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BOARD GAMES
Do you own
a fake?
FALLOUT
Wasteland warfare
Nuclear PHWOAR! We go behind the scenes of
the action-packed post-apocalyptic minis game
STUFFED FABLES | CIVILIZATION: A NEW DAWN | VENGEANCE | AZUL
Display until 29/1/18
“
you push too far you risk bumping into the
Emperor and walking away in disgrace.
“
Jostle to the front of the crowd
ready for your opportunity
to shine, or keep yourself in
the background only to leap
forward at the right moment.
But beware! The emperor has
a mind of his own.
Welcome
matt.jarvis@warnersgroup.co.uk
H
Paul Wake, James Wallis
Matt
PUBLISHED BY
ASSOCIATE PUBLISHER
Claire Ingram
Warners Group Publications PLC
The Maltings, West Street, Matt Jarvis Editor
Bourne, Lincolnshire, PE10 9PH matt.jarvis@warnersgroup.co.uk | @liquidmatt
01778 391 000
www.warnersgroup.co.uk
Q U I C K S TA R T
NEWSTRADE DISTRIBUTION
Warners Group Publications PLC It’s another I want my We can only
01778 391 150
level above games to guess at the
PRINTING
the normal be more like harm end users
This publication is
printed by Warners wargame. Maybe the books that are exposing
01778 395111 it’s more of an have an indelible themselves
The views expressed by contributors are not necessarily
those of the publishers. Every care is taken to ensure that
adventure impact on to from
the content of this magazine is accurate, but we assume no
responsibility for any effect from errors or omissions. While
every care is taken with unsolicited material submitted for
game. your soul. counterfeits.
publication, we cannot be responsible for loss or damage. Why Fallout: Wasteland Jerry Hawthorne has high We reveal the dangers of
While every care is taken when accepting advertisements, we Warfare is SPECIAL, p18 hopes for Stuffed Fables, p26 fake board games, p44
are not responsible for the quality and/or the performance
of goods and/or services advertised in this magazine. The
Advertising Standards Authority (ASA) exists to regulate the
content of advertisements. Tel: 020 7429 2222
4 January 2018
38 Indian Summer 67
Let’s Do Lunch! 96
Massive Darkness 71
Monopoly 52
Star Saga 83
Photosynthesis 77
Pulsar 2849 63
Queendomino 69
Raxxon 70
Sidereal Confluence 75
54 Stuffed Fables 26
Terra Mystica 34
Ticket to Ride 44
Vengeance 54
Viticulture 09
tabletopgaming.co.uk 5
AT A GLANCE
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Tabletop Gaming Live! play some of 2018’s biggest games in the UK. Tickets for young adults between the ages of
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14 31 3
Cluedo has been inducted into
1949
50%
and published a few years later
7
& Triplanes
You only have 14 hours will cross
After years of More than half of new the historical
left to save the Earth
waiting, 7 Wonders D&D: Fifth Edition players dogfighting minis
in the upcoming Flash
has finally come out watched someone play game with The
Gordon RPG for the
on iOS and Android the RPG online first War of the Worlds
Savage Worlds system
REASONS TO SUBSCRIBE
GRAVES
the eye lens.
Lothern Blue: Mix with one part water
and apply on and around the wrist
1 BASE COLOURS screen and the chest are opposite.
Mechanicus Standard Grey: Paint the majority of the armour using
this grey.
Macragge Blue: Pick out sections of the
armour and apply one to two coats until you
1 BASE COLOURS
Dawnstone: Apply a basecoat to the mechanical arms, armour and wrist guards.
have an even colour. Cadian Fleshtone: Apply a basecoat to the face.
Khorne Red: Paint the visor, lights and pipes. Fenrisian Grey: Apply a basecoat to the fatigues.
Steel Legion Drab: Apply a coat over the gun. Abaddon Black: Apply a coat to the boots and cabling.
Jokearo Orange: Apply a basecoat to the gloves and knee pads.
2 SHADING 2 SHADING
Nuln Oil: Apply over the entirety of the model in one even coat. Drakenhof Nightshade: Apply a coat to all the
Warpstone Glow: Once the wash is dry make a mix with two parts water areas previously coated with Dawnstone.
and apply to the wrist generator.. Celestra Grey: Apply a layer over the fatigues,
leaving only the recesses the base colour.
Yriel Yellow: Apply a layer over the gloves and
knee pads, leaving the recesses and bottom
DR. KOYNER
and a line just in front of each light. Mephiston Red: Apply a coat over the wires on Dr. Koyner’s head.
MONARCH
Lothern Blue: Make a mx with two parts water and add a very fine line Lothern Blue: Mix with one part water and apply a coat over the eye lenses.
around the centre disc of the generator. Fire Dragon Bright & Gauss Blaster Green: Apply a spot highlight to the lights
Screaming Skull: Add an edge highlight to the gun. and the vials.
20 of 132 pages
P L AY E D
as £14.99
attached to the newly-placed tile.
This means that points can rack up
quite fast with thoughtful sequence
of placements. It also eliminates
ED
IT
CE
I
a possibility of a runaway winner,
O R'
S CHO
because one cleverly added tile to
the wall can bring in enough points
to catch up, even in the last round.
Winning in Azul depends entirely
on
the player and the set of decisions
they make during the game.
This is not to say that Azul lacks
player interaction and opponents
cannot influence each other’s moves.
In the drafting stage of the game it
is
quite easy to steal tiles form under
an opponent’s nose or, alternatively,
leave them with tiles they do not
want. This confrontation is most
AZUL
pronounced in a two-player game,
where Azul turns into a tense chess-
like game of push-and-pull between
the players.
More fun than tiling your bathroom! Despite the simplicity of its
Designer: Michael Kiesling | Artist: mechanics, Azul’s ’s rules can feel
I
Chris Quilliams fiddly and confusing, especially with
30-45m 2-4 8+
t was only a matter of time before £40
its scoring. Azul is the type of game
someone took term ‘tile-laying’ the player, the tiles are moved to the
that will ‘click’ after playing it once,
A DISH
literally and designed a game ‘pattern lines’.
and the second time going players
SERVEDBEST
about – you guessed it – laying down Already, this simple action of
will make more strategic and better-
tiles. Azul embraces this prosaic picking up tiles and placing them
informed decisions. Luckily, one
on the player mat has a myriad of
ROLLED
premise and takes it to a wonderfully game of Azul,, even with four people,
colourful place, delivering ambitious possible tactical decisions. Players
lasts about half an hour, so it is very
gameplay on its way. might take a risk and discard several
easy to play just one more.Taking
‘Azul’ – Spanish and Portuguese tiles to the middle, in the hope that its cues from
WHAT’S IN enough tiles of the same colour will
Azul is everything one wouldmovies violent revenge
for 'blue' – comes from the word THE BOX? want from an abstract game; it lookslike Kill Bill and
‘azulejos’, decorative tiles used by ◗ 100 resin tiles
accumulate by the time the turn
instantly beautiful on the Vengeance
Oldboy,
returns to them, allowing them to table puts players
Portuguese monarch Manuel I. This ◗ Four player boards and its gameplay is challenging blood-soake in the
sets up the game, giving players some ◗ Nine factory displays pick up a lot of them at the same
and addictive. The game is d boots of characters
hunting
really
good at rewarding players for their down those that
background information to justify ◗ First player marker time – but there's always the chance
tiling walls – beyond this, though, ◗ Linen bag their opponents might get those
thoughtful moves and placements,done them wrong have
the tiles ahead of them. The order in in order to set
theme is entirely window dressing. and, despite one minor luck them right. For
This is fairly insignificant as, at its which the tiles are transferred to karmic justice.
the ‘pattern lines’ is important, too.
element, there is a real breadthAnd victory
of
heart, Azul is a quick abstract game points, natch
tabletopgaming.co.uk/subscribe
choice and decisions to be made
with beautifully-made tiles. Which colour is best to build first?
throughout the game. Words by Matt Jarvis
At a first glance, it might seem that Which colours are other players
ALEX SONECHKINA
there are a lot of luck elements within going for? Which combinations need
the game. After the initial random to be picked up to avoid excess tiles
drawing of tiles out of a bag, however, going to the ‘floor line’ and hence WE SAY
the game becomes pure strategy. earning a player minus points? Breathtakingly beautiful and tactically
The scoring part of Azul is equally exciting, Azul will be a great addition
Players can collect tiles of the
tactical. Transferring one tile from to any board game shelf. While its
same colour from one of the plates, premise is seemingly mundane, this
moving remaining tiles to the centre. the pattern line to the ‘wall’ earns is
a game unlike any other.
Alternatively, they can also pick from
the centre, once at least one tile has TRY THIS IF YOU LIKED… SAGRADA
been moved there. Once taken by Azul has fewer moving parts than Sagrada,
, but its drafting and tile-laying
mechanics are just as strong and the
visuals are equally gorgeous.
62 January 2018
BACKGROUND
“I have been designing games as a fun hobby since I
of wine had a different numerical system; so some wine
might get much more valuable the longer it ages, while I’m
was a little kid. But it wasn’t until I was midway through
my second career – as a director of operations at an on-
other wine might de-value as it ages. And it wasn’t fun. So
over time I simplified those things and focused more on fun more
campus facility – that I started on Viticulture. Kickstarter
was a big inspiration; when I started to see board
and function.”
of a beer
HOW TO PLAY
game projects on it, it clicked that maybe I could make
something that people would want.” “In Viticulture you are one of potentially up to six players drinker,
COMPONENTS
who are running a vineyard. You build buildings to expand
your vineyard, you plant vines, you accept wine orders and myself. But
“When I’m designing a game and I play another game
for the first time, it will often influence me. If I recall
you’re trying to fulfil those wine orders. Vineyard tours, and
tasting, are a big part of the industry, so I wanted to capture I did a lot of
correctly, at the time I started designing Viticulture I
got Fresco for Christmas. So that had an immediate
that element, too. Not that I’m a ‘wine person’. I’m more
of a beer drinker, myself. But I did a lot of research!” research!
impact, in that it has a ‘wake up’ track very similar to
Viticulture’s. I also played Stone Age around that time, END OF THE GAME
too, and that’s when I thought, ‘Oh, I really love the “I never really knew what would come out of Viticulture. I
worker-placement thing. Let me see if that’s a good fit for hoped that people would play it. What I didn’t imagine was
Viticulture’. Before that, it was more of a card game.” that it would become an evergreen game for Stonemaier.
We go through three or four printings a year, especially
OBJECT since the Essential Edition came out. A very special moment
“I wanted to design a game I thought would appeal to was when Uwe Rosenberg emailed me and said he enjoyed
gamers, and also appeal to non-gamers who just happen playing it. And then for me to actually work with him, on
to love wine. Though that didn’t end up being the case. It designing the Moor Visitors expansion, was incredible.”
ended up much more appealing to gamers… and gamers
who like wine. Winemaking just came to mind as one of STRATEGY TIPS
these things we tend to romanticise. Like farming. It’s “I severely underestimated the value of blind
kind of odd that we romanticise that, because I think very playtesting. That’s when the designer or publisher
few people actually want to go out and work on a farm. sends files of the game to people to playtest
But it somehow works as a romanticised idea in board when they’re not there. So the designer doesn’t
games. And wine, I thought, elevated that idea a little bit.” help teach the game, or answer questions.
And you usually get some incredible
SETUP feedback by doing this. With Viticulture,
“The game was much more spreadsheety early on. I was most of the blind playtesting came during
trying to simulate too many things. I had weather factoring the Kickstarter campaign, which is much
into the value of the grapes. I had soil types that would later than it needs to be done. So that was
impact on how good the grapes were. And in your cellar, a big takeaway for me, and a big thing I
where right now you just age wine sequentially, every type advocate to other designers.”
10
OF THE BEST
ROLEPLAYING
GAMES
Whether your alter-ego is a hapless bank robber, doomed investigator
of the paranormal or tech-obsessed hacker, there’s an RPG out there
for you. Here are ten titles you shouldn’t pass up the chance to play
Picked by Matt Jarvis
3 FIASCO
In every roleplaying campaign, things
inevitably go awry. There are few
games, however, where accidents
and mishaps aren’t just part of the
action – they are the action. Fiasco
is inspired by tales about hapless
criminals, capturing the black
comedy and drama of films like
4 ADVENTURES IN
MIDDLE-EARTH
Although you’ll need Dungeons & Dragons’ fifth edition to use
this Lord of the Rings-inspired set of books (earlier RPG The One
Ring is a standalone option), there’s probably no better choice
if you’re a diehard fan of Tolkien’s momentous fantasy series. Set just after The
Hobbit, Adventures in Middle-earth’s Player’s
Guide provides all the rules needed to create
Fargo in about the same amount of characters rooted in the lore of the world,
time as a movie without the need while the various supplements bring even
for a GM. There’s no preparation more races, creatures and locations to your
needed and the action is dictated campaign. There are several other changes
by little more than imagination and to D&D’s formula too, swapping alignment
six-sided dice, making it a great for corruption (all players are good) and
way for those looking for a first introducing extra tips for journeys and advice
taste of roleplaying to have fun. on forming your own fellowship, but combat
and much of the D&D foundation remains the
Play if you like: Screwing up same, making it just as easy to get started.
without worrying about it, not
having a GM, the Coen brothers Play if you like: Tolkien, D&D, being a goodie,
hairy feet, the precioussss
10 January 2018
Play if you like: Scary movies, Lovecraft, mysteries, Play if you like: Exploring strange but familiar worlds,
going insane (it’s more fun than it sounds) Clarke’s Third Law, unconventional fantasy
7
GURPS
The Generic Universal RolePlaying System is one of the
most versatile RPGs around, offering a flexible set of rules
that can be used to roleplay in pretty much any setting
or genre you can think of. Characters are defined with
a set of basic traits and then a set of advantages and
disadvantages that help to give them
realism and balance – for instance, a
particularly clever character might also
8 PATHFINDER
Based on the third edition
rules of Dungeons & Dragons
(and therefore backwards
compatible with many of its
supplements), Pathfinder
was originally designed as a successor to the
roleplaying favourite but quickly forged its own
path with a unique approach to character
have a drinking problem. GURPS might creation, class progression and combat that
require a little more effort to get going saw it gather a massive following itself. The
than some of the other entries on this list game has an essentially active community
because of the scope and complexity of thanks to the Pathfinder Society and Adventure
its one-size-fits-all approach, but if you’re Path, a series of campaigns released as six
looking for a single game that could be monthly episodes. Pathfinder was followed up
used for everything from a gunslinging with a sci-fi sequel, Starfinder, last year, which
cowboy adventure to a planet-hopping takes place in the same expansive universe and
space opera, it’s got you covered. adds in rules for spaceship dogfights and more.
Play if you like: Thinking of ideas that Play if you like: D&D (but not quite),
others don’t have, playing exactly the episodic storytelling, sticking with one
way you want to, literally anything character for a long time
9 SHADOWRUN
Combining the advanced tech of sci-fi with the magical
wonder of fantasy, Shadowrun takes place in a world
that has been inhabited by mythological creatures,
leading to humans giving birth to beings such as elves,
dwarves and more or transforming into orks and trolls.
There’s often a cyberpunk edge to the
action, with underground hackers working
together to break into megacorporations
10 VAMPIRE
Flipping the typical RPG setup,
– although sometimes they’re simply in Vampire players are the monsters, embodying
working for a rival company. Shadowrun’s the undead personalities of blood-sucking kindred in the moody,
incredible setting has been the source atmospheric World of Darkness that would go on to serve as the
of endless inspiration for players and backdrop to RPGs based on other classic horror creatures such as
creators alike, spawning dozens of Werewolf, Mummy, Demon and Wraith. Vampire moves away from
novels, other games and more – so if many of the clichés of vampire stories, exploring the idea of a civilisation
you’re hooked, there’s no shortage of of clashing vampire clans hidden in modern-day cities. Both a ‘classic’
ways to dive even deeper into the world. game – The Masquerade – and updated sequel The Requiem are still
available, with a fifth edition of The Masquerade due out early this year
Play if you like: Fantasy and introducing a focus on ‘you are what you eat’ mechanics.
and sci-fi together, Android:
Netrunner, cyberpunk Play if you like: Nosferatu, darkness, The Cure
tabletopgaming.co.uk 11
CAFÉ INTERNATIONAL
W
hen was the last time you saw And then Café International won the Spiel
someone smoking on the cover Year of win: 1989 des Jahres.
of a board game? How about two Designer: Rudi Hoffmann Café International is an altogether more
people smoking? How about on the cover of a Number of players: 2-4 tasteful affair, or so you might think. A
game published by Mattel, the home of Barbie Playing time: 45-60 minutes tile-placing game of seating diners at a
and Fisher-Price? Worthy winner? As a game, sure. As a cosmopolitan restaurant, it was the brainchild
Café International is that game. In the late cultural artefact, not so much of veteran designer Rudi Hoffman, who had
1980s Mattel Germany had made a big push Worth playing now? Dated but still fun been producing games since the 1960s, and
into the booming board game market, Availability: Still in print in was a forerunner of a style of tile-based
working with premier-league designers Germany, from Amigo mechanics that 11 years later would
to produce a range of family- Price: £25 evolve into Carcassonne
Carcassonne.
friendly titles. ‘Family-friendly’ There’s a restaurant with 24
is a relative term; Mattel’s tables and a bar in the middle.
offerings included Till For reasons that are unclear
Eulenspiegel,
Eulenspiegel a game each table may only be
based on a series of occupied by people of a
folktales about a certain nationality, and if
character who you were wondering at
mostly does what point in the 20th
enormous shits, century Germany got
and Suppenkasper,
Suppenkasper over the stigma of
a trick-forcing game the racial segregation
about building meals and imposed by the Nazis,
making other players evidently by 1989 they
eat them, which were just fine with it.
includes a What’s more, each table
laxatives can only be occupied
card – more by mixed couples or
shitting – and groups – no singletons
which you win by or single-sex
being closest to the ideal gatherings here – and a
weight when another table of four must be two
player dies of anorexia men and two women.
or explodes from Your job is to use the
overeating. I’m not trying five tiles in your hand
to explain or justify to fill as much of the
these games, I’m just restaurant as possible,
noting that they exist two tiles at a time. You
and were published by Mattel. You score for each tile, with
may never look at a Barbie the same way again. scores that increase the more
14 January 2018
people there are at a table, and double if award for family games, and therefore some It’s not screamingly offensive, and certainly
they’re all of the same nationality. Because, of its winners lack the tactical depth that an wasn’t intended to be. But it is offensive, and if
you see, some of the tables have chairs that older, more hobbyist crowd would expect. Café a game was released with these kind of images
overlap with other tables: the English (it says International is one of those titles. The small today then your social media platform of choice
‘England’ not ‘Britain’ or ‘UK’) must share hand size makes it hard to think tactically would have a meltdown. Café International is
their space with Africans, Chinese, Spaniards more than a turn ahead, and the fact that each an artefact of its time in more ways than just its
and Italians. It’s not a roleplaying game, but player is supposed to keep their tiles face-up game design, and that time was early 1989. The
roleplaying some of the conversations that removes any element of mystery from the Soviet bloc still existed, Berlin would still be
might ensue between people forced onto the gameplay. It’s fun to play, and an enjoyable divided by a wall for another few months and
same tables does give the game an interesting mental workout, but it feels more like a national attitudes were all about us-and-them.
new dimension. competitive puzzle than a regular game. In All the same, I’m pretty sure that if I’d been
Theoretically it’s possible to fill the board 1989 this was groundbreaking stuff, but it’s not writing this review in 1989, I’d still have called
completely, but in practice some tiles soon aged well. out this art for its casual racism.
become unplayable, and that’s where the The other problem is the tiles that represent It’s a shame. There’s a lot to like in Café
bar in the middle comes in. It has 20 seats. the diners of the 12 nations. Here we learn a International. It’s not great with two players,
Putting otherwise unplayable tiles on the lot about the way Germans stereotyped the but it’s a clever melding of puzzle and theme,
first five will actually earn you points, but the world in 1989, and if the gameplay feels dated not quite like anything else. The gameplay is
numbers get increasingly negative after that. then hold onto your hair – we’re only getting about how we should be able to find ways to
Add an interesting twist that reduces your started. The tiles show pictures of the diners, share the same space despite our differences.
hand size by one every time you complete a male and female. A lot of them are what you But its graphic design anchors it firmly at
table of four diners from the same country, might expect: Americans have big hats or big the end of a strange, troubled decade, and
and some clever stuff with jokers, and you’ve hair; the English have a bowler and a pipe, or a perhaps it should have stayed there.
got an interesting, engaging and pleasantly Lady Di haircut and an overbite. Generally the
unpredictable game. white European people come out of it okay.
