also a story. I don’t know of
Dungeons & Dragons and HeroQuest with any other games out there that really do as heavy
the in-depth story of a children’s novel, storytelling as Mice & Mystics and now Stuffed Fables.
contained in its tome of narrative directions You really are playing inside of a storybook.”
that doubled as a kind of artificial paper game On this last point, he’s being quite literal. Where
master. Players weren’t just characters; they Mice & Mystics’ structure felt like a book with chapter-
were readers, both passively discovering and actively style scenarios and a connected storyline, Stuffed
controlling the action and plot during each of the Fables takes the comparison to its conclusion by
game’s scenarios, fittingly referred to as ‘chapters’. combining rules and game board into a single tome
Just as the work of Dahl, Neil Gaiman and Terry that is laid out flat in the centre of the table. Players
Pratchett never shies away from addressing the darker place their miniature adventurers directly onto the
side of life and fantasy, Hawthorne’s tale of staunch environment, while the opposite page might explain
courtiers transformed, The Witches-style, into field the story, narrative choices or any special rules needed
mice was full of moments of tension and horror as the for that particular mission.
group encountered insects, rats and cockroaches now “The book is really a great innovation because it
big enough to snuff them out. To say nothing of the allows me to tell a much richer story since every page
game’s greatest threat: the prowling housecat, Brodie. is completely different,” Hawthorne says.
The result was an experience that was grown-up “You don’t know what to expect because
enough in its tone and roleplaying-lite gameplay to the information is somewhat hidden from you
keep parents and other older players interested, while because it’s in the book form, too. So you’ve gotta
still having the simplicity and fairytale feel needed to play to the point where you can turn that page
give kids their first proper taste of gaming. and find out what happens next. That page-
Hawthorne’s next big project stays true to his turning kind of dopamine response you get, that’s
commitment to storytelling on the tabletop and different than Mice & Mystics, because Mice &
all-ages approach to design. While Stuffed Fables can Mystics you were always working with that same
in many ways be seen as a student of Mice & Mystics’ set of tiles that were arranged in as many creative
philosophies, though, the designer is resolute in ways as I could possibly imagine, but you would
pointing out its differences to his best-known work. cross that fairly quickly.”

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STUFFED FABLES

DREAM TEAM “When you sit down to play one session of


Stuffed Fables’ story takes place a world away Stuffed Fables you’ll be playing through one night
from the castles and dungeons of Mice in this little girl’s life where you would normally
& Mystics,, but the fairytale morals and expect her sleep to be troubled,” Hawthorne reiterates.
childhood themes remain as strong as ever. “Those are the nights where the Nightmare King is
Players take on the role of the ‘Stuffies’: stuffed going to come and those are the nights
toys tasked with protecting a young girl from nightmares where mayhem happens. For instance,
while she sleeps. In the game’s opening, the girl is the second chapter of the book is the night
moved from her crib to a full-size bed for the first time, where the players put her to bed for the first time
with her parents using the toys to help calm her nerves. without an overnight diaper, so she’s potty training.
“Stuffed animals are kind of like surrogate parents That night when the minions arrive they run around
if you think about it,” Hawthorne explains. “They the house turning on faucets, making all this water.
really exist so that parents can get a good So you have this little caper where our heroes are
night’s sleep. They give kids something to running around the house trying to turn off faucets
snuggle and fight away their fears so that before the little girl wets the bed. That just leads to
parents can sleep and the child can sleep more and more adventure.”
and everybody gets a good night’s rest.” Although the wider saga has a fixed story it wants
With the magical protection of the crib’s bars to tell, players’ actions will be able to influence the
gone, the forces of the Nightmare King, an evil outcome of each separate section, resulting in different
presence that takes advantage of children’s encounters and even finales depending on
disturbed sleep, invade the girl’s room. what they choice to do.
After a tussle with the minions, the “A play session will be roughly 90 minutes,
Stuffies end up being sucked into the give or take, because the story is branching –
portal to the nightmare world, which is so you might take a different turn in the story
inhabited by broken and lost toys. Stuffed that might make the story last a little bit longer,”
Fables follows the party as it attempts to help those Hawthorne explains. “You just play through the book;
stranded in the nightmare realm while also fighting off ABOVE One of the hero the book just basically guides you right on through.
further attacks by the Nightmare King. Stuffies, proving the pencil “You’re going to play through the seven stories
The story spans seven chapters, each representing is mightier than the sword in the game, and each of them have three possible
a different year in the girl’s life from the age of three endings to them. So if you were to play through it
until she turns ten. The natural progression of the BELOW The again you might have different endings and a different
overarching narrative means that each scenario is AdventureBook format experience. But it is a fairly linear story – there’s just
based on a fresh confrontation with the Nightmare uses a storybook as both different paths and different tracks you can take to get
King as the girl grows up and overcomes the various its rulebook and board to the same sort of thing. Once you finish all seven
challenges of getting a good night’s rest. stories, it’ll tell a complete story.”

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LEFT The story takes
place over seven years of a
young girl’s life

BELOW Mice & Mystics


and Stuffed Fables
designer Jerry Hawthorne

The
book
is really
a great
innovation
because
it allows
me to tell
a much
It’s not just the story that players’ choices will
impact. The gameplay will be subtly altered as the
that any changes made during a single playthrough
will be able to be reset for future campaigns, rather richer
group completes different objectives and explores the
world, unlocking various items and other discoveries
than causing permanent alterations.
“Just in a single campaign those cards will be fed story.
that persist between the chapters and can pop up later into the decks and then, later on, if you wanted to reset
in the same campaign. the whole thing, each little deck has a card that tells
“There’s some other elements in the game that kind you what goes in it so you can easily reset everything,”
of change the game,” explains Hawthorne. “So as you he confirms. “It’s done very lightly, it’s not real heavy or
play the game some of the events that happen, some of rooted heavily in the mechanics or anything. Basically,
the things you do in the game, will alter the game itself when you go through the story, it’ll tell you: ‘Oh, you
so it changes – in a small way, not in a big overblown did this? Okay, put this card into your deck.’ So there’s
way, because everything here is real streamlined and no micro-management or anything like that.”
easy to pick up and learn so families can play without
the rules getting in the way.” MICE & DICE
The main way this will occur is through new cards Clearly inspired by Hawthorne’s adoration of HeroQuest,
being added to Stuffed Fables’ various different decks. Mice & Mystics was a dice-chucker through and through.
“When you encounter those cards through gameplay You threw dice to move. You threw dice to attack and
in the future you’ll have a different experience because defend. You threw dice to cast spells, use abilities and
of having seeded those cards into the deck earlier even level-up. It was a straightforward setup that
through choices,” Hawthorne clarifies. earned as many admirers for its simplicity
It’s a system that sounds similar to the evolving and tense excitement as it did
card pools of legacy games such as Gloomhaven and detractors for encouraging gameplay
Pandemic Legacy, but Hawthorne is quick to point out so heavily rooted in luck.

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STUFFED FABLES

Ticking Toy Bomb


WRENeaC H
pon
Melee W

re imminent!”
"Warning! Warning! System failu
ct in 5... 4... 3...”
cried the robot. “Self-destru
defuse the bot?
CHOICE: Do you run or try to
4 spaces.
If you run: Move your stuffy
+ 2 If you try to defuse the bot: Per
form a yellow
in g a icul ty 3. Pas s: "Re pair Successful"
W he n perform skill test diff
BO N U S: dice ar said Robbie and he gave you valu
e able data.
, if no purple
melee attack lts .
Remove up to 2 threat dice from the thre at
red die resu
used, add 2 to in the disc ard poo l bac k in
ge , whe n ad ding a track. Put all dice of you r
Once per pa that . Fail (or cannot): At the end
to a gr ou p task, change the bag 3 spa ces of this spa ce
red die . fies within
of your choice turn, all stuf
die to a facing receive 3 damage .
sehold • Fix
Paws • Hou

Stuffed Fables doesn’t shy away from Hawthorne’s pretty intuitive. Once you learn how to play it, it’s not
ABOVE The childhood love of rolling dice. In fact, it ratchets up the element of like you’re going to have to go back and relearn how to
themes run throughout randomness even further with a second layer of luck, play each time you sit down to play because it really is
Stuffed Fables’ story as players pull five colour-coded dice from a blind bag a simple and pretty elegant ruleset.”
and gameplay of 35. The colours of the dice dictate what that player Hawthorne believes that using dice rolls is central
can do on their turn – move, attack, use abilities and to both Mice & Mystics and Stuffed Fables’ appeal to
OPPOSITE, TOP Players so on – and are rolled in a similar manner to Mice & adults and children alike, allowing every player – no
will encounter and battle Mystics to decide the level of success. matter their experience – to be subject to the same
creatures and characters “One of the things that I found restrictive after I had strokes of good fortune and ill fate.
from the nightmare realm designed Mice & Mystics was working within the use of “When you’re designing for a wide variety of gaming
those dice, the custom dice, and working with a limited skill levels and a wide variety of ages, luck is your great
OPPOSITE There are amount of tiles for telling stories,” Hawthorne recalls. leveller; it really evens things out,” he states. “I think
plenty of inventive “So when I was creating this game, I tried to create the that everybody will probably, depending on their luck
enemies, such as this most open-ended and flexible system possible.” tolerance, find within this system ways to maximise
doll... crab... pliers... thing The designer is adamant that combining two random your capabilities without being too luck-dependent.”
elements doesn’t overdo the reliance on chance – “I like That’s not to say that skill won’t play a part. Another
dice and I like luck games, so I’m not afraid of that sort major modification from Mice & Mystics is the concept
of thing,” he asserts – but adds that there will be ways for of levelling up, which in the squeaky fantasy game
players to help recover from less fortunate draws and was handled with the ‘cheese system’; specific die
rolls by swapping dice with their teammates. results would grant players crumbs of cheese that
“We have all these little gizmos in the game that are could be consumed to perform special abilities or
all about co-operating together by sharing dice and level up. Minions had their own cheese wheel, which
making sure you optimise the way that your team uses could trigger extra waves of enemies and advanced
all of the dice you have available to you, keeping track the timer for each scenario. Stuffed Fables strips back
of how many dice have been used up and what’s going some of this light roleplaying dressing for a sense of
to be available and what you anticipate pulling out of progression that keeps the players right at its centre.
the bag,” Hawthorne details. “The idea that I’m working with is that because of
“All that stuff really works well, especially with a the way that the dice and stuff work in the game, as you
wide variety of ages playing the game. It’s fun and get better at playing the game, you’ll be able to handle

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based on family virtues?’ That’s how I started to design
Mice & Mystics, the mechanics behind it.”
With the game’s basic feel beginning to take shape, it
was another precious moment spent with his children
that led Hawthorne to develop the storytelling focus
and magical world that would come to define Mice &
Mystics as a modern family gaming staple.
“My daughter was struggling with reading at the
time – she was young and learning how to read and we
were really concerned about her,” Hawthorne recalls.
“So I thought, ‘Okay, I’m just going to make a game,
I’m going to use this family thing because that will
draw everyone in my household in, and I’m going to
make reading a big part of the game.’ I wanted to break
up the reading with game, so that she could have it in
smaller chunks. Then I made it about mice, because
mice were her favourite thing at the time. So that’s how
Mice & Mystics turned out.”
As he begun to sketch out his ideas for Stuffed Fables,
Hawthorne found himself inspired by another Pixar
movie, 2015’s Inside Out, which represented the clashing
emotions of a young girl as distinct characters living
inside her head – Joy, Sadness, Anger, Fear and Disgust.
“You get to watch how emotions work, it’s kind of
like a model on how the human emotional spectrum
works,” the designer says. “Each of those characters
was colour-coded, I noticed, so I thought, ‘Oh wow,
wouldn’t this be a cool way to gamify something, to

more and more challenges,” Hawthorne says. “So


there’s nothing mechanical really; it all basically relies
upon the players getting better at co-operating with
CRAWLY 1-5: RUSH
each other and better at optimising their choices. It’s
not really all about getting the best gear or levelling-up
6 1 4
or anything like that. There’s nothing really like that
in the game; you just level-up basically by becoming
better at playing the game.” 6: CRY FOR HELP
0 1 4
A FAMILY AFFAIR
While its world of adventuring animals aligns closer At the end of this Minion Tur
n, if
with classic fantasy such as Dungeons & Dragons, Lord there are 1 or more crawly car
of the Rings or, perhaps most of all, Brian Jacques’ ds in
the minion discard pile, add
Redwall novels (“I love Redwall!”!” Hawthorne confirms 1 of
them to the bottom of the min
when the comparison is mentioned), Hawthorne recalls ion
that the key inspiration for Mice & Mystics actually
column and place its figure
came from a place many may not expect – Pixar’s 2004 adjacent to this crawly. Do not
add
a crawly if there are already the
animated superhero movie, The Incredibles.
“What I loved about The Incredibles was that you 6 LEADER same number or more minion
s
had this family and they’re superheroes, but they’re a than stuffies in play.
superhero family,” he enthuses. “Each member of that
family had a superpower that also kind of matched
their typical role in the household; so the father was
strong, the mother was flexible, the daughter just wants
to disappear and the little boy’s just a handful running
around all of the place. I thought, ‘Wouldn’t it be great
if you could have a co-operative game where a family
could work together as a team using their own special
powers and accomplish missions that basically were

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STUFFED FABLES

have this colour-coding and then have each player play With a more moralising tone than most board
something that represents an emotion or something?’ ABOVE Sleep tight – and games and its creator’s affinity for creating
“That morphed into Stuffed Fables, where each of maybe try not to imagine memorable moments between parents and children
the stuffed animals basically represents an aspect of this gang of nasties under (as well as groups of adults absorbed by inventive
this little girl’s personality. They’re colour-coded and your bed fantasy), Stuffed Fables – like Mice & Mystics before it –
they work with the different-coloured dice that are in begins to blur the line with the literary and cinematic
the game.” works inspiring Hawthorne.
To reflect each Stuffie’s individual nature and the “I’m a parent and I have a couple of kids at home,
role they play in the young girl’s psyche, the characters so I kind of put a lot of the things that are important
have the ability to re-roll a single colour of dice during to me into my games,” he says. “I just really love
the game as an ‘always-on’ talent. getting together with my kids, watching movies
“The coloured dice match the character attributes,” and stuff like that, and those ideas come to me in
explains Hawthorne. “So if you’re playing the little lion, the form of stories that I basically gamify, so that if
he’s always angry all the time and he’s really good at families want to they can sit down and play through
fighting, so he gets to re-roll the dice that’s connected an experience that’s similar to reading a book or
to fighting: red dice. So he’s much better at combat seeing a movie.”
than the other Stuffies.”
More powerful are so-called ‘heart’ abilities, which GAMES FOR THE SOUL
reinforce the game’s kid-friendly preaching of peace, More than half a decade on from Mice & Mystics,
love and understanding and tie into the wider lore and Hawthorne is still searching for ways to tell his tales
enchanted wonder of the universe. on the tabletop. Stuffed Fables is the latest destination
“Inside each little stuffed animal is a plastic heart along that journey, but its designer doesn’t see the
that was placed there by the great manufacturer,” game as bringing a close to his last tale just yet. If
Hawthorne narrates. “When all those stuffed animal anything, it’s simply a new chapter.
heroes are in this other world, doing good deeds fills “I don’t look at it as an end for Mice & Mystics,”
that little heart with love energy, and that love energy Hawthorne insists. “It might be an evolution. If you’re
is how they power up their special abilities. So we have able to play Mice & Mystics inside of a storybook like
this sort of system where you are encouraged to be this, the variety of experiences would be amazing.
charitable and to help out the needy little broken lost I would love to bring this book concept to Mice &
toys in this other world. By doing so, you power up Mystics. I think that everybody would respond to that
your superpower and become more powerful. It’s all quite well, being able to play inside of a book. It’s really
based upon merit.” pretty cool.”

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Even Stuffed Fables may prove to be just the middle absolute desire – to not only tell stories, but to
chapter of Hawthorne’s ongoing hunt for captivating emotionally move players to the point where the
yarns spun through a pattern of play. experience of playing his games become stories to be
“I don’t currently have any plans to do a sequel told themselves.
to Stuffed Fables,” he reveals. “I’ve had some people “I was on an airplane one time and I was sitting next
already asking if I’m going to do one where the to a lady and she was reading a book she was almost
central character is a little boy so you can get a little finished with,” he begins. “On the other side of me
boy’s perspective. I have no plans right now for that. was somebody who was doing a sudoku puzzle. The
I’m more in the moment right now and not trying woman finished her book and she leaned back and her
to plan out too far, because I think that I can create eyes got filled with tears and she just clutched the book
better games if I keep my mind on what I’m working to her chest. The experience was obviously emotionally
on right now.” moving for her. The other person finished up their
Yet, having found the ideal format to mirror his own sudoku puzzle and they curled up their newspaper
melding together of gaming and storytelling, Hawthorne and put it away. I thought to myself: ‘A year from now,
is keen to experiment further – perhaps even going who’s going to remember this plane flight? Is it going
beyond the realms of fairytales and childhood. to be the lady who read the book, or is it going to be BELOW A valiant teddy and
“Once you learn how this game system works, you the person who played the sudoku puzzle?’ Sudoku is a adorable elephant are two
could pick up and play an AdventureBook game in any rewarding experience, but can you remember your last of the hero Stuffies players
setting and the mechanics would have the flexibility sudoku puzzle? Does it stick out in your mind? But you can take control of
to adapt to all of those settings,” he says. “You could be remember the last book you read or the last emotional
playing a space version of an AdventureBook game or experience you had, or the last great exciting game that
even a dark theme or an adult theme, it doesn’t have to you played.
be always about stuffed animals or mice or whatever.” “While both of them bring enjoyment into our lives,
As our conversation draws to a close, Hawthorne I want my games to be more like the books that have an
begins to tell an anecdote that captures his own indelible impact on your soul.”

THEADORA
Versatile: Once per turn, when taking a turn with
Theadora, you may swap 1 of your attribute dice for an
attribute die in the discard pool.

Resourcefulness: Use this ability when a player


rolls attribute dice. That player may re-roll 1 or
more of those dice.

Persevere: Choose a stuffy. Remove 1 or more


status cards from the chosen stuffy.

5
Words of Motivation: Use this ability any time
a player draws dice. That player may return all
dice just drawn to the bag and redraw.

tabletopgaming.co.uk 33

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H AV E Y O U P L AY E D ?

TERRA MYSTICA Come explore an ever-changing fantasy landscape where a medley


of races must adapt the terrain around them and jostle with their
neighbours to grow their home – but there’s little room for luck
Words by Matt Jarvis

N
o matter how big the fantasy world, are able to pick from more than a dozen time – a success story that its recent sci-fi
it’s inevitable that its inhabitants different races, from mermaids and witches to sequel no doubt hopes to repeat.
will eventually begin to rub up fakirs and giants, each of which has their own
against each other. From Tolkien’s distinct personality and abilities. WHAT’S IT ALL ABOUT?
tension between elves and With luck all but absent from the way players Although its denizens drive the action of the
dwarves to the interfamilial conflicts of A Song are able to expand their territory and advance game forward, it’s actually the land of Terra
of Ice & Fire, much of fantasy’s greatest drama their civilisation, Terra Mystica becomes a game Mystica itself that’s the star of the show.
springs from the classic gripe of not getting along of pure strategy and competition between the You see, the terrain of the world isn’t the
with your neighbours. rival groups – and the players controlling them. most hospitable to begin with. Each of the races
Terra Mystica places this tension right at its The intricate but tight mechanics and depth starts on one of seven home landscapes – desert,
heart, constructing an intense strategy game involved in mastering each of the 14 peoples plains, swamp, lake, forest, mountain and
around the idea of several factions trying to has led the 2012 title to become one of the wasteland – they’ve already adjusted to survive
carve out their own place in the world. Players most acclaimed strategy board games of all on, but they’ll need to adapt to take spread their

34 January 2018

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rule across more of the land. More specifically, Although terraforming spaces and establishing Some of the worlds are known as ‘transdim’
they’ll need to adapt the terrain; each faction is buildings to build up their resources is the core planets, strange worlds that can’t be built
able to terraform an unoccupied space to their of Terra Mystica, players are aided by several upon but can be harnessed for their resources.
home landscape by paying a varying amount special abilities that increase their capability To access the worlds, players must begin a
of spades depending on the starting type and to conquer the map. Each faction has a special Gaia Project, which grants them the chance to
their unique transformation cycle. To cross and power unlocked once a stronghold has been utilise gaiaformers to transform the transdim
traverse rivers to travel even further across the constructed, allowing them to gather bonus planet into a gaia planet.
world, the sides will need to develop their ability points or changing the standard rules in other Created by Drogemuller and Ostertag
to use boats or (literally) build bridges. interesting ways to propel them towards victory. and said to be a ‘spiritual successor’ to Terra
Once a plot has been made habitable, a Mystica, Gaia Project offers a whole new way
faction can build a dwelling on it, which can NOT ENOUGH SPACE to enjoy the head-to-head empire-builder
later be upgraded to a trading house, temple, Five years after Terra Mystica was released, a without changing its heart.
sanctuary or stronghold to increase their follow-up to the game was announced. Gaia
income of coins, power or priests. Victory Project takes the terraforming concepts that WHY SHOULD I TRY IT?
points are partially awarded for having the drive the gameplay and blasts them into outer Terra Mystica is an endlessly replayable
largest connected areas on the map and space, expanding the idea of civilisations looking strategy gem that shines due to its
players’ progress along four cult tracks, to spread their presence to an entire galaxy of combination of luckless strategy and
representing their advancement in the worship planets instead of a single world. asymmetrical player abilities.
of earth, fire, water and air, which can also In a major change to the way players must Every match feels unique as the different
grant some bonuses at the end of each round. transform potential new homes, the board is opposing factions lock horns, but the gameplay
made up of ten (seven in the two-player game) has been finely tuned to ensure that each race
HOW DO YOU PLAY? modular sector tiles that create a different layout has an equal chance of victory in the right hands.
Designed by Jens Drogemuller and Helge in every match. If the basic game wasn’t enough of a puzzle to
Ostertag, with help from Agricola, Patchwork There’s another 14 unique factions from be solved, the game’s first expansion, Fire & Ice,
and A Feast for Odin mastermind Uwe players to choose from, too, which are once adds another six factions to the mix – including
Rosenberg, Terra Mystica features no direct again equipped with special abilities and two that really shake things up by changing the
conflict between players but masters the bonuses to help them colonise the universe. rules even more.
passive-aggressive competition of the To help them further, the various sides can Although the game’s complexity, length and
Eurogame genre. advance six different types of technology variability between races can be imposing for
Each turn consists of a simple set of – terraforming, navigation, AI, economy, first-time players, the payoff is more than worth
actions that quickly gain complexity as the research and gaiaforming – making it easier for the effort. There are also digital versions of the
claustrophobic feel of the map takes effect, them to travel further across the system, gather game available on mobile and PC that include
forcing players to carefully consider every resources, increase their scientific knowledge a handy interactive tutorial and the ability to
move and the potential benefits it could hand or terraform a wider variety of planets play against different computer difficulties and
to their rivals. review your moves to help you develop and
As they say: keep your friends close, but improve your play style with even less effort.
your enemies closer. In Terra Mystica, this Half a decade on, Terra Mystica remains one
has real gameplay benefits. Players can gain of the finest strategy experiences on the tabletop.
extra power when an opponent builds next to With Gaia Project taking the brilliant gameplay
their existing structures and it costs more to one step further, it seems that Drogemuller and
upgrade a dwelling next to another building, Ostertag’s creation will remain a firm favourite
making staying in close proximity to your for years to come.
rivals very beneficial indeed.
Each of the 14 races’ unique powers and
Placing a group of four structures of the same
starting habitats is key to its strategy –
colour next to each other forms a town, which
and players’ victory
grants extra victory points, other rewards and the
chance to advance to the final space on a cult
track – which is only accessible by the first player
to do so. Creating sacred structures also presents
the chance to collect favour tiles, which boost
that side’s standing with a particular cult
and might also unlock a special ability.
Players can improve up their
standing further by utilising a
selection of bonus cards selected
when moving between rounds,
which can gain extra victory
points or resources once a
player finishes their actions
for the turn – with those who
pass earlier getting to pick their
bonus for the following round first.

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p036.indd 1 05/12/2017 14:03
KICKSTARTING
F R O M S C R A T C H
Holly Gramazio grapples with the hard decisions involved
in putting together a campaign video for Art Deck – and

A
starts to have regrets about the drawing game’s name
s we get ready to fill in our Kickstarter somewhere in the low thousands of pounds), and it’s a
It’s worth page, slowly edging towards the point
where we can hit the big launch button
decision a lot of tabletop games go for.
But projects whose creators go for a homemade
paying on our project, we’ve got some tough
decisions to make. Some of these are
video are often either made by people with at least a
little skill at creating video – which isn’t us – or they’re
for a design decisions. Some of them are about our target
audience; do we stress the party game aspect of Art
for games firmly aimed at a definite hobbyist market.
They’re promoting their project to people who’ve
professional Deck, its possibilities as a creativity tool or its function
as critical commentary on 1970s instructional artwork?
backed games on Kickstarter before, people who
understand how this whole process works and who are
– even if (Probably not that last one!) Some of the decisions are
about what we’re offering backers, and how elaborate
excited to find new interesting work to support.
In the case of Art Deck, we obviously want to
we won’t we want to get with our reward levels.
Some of the scariest choices are about how much
involve that audience, but it may be more immediately
appealing to people who want a party game, or
be able to money to spend upfront, before we even know whether
the campaign is going to succeed.
something to play with their kids, or even something
to use to get themselves to start drawing. People
recoup One of the biggest tasks before we can launch – and
one of the biggest possible expenses – is the campaign
who may have never backed a game on Kickstarter
before. To draw these potential players in, to get them
the money video. You know the sort of thing: a video where we
show a moment from Art Deck, explain how it works
watching the video and to make it clear that we’re
able to deliver on our promises, needs a higher level
if the and then try to let people know why we think they
might want to support the game.
of polish. So it’s probably worth gritting our teeth and
paying for a professional – even if that does mean we’re
Kickstarter We could make something ourselves. It wouldn’t
be great, but we could put something together that
paying money that we won’t be able to recoup if the
Kickstarter fails.
fails. explains the game and shows a bit of gameplay. It
would save money (a professional video would cost
So that’s where we are now: planning a video, talking
to people who might make it and trying to get the rest
of the game to the point where we actually can film it.
Working on draft designs for the cards, getting a couple
of decks printed, making any last-minute rule tweaks.
It’s all getting very real. And that’s making us think
about something we’ve been unconsciously trying
to avoid for the last couple of months – the sneaking
suspicion that ‘Art Deck’ is maybe... not a good name.
That it might, in fact, even be... a bad name. It’s
certainly not a very memorable name; even our friends
are sometimes pretty vague on what the game’s called.
(In the last few weeks people have tried “Art Game”,
“Art Cards”, “That Drawing Game of Yours” and “You
Know, That Thing You Made Where Anna Hid Under
The Table”.)
We’re both just really, really bad at naming
things – I mean, we run a company called Matheson
Marcault, a name which people can’t successfully
spell, pronounce or remember. So maybe we should
just stick with the pretty bad name we’ve got, content
that it could be so much worse. Or maybe it’s time for
a last-minute rebrand...

