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Instructional Software

Lesson Idea Name: Multiplication


Content Area: Math
Grade Level(s): 3rd Grade

Content Standard Addressed: MGSE3.OA.1 Interpret products of whole numbers, e.g., interpret 5 × 7 as the
total number of objects in 5 groups of 7 objects each. For example, describe a context in which a total number
of objects can be expressed as 5 × 7.

Technology Standard Addressed: 3- Knowledge Constructor

Selected Technology Tool: BrainPop.com

URL(s) to support the lesson (if applicable): https://www.brainpop.com/math/practicalmath/multiplication/

Type of Instructional Software:


☐ Drill and Practice ☒ Tutorial ☐ Simulation ☐ Instructional Game ☐ e-books/e-references

Features of this software (check all that apply):


☒ Assessment Monitoring/Reporting
☐ Allows teacher to create customized lessons for students
☐ Multi-user or collaborative functions with others in the class
☐ Multi-user or collaborative with others outside the class
☐ Accessible to students beyond the school day
☒ Accessible via mobile devices
☒ Multiple languages
☒ Safety, security and/or privacy features

Bloom’s Taxonomy Level(s):


☒ Remembering ☒ Understanding ☒ Applying ☒ Analyzing ☒ Evaluating ☐ Creating

Levels of Technology Integration (LoTi Level):


☐ Level 1: Awareness ☒ Level 2: Exploration ☒ Level 3: Infusion ☒ Level 4: Integration
☐ Level 5: Expansion ☐ Level 6: Refinement

Universal Design for Learning (UDL): Not every student learns the same way, so I will incorporate the video
from BrainPop to reach my visual, auditory, and ELL students. They can watch the video as many times as they
need to. They can fast forward or rewind in order to cover something they missed. The teacher will
incorporate the use of a tablet for every student. They will use the tablet and the app LLama Drama. This
activity includes the technology, but also is a hands-on activity. The students learn multiplication by building
multiplication arrays with these furry creatures. This is great for the kinesthetic learners who need to
physically move objects around and visually see how you can make different arrays with the same number of
LLamas.
Engagement: The introduction of the video will be my hook into the lesson, which will engage the students
from the beginning.
Representation: The video gives real life examples which represent multiplication in life at the zoo.

Spring 2018_SJB
Instructional Software
Action and Expression: When the students are working with the app, they will be able to physically express
the multiplication through actively moving the llamas into groups (arrays).
Lesson idea implementation: The teacher will begin the lesson by asking the students if they know what
multiplication is. The teacher will then have the students to watch a BrainPop video that will introduce
multiplications to the students. This will take 5 minutes. The teacher will have the students get into groups of
two and work on their tablets on the Llama Drama app. They will work through 3 multiplication problems
using llamas and seeing how if they move them, they can build arrays and solve for the product using groups
(arrays). The teacher will walk around the room with an observation checklist seeing if the students can solve
the problems on the tablets. This will take 10 minutes. The teacher will then discuss the three problems with
the students. She will have the app up projected on the Smartboard. The teacher will have 3 students to come
up to the projector with their tablets and show how they solved the problems by placing the Llamas into
arrays. The students will explain what they did and how they separated their llamas into groups to solve the
multiplication problem. This will help all the students by seeing and hearing from their peers how they solved
their problems. This will take 5-10 minutes. If need be, the teacher can elaborate on any of the problems.

For the conclusion of the lesson, the students will then be given 4 problems on a sheet of paper to work in
groups of 2. Each partner will work 2 problems using the tablet to group the llamas and write a number
sentence, while the other takes their tablet and video the other partner working through his/her problem. If
the student cannot only solve the problem, but also show his/her groups of llamas and explain in words how
he/she is solving the problem, this shows high levels of learning. This shows conceptual understanding if they
can use a number sentence, draw a picture, and explain in words how they solved each problem. This will
take 5-10 minutes. This video will be turned in and graded using a rubric that says the students completed the
problem finding the product, drew a picture to represent their problem, and could explain in words how they
found the product. The teacher will complete a rubric for each student based on their 3 problems. The rubric
will be returned to the students for their feedback.

Reflective Practice: I felt like this lesson met the needs of auditory, visual, ELL, and kinesthetic learners. The
students will be engaged in the video and have fun playing on the Llama Drama app. This lesson feels well
rounded. This was an introductory to a unit. I could extend the lessons using word problems for them to read
and solve. This would not only include math but reading also. They would have to comprehend what they
read in order to solve the problems. I could use apps for my ELL students to read them their word problems in
their own language. I do not want them to struggle because of a language barrier. I could even have them
create their own multiplication problems. This would involve higher Bloom’s levels. We could increase the
LoTi levels of the lesson by putting online the student’s videos of them solving their two problems. Any
student could then go online and review what we did that day if they had any misunderstanding. This allows
students to review anytime.

Spring 2018_SJB

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