There are two problems with Café However, those who are African (thick lips, Next month: We look at Klaus Teuber’s Adel
Verpflichtet, the least pronounceable and
International. The first is one that I’ve wide grins) or Chinese (slit-eyed and buck-
most underrated Spiel des Jahres winner
mentioned before: the Spiel des Jahres is an toothed) are less fortunate.
tabletopgaming.co.uk 15
www.manticgames.com
Star Saga Ad
p016.indd 1 265x200.indd 1 01/11/2017
04/12/2017 15:57
15:53
my favourite game
JASON
THOMPSON
The quick-draw creator of Mangaka and Cartooner
explains why Cosmic Encounter is out of this world
C
osmic Encounter, the world’s greatest total number of dead tokens – everyone’s dead tokens
science-fiction board game, is now more – to all its attacks. To fight the Warpish, you really
than 40 years old, but it doesn’t look it. For need an ally like the healer, who brings tokens back from
a game that was conceived in 1972 and the dead. Or the zombie, who never dies; its defeated
published in 1977, when tactical wargames tokens just shamble to other planets and regroup. The
and their Gygaxian spawn ruled geek culture, Cosmic trader can trade hands with an opponent, the plant can
Encounter feels like an ancient alien, a visitor from copy and accumulate other players’ powers, the terrorist
some advanced civilisation bearing gaming insights that booby-traps planets so they explode…
wouldn’t become commonplace for 30 years.
It’s the execution, not some high concept, that makes
The base set of Fantasy Flight’s 2008 Cosmic Encounter
(the most recent edition) has 50 alien powers; there’s nearly
The
Cosmic Encounter so great. “Alien races compete for territory
by taking over each other’s planets” could have been the
200 if you add all the expansions, and each combination
of dueling aliens is a unique game. Like your class in
designers
pitch for any 1970s wargame. Even as late as 1988 Avalon Hill
was still making crusty sci-fi games like Merchant of Venus,
Dragons, your alien race in Cosmic determines
Dungeons & Dragons
your strategy and even your personality if you choose to
understand
with preset maps, dice-based subsystems and hundreds of
unique tokens; in contrast, Cosmic Encounter is a triumph of
roleplay. Like characters in a good fighting game, the aliens
are asymmetrical, varying in complexity and strength, from
that a lot of
abstraction and minimalism. Each player’s starting territory
consists of an identical star system with five identical planets.
the awesome virus (multiply your tokens by the value of
your attack card, instead of adding it) to the questionable
fun is worth
The territories slot together in a modular way, gathered
around the central repository for dead tokens: the warp.
worm (move your tokens around between your planets,
like they’re burrowing – I think? I still don’t understand
sacrificing
Each planet starts with four identical tokens, which represent
your troops, and the cone (a pointer) that represents
it). While there’s no blatantly useless prank aliens, the
designers of Cosmic understand that a lot of fun is worth
a little
where your troops are headed in any given round.
Combat is basic. Each player has a hand of numbered
sacrificing a little balance. In northern California coffee
shops in the 1990s, my friends and I house-ruled it and
balance.
cards and, when you fight, each side plays a card facedown. played games with two or three alien powers each, just
Flip them over: the player with the higher number, plus to see what amazing combos we could pull off. Cosmic’s
the number of tokens in combat, wins. (Here comes the sense of escalating chaos inspired the design of my own
diplomatic element: you can send foreign troops/tokens to games, Mangaka and Cartooner
Cartooner, in the sense that strange,
assist your friends.) It’s a bluffing game, like poker: should unexpected card interactions are a fun thing to be desired.
you commit your best card to the battle, or will you end up From its simple, clean, primary-colored components
wasting a 40 while your opponent throws the fight with a -5? and tokens, to its delightfully goofy, bug-eyed aliens,
Of course, if they’ve got allies when they play that -5, sending Cosmic Encounter is a delight to look at. Much more
their trusting friends screaming to their deaths, grudges will importantly, it’s a delight to play. The modularity of
be held. Win five fights, conquer five planets and you win. the rules makes it easy to simplify it or make it more
What makes this simple foundation work is that Cosmic complex by taking out certain aliens and classes
(as we called it when I played it in school) is one of the first of cards. Each time I play it I marvel at how the
examples of an exceptions-based rules system. Weird cards designers knew what to put in and what to
tweak the gameplay in countless ways, from compromise leave out, what to leave to player
cards (you lose the battle, even against a -5, but can draw choice and what to randomise.
consolation cards from your opponent’s hand) to multiplier (How much playtesting did it
cards and special cards which initiate a non-violent deal take for the designers to decide
between players or have other strange effects. that players shouldn’t be able to
The real twist is alien races. At the start of the game choose who they fight each round, so
each player chooses or randomly draws an alien card, people can’t gang up on the weakest player and
which gives you a unique special power for the entire wipe them out of the game?)
game. For example, the sorcerer can choose to switch The first edition of Cosmic is subtitled ““A
A Science
attack cards with their opponent, after they’re chosen Fiction Game for Everyone”. It really is. Some life forms, like
but before they’re flipped face-up. The Warpish adds the some games, are so perfect they don’t need to evolve.
tabletopgaming.co.uk 19
T
hese evocative four words have Fallout’s roleplaying and strategy origins. The result is
served as the opening for all a wargame with a tale to tell that doesn’t shy away from ABOVE A Brotherhood
four of the main instalments in layering in aspects of roleplaying and storytelling over of Steel knight and two
the Fallout series, starting with its dice-driven combat. initiates prepare for battle
the 1997 debut of the post- “I’m sure a lot of people will just buy it for the minis
apocalyptic roleplaying video to collect, but we’re not just trying to make a dumbed- RIGHT One of the knights
game. When it comes to Fallout down game, which would be very tempting,” explains clad in the iconic T-60
itself, however, things have Chris Birch, founder of UK studio and Wasteland power armour
changed drastically since its Warfare publisher Modiphius. “I believe in making
days of 2D turn-based strategy really great experiences.”
on the PC, with 2008’s Fallout 3 turning the game into Fallout’s arrival on the tabletop could be considered
a real-time first-person roleplaying shooter. Fallout a return of sorts. The original PC game was initially
3 went on to sell more than 12 million copies across designed based on Steve Jackson’s flexible pen-and-
consoles and PC – the same number of copies shipped paper roleplaying system GURPS but was eventually
in the first 24 hours of its successor, 2015’s Fallout 4. forced to drop the framework for reasons that remain
The series’ latest transformation may be its biggest disputed to this day. In the place of GURPS, developer
in a decade, as it swaps pixels for plastic. Fallout: Interplay created the SPECIAL system, which based
Wasteland Warfare finally brings the setting of an characters’ combat proficiency, conversational tact
America decimated by nuclear war to the tabletop in and more on seven attributes: strength, perception,
the form of a miniatures wargame. While its heavily- endurance, charisma, intelligence, agility and luck.
armoured Brotherhood of Steel knights may recall space Just as it has done for all of the video games to date,
marines and its super mutants have a similar green hue SPECIAL lies at the foundation of Wasteland Warfare,
and bulky brute force to orks, Wasteland Warfare is far influencing the stats of each unit as they do battle in
more than just simple fan service or another two-a- the irradiated ruins of cities or abandoned tunnels
penny sci-fi miniatures effort, paying ample homage to of underground nuclear bunkers – the series’ iconic
20 January 2018
vaults. The system’s all-encompassing dilution of each might have to use your strength to break open a door,
character’s mental and physical abilities means that, you might have to hack a piece of equipment. It’s
in some ways, skirmishes become more like dungeons another level above the normal wargame. Maybe it’s
in an RPG. One turn, a character might be engaged more of an adventure game.”
in a gun battle; another could find them bartering for If the similarities with an RPG weren’t strong
information, searching for items or taking control of a enough, Wasteland Warfare employs a dice pool that
remote turret or robot. strays away from the familiar six-sided cubes so often
“Every character has SPECIAL stats, so it means used in wargames, including a d20 and five pairs
you’ve got a lot more flexibility with stuff you can of colour-coded d12s – “Weird dice,” Birch jokingly
do with scenarios,” Birch says. “You might have to calls them. As well as traditional number checks
interact with someone using your charisma, you for accuracy and armour, the custom dice include
symbols for bonus damage, armour penetration and
the activation of special abilities with results showing
the series’ Nuka-Cola drink bottles.
The dice tie into each unit’s distinctive SPECIAL
stats in a unique way that reflects their differing
skills – a human might have their overall hit points
dictated by their ability to dodge with agility, while
a tougher muscled mutant might shake off attacks
using endurance instead. The scores affect characters’
effectiveness with different types of weapon,
too, making mutants formidable up close while
Brotherhood of Steel soldiers excel at longer range.
“Super mutants can’t hack doors because of their
big hands,” Birch laughs.
Adding to the streamlined wargame mechanics is
a set of similarly colour-coded movement and range
rulers (both the dice and the rulers feature symbology
for use by colourblind players). Particular weapons
gain bonus damage dice and other effects at different
ranges, neatly decoded by weapon cards attached to
each character’s main reference sheet. These cards bring
into the fold a reimagining of VATS, the slow-motion
targeting system introduced in Fallout 3 that allowed
players of the video game to effectively pause the action
and target specific areas of an opponent’s body to
incapacitate limbs or deal critical damage. In Wasteland
Warfare, certain weapons can cause ongoing negative
effects to enemies when triggered by the right roll.
The rolls go beyond combat, too, heightening
the feeling of exploration and survival in the
nuclear wilderness.
“There can be pools of radiation that might give you
radiation damage,” explains Birch. “You might search
a container and find out that it’s radioactive when you
open it, which will give you a radioactive attack. There
are traps; you might find a trapped box or Nuka-Cola
machine. There’s different things to search like consoles
and vending machines – all the classic stuff from Fallout.
We’ve even got the little terrible radiation shelters; the
really mad radiation shelters that really weren’t very
good and you keep finding skeletons inside them.”
tabletopgaming.co.uk 21
in the series (2010’s non-direct sequel Fallout: New missions. You can just play a normal battle, but it’s very
Vegas is seemingly skipped over). These scenarios can much– I’ve been a big wargamer since I was a kid, so I
be tackled with two players taking control of either side really wanted to make sure there was a lot more deep
of the encounter, or in a single-player mode that uses AI storylines to the games, as well.”
cards to control the moves of the enemies and ensure The sense of storytelling in the Fallout world will
they’re engaging with the varying objectives on the map. extend to the game’s presence at tournaments and
As well as the five scripted narrative missions in the core other organised play events, with Birch revealing that
box, there are also five solo-centric scenarios, plus five both standard and narrative-focused competitions will
tutorial chapters. be an option. For those wanting to keep up with the
“You can play solo; a lot of wargamers don’t get game’s plot, Modiphius plans to release free monthly
round to see all their friends,” Birch confirms. “It’s got missions online, punctuated by bigger organised play
a really fun solo play side to it, you can just go and narrative packs every three to four months.
explore the wasteland. You and your dog.” For more generalised battles outside of the story
In classic roleplaying fashion, Wasteland Warfare’s progression, such as one-off skirmishes, the core game
story opens with the player’s ‘sole survivor’ emerging includes five more setups that involve less
from their vault to find a dog caught in a trap. It turns specific objectives.
out to be a trap laid by super mutants, who return to “Where possible we’re using
check their catch and decide that the human would storylines from the game
make for a better snack. Winning the skirmish unlocks that already exist
canine companion Dogmeat for the survivor, in the instead of creating
first of several branching moments in the campaign new content,” Birch
that lead to different endings and rewards – in another says. “There’s so many
example mentioned by Birch, the player seeks revenge quests and stories for
for a character’s murdered brother, interrogating an us to work from. Or we
enemy leader to potentially discover the real killer, can be quite generic,
with the speech check’s outcome revealing different where you’re looking
cards and plot beats. through the ruins of an
Making your way through the rest of the story old atomic power planet
presents the chance to acquire further teammates and for a synth head that
improved items and equipment, gradually building up contains some secrets. But
from the survivor and a pistol to a roving band of allies there’s a storyline that we’re
that persist between matches. This includes events such working loosely based around the
as mercenaries, who could be hired using caps and main quest lines in Fallout 4 and 3.”
added to the deck of wasteland event cards revealed With such a strong focus on
during each round, appearing later to take a shot at an narrative gameplay and character
enemy. Other cards drawn from a quest deck between progression, and the rich world
scenarios can affect the potential incidents that occur and inhabitants of Fallout already
during the following scenario, triggering dangers such established over the course of
as a radroach infestion or radiation storm. decades, some players may find
“The game is kind of, if you like Mordheim or themselves wondering why
Necromunda,, it’s more that kind of grow a little crew Fallout studio Bethesda passed
and develop them, but you can have a big game as up the opportunity to produce
well,” Birch says. “It plays up to, like, 30 figures. There’s a full-blown roleplaying game
a lot more narrative to it, a lot of storylines in the based on the setting.
22 January 2018
tabletopgaming.co.uk 23
24 January 2018
FALLING OUT
Fallout’s PC versions, where players are able to spawn
in dozens of computer-controlled characters and
enemies and watch them duke it out to the death.
“Lots of people always do all these videos with, We played through one of Wasteland Warfare’s early missions. Here’s what happened…
‘Let’s have 50 deathclaws versus 100 Brotherhood
of Steel and see what happens,’” he explains “So The scenario opens with a Brotherhood from the shorter range of his rifle, sinking
people are kind of putting their own little wargames of Steel knight and couple of initiates a shot through one of the mutants’
together. I want to be able to do that in real life with that have encountered three super armour but failing to bring down the giant.
the miniatures.” mutants around the Red Rocket gas A super mutant finally closes the
Fallout’s in-universe history is comprised of station. We pick the Brotherhood of gap, charging into melee with one of
countless fights between the world’s various factions, Steel side for the gatling laser, which the initiates, which gets him a bonus as
so there’s no shortage of opposing forces ready to fires five times and reduces armour with he swings at the human’s head with his
players to assume control of – and battles from the every consecutive hit. board. Somehow it misses, allowing the
extensive lore of the universe ready to be recreated. With an equal number of figures, we soldier’s companion to join the fray and
“The obvious factions we’ve got are the raiders, roll to decide the first player. It’s the retaliate with his stun baton, stunning the
Brotherhood of Steel, The Institute, the super mutants,” super mutants, which move up into cover monster – but it hardly matters with his
Birch says. “We’ve got this kind of generic faction called behind a pile of junk and the main building. cranium completely turned to mush. He
the ‘survivors’, which is Mama Murphy, Ronnie, Sturges, The knight charges up his gatling drops down dead.
some Minutemen, Preston Garvey. There will be a laser and takes all five shots at the The knight opens fire for a third time
Minutemen faction later on. So you could play back in approaching super mutant leader while at the mutant leader and a lucky series of
time when the Minutemen were forced [to abandon he’s still exposed. Two shots land, but four hits in a row turns him into a bloody
their Fort Independence base]. There’ll be the Enclave, are stopped by the mutant’s armour. mess. Two down, one to go.
later on, as well. Then we’re going to work our way One of the initiates takes a pop at The remaining super mutant runs up
through other stuff. There’s lots of little, mini factions. another of the mutants and successfully to the initiates and, after shrugging off
For example, Riley’s Rangers, who are on the good side. dishes out a wound thanks to the laser a series of knife and baton attacks from
So the survivors would have them as an ally. So there’s rifle’s special armour-bypassing ability. the pair, tears right through one of them
lots of allied units. There’s lots of neutral units. People The Brotherhood hold their ground with a single point-blank shotgun blast
like Children of the Atom and stuff like that. behind cover. thanks to two bonus damage dice. Gulp.
“I think a lot of people remember what the video The knight lets off another blast of the With just one hit point left, the mutant
game is like and think, ‘Well, I want to be able to play gatling laser at the mutant leader, with survives one more knife attack and
the battles that you hear about in the game. Like the one single shot of the five dealing a wound takes out the other initiate with another
Battle of Hoover Dam or something,’” he says. “You despite the cover bonus. As the leader brutal blast. Weakened, the beast finally
often hear about battles and go, ‘Wouldn’t it be great to moves out into the open to charge at the falls to an attack from the charging
play that and have more troops around you?’ knight, an initiate opens fire but misses. knight – but not without leaving his gory
“What we’re trying to do is look at all the behind- His squadmate moves closer to benefit mark on the wasteland.
the-scenes stories. So, you hear about a battle that took
place – we’ll play that battle out. We’re going to have a
different branching story that’s still within the universe.”
The first three sides in the game will be relatively
straightforward – Brotherhood of Steel, super mutants
and the survivors – but there are already plans to take
Wasteland Warfare in a wilder direction with some of its
first expansions. Among these will be rules to turn the
world’s creatures and robots, which otherwise primarily
appear as environmental elements during encounters,
into their own playable factions – including the chance
to build an army of fearsome chameleonic deathclaws
and mutated crab-like mirelurks, or a legion of
assaultrons, protectrons and other custom automatons
created with build-it-yourself robot parts.
All of this builds towards Birch’s ultimate vision for
Wasteland Warfare: a highly adaptable wargame that
allows players to play out conflicts great and small
in one of the richest post-apocalyptic universes ever
created. With the world of Fallout ripe with endless
stories to be explored on the tabletop, it looks like
Wasteland Warefare is well on its way to find its own
place at the end of the world.
tabletopgaming.co.uk 25
I
and Pixar movies into an emotional adventure to remember
Words by Matt Jarvis
f literature has Roald Dahl, it could be that “I approached this as its own separate project,” he
gaming has Jerry Hawthorne. says. “It’s a whole new game system that I created so
The designer’s Mice & Mystics was a that I could tell stories like this. But the similarities
dungeon crawler unlike any other, combining it has with Mice & Mystics are a natural comparison
the adventuring and dice-throwing of because the game is also a story. I don’t know of
Dungeons & Dragons and HeroQuest with any other games out there that really do as heavy
the in-depth story of a children’s novel, storytelling as Mice & Mystics and now Stuffed Fables.
contained in its tome of narrative directions You really are playing inside of a storybook.”
that doubled as a kind of artificial paper game On this last point, he’s being quite literal. Where
master. Players weren’t just characters; they Mice & Mystics’ structure felt like a book with chapter-
were readers, both passively discovering and actively style scenarios and a connected storyline, Stuffed
controlling the action and plot during each of the Fables takes the comparison to its conclusion by
game’s scenarios, fittingly referred to as ‘chapters’. combining rules and game board into a single tome
Just as the work of Dahl, Neil Gaiman and Terry that is laid out flat in the centre of the table. Players
Pratchett never shies away from addressing the darker place their miniature adventurers directly onto the
side of life and fantasy, Hawthorne’s tale of staunch environment, while the opposite page might explain
courtiers transformed, The Witches-style, into field the story, narrative choices or any special rules needed
mice was full of moments of tension and horror as the for that particular mission.
group encountered insects, rats and cockroaches now “The book is really a great innovation because it
big enough to snuff them out. To say nothing of the allows me to tell a much richer story since every page
game’s greatest threat: the prowling housecat, Brodie. is completely different,” Hawthorne says.
The result was an experience that was grown-up “You don’t know what to expect because
enough in its tone and roleplaying-lite gameplay to the information is somewhat hidden from you
keep parents and other older players interested, while because it’s in the book form, too. So you’ve gotta
still having the simplicity and fairytale feel needed to play to the point where you can turn that page
give kids their first proper taste of gaming. and find out what happens next. That page-
Hawthorne’s next big project stays true to his turning kind of dopamine response you get, that’s
commitment to storytelling on the tabletop and different than Mice & Mystics, because Mice &
all-ages approach to design. While Stuffed Fables can Mystics you were always working with that same
in many ways be seen as a student of Mice & Mystics’ set of tiles that were arranged in as many creative
philosophies, though, the designer is resolute in ways as I could possibly imagine, but you would
pointing out its differences to his best-known work. cross that fairly quickly.”
26 January 2018
28 January 2018
The
book
is really
a great
innovation
because
it allows
me to tell
a much
It’s not just the story that players’ choices will
impact. The gameplay will be subtly altered as the
that any changes made during a single playthrough
will be able to be reset for future campaigns, rather richer
group completes different objectives and explores the
world, unlocking various items and other discoveries
than causing permanent alterations.