January 2018 tabletopgaming.co.uk 37

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38 January 2018

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HOW WE MADE

DOMINION
Donald X. Vaccarino’s revolutionary card game
was like nothing that had come before – but has
been copied countless times since. The designer
looks back on the origins of deckbuilding and
the pressure of living up to its legacy a decade on
Words by Owen Duffy

G
enuinely new ideas are rare look at the next card in your hand, a card for
in gaming. Designers take your paladin, and his sword skill is…
inspiration from one another’s “You’d look back and forth and back and
work and riff off of existing forth remembering numbers, and at the end
concepts, tweaking and tinkering maybe you didn’t even decide to fight. It
to develop new spins on what others have didn’t seem like it would work.”
done before. 2008’s Dominion is an exception. Undeterred, Vaccarino worked to simplify
It created the concept of a deckbuilding his design. Along the way he came up with a
game, where players craft a deck of cards as concept that seemed intriguing.
they play. “I really wanted to be building up my
It’s proved massively influential, with a host party,” he says. “I hit on the idea of having
of creators incorporating its novel approach you build the deck as the game went on –
into their own designs but, a decade after its when your ranger levels up, you get a new
release, Dominion remains one of the most card for him, better than his previous cards.”
popular games in the hobby. The approach allowed players to
I spoke to its designer, Donald X. Vaccarino, incrementally improve their characters with
about the game’s development, its success and each passing turn, starting the game with a
what its future might hold. handful of low-powered cards and gradually
upping the quality of their decks as their
BUILDING BLOCKS inexperienced adventurers grew into battle-
“I made games even as a kid,” Vaccarino says. hardened warriors. While it first came to
“But I didn’t really start making lots of games Vaccarino as an element of a more complex
until 1995, inspired by Magic: The Gathering; design, he suspected that the idea could
I was really grabbed by the idea of interacting stand on its own.
rules on cards. But, while I played lots of “I realised that I could make a game out
Magic, the idea for Dominion didn’t come of just that with none of the other pieces,” he
from there.” said. “Just building a deck.
“I was working on a game called Spirit “I jotted down some notes on it, then
Warriors II, where each player would have went back to Spirit Warriors II. Months later
a deck representing their party of fantasy I needed a game quickly for a game night,
heroes, à la Dungeons & Dragons. Each hero and Spirit Warriors II still needed tons of
was represented by ten cards and you shuffled work, but the simple deckbuilding game was
them together to make your deck.” something I could just whip out. So I did.”
He worked enthusiastically on the idea, but The basic side project would go on to
soon saw that his design had some problems. become Dominion, dropping the original
“I realised that the math involved would D&D-inspired theme and instead casting
be too hard,” he says. “You’d be looking at a players as aspirational monarchs competing
card in your hand; it’s a card for your ranger, to build thriving kingdoms. As they played,
it deals two damage per level of bow skill. they added cards to their deck to generate
What’s his bow skill? It’s three, so that’s six victory points or to take a variety of actions
damage. Now remember that number and – drawing extra cards, forcing opponents to

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HOW WE MADE D O M I N I O N

discard some of theirs, removing weak cards something new would cut into Dominion time. WORLD DOMINATION
from a deck to improve the odds of drawing So, I made more expansions instead.” Encouraged by his friends’ enthusiasm,
more useful ones. It allowed for a variety of Vaccarino and his friends experimented Vaccarino decided to approach publishers
tactical approaches that evolved in different with different strategies, discovering the with his design. He struck a deal with Rio
ways over the course of every game, and it power of different card combinations and the Grande Games, whose previous releases
proved to be an instant hit with Vaccarino’s importance of stripping out less effective cards
included English-language versions of
game group. from their decks. As they played, Vaccarino European games like Power Grid and Puerto
“Dominion took over all of our made changes to the design, removing cards Rico. His experience with his own game group
gaming,” he says. “I had a had left him confident
Magic night and a game
night; they both turned I had a Magic night and a game that Dominion
could be a similarly
into Dominion nights,
with extra Dominion on night; they both turned into successful hit.
“I wasn’t confident
the side.
“I had made the Dominion nights. I could get the game
published,” he said.
game on the weekend “But I was sure that
and put it out on the if I did, it would
kitchen table. For all I eventually have a shelf
knew it wouldn’t work at all. But it was good that didn’t work as he’d hoped. But he says to itself in game stores. I had already had the
times, and we were enthusiastic about playing the final result wasn’t far removed from his experience of a group of gamers switching to
another game immediately. And, I mean, original idea. nothing but Dominion
Dominion,, so the fact that people
that was that for years to come; the game of “If you’d played the game shortly after became big fans was not surprising.”
choice was Dominion
Dominion.. A few months later I I made it, and then again when it was Strategic card games were already a mainstay
made a couple of new games, and my friends published, you’d have had trouble figuring out of analogue gaming, with Magic and its
just were not interested in trying them. Trying the differences,” he says. competitors creating communities of players

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around the globe. But where the likes of
Pokémon or the gothic Vampire: The Eternal
Struggle required players to trade or buy new
cards to build their collections, Dominion
offered a similar experience in a single,
self-contained game. It met with a massively
enthusiastic reaction from players and, in 2009,
won the tabletop industry’s most coveted prize:
the Spiel des Jahres or ‘Game of the Year’ award.
“I didn’t think I had a shot, even after
it was nominated, just due to Dominion’s
complexity,” says Vaccarino. “And I think they
added the more complex game category [the
Kennerspiel des Jahres or ‘Expert Game of the
Year’] later because they ended up deciding
Dominion was too complex after all.”
Fans were hungry for more, and Vaccarino
had more to give them. Years before Dominion
had been published, he had already begun
work on expansions that added new cards to
the mix. The first, Intrigue, could be played
as a standalone game or combined with the
original set to support up to eight players. The
Seaside, experimented with the game’s
next, Seaside
turn structure, adding cards that played
out their effects over multiple rounds. Later
additions gave players new ways to score
points or to use resource cards, opening up
fresh strategies to explore.
Vaccarino says he became more adept
at designing expansions over time, with
players’ reactions helping to guide the game’s
ongoing development.
“I feel like I got a lot better as I went along,”
he says. “The early sets have the most duds
ABOVE Dominion’s ’s many (many, many) expansions introduce a variety of new cards to the
because I wasn’t as good at the game. We
game’s healthy roster, as well as other fresh gameplay concepts and strategies
would have a card sometimes and that would
be enough for me. I wouldn’t play around
OPPOSITE Vaccarino based the concept of deckbuilding on the idea of a character levelling up
with it and ask, ‘Could I make it stronger? How
does it compare to other cards?’
“I got feedback from players. They didn’t “At this point the big challenge is trying to miners and fishermen looking for mountains
like how some cards didn’t have resources, keep complexity down,” he says. “You run and rivers to hermits seeking remote spots
they just attacked opponents. I stopped out of simple things to do, but it’s bad to get removed from civilisation.
making those. They liked attacks in general complex. It’s fine if strategy is complex, but “It started out trying to be a Dominion
less than I’d expected. Later sets have fewer not if the cards are.” spin-off,” says Vaccarino. “You played cards to
attacks, more non-attack interaction. take over spaces on the board, and took over
“The Alchemy expansion was too slow. I OFTEN COPIED, spaces to gain cards. I eventually cut out the
hadn’t realised that until it was out. I started NEVER EQUALLED deckbuilding and replaced it with drawing a
paying more attention to avoiding cards being While Dominion is a highlight of Vaccarino’s card and putting three pieces on that type of
slow to resolve. With Hinterlands I went too far design career, it’s not the only one. In 2011 terrain. The deckbuilding part just didn’t seem
in trying to dredge the last ounce of playability he released Kingdom Builder, a simple but essential; it was just there to be there.”
out of each card. It’s better to have simpler thoughtful board game that, like his previous The game earned him his second Spiel
cards that are a little strong or weak. I’ve tried hit, cast players as rulers looking to expand des Jahres, making Vaccarino one of a select
not to make that mistake since.” their domains. Players would draw a card handful of designers to win the accolade more
This self-criticism might seem harsh given from a communal deck corresponding than once. While he’s pleased to have one of
the game’s ongoing popularity, but it’s left its to different types of terrain on the board, the industry’s biggest recent hits to his name,
designer with a firm perspective on how best claiming territory and aiming to seize areas he’s also glad to have received recognition for
to grow the card pool. that best met the needs of their subjects – from other games.

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HOW WE MADE D O M I N I O N

“A big effect of Dominion on my career “I always say that it’s great that people got his work ripped off, Vaccarino doesn’t let it
is that it’s meant I’ve spent years making to make Dominion-inspired games, and sad bother him.
Dominion expansions instead of new games,” what most people decided to do with the “Most games don’t make any money, and
he says. “Dominion winning was great, privilege,” he says. “There are all these games so won’t be counterfeited,” he says. “If your
obviously. But it didn’t just make publishers that don’t add much to Dominion. I don’t look game is such a hit that it’s being counterfeited,
want to publish my games. I still had trouble at those games so much because I don’t want it’s also making you good money. Making less
even getting games looked at. It was after anyone thinking I copied whatever Dominion money, when you’re making good money; like,
Kingdom Builder won that publishers said: mechanic from a Dominion clone. it’s not what you want, but how much does it
‘Okay, show us something.’” “There are actual new games inspired by really affect your life?”
Vaccarino continues to work on new Dominion. Two examples I always cite are A He plans to keep working on expansions
Dominion expansions, although he says he plans Few Acres of Snow and Eminent Domain. But I for the game, he says, but he’d also like to
to reduce the pace of his work on the game to mostly haven’t played them.” work on new spin-offs and unrelated titles.
allow him to devote time to other projects. While he thinks some deckbuilding With keeping Dominion fresh for players
While the game still boasts a large and games are a little too close to Dominion for taking up so much of his time, could he ever
enthusiastic community of players, it’s also comfort, a recent development is far more see himself passing on responsibility to other
inspired other designers to come up with their straightforwardly problematic. Counterfeit designers, just as long-running games like
own spin on its deckbuilding premise. For copies have started to appear online, with Magic have passed through the hands of
Vaccarino, though, many of the games that unscrupulous manufacturers pirating the many different creators?
followed in Dominion’s trail haven’t done enough game in its entirety. But while you might “No,” he says simply. “I don’t see someone
to distinguish themselves from his original design. expect the designer to be furious at having else taking over.”

ALL HANDS ON DECK STAR REALMS


Designed by two former Magic: The
Dominion’s success sparked a rush of games using Gathering pro players, Star Realms
distilled the deckbuilding experience to
similar deckbuilding mechanisms, with designers a one-on-one showdown, with players
taking the concept in a host of new directions controlling galactic empires fighting to
dominate the universe. It’s a slick, simple
ARCTIC SCAVENGERS and addictive take on the formula, and
Where Dominion cast players as wealthy if you don’t have any opponents handy,
nobles, Arctic Scavengers adopts a much there’s a well-executed smartphone app
bleaker tone, with bands of survivors with a busy community of online players.
struggling to eke out an existence in a
frozen, post-apocalyptic wasteland. Players DICE MASTERS
aim to build powerful tribes, recruiting Dice Masters takes the core ideas behind
characters with specialised skills and Dominion and swaps cards for custom-
scouring the remnants of civilisation for made dice representing characters from
precious supplies and equipment. a variety of pop-culture universes. While
the first Dice Masters sets featured
A FEW ACRES OF SNOW characters from Marvel comics, the
Part of a trio of deckbuilding games from game has expanded to incorporate DC
designer Martin Wallace, this two-player characters like Batman and Wonder
war game recreates clashes between Woman as well as figures from Yu-Gi-
French and British colonial forces in Oh!, Dungeons & Dragons and Teenage
Oh!
North America. You’ll gain new cards by Turtles.
Mutant Ninja Turtles
capturing territory and strengthening your
hold on the continent. Wallace developed MYSTIC VALE
the game’s mechanisms further in the Where most deckbuilding games
fantasy follow-up Mythotopia and space challenge players to create a customised
conquest game A Handful of Stars. deck, Mystic Vale takes things one
step further, letting them build their
TRAINS own individual cards. Using a system of
Deckbuilding board game Trains puts you modular transparent cards that slide
and your friends in the shoes of Japanese into plastic sleeves, it allows players to
railway company directors. You’ll use your combine multiple powerful effects on a
cards to acquire locomotives and lay down single card. It also comes with a blackjack-
tracks, hoping to build a system that’s style push-your-luck element, where
as efficient and dependable as the real players can draw additional cards, but at
Japanese rail network... as opposed to the the risk of unleashing corrupting magic
British one. that could cost them the game.

42 January 2018

038_042_howWeMade_v2 MJ.indd 42 13/12/2017 11:37


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p043.indd 1 05/12/2017 14:01
IS THERE A FAKE
BOARD GAME IN
YOUR COLLECTION?
The number of counterfeit games being sold online to unwilling fans is rising.
With players increasingly at risk of shoddy-quality and even dangerous
versions of their favourite titles, we look into the dark world of tabletop forgery
Words by Matt Jarvis | Illustration by Sam Richwood

44 January 2018

044_047_counterfeitGames_v2 MJ.indd 44 13/12/2017 14:37


“A
bout eight months ago we started and consistently rising sales attracting both genuine “We take counterfeiting very seriously,” a
to get all of these customer and illegitimate attempts to cash in on the tabletop’s representative for the company tells us. “While we
services requests. People picking golden age. The biggest enabling factor has been can’t comment on specific anti-counterfeiting tactics
up the phone saying, ‘Hi, I the internet; while crowdfunding has made it or investigations, we can say that we occasionally
bought a Ticket to Ride from easier than ever before for creators to find a global learn of small quantities of counterfeit Wizards of the
Amazon, the cards are all rubbish, I’m missing five audience for their otherwise niche projects, the Coast games being sold online. When this happens,
black trains and the board doesn’t lay flat.’” online removal of worldwide barriers has turned we investigate. Our investigation team is second-to-
At first, Steve Buckmaster says, it was assumed counterfeiting into an international issue. none in the gaming industry and works closely with
that the copies of Days of Wonder’s iconic train game “Right now we’re dealing with significant our state, federal and international law enforcement
were normal outliers from the production process. counterfeiting coming out of the Far East and, no partners to target and stop counterfeiters.”
Esdevium, the dominant UK distributor of which matter what we do, it’s very hard to contain because
Buckmaster is MD, began to send out replacement the internet and online commerce has made it able to DOING DAMAGE
parts for the incomplete sets, as it would with any reach far and wide and deep and it’s hard to figure out The targeting of gateway games by counterfeiters
other game missing pieces. Still, something didn’t exactly where the nexus of all that stuff is originating,” is particularly troublesome for publishers and
sit quite right – a feeling reinforced by the growing says Christian T. Petersen, CEO of Asmodee North distributors because of the players most likely to
number of complaints about a title usually known for America, the mega-publisher that owns studios such end up with a fake in their collection. There’s a good
its high standard of quality. Three or four months later, as Fantasy Flight, Z-Man Games and Plaid Hat. chance that committed gamers already own several
overwhelmed by requests, Esdevium decided to look Although the full extent to which counterfeits are of the entry-level titles affected, or will see notices
into the matter. It seemed that one of its most popular pervading the market remains currently unclear due put out via social media, websites and newsletters
games had fallen prey to cheap forgeries being sold to some companies refusing to release their data, concerning possible fakes. But a standard consumer
online via third-party sellers, with unsuspecting Asmodee’s internal figures suggest that up to 60% picking up a hobby game for the first time won’t
buyers unaware that their copy was an unofficial fake. of all online sales for some games are now fakes. necessarily be on the lookout.
Very quickly, it became “What we’re really
clear that it was an issue worried about is somebody
far beyond Ticket to
Ride. Sales of some of No matter what we do, who’s possibly new to board
games and, rightly so, going
the industry’s biggest
games have become it’s very hard to contain. for something like Ticket to
Ride, Pandemic or Catan as
flooded by fakes as part their first or second board
of what Buckmaster game purchase,” Buckmaster
describes as an “endemic” says. “They go online, buy
counterfeiting problem. Especially at risk are titles “We’re able to do a bunch of data analysis online the cheapest, get a counterfeit copy and go, ‘Ergh,
that had become staple games for introducing and we can also compare year-over-year numbers this was a poor gaming experience,’ because they
new players to hobby gaming because of their and look at the sellers actually selling the product,” were missing components or the rules weren’t right
accessible gameplay and simple components – Petersen explains. “A product like – just as an example because they’d been counterfeited.
factors that now made them easier to duplicate. – 7 Wonders may have been affected more than 60%.” “We are more concerned about the, dare I say it,
“Games that have relatively simple card “We’ve been told that counterfeit games have mums and families; people that are new to board
components in particular – Dominion being a great dramatically increased recently,” observes Richard gaming in general being caught out by this. For
example – where it’s just printing cards, it’s relatively Lee, COO of major game manufacturer Panda. hardcore alpha gamers that are buying a mixture of
straightforward for someone to counterfeit,” “Scanning and printing technology has improved by a games on Kickstarter and on release and all that sort
Buckmaster says. “They need the print files and large amount and has become much less expensive as of stuff, they’re probably safe at this moment in time.”
the ability to make cards – which most factories well, which has led to more counterfeiting activities.” “If a counterfeit game happens to be the first
will have – then they just need to make boxes and Scott Tepper of Dominion, Race for the Galaxy game that person has ever played, it could leave
plastic inserts, which again most factories will be and Roll for the Galaxy outlet Rio Grande Games a bad taste in their mouth and keep them from
able to do. Off they go on their merry way making echoes that the overall scale of counterfeiting is still trying other games,” agrees Panda’s Lee.
a counterfeit version of the game. So I think the being looked into by the publisher, but suggests It’s not only players who can be put off gaming by
criteria for a target to counterfeit is that the game less of an impact on its affected games. dodgy copies. With many designers making a living
has got to be a relative perennial. “We are still investigating the extent to which the through royalties earned on sales of their games,
“What we would consider the stable gateway recent counterfeit Dominions reached the US market,” having their work copied without compensation
games of this industry – Ticket to Ride, Catan, he says. “In comparison with our total sales, the can drastically impact their living.
Pandemic, Dominion – have a good level of sales, percentage of counterfeits that we believe have recently “Counterfeits cause damage on several levels,” says
yet they come from relatively small publishers appeared is a small percentage of our total sales.” Tepper. “The designer, who has done considerable
that are going to struggle to be able to take the Wizards of the Coast, the Hasbro-owned work to create an exceptional game, does not receive
action required to try and get counterfeiters shut publisher responsible for Dungeons & Dragons, the deserved royalties for the counterfeit copies.
down. It’s a real challenge for our time.” Magic: The Gathering and wargame studio Avalon “Damage is done to our brand when customers
Partly to blame for the surge in forgeries is Hill, concurs that it has experienced counterfeiting, receive these inferior knockoffs and think that this low
gaming’s boom in mainstream popularity over the but adds that – at least from what it has seen –fake quality is representative of Rio Grande Games and then
last few years, with multi-million-dollar Kickstarters games still remain the exception. decide not to try any of the Dominion expansions.”

tabletopgaming.co.uk 45

044_047_counterfeitGames_v2 MJ.indd 45 11/12/2017 16:56


COUNTERFEIT GAMES

box’ – making them the default choice for customers


Some counterfeit
that land on the page and hit the ‘Add to Basket’ button.
games appear
“The way that Amazon is structured, most
under different
consumers make the assumption that if it’s fulfilled
names, such as
by Amazon, it must be fine – this is unfortunately
this Splendor
not always the case,” he says.
clone The Stone
Although Amazon does remove counterfeit
Merchant (left);
sellers when flagged up by lawyers working on
others try to
behalf of bigger studios, one major publisher that
replicate the
wished to remain anonymous told us that Amazon
game’s original
had been ‘difficult’ and ‘slow’ to work with on the
packaging, as
matter, allegedly taking up to a week to shut down
seen with this
some stores and going so far as to reinstate multiple
fake copy of
third-party sellers accused of offering counterfeit
Sushi Go! (right)
games when the claims had been contested. Multiple
sources claimed that counterfeit sellers they had
identified had later resurfaced under the guise of
“Buying counterfeits only helps the be a certain way. We have seen the counterfeit a different store, allowing them to simply sell the
counterfeiters – and takes money out of the pockets tins deform; we don’t know if they’ve been tested for products under a different name. This reportedly even
of the hard-working people who are creating harmful elements. As a genuine manufacturer, there’s caused Amazon’s own sales of at least one popular
the games,” agrees Shari Spiro, CEO of independent quite strict safety testing that you have to do on your game to ‘tank’, a source close to the matter said.
publisher Breaking Games and manufacturer Ad product to ensure it’s in no way going to be harmful.” “Amazon prohibits the sale of inauthentic and
Magic, which has produced various games including Tepper offers a similarly frank warning. fraudulent products,” an Amazon spokesperson told
Exploding Kittens and Cards Against Humanity. “The authentic Dominions and expansions are Tabletop Gaming in a statement. “We remove items
“Whether or not the end consumer cares about made in our partner factories in the US and in in violation of our policies as soon as we become
whether a game designer gets their royalty on games, Europe,” he confirms. “We are confident in their aware of them and block bad actors suspected of
they’ve put their heart and soul into something, quality and safety for our customers. From what we engaging in illegal behaviour, such as counterfeit.
they created a game that’s going to be fantastic,” have seen, the counterfeit copies have cheaper card “If merchants sell counterfeit goods, we may
Buckmaster adds. “They’re obviously being cheated stock for the cards and have inferior card trays which immediately suspend or terminate their selling
out of their income, privileges and destroy inventory
which is the royalties they in our fulfilment centres

We can only guess at


make on selling games. without reimbursement. In
Which I suppose also addition, if we determine that a

the harm end users are


impacts their ability to seller account has been used to
continue to develop engage in fraud or other illegal

exposing themselves to.


games and do stuff.” activity, remittances and
In the most extreme payments may be withheld.
of cases, fake board The sale of counterfeit goods
games can even pose can also lead to legal action
a risk to the health of by rights holders and civil
players by bypassing and criminal penalties.
universal safety checks are flimsy and break easily. We can only guess at “We are constantly innovating on behalf of
“The world out there is not entirely aware of the the harm end users are exposing themselves to our customers and working with manufacturers,
enormous influence of counterfeiters online and how from the counterfeit copies as they are not made content owners, vendors and sellers to improve
much stuff is actually not authentic and even potentially using the strict standards we use in our games.” the ways we detect and prevent counterfeit
dangerous,” says Petersen. “Because we do, of course, products from reaching our marketplace.”
a lot of testing on all our materials to make sure they’re RETAIL WOES Amazon does require that Marketplace sellers
[safety] compliant, vis-à-vis the poison in plastics, The majority of publishers we spoke to pointed the offer a return policy equal to or better than its own 30-
the lead paint on wood and so on and so forth. I can finger at Amazon’s third-party Marketplace and day rule and offer replacements for products found
assure you that counterfeiters have no such testing.” ‘Fulfilled by Amazon’ programme – where third-party to not be as advertised within a “reasonable time”.
Buckmaster presents a specific example of one stock is stored and sent out of Amazon warehouses “As much as we’ve been struggling with
game aimed at children that had been found to – for allowing online stores to freely offer illegitimate Amazon, there is an element of accountability
lack the quality control of the official product. copies of games, which are often misunderstood by where you can go back and go: ‘Look, I think I’ve
“We don’t even know if the counterfeit Dobble buyers to be vouched for by the retail giant. got something counterfeit,’” Buckmaster says.
game can be played properly because it’s quite a Buckmaster says that, in certain cases, direct That’s not the case with another online retail
mathematical game. It’s not enough to sit there and sales of some Esdevium games through Amazon giant alleged to be offering fake board games for
have some cards with symbols on, you actually have been reduced by up to 80% of their usual level sale: auction site eBay, which Buckmaster calls “a
have to have the exact right mix and it has to when a seller of counterfeits manages to get the ‘buy dog-eat-dog marketplace, basically”. Under the

46 January 2018

044_047_counterfeitGames_v2 MJ.indd 46 11/12/2017 16:57


SPOT THE FAKE
Rio Grande’s Scott Tepper runs under the Dominion logo on the finish that looks like a linen
us through the differences side panel that has the picture finish, but that is more due to
between a genuine copy of of the bandit. That is a code the photograph of the cover art
Dominion: Second Edition (on the referencing a particular print than an actual linen finish. But it
left) and a fake (on the right) run from our factory. All of the is hard to discern this through
“It is difficult to tell if you have counterfeit copies we have seen the plastic wrap.
a counterfeit copy of Dominion so far reference that code. But “Once you open the box, it is
without opening up the box. The it is possible to have a copy easy to see obvious tells. The
platform’s rules, sellers are not required to offer a
counterfeit copy is lighter in with that code that is authentic, counterfeit game has a very
returns policy, but eBay does offer a Money Back
colour, but that would be difficult so that code alone is not an badly-made thin plastic inlay that
Guarantee to reimburse users who receive an item
to perceive without having an indicator of a counterfeit. crumples and breaks easily. The
that fails to match its listing description.
authentic copy next to it. “There is also a difference cards are lower quality than
“Counterfeits are illegal and not welcome on any of
“Another hint that you might in the linen finish of the box authentic Dominion cards, and
eBay’s sites,” a spokesperson for eBay told us. “eBay is
have a counterfeit copy is that paper. An authentic copy has a the artists’ names on the cards
fully committed to combating the sale of counterfeit
there is a code, ELM 62812, flat, non-glossy linen finish. The are not white, but tend toward
goods and has consistently been the internet industry
in white print that appears counterfeits have a more glossy orange and red.”
leader in working to stop the online sale of counterfeit
goods. eBay runs several anti-counterfeit initiatives
including the Verified Rights Owner Programme,
and is continually introducing new proactive
measures to combat the global trade in counterfeits.”

