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Bard 1 Amaraxis

CLASS & LEVEL PLAYER NAME


Talespinner Dravin
Half-Elf Criminal / Spy 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +4 16 2 --
-1 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
9
• +7 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +2

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Lute, Lyre, Pan Flute, Thieves'
P +7 Deception CHA
Tools
+1 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish
+1 +5 Intimidation CHA
+1 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


P +7 Performance CHA === ACTIONS ===
+2 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +6 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 5 / Long Rest
+2 Survival WIS
As a bonus action, a creature within 60 ft. that can

+5 hear you gains an inspiration die (1d6). For 10


minutes, the creature can add it to one ability check,
attack roll, or saving throw. This can be added after
seeing the roll, but before knowing the outcome.
20

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Crossbow, Hand +6 1d6+4 Piercing Martial, Ammunition, Light, Loading, Range, Range (30/120)

Rapier +6 1d8+4 Piercing Martial, Finesse


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 Amaraxis
CLASS & LEVEL PLAYER NAME
Talespinner Dravin
Half-Elf Criminal / Spy 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===

* Hit Points • PHB 52

* Spellcasting • PHB 52
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 15, Spell Attack +7)
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a
spellcasting focus.

* Bardic Inspiration • PHB 53


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.

| 5 / Long Rest • 1 Bonus Action

=== HALF-ELF RACIAL TRAITS ===

* Ability Score Increase • PHB 39

* Darkvision • PHB 39
You can see in darkness (shades of gray) up to 60 ft.

* Fey Ancestry • PHB 39


You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.

* Skill Versatility • PHB 39


You gain proficiency in two skills of your choice.

* Languages • PHB 39

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Crossbow, Hand 1 3 lb.

SP 9 Rapier 1 2 lb.

Crossbow Bolts 20 1.5 lb.


EP 0 Case, Crossbow Bolt 1 1 lb.

Clothes, Common 1 3 lb.


GP 50 Clothes, Fine 1 6 lb.

Crowbar 1 5 lb.
PP 0 Pouch 1 1 lb.

Dice Set 1 --
WEIGHT CARRIED

40.5 lb. Thieves' Tools 1 1 lb.

ENCUMBERED Lute 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Pan Flute 1 2 lb.

PUSH/DRAG/LIFT

270 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 16 Medium 4' 11" 120
GENDER AGE SIZE HEIGHT WEIGHT
Talespinner Dravin Neutral Evil Aquarius Light Tan Green Blond
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

The first thing I do in a new place is note the locations of


everything valuable—or where such things could be
hidden.

PERSONALITY TRAITS

People: I’m loyal to my friends, not to


any ideals, and everyone else can
take a trip down the Styx for all I
IDEALS

My ill-gotten gains go to
support my family.
BONDS

When I see something valuable, I can’t think


about anything but how to steal it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 15 +7
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 Minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Mage Hand Bard -- 1A 30 ft. V,S 1 Minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 2 Slots OO

O Silent Image <C> Bard -- 1A 60 ft./15 ft. Cube V,S,M 10 Minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M

O Disguise Self Bard -- 1A Self V,S 1 Hour PHB 233 D: 1h, V/S

O Hideous Laughter <C> Bard WIS 15 1A 30 ft. V,S,M 1 Minute PHB D: 1m, V/S/M

O Charm Person Bard WIS 15 1A 30 ft. V,S 1 Hour PHB 221 D: 1h, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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