“Just in a single campaign those cards will be fed story.
that persist between the chapters and can pop up later into the decks and then, later on, if you wanted to reset
in the same campaign. the whole thing, each little deck has a card that tells
“There’s some other elements in the game that kind you what goes in it so you can easily reset everything,”
of change the game,” explains Hawthorne. “So as you he confirms. “It’s done very lightly, it’s not real heavy or
play the game some of the events that happen, some of rooted heavily in the mechanics or anything. Basically,
the things you do in the game, will alter the game itself when you go through the story, it’ll tell you: ‘Oh, you
so it changes – in a small way, not in a big overblown did this? Okay, put this card into your deck.’ So there’s
way, because everything here is real streamlined and no micro-management or anything like that.”
easy to pick up and learn so families can play without
the rules getting in the way.” MICE & DICE
The main way this will occur is through new cards Clearly inspired by Hawthorne’s adoration of HeroQuest,
being added to Stuffed Fables’ various different decks. Mice & Mystics was a dice-chucker through and through.
“When you encounter those cards through gameplay You threw dice to move. You threw dice to attack and
in the future you’ll have a different experience because defend. You threw dice to cast spells, use abilities and
of having seeded those cards into the deck earlier even level-up. It was a straightforward setup that
through choices,” Hawthorne clarifies. earned as many admirers for its simplicity
It’s a system that sounds similar to the evolving and tense excitement as it did
card pools of legacy games such as Gloomhaven and detractors for encouraging gameplay
Pandemic Legacy, but Hawthorne is quick to point out so heavily rooted in luck.
tabletopgaming.co.uk 29
re imminent!”
"Warning! Warning! System failu
ct in 5... 4... 3...”
cried the robot. “Self-destru
defuse the bot?
CHOICE: Do you run or try to
4 spaces.
If you run: Move your stuffy
+ 2 If you try to defuse the bot: Per
form a yellow
in g a icul ty 3. Pas s: "Re pair Successful"
W he n perform skill test diff
BO N U S: dice ar said Robbie and he gave you valu
e able data.
, if no purple
melee attack lts .
Remove up to 2 threat dice from the thre at
red die resu
used, add 2 to in the disc ard poo l bac k in
ge , whe n ad ding a track. Put all dice of you r
Once per pa that . Fail (or cannot): At the end
to a gr ou p task, change the bag 3 spa ces of this spa ce
red die . fies within
of your choice turn, all stuf
die to a facing receive 3 damage .
sehold • Fix
Paws • Hou
Stuffed Fables doesn’t shy away from Hawthorne’s pretty intuitive. Once you learn how to play it, it’s not
ABOVE The childhood love of rolling dice. In fact, it ratchets up the element of like you’re going to have to go back and relearn how to
themes run throughout randomness even further with a second layer of luck, play each time you sit down to play because it really is
Stuffed Fables’ story as players pull five colour-coded dice from a blind bag a simple and pretty elegant ruleset.”
and gameplay of 35. The colours of the dice dictate what that player Hawthorne believes that using dice rolls is central
can do on their turn – move, attack, use abilities and to both Mice & Mystics and Stuffed Fables’ appeal to
OPPOSITE, TOP Players so on – and are rolled in a similar manner to Mice & adults and children alike, allowing every player – no
will encounter and battle Mystics to decide the level of success. matter their experience – to be subject to the same
creatures and characters “One of the things that I found restrictive after I had strokes of good fortune and ill fate.
from the nightmare realm designed Mice & Mystics was working within the use of “When you’re designing for a wide variety of gaming
those dice, the custom dice, and working with a limited skill levels and a wide variety of ages, luck is your great
OPPOSITE There are amount of tiles for telling stories,” Hawthorne recalls. leveller; it really evens things out,” he states. “I think
plenty of inventive “So when I was creating this game, I tried to create the that everybody will probably, depending on their luck
enemies, such as this most open-ended and flexible system possible.” tolerance, find within this system ways to maximise
doll... crab... pliers... thing The designer is adamant that combining two random your capabilities without being too luck-dependent.”
elements doesn’t overdo the reliance on chance – “I like That’s not to say that skill won’t play a part. Another
dice and I like luck games, so I’m not afraid of that sort major modification from Mice & Mystics is the concept
of thing,” he asserts – but adds that there will be ways for of levelling up, which in the squeaky fantasy game
players to help recover from less fortunate draws and was handled with the ‘cheese system’; specific die
rolls by swapping dice with their teammates. results would grant players crumbs of cheese that
“We have all these little gizmos in the game that are could be consumed to perform special abilities or
all about co-operating together by sharing dice and level up. Minions had their own cheese wheel, which
making sure you optimise the way that your team uses could trigger extra waves of enemies and advanced
all of the dice you have available to you, keeping track the timer for each scenario. Stuffed Fables strips back
of how many dice have been used up and what’s going some of this light roleplaying dressing for a sense of
to be available and what you anticipate pulling out of progression that keeps the players right at its centre.
the bag,” Hawthorne details. “The idea that I’m working with is that because of
“All that stuff really works well, especially with a the way that the dice and stuff work in the game, as you
wide variety of ages playing the game. It’s fun and get better at playing the game, you’ll be able to handle
30 January 2018
tabletopgaming.co.uk 31
have this colour-coding and then have each player play With a more moralising tone than most board
something that represents an emotion or something?’ ABOVE Sleep tight – and games and its creator’s affinity for creating
“That morphed into Stuffed Fables, where each of maybe try not to imagine memorable moments between parents and children
the stuffed animals basically represents an aspect of this gang of nasties under (as well as groups of adults absorbed by inventive
this little girl’s personality. They’re colour-coded and your bed fantasy), Stuffed Fables – like Mice & Mystics before it –
they work with the different-coloured dice that are in begins to blur the line with the literary and cinematic
the game.” works inspiring Hawthorne.
To reflect each Stuffie’s individual nature and the “I’m a parent and I have a couple of kids at home,
role they play in the young girl’s psyche, the characters so I kind of put a lot of the things that are important
have the ability to re-roll a single colour of dice during to me into my games,” he says. “I just really love
the game as an ‘always-on’ talent. getting together with my kids, watching movies
“The coloured dice match the character attributes,” and stuff like that, and those ideas come to me in
explains Hawthorne. “So if you’re playing the little lion, the form of stories that I basically gamify, so that if
he’s always angry all the time and he’s really good at families want to they can sit down and play through
fighting, so he gets to re-roll the dice that’s connected an experience that’s similar to reading a book or
to fighting: red dice. So he’s much better at combat seeing a movie.”
than the other Stuffies.”
More powerful are so-called ‘heart’ abilities, which GAMES FOR THE SOUL
reinforce the game’s kid-friendly preaching of peace, More than half a decade on from Mice & Mystics,
love and understanding and tie into the wider lore and Hawthorne is still searching for ways to tell his tales
enchanted wonder of the universe. on the tabletop. Stuffed Fables is the latest destination
“Inside each little stuffed animal is a plastic heart along that journey, but its designer doesn’t see the
that was placed there by the great manufacturer,” game as bringing a close to his last tale just yet. If
Hawthorne narrates. “When all those stuffed animal anything, it’s simply a new chapter.
heroes are in this other world, doing good deeds fills “I don’t look at it as an end for Mice & Mystics,”
that little heart with love energy, and that love energy Hawthorne insists. “It might be an evolution. If you’re
is how they power up their special abilities. So we have able to play Mice & Mystics inside of a storybook like
this sort of system where you are encouraged to be this, the variety of experiences would be amazing.
charitable and to help out the needy little broken lost I would love to bring this book concept to Mice &
toys in this other world. By doing so, you power up Mystics. I think that everybody would respond to that
your superpower and become more powerful. It’s all quite well, being able to play inside of a book. It’s really
based upon merit.” pretty cool.”
32 January 2018
THEADORA
Versatile: Once per turn, when taking a turn with
Theadora, you may swap 1 of your attribute dice for an
attribute die in the discard pool.
5
Words of Motivation: Use this ability any time
a player draws dice. That player may return all
dice just drawn to the bag and redraw.
tabletopgaming.co.uk 33
N
o matter how big the fantasy world, are able to pick from more than a dozen time – a success story that its recent sci-fi
it’s inevitable that its inhabitants different races, from mermaids and witches to sequel no doubt hopes to repeat.
will eventually begin to rub up fakirs and giants, each of which has their own
against each other. From Tolkien’s distinct personality and abilities. WHAT’S IT ALL ABOUT?
tension between elves and With luck all but absent from the way players Although its denizens drive the action of the
dwarves to the interfamilial conflicts of A Song are able to expand their territory and advance game forward, it’s actually the land of Terra
of Ice & Fire, much of fantasy’s greatest drama their civilisation, Terra Mystica becomes a game Mystica itself that’s the star of the show.
springs from the classic gripe of not getting along of pure strategy and competition between the You see, the terrain of the world isn’t the
with your neighbours. rival groups – and the players controlling them. most hospitable to begin with. Each of the races
Terra Mystica places this tension right at its The intricate but tight mechanics and depth starts on one of seven home landscapes – desert,
heart, constructing an intense strategy game involved in mastering each of the 14 peoples plains, swamp, lake, forest, mountain and
around the idea of several factions trying to has led the 2012 title to become one of the wasteland – they’ve already adjusted to survive
carve out their own place in the world. Players most acclaimed strategy board games of all on, but they’ll need to adapt to take spread their
34 January 2018
tabletopgaming.co.uk 35
A
starts to have regrets about the drawing game’s name
s we get ready to fill in our Kickstarter somewhere in the low thousands of pounds), and it’s a
It’s worth page, slowly edging towards the point
where we can hit the big launch button
decision a lot of tabletop games go for.
But projects whose creators go for a homemade
paying on our project, we’ve got some tough
decisions to make. Some of these are
video are often either made by people with at least a
little skill at creating video – which isn’t us – or they’re
for a design decisions. Some of them are about our target
audience; do we stress the party game aspect of Art
for games firmly aimed at a definite hobbyist market.
They’re promoting their project to people who’ve
professional Deck, its possibilities as a creativity tool or its function
as critical commentary on 1970s instructional artwork?
backed games on Kickstarter before, people who
understand how this whole process works and who are
– even if (Probably not that last one!) Some of the decisions are
about what we’re offering backers, and how elaborate
excited to find new interesting work to support.
In the case of Art Deck, we obviously want to
we won’t we want to get with our reward levels.
Some of the scariest choices are about how much
involve that audience, but it may be more immediately
appealing to people who want a party game, or
be able to money to spend upfront, before we even know whether
the campaign is going to succeed.
something to play with their kids, or even something
to use to get themselves to start drawing. People
recoup One of the biggest tasks before we can launch – and
one of the biggest possible expenses – is the campaign
who may have never backed a game on Kickstarter
before. To draw these potential players in, to get them
the money video. You know the sort of thing: a video where we
show a moment from Art Deck, explain how it works
watching the video and to make it clear that we’re
able to deliver on our promises, needs a higher level
if the and then try to let people know why we think they
might want to support the game.
of polish. So it’s probably worth gritting our teeth and
paying for a professional – even if that does mean we’re
Kickstarter We could make something ourselves. It wouldn’t
be great, but we could put something together that
paying money that we won’t be able to recoup if the
Kickstarter fails.
fails. explains the game and shows a bit of gameplay. It
would save money (a professional video would cost
So that’s where we are now: planning a video, talking
to people who might make it and trying to get the rest
of the game to the point where we actually can film it.
Working on draft designs for the cards, getting a couple
of decks printed, making any last-minute rule tweaks.
It’s all getting very real. And that’s making us think
about something we’ve been unconsciously trying
to avoid for the last couple of months – the sneaking
suspicion that ‘Art Deck’ is maybe... not a good name.
That it might, in fact, even be... a bad name. It’s
certainly not a very memorable name; even our friends
are sometimes pretty vague on what the game’s called.
(In the last few weeks people have tried “Art Game”,
“Art Cards”, “That Drawing Game of Yours” and “You
Know, That Thing You Made Where Anna Hid Under
The Table”.)
We’re both just really, really bad at naming
things – I mean, we run a company called Matheson
Marcault, a name which people can’t successfully
spell, pronounce or remember. So maybe we should
just stick with the pretty bad name we’ve got, content
that it could be so much worse. Or maybe it’s time for
a last-minute rebrand...
DOMINION
Donald X. Vaccarino’s revolutionary card game
was like nothing that had come before – but has
been copied countless times since. The designer
looks back on the origins of deckbuilding and
the pressure of living up to its legacy a decade on
Words by Owen Duffy
G
enuinely new ideas are rare look at the next card in your hand, a card for
in gaming. Designers take your paladin, and his sword skill is…
inspiration from one another’s “You’d look back and forth and back and
work and riff off of existing forth remembering numbers, and at the end
concepts, tweaking and tinkering maybe you didn’t even decide to fight. It
to develop new spins on what others have didn’t seem like it would work.”
done before. 2008’s Dominion is an exception. Undeterred, Vaccarino worked to simplify
It created the concept of a deckbuilding his design. Along the way he came up with a
game, where players craft a deck of cards as concept that seemed intriguing.
they play. “I really wanted to be building up my
It’s proved massively influential, with a host party,” he says. “I hit on the idea of having
of creators incorporating its novel approach you build the deck as the game went on –
into their own designs but, a decade after its when your ranger levels up, you get a new
release, Dominion remains one of the most card for him, better than his previous cards.”
popular games in the hobby. The approach allowed players to
I spoke to its designer, Donald X. Vaccarino, incrementally improve their characters with
about the game’s development, its success and each passing turn, starting the game with a
what its future might hold. handful of low-powered cards and gradually
upping the quality of their decks as their
BUILDING BLOCKS inexperienced adventurers grew into battle-
“I made games even as a kid,” Vaccarino says. hardened warriors. While it first came to
“But I didn’t really start making lots of games Vaccarino as an element of a more complex
until 1995, inspired by Magic: The Gathering; design, he suspected that the idea could
I was really grabbed by the idea of interacting stand on its own.
rules on cards. But, while I played lots of “I realised that I could make a game out
Magic, the idea for Dominion didn’t come of just that with none of the other pieces,” he
from there.” said. “Just building a deck.
“I was working on a game called Spirit “I jotted down some notes on it, then
Warriors II, where each player would have went back to Spirit Warriors II. Months later
a deck representing their party of fantasy I needed a game quickly for a game night,
heroes, à la Dungeons & Dragons. Each hero and Spirit Warriors II still needed tons of
was represented by ten cards and you shuffled work, but the simple deckbuilding game was
them together to make your deck.” something I could just whip out. So I did.”
He worked enthusiastically on the idea, but The basic side project would go on to
soon saw that his design had some problems. become Dominion, dropping the original
“I realised that the math involved would D&D-inspired theme and instead casting
be too hard,” he says. “You’d be looking at a players as aspirational monarchs competing
card in your hand; it’s a card for your ranger, to build thriving kingdoms. As they played,
it deals two damage per level of bow skill. they added cards to their deck to generate
What’s his bow skill? It’s three, so that’s six victory points or to take a variety of actions
damage. Now remember that number and – drawing extra cards, forcing opponents to
tabletopgaming.co.uk 39
discard some of theirs, removing weak cards something new would cut into Dominion time. WORLD DOMINATION
from a deck to improve the odds of drawing So, I made more expansions instead.” Encouraged by his friends’ enthusiasm,
more useful ones. It allowed for a variety of Vaccarino and his friends experimented Vaccarino decided to approach publishers
tactical approaches that evolved in different with different strategies, discovering the with his design. He struck a deal with Rio
ways over the course of every game, and it power of different card combinations and the Grande Games, whose previous releases
proved to be an instant hit with Vaccarino’s importance of stripping out less effective cards
included English-language versions of
game group. from their decks. As they played, Vaccarino European games like Power Grid and Puerto
“Dominion took over all of our made changes to the design, removing cards Rico. His experience with his own game group
gaming,” he says. “I had a had left him confident
Magic night and a game
night; they both turned I had a Magic night and a game that Dominion
could be a similarly
into Dominion nights,
with extra Dominion on night; they both turned into successful hit.
“I wasn’t confident
the side.
“I had made the Dominion nights. I could get the game
published,” he said.
game on the weekend “But I was sure that
and put it out on the if I did, it would
kitchen table. For all I eventually have a shelf
knew it wouldn’t work at all. But it was good that didn’t work as he’d hoped. But he says to itself in game stores. I had already had the
times, and we were enthusiastic about playing the final result wasn’t far removed from his experience of a group of gamers switching to
another game immediately. And, I mean, original idea. nothing but Dominion
Dominion,, so the fact that people
that was that for years to come; the game of “If you’d played the game shortly after became big fans was not surprising.”
choice was Dominion
Dominion.. A few months later I I made it, and then again when it was Strategic card games were already a mainstay
made a couple of new games, and my friends published, you’d have had trouble figuring out of analogue gaming, with Magic and its
just were not interested in trying them. Trying the differences,” he says. competitors creating communities of players
40 January 2018
tabletopgaming.co.uk 41
“A big effect of Dominion on my career “I always say that it’s great that people got his work ripped off, Vaccarino doesn’t let it
is that it’s meant I’ve spent years making to make Dominion-inspired games, and sad bother him.
Dominion expansions instead of new games,” what most people decided to do with the “Most games don’t make any money, and
he says. “Dominion winning was great, privilege,” he says. “There are all these games so won’t be counterfeited,” he says. “If your
obviously. But it didn’t just make publishers that don’t add much to Dominion. I don’t look game is such a hit that it’s being counterfeited,
want to publish my games. I still had trouble at those games so much because I don’t want it’s also making you good money. Making less
even getting games looked at. It was after anyone thinking I copied whatever Dominion money, when you’re making good money; like,
Kingdom Builder won that publishers said: mechanic from a Dominion clone. it’s not what you want, but how much does it
‘Okay, show us something.’” “There are actual new games inspired by really affect your life?”
Vaccarino continues to work on new Dominion. Two examples I always cite are A He plans to keep working on expansions
Dominion expansions, although he says he plans Few Acres of Snow and Eminent Domain. But I for the game, he says, but he’d also like to
to reduce the pace of his work on the game to mostly haven’t played them.” work on new spin-offs and unrelated titles.
allow him to devote time to other projects. While he thinks some deckbuilding With keeping Dominion fresh for players
While the game still boasts a large and games are a little too close to Dominion for taking up so much of his time, could he ever
enthusiastic community of players, it’s also comfort, a recent development is far more see himself passing on responsibility to other
inspired other designers to come up with their straightforwardly problematic. Counterfeit designers, just as long-running games like
own spin on its deckbuilding premise. For copies have started to appear online, with Magic have passed through the hands of
Vaccarino, though, many of the games that unscrupulous manufacturers pirating the many different creators?
followed in Dominion’s trail haven’t done enough game in its entirety. But while you might “No,” he says simply. “I don’t see someone
to distinguish themselves from his original design. expect the designer to be furious at having else taking over.”
42 January 2018
£20/$24.95 £20/$24.95
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WWW.WARLORDGAMES.COM
p043.indd 1 05/12/2017 14:01
IS THERE A FAKE
BOARD GAME IN
YOUR COLLECTION?
The number of counterfeit games being sold online to unwilling fans is rising.
With players increasingly at risk of shoddy-quality and even dangerous
versions of their favourite titles, we look into the dark world of tabletop forgery
Words by Matt Jarvis | Illustration by Sam Richwood
44 January 2018
tabletopgaming.co.uk 45
46 January 2018
COUNTERATTACK
As tabletop gaming grows and matures further, it’s
all but certain that counterfeiting will continue.
Petersen describes the problem as like an endless
game of whack-a-mole, while Buckmaster says
the number of games finding their way into the
mainstream and hunger for popular titles means
there’s no shortage of targets for forgers.
“I think the problem will continue, even if we
can get some games cleaned up,” Buckmaster says.
“Let’s say, for example, we manage to close down
the problem on Dixit; my gut feeling is they might
go onto something like Forbidden Island instead.
They’ll just choose another stable product that’s
always ranked highly on Amazon and go start
counterfeiting that product, as well.’
However, steps are being taken to try and combat
the number of fakes finding their way into players’
hands. Ad Magic and Breaking Games recently
artnered with security and authentication specialist
De la Rue to place custom 3D holograms on the
companies’ games as proof of their genuineness.
Other publishers and manufacturers have similarly
stepped up their own efforts to stem the flow.
“As games become more complex and
advanced from a production standpoint, the
harder it will be for counterfeiters to keep up,”
predicts Panda CEO Michael Lee.
Ultimately, though, it seems that the best way
to avoid ending up with a counterfeit in your
collection comes back to age-old advice.