COUNTERATTACK
As tabletop gaming grows and matures further, it’s
all but certain that counterfeiting will continue.
Petersen describes the problem as like an endless
game of whack-a-mole, while Buckmaster says
the number of games finding their way into the
mainstream and hunger for popular titles means
there’s no shortage of targets for forgers.
“I think the problem will continue, even if we
can get some games cleaned up,” Buckmaster says.
“Let’s say, for example, we manage to close down
the problem on Dixit; my gut feeling is they might
go onto something like Forbidden Island instead.
They’ll just choose another stable product that’s
always ranked highly on Amazon and go start
counterfeiting that product, as well.’
However, steps are being taken to try and combat
the number of fakes finding their way into players’
hands. Ad Magic and Breaking Games recently
artnered with security and authentication specialist
De la Rue to place custom 3D holograms on the
companies’ games as proof of their genuineness.
Other publishers and manufacturers have similarly
stepped up their own efforts to stem the flow.
“As games become more complex and
advanced from a production standpoint, the
harder it will be for counterfeiters to keep up,”
predicts Panda CEO Michael Lee.
Ultimately, though, it seems that the best way
to avoid ending up with a counterfeit in your
collection comes back to age-old advice.
“If a deal looks too good to be true, it probably
is,” Buckmaster advises. “I know in this day and age
a lot of people will want to buy the cheapest online
offer, but it’s always worth checking the source; if
in doubt, buy from a brick-and-mortar store where
you can actually see what you are buying”
“If you are going to buy from a third-party seller,
read their feedback comments,” Tepper says. “The
third-party resellers that we caught selling counterfeit
Dominions had multiple instances of feedback
regarding counterfeit products. So either people
are not checking these comments or they are willing to
roll the dice for a ‘good deal’. You get what you pay for.”

tabletopgaming.co.uk 47

044_047_counterfeitGames_v2 MJ.indd 47 11/12/2017 16:58


VIKINGS ON BOARDS
When they weren’t blood-raging or feasting for Odin, the Vikings loved
a good board game – one that, centuries later, is making a comeback

D
Words and lead image by Dan Jolin

uring the 1880s, while excavating Tabletop gaming wasn’t just a frivolous arrested, of course) strike the oldest Viking
the ancient Swedish town of Birka, pastime for Vikings – male or female. It was a game of all. The original Viking game. The
archaeologist Knut Hjalmar Stolpe sign of status. A huge deal. one whose pieces lay in the lap of that ancient
unearthed a large, well-furnished These days, if you threw an axe in a board chieftess, and which now is making something
grave containing a Viking warrior. game café, there’s a good chance it would of a comeback. Namely, hnefatafl.
Alongside the armour-clad remains, Stolpe hit a box with Vikings on it. From Eric Lang’s
found weapons (sword, axe, spear, arrows), epic, Ragnarokkin’ Blood Rage (itself a RULES OF ENGAGEMENT
two shields, the skeletons of two unfortunate reimplementation of his 2007 game Midgard), In June 2017, IT development manager David
horses and, nestled lovingly in the corpse’s lap, through 2016’s rather more whimsical Lonsdale drove over 100 miles from his home
a full set of board game pieces. Blue Orange title Vikings on Board, to Uwe in Peterborough to take part in a hnefatafl
The importance of this final element was only Rosenberg’s gorgeously complex worker tournament held at the Hull and East Riding
emphasised when, in September 2017, DNA placement/tile-laying hybrid A Feast for Museum. His brother Steve travelled with him,
testing confirmed that the remains were in fact Odin (which even comes with a detailed having introduced David to the game three
female. The arms and armour suggested she was almanac on Norse life), the Viking theme has years earlier, and the pair ended up facing
a warrior, but the game pieces encouraged the never been more popular. Not that it’s a new each other in the final. David was triumphant.
most exciting conclusion: that she was of high phenomenon, of course. Look at TSR’s 1982 “I guess its simplicity was the main thing,”
status – perhaps “a powerful military leader,” as game Viking Gods, for example, or 2004’s Fire says Lonsdale of why the game – which he also
archaeologist Charlotte Hedenstierna-Jonson & Axe. Technically, the world-dominating plays online – first hooked him. When we speak,
put it at the time of the revelation. Which Catan’s Viking-themed, too; designer Klaus he reveals he’s just qualified for the top group on
means, in terms of upending our view of Viking Teuber was inspired by the Viking settlement the Aage Nielsen website’s World Tafl Federation
society as male-dominated, the fact this real-life of Iceland. hnefatafl championship tournament.
shieldmaiden could swing a blade is actually less But there’s also a chance your café-terrorising “I was a reasonable chess player when I was
significant than her ownership of a board game. throwing axe would (aside from getting you younger, but I’m not the sort of person who

48 January 2018

048_051_vikingGame_v3 MJ.indd 48 11/12/2017 16:59


can sit down and learn lots of openings and is to move the king to safety, typically by
things. What I liked about hnefatafl is generally reaching a corner square.
it’s a simpler game with very simple rules. The black player has no king, and
Whoever you’re playing, be they experienced commands twice as many troops as the white.
or a learner, that simplicity means you can be These are arrayed in four, arrow-shaped
on a relatively level playing field.” groups around the board’s edge, and their task
Pronounced “neffa-taffle” and meaning is to capture the white king.
‘king’s table’, it’s a two-player abstract strategy Every piece moves like a rook in chess, and
game which, intriguingly, is asymmetric. capturing usually happens when one player’s
The white player takes the defensive role, piece is trapped between two of the other player’s;
with their fewer pieces starting arranged in although capturing a king in most versions of the
a diamond pattern around the king at the game means you have to surround him on four
centre of a grid-based board. Their objective sides. As you can guess, choosing black makes it
a much tougher game, more reliant on long-term
strategy than the reactive style white requires.
Hnefatafl’s asymmetric nature is what
appeals to Dr. Roderick Dale who, as cultural
engagement fellow at the University of
Nottingham’s Centre for the Study of the Viking
Age, is one of the UK’s leading Viking experts.
“It makes you think,” he says, “because it
requires different things from you depending
on which side you play. I actually find it more
interesting than chess. If you swap sides you’re
effectively playing two different games, in
some ways.”
Hnefatafl involves
an asymmetric LOST IN TRANSLATION
setup where one One of the game’s foremost proponents in the
player attempts to UK is Damian Walker, who in 2004 founded the
protect their king hnefatafl website (tafl.cyningstan.com) – an
while the other excellent online repository of all things Viking-
tries to capture him gamey – and has written two books on the game
(Reconstructing Hnefatafl and An Introduction
to Hnefatafl). It was in fact Walker who
organised the Hull tournament won by David
Lonsdale. He first came across hnefatafl 15
years ago, while reading a book about ancient
board games, titled The World Of Games.

tabletopgaming.co.uk 49

048_051_vikingGame_v3 MJ.indd 49 11/12/2017 16:59


H N E F ATA F L : T H E V I K I N G G A M E

“It was the striking appearance of the game This has led to dozens of modern variants game (as summarised above, and close to the
that caught my eye,” Walker says. “Though it’s on the game that attempt to balance out the Copenhagen ones), simply titled The Viking
got an asymmetrical division of forces between rules, such as by stating that the king needs Game. This impressively designed set bases its
the two players, the board layout looks very to get to a corner, rather than the board’s pieces on the 12th-century Lewis chessmen
symmetrical and pleasing. Once I discovered edge. This is stated by the ‘Copenhagen’ found in the Outer Hebrides in 1831 and
the game, it was the mystery surrounding it ruleset, followed by the Aage Nielsen comes with a grid printed on natural linen
that kept me interested; it turned out that there tournament. Other variants include the that incorporates “typical Viking patterns”.
was a lot of information waiting to be found. Fetlar rules (established for the world You really feel, when playing with this set, that
We know a lot more about it now than we did championship on the Hebridean island you’re experiencing the game as the Vikings
10 or 15 years ago.” of Fetlar, overseen by hnefatafl enthusiast themselves did, back in the historical murk of
At the heart of that mystery were the rules Peter Kelly until his death in 2014), as well the Dark Ages.
of the game itself, which it seems the Vikings as the different ancient versions of the game,
never wrote down. played on a variety of board sizes from NORSE PLAY
“For decades,” explains Walker, “everyone was seven-by-seven up to 19-by-19: brandub, Board gaming was, confirms Dale, “quite
trying to reconstruct it from a faulty translation.” tablut, tawlbwrdd, alea evangelii… important” to the Vikings: “It was almost
It turns out that an English misunderstanding For Lonsdale, this sheer variety and certainly something that everybody did.”
of Swedish scientist Carl Linneaus’ 18th- mutability is far from off-putting. Just the Tafl (ie. “table”) games – which descended
century Latin account of the rules, recorded opposite, in fact. from even more ancient, Roman games – were
after he played the game in Lapland, gave “What really interests me isn’t so much the significant enough to feature in The Sagas of
rise to the idea that the king needs to be playing of an individual game, it’s actually Icelanders; plus, of course, there’s all the
surrounded on all four sides when, in fact, playing to try and work out the best version,” he archaeological evidence to show that, as Dale
says Walker, “the Latin passage says that says. “You know: on a particular-sized board, puts it: “Playing board games was something
the king is captured like other pieces except should you be playing with an unarmed king you did when you weren’t busy trying to
when he still sits in his central ‘castle’ square; [ie. one that can’t take enemy pieces], corner- conquer the Danelaw.” Hnefatafl sets were
only then does it take four enemies to square sort of combination? What’s the right “prized possessions,” says Damian Walker;
surround him”. Hence the imbalance, “where combination of rules on a certain board to get “Archaeologists have found some very fine
it’s very hard to capture the king – especially an even balance between black and white?” examples buried as grave goods.”
since both the English and Latin rules have For the more casual player, though, it’s It was, as its name suggests, truly the game
the king winning when he gets to the edge of probably best just to go with the rules as of kings. Not that playing it with an actual king
the board”. given in the History Craft Ltd version of the was a good idea.

50 January 2018

048_051_vikingGame_v3 MJ.indd 50 11/12/2017 16:59


And then, from around the 13th century
It seems to have onwards, hnefatafl almost completely
disappeared from tabletops. Its younger,
been played cooler and distinctly less lop-sided cousin
chess sidled into town and became the new
mostly for rage. Scandinavians, thinks Dale, must have
noticed the aristocracy in Francia playing this
relaxation. intriguing, impressive Eastern import, and
adopted it as a new kind of status symbol.
“The popular kids were playing it,” he notes.
“So everybody else wanted to play it.”

THE RETURN OF
THE KING’S TABLE
It wasn’t until the mid-19th century that
hnefatafl truly reappeared, when chess
company Jacques of London put out the first-
ever commercial version of the game, using
James Edward Smith’s (mis)translation of
Linnaeus’ rules (albeit with the rule-balancing
addition that the king couldn’t capture
black pieces). Much later, in 1965, it was
reimagined as naval strategy game Breakthru
(although Walker says that’s “a different game
altogether”, only loosely inspired by hnefatafl).
Then, in 1970, Milton Bradley published its
own version of the game named Swords and
A medieval gaming piece from the 9th to mid-
Shields. Neither exactly took off.
11th centuries made from cast lead or lead
It’s only in more recent years that players are
alloy. The shape of the piece (similar to a rook
rediscovering the Vikings’ favourite pastime
in chess) might mean that it was used as a king
(apart from, y’know, sacking Lindisfarne) in any
in hnefatafl matches (The Portable Antiquities
significant numbers, with Walker’s tournament
Scheme/The Trustees of the British Museum)
Museum
joining annual events in West Stoke and
Formby – as well as the Fetlar tournament,
“There’s a story that Cnut the Great, king of and therefore more glorious when achieved which is expected to return this spring.
England and Denmark [from 1016 to 1035], over the besieged whites, might appeal to a History Craft’s The Viking Game, which
was at a feast at Roskilde when his brother- people who, while actually mostly fishers and smartly makes a virtue of its ancient nature
in-law Ulf saw that he was in a bad mood farmers, were nevertheless renowned and rather than trying to gussy it up in modern
and thought, ‘Right, let’s cheer him up with feared for their raiding and pillaging tendencies. clothing, is certainly helping spread
a board game,’” relates Dale. “But when they Certainly, the presence of tafl pieces in that awareness, as are websites like Walker’s and
played, Cnut wanted to take a move back, and unknown female warrior’s grave was taken as a Aage Nielsen’s. People – not just Eric Lang and
he and Ulf argued about it until Ulf kicked the strong sign she might be a military leader. Uwe Rosenberg – can’t seem to get enough of
table over and stormed out. So Cnut had him “It would have been a good way to teach those hairy, Dark Age raiders.
killed the next day.” tactical thinking,” says Walker, “but I don’t know “It may be that it’s kicking off more now
Still, whatever the risks, if you wanted to if the Vikings used it for that purpose. It seems because Vikings are particularly fashionable
be considered a proper member of Viking to have been played mostly for relaxation.” at the moment,” suggests Dale, who himself
aristocracy, you needed to know how to play Historian Dale is even less sure: “Whether has been besotted with Vikings since hearing
board games. the board games were actually intended to Norse myths as a child on his Hebridean
“Earl Rögnvald of Orkney wrote a poem teach strategy per se, or whether that type of grandmother’s knee, “thanks to the Vikings
describing his skills,” Dale explains, “all the thinking is just a byproduct of playing board TV series and The Last Kingdom. I think more
skills you would need to be a well-rounded games, we have absolutely no idea. They’re people may be getting interested in it just
member of the aristocracy. And he includes in never presented as teaching strategy in the because of that.”
it his skill at playing board games.” source material that we have. And I don’t Hnefatafl certainly rewards that interest.
You can’t help but wonder if hnefatafl was think we can even begin to speculate as to It’s more accessible than chess, while its
treated by the Vikings as some kind of strategy why they’d particularly like an asymmetric asymmetric nature gives it an idiosyncratic
primer – a way of honing their battle tactics. You game. I mean, you have to remember this appeal. Besides, if it was good enough for old
can imagine that its asymmetric nature, which style of game had been popular for thousands Earl Rögnvald – a saint, no less – it’s surely
makes victory harder for the ‘invading’ force of years.” good enough for any of us.

tabletopgaming.co.uk 51

048_051_vikingGame_v3 MJ.indd 51 11/12/2017 16:59


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Play it smart
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The tabletop has the ability to bring people together – and sometimes drive them
apart when the competition heats up. How can players avoid dreaded gamer rage?
in fostering collaboration. In other words, spilling over into the ‘real’ world (as Hasbro’s
science tells us that Monopoly (a game 2016 Monopoly Christmas helpline suggests)
that is based entirely on luck and resource then things are clearly going awry! Perhaps we
management) might well be the worst might conclude that being comfortable with
game to play with non-gamers, as there’s a ‘competitive play’ is something that takes practice.
very real risk that they will come away with Readers of this magazine won’t need Caillois
the impression that board games are little to tell them that competition is just one aspect of
more than a cause of conflict and strife. play. Eurogames such as Carcassonne allow for
Of course, conflict is at the heart of many less painful ‘indirect competition,’ collaborative
games. As Roger Caillois, a key figure in game games such as Pandemic and Arkham Horror
studies, puts it, competition (what he calls displace competition by treating the system as
‘agôn’) is a key element of play. Competitive the antagonist, while ‘semi-collaborative’ games
games, he says, are “like a combat in which such as Dead of Winter and Betrayal at House
equality of chances is artificially created”. on the Hill match competition with storytelling
Illingworth Players of Monopoly will be all too aware
Doctors Paul Wake and Sam and imaginative roleplay. In other words, there

M
that any such ‘equality’ is often abandoned might be better games to play with your non-
the moment that its uncontrollable human game-playing family and friends than Monopoly,
any of us will be beginning variables (players) sit down at the table. This especially if you want to play with them again.
2018 by trying to undo the can be fine; it can even make the game worth So, the next time Uncle Nigel suggests a
excesses brought about playing, when everyone understands the game’s friendly game of Monopoly, reach for your
during the tail end of 2017. (unwritten) rules. As Caillois puts it, play is copy of Betrayal and suggest swapping
Joining a gym, opening a an activity that’s separate (in time and space) hotels and stations for statuary corridors and
new savings account, cutting down on cheese from everyday life, so if in-game conflicts are research laboratories.
and perhaps gleefully returning Monopoly to
the deepest recesses of our shelving units. What Paul Wake and Sam Illingworth are
is it about family get-togethers that makes us Manchester Metropolitan University
reach for the red and white box when spending academics and co-directors of the
time with the extended family? We certainly Games Research Network
don’t seem to enjoy the game...
Hasbro’s 2013 ‘Disconnect Reconnect’
advert certainly captures the sentiment
behind us getting games to the table, but it
is some way off the reality of what happens
once play begins. One online response to the
video says it all: “Monopoly doesn’t make
friendships, it breaks them.”
A recent survey named Monopoly as
the cause of nearly half of all game-related
arguments and the game most likely to end
with a flipped board (which is exactly what
happens in Hasbro’s 2017 ‘Monopoly New
Classic Edition’ ad). But why? Research
‘Semi-collaborative’ games such as Betrayal
from the Georgia Institute of Technology has
at House on the Hill are one way of stopping
shown that games that minimise luck and
competition from boiling over into frustration
resource management are the most effective

52 January 2018 tabletopgaming.co.uk

052_playItSmart_v2 MJ.indd 52 11/12/2017 17:03


LOVE THIS MAGAZINE?

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MAGAZINE PAINTS & TECHNIQUES
PAINTS USED
Abaddon Black
Agrax Earthshade
S TA R S A G A

Lothern Blue
Lugganath Orange
ZENITHAL HIGHLIGHTING
Zenithal highlighting at its core is a much more complicated
process than what I am going to show you in this guide. I will
STAGES
Each creature is split up into four stages, each with a list
of colours and the corresponding paint that was used
1 BASE
COLOURS
Cadian Fleshtone: Apply one to
3 HIGHLIGHTING
Kislev Flesh: Add a layer to the face,
leaving the recesses dark.
Ulthuan Grey: Apply a spot highlight
5 FINAL
DETAILS
Blue Horror:

THE WAY
Alaitoc Blue Macragge Blue show a basic version that helps apply a simplified version for it. Each stage uses a different technique to achieve a two light coats to the face until Apply a light
you have an even colour. to the armour, focusing on corners highlight to the
Baneblade Brown Mechanicus Standard Grey of highlighting. This begins at the basecoating stage, whilst similar effect on each element but with different colours.
Abaddon Black: Mix with two and where the lines from the screen and the hard
Blood for the Blood God Mephiston Red preparing the model for the later stages.
parts water and apply a good previous stage meet the edge of edges around it.
Bloodletter Moot Green Stage 1 is base colours. Base colours are applied using a
coat over all of the armour the armour. Ceramite White: Add a
Blue Horror Nuln Oil Begin by basecoating the mix of glazes and flat colours.
and fatigues. Russ Grey: Apply a line highlight to spot highlight to the arm
Bugmans Glow Pallid Wych Flesh miniature black. This is easiest Stage 2 is applying shading. In this stage we use
Dawnstone: Apply a basecoat to the fatigues and cap. and gun.
Cadian Fleshtone Rakarth Flesh with a black spray paint. various washes and glazes to add an element of
the arm and gun. Fenrisian Grey: Apply a layer over Pallid Wych Flesh: Add a
Celestra Grey Reikland Fleshshade shading to the models.
the arm and gun, focusing towards spot highlight to the face.
Ceramite White Russ Grey Stage 3 is highlighting. This stage involves applying a line
one corner on each section and Gauss Blaster Green:
Dark Reaper Screamer Pink of your colour along the hard edges and ridges of the
the edges. Add an edge highlight to
Dawnstone Squig Orange area. I would recommend using a fine brush and adding a
Dorn Yellow Steel Legion Drab tiny dash of water to your paints. the bottom right of the
Drakenhof Nightshade Sybarite Green Stage 4 is final highlight. This involves adding a small dot eye lens.
Ceramite White
Fenrisian Grey
Flayed One Flesh
Temple Guard Blue or dash of a colour, generally in the same area as the
previous highlight, but focusing on corners or where folds 2 SHADING 4 FINAL & Abaddon Black:
HIGHLIGHT
Troll Slayer Orange
Gauss Blaster Green Ulthuan Grey Once the black is dry, apply a in cloth meet. For hair or fur it involves adding a dot to Drakenhof Nightshade: Apply With a tiny amount
Genestealer Purple Warpstone Glow light spray of white from the the tip of each strand. If you find yourself unsure of where across the arm, gun and face. Blue Horror: Add a highlight to on the tip of your
Jokearo Orange Wazdakka Red top around the model. This to apply the highlights or spot highlights, look over the Dark Reaper: Apply a highlight to the arm and gun, focusing on the brush, carefully
Khorne Red Xereus Purple will create a light element images alongside the guide and compare that stage to the folds and hard edges of the corners and hard edges towards paint the eye.
Kislev Flesh Yriel Yellow of highlighting and shading the last. fatigues and the cap. the top of the model. Once dry add a
straight off the bat that will Stage 5 is the final details. This stage involves cleaning up Dawnstone: Apply a line highlight Flayed One Flesh: Apply a line dot of black to
either provide shading and and adding a few spot highlights. This stage also includes to the armour sections. Also, highlight to the face. the top, centre.
highlighting in later stages or a painting the base of the model. with very little paint on the brush, Fenrisian Blue: Add a fine highlight
guide as to where they should apply small dashes across the to the fatigues and cap.
be applied. armour surface. Sybarite Green: Apply a coat to

GRAVES
the eye lens.
Lothern Blue: Mix with one part water
and apply on and around the wrist
1 BASE COLOURS screen and the chest are opposite.
Mechanicus Standard Grey: Paint the majority of the armour using
this grey.
Macragge Blue: Pick out sections of the
armour and apply one to two coats until you
1 BASE COLOURS
Dawnstone: Apply a basecoat to the mechanical arms, armour and wrist guards.
have an even colour. Cadian Fleshtone: Apply a basecoat to the face.
Khorne Red: Paint the visor, lights and pipes. Fenrisian Grey: Apply a basecoat to the fatigues.
Steel Legion Drab: Apply a coat over the gun. Abaddon Black: Apply a coat to the boots and cabling.
Jokearo Orange: Apply a basecoat to the gloves and knee pads.

2 SHADING 2 SHADING
Nuln Oil: Apply over the entirety of the model in one even coat. Drakenhof Nightshade: Apply a coat to all the
Warpstone Glow: Once the wash is dry make a mix with two parts water areas previously coated with Dawnstone.
and apply to the wrist generator.. Celestra Grey: Apply a layer over the fatigues,
leaving only the recesses the base colour.
Yriel Yellow: Apply a layer over the gloves and

YOU WANT
knee pads, leaving the recesses and bottom

3 HIGHLIGHTING 5 FINAL DETAILS


edges the base colour.
Dark Reaper: Apply a line highlight to the cabling
Dawnstone: Apply a line highlight to all of the grey armour sections. Blue Horror: Add a spot highlight to the and boots.
Also, with very little paint on the brush, apply small dashes across Squig Orange, Xereus Purple & Sybarite Green:
5 FINAL
edges and the lines of both the blue and
the armour surface. grey sections of the armour. Apply orange over the lights on the arms, joints
Alaitoc Blue: Apply a line highlight to all of the blue armour sections.
Again, with very little paint on the brush, apply small dashes across
Lugganath Orange: Apply a spot
highlight to the visor and the centre
and chest piece and apply the purple and green
to the vials found across the model.
DETAILS
Pallid Wych Flesh: Apply a spot
the armour surface. of the lights. highlight to the face.
Wazdakka Red: Apply a highlight to the top and hard edges of the Ceramite White: Mix with three Ceramite White: Apply
visor, over the lights and along the piping.
3 HIGHLIGHTING
parts water and apply a light wash a spot highlight to the
Baneblade Brown: Apply a line highlight to the gun. to the wrist generator. mechanical arms, armour
Temple Guard Blue: Mix with two parts water Fenrisian Grey: Add a line highlight to the mechanical arms, armour and wrist guards, and wrist guards.
and lightly apply within the centre ring of the focusing on corners and hard edges. Ceramite White &
wrist generator. Ulthuan Grey: Apply a layer over the fatigues, leaving a little more of the base and the Abaddon Black: With
previous layer showing through. a tiny amount on the
Dorn Yellow: Apply a line highlight to the gloves and knee pads. tip of your brush,
Russ Grey: Apply a spot highlight to the cabling and boots. carefully paint the the
Trollslayer Orange & Moot Green: Apply a layer
4 FINAL HIGHLIGHT over the lights and vials.
eye. Once dry, add
a dot of black to the
Celestra Grey: Apply as an edge highlight to all of the grey armour top, centre.
sections. Also apply a spot highlight to the lines added in the Blue Horror: Apply a
previous stage.
Russ Grey: Apply as an edge highlight to all of the blue armour 4 FINAL HIGHLIGHT spot highlight to the eye lenses.
Lugganath Orange: Apply a spot highlight to
sections. Also apply a spot highlight to the lines added in the Blue Horror: Apply a final highlight to the mechanical arms, armour and wrist the lights.
previous stage. guards, focusing on the corners.
Squig Orange: Add a fine highlight to the visor, focusing towards the Flayed One Flesh: Apply a line highlight to the face.
corner created by the last stage. Also add a spot highlight to the lights, Ceramite White: Apply a line highlight to the hard edges of the fatigues.

DR. KOYNER
and a line just in front of each light. Mephiston Red: Apply a coat over the wires on Dr. Koyner’s head.

MONARCH
Lothern Blue: Make a mx with two parts water and add a very fine line Lothern Blue: Mix with one part water and apply a coat over the eye lenses.
around the centre disc of the generator. Fire Dragon Bright & Gauss Blaster Green: Apply a spot highlight to the lights
Screaming Skull: Add an edge highlight to the gun. and the vials.

84 January 2018 tabletopgaming.co.uk 85

20 of 132 pages P L AY E D

players a single point. Put tiles


adjacent to each other instead and
you'll score one point for each tile
in a horizontal and vertical row
attached to the newly-placed tile.
This means that points can rack up
quite fast with thoughtful sequence
of placements. It also eliminates
ED

IT
CE

O R' I a possibility of a runaway winner,

S CHO
because one cleverly added tile to
the wall can bring in enough points
to catch up, even in the last round.
Winning in Azul depends entirely
on
the player and the set of decisions
they make during the game.
This is not to say that Azul lacks
player interaction and opponents
cannot influence each other’s moves.
In the drafting stage of the game it
is
quite easy to steal tiles form under
an opponent’s nose or, alternatively,
leave them with tiles they do not
want. This confrontation is most

AZUL
pronounced in a two-player game,

SUBSCRIBE PRINT OR
where Azul turns into a tense chess-
like game of push-and-pull between
the players.
More fun than tiling your bathroom! Despite the simplicity of its
Designer: Michael Kiesling | Artist: mechanics, Azul’s ’s rules can feel

I
Chris Quilliams fiddly and confusing, especially with
30-45m 2-4 8+
t was only a matter of time before £40
its scoring. Azul is the type of game
someone took term ‘tile-laying’ the player, the tiles are moved to the
that will ‘click’ after playing it once,

A DISH ST
literally and designed a game ‘pattern lines’.
and the second time going players

SERVEDBE
about – you guessed it – laying down Already, this simple action of
will make more strategic and better-
tiles. Azul embraces this prosaic picking up tiles and placing them
informed decisions. Luckily, one
on the player mat has a myriad of

ROLLED
premise and takes it to a wonderfully game of Azul,, even with four people,
colourful place, delivering ambitious possible tactical decisions. Players
lasts about half an hour, so it is very
gameplay on its way. might take a risk and discard several
easy to play just one more.Taking
‘Azul’ – Spanish and Portuguese tiles to the middle, in the hope that its cues from
WHAT’S IN enough tiles of the same colour will
Azul is everything one wouldmovies violent revenge
for 'blue' – comes from the word THE BOX? want from an abstract game; it lookslike Kill Bill and

DIGITAL FROM JUST


‘azulejos’, decorative tiles used by ◗ 100 resin tiles
accumulate by the time the turn
instantly beautiful on the Vengean
Oldboy,
ce puts
blood-soaked players in the
Portuguese monarch Manuel I. This returns to them, allowing them to table
◗ Four player boards and its gameplay is challenging
sets up the game, giving players some ◗ Nine factory displays pick up a lot of them at the same
and addictive. The game is boots of characte
hunting
really rs
good at rewarding players for their down those that
background information to justify ◗ First player marker time – but there's always the chance
tiling walls – beyond this, though, ◗ Linen bag their opponents might get those
thoughtful moves and placements,done them wrong have
the tiles ahead of them. The order in in order to set
theme is entirely window dressing. and, despite one minor luck them right. For
This is fairly insignificant as, at its which the tiles are transferred to karmic justice.
the ‘pattern lines’ is important, too.
element, there is a real breadthAnd victory
of
heart, Azul is a quick abstract game choice and decisions to be made points, natch
with beautifully-made tiles. Which colour is best to build first?
throughout the game. Words by Matt Jarvis
At a first glance, it might seem that Which colours are other players
ALEX SONECHKINA

£14.99
there are a lot of luck elements within going for? Which combinations need
the game. After the initial random to be picked up to avoid excess tiles
drawing of tiles out of a bag, however, going to the ‘floor line’ and hence WE SAY
the game becomes pure strategy. earning a player minus points? Breathtakingly beautiful and tactically
The scoring part of Azul is equally exciting, Azul will be a great addition
Players can collect tiles of the
tactical. Transferring one tile from to any board game shelf. While its
same colour from one of the plates, premise is seemingly mundane, this
moving remaining tiles to the centre. the pattern line to the ‘wall’ earns is
a game unlike any other.
Alternatively, they can also pick from
the centre, once at least one tile has TRY THIS IF YOU LIKED… SAGRADA
been moved there. Once taken by Azul has fewer moving parts than Sagrada,
, but its drafting and tile-laying
mechanics are just as strong and the
visuals are equally gorgeous.

