Professional Documents
Culture Documents
(DD/MM/YYYY)
General Learner GENERAL OUTCOME A Students will acquire skills through a variety of
Outcome(s) developmentally appropriate movement activities; dance, games, types of gymnastics,
Taken from Alberta individual activities and activities in an alternative environment; e.g., aquatics and
Program of Studies outdoor pursuits.
GENERAL OUTCOME C Students will interact positively with others.
Materials ● Small object for hand gambling game (enough for half the class)
What resources will you ● Bean bags for snake toss
need? ● Various equipment to represent the mice in snake toss
Resources ● http://www.playsport.net/activity/snake-toss
● https://www.firstpeople.us/FP-Html-Legends/WhyBlackfeetNeverKillMice-
Blackfoot.html
Introduction Story: Why the Blackfeet never kill mice (how man became greater than the
(attention grabber) animals)
10 min All the animals were quarrelling (do you know what quarrelling means?) You
see, the Bear wanted to be the chief, but so did the Beaver. Every night they
would have a council (what is a council?) and fight over who got to be chief.
Besides the Bear and Beaver, there were many other animals and birds who also
wanted to be chief.
As time went on, the quarrelling got worse, no one could agree on who would
make the best chief. They fought until most of them were enemies instead of
friends anymore, and everyone could hear them fighting all night; until Old-man
(Napi) came along.
He heard about the trouble and came to the council to listen to what everyone
had to say. Once everyone had a turn to talk, they all started fighting again. Old
Man told them to stop, and they did. He told them he would settle their problem.
Old-man took a polished bone from his sack and told everyone that the bone
would settle their quarrel. He told them to watch his hands carefully. began
singing the gambling song and passing the bone between his hands very quickly.
Then he held out his hands, hiding which one held the bone. Old-man asked the
Bear which hand held the bone. The Bear guessed wrong. Beaver also guessed
wrong in the next round.
Old-man taught all the animals how to play the game and told them they must
play it with each other until they determine who the best player is. That animal
would be their chief. The Beaver and the Bear played, and the Beaver won. The
Buffalo beat the Beaver. Eventually the Mouse beat the Buffalo.
According to the agreement, the Mouse was the chief. He knew he was too small
to be their chief and wanted to live in peace with his family. He declared that he
would make the man who Old-man had made like himself the chief.
That is why man is greater than the animals and birds, and why the Blackfeet
never kill the Mice-people!
Rationale: The history of FNMI is heavily based on stories, pride and background knowledge
about their cultures. Therefore, in our lesson plan we chose to integrate the story of old man Napi
to connect and familiarize students to the first nation cultural background. Also, telling a story
prior to the activity can draw and have students become motivated and engaged in the activity.
The story of old man Napi explains how multiple animals were fighting and becoming enemies
to determine who would be the chief. Napi created a game, using an old bone to decide who
would be chief. The alterations we made into our lesson taken from the original game from Napi
were: for starters to be used as a warm up game. Students will partner up and have an object
behind their back (tennis ball), their partner will guess which hand the object is in. If they guess
right the non-guesser will do some sort of physical activity (for example jumping jacks). Lastly,
switching partners throughout the activity allows for students to work cooperatively together
demonstrating fair play and etiquette. This story can also be used as an example to explain to
students how they can come to a compromise and resolve an issue if they come to a
disagreement with their peers.
Integration: For our second and third game we were able to incorporate characters from the
original napi story into some basic activities such as red rover and Snake Toss (Haudenosaunee
game). During Carmichael’s Lesson, he described doing this as an easy way to help integrate
indigenous stories into Physical Education lessons. We altered red rover to assign each student to
be a character from the story. Instead of calling the student’s name, the people in the middle will
call a character from the story who will then attempt to run and break the chain of those standing
in the middle. The alterations for snake toss were incorporated obstacles (mice) which the
students must avoid when attempting to throw their beanbag the farthest. This is relevant to the
story being titled “Why Blackfoot People Never Kill Mice” because of the mouse giving up
being chief to the human. The repetition of the characters names and the role that they play in
each game will help students (especially those kinesthetic learners) to remember what events
occurred throughout the story. Using the correct names from the story also ensures that we do
not take a superficial approach when incorporating FMNI activities into the class, which is an
important concern that we have discussed in class.