“If a deal looks too good to be true, it probably
is,” Buckmaster advises. “I know in this day and age
a lot of people will want to buy the cheapest online
offer, but it’s always worth checking the source; if
in doubt, buy from a brick-and-mortar store where
you can actually see what you are buying”
“If you are going to buy from a third-party seller,
read their feedback comments,” Tepper says. “The
third-party resellers that we caught selling counterfeit
Dominions had multiple instances of feedback
regarding counterfeit products. So either people
are not checking these comments or they are willing to
roll the dice for a ‘good deal’. You get what you pay for.”
tabletopgaming.co.uk 47
D
Words and lead image by Dan Jolin
uring the 1880s, while excavating Tabletop gaming wasn’t just a frivolous arrested, of course) strike the oldest Viking
the ancient Swedish town of Birka, pastime for Vikings – male or female. It was a game of all. The original Viking game. The
archaeologist Knut Hjalmar Stolpe sign of status. A huge deal. one whose pieces lay in the lap of that ancient
unearthed a large, well-furnished These days, if you threw an axe in a board chieftess, and which now is making something
grave containing a Viking warrior. game café, there’s a good chance it would of a comeback. Namely, hnefatafl.
Alongside the armour-clad remains, Stolpe hit a box with Vikings on it. From Eric Lang’s
found weapons (sword, axe, spear, arrows), epic, Ragnarokkin’ Blood Rage (itself a RULES OF ENGAGEMENT
two shields, the skeletons of two unfortunate reimplementation of his 2007 game Midgard), In June 2017, IT development manager David
horses and, nestled lovingly in the corpse’s lap, through 2016’s rather more whimsical Lonsdale drove over 100 miles from his home
a full set of board game pieces. Blue Orange title Vikings on Board, to Uwe in Peterborough to take part in a hnefatafl
The importance of this final element was only Rosenberg’s gorgeously complex worker tournament held at the Hull and East Riding
emphasised when, in September 2017, DNA placement/tile-laying hybrid A Feast for Museum. His brother Steve travelled with him,
testing confirmed that the remains were in fact Odin (which even comes with a detailed having introduced David to the game three
female. The arms and armour suggested she was almanac on Norse life), the Viking theme has years earlier, and the pair ended up facing
a warrior, but the game pieces encouraged the never been more popular. Not that it’s a new each other in the final. David was triumphant.
most exciting conclusion: that she was of high phenomenon, of course. Look at TSR’s 1982 “I guess its simplicity was the main thing,”
status – perhaps “a powerful military leader,” as game Viking Gods, for example, or 2004’s Fire says Lonsdale of why the game – which he also
archaeologist Charlotte Hedenstierna-Jonson & Axe. Technically, the world-dominating plays online – first hooked him. When we speak,
put it at the time of the revelation. Which Catan’s Viking-themed, too; designer Klaus he reveals he’s just qualified for the top group on
means, in terms of upending our view of Viking Teuber was inspired by the Viking settlement the Aage Nielsen website’s World Tafl Federation
society as male-dominated, the fact this real-life of Iceland. hnefatafl championship tournament.
shieldmaiden could swing a blade is actually less But there’s also a chance your café-terrorising “I was a reasonable chess player when I was
significant than her ownership of a board game. throwing axe would (aside from getting you younger, but I’m not the sort of person who
48 January 2018
tabletopgaming.co.uk 49
“It was the striking appearance of the game This has led to dozens of modern variants game (as summarised above, and close to the
that caught my eye,” Walker says. “Though it’s on the game that attempt to balance out the Copenhagen ones), simply titled The Viking
got an asymmetrical division of forces between rules, such as by stating that the king needs Game. This impressively designed set bases its
the two players, the board layout looks very to get to a corner, rather than the board’s pieces on the 12th-century Lewis chessmen
symmetrical and pleasing. Once I discovered edge. This is stated by the ‘Copenhagen’ found in the Outer Hebrides in 1831 and
the game, it was the mystery surrounding it ruleset, followed by the Aage Nielsen comes with a grid printed on natural linen
that kept me interested; it turned out that there tournament. Other variants include the that incorporates “typical Viking patterns”.
was a lot of information waiting to be found. Fetlar rules (established for the world You really feel, when playing with this set, that
We know a lot more about it now than we did championship on the Hebridean island you’re experiencing the game as the Vikings
10 or 15 years ago.” of Fetlar, overseen by hnefatafl enthusiast themselves did, back in the historical murk of
At the heart of that mystery were the rules Peter Kelly until his death in 2014), as well the Dark Ages.
of the game itself, which it seems the Vikings as the different ancient versions of the game,
never wrote down. played on a variety of board sizes from NORSE PLAY
“For decades,” explains Walker, “everyone was seven-by-seven up to 19-by-19: brandub, Board gaming was, confirms Dale, “quite
trying to reconstruct it from a faulty translation.” tablut, tawlbwrdd, alea evangelii… important” to the Vikings: “It was almost
It turns out that an English misunderstanding For Lonsdale, this sheer variety and certainly something that everybody did.”
of Swedish scientist Carl Linneaus’ 18th- mutability is far from off-putting. Just the Tafl (ie. “table”) games – which descended
century Latin account of the rules, recorded opposite, in fact. from even more ancient, Roman games – were
after he played the game in Lapland, gave “What really interests me isn’t so much the significant enough to feature in The Sagas of
rise to the idea that the king needs to be playing of an individual game, it’s actually Icelanders; plus, of course, there’s all the
surrounded on all four sides when, in fact, playing to try and work out the best version,” he archaeological evidence to show that, as Dale
says Walker, “the Latin passage says that says. “You know: on a particular-sized board, puts it: “Playing board games was something
the king is captured like other pieces except should you be playing with an unarmed king you did when you weren’t busy trying to
when he still sits in his central ‘castle’ square; [ie. one that can’t take enemy pieces], corner- conquer the Danelaw.” Hnefatafl sets were
only then does it take four enemies to square sort of combination? What’s the right “prized possessions,” says Damian Walker;
surround him”. Hence the imbalance, “where combination of rules on a certain board to get “Archaeologists have found some very fine
it’s very hard to capture the king – especially an even balance between black and white?” examples buried as grave goods.”
since both the English and Latin rules have For the more casual player, though, it’s It was, as its name suggests, truly the game
the king winning when he gets to the edge of probably best just to go with the rules as of kings. Not that playing it with an actual king
the board”. given in the History Craft Ltd version of the was a good idea.
50 January 2018
THE RETURN OF
THE KING’S TABLE
It wasn’t until the mid-19th century that
hnefatafl truly reappeared, when chess
company Jacques of London put out the first-
ever commercial version of the game, using
James Edward Smith’s (mis)translation of
Linnaeus’ rules (albeit with the rule-balancing
addition that the king couldn’t capture
black pieces). Much later, in 1965, it was
reimagined as naval strategy game Breakthru
(although Walker says that’s “a different game
altogether”, only loosely inspired by hnefatafl).
Then, in 1970, Milton Bradley published its
own version of the game named Swords and
A medieval gaming piece from the 9th to mid-
Shields. Neither exactly took off.
11th centuries made from cast lead or lead
It’s only in more recent years that players are
alloy. The shape of the piece (similar to a rook
rediscovering the Vikings’ favourite pastime
in chess) might mean that it was used as a king
(apart from, y’know, sacking Lindisfarne) in any
in hnefatafl matches (The Portable Antiquities
significant numbers, with Walker’s tournament
Scheme/The Trustees of the British Museum)
Museum
joining annual events in West Stoke and
Formby – as well as the Fetlar tournament,
“There’s a story that Cnut the Great, king of and therefore more glorious when achieved which is expected to return this spring.
England and Denmark [from 1016 to 1035], over the besieged whites, might appeal to a History Craft’s The Viking Game, which
was at a feast at Roskilde when his brother- people who, while actually mostly fishers and smartly makes a virtue of its ancient nature
in-law Ulf saw that he was in a bad mood farmers, were nevertheless renowned and rather than trying to gussy it up in modern
and thought, ‘Right, let’s cheer him up with feared for their raiding and pillaging tendencies. clothing, is certainly helping spread
a board game,’” relates Dale. “But when they Certainly, the presence of tafl pieces in that awareness, as are websites like Walker’s and
played, Cnut wanted to take a move back, and unknown female warrior’s grave was taken as a Aage Nielsen’s. People – not just Eric Lang and
he and Ulf argued about it until Ulf kicked the strong sign she might be a military leader. Uwe Rosenberg – can’t seem to get enough of
table over and stormed out. So Cnut had him “It would have been a good way to teach those hairy, Dark Age raiders.
killed the next day.” tactical thinking,” says Walker, “but I don’t know “It may be that it’s kicking off more now
Still, whatever the risks, if you wanted to if the Vikings used it for that purpose. It seems because Vikings are particularly fashionable
be considered a proper member of Viking to have been played mostly for relaxation.” at the moment,” suggests Dale, who himself
aristocracy, you needed to know how to play Historian Dale is even less sure: “Whether has been besotted with Vikings since hearing
board games. the board games were actually intended to Norse myths as a child on his Hebridean
“Earl Rögnvald of Orkney wrote a poem teach strategy per se, or whether that type of grandmother’s knee, “thanks to the Vikings
describing his skills,” Dale explains, “all the thinking is just a byproduct of playing board TV series and The Last Kingdom. I think more
skills you would need to be a well-rounded games, we have absolutely no idea. They’re people may be getting interested in it just
member of the aristocracy. And he includes in never presented as teaching strategy in the because of that.”
it his skill at playing board games.” source material that we have. And I don’t Hnefatafl certainly rewards that interest.
You can’t help but wonder if hnefatafl was think we can even begin to speculate as to It’s more accessible than chess, while its
treated by the Vikings as some kind of strategy why they’d particularly like an asymmetric asymmetric nature gives it an idiosyncratic
primer – a way of honing their battle tactics. You game. I mean, you have to remember this appeal. Besides, if it was good enough for old
can imagine that its asymmetric nature, which style of game had been popular for thousands Earl Rögnvald – a saint, no less – it’s surely
makes victory harder for the ‘invading’ force of years.” good enough for any of us.
tabletopgaming.co.uk 51
Y
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∏r 2 La
Play it smart
Ga
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Es
The tabletop has the ability to bring people together – and sometimes drive them
apart when the competition heats up. How can players avoid dreaded gamer rage?
in fostering collaboration. In other words, spilling over into the ‘real’ world (as Hasbro’s
science tells us that Monopoly (a game 2016 Monopoly Christmas helpline suggests)
that is based entirely on luck and resource then things are clearly going awry! Perhaps we
management) might well be the worst might conclude that being comfortable with
game to play with non-gamers, as there’s a ‘competitive play’ is something that takes practice.
very real risk that they will come away with Readers of this magazine won’t need Caillois
the impression that board games are little to tell them that competition is just one aspect of
more than a cause of conflict and strife. play. Eurogames such as Carcassonne allow for
Of course, conflict is at the heart of many less painful ‘indirect competition,’ collaborative
games. As Roger Caillois, a key figure in game games such as Pandemic and Arkham Horror
studies, puts it, competition (what he calls displace competition by treating the system as
‘agôn’) is a key element of play. Competitive the antagonist, while ‘semi-collaborative’ games
games, he says, are “like a combat in which such as Dead of Winter and Betrayal at House
equality of chances is artificially created”. on the Hill match competition with storytelling
Illingworth Players of Monopoly will be all too aware
Doctors Paul Wake and Sam and imaginative roleplay. In other words, there
M
that any such ‘equality’ is often abandoned might be better games to play with your non-
the moment that its uncontrollable human game-playing family and friends than Monopoly,
any of us will be beginning variables (players) sit down at the table. This especially if you want to play with them again.
2018 by trying to undo the can be fine; it can even make the game worth So, the next time Uncle Nigel suggests a
excesses brought about playing, when everyone understands the game’s friendly game of Monopoly, reach for your
during the tail end of 2017. (unwritten) rules. As Caillois puts it, play is copy of Betrayal and suggest swapping
Joining a gym, opening a an activity that’s separate (in time and space) hotels and stations for statuary corridors and
new savings account, cutting down on cheese from everyday life, so if in-game conflicts are research laboratories.
and perhaps gleefully returning Monopoly to
the deepest recesses of our shelving units. What Paul Wake and Sam Illingworth are
is it about family get-togethers that makes us Manchester Metropolitan University
reach for the red and white box when spending academics and co-directors of the
time with the extended family? We certainly Games Research Network
don’t seem to enjoy the game...
Hasbro’s 2013 ‘Disconnect Reconnect’
advert certainly captures the sentiment
behind us getting games to the table, but it
is some way off the reality of what happens
once play begins. One online response to the
video says it all: “Monopoly doesn’t make
friendships, it breaks them.”
A recent survey named Monopoly as
the cause of nearly half of all game-related
arguments and the game most likely to end
with a flipped board (which is exactly what
happens in Hasbro’s 2017 ‘Monopoly New
Classic Edition’ ad). But why? Research
‘Semi-collaborative’ games such as Betrayal
from the Georgia Institute of Technology has
at House on the Hill are one way of stopping
shown that games that minimise luck and
competition from boiling over into frustration
resource management are the most effective
GET YOUR
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and fatigues. Russ Grey: Apply a line highlight to spot highlight to the arm
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the arm and gun. Fenrisian Grey: Apply a layer over Pallid Wych Flesh: Add a
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Kislev Flesh Yriel Yellow of highlighting and shading the last. fatigues and the cap. the top of the model. Once dry add a
straight off the bat that will Stage 5 is the final details. This stage involves cleaning up Dawnstone: Apply a line highlight Flayed One Flesh: Apply a line dot of black to
either provide shading and and adding a few spot highlights. This stage also includes to the armour sections. Also, highlight to the face. the top, centre.
highlighting in later stages or a painting the base of the model. with very little paint on the brush, Fenrisian Blue: Add a fine highlight
guide as to where they should apply small dashes across the to the fatigues and cap.
be applied. armour surface. Sybarite Green: Apply a coat to
GRAVES
the eye lens.
Lothern Blue: Mix with one part water
and apply on and around the wrist
1 BASE COLOURS screen and the chest are opposite.
Mechanicus Standard Grey: Paint the majority of the armour using
this grey.
Macragge Blue: Pick out sections of the
armour and apply one to two coats until you
1 BASE COLOURS
Dawnstone: Apply a basecoat to the mechanical arms, armour and wrist guards.
have an even colour. Cadian Fleshtone: Apply a basecoat to the face.
Khorne Red: Paint the visor, lights and pipes. Fenrisian Grey: Apply a basecoat to the fatigues.
Steel Legion Drab: Apply a coat over the gun. Abaddon Black: Apply a coat to the boots and cabling.
Jokearo Orange: Apply a basecoat to the gloves and knee pads.
2 SHADING 2 SHADING
Nuln Oil: Apply over the entirety of the model in one even coat. Drakenhof Nightshade: Apply a coat to all the
Warpstone Glow: Once the wash is dry make a mix with two parts water areas previously coated with Dawnstone.
and apply to the wrist generator.. Celestra Grey: Apply a layer over the fatigues,
leaving only the recesses the base colour.
Yriel Yellow: Apply a layer over the gloves and
YOU WANT
knee pads, leaving the recesses and bottom
DR. KOYNER
and a line just in front of each light. Mephiston Red: Apply a coat over the wires on Dr. Koyner’s head.
MONARCH
Lothern Blue: Make a mx with two parts water and add a very fine line Lothern Blue: Mix with one part water and apply a coat over the eye lenses.
around the centre disc of the generator. Fire Dragon Bright & Gauss Blaster Green: Apply a spot highlight to the lights
Screaming Skull: Add an edge highlight to the gun. and the vials.
20 of 132 pages P L AY E D
IT
CE
S CHO
because one cleverly added tile to
the wall can bring in enough points
to catch up, even in the last round.
Winning in Azul depends entirely
on
the player and the set of decisions
they make during the game.
This is not to say that Azul lacks
player interaction and opponents
cannot influence each other’s moves.
In the drafting stage of the game it
is
quite easy to steal tiles form under
an opponent’s nose or, alternatively,
leave them with tiles they do not
want. This confrontation is most
AZUL
pronounced in a two-player game,
SUBSCRIBE PRINT OR
where Azul turns into a tense chess-
like game of push-and-pull between
the players.
More fun than tiling your bathroom! Despite the simplicity of its
Designer: Michael Kiesling | Artist: mechanics, Azul’s ’s rules can feel
I
Chris Quilliams fiddly and confusing, especially with
30-45m 2-4 8+
t was only a matter of time before £40
its scoring. Azul is the type of game
someone took term ‘tile-laying’ the player, the tiles are moved to the
that will ‘click’ after playing it once,
A DISH ST
literally and designed a game ‘pattern lines’.
and the second time going players
SERVEDBE
about – you guessed it – laying down Already, this simple action of
will make more strategic and better-
tiles. Azul embraces this prosaic picking up tiles and placing them
informed decisions. Luckily, one
on the player mat has a myriad of
ROLLED
premise and takes it to a wonderfully game of Azul,, even with four people,
colourful place, delivering ambitious possible tactical decisions. Players
lasts about half an hour, so it is very
gameplay on its way. might take a risk and discard several
easy to play just one more.Taking
‘Azul’ – Spanish and Portuguese tiles to the middle, in the hope that its cues from
WHAT’S IN enough tiles of the same colour will
Azul is everything one wouldmovies violent revenge
for 'blue' – comes from the word THE BOX? want from an abstract game; it lookslike Kill Bill and
£14.99
there are a lot of luck elements within going for? Which combinations need
the game. After the initial random to be picked up to avoid excess tiles
drawing of tiles out of a bag, however, going to the ‘floor line’ and hence WE SAY
the game becomes pure strategy. earning a player minus points? Breathtakingly beautiful and tactically
The scoring part of Azul is equally exciting, Azul will be a great addition
Players can collect tiles of the
tactical. Transferring one tile from to any board game shelf. While its
same colour from one of the plates, premise is seemingly mundane, this
moving remaining tiles to the centre. the pattern line to the ‘wall’ earns is
a game unlike any other.
Alternatively, they can also pick from
the centre, once at least one tile has TRY THIS IF YOU LIKED… SAGRADA
been moved there. Once taken by Azul has fewer moving parts than Sagrada,
, but its drafting and tile-laying
mechanics are just as strong and the
visuals are equally gorgeous.
62 January 2018
54 January 2018
tabletopgaming.co.uk/subscribe
Prices displayed are all direct debit deals – UK only. Ends 31 December 2018. *Promo and cover gifts only available with print copies.
54 January 2018
tabletopgaming.co.uk 55
of simultaneous action that brings to mind “I took the inspiration from movies themselves easy when you have only your first upgrade
the splitscreen visuals and parallel editing that have a structure and went for a prelude, and it’s easy to mitigate the rolls and stuff,
associated with 24, The Godfather and The The Wronging and then acts one, two and three but then when you get lots of these chained
Silence of the Lambs. that replicate that kind of movie structure. That together it can become quite a head-spin.”
The result is a game that the designer is worked a lot better because I could control the Another proposed variant isn’t found in
confident pays ample thematic homage to time. That was the biggest change.” the core box, but is instead set to be released
its filmic inspirations and conjures the right Although Vengeance’s dice-driven exploits as a separate expansion that reintroduces
emotional responses from players without are inherently reliant on luck and keep the direct player-versus-player combat to the
diluting or losing its interactive aspects as a feeling of tension running suitably high, game, dramatically altering the dynamic of
board game. Calleja is keen to stress that players still have the otherwise passively competitive setup.
“I always start with the theme,” Calleja reveals. plenty of agency and control over the outcome The Saboteurs set allows players to recruit
“This and [2015 post-apocalyptic survival game] of their quest for retribution. the titular guns-for-hire and plant them on a
Posthuman, all my games are theme first. “Initially the montage was only dice and that’s gang’s den, ambushing rival characters as they
So theme/idea first, then I start shaping the it,” he says. “Then we added the cards to make attempt to chase down their target.
mechanics, then I develop the theme more, then it a bit less luck-based. Then there’s two modes “We found that most of our testers did not
I develop the mechanics more. It’s an iterative – easy mode and a hardcore mode, which is the want that kind of direct conflict, so we left that
process between rules and story or images in the more interesting and tactical one. In easy mode, type of conflict out of the main game and put it
player’s mind. I try to have things that are not you have six cards, you choose three of them and in a separate place,” Calleja reveals.
abstracted but rather little actions to stimulate play them and get them back. In hardcore mode, Perhaps even more intriguing than
those sequences of little mental images that you play your three, then you discard two of Vengeance’s multiplayer mode is its solo
create a sort of ongoing story.” them. So you only keep one and you cannot use campaign, which sees a single character
Calleja’s commitment to mimicking not them again. So you have to kind of plan an arc.” play through a predetermined narrative
only the tone of movies, but also their gradual The more strategic aspects of the game can based on their in-universe history. Replacing
build-up of dramatic momentum, helps keep be highlighted further by removing the use of the competition with fellow avengers and
the background mechanisms of the gameplay a three-minute sand timer, which is used in randomised elements with a more focused
tight, ensuring that a match of Vengeance the standard mode to force players to make perspective, it’s the closest the game comes to
would play out in the same time it might take quick decisions during the fighting phase. offering a scripted, movie-like experience.
to watch a silver screen blockbuster. “Some test groups didn’t want to use the “Each character, on the back, you have a
“It’s two hours for four people,” Calleja states timer,” Calleja says. “Then it becomes a much backstory and setup sheet for the solo game,”
confidently. “The idea was to keep it two hours, more tactical attempt to get explains Calleja. “Then it tells you which
and it’s two hours. When you play with a timer, the perfect combination vengeance decks you use and how to prepare the
if you’re speedy, you can play in an hour and a of moves. At first it’s boss deck. You have a story for that character.
half. Test groups that take up the time or don’t
play with a timer take about two hours.”