62 January 2018

54 January 2018

tabletopgaming.co.uk/subscribe
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ttgSubsx.indd 2 13/12/2017 13:22


A DISH BEST
SERVED ROLLED
Taking its cues from violent revenge
movies like Kill Bill and Oldboy,
Vengeance puts players in the
blood-soaked boots of characters
hunting down those that have
done them wrong in order to set
them right. For karmic justice.
And victory points, natch
Words by Matt Jarvis

54 January 2018

054_057_vengeance_v2 MJ.indd 54 13/12/2017 13:27


“T
he axe forgets, but the tree “At the start when you draft, you have to suffer
remembers.” three cards, but you can suffer as many as you
Vengeance opens with an want – the more you suffer, the more damaged
African proverb. It’s more you are and the less ability you have, but the
than just a clever way to more points you can score,” Calleja says.
imbue its tales of revenge and reprisal with a True to its onscreen muses, Vengeance’s
particular tone of unrelenting drive and pent-up core action sees its protagonists working their
fury come unleashed. The aphorism also very way through their foe’s underlings before
deliberately brings to mind the opening shots of eventually facing their ultimate nemesis at the
cinematic efforts from directors from Tarantino top of the chain.
to the Coen brothers; from True Grit and John “The heart of the game is the fight,”
Wick to Gladiator and Inglorious Basterds
Basterds, enthuses Calleja.
film is full of stories of aggrieved victims Combat is executed with dice rolls that are
rising up to dish out payback on those cashed in to allow each hero to take down an
responsible for their suffering. Vengeance enemy in their current room, a minion in an
aims to find that same level of heightened adjacent room or to move out of an area to
emotion and unflinching action in the rolling avoid taking damage themselves. Upgrades
of dice and drafting of cards. acquired over the course of a playthrough
“It’s a board game take on revenge present the chance to modify rolls, helping to
movies – your Kill Bill,Bill Oldboy-style
Oldboy thing,” deal with the various types of attacker standing
sums up creator Gordon Calleja. “Oldboy,“ in the way – whether it’s cannon fodder needing
more than Kill Bill. The Korean [original] – Park to be eliminated first, blockers restricting the
Chan-wook’s Oldboy. The Vengeance trilogy character’s movement or tough guys able to
was mainly the inspiration. Kill Bill was deal extra hits.
second, maybe.” “Each of these minions has a different
As with any good revenge flick, ability,” Calleja explains. “That’s how the
Vengeance starts with each dice-based puzzle works. It’s like a dungeon
player’s character being horribly crawler. The difference is here it’s a post-luck
mistreated by one of the game’s situation – you have your dice rolled and then
cast of baddies, during a you make your decisions after, rather than make
phase fittingly titled The your decisions then roll dice, which is what
Wronging. The antagonists most dungeon crawlers do. It’s pre-luck versus
inflict one of three different post-luck.”
types of lasting damage to the
heroes, from crushing their knee GONNA NEED A MONTAGE
to inflict broken damage, which Dispatching adversaries may be where
reduces that character’s combat Vengeance’s title rings truest, but it’s not all there
ability throughout the rest of is to the game. Just as the best action movies
the game, to mentally scarring establish their characters’ motives and justify
them, which limits their ability their superhuman-seeming abilities, Calleja has
to heal, upgrade and more. integrated natural lulls in the fighting to allow
It’s these cards that serve as Vengeance’s characters – and players – to catch
the thematic motivation that their breath and prepare for the next battle.
spurs each character to seek “The game alternates between montage
justice, but they also serve as a phases, which are your classic Eye of the Tiger
key foundation for the ensuing ‘getting better’ training, and going out to
gameplay, dictating which recon,” he details.
boss and surrounding gang Each montage consists of players selecting
that player must pursue to cards and drafting dice from a central pool to
maximise their score by the set up their next run at taking down their rival,
time the cardboard credits before seeking out the boss or their affiliated
roll. This means that players gang members in one of several different
can also choose to ramp locations during the recon phase.
up their avatar’s anguish to “These are like little snapshots, little
increase their own challenge, scenarios, vignettes,” Calleja says of the
with the potential to reap separate environments that are placed next to
the rewards if violent each other on the table and can be tackled by
karma is delivered. different players at the same time, in a blending

tabletopgaming.co.uk 55

054_057_vengeance_v2 MJ.indd 55 13/12/2017 13:28


VENGEANCE

of simultaneous action that brings to mind “I took the inspiration from movies themselves easy when you have only your first upgrade
the splitscreen visuals and parallel editing that have a structure and went for a prelude, and it’s easy to mitigate the rolls and stuff,
associated with 24, The Godfather and The The Wronging and then acts one, two and three but then when you get lots of these chained
Silence of the Lambs. that replicate that kind of movie structure. That together it can become quite a head-spin.”
The result is a game that the designer is worked a lot better because I could control the Another proposed variant isn’t found in
confident pays ample thematic homage to time. That was the biggest change.” the core box, but is instead set to be released
its filmic inspirations and conjures the right Although Vengeance’s dice-driven exploits as a separate expansion that reintroduces
emotional responses from players without are inherently reliant on luck and keep the direct player-versus-player combat to the
diluting or losing its interactive aspects as a feeling of tension running suitably high, game, dramatically altering the dynamic of
board game. Calleja is keen to stress that players still have the otherwise passively competitive setup.
“I always start with the theme,” Calleja reveals. plenty of agency and control over the outcome The Saboteurs set allows players to recruit
“This and [2015 post-apocalyptic survival game] of their quest for retribution. the titular guns-for-hire and plant them on a
Posthuman, all my games are theme first. “Initially the montage was only dice and that’s gang’s den, ambushing rival characters as they
So theme/idea first, then I start shaping the it,” he says. “Then we added the cards to make attempt to chase down their target.
mechanics, then I develop the theme more, then it a bit less luck-based. Then there’s two modes “We found that most of our testers did not
I develop the mechanics more. It’s an iterative – easy mode and a hardcore mode, which is the want that kind of direct conflict, so we left that
process between rules and story or images in the more interesting and tactical one. In easy mode, type of conflict out of the main game and put it
player’s mind. I try to have things that are not you have six cards, you choose three of them and in a separate place,” Calleja reveals.
abstracted but rather little actions to stimulate play them and get them back. In hardcore mode, Perhaps even more intriguing than
those sequences of little mental images that you play your three, then you discard two of Vengeance’s multiplayer mode is its solo
create a sort of ongoing story.” them. So you only keep one and you cannot use campaign, which sees a single character
Calleja’s commitment to mimicking not them again. So you have to kind of plan an arc.” play through a predetermined narrative
only the tone of movies, but also their gradual The more strategic aspects of the game can based on their in-universe history. Replacing
build-up of dramatic momentum, helps keep be highlighted further by removing the use of the competition with fellow avengers and
the background mechanisms of the gameplay a three-minute sand timer, which is used in randomised elements with a more focused
tight, ensuring that a match of Vengeance the standard mode to force players to make perspective, it’s the closest the game comes to
would play out in the same time it might take quick decisions during the fighting phase. offering a scripted, movie-like experience.
to watch a silver screen blockbuster. “Some test groups didn’t want to use the “Each character, on the back, you have a
“It’s two hours for four people,” Calleja states timer,” Calleja says. “Then it becomes a much backstory and setup sheet for the solo game,”
confidently. “The idea was to keep it two hours, more tactical attempt to get explains Calleja. “Then it tells you which
and it’s two hours. When you play with a timer, the perfect combination vengeance decks you use and how to prepare the
if you’re speedy, you can play in an hour and a of moves. At first it’s boss deck. You have a story for that character.
half. Test groups that take up the time or don’t
play with a timer take about two hours.”
Despite the game’s rip-roaring action
movie feel, Calleja says that early versions The heart of
of Vengeance were stretched to wearisome
lengths by players failing to take the the game is
necessary risks and live out the moment-
to-moment fight for survival demanded the fight.
by the genre.
“The fight was always the same,” the
designer recalls. “The fight was there,
and the theme and the overall [idea of]
you needing to find the guys and score
them by going to find them, that was there.
But the montage was the thing that changed
a lot. Initially you chose whether you fought
or stayed in – montage or fight. But we
found after a couple of months of testing
that one group was taking really long,
like four hours, because they were
playing really safely. They’d heal
everything, upgrade everything
and then go in. So the only
way to keep it under a certain
amount of time was to have
that structure.

56 January 2018

054_057_vengeance_v2 MJ.indd 56 13/12/2017 14:53


“You can do this
thing like it tells you the
backstory, what they’re trying to do –
‘He’s getting back at the guy who wrecked his
punk club’ – and you go through the various
objectives you need to get. Some of them are
simple – go nab this boss – and then they get
more complex as the character progresses.”

THREE CHEERS FOR


SWEET REVENGE
With its in-built narrative structure,
character-centric drama and fast-paced,
dice-powered combat, Vengeance’s
cinematic world of troubled heroes and
pervasive archvillains might seem like a setting ripe
for further exploration. Calleja answers carefully
when asked about the possibility of a follow-up
that would allow him to double-down on the
storytelling aspect, such as a roleplaying game.
“Yes,” he replies coyly after a brief pause.
“Actually, I’m working on something using the
same dice-based system at the moment. It’ll be
a co-operative RPG-ish thing. That’s all I can say
about it at the moment. That’s the idea.
“I seem to enjoy making things using rules to
create story. I’m a games researcher and a games
academic, so I write a lot about game narrative and
involvement and immersion. So I guess that stuff
finds its way through the board games. Initially
Posthuman was created as an illustration of this
series of papers I’ve been writing on emergent
narrative in games. I made a board game to try
and illustrate it. That’s where this all started.”
Calleja is openly passionate when it comes to
his attempts to push the ability of board games
to emotionally engage players and tell stories
that go beyond the linear form of film – while
still boasting a comparable level of refined
artistry and overall vision. His latest project may
be indebted to the cinema screen and played
on the tabletop, yet the designer outwardly
expresses a desire to imprint his stylistic intent
on a canvas touched by film and games alike.
“My main job is in video game research and I
have a video game studio, Mighty Box,” he says.
“It’s been nice moving over to the cardboard
world. I feel like I have more of a direct
relationship with the imaginations of my players,
because they have to animate the rules and
pieces and art internally rather than have that
worked out for you onscreen. That’s what I enjoy.
“You have to fill in those gaps, right? Scott
McCloud has a great book on comics and
how the work in-between the panels is what
generates or stimulates the imagination more
than anything else. That’s the kind of thing I
try to do with my games.”

tabletopgaming.co.uk 57

054_057_vengeance_v2 MJ.indd 57 13/12/2017 14:54


STRANGE ENCOUNTERS
It seems strange to call someone a veteran of
an industry that’s only been around a handful
of years, but if you could call anybody a
veteran streamer it would be Will Jones.
The founder of Encounter Roleplay, Jones
has been living, breathing and sleeping
tabletop RPGs since setting the group up in
2015. What started as a hobby has morphed
into a full-time career that has taken him
across the globe.
“I started DMing when I was just 10 or 11,
roping in my family to play with me, and it all
spiralled out of control from there,” he says.
“Twitch is quite similar in a way. This feels like
something I’ve been doing for much, much
longer than I actually have been.”

STREAMING AHEAD
From humble beginnings, the Encounter
Roleplay network has blossomed to include
ten different weekly shows, ranging from a
horrific Call of Cthulhu campaign to a high
fantasy D&D playthrough. Its Twitch channel
Watching people play RPGs and board games is followed by more than 19,000 people and
online has never been more popular – and the the group recently launched a Kickstarter
campaign for its own adventures.
boom in livestreaming on YouTube and Twitch One of the advantages of livestreaming RPGs,
and why the format has proved so successful,
is leading to a new wave of on-screen stars Jones says, is the way it allows content creators
and audiences to interact directly.

F
Words by Richard Jansen-Parkes “We used to run a Q&A show,” he explains.
“People would ask us about DMing or playing
rom increased sales, booming convention interesting nugget of information: more than the games and we’d talk back. But I realised
numbers and the success of this very 50% of players who started with the roleplaying that what would actually be best would be
magazine, it’s clear that tabletop gaming is game’s latest fifth edition got into it through to actually provide real examples – to run
enjoying a bit of a renaissance. There are watching people play online. This is backed through games in a way that allowed us to talk
dozens of strands that have all contributed by numbers from popular streaming platform directly to the audience while playing.
to this trend, but it’s hard to get the numbers and Twitch, which show that the amount of D&D “That’s something you couldn’t achieve if
stats needed to fully quantify their impact. content its users produce has been doubling each the format didn’t work like this. That’s one of
Recently, however, Dungeons & Dragons year since 2017. These are the kind of numbers the big advantages you get from streaming,
publisher Wizards of the Coast revealed one that can shape an industry. and why it’s been so popular, I think. It’s been

STREAMER SELECTIONS
DICE, CAMERA, ACTION! FRONTLINE GAMING YOGSQUEST
Hosted by industry legend Chris Perkins, If you’re a fan of competitive Warhammer The Yogscast crew are best known for their
this D&D liveplay stars a motley band of you probably know about the Independent work on video games, but their Yogsquest show
YouTubers and streamers – Holly Conrad, Jared Tournament Circuit. What you may not know cuts down on the tech for a focus on pen-and-
Knabenbauer, Anna Prosser Robinson and is that the company behind the ITC rules, US- paper RPGs. Like many others they started out
Nathan Sharp – as they look to defeat evil and based Frontline Gaming, streams competitive with D&D, but have since embraced several of
overcome terrible dice rolls. games most nights through its Twitch channel. the other systems out there.
twitch.tv/dnd twitch.tv/frontlinegaming_tv twitch.tv/yogscast

58 January 2018

058_059_tabletopStreamers_v2 MJ.indd 58 13/12/2017 13:45


great to see the explosion in the people playing formalised rules explanations and pre-scripted route for fans to communicate, in the same way
RPGs online since we started.” adverts, more chatter and realistic gameplay. that the streamers themselves can interact with
Modiphius, publisher of countless RPGs, their watchers.
MAJOR PLAYERS board games and wargames, has started putting “At the moment we’re focusing mainly on
Of course, it isn’t just the fans that are turning out video content with precisely this kind of recorded video, but we’re setting up to do
their eyes to streaming. Tabletop developers feel. In the run-up to the release of Fallout: livestreaming,” he adds.
and publishers across the globe have leapt upon Wasteland Warfare, founder Chris Birch and “With a worldwide fanbase, being live isn’t
the idea of having fans show their love for their wargames manager Jon Webb put out a series necessarily always a bonus. Especially as much
products online and, for the most part, are moving of videos showing themselves playing through of our audience is in the US; if we want to talk
to support and foster growth wherever they can. the game that had a friendly, informal feel to them we either need to schedule things at
While D&D publisher Wizards of the Coast reminiscent of fan-made streams. a weird hour or just assume that much of the
is perhaps the most visible company to make a “We’re always trying to be quite friendly as audience isn’t going to watch it live.”
major move into livestreaming – its latest major a business – to be open and talk directly to our
announcements have all come through streaming fans,” explains Birch. “That means we don’t WHATEVER WORKS
events and its Twitch channel features a huge always want to be highly polished, super-edited. One of the exciting and worrying things about
range of shows, including one from Encounter We want to talk to people at their level rather being on the cutting edge is working out what
Roleplay – others are also taking a major interest. than talk down to them.” works and what doesn’t. Even when you
Games Workshop has run its ‘Warhammer The company has certainly embraced this think you have that nailed down, some new
TV’ channel on Twitch and YouTube for several approach, which highlights one of the other technology or approach comes along and
years now and has moved to livestreaming major advantages to getting games and other products quickly changes that, too.
tournaments and events, while board games giant out in front of fans and streamers alike – it Just a decade ago most people would have
Asmodee teamed up with Twitch to showcase allows developers to communicate directly with laughed at the idea of millions of people
content from the 2017 Essen gaming expo. the communities that buy their products and watching strangers stream themselves playing
Even when companies aren’t moving directly play their games. video games, but now we live in a world where
into the streaming circuit themselves, more Birch notes that “this doesn’t always mean more than 15 million people tune into Twitch
and more are putting out video content that doing exactly what the loudest, shoutiest voices every day – and that’s only one site among many.
at least feels inspired by the movement – less are saying,” but nevertheless provides another There are technical and logistical challenges
when it comes to showing live gameplay at the
tabletop, even when compared to ‘conventional’

Talking directly to video games. Ideally you need several cameras


and mics, all of which need to be set up correctly

the audience while and reliable enough to run for several hours
without any issues.

playing is one of the Even when you have the practical side of things
solved, there’s the more esoteric side of things to

big advantages settle. Do you show a battle grid, if you have one?
How about character sheets and dice rolls? What

of streaming. do you do about things like secret rolls and notes


passed to the DM? Is it even possible to stream
something like Battlestar Galactica or Dead of
Winter, where vital information being hidden on a
tiny card is an integral part of the experience?
“Wargames always look great on camera, and
RPGs are getting better and better as people
work out how to present that stuff,” says Birch.
ENCOUNTER ROLEPLAY CRITICAL ROLE “Shield of Tomorrow, the Star Trek Adventures
It’s rare to find a group of people so committed The granddaddy of all RPG streams, Critical show from Geek & Sundry on Twitch, is a great
to their cause as the Encounter Roleplay Role has spawned fans in the hundreds example of that.
team. The sheer range of shows they offer is of thousands and helped to shape D&D’s
“Ultimately, it all comes down to the people.
baffling, as is the quality. Lose your mind with explosion into the mainstream. The original
Lovecraftian horror one day, fight a dragon campaign has finished, but new ideas are on With the right people, and the right chemistry,
the next. the way and the archives remain a treat. anything can look good. I’m a huge fan of
encounterroleplay.com twitch.tv/geekandsundry Watch It Played, a show by Rodney Smith,
because he’s such a passionate and engaged fan
of the games he’s talking about. You can’t help
but want to play them!
“Likewise, you can sometimes get people
playing a great game – but if they’re boring…”
No matter what happens next for tabletop
gaming, it’s hard to imagine that streaming
is going to go away anytime soon. The only
real uncertainty lies in where the next major
success will be.

tabletopgaming.co.uk 59

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p060.indd 1 04/12/2017 15:51
PLAYED
64

63 65 68
62 AZUL 72 BETRAYAL AT BALDUR’S GATE
63 PULSAR 2849 73 EX LIBRIS
64 SID MEIER’S CIVILIZATION: 74 HUNT FOR THE RING
A NEW DAWN
75 SIDEREAL CONFLUENCE
65 D&D: XANATHAR’S GUIDE
TO EVERYTHING 77 PHOTOSYNTHESIS
67 INDIAN SUMMER 78 ARISTEIA!
68 CLANK! IN! SPACE! 79 ELITE ENCOUNTERS
69 QUEENDOMINO 80 INBETWEEN
70 RAXXON 80 ASSET DROP
71 MASSIVE DARKNESS 81 DRAGON CASTLE

January 2018 tabletopgaming.co.uk 61

061_081_played_v5 MJ.indd 61 11/12/2017 17:13


P L AY E D

players a single point. Put tiles


adjacent to each other instead and
you'll score one point for each tile
in a horizontal and vertical row
attached to the newly-placed tile.
This means that points can rack up
quite fast with thoughtful sequence
of placements. It also eliminates
a possibility of a runaway winner,
CE
ED

IT
O R'S C H OI
because one cleverly added tile to
the wall can bring in enough points
to catch up, even in the last round.
Winning in Azul depends entirely on
the player and the set of decisions
they make during the game.
This is not to say that Azul lacks
player interaction and opponents
cannot influence each other’s moves.
In the drafting stage of the game it is
quite easy to steal tiles form under
an opponent’s nose or, alternatively,
leave them with tiles they do not
want. This confrontation is most
pronounced in a two-player game,
where Azul turns into a tense chess-

AZUL like game of push-and-pull between


the players.
Despite the simplicity of its
More fun than tiling your bathroom! mechanics, Azul’s rules can feel
fiddly and confusing, especially with
Designer: Michael Kiesling | Artist: Chris Quilliams 30-45m 2-4 8+ £40

I
its scoring. Azul is the type of game
t was only a matter of time before the player, the tiles are moved to the that will ‘click’ after playing it once,
someone took term ‘tile-laying’ ‘pattern lines’. and the second time going players
literally and designed a game Already, this simple action of will make more strategic and better-
about – you guessed it – laying down picking up tiles and placing them informed decisions. Luckily, one
tiles. Azul embraces this prosaic on the player mat has a myriad of game of Azul, even with four people,
premise and takes it to a wonderfully possible tactical decisions. Players lasts about half an hour, so it is very
colourful place, delivering ambitious might take a risk and discard several easy to play just one more.
gameplay on its way. tiles to the middle, in the hope that Azul is everything one would
‘Azul’ – Spanish and Portuguese WHAT’S IN enough tiles of the same colour will want from an abstract game; it looks
for 'blue' – comes from the word THE BOX? accumulate by the time the turn instantly beautiful on the table
‘azulejos’, decorative tiles used by ◗ 100 resin tiles returns to them, allowing them to and its gameplay is challenging
Portuguese monarch Manuel I. This ◗ Four player boards pick up a lot of them at the same and addictive. The game is really
◗ Nine factory displays
sets up the game, giving players some time – but there's always the chance good at rewarding players for their
◗ First player marker
background information to justify ◗ Linen bag
their opponents might get those thoughtful moves and placements,
tiling walls – beyond this, though, the tiles ahead of them. The order in and, despite one minor luck
theme is entirely window dressing. which the tiles are transferred to element, there is a real breadth of
This is fairly insignificant as, at its the ‘pattern lines’ is important, too. choice and decisions to be made
heart, Azul is a quick abstract game Which colour is best to build first? throughout the game.
with beautifully-made tiles. Which colours are other players ALEX SONECHKINA
At a first glance, it might seem that going for? Which combinations need
there are a lot of luck elements within to be picked up to avoid excess tiles WE SAY
the game. After the initial random going to the ‘floor line’ and hence Breathtakingly beautiful and tactically
drawing of tiles out of a bag, however, earning a player minus points? exciting, Azul will be a great addition
the game becomes pure strategy. The scoring part of Azul is equally to any board game shelf. While its
Players can collect tiles of the tactical. Transferring one tile from premise is seemingly mundane, this is
same colour from one of the plates, the pattern line to the ‘wall’ earns a game unlike any other.
moving remaining tiles to the centre.
Alternatively, they can also pick from TRY THIS IF YOU LIKED… SAGRADA
the centre, once at least one tile has Azul has fewer moving parts than Sagrada, but its drafting and tile-laying
been moved there. Once taken by mechanics are just as strong and the visuals are equally gorgeous.

62 January 2018

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PULSAR 2849
There’s limitless energy in them thar stars…
Designer: Vladimír Suchý | Artist: Sören Meding 60-100m 2-4 14+ £40

WHAT’S IN
THE BOX?
◗ Star cluster board
◗ Dice board
◗ Gyrodyne board
◗ Die modifier board
◗ Six double-sided
technology boards
◗ Four HQ boards
◗ 24 transmitter tiles
◗ 17 planetary
system tiles
◗ Six goal tiles
◗ 30 gyrodyne tiles
◗ 24 pulsar claim rings
◗ Six construction
award tiles
◗ 12 exploration
bonus tiles
◗ Four 100-point tiles
◗ 12 +/-1 die
modifier tokens

W
◗ Nine +2 die
ith its central, circular star (2010). Except, for the first time, he’s roll, picking a low number provides modifier tokens
cluster board and curving gone sci-fi rather than historical, you with a mitigating bonus move up ◗ 25 engineering cubes
peripheral mats – including pitting players against each other in one of the two aforementioned tracks. ◗ 12 four-cube tokens
◗ 120 player tokens
a stack of technology boards that trail the galactic equivalent of a gold rush For example, taking a one could push
◗ 12 rocket figures
pleasingly out like the tail of a comet – (the date in the title is deliberately a you into pole position for receiving ◗ Median marker
Pulsar 2849 certainly looks the cosmic- millennium after the famous 1849 enough engineering cubes to ◗ Time marker
energy-harnessing business. So much Californian scramble for gold). It’s not purchase a high-numbered bonus die ◗ Nine silver dice
so, it’s initially rather overwhelming. shiny metal you’re after but interstellar on a future turn. In contrast, going for ◗ Red bonus dice
Planetary system tiles, colour- energy generated by pulsars, which you a sweet high number moves you back, ◗ Technology manual
themed interstellar routes, a dice board, race to reach before your competitors, with possible penalties to your victory ◗ Four quick
pulsar-power-harnessing gyrodynes, before constructing immense point tally at the end of each round. reference sheets
modular transmitters, die modifier gyrodynamic generators (or gyrodynes) Like all good Euros there are
tokens and tracks for both engineering and setting them spinning. It might multiple routes to victory and TRY THIS IF
(which rewards cubes that in turn help to build a few energy transmission minimal take-thatiness. Even if YOU LIKED…
reward a bonus die) and initiative (aka arrays to help distribute this energy to someone snatches a die you were CASTLES OF
turn order) – not to mention player- all the planets you’ve discovered and craving, you have many other options; BURGUNDY
mat HQs with their own pyramidically established stations on. and besides, you’ll likely have a handy Like Stefan Feld’s
arranged extra actions – mean the first Every possible action (there are tons modifier token you can use. fief-building Euro
few plays will need to be approached to choose from, varying from game It’s impressively elegant, and each classic, Pulsar
combines dice
carefully and with much reference to game depending on your layout) is replay allows whole new strategies to
drafting with limited
to the rulebook. But once you start determined by the result of a die roll, be explored. Like the black hole that sits action selection
rolling (literally, as Pulsar’s driven by with seven tossed at the start of each at the hub of that attractively cornerless and a wide array of
dice drafting), you’ll gradually come to of the game’s eight rounds in a two- to board, it will utterly suck you in. action choices to
appreciate the absorbing theme and three-player bout and nine with four DAN JOLIN fantastic effect.
fine-tuned balance that lie beneath the people. You can only select two dice
pretty-but-bewildering surface. each per round (plus possible bonus WE SAY
After a couple of quaintly humorous dice, whose value you quickly come to
A triumphant, innovative blend of
games (2011’s Last Will and 2015’s The appreciate), so you have to think extra
mechanism and theme; whether
Prodigal’s Club), designer Vladimír carefully about those choices. you dig racing spaceships, exploring
Suchý has returned to the more Suchý rather smartly adds another systems or constructing immense
epic territory of his earlier titles, like level of decision-making; with a moneymaking structures, Pulsar 2849
Shipyard (2009) and 20th Century median value attached to each round’s delivers in space-spades.

tabletopgaming.co.uk 63

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P L AY E D

SID MEIER’S CIVILIZATION: A NEW DAWN


Build an empire in a flash with this elegant strategy game
Designer: James Kniffen | Artist: Various 1-2h 2-4 14+ £50

players down a particular play style,


but it does detract from the typical
satisfaction of watching your empire
progressively advance through the
eras, leaving things feeling a little
more thematically disjointed. The
victory conditions are similarly less
clear-cut, requiring three random
achievements spread across the 4X
spectrum rather than presenting the
chance to win with a singular focus.
On the whole, A New Dawn looks

CE
ED
IT
O R'S C H OI
great, with a fantastic modular map
and plastic miniatures for cities and
caravans, supplemented by basic

D
but easily-read counters that slightly
espite its suggestive title, WHAT’S IN empire at once. One turn you might abstract a kind of combined worker-
A New Dawn bears little in THE BOX? choose to attack nearby barbarians warrior presence. Although one of
common with the two previous ◗ Eight leader sheets (which randomly move and respawn the game’s strengths is its relative
board game adaptations of Sid Meier’s ◗ 16 map tiles between the players' turns) or conquer simplicity and most of the rules are
popular strategy series. Nor does it ◗ Event dial a city-state; the next you might instead communicated by the cards, some of
share much DNA with the classic ◗ 80 focus cards focus on expanding your territory the specific details (what you get for
◗ Four tech dials
Avalon Hill Civilization that originally by placing more control tokens or defeating a barbarian, what’s gained
◗ 16 city-state
inspired the PC game franchise. diplomacy cards advancing your caravans across the from trading with a city-state) will
The main surprise for fans of epic ◗ 16 player map to establish diplomacy and trade require referring back to the rulebook
empire-building favourites such as diplomacy cards with your neighbours. This not only – at least until you’ve memorised
Through the Ages, Clash of Cultures ◗ Five victory cards helps those less familiar with the them, which admittedly doesn’t
or Civilization will be that A New ◗ 24 world multifaceted strategy of empire-builders take long. Each starting faction has
Dawn isn’t a multi-hour marathon of wonder cards understand what’s going on, but also a different unique skill and starting
complex technology trees (a system ◗ 24 world keeps everyone engaged as control order, giving just enough of a sense of
that the original Civ pioneered), wonder tokens quickly bounces between players. distinctness between them.
◗ Barbarian
micro-management and gradual The vast majority of actions are A New Dawn packs so much of the
direction token
cultural evolution from the beginning ◗ Four city-state tokens
dictated by five cards in a focus bar satisfaction of a far heavier and longer
of humanity to the modern age and ◗ Eight water tokens representing the broad strategic game into its comparatively modest
beyond. A New Dawn can be learnt, ◗ Four natural pillars, which are reset to the back of offering. It’s not a replacement for
played and packed away in well under wonder tokens the queue after they’re used. Waiting the grand epics of the genre, but it’s
two hours – a feat rarely heard of in ◗ 124 control tokens to use a card makes it more powerful a brilliant option for those looking
this genre. ◗ 44 plastic figures (greater combat strength, more tech for an experience that still feels
Despite its relatively short length, (capital cities, points, the ability to expand into meaningful and engaging but could
the game ticks almost all of the cities, caravans) tougher terrain and so on), making the be played in a lunchtime.
◗ 32 resource tokens
boxes you’d expect from a quality main tension of the game more akin to MATT JARVIS
◗ Nine barbarian tokens
civ-builder. There’s the expansion ◗ 34 trade tokens
a tight hand management card game
of territory, advancement of tech, ◗ Two six-sided tokens than a traditional strategy board game. WE SAY
forging (and breaking) of diplomatic ◗ Four focus bars The five cards can be upgraded by
bonds and option for direct conflict gathering enough tech points, but While it doesn’t have quite the same
sense of grandeur as the classics
when the need arises. It’s just all been there’s no fixed linear progression – a
in the genre, A New Dawn is a
elegantly condensed and streamlined starting card can be replaced with streamlined and satisfying empire-
into a game that – while perhaps the most advanced version without builder that manages to do a lot with a
not as deep as the heavyweights – needing to go through the two little. It’s a perfect gateway option for
manages to occupy a very comfortable stages between. This keeps up the strategy newcomers and a pleasing
space as a still meaty filler. momentum and avoids funneling filler for diehard fans.
What makes the game particularly
pacey is the decision to make each turn TRY THIS IF YOU LIKED… CLASH OF CULTURES
consist of a single action, rather than With its smartly-crafted gameplay, A New Dawn condenses the strategy and
covering every element of running an feeling of weighter empire-builders into a mere fraction of the time.

