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Official Mission Packet Wachee ee) November 30 - December 2 Rae Rr RR ea SS ROS AY ES KILLZONE: SECTOR IMPERIALIS yoann misonin ace ingen plier ls Ds neh ble haben et pt ne bil ee at ca enone a bob erie bts re sd i on Deserted Habe: No additions ale 2 Abandoned Mani Oe extra model in exch il eam ca shoot with «Grenade weap they are armed with in each Bate round, 13 Smoke nthe Ae: Al players must subtract from their ito in he Shooting phase. 44 Traps The upper lors fro re dangerous tera, ‘Tunnels Ifa model rom yur kl eam begin your turnin the Movement phase within 1" of a manhole and moe than "fom any enemy models, and they ae not shake, they can eter the tunnels. When they do o, remove them fren he BtleflA&the end of your tur nthe Movement phase ofthe next battle ound you can plac that mode within I" of ay manhole that wthin 24° f the manhole they wo to enter the tunel od more than I* from any enemy model, They ae considere a have mae a normal move. While they ae not onthe bated they are onside to Be ot of action or the purposes of Nerve texts and checking whether your il eam is broken. If they are aot onthe bated at the end of he ats, they ae considered to be out of action, (6 Hidden Cache: ns campaign game (se page 208, he player who wins henson gas | Materiel Otherwise, there fo aditons =e KILLZONE: SECTOR MUNITORUM yareplyinga misinin ec Manor one pera cs thf sen cp bt el am ae a acon te nine blew esi eb so rei thi ion Vacant Warehouse: No additonal rl ‘Container Collapse: Rll Dat the bepianing ofeach ate round, Ow all of 1 or 2, randomly determine a batlefld edge. All models within 3° of that edge sue mortal wound, 3 Pitch Darkness Mode cannot target model tat ae more than 12° wey, a afc those models with ayhlc powers “4 Teiggered Alar: Sabie rom any cll made 1o determine wheter the bale ads ‘Unstable Cargo: Randomly determine one pec of erin a eas nat leat one dimension) other than impassable rai. Thal eens dangezous tern forthe duration of hia sion {6 _Seavenged Bounty: ns campaign game (oe page 208), the player who wins the mision ais | Morale. Otherwise, there ino additonal rl NARRATIVE PLAY MISSION VITAL SUPPLIES Valuable caches of materiel have been located in the ruins of an Adeptus Administratum building. Two kill teams, despatched by rival factions scrabbling to secure these assets, engage each other in a vicious conflict as they move to take and hold their objectives. ‘THE KILL TEAMS: This isa mission for two to four players. Each player chooses a Faction Keyword, and the players reveal theit choices atthe same time. Then each player chooses a Battle-forged kill tam (see page 62) that only includes models with the Faction keyword they chose. Finally, cach player chooses three secondary objectives from the list provided below. the end ofthe shooting phase score ictrypoit| | fa Readled mode from your kil tam made an atack | that ok an enemy model ut of acton in hat phase ‘Ar the end of the ight pase, score I tory pot f [Cat Apart one or mare models rem your ill eam mae a2 tae that tok sa neny adel ut of tton. Engage [Divide the baled into our eectangls. tthe ead Omit ofeach bate ound, score | vitry pot fou bate least onewthken model entiey within ach, ‘AL the end of each bate ound, core | vicory point ioe or more of your ueshaken model ae eaely within se ene deplaymest zoe, [Tate end of the Movement phase score wciory Unazed| pint tro oF more of your models fred Orerwath | nthat phate and none of your kl eam Retreste ‘THE BATTLEFIELD This mission is played in a Killzone: Sector Imperialls, Create the batleield and set up terrain, Then set up five objective markers on the battlefield by dividing the battlefield into four quarters and placing one objective atthe center of each, with the fifth at the center of the battlefield SCOUTING PHASE Resolve the Scouting phase as described on page 49. DEPLOYMENT The players each roll 2D6. The highest scorer has the greatest strategic advantage in this mission, the next highest gets the second greatest advantage and so on Any players who roll the same result rol their dice again todetermine which of them has a greater advantage, The players then take iti turn, inthe order of greatest to least advantage, to choose their deployment zone The players then take it in turn to deploy one model from their kil team, inthe order of least to greatest advantage. Models must be set up wholly within their ‘wa deployment zone, Once all players have setup one model, they do so again in the same order, and so on. If a player runs out of models to set up, skip them, Once the players have setup all their models, deployment ends and the first battle round begins. ated ‘Shot sweep BATTLE LENGTH ‘The battle ends at the end of a batle round i there is ‘only one unbroken kill eam on the battlefield ‘Otherwise, the battle will automaticaly end atthe end of battle round 4 VICTORY CONDITIONS Victory points are scored forthe following PRIMARY OBJECTIVES ‘Take and Hold: At the end ofthe battle round, a player scores 1 victory point fr each of the fllowing conditions satistied (for a max of 3 per battle round) “They control one objective. «They control two or more objectives. ‘They control more objectives than their opponents ‘Mission Critical Supplies: At the end ofeach batle round, core 1 victory point if you control the objective marker at the center of the batlfiel. SECONDARY OBJECTIVES Secondary abjectves award victory points as described in ther selection table. tthe end ofthe battle, the player withthe most victory points is the winner: If there is ate, the winner who controls the most objective markers atthe end ofthe battle isthe winner, If there is still ate, then the winners declare a draw RESOURCES: Ina campaign game (see page 202) the player(s) that lose the mission each lose 2 Materiel. I players deaw they do not lose any resources

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