Despite the game’s rip-roaring action
movie feel, Calleja says that early versions The heart of
of Vengeance were stretched to wearisome
lengths by players failing to take the the game is
necessary risks and live out the moment-
to-moment fight for survival demanded the fight.
by the genre.
“The fight was always the same,” the
designer recalls. “The fight was there,
and the theme and the overall [idea of]
you needing to find the guys and score
them by going to find them, that was there.
But the montage was the thing that changed
a lot. Initially you chose whether you fought
or stayed in – montage or fight. But we
found after a couple of months of testing
that one group was taking really long,
like four hours, because they were
playing really safely. They’d heal
everything, upgrade everything
and then go in. So the only
way to keep it under a certain
amount of time was to have
that structure.
56 January 2018
tabletopgaming.co.uk 57
STREAMING AHEAD
From humble beginnings, the Encounter
Roleplay network has blossomed to include
ten different weekly shows, ranging from a
horrific Call of Cthulhu campaign to a high
fantasy D&D playthrough. Its Twitch channel
Watching people play RPGs and board games is followed by more than 19,000 people and
online has never been more popular – and the the group recently launched a Kickstarter
campaign for its own adventures.
boom in livestreaming on YouTube and Twitch One of the advantages of livestreaming RPGs,
and why the format has proved so successful,
is leading to a new wave of on-screen stars Jones says, is the way it allows content creators
and audiences to interact directly.
F
Words by Richard Jansen-Parkes “We used to run a Q&A show,” he explains.
“People would ask us about DMing or playing
rom increased sales, booming convention interesting nugget of information: more than the games and we’d talk back. But I realised
numbers and the success of this very 50% of players who started with the roleplaying that what would actually be best would be
magazine, it’s clear that tabletop gaming is game’s latest fifth edition got into it through to actually provide real examples – to run
enjoying a bit of a renaissance. There are watching people play online. This is backed through games in a way that allowed us to talk
dozens of strands that have all contributed by numbers from popular streaming platform directly to the audience while playing.
to this trend, but it’s hard to get the numbers and Twitch, which show that the amount of D&D “That’s something you couldn’t achieve if
stats needed to fully quantify their impact. content its users produce has been doubling each the format didn’t work like this. That’s one of
Recently, however, Dungeons & Dragons year since 2017. These are the kind of numbers the big advantages you get from streaming,
publisher Wizards of the Coast revealed one that can shape an industry. and why it’s been so popular, I think. It’s been
STREAMER SELECTIONS
DICE, CAMERA, ACTION! FRONTLINE GAMING YOGSQUEST
Hosted by industry legend Chris Perkins, If you’re a fan of competitive Warhammer The Yogscast crew are best known for their
this D&D liveplay stars a motley band of you probably know about the Independent work on video games, but their Yogsquest show
YouTubers and streamers – Holly Conrad, Jared Tournament Circuit. What you may not know cuts down on the tech for a focus on pen-and-
Knabenbauer, Anna Prosser Robinson and is that the company behind the ITC rules, US- paper RPGs. Like many others they started out
Nathan Sharp – as they look to defeat evil and based Frontline Gaming, streams competitive with D&D, but have since embraced several of
overcome terrible dice rolls. games most nights through its Twitch channel. the other systems out there.
twitch.tv/dnd twitch.tv/frontlinegaming_tv twitch.tv/yogscast
58 January 2018
the audience while and reliable enough to run for several hours
without any issues.
playing is one of the Even when you have the practical side of things
solved, there’s the more esoteric side of things to
big advantages settle. Do you show a battle grid, if you have one?
How about character sheets and dice rolls? What
tabletopgaming.co.uk 59
63 65 68
62 AZUL 72 BETRAYAL AT BALDUR’S GATE
63 PULSAR 2849 73 EX LIBRIS
64 SID MEIER’S CIVILIZATION: 74 HUNT FOR THE RING
A NEW DAWN
75 SIDEREAL CONFLUENCE
65 D&D: XANATHAR’S GUIDE
TO EVERYTHING 77 PHOTOSYNTHESIS
67 INDIAN SUMMER 78 ARISTEIA!
68 CLANK! IN! SPACE! 79 ELITE ENCOUNTERS
69 QUEENDOMINO 80 INBETWEEN
70 RAXXON 80 ASSET DROP
71 MASSIVE DARKNESS 81 DRAGON CASTLE
IT
O R'S C H OI
because one cleverly added tile to
the wall can bring in enough points
to catch up, even in the last round.
Winning in Azul depends entirely on
the player and the set of decisions
they make during the game.
This is not to say that Azul lacks
player interaction and opponents
cannot influence each other’s moves.
In the drafting stage of the game it is
quite easy to steal tiles form under
an opponent’s nose or, alternatively,
leave them with tiles they do not
want. This confrontation is most
pronounced in a two-player game,
where Azul turns into a tense chess-
I
its scoring. Azul is the type of game
t was only a matter of time before the player, the tiles are moved to the that will ‘click’ after playing it once,
someone took term ‘tile-laying’ ‘pattern lines’. and the second time going players
literally and designed a game Already, this simple action of will make more strategic and better-
about – you guessed it – laying down picking up tiles and placing them informed decisions. Luckily, one
tiles. Azul embraces this prosaic on the player mat has a myriad of game of Azul, even with four people,
premise and takes it to a wonderfully possible tactical decisions. Players lasts about half an hour, so it is very
colourful place, delivering ambitious might take a risk and discard several easy to play just one more.
gameplay on its way. tiles to the middle, in the hope that Azul is everything one would
‘Azul’ – Spanish and Portuguese WHAT’S IN enough tiles of the same colour will want from an abstract game; it looks
for 'blue' – comes from the word THE BOX? accumulate by the time the turn instantly beautiful on the table
‘azulejos’, decorative tiles used by ◗ 100 resin tiles returns to them, allowing them to and its gameplay is challenging
Portuguese monarch Manuel I. This ◗ Four player boards pick up a lot of them at the same and addictive. The game is really
◗ Nine factory displays
sets up the game, giving players some time – but there's always the chance good at rewarding players for their
◗ First player marker
background information to justify ◗ Linen bag
their opponents might get those thoughtful moves and placements,
tiling walls – beyond this, though, the tiles ahead of them. The order in and, despite one minor luck
theme is entirely window dressing. which the tiles are transferred to element, there is a real breadth of
This is fairly insignificant as, at its the ‘pattern lines’ is important, too. choice and decisions to be made
heart, Azul is a quick abstract game Which colour is best to build first? throughout the game.
with beautifully-made tiles. Which colours are other players ALEX SONECHKINA
At a first glance, it might seem that going for? Which combinations need
there are a lot of luck elements within to be picked up to avoid excess tiles WE SAY
the game. After the initial random going to the ‘floor line’ and hence Breathtakingly beautiful and tactically
drawing of tiles out of a bag, however, earning a player minus points? exciting, Azul will be a great addition
the game becomes pure strategy. The scoring part of Azul is equally to any board game shelf. While its
Players can collect tiles of the tactical. Transferring one tile from premise is seemingly mundane, this is
same colour from one of the plates, the pattern line to the ‘wall’ earns a game unlike any other.
moving remaining tiles to the centre.
Alternatively, they can also pick from TRY THIS IF YOU LIKED… SAGRADA
the centre, once at least one tile has Azul has fewer moving parts than Sagrada, but its drafting and tile-laying
been moved there. Once taken by mechanics are just as strong and the visuals are equally gorgeous.
62 January 2018
WHAT’S IN
THE BOX?
◗ Star cluster board
◗ Dice board
◗ Gyrodyne board
◗ Die modifier board
◗ Six double-sided
technology boards
◗ Four HQ boards
◗ 24 transmitter tiles
◗ 17 planetary
system tiles
◗ Six goal tiles
◗ 30 gyrodyne tiles
◗ 24 pulsar claim rings
◗ Six construction
award tiles
◗ 12 exploration
bonus tiles
◗ Four 100-point tiles
◗ 12 +/-1 die
modifier tokens
W
◗ Nine +2 die
ith its central, circular star (2010). Except, for the first time, he’s roll, picking a low number provides modifier tokens
cluster board and curving gone sci-fi rather than historical, you with a mitigating bonus move up ◗ 25 engineering cubes
peripheral mats – including pitting players against each other in one of the two aforementioned tracks. ◗ 12 four-cube tokens
◗ 120 player tokens
a stack of technology boards that trail the galactic equivalent of a gold rush For example, taking a one could push
◗ 12 rocket figures
pleasingly out like the tail of a comet – (the date in the title is deliberately a you into pole position for receiving ◗ Median marker
Pulsar 2849 certainly looks the cosmic- millennium after the famous 1849 enough engineering cubes to ◗ Time marker
energy-harnessing business. So much Californian scramble for gold). It’s not purchase a high-numbered bonus die ◗ Nine silver dice
so, it’s initially rather overwhelming. shiny metal you’re after but interstellar on a future turn. In contrast, going for ◗ Red bonus dice
Planetary system tiles, colour- energy generated by pulsars, which you a sweet high number moves you back, ◗ Technology manual
themed interstellar routes, a dice board, race to reach before your competitors, with possible penalties to your victory ◗ Four quick
pulsar-power-harnessing gyrodynes, before constructing immense point tally at the end of each round. reference sheets
modular transmitters, die modifier gyrodynamic generators (or gyrodynes) Like all good Euros there are
tokens and tracks for both engineering and setting them spinning. It might multiple routes to victory and TRY THIS IF
(which rewards cubes that in turn help to build a few energy transmission minimal take-thatiness. Even if YOU LIKED…
reward a bonus die) and initiative (aka arrays to help distribute this energy to someone snatches a die you were CASTLES OF
turn order) – not to mention player- all the planets you’ve discovered and craving, you have many other options; BURGUNDY
mat HQs with their own pyramidically established stations on. and besides, you’ll likely have a handy Like Stefan Feld’s
arranged extra actions – mean the first Every possible action (there are tons modifier token you can use. fief-building Euro
few plays will need to be approached to choose from, varying from game It’s impressively elegant, and each classic, Pulsar
combines dice
carefully and with much reference to game depending on your layout) is replay allows whole new strategies to
drafting with limited
to the rulebook. But once you start determined by the result of a die roll, be explored. Like the black hole that sits action selection
rolling (literally, as Pulsar’s driven by with seven tossed at the start of each at the hub of that attractively cornerless and a wide array of
dice drafting), you’ll gradually come to of the game’s eight rounds in a two- to board, it will utterly suck you in. action choices to
appreciate the absorbing theme and three-player bout and nine with four DAN JOLIN fantastic effect.
fine-tuned balance that lie beneath the people. You can only select two dice
pretty-but-bewildering surface. each per round (plus possible bonus WE SAY
After a couple of quaintly humorous dice, whose value you quickly come to
A triumphant, innovative blend of
games (2011’s Last Will and 2015’s The appreciate), so you have to think extra
mechanism and theme; whether
Prodigal’s Club), designer Vladimír carefully about those choices. you dig racing spaceships, exploring
Suchý has returned to the more Suchý rather smartly adds another systems or constructing immense
epic territory of his earlier titles, like level of decision-making; with a moneymaking structures, Pulsar 2849
Shipyard (2009) and 20th Century median value attached to each round’s delivers in space-spades.
tabletopgaming.co.uk 63
CE
ED
IT
O R'S C H OI
great, with a fantastic modular map
and plastic miniatures for cities and
caravans, supplemented by basic
D
but easily-read counters that slightly
espite its suggestive title, WHAT’S IN empire at once. One turn you might abstract a kind of combined worker-
A New Dawn bears little in THE BOX? choose to attack nearby barbarians warrior presence. Although one of
common with the two previous ◗ Eight leader sheets (which randomly move and respawn the game’s strengths is its relative
board game adaptations of Sid Meier’s ◗ 16 map tiles between the players' turns) or conquer simplicity and most of the rules are
popular strategy series. Nor does it ◗ Event dial a city-state; the next you might instead communicated by the cards, some of
share much DNA with the classic ◗ 80 focus cards focus on expanding your territory the specific details (what you get for
◗ Four tech dials
Avalon Hill Civilization that originally by placing more control tokens or defeating a barbarian, what’s gained
◗ 16 city-state
inspired the PC game franchise. diplomacy cards advancing your caravans across the from trading with a city-state) will
The main surprise for fans of epic ◗ 16 player map to establish diplomacy and trade require referring back to the rulebook
empire-building favourites such as diplomacy cards with your neighbours. This not only – at least until you’ve memorised
Through the Ages, Clash of Cultures ◗ Five victory cards helps those less familiar with the them, which admittedly doesn’t
or Civilization will be that A New ◗ 24 world multifaceted strategy of empire-builders take long. Each starting faction has
Dawn isn’t a multi-hour marathon of wonder cards understand what’s going on, but also a different unique skill and starting
complex technology trees (a system ◗ 24 world keeps everyone engaged as control order, giving just enough of a sense of
that the original Civ pioneered), wonder tokens quickly bounces between players. distinctness between them.
◗ Barbarian
micro-management and gradual The vast majority of actions are A New Dawn packs so much of the
direction token
cultural evolution from the beginning ◗ Four city-state tokens
dictated by five cards in a focus bar satisfaction of a far heavier and longer
of humanity to the modern age and ◗ Eight water tokens representing the broad strategic game into its comparatively modest
beyond. A New Dawn can be learnt, ◗ Four natural pillars, which are reset to the back of offering. It’s not a replacement for
played and packed away in well under wonder tokens the queue after they’re used. Waiting the grand epics of the genre, but it’s
two hours – a feat rarely heard of in ◗ 124 control tokens to use a card makes it more powerful a brilliant option for those looking
this genre. ◗ 44 plastic figures (greater combat strength, more tech for an experience that still feels
Despite its relatively short length, (capital cities, points, the ability to expand into meaningful and engaging but could
the game ticks almost all of the cities, caravans) tougher terrain and so on), making the be played in a lunchtime.
◗ 32 resource tokens
boxes you’d expect from a quality main tension of the game more akin to MATT JARVIS
◗ Nine barbarian tokens
civ-builder. There’s the expansion ◗ 34 trade tokens
a tight hand management card game
of territory, advancement of tech, ◗ Two six-sided tokens than a traditional strategy board game. WE SAY
forging (and breaking) of diplomatic ◗ Four focus bars The five cards can be upgraded by
bonds and option for direct conflict gathering enough tech points, but While it doesn’t have quite the same
sense of grandeur as the classics
when the need arises. It’s just all been there’s no fixed linear progression – a
in the genre, A New Dawn is a
elegantly condensed and streamlined starting card can be replaced with streamlined and satisfying empire-
into a game that – while perhaps the most advanced version without builder that manages to do a lot with a
not as deep as the heavyweights – needing to go through the two little. It’s a perfect gateway option for
manages to occupy a very comfortable stages between. This keeps up the strategy newcomers and a pleasing
space as a still meaty filler. momentum and avoids funneling filler for diehard fans.
What makes the game particularly
pacey is the decision to make each turn TRY THIS IF YOU LIKED… CLASH OF CULTURES
consist of a single action, rather than With its smartly-crafted gameplay, A New Dawn condenses the strategy and
covering every element of running an feeling of weighter empire-builders into a mere fraction of the time.
64 January 2018
IT
clear of this problem and has showed
O R'S C H OI considerable restraint in terms of new
supplements but, as XGtE is arguably
the first major content update, many
veterans were keeping an eye out for
D&D: XANATHAR’S
the telltale signs of the creep.
For the most part, this doesn’t
GUIDE TO EVERYTHING
seem to be a problem. There are a
few things that appeal to the power
gamers out there, but this is always
Fifth Edition levels up in its first major expansion going to be the case and none of them
seem to make any existing abilities or
Designer: Wizards RPG team | Artist: Various 2+ £42 characters completely obsolete.
I
Indeed, plenty of the content
t can be a little tricky to describe been looking for – or, at least, what doesn’t have any impact on the
what Xanathar’s Guide to Everything the most vocal part has been looking gameplay whatsoever, such as a guide
(XGtE) represents. The core of the for. Many of the character options for generating character backstories
book is a wealth of new options for are designed to take routes that some or long tables of random names for
building and playing Dungeons & players felt were missing from the the DM to consult when players insist
Dragons characters, but there are initial release, such as a ‘death’ cleric on speaking to everyone in the tavern.
also clarifications or refinements of that focuses on helping the fallen rest The best way to describe XGtE,
existing rules, as well as fresh advice for good rather than turning them into perhaps, is that it upgrades your
on encounter- and campaign-building cackling zombies. experience to D&D 5.1. It’s a huge
far beyond what you would expect of a There’s also been a real focus on content update that tweaks things
simple supplement. letting players translate some less here and there, presented with all the
In many ways the slightly traditional fantasy archetypes from usual top-notch design and writing
unfocused air of XGtE is a reflection their head to the tabletop without the work we’ve come to expect from the
of how modern games – both tabletop need for reflavouring or house-ruling D&D team. Arguably some of the rules
and digital – are no longer static existing content. For example, with clarifications should be presented
products, eternally fixed at version 1.0. the inquisitive rogue sub-class you as errata or an update to the existing
It was clearly shaped by community can now create a Sherlock Holmes- core books rather than requiring you
feedback and directly addresses many esque investigator with an eye for to buy a new one, but when that’s the
of the questions and concerns that detail and a fighting style based biggest complaint going you know you
regularly crop up in Reddit threads around reading enemy movements, have a success on your hands.
and Twitter feeds. while new spells allow brawny RICHARD JANSENPARKES
Sometimes this means clearing warrior-wizards to mix it up in close
up ambiguous rules, such as setting combat and still pump out damage. WE SAY
out the penalties for sleeping in Barring one or two missteps – the It’s a little on the pricey side for
armour or determining whether designers have already acknowledged what you get, but Xanathar’s Guide
player characters can tell what spell that some groups may want to house- to Everything is an excellent way to
an enemy mage is casting. Mostly, rule an ultra-efficient healing spell upgrade your group’s Dungeons &
however, it involves setting out a – the new character options presented Dragons experience.
whole load of new rules for sub-
classes, equipment and spells. TRY THIS IF YOU LIKED… D&D: PLAYER’S HANDBOOK
Even these new options are based While you certainly don’t need XGtE to play the latest edition of D&D, its
around what the D&D community has additions and clarifications mean it's definitely worth grabbing a copy if you can.
tabletopgaming.co.uk 65
Now go to the
next level with
Retailer contact: Coiledspring Games, Unit C1, Twickenham Trading Estate, RugbyRoad,
Twickenham, TW1 1DQ T: + 44 (0)20 3301 11 60 — E: sales@coiledspring.co.uk
INDIAN SUMMER
the forest and becomes a frantic sprint
trying to avoid muggers. This is Indian
Summer’s true form, and where you’ll
have most fun on replays.
Take a relaxing walk through the woods in search of There’s also a solo-play ruleset,
where the ‘puzzle trilogy’ earns its
treasure with the creator of Agricola name. You have just ten turns to fill
Designer: Uwe Rosenberg | Artist: Andrea Boekhoff 15-60m 1-4 10+ £38 your board, and it is properly hard.