64 January 2018

061_081_played_v5 MJ.indd 64 11/12/2017 17:13


in XGtE are great fun and slot snugly
into the existing ruleset.
In many ways, the fact that the new
rules feel fun without seeming over-
powered is perhaps the book’s biggest
success of all.
Major RPGs such as D&D tend to
suffer from a phenomenon known
as ‘power creep’. This is where the
developers feel the need to push out
new content – classes, races, magic
items and so on – that begins to
eclipse the earlier options in terms
of raw power or usefulness. D&D's
fifth edition has thus far steered well
CE
ED

IT
clear of this problem and has showed
O R'S C H OI considerable restraint in terms of new
supplements but, as XGtE is arguably
the first major content update, many
veterans were keeping an eye out for

D&D: XANATHAR’S
the telltale signs of the creep.
For the most part, this doesn’t

GUIDE TO EVERYTHING
seem to be a problem. There are a
few things that appeal to the power
gamers out there, but this is always
Fifth Edition levels up in its first major expansion going to be the case and none of them
seem to make any existing abilities or
Designer: Wizards RPG team | Artist: Various 2+ £42 characters completely obsolete.

I
Indeed, plenty of the content
t can be a little tricky to describe been looking for – or, at least, what doesn’t have any impact on the
what Xanathar’s Guide to Everything the most vocal part has been looking gameplay whatsoever, such as a guide
(XGtE) represents. The core of the for. Many of the character options for generating character backstories
book is a wealth of new options for are designed to take routes that some or long tables of random names for
building and playing Dungeons & players felt were missing from the the DM to consult when players insist
Dragons characters, but there are initial release, such as a ‘death’ cleric on speaking to everyone in the tavern.
also clarifications or refinements of that focuses on helping the fallen rest The best way to describe XGtE,
existing rules, as well as fresh advice for good rather than turning them into perhaps, is that it upgrades your
on encounter- and campaign-building cackling zombies. experience to D&D 5.1. It’s a huge
far beyond what you would expect of a There’s also been a real focus on content update that tweaks things
simple supplement. letting players translate some less here and there, presented with all the
In many ways the slightly traditional fantasy archetypes from usual top-notch design and writing
unfocused air of XGtE is a reflection their head to the tabletop without the work we’ve come to expect from the
of how modern games – both tabletop need for reflavouring or house-ruling D&D team. Arguably some of the rules
and digital – are no longer static existing content. For example, with clarifications should be presented
products, eternally fixed at version 1.0. the inquisitive rogue sub-class you as errata or an update to the existing
It was clearly shaped by community can now create a Sherlock Holmes- core books rather than requiring you
feedback and directly addresses many esque investigator with an eye for to buy a new one, but when that’s the
of the questions and concerns that detail and a fighting style based biggest complaint going you know you
regularly crop up in Reddit threads around reading enemy movements, have a success on your hands.
and Twitter feeds. while new spells allow brawny RICHARD JANSENPARKES
Sometimes this means clearing warrior-wizards to mix it up in close
up ambiguous rules, such as setting combat and still pump out damage. WE SAY
out the penalties for sleeping in Barring one or two missteps – the It’s a little on the pricey side for
armour or determining whether designers have already acknowledged what you get, but Xanathar’s Guide
player characters can tell what spell that some groups may want to house- to Everything is an excellent way to
an enemy mage is casting. Mostly, rule an ultra-efficient healing spell upgrade your group’s Dungeons &
however, it involves setting out a – the new character options presented Dragons experience.
whole load of new rules for sub-
classes, equipment and spells. TRY THIS IF YOU LIKED… D&D: PLAYER’S HANDBOOK
Even these new options are based While you certainly don’t need XGtE to play the latest edition of D&D, its
around what the D&D community has additions and clarifications mean it's definitely worth grabbing a copy if you can.

tabletopgaming.co.uk 65

061_081_played_v5 MJ.indd 65 11/12/2017 17:13


e enjoyed
u'v
Yo

Now go to the
next level with

Available at your local friendly boardgame store!

Retailer contact: Coiledspring Games, Unit C1, Twickenham Trading Estate, RugbyRoad,
Twickenham, TW1 1DQ T: + 44 (0)20 3301 11 60 — E: sales@coiledspring.co.uk

p066.indd 1 07/12/2017 16:45


P L AY E D

more tokens and makes your board


even prettier. First to fill their board
ends the game, but there are some
special conditions that may snatch
the victory from you and shatter your
inner calm.
Two styles of play become obvious
quickly. You can arrange leaves,
tokens and the occasional animal
in a pleasing fashion, and Indian
Summer is great for that. It’s a lovely,
very satisfying game to play. Its theme
of having a walk through the woods
doesn’t quite fit, but you’ll feel you’re
doing well right up to the moment
you lose, and you won’t really care
because it’s the kind of game where
you can swap nuts for squirrels to fill
holes in your pattern. It’s just nice.
Or you can realise the way to win
is using the treasures effectively,
because each one can be spent for an
advantage – refilling your hand early,
taking other players’ tiles and so on
– and you can spend more than one
each turn. If every player twigs this, the
game stops being a nice walk through

INDIAN SUMMER
the forest and becomes a frantic sprint
trying to avoid muggers. This is Indian
Summer’s true form, and where you’ll
have most fun on replays.
Take a relaxing walk through the woods in search of There’s also a solo-play ruleset,
where the ‘puzzle trilogy’ earns its
treasure with the creator of Agricola name. You have just ten turns to fill
Designer: Uwe Rosenberg | Artist: Andrea Boekhoff 15-60m 1-4 10+ £38 your board, and it is properly hard.

A
Indian Summer is the child of
few years ago video games WHAT’S IN Here, each player gets a board Patchwork and the sibling of Cottage
saw a strangely controversial THE BOX? showing part of the forest floor, Garden, but its mechanics are more
new genre emerge: games in ◗ Six forest floor boards including what the game calls elegant (though twiddly in places), its
which you explored an environment ◗ Two game boards ‘treasures’: mushrooms, berries, gameplay more holistic and its charm
and looked at things. Dubbed ◗ 75 leaf tiles feathers and nuts. Each also gets a more obvious. It is not a truly great
‘walking simulators’, they were a ◗ 20 animal tiles hand of five tiles showing fallen leaves, game – if you already own one of its
◗ 32 squirrel tiles
tranquil, meditative alternative to which can be red (five squares), orange relatives then don’t feel you have to
◗ 80 treasures
the running and gunning of big- (four) or green (three). All the pieces have this – but, for the connoisseur,
◗ Four backpacks
budget titles. Now board games are (player aids) are gorgeous. They’re not flashy, but watching a master designer work
producing a similar genre: gentle ◗ Berry bush they’re beautifully harmonious and through variations on a theme is a
games with themes so laid back ◗ Hiking shoes tile work together to build up a lovely true pleasure.
they’re practically horizontal filled collage of autumnal detritus. JAMES WALLIS
with elements guaranteed to give you However, each tile also has a
warm fuzzy feelings: fallen leaves, hole in it, and if you can position WE SAY
autumn berries, hazelnuts, badgers, that hole over a treasure then you
squirrels – and Uwe Rosenberg. put a relevant token over the hole. The core gameplay is nothing new, but
this is not the same game as Cottage
Indian Summer is the sequel to Complete a subsection of the board
Garden and its bucolic theme hides
2015’s Cottage Garden, and the second and you can claim every token on it. tactical depth. Not many games make
part in a ‘puzzle trilogy’ of games by Complete a particular arrangement you ask yourself whether you should
the designer of Agricola, Bohnanza of holes and you can cover them risk shattering the tranquility around
and Patchwork. Both Cottage and with an animal tile, which gives you the table by grabbing the win.
Indian, and Patchwork too, involve
arranging odd-shaped tiles to cover TRY THIS IF YOU LIKED… BÄRENPARK
boards, where some of the spaces you If you prefer the woods without bears shitting in them, Indian Summer is a
cover have special effects. more elegant and less numeric exploration of a similar tile-placing mechanic.

January 2018 tabletopgaming.co.uk 67

061_081_played_v5 MJ.indd 67 13/12/2017 14:43


P L AY E D

CLANK! IN! SPACE!


element comes with a decent
assortment of strategies to discover,
but little that other games haven’t done
In space, no one can hear you laugh. already. The nerdy sense of humour,
which incorporates tongue-in-cheek
But you probably won’t. references to everything from Star Trek
to Hitchhiker’s Guide, suffers from the
Designer: Paul Dennen | Artist: Rayph Biesner 45-90m 2-4 12+ £56

2
Munchkin problem of losing its comedic
016’s Clank! combined can prove fatal when Lord Eradikus, punch after your first playthrough.
Dominion-style deckbuilding the station’s commander, attacks at The game does manage to create an
with dungeon-crawling fantasy, random intervals throughout the atmosphere of ramping tension, with
with players sneaking through game. When that happens, you draw boss attacks getting deadlier over time.
subterranean caverns, stealing some cubes from the bag, with players Its combination of clever cardplay and
priceless treasures and avoiding the taking damage whenever one of their board-based thievery also throws up
ire of a justifiably angry dragon. It own appears. Bigger, more effective some interesting problems to solve,
generated considerable buzz online, moves generate more noise, meaning and for fans of the original Clank!, this
and now it’s spawned a sci-fi sequel, you can never be sure whether deep-space reimagining offers some
Clank! In! Space!, which swaps swords WHAT’S IN an audacious play will earn you a tweaks on its predecessor’s blueprint.
and spells for lasers and lightsabers. THE BOX? glorious victory – or a splattery death. But if you’re in the market for a
At its core, the follow-up will feel ◗ Modular board It adds drama to proceedings, but it deckbuilding board game, you aren’t
familiar to anyone who’s played games ◗ 180+ cards also introduces an element that’s been short of choices – and Clank! In! Space!
◗ 80+ tokens
like Star Realms or Marvel Legendary. virtually abandoned in modern game does little to elevate itself above the
◗ Market board
You start with a handful of low-powered ◗ Five power crystals
design: player elimination. Suffer too middle of the pack.
cards, adding new, more impressive ◗ Player cubes, much damage and you’ll be knocked OWEN DUFFY
ones to your deck with each passing markers and pawns out of the race. Escape before your
round. Clank! In! Space! builds on the ◗ Boss cubes, marker rivals and you’ll be sidelined while
deckbuilding formula, though, with and cloth bag they finish the game without you.
WE SAY
a board representing a space station; In either case, you’ll be reduced to a Clank! In! Space! creates some tricky
logistical puzzles and its bag-building
you use the cards in your hand to secondary role, pulling cubes from the
damage system makes for some tense
explore its twisting maze of corridors, bag of doom to inflict additional pain moments, but it’s hampered by player
conveyor belts and teleporter pads in on your remaining opponents. elimination, a deckbuilding system that
search of high-tech goodies to pilfer. It’s not particularly entertaining, and it offers little new for experienced players
Like its predecessor, the game’s isn’t the only place where the game shows and an over-reliance on pop culture in-
biggest hook is its emphasis on some rough edges. Its deckbuilding jokes that quickly becomes grating.
stealth. As you move around the
board you generate noise, represented TRY THIS IF YOU LIKED… CLANK!
by cubes in each player’s colour. These Clank! In! Space! takes the underlying mechanical pinnings of Clank! and
go into an ominous black bag and provides some new elements to play with in its futuristic sci-fi setting.

68 January 2018

061_081_played_v5 MJ.indd 68 11/12/2017 17:14


QUEENDOMINO
A royal occasion to celebrate
Designer: Bruno Cathala | Artist: Cyril Bouquet 25m 2-4 8+ £30

D
escribed by creator Bruno without finding yourself unable to various sums in a way that avoids WHAT’S IN
Cathala himself as the game he act in later rounds. This tension is the momentum hitting a wall. To be THE BOX?
wanted to play after hundreds increased by the way that buildings honest, the only possible criticism of ◗ Four starting tiles
of Kingdomino matches, Queendomino on the board decrease in cost as other the set we can see is that the adorable ◗ Four 3D castles
◗ Eight king meeples
evolves the Spiel des Jahres winner’s structures are built, meaning that 3D castles seem to be just a smidge
◗ 48 dominoes
simple kingdom-laying game with the holding off on purchasing a tile – and too small for the queen meeple to sit
◗ 32 building tiles
abilities to construct buildings, tax hoping your opponents don’t take it in within while in residence. ◗ Builder’s board
your lands and even play host to the the meantime – can be crucial. Queendomino builds on ◗ 22 knight meeples
eponymous royal. The expanded number of ways Kingdomino’s foundation in a way that ◗ 15 towers
The basics remain the same as to gather points outside of just feels just right. The queen, knights, ◗ Queen meeple
in Kingdomino: players connect having the biggest territories means dragon and buildings are a natural fit ◗ Dragon meeple
dominoes to their grid, before there’s more opportunity for closer for the charming fantasy world (which ◗ 42 coins
reserving their next tile (and deciding competition and routes to victory – continues to look eye-wateringly ◗ Scoring pad
the following turn’s order) by popping something sure to please those who gorgeous) and avoid tipping the
their king down on one of the next felt Kingdomino was overly simplistic. gameplay complexity scales too far or TRY THIS IF
four tiles. The bulk of players’ points The race to construct certain stretching the 20-minute play time past YOU LIKED…
are still earned from multiplying buildings first and compete for the its breaking point. The rules can still KINGDOMINO
the number of connected matching favours of the queen adds a few be learnt by adults and children alike The royal couple
squares by the number of crowns in more layers of player interaction to in a couple of minutes, but it feels like can be combined
that territory – but there are several the game on top of the fundamental deepening the scope of the domino- to support bigger
new aspects to consider, too. selection of dominos – especially in laying treasure has taken it from being grids and more
The order in which players take their the way that the dragon can be coaxed one of the best releases of 2016 to players, and feature
slightly different
turn is even more important here, as it from its cave to burn down one of the becoming a gaming classic for all time.
gameplay styles
grants first dibs on the available row of available buildings, leaving a gap in MATT JARVIS that makes both
building tiles, which can be constructed the row for the remainder of the round well worth having.
on a vacant red space by spending and allowing a player to watch their
coins. These buildings blow open the rivals’ plans go literally up in flames.
WE SAY
strategy of Kingdomino’s straightforward The added rules do mean that Expanding a brilliant idea with just
tile arrangement with the chance there’s a little more score-keeping a dash more complexity and depth,
Queendomino is an utter joy to play.
to gather bonus points for each to do at the end of a match, often
The new buildings and scoring rules
individual territory, knight or tower resulting in a minute or two of maths. are a natural fit without diluting the
– with the greatest number of towers Luckily, this is ably helped along by pure strategy that made Kingdomino
resulting in a visit from the queen, who the included score pad, which does such a pleasure, confirming the tile-
lowers costs and adds another score a fantastic job of breaking down the layer’s rightful rule on its throne.
multiplier at the end of the game.
Knights are used as a simple way
of collecting income by earning
tax based on the size of a specific
territory, but their limited numbers
mean that careful planning is needed
to juggle acquiring valuable buildings
CE
ED

IT
O R'S C H OI

tabletopgaming.co.uk 69

061_081_played_v5 MJ.indd 69 13/12/2017 13:48


P L AY E D

because choosing an action that will


require them to take a Raxxon card feels
less like a bad outcome and more like
'whatever, it won’t trigger anyway’.
The game also lacks a feeling of
achievement. Typically, during the round,
a few healthy citizens will be saved, some
infected will be put into the quarantine
– which means they will return to the
game in a few rounds – and a mixture of
cards will be ‘killed off’, which also means
they will eventually return to the game.
There is a constant cycle of the same set of
cards, where players make small changes,
weeding out the good ones from the mix
every so often, but otherwise not doing
anything else of significance.
The more healthy cards that are taken
off the board, the higher the probability
of revealing infected cards and hence
triggering bad outcomes. That element
of challenge is what might keep some
people coming back to Raxxon in an

RAXXON
attempt to beat it, especially as the game
has several levels of difficulty. But when
things go bad, they quickly turn to being
Raxxon, Raxxoff disastrous, and attempts to prevent it feel
like trying to hold back an avalanche.
Designer: J. Arthur Ellis | Artist: Fernanda Suarez 45m 1-4 14+ £40 You could be playing a round knowing

R
that you have already lost; aware that one
iding on Dead of Winter’s success cards are face-up, another card has to be wrong turn, one bit of sour luck, will end
Plaid Hat Games has come up revealed or, upon discovering ‘chaotic’ the game immediately. However, as you
with a new game set in the same within the crowd, an extra card is added have not technically triggered the game’s
universe. Raxxon is a Wayland-Yutani to the grid. So, as much as one might be end, you persevere, diligently taking
or Umbrella Corporation equivalent inclined to turn over every card on the your actions until there are no more
based in the Dead of Winter universe; it grid before committing to any strategy, options left and you have, predictably,
is the evil corporation responsible for the revealing cards carelessly can lead to dire lost. This comes with a certain feeling of
zombie outbreak, hiding behind a fake outcomes. Of course, this would not be hopelessness which, while thematically
mask of being a progressive technological a game in the Dead of Winter lineage if it appropriate, is not enjoyable in a co-
saviour. In this co-operative game, WHAT’S IN did not have special cards – here called operative setting.
players are trying to identify the healthy THE BOX? Raxxon cards – that present players with a Raxxon builds on the base of an
population among the infected and safely ◗ Six character sheets scenario and a set of choices to make. excellent theme with some really good
rescue them from the city. ◗ Game board The world that Raxxon paints seems ideas and push-your-luck elements.
◗ 60 population cards
On paper, everything about Raxxon comprehensive and logical. It has a Even a slight balance change and minor
◗ 40 Raxxon cards
sounds exciting and interesting. Players ◗ 60 action tokens
human and a story element with the rules adjustments could easily transform
select their characters, each with a set of ◗ Raxxon power token scenario cards, and the push-your-luck Raxxon into a very good game. For now,
available actions that are similar overall, mechanics are well placed within the however, the main reason to pick it up is
but with some intricate differences. game. Yet, somehow, Raxxon manages the bonus Dead of Winter cards that come
Every good deed triggers a set of not-so- to be just slightly off in all of its elements, in the box.
good and sometimes even disastrous firing wide of its aim at ‘challenging’ to ALEX SONECHKINA
consequences on the following turn, land squarely on ‘frustrating’.
requiring players to carefully weigh the Raxxon cards only trigger when WE SAY
benefits of their actions against possible a certain set of events has occurred, Raxxon definitely has some interesting
bad outcomes every round. The second meaning they almost never do. This ideas, especially in its push-your-luck
main element of the game is a grid of in turn throws off the balance of the mechanics, but it forgets that tough
citizens, among which the healthy and consequences on the player’s mat, games also need to be fun and rewarding.
infected are hiding. Here there is another
push-your-luck element, as cards have TRY THIS IF YOU LIKED… DEAD OF WINTER
different effects upon being turned While Dead of Winter is undeniably superior in both gameplay and its use of theme,
over. For example, when two ‘hostile’ if you are yearning for more games in that universe, Raxxon can scratch that itch.

70 January 2018

061_081_played_v5 MJ.indd 70 11/12/2017 17:14


MASSIVE DARKNESS
The makers of Zombicide shift into full-on fantasy mode
Designer: Raphaël Guiton, Jean-Baptiste Lullien, Nicolas Raoult | Artist: Édouard Guiton, Jason Hendricks 90m 1-6 14+ £120

W
ho doesn’t love a good, with peg holes to track health and XP formula and refined it into to a
old-fashioned dungeon – though spending that XP requires a satisfyingly sleek experience. The
bash? If you’re the kind of bit of old-school pencil-and-papering, menu of actions is short without
person who likes answering rhetorical as each class (tanky Paladin of Fury, being restrictive. Movement and
questions, and your answer to that one roguish Bloodmoon Nightrunner, line of sight is quick and intuitive,
was “Me, actually,” then you’ll probably DPS-flavoured Pit Fighter Berserker with large-squared ‘zones’ replacing
want to skip Massive Darkness. and so on) comes with a box-checking small grids or hexes. Combat is swift,
Otherwise, keep reading: you may be sheet pad on which to mark your skill- maths-light and blissfully stat-free,
in for a bloodletting treat. up choices. with attack and defence dice tossed
This latest CMON/Guillotine Games The gameplay unfolds either in simultaneously. Item pickups are WHAT’S IN
big-box offering is the Zombicide normal mode (where each session’s a entertainingly generous; so much so, THE BOX?
gang’s stab at doing a straightforward standalone run) or the tougher story you’ll find yourself often taking the ◗ 75 miniatures
high-fantasy hack ‘n’ slash adventure, mode: a non-legacy campaign that game’s ‘transmute’ action to trade ◗ Nine double-sided
featuring characters (wizard, ranger, slows progress to a gelatinous cube’s up three bits of loot for a single new, game tiles
◗ Six hero dashboards
barbarian) as stock as the monsters pace by reducing experience gains by improved item. Each game levels-up
◗ Six hero class
(goblins, orcs, giant spiders). Its a factor of five. As you’d expect, every as a whole as you progress from tile to sheet pads
particular similarity to Zombicide: scenario is about tackling wave after tile, rather than each character dinging ◗ Six coloured bases
Black Plague is undeniable, right down wave of foe, while looting and item- individually – which sounds clumsy, ◗ 18 coloured pegs
to the ‘spot the difference’ box art. But, managing like crazy. but really works. ◗ 12 custom dice
as you might expect, it also draws from The only big twist – and it’s a neat Thinking about it, even if you did ◗ 299 cards
the likes of Descent (though this is pure one – is the ‘Shadow Mode’ concept. answer “Me, actually” above, Massive ◗ 106 tokens
co-op) and Super Dungeon Explore Every character has special abilities that Darkness might just win you over. Go
– albeit without the swollen-headed only trigger in the dark, as defined by on, give it a bash.
chibi stylings. the art on those beautifully-designed DAN JOLIN
There are no real surprises during tiles. This allows for some intuitive
the unboxing. Lavishly-illustrated strategies to play out; strike from, or WE SAY
modular tiles? Check. Impressive retreat into, the unlit murk and you gain
It’s not going to give the game-
minis? Check. A cascade of multi- an advantage over your enemies.
changing Gloomhaven a run for its
coloured dice? Check. Numerous What really elevates Massive gold coins and its fantasy setting is,
item, monster and event cards? Darkness above much of its dungeon- frankly, industry standard, but Massive
Check, check, check. As in Black crawly brethren is the way designers Darkness remains a bit of a treat TRY THIS IF
Plague, each player gets a nifty, card- Raphaël Guiton, Jean-Baptiste Lullien thanks to some smartly streamlined YOU LIKED…
couching plastic dashboard, complete and Nicolas Raoult have taken the and intuitively-executed mechanics. ZOMBICIDE:
BLACK
PLAGUE
It’s a no-brainer,
really: the same
designers, a similar
setting and some
almost identical
components.
Except you’re killing
orcs, trolls and
goblins rather than
necromancers
and zombies. They
should have called
it Monstercide…

tabletopgaming.co.uk 71

061_081_played_v5 MJ.indd 71 11/12/2017 17:14


P L AY E D

BETRAYAL AT BALDUR’S GATE The components – another one of


Betrayal’s weak spots – have likewise
been improved. The dreaded stat
The horror hit swaps ghouls and clips do make a return, but have been
subtly altered to stop them sliding
ghosts for Dungeons & Dragons straight off the edge of character
Designer:: Chris Dupuis, Mike Mearls | Artist
Designer Artist:: Various cards – easily one of the original
60m 3-6 12+ £45
game’s most frustrating aspects. The
pre-painted character miniatures
won’t win any painting competitions,
but for the modest price of entry the
decoration does more than enough to
bring the world to life.
There are another 50 haunts here,
and they’re as hit-and-miss as in
the first Betrayal. A few fall flat with
WHAT’S IN combat-heavy dice fests and iffy writing,
THE BOX? but there’s plenty of fun to be had in
◗ Traitor’s Tome the mix as you run around and enjoy
◗ Secrets of Survival lighthearted spins on classic D&D
◗ 42 tiles
themes – although it has to be said the
◗ Elfsong Tavern/
outside setting with its incongruous mix
inner chamber/
kitchen start tile of buildings, alleys and underground
◗ Catacomb landing/ tunnels lacks the claustrophobic panic
kitchen basement of being trapped in a haunted house
start tile with a potential murderer.
◗ Six pre-painted plastic Perhaps the biggest shame about
adventurer figures Baldur’s Gate is that the presentation
◗ Six two-sided sticks too closely to the half-and-half
character cards nature of its title. It feels like there’s
◗ 30 plastic clips
a missed opportunity in keeping
◗ Eight dice
◗ Turn/damage track characters’ traits the same as those
◗ 86 cards in Betrayal (speed, might, sanity
◗ 215 tokens and intelligence) rather than simply

B
swapping them for D&D’s iconic
etrayal at House on the Hill mechanics have been evolved with character attributes of DEX, STR,
is the tabletop equivalent some notable changes. Not least is CON and INT. Despite D&D-specific
of a horror B-movie; often the addition of powers to its cast of 12 details and images, the general event,
inconsistent in gameplay, pacing and selectable characters, who hit all of the item and omen card icons remain
tone, its haunts where one player is D&D tropes you’d hope for – you can untouched, with the Traitor’s Tome
revealed as a surprise traitor and turns even cast Magic Missile. and Secrets of Survival books also
against their former companions A few of the background mechanics sticking to their Betrayal roots – would
are an acquired taste best enjoyed have been tweaked, too, in an effort it have been too much to ask for a fun
for their silly fun and schlocky self- to lessen some of the divisive balance play on the Player’s Handbook and
awareness rather than earnestly. issues often derided by Betrayal’s Dungeon Master’s Guide?
In many ways, the original game’s detractors. Biggest of all is a rethinking Still, what is here is still fun enough
exploration of a haunted manor – of the way that haunts are activated – if you’ve explored every corner of
complete with one-off events and items instead of rolling six dice (with 0, 1 and Betrayal and its expansion – or you’re
– was reminiscent of a lighthearted 2 results) and triggering a haunt when a D&D fan looking for a fast and
Dungeons & Dragons campaign where the total is lower than the number of amusing reimagining of the roleplaying
the DM and scenario are only decided revealed omen cards, players now roll a universe. At the very least, those new
once the ectoplasm hits the fan. number of dice equal to the number of TRY THIS IF clips are almost worth it alone.
Betrayal at Baldur’s Gate takes the omens in play and only begin the haunt YOU LIKED… MATT JARVIS
natural step of relocating Betrayal once they roll a six or higher. It means
BETRAYAL AT
HOUSE ON
to the streets, shops and catacombs that setting off a haunt prematurely THE HILL WE SAY
of D&D’s iconic city, recasting while the players are still gathering items Even if you’re not The D&D redressing doesn’t go as
its paranormal investigators as and revealing the map is far less likely, a Dungeons & far as it could, but the improvements
adventurers doing battle against some but it does detract from the tension Dragons diehard, made to Betrayal’s often inconsistent
of the storied RPG’s various creatures. somewhat by negating the first couple there’s plenty to gameplay and components are very
To fit with the now explicit of rolls – although there’s nothing like in this set of welcome – and there’s still lots of
roleplaying inspiration, Betrayal’s stopping you playing by the old rules. 50 new haunts. laughs in store.