A
Indian Summer is the child of
few years ago video games WHAT’S IN Here, each player gets a board Patchwork and the sibling of Cottage
saw a strangely controversial THE BOX? showing part of the forest floor, Garden, but its mechanics are more
new genre emerge: games in ◗ Six forest floor boards including what the game calls elegant (though twiddly in places), its
which you explored an environment ◗ Two game boards ‘treasures’: mushrooms, berries, gameplay more holistic and its charm
and looked at things. Dubbed ◗ 75 leaf tiles feathers and nuts. Each also gets a more obvious. It is not a truly great
‘walking simulators’, they were a ◗ 20 animal tiles hand of five tiles showing fallen leaves, game – if you already own one of its
◗ 32 squirrel tiles
tranquil, meditative alternative to which can be red (five squares), orange relatives then don’t feel you have to
◗ 80 treasures
the running and gunning of big- (four) or green (three). All the pieces have this – but, for the connoisseur,
◗ Four backpacks
budget titles. Now board games are (player aids) are gorgeous. They’re not flashy, but watching a master designer work
producing a similar genre: gentle ◗ Berry bush they’re beautifully harmonious and through variations on a theme is a
games with themes so laid back ◗ Hiking shoes tile work together to build up a lovely true pleasure.
they’re practically horizontal filled collage of autumnal detritus. JAMES WALLIS
with elements guaranteed to give you However, each tile also has a
warm fuzzy feelings: fallen leaves, hole in it, and if you can position WE SAY
autumn berries, hazelnuts, badgers, that hole over a treasure then you
squirrels – and Uwe Rosenberg. put a relevant token over the hole. The core gameplay is nothing new, but
this is not the same game as Cottage
Indian Summer is the sequel to Complete a subsection of the board
Garden and its bucolic theme hides
2015’s Cottage Garden, and the second and you can claim every token on it. tactical depth. Not many games make
part in a ‘puzzle trilogy’ of games by Complete a particular arrangement you ask yourself whether you should
the designer of Agricola, Bohnanza of holes and you can cover them risk shattering the tranquility around
and Patchwork. Both Cottage and with an animal tile, which gives you the table by grabbing the win.
Indian, and Patchwork too, involve
arranging odd-shaped tiles to cover TRY THIS IF YOU LIKED… BÄRENPARK
boards, where some of the spaces you If you prefer the woods without bears shitting in them, Indian Summer is a
cover have special effects. more elegant and less numeric exploration of a similar tile-placing mechanic.
2
Munchkin problem of losing its comedic
016’s Clank! combined can prove fatal when Lord Eradikus, punch after your first playthrough.
Dominion-style deckbuilding the station’s commander, attacks at The game does manage to create an
with dungeon-crawling fantasy, random intervals throughout the atmosphere of ramping tension, with
with players sneaking through game. When that happens, you draw boss attacks getting deadlier over time.
subterranean caverns, stealing some cubes from the bag, with players Its combination of clever cardplay and
priceless treasures and avoiding the taking damage whenever one of their board-based thievery also throws up
ire of a justifiably angry dragon. It own appears. Bigger, more effective some interesting problems to solve,
generated considerable buzz online, moves generate more noise, meaning and for fans of the original Clank!, this
and now it’s spawned a sci-fi sequel, you can never be sure whether deep-space reimagining offers some
Clank! In! Space!, which swaps swords WHAT’S IN an audacious play will earn you a tweaks on its predecessor’s blueprint.
and spells for lasers and lightsabers. THE BOX? glorious victory – or a splattery death. But if you’re in the market for a
At its core, the follow-up will feel ◗ Modular board It adds drama to proceedings, but it deckbuilding board game, you aren’t
familiar to anyone who’s played games ◗ 180+ cards also introduces an element that’s been short of choices – and Clank! In! Space!
◗ 80+ tokens
like Star Realms or Marvel Legendary. virtually abandoned in modern game does little to elevate itself above the
◗ Market board
You start with a handful of low-powered ◗ Five power crystals
design: player elimination. Suffer too middle of the pack.
cards, adding new, more impressive ◗ Player cubes, much damage and you’ll be knocked OWEN DUFFY
ones to your deck with each passing markers and pawns out of the race. Escape before your
round. Clank! In! Space! builds on the ◗ Boss cubes, marker rivals and you’ll be sidelined while
deckbuilding formula, though, with and cloth bag they finish the game without you.
WE SAY
a board representing a space station; In either case, you’ll be reduced to a Clank! In! Space! creates some tricky
logistical puzzles and its bag-building
you use the cards in your hand to secondary role, pulling cubes from the
damage system makes for some tense
explore its twisting maze of corridors, bag of doom to inflict additional pain moments, but it’s hampered by player
conveyor belts and teleporter pads in on your remaining opponents. elimination, a deckbuilding system that
search of high-tech goodies to pilfer. It’s not particularly entertaining, and it offers little new for experienced players
Like its predecessor, the game’s isn’t the only place where the game shows and an over-reliance on pop culture in-
biggest hook is its emphasis on some rough edges. Its deckbuilding jokes that quickly becomes grating.
stealth. As you move around the
board you generate noise, represented TRY THIS IF YOU LIKED… CLANK!
by cubes in each player’s colour. These Clank! In! Space! takes the underlying mechanical pinnings of Clank! and
go into an ominous black bag and provides some new elements to play with in its futuristic sci-fi setting.
68 January 2018
D
escribed by creator Bruno without finding yourself unable to various sums in a way that avoids WHAT’S IN
Cathala himself as the game he act in later rounds. This tension is the momentum hitting a wall. To be THE BOX?
wanted to play after hundreds increased by the way that buildings honest, the only possible criticism of ◗ Four starting tiles
of Kingdomino matches, Queendomino on the board decrease in cost as other the set we can see is that the adorable ◗ Four 3D castles
◗ Eight king meeples
evolves the Spiel des Jahres winner’s structures are built, meaning that 3D castles seem to be just a smidge
◗ 48 dominoes
simple kingdom-laying game with the holding off on purchasing a tile – and too small for the queen meeple to sit
◗ 32 building tiles
abilities to construct buildings, tax hoping your opponents don’t take it in within while in residence. ◗ Builder’s board
your lands and even play host to the the meantime – can be crucial. Queendomino builds on ◗ 22 knight meeples
eponymous royal. The expanded number of ways Kingdomino’s foundation in a way that ◗ 15 towers
The basics remain the same as to gather points outside of just feels just right. The queen, knights, ◗ Queen meeple
in Kingdomino: players connect having the biggest territories means dragon and buildings are a natural fit ◗ Dragon meeple
dominoes to their grid, before there’s more opportunity for closer for the charming fantasy world (which ◗ 42 coins
reserving their next tile (and deciding competition and routes to victory – continues to look eye-wateringly ◗ Scoring pad
the following turn’s order) by popping something sure to please those who gorgeous) and avoid tipping the
their king down on one of the next felt Kingdomino was overly simplistic. gameplay complexity scales too far or TRY THIS IF
four tiles. The bulk of players’ points The race to construct certain stretching the 20-minute play time past YOU LIKED…
are still earned from multiplying buildings first and compete for the its breaking point. The rules can still KINGDOMINO
the number of connected matching favours of the queen adds a few be learnt by adults and children alike The royal couple
squares by the number of crowns in more layers of player interaction to in a couple of minutes, but it feels like can be combined
that territory – but there are several the game on top of the fundamental deepening the scope of the domino- to support bigger
new aspects to consider, too. selection of dominos – especially in laying treasure has taken it from being grids and more
The order in which players take their the way that the dragon can be coaxed one of the best releases of 2016 to players, and feature
slightly different
turn is even more important here, as it from its cave to burn down one of the becoming a gaming classic for all time.
gameplay styles
grants first dibs on the available row of available buildings, leaving a gap in MATT JARVIS that makes both
building tiles, which can be constructed the row for the remainder of the round well worth having.
on a vacant red space by spending and allowing a player to watch their
coins. These buildings blow open the rivals’ plans go literally up in flames.
WE SAY
strategy of Kingdomino’s straightforward The added rules do mean that Expanding a brilliant idea with just
tile arrangement with the chance there’s a little more score-keeping a dash more complexity and depth,
Queendomino is an utter joy to play.
to gather bonus points for each to do at the end of a match, often
The new buildings and scoring rules
individual territory, knight or tower resulting in a minute or two of maths. are a natural fit without diluting the
– with the greatest number of towers Luckily, this is ably helped along by pure strategy that made Kingdomino
resulting in a visit from the queen, who the included score pad, which does such a pleasure, confirming the tile-
lowers costs and adds another score a fantastic job of breaking down the layer’s rightful rule on its throne.
multiplier at the end of the game.
Knights are used as a simple way
of collecting income by earning
tax based on the size of a specific
territory, but their limited numbers
mean that careful planning is needed
to juggle acquiring valuable buildings
CE
ED
IT
O R'S C H OI
tabletopgaming.co.uk 69
RAXXON
attempt to beat it, especially as the game
has several levels of difficulty. But when
things go bad, they quickly turn to being
Raxxon, Raxxoff disastrous, and attempts to prevent it feel
like trying to hold back an avalanche.
Designer: J. Arthur Ellis | Artist: Fernanda Suarez 45m 1-4 14+ £40 You could be playing a round knowing
R
that you have already lost; aware that one
iding on Dead of Winter’s success cards are face-up, another card has to be wrong turn, one bit of sour luck, will end
Plaid Hat Games has come up revealed or, upon discovering ‘chaotic’ the game immediately. However, as you
with a new game set in the same within the crowd, an extra card is added have not technically triggered the game’s
universe. Raxxon is a Wayland-Yutani to the grid. So, as much as one might be end, you persevere, diligently taking
or Umbrella Corporation equivalent inclined to turn over every card on the your actions until there are no more
based in the Dead of Winter universe; it grid before committing to any strategy, options left and you have, predictably,
is the evil corporation responsible for the revealing cards carelessly can lead to dire lost. This comes with a certain feeling of
zombie outbreak, hiding behind a fake outcomes. Of course, this would not be hopelessness which, while thematically
mask of being a progressive technological a game in the Dead of Winter lineage if it appropriate, is not enjoyable in a co-
saviour. In this co-operative game, WHAT’S IN did not have special cards – here called operative setting.
players are trying to identify the healthy THE BOX? Raxxon cards – that present players with a Raxxon builds on the base of an
population among the infected and safely ◗ Six character sheets scenario and a set of choices to make. excellent theme with some really good
rescue them from the city. ◗ Game board The world that Raxxon paints seems ideas and push-your-luck elements.
◗ 60 population cards
On paper, everything about Raxxon comprehensive and logical. It has a Even a slight balance change and minor
◗ 40 Raxxon cards
sounds exciting and interesting. Players ◗ 60 action tokens
human and a story element with the rules adjustments could easily transform
select their characters, each with a set of ◗ Raxxon power token scenario cards, and the push-your-luck Raxxon into a very good game. For now,
available actions that are similar overall, mechanics are well placed within the however, the main reason to pick it up is
but with some intricate differences. game. Yet, somehow, Raxxon manages the bonus Dead of Winter cards that come
Every good deed triggers a set of not-so- to be just slightly off in all of its elements, in the box.
good and sometimes even disastrous firing wide of its aim at ‘challenging’ to ALEX SONECHKINA
consequences on the following turn, land squarely on ‘frustrating’.
requiring players to carefully weigh the Raxxon cards only trigger when WE SAY
benefits of their actions against possible a certain set of events has occurred, Raxxon definitely has some interesting
bad outcomes every round. The second meaning they almost never do. This ideas, especially in its push-your-luck
main element of the game is a grid of in turn throws off the balance of the mechanics, but it forgets that tough
citizens, among which the healthy and consequences on the player’s mat, games also need to be fun and rewarding.
infected are hiding. Here there is another
push-your-luck element, as cards have TRY THIS IF YOU LIKED… DEAD OF WINTER
different effects upon being turned While Dead of Winter is undeniably superior in both gameplay and its use of theme,
over. For example, when two ‘hostile’ if you are yearning for more games in that universe, Raxxon can scratch that itch.
70 January 2018
W
ho doesn’t love a good, with peg holes to track health and XP formula and refined it into to a
old-fashioned dungeon – though spending that XP requires a satisfyingly sleek experience. The
bash? If you’re the kind of bit of old-school pencil-and-papering, menu of actions is short without
person who likes answering rhetorical as each class (tanky Paladin of Fury, being restrictive. Movement and
questions, and your answer to that one roguish Bloodmoon Nightrunner, line of sight is quick and intuitive,
was “Me, actually,” then you’ll probably DPS-flavoured Pit Fighter Berserker with large-squared ‘zones’ replacing
want to skip Massive Darkness. and so on) comes with a box-checking small grids or hexes. Combat is swift,
Otherwise, keep reading: you may be sheet pad on which to mark your skill- maths-light and blissfully stat-free,
in for a bloodletting treat. up choices. with attack and defence dice tossed
This latest CMON/Guillotine Games The gameplay unfolds either in simultaneously. Item pickups are WHAT’S IN
big-box offering is the Zombicide normal mode (where each session’s a entertainingly generous; so much so, THE BOX?
gang’s stab at doing a straightforward standalone run) or the tougher story you’ll find yourself often taking the ◗ 75 miniatures
high-fantasy hack ‘n’ slash adventure, mode: a non-legacy campaign that game’s ‘transmute’ action to trade ◗ Nine double-sided
featuring characters (wizard, ranger, slows progress to a gelatinous cube’s up three bits of loot for a single new, game tiles
◗ Six hero dashboards
barbarian) as stock as the monsters pace by reducing experience gains by improved item. Each game levels-up
◗ Six hero class
(goblins, orcs, giant spiders). Its a factor of five. As you’d expect, every as a whole as you progress from tile to sheet pads
particular similarity to Zombicide: scenario is about tackling wave after tile, rather than each character dinging ◗ Six coloured bases
Black Plague is undeniable, right down wave of foe, while looting and item- individually – which sounds clumsy, ◗ 18 coloured pegs
to the ‘spot the difference’ box art. But, managing like crazy. but really works. ◗ 12 custom dice
as you might expect, it also draws from The only big twist – and it’s a neat Thinking about it, even if you did ◗ 299 cards
the likes of Descent (though this is pure one – is the ‘Shadow Mode’ concept. answer “Me, actually” above, Massive ◗ 106 tokens
co-op) and Super Dungeon Explore Every character has special abilities that Darkness might just win you over. Go
– albeit without the swollen-headed only trigger in the dark, as defined by on, give it a bash.
chibi stylings. the art on those beautifully-designed DAN JOLIN
There are no real surprises during tiles. This allows for some intuitive
the unboxing. Lavishly-illustrated strategies to play out; strike from, or WE SAY
modular tiles? Check. Impressive retreat into, the unlit murk and you gain
It’s not going to give the game-
minis? Check. A cascade of multi- an advantage over your enemies.
changing Gloomhaven a run for its
coloured dice? Check. Numerous What really elevates Massive gold coins and its fantasy setting is,
item, monster and event cards? Darkness above much of its dungeon- frankly, industry standard, but Massive
Check, check, check. As in Black crawly brethren is the way designers Darkness remains a bit of a treat TRY THIS IF
Plague, each player gets a nifty, card- Raphaël Guiton, Jean-Baptiste Lullien thanks to some smartly streamlined YOU LIKED…
couching plastic dashboard, complete and Nicolas Raoult have taken the and intuitively-executed mechanics. ZOMBICIDE:
BLACK
PLAGUE
It’s a no-brainer,
really: the same
designers, a similar
setting and some
almost identical
components.
Except you’re killing
orcs, trolls and
goblins rather than
necromancers
and zombies. They
should have called
it Monstercide…
tabletopgaming.co.uk 71
B
swapping them for D&D’s iconic
etrayal at House on the Hill mechanics have been evolved with character attributes of DEX, STR,
is the tabletop equivalent some notable changes. Not least is CON and INT. Despite D&D-specific
of a horror B-movie; often the addition of powers to its cast of 12 details and images, the general event,
inconsistent in gameplay, pacing and selectable characters, who hit all of the item and omen card icons remain
tone, its haunts where one player is D&D tropes you’d hope for – you can untouched, with the Traitor’s Tome
revealed as a surprise traitor and turns even cast Magic Missile. and Secrets of Survival books also
against their former companions A few of the background mechanics sticking to their Betrayal roots – would
are an acquired taste best enjoyed have been tweaked, too, in an effort it have been too much to ask for a fun
for their silly fun and schlocky self- to lessen some of the divisive balance play on the Player’s Handbook and
awareness rather than earnestly. issues often derided by Betrayal’s Dungeon Master’s Guide?
In many ways, the original game’s detractors. Biggest of all is a rethinking Still, what is here is still fun enough
exploration of a haunted manor – of the way that haunts are activated – if you’ve explored every corner of
complete with one-off events and items instead of rolling six dice (with 0, 1 and Betrayal and its expansion – or you’re
– was reminiscent of a lighthearted 2 results) and triggering a haunt when a D&D fan looking for a fast and
Dungeons & Dragons campaign where the total is lower than the number of amusing reimagining of the roleplaying
the DM and scenario are only decided revealed omen cards, players now roll a universe. At the very least, those new
once the ectoplasm hits the fan. number of dice equal to the number of TRY THIS IF clips are almost worth it alone.
Betrayal at Baldur’s Gate takes the omens in play and only begin the haunt YOU LIKED… MATT JARVIS
natural step of relocating Betrayal once they roll a six or higher. It means
BETRAYAL AT
HOUSE ON
to the streets, shops and catacombs that setting off a haunt prematurely THE HILL WE SAY
of D&D’s iconic city, recasting while the players are still gathering items Even if you’re not The D&D redressing doesn’t go as
its paranormal investigators as and revealing the map is far less likely, a Dungeons & far as it could, but the improvements
adventurers doing battle against some but it does detract from the tension Dragons diehard, made to Betrayal’s often inconsistent
of the storied RPG’s various creatures. somewhat by negating the first couple there’s plenty to gameplay and components are very
To fit with the now explicit of rolls – although there’s nothing like in this set of welcome – and there’s still lots of
roleplaying inspiration, Betrayal’s stopping you playing by the old rules. 50 new haunts. laughs in store.
72 January 2018
EX LIBRIS
Incomplete Guide to Procrastination
Procrastination,
and many more. The game also
provides a dry-wipe checklist board
and a marker for scoring, so take that,
There's a sasquatch in your library! tear-away scoring sheets!
Designer: Adam P. McIver | Artist: Jacqui Davis The components are generally so
45m 1-4 10+ £60
E
well thought-out and produced that
x Libris immediately taps into WHAT’S IN inspector does not spot them at the one weird misstep in the design of
the geeky love of organising THE BOX? end of the game. the game’s worker placement tiles
collections by carefully curating ◗ Folding town board Ex Libris is really good at rewarding really stands out. Every tile offers a
types, genres and alphabetical order, ◗ Double-sided players for almost everything they different power, typically described in
and, most importantly, feeling pride dry-erase ‘Official do. Collected the most books from white text across colourful and busy
Library Inspection
in it. In this game, players are collating the ‘prominent books’ category? artwork, which is hard to see even
Form’ board
their own library and competing with ◗ Dry-erase marker Get some points. Have very stable when seated directly in front of the
other aspiring book collectors for the ◗ 12 double-sided shelves? More points! Here, have tile. With tiles rotating each round, it
honour to become Grand Librarian of library tiles some points for the rarest category in is hard to learn them and players have
a magical, but unnamed – yet clearly ◗ 18 oversized your library, too! While keeping track to keep referring to them by picking
well-read – village. Even for those location tiles of all the bonus points might initially up and bringing them almost to their
who might find that type of activity ◗ 12 standard seem overwhelming, all the scoring nose to see the text.
mundane or boring, Ex Libris still assistant meeples elements are so seamlessly integrated That graphical hiccup aside, Ex
◗ 12 special
provides a game full of charm with a into the actions players would be Libris is charm in a box. Although it
assistant meeples
wonderful sense of humour. doing anyway that they are not at all definitely has a competitive edge, it
◗ ‘Crystal ball’ first
Ex Libris effortlessly blends player token hard to achieve. The tactical choice is one of those rare games where the
elements of worker placement and ◗ 152 book cards within the game is to pick one or two experience of playing it is more of a
card drafting together. Players send (with 510 unique of them to focus on, as well as keeping reward than the victory points at the
their meeples around the board to book titles) an eye on the types of libraries other end of the game.
different places to get more book ◗ Six category cards collectors are making. ALEX SONECHKINA
cards and abilities, while building It is rare to find a game that is
their own library back at home base. such a joyful experience throughout WE SAY
As with every good library, a certain – this even includes its rulebook, Ex Libris effortlessly blends tactical
set of instructions must be followed; which can be a real buzzkill in most gameplay with humour and whimsy,
for example, the obvious alphabetical board games, but that isn't the while celebrating our inner geeky love
ordering and structural shelf stability. case here. Having trudged through of collecting and organising.
Even in libraries, rules were made to
be broken, and particularly sneaky TRY THIS IF YOU LIKED… LORDS OF WATERDEEP
players can even get away with some Once you have successfully domesticated owlbears, visit the village of Ex Libris
of the inconsistencies if the library for more magic and insightful reading – but a touch less skullduggery.
tabletopgaming.co.uk 73
TRY THIS IF
YOU LIKED…
WHITEHALL
MYSTERY
Hunt for the Ring
builds on its hidden
movement core
with meaningful
powers and
fantastic use of its
setting – perfect if
you prefer Middle-
earth to murder.
H
unt for the Ring is the latest What Hunt does have in common with player switches control to Gandalf,
Tolkien adaptation from two of the War is that it feels distinctly like you’re while Frodo’s movement becomes an
masters of capturing the author’s living through the events of Tolkien’s automated journey to Rivendell defined
epic fantasy world of Middle-earth on novels. As they search for ‘Baggins’, the by a deck of route cards. Gandalf
the tabletop: War of the Ring co-creators Nazgûl are able to gather information serves as a sort of escort needing to
Francesco Nepitello and Marco Maggi. to narrow down Frodo's potential mislead the Nazgûl for long enough to
This time, the pair has teamed up with location from a section of the map to allow Frodo to get through and gains
hidden movement expert Gabriele Mari, a more specific area, before searching some slightly different powers, but the
best known for Jack the Ripper favourites WHAT’S IN individual locations to pick up his trail gameplay otherwise remains largely
Letters from Whitechapel and Whitehall THE BOX? – and key information can increase the same – there’s no need to relearn
Mystery, and scaled down their scope ◗ Double-sided board their power, enabling extra abilities and every aspect. The second chapter isn’t
from simulating the entirety of the Lord ◗ Seven plastic figures potentially unleashing the fearsome quite as engaging for the ‘good’ player
(Nazgúl, Frodo, Gandalf,
of the Rings trilogy to focusing on just the Lord of the Nazgûl. To help Frodo, each as the first given the inability to choose
Lord of the Nazgûl)
opening of Fellowship of the Ring as Frodo ◗ Ring-bearer’s screen
of his companions has a helpful talent, Frodo’s path, but it does make for a fun
and his hobbit companions attempt to ◗ Journey log sleeve supplemented by ally cards and tokens and interesting variant on the idea of
flee the pursuing Nazgûl and reach Bree ◗ 36 journey cards that present the chance to distract, hidden movement.
before moving on to Rivendell. ◗ 22 sorcery cards block and resist the corruption of the Hunt for the Ring isn’t a revolutionary
Hunt for the Ring feels very much ◗ 44 ally cards Ringwraiths and the One Ring. entry in the hidden movement genre, but
like the meeting of minds behind its ◗ Five company cards There’s a lot of variety in the powers that doesn’t stop it being an impeccably
designers’ signature games. The tense ◗ Five Ringwraith and decisions going on, and it all feels well-crafted game – especially for those
pursuit and claustrophobic escapes of reference cards true to the world of Middle-earth. The wanting to spend more time immersed
◗ Gandalf reference card
the Ripper games are here, combined Nazgûl travel faster on roads and at night, in Middle-earth. If you can't get enough
◗ Black Riders
with the dice drafting, thematic powers reference card while Frodo must rest at the end of a of the fantasy world, this is the perfect
and dedication to Middle-earth lore ◗ Seven Ringwraith day – or can choose to press on, but risks excuse to dive right back in.
seen in War of the Ring. In fact, Hunt for action dice being discovered by his hunters. The core MATT JARVIS
the Ring can be played as a prelude to ◗ Letter from gameplay is quick to pick up, and being
War of the Ring, with the outcome of the Gandalf envelope found as Frodo doesn’t mean an instant WE SAY
game handing either the Free People or ◗ 90 tiles and tokens loss, making it a relatively easy game to Hunt for the Ring absolutely nails
Shadow a starting advantage. That may get into – like the best in the genre, the its Middle-earth theme by capturing
the same tension and drama of
sound like a hell of a commitment, but complexity is left to what decisions you can
Tolkien’s novel with excellent use of its
Hunt is nowhere near the length or make, rather than how they are performed. characters and lore. The gameplay
weight of War – even if you complete Uniquely, Hunt for the Ring is two isn’t necessarily world-changing, but
both of its two separate chapters in hidden movement games in one. If it’s still a fantastic hidden movement
a single sitting. (A way to save your Frodo reaches Bree, the outcome sets experience with plenty to enjoy –
progress between the halves is included.) up a second half where the hidden especially if you love Lord of the Rings.
74 January 2018
I
◗ 292 wooden
ts title may sound like some sort of planetary colonies and fleets of technologies. The Unity coalition resource tokens
embarrassing medical condition, spaceships, and striking deals that see generates valuable multi-purpose ◗ 390 cards
but Sidereal Confluence is actually a you come out ahead while remaining tokens that command a hefty price ◗ Ship, victory
game of deep-space diplomacy where palatable to your opponents is a subtle from other players. The insectoid point and faction
ability tokens
starfaring species vie to become the art. To complicate things further, you’ll Kt’Zr’Kt’Rtl (pronounced exactly as
dominant faction in a cut-throat cosmos. also be able to make agreements that it’s spelled) are anarchic hackers,
While that’s hardly a novel concept, play out over multiple turns, or to forge shaping technologies to their needs.
the game combines free-wheeling complex trades between three or more Each species comes with a player
negotiation with complex economic players at a time. sheet outlining their strengths and
strategy in some intriguing ways. The really interesting bit, though? offering some advice on how best to
It rejects the militaristic flavour All of this negotiation happens play with them. They also come with a
of many sci-fi games in favour of simultaneously. Rather than taking difficulty rating, and some are far more
interplanetary politics. While it’s turns to propose trades, players all pile complicated than others to get to grips
undeniably competitive, it encourages in at once, with goods, promises and with; this means newer players can
co-operation between players. recriminations passing back and forth pilot one of the simpler races to ease
You’ll use resources represented by across the table like a kind of mathsy themselves into the game. But it also
different coloured tokens to research mosh pit. It’s hard to stay on top of it all introduces imbalance, and how much
technologies, gaining new abilities and, if you’re not careful, you can find can you really savour a victory if your
and victory points in the process. But yourself out of your depth and at the opponents are playing a much harder
each new discovery requires a different mercy of your rivals. A bit like the Brexit faction than you?
combination of resources to unlock, negotiations, but in space. There’s also the rulebook, which
and you won’t be able to acquire them Each of the game’s factions comes throws around in-game terms before
without help. with a unique set of abilities that explaining what they actually mean,
During each round you’ll trade lend themselves to different tactical and the game’s complex graphic
resources with your opponents – approaches. The Faderan are cosmic design, which means that you probably
it’s here that things get interesting, venture capitalists, handing resources won’t understand how everything
because just about everything is up to other factions and cashing in works until you’ve actually played a
for grabs. You’ll exchange goods, when they use them to develop new few rounds.
That could definitely be frustrating,
especially at a time when so many TRY THIS IF
publishers are working to make the YOU LIKED…
process of learning games as pain-free COSMIC
as possible. But if you’re looking for
ENCOUNTER
Sidereal Confluence
a mix of frantic player interaction has a sci-fi theme,
and cold, cruel logic, then Sidereal asymmetrical
Confluence has a lot to get your teeth – factions and
or hideous alien mandibles – into. wheeling-dealing
OWEN DUFFY negotiation. But
it cranks up the
WE SAY complexity to a
Sidereal Confluence will delight some brain-melting level.
players and repel others. Its emphasis
on deal-making makes for some heated
negotiations, and its cube-pushing
economics requires some serious
analytical skills. But it comes with a
convoluted setup and a punishing
learning curve, and you should ask
yourself whether you’re likely to enjoy it
enough to justify the hard work it entails.
tabletopgaming.co.uk 75
PHOTOSYNTHESIS
of gaining light, planting seeds,
growing trees and collecting points
doesn’t change up much over the
The seed of a brilliant idea blossoms course of the game, which can lead
to less than satisfying repetition if the
into a green-fingered delight more engaging interactions between
players fails to take hold. On the
Designer: Hjalmar Hach | Artist: Sabrina Miramon 30-60m 2-4 10+ £30
P
other hand, those who don’t like the
hotosynthesis has perhaps one WHAT’S IN to imagine it being realised much feeling of being blocked at every turn
of the loveliest concepts seen THE BOX? better than this. by other players may find that the
in any game. Players act as a ◗ Game board What’s even smarter is the way that claustrophobic competition relies a
sort of stand-in for Mother Nature, ◗ Sun segment the shifting rays begin to cast shadows little too much on overly-aggressive
sowing seeds that gradually grow into ◗ Four player boards as players’ saplings spring up through play – and loses too much tension
towering trees as the seasons pass, ◗ First player token the ground, stopping plants caught to stay interesting if playing with the
◗ 24 scoring tokens
eventually ending their life cycle in the shade of a taller tree from trimmed-down rules.
◗ Four light
before new seeds spring up through point trackers collecting light points or growing taller These are very minor problems
the earth, continuing the loop. ◗ Four sun until they emerge back into the sun. with a game that otherwise delivers
Photosynthesis isn’t just a cute revolution counters Because the spaces towards the on the promise of an intense
idea, either. Although the game looks ◗ 24 seed tokens centre of the board earn greater abstract strategy experience
absolutely gorgeous thanks to its 3D ◗ 32 little trees bounties of victory points when wrapped up in a presentation that
cardboard trees in hues of green, ◗ 16 medium trees trees reach their highest point, this leaves other games in the shade. As
orange and blue, there’s also a core ◗ Eight big trees results in an intense and tight- it turns out, being all bark still leaves
of pure strategy that runs through its knit battle for sunlight as players plenty to chew on.
trunk, leaving the gameplay as solid carefully position their plants MATT JARVIS
as an ancient oak. to leave each other in the dark.
No game about plants could truly Cashing in a tree for points means WE SAY
flourish without the sun and, true to removing it from the board, leading Photosynthesis doesn’t just look
its name, Photosynthesis depends on to standoffs between players as gorgeous – it also delivers plenty of
the star to fuel its interesting choices. those in an advantageous position gameplay punch with its surprisingly
intense battle for sunlight. The simple
The sun rotates around the board balance gaining points (which
yet brilliant idea at its core is beautifully
each turn, allowing players to collect steadily decrease with each tree that executed, although you may find it
light points to spend on growing completes the cycle in each of the becomes a little repetitive on repeated
seeds and trees already on the four regions) with maintaining their visits or is a bit too hostile for less
board or adding more to their pool dominance over smaller shrubs. confrontational players.
of potential florae. It’s an ingenious
idea implemented with such beauty TRY THIS IF YOU LIKED… TAK: A BEAUTIFUL GAME
and simplicity it’s a wonder it’s never A pure strategy title at its heart, Photosynthesis relies on the same back-and-
been done before – although it’s hard forth blocking and simply complex rules as this absolutely abstract gem.
ARISTEIA!
Extreme sports goes to Infinity and beyond
Designer: Alberto Abal, Jesús Fuster, David Rosillo | Artist: Kenny Ruiz 60-90m 2 14+ £50
W WE SAY
elcome to the future and the – which makes sense, given Aristeia! is the enemy can damage the attacker by
25th season of Aristeia!, a fast- set in the sci-fi miniatures universe. rolling successful hits in defence.
If you liked Infinity's
paced and brutal extreme Just like Infinity, when you roll for an Each team starts with a deck of ten basic
setting and miniatures
sports game. You'll be playing with a team attack it can quickly lead to the death cards and every character adds two more but found the 300-
of four Aristos, fighting and manoeuvring of the attacker, so it's best to remember for a full deck of 18. You start the match by plus pages of rules
for control of the HexaDome. Infinity's 'It’s always your turn' philosophy drawing four and gain a card whenever an too heavy, this is the
The game has four simple phases – and leave expert swordsman Miyamoto enemy model is moved to the infirmary. At unquestionably the
planning, turns, objectives and recovery Mushashi be while he is adjacent the end of a round you draw a card, plus board game for you.
– with a match lasting for five rounds because he can turn blocks into damage. an additional card if you scored that
or until eight points are scored, which Every character has a 'switch' that round. The cards clearly state when and
you achieve by controlling the scoring allows them to use certain symbols how they are used, and can be used for a
zone. Each player takes alternative turns on a dice roll to pull off a wide range wide variety of actions, but adding extra
with each of their Aristos until all of them of abilities. For example, 8-Ball’s dice or free attacks are the most common
have been activated. switch allows the character to displace – I lost one game due to my opponent
Each character model comes with himself, so often you can’t attack him adding an extra action point then
a stat, initiative and four tactics cards. for fear of him moving into a scoring walking straight into the scoring zone.
The models come pre-assembled and of zone or out of a melee zone. Aristeia! is a simple, addictive game
decent quality with plenty of details, if In the turns phase, the character that runs for around an hour and allows
you wish to paint them. Each character with the highest initiative controls for more tactile depth as each match goes
has five action points and spends two activation order. Gata is all about speed on. It captures the idea of a superstar
to walk as many spaces as they have and starts with the highest native battle arena, with heroes trading blows
movement, which can be interrupted initiative in the box, but is very fragile and jockeying for position rather than
by other abilities – so you could walk with only two wounds – you can use statically standing there trading blows.
Parvati three spaces, use her medikit, this control to keep her safe from harm LUCY ORR
let rip with her submachine guns by activating her last in one round and
akimbo and then move again. Parvati’s then first in the next.
TRY THIS IF YOU
versatility at fighting, healing and You can make a green action without LIKED… WARHAMMER
removing conditions probably makes fear of your opponent rolling any dice, UNDERWORLDS:
her the best all-rounder of the box. which makes heXx3r very powerful at SHADESPIRE
The custom dice mechanics of rolling displacing both enemy and friendly Looking for something like
for attack and defence are very familiar, models around the dome. When you Shadespire, but with more depth or
but with a couple twists that put Corvus use a red action it’s a damage-dealing as a gateway to miniatures games?
Belli's Infinity signature on them attack and, as well as using switches, Look no further.
78 January 2018
H
to the difficulty of the task. In order exploring the depths
ow you feel about Elite Encounters When it comes to talking about to climb a rocky cliff, for example, a of space can be its
will likely be determined by one the game itself, the first thing that player may need to roll at least one own reward.
simple question: does the idea of needs to be established is that this 4+ on two or three dice depending on
a game with detailed rules for a bionic is not the only RPG using the Elite how they built their ‘avatar’, while an
liver fill you with glee? If the answer is licence to come out recently. Elite: incredibly difficult task may require
yes, followed by a barrage of questions Dangerous, which has been developed them to roll a 6+ or even a 7+.
on exactly what stats it modifies and how by Spidermind Games, followed hot Where things start to get interesting
much it can be traded for, this may well in Encounters’ heels and seems to be a is all the modifiers that can be added,
be the RPG for you. rather different experience – arguably depending on everything from
Like the video game series that a more modern one. equipment to experience. That bionic
inspired it, Encounters plants the players It’s worth noting that ‘modern’ liver, for example, provides you with
in the boots of explorers, fighters and does not necessarily equal ‘better’. a bonus to ‘sense’ rolls when you’ve
traders making their way through a rich Encounters has a truly old-school feel been drinking.
sci-fi world. It’s a setting where grand that permeates everything from the Different weapons work in different
galactic politics melds with mundane dense typeface and monochrome ways, and these can diverge even
delivery runs and encounters with space design to the tables and charts listing further once players start loading up
pirates and, while it will naturally appeal different trade goods. Besides a on alternative ammo types that are
to fans of either the classic 1984 game or few touches of modern design here neatly codified and set out in the rules.
its more modern sequels, the game uses and there, Encounters wouldn’t feel Likewise, ships can be completely
enough sci-fi tropes that even newcomers particularly out of place among the customised depending on the number
will feel comfortable in short order. RPGs of the ‘80s and ‘90s. of hardpoints and systems available.
There is an incredible amount of
depth on display, but Encounters is not
the easiest RPG to pick up and play. It
can be confusing in places and trying
to get the entire table caught up on all
the rules and options open to them can
be an exercise in frustration.
If your gaming group has only
ever dallied with modern systems,
Encounters may come as a shock. It is
unapologetically lo-fi and old-school
in both design and presentation, with
the art on display seemingly culled
from the video games themselves. The
layout and presentation of vital rules
are straight from an older generation of
products and can be confusing if your
experiences have mostly been with
more streamlined RPGs.
The book was almost completely
written and designed by just one man,
David Hughes, and it shows – again,
for better and for worse. It lacks polish
but the passion and dedication to the
world of Elite on display is inspiring. If
you and your friends feel like a return
to the awe and wonder you felt when
the original game came out in 1984
WE SAY
this may well spark happy memories. Elite Encounters is an
unapologetically old-
But if you just want a simple system
school slice of space
for roaming about the galaxy, blasting adventure. Whether
aliens and having a good time it might that’s a good or bad
be worth a miss. thing is up to you and
RICHARD JANSENPARKES your gaming group.
tabletopgaming.co.uk 79
INBETWEEN
Designer: Adam Kwapiński | Artist: Borkowski, Kalisz, Niziołek, Zakrzewski 20-40m 2 12+ €25
on whether they’re trying to protect the activity marker makes its way around
humans or attack them as a mysterious the circle at the end of each player’s
being called only 'the Creature’. turn, activating the unique abilities
Each side of the tense tug of war of any characters who are in either
feels distinct to control; the town is able dimension (those ‘in-between’ don’t
to utilise 28 diverse bits of equipment do anything) which give either player a
in their fight to survive, while the helping hand as they aim to devour (as
Creature has a more limited pool of the Creature) or secure (as the town)
seven repeatable actions. Gameplay three people. Each side can also win
is as easy as choosing a single card to by raising their awareness five times,
play, which either moves a matching which happens when the activity
A
character one step towards your marker ends a turn on a player in either
lthough its gameplay was dimension or adds a symbol to their dimension – encouraging a heated
devised almost a year before card so they’ll match more cards in the back-and-forth battle to keep characters
Stranger Things made its Netflix future, making them easier to move. out of your opponent’s realm.
debut, it’s perhaps no coincidence that Each player can also spend energy to InBetween pulls its thrilling head-
InBetween’s full release comes hot on trigger special powers or set off their to-head concept off with aplomb
the heels of the second season of the one-time-use 'awareness' ability, thanks to a tight set of mechanics,
‘80s-inflected horror TV phenomenon; making timing crucial to coming out fast pace and a fantastic visual style.
this is a Stranger Things card game in on top – it does help if you’ve played at In some ways it’s a shame it doesn’t
all but name. least a couple of times and know some have the Stranger Things name
It’s a particularly enjoyable one, too, of the cards in the deck, too. attached – if only so more people
as two players take it in turns to try and One of the game’s best features is the would be guaranteed to pick it up
drag the townspeople of Upsideville ring of characters that forms its main and give it a play.
into one of two dimensions, depending play area. As well as looking great, an MATT JARVIS
S
rather than a random selection
ubscription boxes have become from BrokenToad – both of which can of paints and brushes. (Not to
a booming industry in the last be used individually, but can also be mention a lollipop – you can’t
few years, so much so that they combined to great effect. There’s even forget the lollipop).
have now entered not only the sphere a Coat d’Arms basing brush included ANDY LEIGHTON
of tabletop gaming but also painting to make use of the textured paint,
and modelling. as it can be damaging to your usual
Asset Drop is one such miniatures- brushes. This is something that is
centric subscription package, coming covered in the fantastic painting guide
in at just under £20 a month. Each that comes in each box.
‘drop’ contains a variety of paints, Produced specifically around the
brushes and more niche tools like contents of the box, each guide goes
pigment powders. into a good amount of detail about the
Something that always makes me supplies: telling you a little about the
wary of loot crates is their unpredictable company that makes them, what they
nature, but Asset Drop mitigates this are designed to do and how to use them.
with the way it selects and presents What’s great about these write-ups
the contents. The contents of each box is that they provide examples and
aren’t random but carefully selected to pictures, but they are also surprisingly
complement each other. For instance, in-depth. The guide included in our
the three shades of grey paint, from sample, on Ammo's Brass and Old
Secret Weapon, are perfect when used Brass metallic paints, covered not
together as a base, layer and highlight. only how to paint and layer with those
There’s the combination of a textured specific colours but also hints and tips
paint, from Coat d’Arms, and a pigment, on using metallics in general.