72 January 2018

061_081_played_v5 MJ.indd 72 11/12/2017 17:14


so many illogical, unnecessarily
complicated and term-heavy
instructions that even some of the
best games can have, it is refreshing
to open a rulebook that is structured
logically and has witty well-placed
observations that make you want to
play the game, rather than give up on
it. The game components are equally
a delight; each player chooses their
own library, with a unique special
ability and a matching meeple to
suit, including a sasquatch, snowman
and wizard meeples, and even a
gelatinous cube.
All 152 cards have different book
titles that not only match their
respective letters and correspond
thematically to the book category
to which they belong, but are also
funny. These include gems like Not a
Guide That Won’t Help With Double
Negatives
Negatives, twin volumes Parasites
& You and Parasites in You, An

EX LIBRIS
Incomplete Guide to Procrastination
Procrastination,
and many more. The game also
provides a dry-wipe checklist board
and a marker for scoring, so take that,
There's a sasquatch in your library! tear-away scoring sheets!
Designer: Adam P. McIver | Artist: Jacqui Davis The components are generally so
45m 1-4 10+ £60

E
well thought-out and produced that
x Libris immediately taps into WHAT’S IN inspector does not spot them at the one weird misstep in the design of
the geeky love of organising THE BOX? end of the game. the game’s worker placement tiles
collections by carefully curating ◗ Folding town board Ex Libris is really good at rewarding really stands out. Every tile offers a
types, genres and alphabetical order, ◗ Double-sided players for almost everything they different power, typically described in
and, most importantly, feeling pride dry-erase ‘Official do. Collected the most books from white text across colourful and busy
Library Inspection
in it. In this game, players are collating the ‘prominent books’ category? artwork, which is hard to see even
Form’ board
their own library and competing with ◗ Dry-erase marker Get some points. Have very stable when seated directly in front of the
other aspiring book collectors for the ◗ 12 double-sided shelves? More points! Here, have tile. With tiles rotating each round, it
honour to become Grand Librarian of library tiles some points for the rarest category in is hard to learn them and players have
a magical, but unnamed – yet clearly ◗ 18 oversized your library, too! While keeping track to keep referring to them by picking
well-read – village. Even for those location tiles of all the bonus points might initially up and bringing them almost to their
who might find that type of activity ◗ 12 standard seem overwhelming, all the scoring nose to see the text.
mundane or boring, Ex Libris still assistant meeples elements are so seamlessly integrated That graphical hiccup aside, Ex
◗ 12 special
provides a game full of charm with a into the actions players would be Libris is charm in a box. Although it
assistant meeples
wonderful sense of humour. doing anyway that they are not at all definitely has a competitive edge, it
◗ ‘Crystal ball’ first
Ex Libris effortlessly blends player token hard to achieve. The tactical choice is one of those rare games where the
elements of worker placement and ◗ 152 book cards within the game is to pick one or two experience of playing it is more of a
card drafting together. Players send (with 510 unique of them to focus on, as well as keeping reward than the victory points at the
their meeples around the board to book titles) an eye on the types of libraries other end of the game.
different places to get more book ◗ Six category cards collectors are making. ALEX SONECHKINA
cards and abilities, while building It is rare to find a game that is
their own library back at home base. such a joyful experience throughout WE SAY
As with every good library, a certain – this even includes its rulebook, Ex Libris effortlessly blends tactical
set of instructions must be followed; which can be a real buzzkill in most gameplay with humour and whimsy,
for example, the obvious alphabetical board games, but that isn't the while celebrating our inner geeky love
ordering and structural shelf stability. case here. Having trudged through of collecting and organising.
Even in libraries, rules were made to
be broken, and particularly sneaky TRY THIS IF YOU LIKED… LORDS OF WATERDEEP
players can even get away with some Once you have successfully domesticated owlbears, visit the village of Ex Libris
of the inconsistencies if the library for more magic and insightful reading – but a touch less skullduggery.

tabletopgaming.co.uk 73

061_081_played_v5 MJ.indd 73 11/12/2017 17:14


P L AY E D

TRY THIS IF
YOU LIKED…
WHITEHALL
MYSTERY
Hunt for the Ring
builds on its hidden
movement core
with meaningful
powers and
fantastic use of its
setting – perfect if
you prefer Middle-
earth to murder.

HUNT FOR THE RING


Hobbits and hidden movement make for a perfect pair
Designer: Marco Maggi, Gabriele Mari, Francesco Nepitello | Artist: John Howe, Francesco Mattioli 90+m 2-5 13+ £50

H
unt for the Ring is the latest What Hunt does have in common with player switches control to Gandalf,
Tolkien adaptation from two of the War is that it feels distinctly like you’re while Frodo’s movement becomes an
masters of capturing the author’s living through the events of Tolkien’s automated journey to Rivendell defined
epic fantasy world of Middle-earth on novels. As they search for ‘Baggins’, the by a deck of route cards. Gandalf
the tabletop: War of the Ring co-creators Nazgûl are able to gather information serves as a sort of escort needing to
Francesco Nepitello and Marco Maggi. to narrow down Frodo's potential mislead the Nazgûl for long enough to
This time, the pair has teamed up with location from a section of the map to allow Frodo to get through and gains
hidden movement expert Gabriele Mari, a more specific area, before searching some slightly different powers, but the
best known for Jack the Ripper favourites WHAT’S IN individual locations to pick up his trail gameplay otherwise remains largely
Letters from Whitechapel and Whitehall THE BOX? – and key information can increase the same – there’s no need to relearn
Mystery, and scaled down their scope ◗ Double-sided board their power, enabling extra abilities and every aspect. The second chapter isn’t
from simulating the entirety of the Lord ◗ Seven plastic figures potentially unleashing the fearsome quite as engaging for the ‘good’ player
(Nazgúl, Frodo, Gandalf,
of the Rings trilogy to focusing on just the Lord of the Nazgûl. To help Frodo, each as the first given the inability to choose
Lord of the Nazgûl)
opening of Fellowship of the Ring as Frodo ◗ Ring-bearer’s screen
of his companions has a helpful talent, Frodo’s path, but it does make for a fun
and his hobbit companions attempt to ◗ Journey log sleeve supplemented by ally cards and tokens and interesting variant on the idea of
flee the pursuing Nazgûl and reach Bree ◗ 36 journey cards that present the chance to distract, hidden movement.
before moving on to Rivendell. ◗ 22 sorcery cards block and resist the corruption of the Hunt for the Ring isn’t a revolutionary
Hunt for the Ring feels very much ◗ 44 ally cards Ringwraiths and the One Ring. entry in the hidden movement genre, but
like the meeting of minds behind its ◗ Five company cards There’s a lot of variety in the powers that doesn’t stop it being an impeccably
designers’ signature games. The tense ◗ Five Ringwraith and decisions going on, and it all feels well-crafted game – especially for those
pursuit and claustrophobic escapes of reference cards true to the world of Middle-earth. The wanting to spend more time immersed
◗ Gandalf reference card
the Ripper games are here, combined Nazgûl travel faster on roads and at night, in Middle-earth. If you can't get enough
◗ Black Riders
with the dice drafting, thematic powers reference card while Frodo must rest at the end of a of the fantasy world, this is the perfect
and dedication to Middle-earth lore ◗ Seven Ringwraith day – or can choose to press on, but risks excuse to dive right back in.
seen in War of the Ring. In fact, Hunt for action dice being discovered by his hunters. The core MATT JARVIS
the Ring can be played as a prelude to ◗ Letter from gameplay is quick to pick up, and being
War of the Ring, with the outcome of the Gandalf envelope found as Frodo doesn’t mean an instant WE SAY
game handing either the Free People or ◗ 90 tiles and tokens loss, making it a relatively easy game to Hunt for the Ring absolutely nails
Shadow a starting advantage. That may get into – like the best in the genre, the its Middle-earth theme by capturing
the same tension and drama of
sound like a hell of a commitment, but complexity is left to what decisions you can
Tolkien’s novel with excellent use of its
Hunt is nowhere near the length or make, rather than how they are performed. characters and lore. The gameplay
weight of War – even if you complete Uniquely, Hunt for the Ring is two isn’t necessarily world-changing, but
both of its two separate chapters in hidden movement games in one. If it’s still a fantastic hidden movement
a single sitting. (A way to save your Frodo reaches Bree, the outcome sets experience with plenty to enjoy –
progress between the halves is included.) up a second half where the hidden especially if you love Lord of the Rings.

74 January 2018

061_081_played_v5 MJ.indd 74 11/12/2017 17:15


SIDEREAL CONFLUENCE:
TRADING AND NEGOTIATION
IN THE ELYSIAN QUADRANT
It’s all for one and everyone for themselves in this
brain-burning game of interstellar politics WHAT’S IN
THE BOX?
Designer: TauCeti Deichmann | Artist: Nakarin Sukontakorn 2h 4-9 14+ £65 ◗ Nine faction sheets

I
◗ 292 wooden
ts title may sound like some sort of planetary colonies and fleets of technologies. The Unity coalition resource tokens
embarrassing medical condition, spaceships, and striking deals that see generates valuable multi-purpose ◗ 390 cards
but Sidereal Confluence is actually a you come out ahead while remaining tokens that command a hefty price ◗ Ship, victory
game of deep-space diplomacy where palatable to your opponents is a subtle from other players. The insectoid point and faction
ability tokens
starfaring species vie to become the art. To complicate things further, you’ll Kt’Zr’Kt’Rtl (pronounced exactly as
dominant faction in a cut-throat cosmos. also be able to make agreements that it’s spelled) are anarchic hackers,
While that’s hardly a novel concept, play out over multiple turns, or to forge shaping technologies to their needs.
the game combines free-wheeling complex trades between three or more Each species comes with a player
negotiation with complex economic players at a time. sheet outlining their strengths and
strategy in some intriguing ways. The really interesting bit, though? offering some advice on how best to
It rejects the militaristic flavour All of this negotiation happens play with them. They also come with a
of many sci-fi games in favour of simultaneously. Rather than taking difficulty rating, and some are far more
interplanetary politics. While it’s turns to propose trades, players all pile complicated than others to get to grips
undeniably competitive, it encourages in at once, with goods, promises and with; this means newer players can
co-operation between players. recriminations passing back and forth pilot one of the simpler races to ease
You’ll use resources represented by across the table like a kind of mathsy themselves into the game. But it also
different coloured tokens to research mosh pit. It’s hard to stay on top of it all introduces imbalance, and how much
technologies, gaining new abilities and, if you’re not careful, you can find can you really savour a victory if your
and victory points in the process. But yourself out of your depth and at the opponents are playing a much harder
each new discovery requires a different mercy of your rivals. A bit like the Brexit faction than you?
combination of resources to unlock, negotiations, but in space. There’s also the rulebook, which
and you won’t be able to acquire them Each of the game’s factions comes throws around in-game terms before
without help. with a unique set of abilities that explaining what they actually mean,
During each round you’ll trade lend themselves to different tactical and the game’s complex graphic
resources with your opponents – approaches. The Faderan are cosmic design, which means that you probably
it’s here that things get interesting, venture capitalists, handing resources won’t understand how everything
because just about everything is up to other factions and cashing in works until you’ve actually played a
for grabs. You’ll exchange goods, when they use them to develop new few rounds.
That could definitely be frustrating,
especially at a time when so many TRY THIS IF
publishers are working to make the YOU LIKED…
process of learning games as pain-free COSMIC
as possible. But if you’re looking for
ENCOUNTER
Sidereal Confluence
a mix of frantic player interaction has a sci-fi theme,
and cold, cruel logic, then Sidereal asymmetrical
Confluence has a lot to get your teeth – factions and
or hideous alien mandibles – into. wheeling-dealing
OWEN DUFFY negotiation. But
it cranks up the
WE SAY complexity to a
Sidereal Confluence will delight some brain-melting level.
players and repel others. Its emphasis
on deal-making makes for some heated
negotiations, and its cube-pushing
economics requires some serious
analytical skills. But it comes with a
convoluted setup and a punishing
learning curve, and you should ask
yourself whether you’re likely to enjoy it
enough to justify the hard work it entails.

tabletopgaming.co.uk 75

061_081_played_v5 MJ.indd 75 13/12/2017 14:45


p076.indd 1 05/12/2017 16:35
P L AY E D

The full rules about shadows


restricting the growth of shaded trees
are actually proposed as an advanced
mode in the rulebook, but we found
them to be so crucial to the game’s
depth and enjoyment that we’d
recommend using them from the off.
There’s no luck involved at all in
the way that plants collect light points
and the sun shifts around the edge
of the forest, making the strategy as
dependent on the constant sparring,
blocks and reversals between players
as something like chess – that just
happens to involve seeds and trees.
This also means that the game plays
just as well in a head-to-head between
two people, with extra opponents
escalating the feeling of fighting for
room in a crowded wood.
That said, Photosynthesis isn’t
perfect. The straightforward loop

PHOTOSYNTHESIS
of gaining light, planting seeds,
growing trees and collecting points
doesn’t change up much over the
The seed of a brilliant idea blossoms course of the game, which can lead
to less than satisfying repetition if the
into a green-fingered delight more engaging interactions between
players fails to take hold. On the
Designer: Hjalmar Hach | Artist: Sabrina Miramon 30-60m 2-4 10+ £30

P
other hand, those who don’t like the
hotosynthesis has perhaps one WHAT’S IN to imagine it being realised much feeling of being blocked at every turn
of the loveliest concepts seen THE BOX? better than this. by other players may find that the
in any game. Players act as a ◗ Game board What’s even smarter is the way that claustrophobic competition relies a
sort of stand-in for Mother Nature, ◗ Sun segment the shifting rays begin to cast shadows little too much on overly-aggressive
sowing seeds that gradually grow into ◗ Four player boards as players’ saplings spring up through play – and loses too much tension
towering trees as the seasons pass, ◗ First player token the ground, stopping plants caught to stay interesting if playing with the
◗ 24 scoring tokens
eventually ending their life cycle in the shade of a taller tree from trimmed-down rules.
◗ Four light
before new seeds spring up through point trackers collecting light points or growing taller These are very minor problems
the earth, continuing the loop. ◗ Four sun until they emerge back into the sun. with a game that otherwise delivers
Photosynthesis isn’t just a cute revolution counters Because the spaces towards the on the promise of an intense
idea, either. Although the game looks ◗ 24 seed tokens centre of the board earn greater abstract strategy experience
absolutely gorgeous thanks to its 3D ◗ 32 little trees bounties of victory points when wrapped up in a presentation that
cardboard trees in hues of green, ◗ 16 medium trees trees reach their highest point, this leaves other games in the shade. As
orange and blue, there’s also a core ◗ Eight big trees results in an intense and tight- it turns out, being all bark still leaves
of pure strategy that runs through its knit battle for sunlight as players plenty to chew on.
trunk, leaving the gameplay as solid carefully position their plants MATT JARVIS
as an ancient oak. to leave each other in the dark.
No game about plants could truly Cashing in a tree for points means WE SAY
flourish without the sun and, true to removing it from the board, leading Photosynthesis doesn’t just look
its name, Photosynthesis depends on to standoffs between players as gorgeous – it also delivers plenty of
the star to fuel its interesting choices. those in an advantageous position gameplay punch with its surprisingly
intense battle for sunlight. The simple
The sun rotates around the board balance gaining points (which
yet brilliant idea at its core is beautifully
each turn, allowing players to collect steadily decrease with each tree that executed, although you may find it
light points to spend on growing completes the cycle in each of the becomes a little repetitive on repeated
seeds and trees already on the four regions) with maintaining their visits or is a bit too hostile for less
board or adding more to their pool dominance over smaller shrubs. confrontational players.
of potential florae. It’s an ingenious
idea implemented with such beauty TRY THIS IF YOU LIKED… TAK: A BEAUTIFUL GAME
and simplicity it’s a wonder it’s never A pure strategy title at its heart, Photosynthesis relies on the same back-and-
been done before – although it’s hard forth blocking and simply complex rules as this absolutely abstract gem.

January 2018 tabletopgaming.co.uk 77

061_081_played_v5 MJ.indd 77 11/12/2017 17:15


P L AY E D

ARISTEIA!
Extreme sports goes to Infinity and beyond
Designer: Alberto Abal, Jesús Fuster, David Rosillo | Artist: Kenny Ruiz 60-90m 2 14+ £50

WHAT’S IN THE BOX?


◗ Eight miniatures
◗ Eight initative cards
◗ 52 tactics cards
◗ Reversible board
◗ Custom dice
◗ Counters
◗ Tokens
◗ ID stickers
◗ Access Guide to Human Sphere

W WE SAY
elcome to the future and the – which makes sense, given Aristeia! is the enemy can damage the attacker by
25th season of Aristeia!, a fast- set in the sci-fi miniatures universe. rolling successful hits in defence.
If you liked Infinity's
paced and brutal extreme Just like Infinity, when you roll for an Each team starts with a deck of ten basic
setting and miniatures
sports game. You'll be playing with a team attack it can quickly lead to the death cards and every character adds two more but found the 300-
of four Aristos, fighting and manoeuvring of the attacker, so it's best to remember for a full deck of 18. You start the match by plus pages of rules
for control of the HexaDome. Infinity's 'It’s always your turn' philosophy drawing four and gain a card whenever an too heavy, this is the
The game has four simple phases – and leave expert swordsman Miyamoto enemy model is moved to the infirmary. At unquestionably the
planning, turns, objectives and recovery Mushashi be while he is adjacent the end of a round you draw a card, plus board game for you.
– with a match lasting for five rounds because he can turn blocks into damage. an additional card if you scored that
or until eight points are scored, which Every character has a 'switch' that round. The cards clearly state when and
you achieve by controlling the scoring allows them to use certain symbols how they are used, and can be used for a
zone. Each player takes alternative turns on a dice roll to pull off a wide range wide variety of actions, but adding extra
with each of their Aristos until all of them of abilities. For example, 8-Ball’s dice or free attacks are the most common
have been activated. switch allows the character to displace – I lost one game due to my opponent
Each character model comes with himself, so often you can’t attack him adding an extra action point then
a stat, initiative and four tactics cards. for fear of him moving into a scoring walking straight into the scoring zone.
The models come pre-assembled and of zone or out of a melee zone. Aristeia! is a simple, addictive game
decent quality with plenty of details, if In the turns phase, the character that runs for around an hour and allows
you wish to paint them. Each character with the highest initiative controls for more tactile depth as each match goes
has five action points and spends two activation order. Gata is all about speed on. It captures the idea of a superstar
to walk as many spaces as they have and starts with the highest native battle arena, with heroes trading blows
movement, which can be interrupted initiative in the box, but is very fragile and jockeying for position rather than
by other abilities – so you could walk with only two wounds – you can use statically standing there trading blows.
Parvati three spaces, use her medikit, this control to keep her safe from harm LUCY ORR
let rip with her submachine guns by activating her last in one round and
akimbo and then move again. Parvati’s then first in the next.
TRY THIS IF YOU
versatility at fighting, healing and You can make a green action without LIKED… WARHAMMER
removing conditions probably makes fear of your opponent rolling any dice, UNDERWORLDS:
her the best all-rounder of the box. which makes heXx3r very powerful at SHADESPIRE
The custom dice mechanics of rolling displacing both enemy and friendly Looking for something like
for attack and defence are very familiar, models around the dome. When you Shadespire, but with more depth or
but with a couple twists that put Corvus use a red action it’s a damage-dealing as a gateway to miniatures games?
Belli's Infinity signature on them attack and, as well as using switches, Look no further.

78 January 2018

061_081_played_v5 MJ.indd 78 11/12/2017 17:15


ELITE ENCOUNTERS The main mechanic is incredibly
simple. It only uses a handful of d6s,
with the amount being rolled being
TRY THIS IF
YOU LIKED…
STAR TREK
The old-school future rises determined by circumstances and stats ADVENTURES
Designer: David T. W. Hughes and the target you need to beat relating Sometimes
2+ £20

H
to the difficulty of the task. In order exploring the depths
ow you feel about Elite Encounters When it comes to talking about to climb a rocky cliff, for example, a of space can be its
will likely be determined by one the game itself, the first thing that player may need to roll at least one own reward.
simple question: does the idea of needs to be established is that this 4+ on two or three dice depending on
a game with detailed rules for a bionic is not the only RPG using the Elite how they built their ‘avatar’, while an
liver fill you with glee? If the answer is licence to come out recently. Elite: incredibly difficult task may require
yes, followed by a barrage of questions Dangerous, which has been developed them to roll a 6+ or even a 7+.
on exactly what stats it modifies and how by Spidermind Games, followed hot Where things start to get interesting
much it can be traded for, this may well in Encounters’ heels and seems to be a is all the modifiers that can be added,
be the RPG for you. rather different experience – arguably depending on everything from
Like the video game series that a more modern one. equipment to experience. That bionic
inspired it, Encounters plants the players It’s worth noting that ‘modern’ liver, for example, provides you with
in the boots of explorers, fighters and does not necessarily equal ‘better’. a bonus to ‘sense’ rolls when you’ve
traders making their way through a rich Encounters has a truly old-school feel been drinking.
sci-fi world. It’s a setting where grand that permeates everything from the Different weapons work in different
galactic politics melds with mundane dense typeface and monochrome ways, and these can diverge even
delivery runs and encounters with space design to the tables and charts listing further once players start loading up
pirates and, while it will naturally appeal different trade goods. Besides a on alternative ammo types that are
to fans of either the classic 1984 game or few touches of modern design here neatly codified and set out in the rules.
its more modern sequels, the game uses and there, Encounters wouldn’t feel Likewise, ships can be completely
enough sci-fi tropes that even newcomers particularly out of place among the customised depending on the number
will feel comfortable in short order. RPGs of the ‘80s and ‘90s. of hardpoints and systems available.
There is an incredible amount of
depth on display, but Encounters is not
the easiest RPG to pick up and play. It
can be confusing in places and trying
to get the entire table caught up on all
the rules and options open to them can
be an exercise in frustration.
If your gaming group has only
ever dallied with modern systems,
Encounters may come as a shock. It is
unapologetically lo-fi and old-school
in both design and presentation, with
the art on display seemingly culled
from the video games themselves. The
layout and presentation of vital rules
are straight from an older generation of
products and can be confusing if your
experiences have mostly been with
more streamlined RPGs.
The book was almost completely
written and designed by just one man,
David Hughes, and it shows – again,
for better and for worse. It lacks polish
but the passion and dedication to the
world of Elite on display is inspiring. If
you and your friends feel like a return
to the awe and wonder you felt when
the original game came out in 1984
WE SAY
this may well spark happy memories. Elite Encounters is an
unapologetically old-
But if you just want a simple system
school slice of space
for roaming about the galaxy, blasting adventure. Whether
aliens and having a good time it might that’s a good or bad
be worth a miss. thing is up to you and
RICHARD JANSENPARKES your gaming group.

tabletopgaming.co.uk 79

061_081_played_v5 MJ.indd 79 13/12/2017 13:49


P L AY E D

INBETWEEN
Designer: Adam Kwapiński | Artist: Borkowski, Kalisz, Niziołek, Zakrzewski 20-40m 2 12+ €25

on whether they’re trying to protect the activity marker makes its way around
humans or attack them as a mysterious the circle at the end of each player’s
being called only 'the Creature’. turn, activating the unique abilities
Each side of the tense tug of war of any characters who are in either
feels distinct to control; the town is able dimension (those ‘in-between’ don’t
to utilise 28 diverse bits of equipment do anything) which give either player a
in their fight to survive, while the helping hand as they aim to devour (as
Creature has a more limited pool of the Creature) or secure (as the town)
seven repeatable actions. Gameplay three people. Each side can also win
is as easy as choosing a single card to by raising their awareness five times,
play, which either moves a matching which happens when the activity

A
character one step towards your marker ends a turn on a player in either
lthough its gameplay was dimension or adds a symbol to their dimension – encouraging a heated
devised almost a year before card so they’ll match more cards in the back-and-forth battle to keep characters
Stranger Things made its Netflix future, making them easier to move. out of your opponent’s realm.
debut, it’s perhaps no coincidence that Each player can also spend energy to InBetween pulls its thrilling head-
InBetween’s full release comes hot on trigger special powers or set off their to-head concept off with aplomb
the heels of the second season of the one-time-use 'awareness' ability, thanks to a tight set of mechanics,
‘80s-inflected horror TV phenomenon; making timing crucial to coming out fast pace and a fantastic visual style.
this is a Stranger Things card game in on top – it does help if you’ve played at In some ways it’s a shame it doesn’t
all but name. least a couple of times and know some have the Stranger Things name
It’s a particularly enjoyable one, too, of the cards in the deck, too. attached – if only so more people
as two players take it in turns to try and One of the game’s best features is the would be guaranteed to pick it up
drag the townspeople of Upsideville ring of characters that forms its main and give it a play.
into one of two dimensions, depending play area. As well as looking great, an MATT JARVIS

ASSET DROP This guide really helps to tie


the whole package together;
the result is that it really feels
Maker: Asset Drop £19+ like you’re receiving a lesson

S
rather than a random selection
ubscription boxes have become from BrokenToad – both of which can of paints and brushes. (Not to
a booming industry in the last be used individually, but can also be mention a lollipop – you can’t
few years, so much so that they combined to great effect. There’s even forget the lollipop).
have now entered not only the sphere a Coat d’Arms basing brush included ANDY LEIGHTON
of tabletop gaming but also painting to make use of the textured paint,
and modelling. as it can be damaging to your usual
Asset Drop is one such miniatures- brushes. This is something that is
centric subscription package, coming covered in the fantastic painting guide
in at just under £20 a month. Each that comes in each box.
‘drop’ contains a variety of paints, Produced specifically around the
brushes and more niche tools like contents of the box, each guide goes
pigment powders. into a good amount of detail about the
Something that always makes me supplies: telling you a little about the
wary of loot crates is their unpredictable company that makes them, what they
nature, but Asset Drop mitigates this are designed to do and how to use them.
with the way it selects and presents What’s great about these write-ups
the contents. The contents of each box is that they provide examples and
aren’t random but carefully selected to pictures, but they are also surprisingly
complement each other. For instance, in-depth. The guide included in our
the three shades of grey paint, from sample, on Ammo's Brass and Old
Secret Weapon, are perfect when used Brass metallic paints, covered not
together as a base, layer and highlight. only how to paint and layer with those
There’s the combination of a textured specific colours but also hints and tips
paint, from Coat d’Arms, and a pigment, on using metallics in general.