80 January 2018
I
n games, mahjong means two The tiles have six suits in two fit for the components, but isn’t as
things. It can be the classic Qing- groups of different value, and taking interesting or tactical as it should be.
dynasty tile-based set-making them works like the solitaire version The dragons and spirits with their
game, the ancestor of rummy, or it can of mahjong. This gives the game a unique powers are what bring the
be the solitaire game, usually digital, puzzle dynamic, as well as being the game alive and give it replay value,
where the player clears a pattern only time where players can affect along with the different ways the
of tiles by finding matching pairs. each others’ play – by taking tiles that Dragon Castle can be built. Without
Dragon Castle is inspired by both of someone else wants. Mostly Dragon them the experience is quite dry.
them. What does that mean? Mostly Castle feels like you’re each playing The tiles are wonderfully tactile and
WHAT’S IN
that this is a heavy box, because it’s THE BOX? a solo game, drawing from a shared playing with them ought to be a
got 116 chunky plastic tiles in it. ◗ Two main boards resource while racing to be the one who pleasure, but the heart of the game
In Dragon Castle the players take ◗ Four realm boards has built the most points at the end. lies elsewhere.
tiles from the eponymous structure, ◗ 116 plastic tiles Once you have your tiles you place Dragon Castle is a good game with
formed of all the tiles stacked together, ◗ 40 shrines them on your realm board, aiming to clever touches and it’s beautifully
and use them to make smaller and ◗ 85 victory tokens make groups of four or more of the presented, but it lacks the elegance
altogether less impressive castles. ◗ Eight misc tokens same suit, which you can ‘consolidate’ and compulsiveness of either of its
◗ 10 dragon cards
You score points for arranging tiles in by flipping them. Consolidated tiles forebears – and even though the box
◗ 10 spirit cards
particular ways, but these can change can be built on either with more tiles, is full of mahjong tiles, it’s not a full
depending on which dragons and or with shrines. The higher a shrine is, set and you won’t be able to play
spirits are watching over the game, the more points it’s worth. mahjong with them.
because each brings its own special The game’s strategy lies in arranging JAMES WALLIS
abilities and scoring conditions. the tiles on your realm board,
You start your turn by removig consolidating sets and having enough WE SAY
tiles from the dragon castle – shrines, and this is where the game A clever and beautiful game about
usually a matching pair, though shines. The pair-matching mechanic building through set-building, but
you can take one tile and a of taking the castle apart is a natural strangely uninvolving.
shrine marker, or discard one tile
for a victory point. Shrines are TRY THIS IF YOU LIKED… CASTLES OF MAD KING LUDWIG
important because most of the If you have the bug for building castles on the tabletop, Dragon Castle brings a
scoring is based around them. different angle and a third dimension to your in-game architecture.
tabletopgaming.co.uk 81
ADVANCE TICKETS
NOW ON SALE
Book and save today theticketfactory.com
concept.indd 1 13/12/2017 15:38
STAR SAGA
Give the sci-fi dungeon crawler a splash of colour by bringing its baddies to life
Words and photographs by Andy Leighton
M
antic adds yet another game to its the bosses they face, however, are fantastic.
extensive catalogue with Star Saga, The heroes have the mixed squad feel we
a sci-fi dungeon crawler set within all love to see in our fantasy adventure
the Warpath universe. games, with classic roles like the dwarf,
The core box comes with 35 miniatures, elf and mage filled by the dwarf (but in
representing everything from the military space!), judwan and kayowan, all with
minions you’ll face to the abominations an updated futuristic look.
created by the universe’s deadly plague, and For this painting guide we are
everything is one piece – for the most part going to take a look at how to paint
they are great models, filled with details. the villains of the game. Painted up
My only gripes are a fair amount of mould they really help add to the narrative
lines and that some of the goons, especially and capture the spirit of the tale
the security forces and soldiers, feel a little Mantic has created, immersing
generic. Each of the hero characters and you in the sci-fi adventure.
1 BASE COLOURS
Mechanicus Standard Grey: Paint the majority of the armour using
this grey.
Macragge Blue: Pick out sections of the
armour and apply one to two coats until you
have an even colour.
Khorne Red: Paint the visor, lights and pipes.
Steel Legion Drab: Apply a coat over the gun.
2 SHADING
Nuln Oil: Apply over the entirety of the model in one even coat.
Warpstone Glow: Once the wash is dry make a mix with two parts water
and apply to the wrist generator..
4 FINAL HIGHLIGHT
Celestra Grey: Apply as an edge highlight to all of the grey armour
sections. Also apply a spot highlight to the lines added in the
previous stage.
Russ Grey: Apply as an edge highlight to all of the blue armour
sections. Also apply a spot highlight to the lines added in the
previous stage.
Squig Orange: Add a fine highlight to the visor, focusing towards the
corner created by the last stage. Also add a spot highlight to the lights,
MONARCH
and a line just in front of each light.
Lothern Blue: Make a mx with two parts water and add a very fine line
around the centre disc of the generator.
Screaming Skull: Add an edge highlight to the gun.
84 January 2018
GRAVES
the eye lens.
Lothern Blue: Mix with one part water
and apply on and around the wrist
screen and the chest are opposite.
1 BASE COLOURS
Dawnstone: Apply a basecoat to the mechanical arms, armour and wrist guards.
Cadian Fleshtone: Apply a basecoat to the face.
Fenrisian Grey: Apply a basecoat to the fatigues.
Abaddon Black: Apply a coat to the boots and cabling.
Jokearo Orange: Apply a basecoat to the gloves and knee pads.
2 SHADING
Drakenhof Nightshade: Apply a coat to all the
areas previously coated with Dawnstone.
Celestra Grey: Apply a layer over the fatigues,
leaving only the recesses the base colour.
Yriel Yellow: Apply a layer over the gloves and
knee pads, leaving the recesses and bottom
edges the base colour.
Dark Reaper: Apply a line highlight to the cabling
and boots.
Squig Orange, Xereus Purple & Sybarite Green:
Apply orange over the lights on the arms, joints 5 FINAL
and chest piece and apply the purple and green
to the vials found across the model.
DETAILS
Pallid Wych Flesh: Apply a spot
highlight to the face.
Ceramite White: Apply
DR. KOYNER
Mephiston Red: Apply a coat over the wires on Dr. Koyner’s head.
Lothern Blue: Mix with one part water and apply a coat over the eye lenses.
Fire Dragon Bright & Gauss Blaster Green: Apply a spot highlight to the lights
and the vials.
tabletopgaming.co.uk 85
2 SHADING
Drakenhof Nightshade: Apply over all of the metal sections.
Genestealer Purple: Apply a highlight to the tentacles with lines
going in from the edges and along the centre.
Alaitoc Blue: Apply a layer over all of the blue areas of skin,
leaving the recesses the base colour.
Agrax Earthshade: Apply over the horns and orange plates.
3 HIGHLIGHTING
Fenrisian Grey: Add a line highlight to the metal sections,
focusing on corners and hard edges.
Slaanesh Grey: Apply a line highlight across the purple and
blue areas of skin and tentacles.
Moot Green: Apply a coat to the tubes and vials.
Trollslayer Orange: Apply a line highlight to the horns
and plates.
Screamer Pink: Make a mix with two parts water and apply
generously into the gills.
4 FINAL HIGHLIGHT
Blue Horror: Apply a final highlight to the metal
sections, focused on the corners.
Celestra Grey: Apply a edge highlight across the
purple and blue areas of skin and tentacles. 5 FINAL
Lugganath Orange: Apply a spot highlight to the DETAILS
horns and plates. Ceramite White: Apply a spot
Gauss Blaster Green: Apply a line highlight to highlight to the metal areas.
the tubes and vials. Pallid Wych Flesh: Apply a
Wazdakka Red: Mix with two parts water and spot highlight over the skin
apply to the top of the gills. and tentacles.
BASES
86 January 2018
2 SHADING
Bloodletter: Apply a coat in the mouth.
Xereus Purple: Mix with three parts
water and cover all of the flesh.
Reikland Fleshshade: Apply a coat over
all of the bone armour.
3 HIGHLIGHTING
Slaanesh Grey: Apply a line highlight
to all of the hard edges of the flesh.
Screaming Skull: Apply a line highlight 4 FINAL HIGHLIGHT
over the bone armour, focusing on Flayed One Flesh: Add an edge highlight to the flesh.
hard edges and the tips of spines. Ceramite White: Add an edge highlight to the bone armour and the
Also add a layer to the teeth. tips of the spines and teeth.
Pallid Wych Flesh: Add an oval to Mephiston Red: Add a small dot to the centre of the eyes.
each eye. Blue Horror: Paint the small knobbly bits on the flesh.
tabletopgaming.co.uk 87
INTRODUCING
NEW PLAYERS
If you find yourself teaching an
RPG newcomer – or are trying
to roleplay for the first
time yourself – follow
our tips to ensure
the introductory
experience
becomes the
first of many
Words by David Jagneaux
W
e’ve spent a lot of time new player is to hand them the Player’s curious about where things can go next.
in this column covering Handbook for a weekend and tell them to This would be a great time to introduce
specific ways to build go read it in preparation. That’s like asking character sheets and the concept of
campaigns and improve someone to read the entire dictionary to roleplaying. When you do that, make sure
your DM process, but learn how to speak English. you start with pre-generated characters,
none of that is very useful if you don’t have a Instead, you should slowly introduce such as those included in the D&D: Fifth
group of people to play with. Perhaps the most concepts over time outside of a game night Edition starter set.
important skill a DM can have, in addition to setting. Before you all gather around a
being able to run a game well, is being able to table with dice and character sheets, chat CHECK YOUR PRIORITIES
entice and enthral new players. Let’s dive in! about some ideas over lunch. If you’ve Above all else, the most important thing to
got a friend that’s never played a tabletop remember as a DM is that players always
START WITH THE BASICS roleplaying game before just sit them down come first. Just because you’ve come up
Tabletop roleplaying games like Dungeons and do everything verbally: “You wake with this excellent idea for a challenging
& Dragons are incredibly complex affairs. up in a dark dungeon with only rags for campaign that could take several months to
There’s a reason why thousands of pages clothes. What do you do?” See where their complete doesn’t mean that your players will
of text go into each game’s system across imagination goes. care or want to play it.
several tomes of books, notes and rules. A Give them dice as needed for encounters Furthermore, don’t spend too long waxing
sure-fire way to overwhelm a prospective and, by the time it’s done, they’ll likely be poetic about your amazing world and unique
88 January 2018
characters. Don’t let the focus drift towards SHOW, DON’T TELL bother explaining the difference between
the non-player characters too much. Bring (UNLESS YOU NEED TO) attack and damage rolls until combat starts
it back and make it about the players as the Once you get your priorities set and and don’t explain how ability scores affect a
protagonists and what they decide to do understand your players’ comfort levels you character’s success with actions until a player
inside this world you’ve made. can more easily identify areas where players wants to do something requiring an ability
Don’t forget that players are people. can be pushed a bit outside of their comfort check or saving throw.
It might sound silly, but when you really zone to try new things. When you’re DMing a Once that ball starts rolling it will likely
get into the heat of a campaign it’s easy to group of mostly new players, you may find that pick up steam very quickly. To ensure player
look at yourself as the DM first and friend some aspects are tougher to grasp than others. experiences stay at the forefront of it all, feel
second, but communication is vital to a A common example is a new player that loves free to bend the rules where necessary to
successful RPG. combat often has trouble feeling comfortable encourage a fun and casual game. Players will
Before the games start, take the time to with roleplaying out loud, especially in front appreciate something that’s fun, even if slightly
discuss what the players want most out of of strangers. off the rulebook, much more than they would
the experience and what their goals are. So when the game is underway don’t spend blindly adhering to the game mechanics.
Crafting a super-serious campaign without too long explaining the rules if you want to As long as you follow these basic steps, you
a hint of humour for a group of people that make sure no-one falls asleep. Teach them the should be well on your way towards creating
crack jokes constantly probably isn’t a good basics and explain the gist of it all, but wait for an open and accommodating environment for
idea, for example. specifics until necessary. For example, don’t new players.
tabletopgaming.co.uk 89
SALUTE is held at
ExCel London, which Tickets
is very easy to get to. £10.00 via eticket or £20.00 (cash
Here is a simplified
transport link map. only) at the door.
Under 16s FREE with a paying
adult.
Again this year there will be
several ‘golden ticket’ prizes.
Tickets are now on sale from our
Facebook page and website:
www.salute.co.uk
NB: there is no bring and buy at
Salute 2018.
p090.indd
Salute 20181TTG ad.indd 1 11/12/2017 16:53
09/12/2017 11:37
UPCOMING EVENTS
WINTER STABCON
Friday January 5th to Sunday 8th
Britannia Hotel Stockport, Stockport
Stabcon has all types of gaming in its halls,
but is more geared towards board games in
general. It’s a welcoming convention with a
well-established venue and is worth checking
out, even if you don’t stay all three days.
facebook.com/events/1314903291941444
CONTINGENCY
Wednesday January 17th to Sunday 21st
Sandy Balls Holiday Village, Fordingbridge
EVENT REPORT ConTingency is primarily a roleplaying
UNCON
convention, with a lively evening social scene.
The convention centres around Sandy Balls
holiday park and has a range of games, as well
as a dedicated children’s games centre.
con-tingency.uk
Darius Twyman talks about organising the family-
BASTION
friendly Thanet convention with a five-year-old host Thursday January 18th to Sunday 21st
YHA Conwy, Conwy
Interview by Matt Jarvis
Bastion is four days of all types of gaming held
in north Wales. Taking place in a youth hostel,
How did the idea for Uncon emerge? Uncon took place at the same time as Essen you can book a bunk in a room shared with
We started our first Uncon back in July 2016. It over in Germany. Did this affect your plans? fellow attendees for some late-night gaming –
was originally meant to be a one-off Saturday Massively. I recall posting on the Board Game or just turn up each day.
for our board game group, ‘All Around the Trade + Chat Facebook page about Uncon and bastionwales.com
Board’. We enjoyed it so much that we decided somebody informed of me the clash with Essen.
the next time, we would do it properly. The July I was very naive in my reply: “But that is in HANDYCON
event was really just a massive usual games Germany, surely not that many people from the Friday January 19th to Sunday 21st
Holiday Inn High Wycombe, High Wycombe
night for us, but October saw more stalls, test UK are travelling to Germany?” I was so wrong.
players and other activities. I wish I changed the dates. I emailed and With many people having attended for
contacted at least 20 different game designers; the short duration that it’s been running,
What’s the story behind the name? only one of those agreed to come to Uncon. The HandyCon is an excellent convention for
beginners and has a full range of activities.
As we were halfway through the July event, others, you guessed it, went to Essen.
handycon.co.uk
I looked around and counted 80 people. I I promise the next one won’t clash with
turned to my friend and said “There are 80 Essen! We are looking around April 2018 for SPAGHETTI CONJUNCTION
people in here!” and he replied, “It is more like the next Uncon. Saturday February 10th
a convention!” I laughed and said, “Yeah, an Geek Retreat, Birmingham
unconventional convention.” This is where the What were some of the most popular games at After its first two instalments in February and
name ‘Uncon’ began. the most recent event? How does this compare October last year, the event that calls itself
After that event, people were using the to past Uncons? the ‘other’ Birmingham gaming convention
hashtag #uncon over social media and asking Terraforming Mars has been a massive hit in returns to the Geek Retreat gaming café -
us “When is the next one?” After a talk with my our group so that got played. Kingdomino was meaning you can order food direct to your
partner, we agreed that we would host another played almost continuously in the family zone. table. There’s a focus on roleplaying, with two
one and try to make it more of a conventional I also saw games such as Scythe being played. slots during the one-day get-together.
convention, but kept the name ‘Uncon.’ But above all the other games, the true star of spaghetticonjunction.wordpress.com
the show was Rhino Hero: Super Battle!
SORCON
What makes the convention stand out? Friday February 23rd to Sunday 25th
We are all about family. We are a very inclusive Why do you choose to host Uncon in Thanet? Holiday Inn Basildon, Basildon
group and welcome people of all ages and abilities. I grew up in Thanet and have lived there my
Celebrating its 10th anniversary in 2018,
We really try to reach out to non-gamers whole life. All my friends and family are here
SoRCon often attracts more than 100
and gateway gamers because it wasn’t that and I feel like Thanet deserved something attendees, with a particular commitment
long ago that we were newcomers to the hobby different. People told me to go further inland, to Eurogames. There aren’t any formal
ourselves. We really try to educate non-gamers Canterbury or Ashford, but my heart was to tournaments, but Saturday sees the popular
that modern board gaming is much different keep this event in Thanet. Quiz-a-Hunt return for another year.
and much more interesting than ever before. We hold a board game social every sorcon.co.uk
We really advertised the family zone to the Monday night which is attended by 25 to
locals to try and get children from around 40 guests every week, so we knew that we REVELATION
our area to experience something new and had the support. As a thank you to them, Saturday February 24rd to Sunday 25th
Garrison Hotel, Sheffield
exciting. Plus, there aren’t many conventions for helping us build such a unique gaming
that have a five-year-old games host – our group, I wasn’t moving the event out of Up to 80 roleplayers get together to play
daughter did a really smashing job of that! the area. Powered by the Apocalypse games at this
popular and welcoming annual convention.
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ROCHESTER
GAMES, MODELS
& RAILWAYS
Victoria Stuck chats about the Kentish store’s love
of miniatures and its recent in-store gaming days
Interview by Matt Jarvis
When did Rochester Games, Models & Railways You recently held an in-store gaming day
first open? How’s the shop changed since then? for Mantic – the first the publisher has held
The shop first opened in 2011 in Rochester High outside of its own HQ. How did the event go?
Street. We had a small shop which was five times What did you do on the day?
smaller than the one we have now. Our Mantic Games day was massive. It was
one of the best events we have ever held in-
Your name suggests a focus on more traditional store, with lots of demo games and exclusive
areas of the tabletop hobby, such as wargaming. goodies available.
Why is this such an interesting area for you?
Our name – Rochester Games, Models and What other events and gaming meetups for
Railways – says it all. We sell everything for all local players do you organise?
three hobbies. We have weekly gaming nights on Monday,
Tuesday and Thursday.
Do you stock many non-wargame board games? We play everything from Star Wars and
How has your selection of games changed over Warhammer 40,000 to The Walking Dead
the years? and Munchkin.
We stock a big range of board games, from In January we have a Wild West Exodus day
Connect Four to Poison Explosion and Firefly. coming up, and in February Warlord Games
will be joining us for a games day.
Which games have been proving particularly
popular recently? What’s the local gaming communuty
The Walking Dead: All Out War has been huge like in Rochester?
for us, as has Flames of War and Team Yankee. The local gaming community is huge. As our
gaming evenings are growing, so is the local
What upcoming releases are you looking interest in gaming generally.
forward to this year? Many of our regulars have become close
Star Wars: Legion is certainly one to watch friends and we are very lucky to have such a
this year. great group of customers.
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LET’S DO LUNCH!
L
et’s Do Lunch! is a board game with a very The earliest record of this imagery I know of
tenuous connection to cannibalism –not is from an 1872 publication called All the Year
something I would have expected to see Round, which presented a story of a young
coming from a large game publisher, in this white sailor coming into contact with native
case Hasbro, in the year 2000. The game itself islanders with “a brass ring through his
is actually quite good fun; it’s one of those games that hideous nose” and “the thigh-bone of a man
entices you in with simple rules and then as you play stuck horizontally through his matted hair”.
forces you to develop some strategy and start thinking These ideas are designed to present an image
more carefully about piece placement. The box is of the uncivilised savage and would have
colourful, the plastic miniatures are all nicely detailed been a fairly typical scene of distant island
and the board looks good. This is a game that plays stereotypes in the 1800s, but as a marketing
well and has high production values. theme in the year 2000 it’s a more unusual move.
From a social anthropology point of view, Let’s Do The theme continues inside the box; the game’s
Lunch! is certainly an interesting item. Firstly, we need components are all miniatures of tribal savages in a
to dispose of the idea that the theme of cannibalism in similar vein, some with what appears to be dreadlocked
some way enhances the game. The game could have hair and others with tribal spears. While there is evidence
been themed in many different ways – in fact, there of cannibalism throughout several historical cultures, no
is a digital game for the PC called Flower Power that single culture fits the stereotype of boiling missionaries in
is essentially the same game with the same rules but a pot on some far-off South Pacific island.
a different theme. Actually, the process of planting There’s a reason you don’t see this picture of
flowers in Flower Power makes even more sense with cannibalism in popular media today. The ideas of
regards to the rules than that of placing cannibals on cannibalism that were presented and accepted until
the board; the cannibalism element has no relationship the 1970s are a damaging stereotype that borrows from
or effect on the game other than as an attempt to create different tribal styles and practices and blends them
something unusual for marketing purposes. into a narrative of the uncivilised native. Unfortunately
The cover of the box shows two characters from this narrative does exactly what it was supposed to do:
opposing tribes: one in the cooking pot being boiled skew the worldview and place Western civilisation as
for the other’s lunch. The character in the pot has a ring a superior culture by creating a fictional lens through
though his nose and the chef has a bone tied in her hair. which we can alienate other cultures.
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