80 January 2018

061_081_played_v5 MJ.indd 80 11/12/2017 17:15


DRAGON CASTLE
Dismantle a castle to build your own in
this stylish tile-based riff on mahjong
Designer: Lorenzo Silva, Hjalmar Hach, Luca Ricci | Artist: Cinyee Chiu 45m 2-4 8+ €50

I
n games, mahjong means two The tiles have six suits in two fit for the components, but isn’t as
things. It can be the classic Qing- groups of different value, and taking interesting or tactical as it should be.
dynasty tile-based set-making them works like the solitaire version The dragons and spirits with their
game, the ancestor of rummy, or it can of mahjong. This gives the game a unique powers are what bring the
be the solitaire game, usually digital, puzzle dynamic, as well as being the game alive and give it replay value,
where the player clears a pattern only time where players can affect along with the different ways the
of tiles by finding matching pairs. each others’ play – by taking tiles that Dragon Castle can be built. Without
Dragon Castle is inspired by both of someone else wants. Mostly Dragon them the experience is quite dry.
them. What does that mean? Mostly Castle feels like you’re each playing The tiles are wonderfully tactile and
WHAT’S IN
that this is a heavy box, because it’s THE BOX? a solo game, drawing from a shared playing with them ought to be a
got 116 chunky plastic tiles in it. ◗ Two main boards resource while racing to be the one who pleasure, but the heart of the game
In Dragon Castle the players take ◗ Four realm boards has built the most points at the end. lies elsewhere.
tiles from the eponymous structure, ◗ 116 plastic tiles Once you have your tiles you place Dragon Castle is a good game with
formed of all the tiles stacked together, ◗ 40 shrines them on your realm board, aiming to clever touches and it’s beautifully
and use them to make smaller and ◗ 85 victory tokens make groups of four or more of the presented, but it lacks the elegance
altogether less impressive castles. ◗ Eight misc tokens same suit, which you can ‘consolidate’ and compulsiveness of either of its
◗ 10 dragon cards
You score points for arranging tiles in by flipping them. Consolidated tiles forebears – and even though the box
◗ 10 spirit cards
particular ways, but these can change can be built on either with more tiles, is full of mahjong tiles, it’s not a full
depending on which dragons and or with shrines. The higher a shrine is, set and you won’t be able to play
spirits are watching over the game, the more points it’s worth. mahjong with them.
because each brings its own special The game’s strategy lies in arranging JAMES WALLIS
abilities and scoring conditions. the tiles on your realm board,
You start your turn by removig consolidating sets and having enough WE SAY
tiles from the dragon castle – shrines, and this is where the game A clever and beautiful game about
usually a matching pair, though shines. The pair-matching mechanic building through set-building, but
you can take one tile and a of taking the castle apart is a natural strangely uninvolving.
shrine marker, or discard one tile
for a victory point. Shrines are TRY THIS IF YOU LIKED… CASTLES OF MAD KING LUDWIG
important because most of the If you have the bug for building castles on the tabletop, Dragon Castle brings a
scoring is based around them. different angle and a third dimension to your in-game architecture.

tabletopgaming.co.uk 81

061_081_played_v5 MJ.indd 81 11/12/2017 17:15


Take your positions at the
iconic Alexandra Palace

ADVANCE TICKETS
NOW ON SALE
Book and save today theticketfactory.com
concept.indd 1 13/12/2017 15:38
STAR SAGA
Give the sci-fi dungeon crawler a splash of colour by bringing its baddies to life
Words and photographs by Andy Leighton

M
antic adds yet another game to its the bosses they face, however, are fantastic.
extensive catalogue with Star Saga, The heroes have the mixed squad feel we
a sci-fi dungeon crawler set within all love to see in our fantasy adventure
the Warpath universe. games, with classic roles like the dwarf,
The core box comes with 35 miniatures, elf and mage filled by the dwarf (but in
representing everything from the military space!), judwan and kayowan, all with
minions you’ll face to the abominations an updated futuristic look.
created by the universe’s deadly plague, and For this painting guide we are
everything is one piece – for the most part going to take a look at how to paint
they are great models, filled with details. the villains of the game. Painted up
My only gripes are a fair amount of mould they really help add to the narrative
lines and that some of the goons, especially and capture the spirit of the tale
the security forces and soldiers, feel a little Mantic has created, immersing
generic. Each of the hero characters and you in the sci-fi adventure.

January 2018 tabletopgaming.co.uk 83

083_087_paintingGuide_v2 MJ.indd 83 13/12/2017 13:51


S TA R S A G A

PAINTS & TECHNIQUES


PAINTS USED ZENITHAL HIGHLIGHTING STAGES
Abaddon Black Lothern Blue Zenithal highlighting at its core is a much more complicated Each creature is split up into four stages, each with a list
Agrax Earthshade Lugganath Orange process than what I am going to show you in this guide. I will of colours and the corresponding paint that was used
Alaitoc Blue Macragge Blue show a basic version that helps apply a simplified version for it. Each stage uses a different technique to achieve a
Baneblade Brown Mechanicus Standard Grey of highlighting. This begins at the basecoating stage, whilst similar effect on each element but with different colours.
Blood for the Blood God Mephiston Red preparing the model for the later stages.
Bloodletter Moot Green Stage 1 is base colours. Base colours are applied using a
Blue Horror Nuln Oil Begin by basecoating the mix of glazes and flat colours.
Bugmans Glow Pallid Wych Flesh miniature black. This is easiest Stage 2 is applying shading. In this stage we use
Cadian Fleshtone Rakarth Flesh with a black spray paint. various washes and glazes to add an element of
Celestra Grey Reikland Fleshshade shading to the models.
Ceramite White Russ Grey Stage 3 is highlighting. This stage involves applying a line
Dark Reaper Screamer Pink of your colour along the hard edges and ridges of the
Dawnstone Squig Orange area. I would recommend using a fine brush and adding a
Dorn Yellow Steel Legion Drab tiny dash of water to your paints.
Drakenhof Nightshade Sybarite Green Stage 4 is final highlight. This involves adding a small dot
Fenrisian Grey Temple Guard Blue or dash of a colour, generally in the same area as the
Flayed One Flesh Troll Slayer Orange previous highlight, but focusing on corners or where folds
Gauss Blaster Green Ulthuan Grey Once the black is dry, apply a in cloth meet. For hair or fur it involves adding a dot to
Genestealer Purple Warpstone Glow light spray of white from the the tip of each strand. If you find yourself unsure of where
Jokearo Orange Wazdakka Red top around the model. This to apply the highlights or spot highlights, look over the
Khorne Red Xereus Purple will create a light element images alongside the guide and compare that stage to
Kislev Flesh Yriel Yellow of highlighting and shading the last.
straight off the bat that will Stage 5 is the final details. This stage involves cleaning up
either provide shading and and adding a few spot highlights. This stage also includes
highlighting in later stages or a painting the base of the model.
guide as to where they should
be applied.

1 BASE COLOURS
Mechanicus Standard Grey: Paint the majority of the armour using
this grey.
Macragge Blue: Pick out sections of the
armour and apply one to two coats until you
have an even colour.
Khorne Red: Paint the visor, lights and pipes.
Steel Legion Drab: Apply a coat over the gun.

2 SHADING
Nuln Oil: Apply over the entirety of the model in one even coat.
Warpstone Glow: Once the wash is dry make a mix with two parts water
and apply to the wrist generator..

3 HIGHLIGHTING 5 FINAL DETAILS


Dawnstone: Apply a line highlight to all of the grey armour sections. Blue Horror: Add a spot highlight to the
Also, with very little paint on the brush, apply small dashes across edges and the lines of both the blue and
the armour surface. grey sections of the armour.
Alaitoc Blue: Apply a line highlight to all of the blue armour sections. Lugganath Orange: Apply a spot
Again, with very little paint on the brush, apply small dashes across highlight to the visor and the centre
the armour surface. of the lights.
Wazdakka Red: Apply a highlight to the top and hard edges of the Ceramite White: Mix with three
visor, over the lights and along the piping. parts water and apply a light wash
Baneblade Brown: Apply a line highlight to the gun. to the wrist generator.
Temple Guard Blue: Mix with two parts water
and lightly apply within the centre ring of the
wrist generator.

4 FINAL HIGHLIGHT
Celestra Grey: Apply as an edge highlight to all of the grey armour
sections. Also apply a spot highlight to the lines added in the
previous stage.
Russ Grey: Apply as an edge highlight to all of the blue armour
sections. Also apply a spot highlight to the lines added in the
previous stage.
Squig Orange: Add a fine highlight to the visor, focusing towards the
corner created by the last stage. Also add a spot highlight to the lights,

MONARCH
and a line just in front of each light.
Lothern Blue: Make a mx with two parts water and add a very fine line
around the centre disc of the generator.
Screaming Skull: Add an edge highlight to the gun.

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083_087_paintingGuide_v2 MJ.indd 84 11/12/2017 17:17


1 BASE 3 HIGHLIGHTING 5 FINAL
COLOURS Kislev Flesh: Add a layer to the face,
leaving the recesses dark.
DETAILS
Cadian Fleshtone: Apply one to Blue Horror:
two light coats to the face until Ulthuan Grey: Apply a spot highlight Apply a light
you have an even colour. to the armour, focusing on corners highlight to the
Abaddon Black: Mix with two and where the lines from the screen and the hard
parts water and apply a good previous stage meet the edge of edges around it.
coat over all of the armour the armour. Ceramite White: Add a
and fatigues. Russ Grey: Apply a line highlight to spot highlight to the arm
Dawnstone: Apply a basecoat to the fatigues and cap. and gun.
the arm and gun. Fenrisian Grey: Apply a layer over Pallid Wych Flesh: Add a
the arm and gun, focusing towards spot highlight to the face.
one corner on each section and Gauss Blaster Green:
the edges. Add an edge highlight to
the bottom right of the
eye lens.
Ceramite White
2 SHADING 4 FINAL & Abaddon Black:
Drakenhof Nightshade: Apply
across the arm, gun and face.
HIGHLIGHT With a tiny amount
on the tip of your
Blue Horror: Add a highlight to
Dark Reaper: Apply a highlight to the arm and gun, focusing on the brush, carefully
the folds and hard edges of the corners and hard edges towards paint the eye.
fatigues and the cap. the top of the model. Once dry add a
Dawnstone: Apply a line highlight Flayed One Flesh: Apply a line dot of black to
to the armour sections. Also, highlight to the face. the top, centre.
with very little paint on the brush, Fenrisian Blue: Add a fine highlight
apply small dashes across the to the fatigues and cap.
armour surface. Sybarite Green: Apply a coat to

GRAVES
the eye lens.
Lothern Blue: Mix with one part water
and apply on and around the wrist
screen and the chest are opposite.

1 BASE COLOURS
Dawnstone: Apply a basecoat to the mechanical arms, armour and wrist guards.
Cadian Fleshtone: Apply a basecoat to the face.
Fenrisian Grey: Apply a basecoat to the fatigues.
Abaddon Black: Apply a coat to the boots and cabling.
Jokearo Orange: Apply a basecoat to the gloves and knee pads.

2 SHADING
Drakenhof Nightshade: Apply a coat to all the
areas previously coated with Dawnstone.
Celestra Grey: Apply a layer over the fatigues,
leaving only the recesses the base colour.
Yriel Yellow: Apply a layer over the gloves and
knee pads, leaving the recesses and bottom
edges the base colour.
Dark Reaper: Apply a line highlight to the cabling
and boots.
Squig Orange, Xereus Purple & Sybarite Green:
Apply orange over the lights on the arms, joints 5 FINAL
and chest piece and apply the purple and green
to the vials found across the model.
DETAILS
Pallid Wych Flesh: Apply a spot
highlight to the face.
Ceramite White: Apply

3 HIGHLIGHTING a spot highlight to the


mechanical arms, armour
Fenrisian Grey: Add a line highlight to the mechanical arms, armour and wrist guards, and wrist guards.
focusing on corners and hard edges. Ceramite White &
Ulthuan Grey: Apply a layer over the fatigues, leaving a little more of the base and the Abaddon Black: With
previous layer showing through. a tiny amount on the
Dorn Yellow: Apply a line highlight to the gloves and knee pads. tip of your brush,
Russ Grey: Apply a spot highlight to the cabling and boots. carefully paint the the
Trollslayer Orange & Moot Green: Apply a layer eye. Once dry, add
over the lights and vials. a dot of black to the
top, centre.
Blue Horror: Apply a
4 FINAL HIGHLIGHT spot highlight to the eye lenses.
Lugganath Orange: Apply a spot highlight to
Blue Horror: Apply a final highlight to the mechanical arms, armour and wrist the lights.
guards, focusing on the corners.
Flayed One Flesh: Apply a line highlight to the face.
Ceramite White: Apply a line highlight to the hard edges of the fatigues.

DR. KOYNER
Mephiston Red: Apply a coat over the wires on Dr. Koyner’s head.
Lothern Blue: Mix with one part water and apply a coat over the eye lenses.
Fire Dragon Bright & Gauss Blaster Green: Apply a spot highlight to the lights
and the vials.

tabletopgaming.co.uk 85

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S TA R S A G A

ORGANIC DATA STORAGE UNIT X-02-A


1 BASE COLOURS
Macragge Blue: Apply a basecoat across the chovar’s skin, leaving the
tips of the tentacles.
Xereus Purple: Apply a coat over the ends of the tentacles, feathering off
at the middle.
Mechanicus Standard Grey: Apply a basecoat over all of the metal areas.
Squig Orange: Apply a basecoat to the horns and armoured plates.

2 SHADING
Drakenhof Nightshade: Apply over all of the metal sections.
Genestealer Purple: Apply a highlight to the tentacles with lines
going in from the edges and along the centre.
Alaitoc Blue: Apply a layer over all of the blue areas of skin,
leaving the recesses the base colour.
Agrax Earthshade: Apply over the horns and orange plates.

3 HIGHLIGHTING
Fenrisian Grey: Add a line highlight to the metal sections,
focusing on corners and hard edges.
Slaanesh Grey: Apply a line highlight across the purple and
blue areas of skin and tentacles.
Moot Green: Apply a coat to the tubes and vials.
Trollslayer Orange: Apply a line highlight to the horns
and plates.
Screamer Pink: Make a mix with two parts water and apply
generously into the gills.

4 FINAL HIGHLIGHT
Blue Horror: Apply a final highlight to the metal
sections, focused on the corners.
Celestra Grey: Apply a edge highlight across the
purple and blue areas of skin and tentacles. 5 FINAL
Lugganath Orange: Apply a spot highlight to the DETAILS
horns and plates. Ceramite White: Apply a spot
Gauss Blaster Green: Apply a line highlight to highlight to the metal areas.
the tubes and vials. Pallid Wych Flesh: Apply a
Wazdakka Red: Mix with two parts water and spot highlight over the skin
apply to the top of the gills. and tentacles.

BASES

STAGE 1 STAGE 2 STAGE 3 STAGE 4


Apply a basecoat of Dawnstone. Apply a drybrush of Celestra Grey, focusing Use some 3-4mm masking tape to mark out lines Apply a drybrush of Jokearo Orange within
towards the edge of the base. on the base. the lines.

86 January 2018

083_087_paintingGuide_v2 MJ.indd 86 11/12/2017 17:17


ABERRATION
1 BASE COLOURS
Baneblade Brown: Apply a basecoat to the
the bone armour.
Bugmans Glow: Apply a basecoat over all
the flesh.

2 SHADING
Bloodletter: Apply a coat in the mouth.
Xereus Purple: Mix with three parts
water and cover all of the flesh.
Reikland Fleshshade: Apply a coat over
all of the bone armour.

3 HIGHLIGHTING
Slaanesh Grey: Apply a line highlight
to all of the hard edges of the flesh.
Screaming Skull: Apply a line highlight 4 FINAL HIGHLIGHT
over the bone armour, focusing on Flayed One Flesh: Add an edge highlight to the flesh.
hard edges and the tips of spines. Ceramite White: Add an edge highlight to the bone armour and the
Also add a layer to the teeth. tips of the spines and teeth.
Pallid Wych Flesh: Add an oval to Mephiston Red: Add a small dot to the centre of the eyes.
each eye. Blue Horror: Paint the small knobbly bits on the flesh.

STAGE 5 STAGE 6 STAGE 7 STAGE 8


Add small dots and dashes of Dawnstone within Repeat stages 3 to 5 but replace Jokearo Orange Add some final details. Scorch marks are started Blood stains are applied using the Blood for the
the line. with Abaddon Black. with a drybrush of Steel Legion Drab, followed by a Blood God technical paint.
lighter drybrush of Abaddon Black in the centre.

tabletopgaming.co.uk 87

083_087_paintingGuide_v2 MJ.indd 87 11/12/2017 17:17


T H E D U N G E O N M A S T E R ’ S G U I D E T O R O L E P L AY I N G

INTRODUCING
NEW PLAYERS
If you find yourself teaching an
RPG newcomer – or are trying
to roleplay for the first
time yourself – follow
our tips to ensure
the introductory
experience
becomes the
first of many
Words by David Jagneaux

W
e’ve spent a lot of time new player is to hand them the Player’s curious about where things can go next.
in this column covering Handbook for a weekend and tell them to This would be a great time to introduce
specific ways to build go read it in preparation. That’s like asking character sheets and the concept of
campaigns and improve someone to read the entire dictionary to roleplaying. When you do that, make sure
your DM process, but learn how to speak English. you start with pre-generated characters,
none of that is very useful if you don’t have a Instead, you should slowly introduce such as those included in the D&D: Fifth
group of people to play with. Perhaps the most concepts over time outside of a game night Edition starter set.
important skill a DM can have, in addition to setting. Before you all gather around a
being able to run a game well, is being able to table with dice and character sheets, chat CHECK YOUR PRIORITIES
entice and enthral new players. Let’s dive in! about some ideas over lunch. If you’ve Above all else, the most important thing to
got a friend that’s never played a tabletop remember as a DM is that players always
START WITH THE BASICS roleplaying game before just sit them down come first. Just because you’ve come up
Tabletop roleplaying games like Dungeons and do everything verbally: “You wake with this excellent idea for a challenging
& Dragons are incredibly complex affairs. up in a dark dungeon with only rags for campaign that could take several months to
There’s a reason why thousands of pages clothes. What do you do?” See where their complete doesn’t mean that your players will
of text go into each game’s system across imagination goes. care or want to play it.
several tomes of books, notes and rules. A Give them dice as needed for encounters Furthermore, don’t spend too long waxing
sure-fire way to overwhelm a prospective and, by the time it’s done, they’ll likely be poetic about your amazing world and unique

88 January 2018

088_089_dMGuideToRPGs_v3 MJ.indd 88 13/12/2017 13:53


Entertaining and keeping players engaged
should come first – even if it means
bending the rules (Wizards of the Coast)

characters. Don’t let the focus drift towards SHOW, DON’T TELL bother explaining the difference between
the non-player characters too much. Bring (UNLESS YOU NEED TO) attack and damage rolls until combat starts
it back and make it about the players as the Once you get your priorities set and and don’t explain how ability scores affect a
protagonists and what they decide to do understand your players’ comfort levels you character’s success with actions until a player
inside this world you’ve made. can more easily identify areas where players wants to do something requiring an ability
Don’t forget that players are people. can be pushed a bit outside of their comfort check or saving throw.
It might sound silly, but when you really zone to try new things. When you’re DMing a Once that ball starts rolling it will likely
get into the heat of a campaign it’s easy to group of mostly new players, you may find that pick up steam very quickly. To ensure player
look at yourself as the DM first and friend some aspects are tougher to grasp than others. experiences stay at the forefront of it all, feel
second, but communication is vital to a A common example is a new player that loves free to bend the rules where necessary to
successful RPG. combat often has trouble feeling comfortable encourage a fun and casual game. Players will
Before the games start, take the time to with roleplaying out loud, especially in front appreciate something that’s fun, even if slightly
discuss what the players want most out of of strangers. off the rulebook, much more than they would
the experience and what their goals are. So when the game is underway don’t spend blindly adhering to the game mechanics.
Crafting a super-serious campaign without too long explaining the rules if you want to As long as you follow these basic steps, you
a hint of humour for a group of people that make sure no-one falls asleep. Teach them the should be well on your way towards creating
crack jokes constantly probably isn’t a good basics and explain the gist of it all, but wait for an open and accommodating environment for
idea, for example. specifics until necessary. For example, don’t new players.

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P resented by the South London
Warlords, Salute 2018 is the biggest,
independent, one-day wargaming and
gaming event in the UK. Once again,
we have a huge number of traders
from the UK and around the world
attending the show at ExCel London
as well as plenty of demonstration
and participation games to enjoy. We
will also, of course, be running our
renowned painting competition. Every
year, we aim to provide a fantastic
showcase, whether you are thinking of
starting this great hobby or are already
a ‘veteran’ wargamer/gamer.

SALUTE is held at
ExCel London, which Tickets
is very easy to get to. £10.00 via eticket or £20.00 (cash
Here is a simplified
transport link map. only) at the door.
Under 16s FREE with a paying
adult.
Again this year there will be
several ‘golden ticket’ prizes.
Tickets are now on sale from our
Facebook page and website:
www.salute.co.uk
NB: there is no bring and buy at
Salute 2018.

SATURDAY, 14TH APRIL


DOORS OPEN 10.00-17.00

p090.indd
Salute 20181TTG ad.indd 1 11/12/2017 16:53
09/12/2017 11:37
UPCOMING EVENTS
WINTER STABCON
Friday January 5th to Sunday 8th
Britannia Hotel Stockport, Stockport
Stabcon has all types of gaming in its halls,
but is more geared towards board games in
general. It’s a welcoming convention with a
well-established venue and is worth checking
out, even if you don’t stay all three days.
facebook.com/events/1314903291941444

CONTINGENCY
Wednesday January 17th to Sunday 21st
Sandy Balls Holiday Village, Fordingbridge
EVENT REPORT ConTingency is primarily a roleplaying

UNCON
convention, with a lively evening social scene.
The convention centres around Sandy Balls
holiday park and has a range of games, as well
as a dedicated children’s games centre.
con-tingency.uk
Darius Twyman talks about organising the family-
BASTION
friendly Thanet convention with a five-year-old host Thursday January 18th to Sunday 21st
YHA Conwy, Conwy
Interview by Matt Jarvis
Bastion is four days of all types of gaming held
in north Wales. Taking place in a youth hostel,
How did the idea for Uncon emerge? Uncon took place at the same time as Essen you can book a bunk in a room shared with
We started our first Uncon back in July 2016. It over in Germany. Did this affect your plans? fellow attendees for some late-night gaming –
was originally meant to be a one-off Saturday Massively. I recall posting on the Board Game or just turn up each day.
for our board game group, ‘All Around the Trade + Chat Facebook page about Uncon and bastionwales.com
Board’. We enjoyed it so much that we decided somebody informed of me the clash with Essen.
the next time, we would do it properly. The July I was very naive in my reply: “But that is in HANDYCON
event was really just a massive usual games Germany, surely not that many people from the Friday January 19th to Sunday 21st
Holiday Inn High Wycombe, High Wycombe
night for us, but October saw more stalls, test UK are travelling to Germany?” I was so wrong.
players and other activities. I wish I changed the dates. I emailed and With many people having attended for
  contacted at least 20 different game designers; the short duration that it’s been running,
What’s the story behind the name? only one of those agreed to come to Uncon. The HandyCon is an excellent convention for
beginners and has a full range of activities.
As we were halfway through the July event, others, you guessed it, went to Essen.
handycon.co.uk
I looked around and counted 80 people. I I promise the next one won’t clash with
turned to my friend and said “There are 80 Essen! We are looking around April 2018 for SPAGHETTI CONJUNCTION
people in here!” and he replied, “It is more like the next Uncon. Saturday February 10th
a convention!” I laughed and said, “Yeah, an Geek Retreat, Birmingham
unconventional convention.” This is where the What were some of the most popular games at After its first two instalments in February and
name ‘Uncon’ began. the most recent event? How does this compare October last year, the event that calls itself
After that event, people were using the to past Uncons? the ‘other’ Birmingham gaming convention
hashtag #uncon over social media and asking Terraforming Mars has been a massive hit in returns to the Geek Retreat gaming café -
us “When is the next one?” After a talk with my our group so that got played. Kingdomino was meaning you can order food direct to your
partner, we agreed that we would host another played almost continuously in the family zone. table. There’s a focus on roleplaying, with two
one and try to make it more of a conventional I also saw games such as Scythe being played. slots during the one-day get-together.
convention, but kept the name ‘Uncon.’ But above all the other games, the true star of spaghetticonjunction.wordpress.com
the show was Rhino Hero: Super Battle!
SORCON
What makes the convention stand out?   Friday February 23rd to Sunday 25th
We are all about family. We are a very inclusive Why do you choose to host Uncon in Thanet? Holiday Inn Basildon, Basildon
group and welcome people of all ages and abilities. I grew up in Thanet and have lived there my
Celebrating its 10th anniversary in 2018,
We really try to reach out to non-gamers whole life. All my friends and family are here
SoRCon often attracts more than 100
and gateway gamers because it wasn’t that and I feel like Thanet deserved something attendees, with a particular commitment
long ago that we were newcomers to the hobby different. People told me to go further inland, to Eurogames. There aren’t any formal
ourselves. We really try to educate non-gamers Canterbury or Ashford, but my heart was to tournaments, but Saturday sees the popular
that modern board gaming is much different keep this event in Thanet. Quiz-a-Hunt return for another year.
and much more interesting than ever before. We hold a board game social every sorcon.co.uk
We really advertised the family zone to the Monday night which is attended by 25 to
locals to try and get children from around 40 guests every week, so we knew that we REVELATION
our area to experience something new and had the support. As a thank you to them, Saturday February 24rd to Sunday 25th
Garrison Hotel, Sheffield
exciting. Plus, there aren’t many conventions for helping us build such a unique gaming
that have a five-year-old games host – our group, I wasn’t moving the event out of Up to 80 roleplayers get together to play
daughter did a really smashing job of that! the area. Powered by the Apocalypse games at this
popular and welcoming annual convention.
revelationgames.org.uk

January 2018 tabletopgaming.co.uk 91

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CLUB DIRECTORY
ABERDEENSHIRE CARMARTHENSHIRE OMAGH WARGAMES CLUB EDINBURGH CHINEHAM BOARD GAMERS NORTH HERTFORDSHIRE
ABERDEEN CARMARTHEN OLD GUARD Omagh, BT78 1HL EDINBURGH LEAGUE Basingstoke, RG24 8LT WARGAMES CLUB
WARGAMES CLUB Carmarthen, SA31 3AD OF GAMERS Hitchin, SG5 1XL
Aberdeen, AB15 4YQ DERBYSHIRE Edinburgh, EH7 5EA DARK WORLDS
TOWY VALLEY DERBY ON BOARD GAMES GAMING SOCIETY NORTH LONDON
OLDMELDRUM TYRANTS (TVT) Derby, DE1 1QH ESSEX Fareham, PO15 6TL WARGAMES CLUB
WARGAMES GROUP Carmarthen, SA31 2JE BASILDON WARBOYZ Waltham Cross, EN8 9AJ
Inverurie, AB51 0AA SUNDAY NIGHT BOARD Basildon, SS16 4NW FIRESTORM CARDS
CHESHIRE GAMING AT THE OLD OPEN GAMING NIGHT POTTERS BAR GAMES CLUB
AYRSHIRE ALTRINCHAM KINGS HEAD BELPER COLCHESTER Basingstoke, RG24 8FB Potters Bar, EN6 5BT
NORTH AYRSHIRE WARGAMING CLUB Belper, DE56 1NP WARGAMES ASSOCIATION
WARGAMES CLUB Altrincham, WA14 4PG Colchester, CO3 5RH FORDINGBRIDGE ST ALBANS BOARD
Irvine, KA12 0BA DEVON GAMING CLUB GAME CLUB
CHESHIRE GAMERS BARNSTAPLE SLAYERS ESSEX WARRIORS Fordingbridge, SP6 1AS St. Albans, AL3 5PE
BEDFORDSHIRE Crewe, CW1 2DF GAMING CLUB Chelmsford, CM1 3DU
BASEMENT GAMING CLUB Barnstaple, EX32 8LS PORTSMOUTH ON BOARD THOR`S HAMMER
Luton, LU3 3AN CONGLETON AND SOUTHEND-ON-SEA Portsmouth, PO1 1PT GAMING CLUB
DISTRICT LIGHT BOARD EAST DEVON TABLETOP ROLEPLAYING SOCIETY Hertford, WD6 5PR
BEDFORD BOARD GAMING GAMES GROUP & RPG GROUP Southend-on-Sea, SOLENT WARGAMERS CLUB
Bedford, MK40 2SX Congleton, CW12 1AH Honiton, EX14 1HR SS1 1BD Portsmouth, PO1 1PT WATFORD WARGAMES CLUB
Watford, WD17 4PN
BOARD GAMES IN BEDFORD ELEMENT GAMES EXMOUTH IMPERIAL FIFE SOUTHAMPTON SLUGGAZ
Bedford, MK41 0TU NORTH WEST WARGAMES CLUB DUNFERMLINE Southampton, SO17 2JZ ISLE OF MAN
GAMING CENTRE Exmouth, EX8 4SW WARGAMING AND KB TABLETOP GAMING
BERKSHIRE Stockport, SK2 6PT ROLEPLAYING FELLOWSHIP THE SOUTHAMPTON Isle of Man, IM4 4LA
BROAD STREET GAMERS GAME NIGHT @ CARPE Dunfermline, KY12 7DS GUILD OF ROLEPLAYERS
Wokingham, RG40 3AQ GUARDIANS OF THE GAMES Plymouth, PL4 8EU Southampton, SO14 0LH KENT
(TABLETOP GROUP) EAST NEUK TABLETOP GAMES ALL AROUND THE BOARD
NEWBURY & READING Macclesfield, SK11 6UB PLYMOUTH ASSOCIATION Anstruther, KY10 3DJ THE THIRD COALITION Westgate-on-Sea, CT8 8RE
WARGAMES ASSOCIATION OF WARGAMERS WARGAMES CLUB
Newbury, MUG AND GAME Plymouth, PL3 5TB KIRKCALDY MEEPLE CLUB New Milton, BH25 5BT ASHFORD (KENT)
RG14 2RA/RG1 4PS Congleton, CW12 1PG Kirkcaldy, KY2 6LF BOARDGAMES CLUB
TORQUAY BOARD WATERLOO TABLE Ashford, TN24 9AJ
WARFIELD BOARD GAMERS POYNTON BOARD GAME CLUB FLINTSHIRE TOP GAMERS
Bracknell, RG42 2DD GAME DAY Torquay, TQ2 7AD DEESIDE DEFENDERS Waterlooville, PO8 8RG BEXLEY REAPERS
Stockport, SK12 1RB Chester, CH4 0DR WARGAMING CLUB
WARGAMES ASSOCIATION DORSET WESSEX WARGAMES Bexley, DA5 1AA
OF READING VARIABLE MAGERS SOUTHBOURNE TABLETOP FGC FLINTSHIRE WINCHESTER
Wokingham, RG41 5DU Stockport, SK4 3BS & BOARDGAMERS GAMING CLUB Winchester, SO22 4QB CANTERBURY CRUSADERS
Bournemouth, BH6 3AA Bryn-y-Baal, CH7 6SZ Canterbury, CT1 1RT
BRISTOL WARRINGTON BOARD WESSEX WYVERNS
HALL OF HEROES GAMES CLUB WESSEX WYVERNS GLASGOW GAMING CLUB GRAVESHAM WARGAMING
GAMING CLUB Warrington, WA1 2SX WARGAMES CLUB ANTONINE BOARD GAMERS Ringwood, BH24 2NP AND TABLETOP
Bristol, BS16 1NU Ferndown, BH22 9AN Glasgow, G64 4EN GAMING CLUB
WINSFORD WARHAWKS HEREFORDSHIRE Gravesend, DA11 9EU
BUCKINGHAMSHIRE WARGAMING CLUB WORLDS AWAY GLASGOW GAMES ROOM DICE AND DECKS
MILTON KEYNES Winsford, CW7 4AT Bournemouth, BH2 5RQ Glasgow, G20 7QE Ross-on-Wye, GREENWICH &
WARGAMES SOCIETY HR9 5HR BLACKHEATH BOARD
Milton Keynes, MK11 1JQ CLEVELAND DUMFRIESSHIRE UNPLUGGED GAMES CLUB GAMES AND BEER CLUB
REDCAR IRONBEARDS ANNAN GAMING CLUB Glasgow, G41 3AB HEREFORDSHIRE London, SE3 7JQ
NEWPORT PAGNELL Redcar, TS10 1RH Annan, DG12 6EF BOARDGAMERS
BOARD GAMES CLUB GLOUCESTERSHIRE Hereford, HR4 9EA MAIDSTONE
Newport Pagnell, MK16 8AN CO ANTRIM THE FIVE ARCHES GLOUCESTERSHIRE WARGAMES SOCIETY
DRAGONSLAYERS GAMING CLUB GAMES BUNKER HERTFORDSHIRE Maidstone, ME17 4AW
WYCOMBE WARBAND Belfast, BT7 1NN Dumfries, DG1 3JR Cheltenham, GL51 4XA BLACK WOLF
Beaconsfield, HP9 1LG WARGAMES CLUB MEDWAY AREA
CO DURHAM DUNBARTONSHIRE PORK CHOP GAMING Hitchin, SG5 1XL BOARDGAMERS
CAMBRIDGESHIRE DARLINGTON`S DUMBARTON Cheltenham, GL50 3HA Maidstone, ME14 1ED
2D6 LODGE DOGS OF WAR WARGAMES CLUB CALAMITY COMICS HATFIELD
Cambridge, CB1 8NN Darlington, DL3 7LX Dumbarton, G82 1QQ GREATER MANCHESTER Hatfield, AL10 0JJ MILTON HUNDRED
TABLETOP MANCHESTER WARGAMES CLUB
CHATTERIS WARLORDS DURHAM RAIDERS EAST SUSSEX Manchester, M15 4ST FINCHLEY GAMES CLUB Sittingbourne, ME10 4BX
GAMES CLUB Croxdale, DH6 5HJ 1066 WARGAMING CLUB London, N12 7JE
Chatteris, PE16 6NA St. Leonards-on-Sea, GWENT SEVENOAKS & TONBRIDGE
GAMERS@HART TN38 8BL GWENT REAVERS HEMEL HEMPSTEAD ASSOCIATION OF
NEWMARKET KNIGHTS Hartlepool, TS26 9DE TABLETOP GAMING CLUB GAMES CLUB GAMERS (STAG)
GAMES CLUB EASTBOURNE Abertillery, NP13 3DJ Hemel Hempstead, HP2 6BJ Sevenoaks, TN15 9HA
Ely, CB7 5HS CO LONDONDERRY ELEMENTAL
THE SIEGE BUNKER Eastbourne, BN21 3XQ GWYNEDD HEMEL HEMPSTEAD TUNBRIDGE WELLS
PETERBOROUGH Londonderry, BT48 7JL CONWY WARGAMES CLUB WARGAMING CLUB WARGAMES SOCIETY
WARGAMES CLUB FAMOUS COLLECTABLES Llandudno, LL30 3LB Hemel Hempstead, HP1 1LD Tunbridge Wells, TN3 0PR
Peterborough, PE1 1NA CORNWALL Bexhill-on-Sea,
THE DICE AND DAGGER TN40 1DU HAMPSHIRE HERTFORD BEER WHITSTABLETOP
ROLL WITH IT! GAMING CLUB ARBBL & BOARDGAMES Whitstable, CT5 1DA
Huntingdon, PE29 3TF Bude, EX23 9BL EAST YORKSHIRE Andover, SP10 1DQ Hertford, SG14 1HH
WOLDS WARGAMERS LANARKSHIRE
THE GAMES TABLE WEDNESDAY NIGHT GAMING Driffield, BLACK HOLE WARGAMERS HITCHIN HERETICS LANARKSHIRE GAMERS
Cambridge, CB24 4RP Redruth, TR15 3QY YO25 6SS Petersfield, GU32 3HS Hitchin, SG5 1XL Motherwell, ML1 1BS
CONTY TYRONE

92 January 2018

92_93_clubDirectory_v3 MJ.indd 92 12/12/2017 13:26


LANCASHIRE TANELORN WAR OXFORDSHIRE STAFFORDSHIRE WARWICKSHIRE WILTSHIRE
BLACK TOWER GAMING CLUB ABINGDON WARGAMES CLUB WARGAMING GUILD AFTERNOON PLAY BOSCOMBE DOWN
WARGAMING London, E11 3DB Abingdon, OX14 5AG Stone, ST15 8TG Birmingham, B15 1AY & AMESBURY
Blackpool, FY4 4ND WARGAMES CLUB
THE PHOENIX GAMES CLUB AMBROSDEN GAMING CLUB TAMWORTH GAMES CLUB BOARD GAME Salisbury, SP4 7LN
BURNEY WARGAMES CLUB London, E13 Bicester, OX25 2LZ Tamworth, B79 7DJ CAFE SUMMERFIELD
Burnley, BB10 3EU Birmingham, B16 0EZ CHIPPENHAM BOARD
THE ROLE PLAY HAVEN NORTH OXFORDSHIRE TAMWORTH LIBERATORS GAMES CLUB
BURNLEY BOARDGAMERS London, E15 2HU/SE13 6LH WARGAMING CLUB GAMING CLUB BRAVO ONE GAMING Chippenham, SN15 3WL
Burnley, BB10 3LF Banbury, OX16 9AF Tamworth, B77 3AE Birmingham, B1 1QP
MERSEYSIDE
DICED TEA OXFORD GAMING CLUB DREAMDEALERS DEVIZES & DISTRICT
FORGEMASTERS THE VINE INN GAMERS
Oldham, OL1 2DB GAMING CLUB Oxford, OX2 7DP Rugeley, WS15 2AT GAMING CLUB WARGAMES GROUP
Wirral, CH63 6HD Coventry, CV6 4FE Devizes, SN10 5AD
DUNGEONS & FLAGONS OXFORD ON BOARD STIRLINGSHIRE
Manchester, M1 7HL LIVERPOOL LION Oxford, OX4 1EA FALKIRK DISTRICT GRANGE LIVE GAMING WEDNESDAY KNIGHT GAMERS
BOARDGAMERS WARGAMES CLUB Birmingham, B1 1QP Salisbury, SP1 3TA
HOUSE LANCASTER Liverpool, L3 9NS OXFORD OUTRIDERS Grangemouth, FK3 8QR
GAMING GROUP Oxford, OX1 4AG NUNEATON ALTERNATIVE WORCESTERSHIRE
Lancaster, LA1 1EE SOUTHPORT BOARD SUFFOLK GAMES ASSOCIATION BROMSGROVE
GAMES GROUP SHROPSHIRE BURY ST EDMUNDS Nuneaton, CV10 8LJ BOARD GAMERS
PRESTON BOARD GAMERS Southport, PR8 1NH BIG ORBIT GAMES BOARD GAMING GROUP Bromsgrove, B60 2DZ
Preston, PR1 7DP SHREWSBURY Bury St. Edmunds, IP30 9LH OCTOBER WARGAMES
MID GLAMORGAN Shrewsbury, SY1 1PH ASSOCIATION DRAGOON’S DEN
SALFORD AND MANCHESTER CASTLE GAMERS BRIDGEND HAVERHILL WAR Birmingham, B16 8SY Birmingham, B13 9EA
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Salford, M8 0TW Shrewsbury, SY1 2DT Haverhill, CB9 9JE SCIMITAR POSTAL ORDER GEEK MEET
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THE HUNGRY DRAGON BATTLEUX GAMES @ THE BIRD IPSWICH BOARD GAMERS Coventry, CV3 5GT
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WEST MIDLANDS REDDITCH
Manchester, M21 0AE Uxbridge, UB10 0RY
TELFORD BOARDGAMERS CLUB IPSWICH COUNTY LIBRARY BIRMINGHAM WARGAMES WARGAMING SOCIETY
THE LIVERPOOL WARGAMES DICE CLUB Telford, TF1 2BW BOARD GAMES LIBRARY AND BOARDGAMES CLUB Redditch, B97 5YE
ASSOCIATION (LWA) Uxbridge, UB10 0RY Ipswich, IP1 3DE AKA DRAGOON’S DEN
Liverpool, L1 6HB SOMERSET Birmingham, B13 9EA WYRE FOREST GAMERS
TABLETOP TUESDAYS BATH GAMING GROUP MID SUFFOLK Kidderminster, DY10 1RP
THURSDAY SCYTHE London, N16 8BX Bath, BA2 6AA GAMING CLUB PLAY MORE GAMES!
BOARD GAMERS Stowmarket, IP14 4SH Solihull, B90 3GG YORKSHIRE
Liverpool, L3 8HE NORFOLK MID SOMERSET AIREBOROUGH
AFTERMATH GAMING CLUB WARGAMES CLUB WHITE EAGLES WEST SUSSEX COMMUNITY GAMERS
LEICESTERSHIRE Norwich, NR3 4HX Wells, BA5 2PU WARGAMES CLUB BOGNOR REGIS Leeds, LS19 6AS
LEICESTER ALL SCARS Ipswich, IP2 0RG GAMING ASSOCIATION
Leicester, LE1 3JR KINGS LYNN RPG & PIGMAR WARGAMING CLUB Bognor Regis, PO21 5EU BEYOND MONOPOLY
WARGAMES CLUB Bath, BA1 6AB SURREY York, YO24 1AQ
LEICESTER PHAT KATZ King’s Lynn, PE30 4DN CROYDON BOARD GAMERS BOGNOR REGIS MILITARY
Leicester, LE3 0QY THE FROME BOARD Croydon, CR0 1DP MODELLING AND HEADINGLEY GAMES CLUB
NORWICH BOARD GAMERS GAMES CLUB WARGAMING SOCIETY Leeds, LS6 3HN
SECTION 31 Norwich, NR2 4AL Frome, BA11 1PU EAGLE GAMING CLUB Bognor Regis, PO21 5SB
Leicester, LE1 1PA Londonv, SW18 2PT
HOLMFIRTH GAMING CENTRE
NORTH YORKSHIRE TRINITY WARGAMING CLUB CRAWLEY GAMING CLUB
Holmfirth, HD9 7HP
SONS OF SIMON YORK GARRISON Taunton, TA1 3JG HAMPTON COURT GAMERS Crawley, RH10 5DF
DE MONTFORT WARGAMING CLUB East Molesey, KT8 0BT
Loughborough, LE12 8TX York, YO32 4AQ WARGAMING @ RADSTOCK CRAWLEY WARGAMES CLUB HULL’S ANGELS
Radstock, BA3 4BD SOUTH LONDON WARLORDS Crawley, RH11 9BQ Hull, HU1 3HG
THE LEICESTER WARGAMES NORTHAMPTONSHIRE London, SE21 7BT
AND FANTASY GROUP BATTLEFIELD HOBBIES WESTON WARGAMERS CLUB DUNGEON CRAWL-EY LEEDS GAMING
Leicester, LE3 0QU Daventry, NN11 8RB Weston-super-Mare, BS23 1NF STAINES WARGAMES GAMES CLUB Leeds, LS1 3DL
ASSOCIATION Crawley, RH11 7QG
LINCOLNSHIRE PHOENIX GAMING CLUB WSM BOARD GAMING CLUB Egham, TW20 0QT LEEDS NIGHT OWLS
BOSTON TABLETOP GAMERS Rushden, NN10 9YE Weston-super-Mare, BS22 8PD SOUTH DOWNS Leeds, LS6 1LJ
Boston, PE21 6QQ STAY ON TARGET SIEGEBREAKERS
THE BRACKLEY & SOUTH YORKSHIRE Woking, GU21 5BG Pulborough, RH20 4DR SHEFFIELD AND ROTHERHAM
GRANTHAM FRIENDLY GAMERS DISTRICT GAMERS BROTHERHOOD OF THE DICE WARGAMES CLUB
Grantham, NG31 6LJ (AKA THE BAD GAMERS) Barnsley, S75 1JR SURREY GIRL GAMERS WEST YORKSHIRE Sheffield, S2 2TP
Brackley, NN13 6LF Woking, GU21 4AL BOARD IN THE VILLAGE
GRIMSBY STEEL CITY WARGAMING Bradford, BD14 6RF SHEFFIELD BOARD GAMES
WARGAMES SOCIETY THE PIT GAMING CLUB Sheffield, S13 7LL SWIGGERS Sheffield, S3 7HG
Grimsby, DN32 9HT Wellingborough, NN9 5TU London, SE1 2TF GAMING CLUB BRADFORD
ZONE OUT GAMES CLUB Bradford, BD1 2DX
LINCOLN BOARD GAME GROUP NOTTINGHAMSHIRE Doncaster, DN1 2PX THE WOKING WEIRD BOYZ
Lincoln, LN1 3BJ K.I.A GAMES CLUB Woking, GU22 7TA HALIFAX BOARD GAMERS

LONDON
Nottingham, NG17 8LA STAFFORDSHIRE
CHASE WARGAMES CLUB TOLWORTH 1ST FOUNDING
Halifax, HX1 1SJ
LIST YOUR
CROSS GAMING CLUB WAR & PEACE GAMES CLUB Burntwood, WS7 0JL Chessington, KT9 1PF KEIGHLEY TABLETOP COMBAT CLUB FOR FREE
London, SE1 1DX Nottingham, NG10 5BD Keighley, BD20 6EB AND SEE FULL
LICHFIELD GAMERS
SELWG WILDSIDE GAMING AND RPG
SUSSEX
BRIGHTON WARLORDS OTLEY BOARD GAMERS CLUB DETAILS
London, SE6 2TS Newark, NG24 1ER Lichfield, WS13 6EB Brighton, BN1 1UB Otley, LS21 2AU ONLINE AT
tabletopgam ing.co.uk/clubs

tabletopgaming.co.uk 93

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p094.indd 1 04/12/2017 15:58
We are always inspired by our customers and
forever grateful for their loyalty and business.
They have helped us to build upon a dream that
without them would not have been possible.

What are your future plans for Rochester


Games, Models & Railways for the rest of
2018 and beyond?
Rochester Games, Models & Railways will
always be expanding. Eventually we would like
other stores across the county, but for the time
being we will always be bringing in new ranges
SHOP SPOTLIGHT and expanding those we already stock.

ROCHESTER
GAMES, MODELS
& RAILWAYS
Victoria Stuck chats about the Kentish store’s love
of miniatures and its recent in-store gaming days
Interview by Matt Jarvis

When did Rochester Games, Models & Railways You recently held an in-store gaming day
first open? How’s the shop changed since then? for Mantic – the first the publisher has held
The shop first opened in 2011 in Rochester High outside of its own HQ. How did the event go?
Street. We had a small shop which was five times What did you do on the day?
smaller than the one we have now. Our Mantic Games day was massive. It was
one of the best events we have ever held in-
Your name suggests a focus on more traditional store, with lots of demo games and exclusive
areas of the tabletop hobby, such as wargaming. goodies available.
Why is this such an interesting area for you?
Our name – Rochester Games, Models and What other events and gaming meetups for
Railways – says it all. We sell everything for all local players do you organise?
three hobbies. We have weekly gaming nights on Monday,
Tuesday and Thursday.
Do you stock many non-wargame board games? We play everything from Star Wars and
How has your selection of games changed over Warhammer 40,000 to The Walking Dead
the years? and Munchkin.
We stock a big range of board games, from In January we have a Wild West Exodus day
Connect Four to Poison Explosion and Firefly. coming up, and in February Warlord Games
will be joining us for a games day.
Which games have been proving particularly
popular recently? What’s the local gaming communuty
The Walking Dead: All Out War has been huge like in Rochester?
for us, as has Flames of War and Team Yankee. The local gaming community is huge. As our
gaming evenings are growing, so is the local
What upcoming releases are you looking interest in gaming generally.
forward to this year? Many of our regulars have become close
Star Wars: Legion is certainly one to watch friends and we are very lucky to have such a
this year. great group of customers.

January 2018 tabletopgaming.co.uk 95

095_shopSpotlight_v2 MJ.indd 95 13/12/2017 14:55


GUERNSEY
SHOP DIRECTORY

30 Roneo Corner, Hornchurch Essex, RM12 4TN


• Tel: 01708 475051 • Email: tolehavenuk@aol.com A new and exciting centre for many different types of
gaming in Guernsey. Come and discover for yourself
All your wargaming needs available through us!
what’s in store and join in many events and activities!
GW, Flames of War, Malifaux, X-Wing, Warmachine/
Hordes, Warlord Games, Army Painter, Vallejo, KR Stockists of Board, Card, Computer, RPG & Video Games.
Multicase, Battlefoam, Mantic Games, Magic: The 1 Church Square, St. Peter Port, Guernsey, GY1 2LD
Gathering, Frostgrave, 4 Ground, Knight’s Models, Tel: 01481 712240 Facebook: Facebook.com/JustGamesGsy
Scribor, Guild Ball, Bushido, Board Games & Living www.justgamesgsy.co.uk
Card Games, Chessex Dice, Perry Miniatures,
Micro Art Studio’s, Quality Neodymium Magnets, ONLINE
Airbrushes, Tools, Scenery, Resin bases plus many an ideal accessory for a DM
more brands and products.
Mail order available • Free demos • Gaming club
£12.00
per pack
*

free p+p in UK

hand-drawn geomorphic maps


with d20 d6 d100 results
inkedadventures.com * GBP price at time of posting

www.tolehaven .co.uk Map & Dice Playing Cards


HERTFORDSHIRE ONLINE

DEVON MIDDLESBROUGH 0NLINE WALES

SUPPLYING THE WORLD’S GREATEST TABLETOP WARGAMES

WARGAMING AND
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12 Buckwell Street, Plymouth, PL1 2DA CHEAP AND FAST! Store specialising in Pokemon,
Phone: 01752 604414 15% off rrp discount on Magic, Yu-Gi-Oh!, Games
Facebook: G.I. Games Workshop and Board Games
all Warhammer and
Email: gigamesinc@gmail.com based in Rhyl North Wales.
Warhammer 40k products Small but well stocked and
Boardgames • Roleplaying Up to massive 25% off friendly atmosphere!
• Tabletop Battle games • Collectable The Gallery Level, The Market Hall,
card games • Miniatures • Paints GW pre-orders Shrewsbury, SY1 1HX Visit us on
• Dungeon Saga • Warmachine At least 10-15% off everything Tel: 07804 687884 6 Russell Road, Rhyl, LL18 3BU
• Star Wars X-Wing • D & D just off the High Street
else on our website!
• Cthul hu and much more... e-collecticagames@hotmail.co.uk Phone: 01745 360415
71 Gilkes St, Middlesbrough www.e-collecticagames.co.uk Email: sales@portalgames.co.uk
TS1 5EH | 01642 913460 Find us on Facebook for more details
www.asgardwargames.co.uk @ecollecticagame

p096_097.indd 96 12/12/2017 13:33


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p096_097.indd 97 12/12/2017 13:33


12
1 11
2

10
9
3

8
4

5 7
6

LET’S DO LUNCH!

L
et’s Do Lunch! is a board game with a very The earliest record of this imagery I know of
tenuous connection to cannibalism –not is from an 1872 publication called All the Year
something I would have expected to see Round, which presented a story of a young
coming from a large game publisher, in this white sailor coming into contact with native
case Hasbro, in the year 2000. The game itself islanders with “a brass ring through his
is actually quite good fun; it’s one of those games that hideous nose” and “the thigh-bone of a man
entices you in with simple rules and then as you play stuck horizontally through his matted hair”.
forces you to develop some strategy and start thinking These ideas are designed to present an image
more carefully about piece placement. The box is of the uncivilised savage and would have
colourful, the plastic miniatures are all nicely detailed been a fairly typical scene of distant island
and the board looks good. This is a game that plays stereotypes in the 1800s, but as a marketing
well and has high production values. theme in the year 2000 it’s a more unusual move.
From a social anthropology point of view, Let’s Do The theme continues inside the box; the game’s
Lunch! is certainly an interesting item. Firstly, we need components are all miniatures of tribal savages in a
to dispose of the idea that the theme of cannibalism in similar vein, some with what appears to be dreadlocked
some way enhances the game. The game could have hair and others with tribal spears. While there is evidence
been themed in many different ways – in fact, there of cannibalism throughout several historical cultures, no
is a digital game for the PC called Flower Power that single culture fits the stereotype of boiling missionaries in
is essentially the same game with the same rules but a pot on some far-off South Pacific island.
a different theme. Actually, the process of planting There’s a reason you don’t see this picture of
flowers in Flower Power makes even more sense with cannibalism in popular media today. The ideas of
regards to the rules than that of placing cannibals on cannibalism that were presented and accepted until
the board; the cannibalism element has no relationship the 1970s are a damaging stereotype that borrows from
or effect on the game other than as an attempt to create different tribal styles and practices and blends them
something unusual for marketing purposes. into a narrative of the uncivilised native. Unfortunately
The cover of the box shows two characters from this narrative does exactly what it was supposed to do:
opposing tribes: one in the cooking pot being boiled skew the worldview and place Western civilisation as
for the other’s lunch. The character in the pot has a ring a superior culture by creating a fictional lens through
though his nose and the chef has a bone tied in her hair. which we can alienate other cultures.

Words Phil Robinson


Phil Robinson is a game
historian and the founder
of the Museum of Gaming,
an organisation that
explores and documents
the history of gaming
through its collections,
exhibitions and research.

98 January 2018 tabletopgaming.co.uk

098_tabletopTimeMachine_v2 MJ.indd 98 11/12/2017 17:22


IN FEBRUARY’S ISSUE ON S AL E JAN UARY 30 T H

BATMAN
THE BOARD GAME
Holy board game, Batman! The makers
of Conan are back in black with their
action-packed take on the Dark Knight
– and we’ve got a first look

HOW MINIS
ARE MADE
Following the fascinating
process that produces
high-quality models for the
tabletop from start to finish

MASKS OF
NYARLATHOTEP
One of the greatest
roleplaying campaigns
ever written returns

FREE
GIFT
Grab your exclusive
promo card and
do battle in Arena:
For the Gods!

HEARTHSTONE: MAGIC’S DIGITAL RIVAL PLAYS ITS CARDS


EDUCATING WITH EVOLUTION | VALENTINE GAMES TO LOVE
tabletopgaming.co.uk 99

099_nextMonth_v3 MJ.indd 99 11/12/2017 17:24


Game of Thrones Catan - Tabletop Gaming.indd 1 01/12/2017 13:23:27
p100.indd 1 04/12/2017 15:52

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