Professional Documents
Culture Documents
INTRODUCTION
Chapter II
Review of Literature and
Related Studies
This chapter examines the theories and pertinent
research findings related to principals’ management
style, teaching performance of the teachers, and
work ethics. This review will build the theoretical
foundation for conduct of the study.
A. Related Literature
According to Dendi, (2011), The Defense of
the Ancient 2 or DOTA2 are very popular game among
the young professional and the gamers, they will help
them to reduce stress anxiety and depression. It can
boost their mental statistics and strategies to defend
their team base in the game. The DOTA 2 can also
relax themselves from their daily living
B. Related Studies
According to Dr Milbert, (2017), there are
two types of effect on the online game to the player
first the good effect it will help the player to relax and
to relieve the depression and stress to the player,
second the bad effect of playing online game it will
effect the studies and the health of the player like not
focusing on the lesson and the slowly blurry of the
eyes and the player can absorb radiation from the
monitor or other devices.
Chapter III
METHDOLOGY
Research Design
This investigation was concerned generally to see
how the teenager addicted to the DOTA2 and
determine the level of the awareness regarding to the
effect of addiction to the online games and this study
is to understand why the DOTA2 is very addicted to
the teenager and the good effects and the bad effects
to the player.
Participants
The participants of this study was the selected
students of the General Santos City National High
School (GSCNHS) from the grade 11 students who are
playing Defense of the Ancient or DOTA2
SAMPLING
This study utilize Convenient. Convenient Design
is a method that is intentionally select the
respondents to represent experiences of the
students in playing Defense of the Ancient 2.
INSTRUMENTATION
The researchers used an interview guide to
gather data from the Grade 11 participants. The
instruments helped the researchers easily collect
the information from the respondents that is
needed.
Chapter IV
RESULTS AND DISCUSSION
RESPONSE 5: To
Ahh maka communicate
lingaw sya, and also to
nya karang gain new
imohang balon friends and
one hundred find
(100) nya enjoyment.
pahak lagi na
lage nya kara
gug balon nila
pang palit ug
set tapos bogo
lang gihapon
kaayo nya ang
DotA ay maka-
adik na
roleplaying
games.
CHAPTER V
SUMMARY, FINDINGS, CONCLUSION
AND RECOMMENDATION
This Chapter present the summary, findings,
conclusion and recommendation derived from
the result of this study
Summary of Findings
This study was conducted to determined
the bad effect and good effect of playing
Defense of the ancients 2.
Specially, this research attempted to
investigate the following:
1. What are the cause playing Defense of the
ancient2?
2. What are the impact of playing defense of
the ancient in terms of:
2.1 addiction
2.2 paranoia
3.1 relaxing
3.3 accompany
The result of the study significant to the
following. ict student’s, parent and school
department. The study focused on the
addicted playing defense of the ancient. This
study conducted at the Grade 11 students of
the General Santos City National High School
year 2018-2019.
Also, the study unveils the review of
literature, foreign, local and related studies.
In General Santos City National High School.
Also, grade 11 students, defense of the
ancient: the popular game among grade 11
students of the General Santos City National
High School are defined operationally for the
better understanding of the study. These are
the terms that can help in understanding the
study thoroughly.
Moreover, the respondents of this study
were the Grade 11 students under the
Seniorhigh Curriculum of the General Santos
City National High School year 2018-2019, Out
of the total population of senior high students,
6 were taken as sample of the study.
Conclusions
From the findings derived from the result
of the study following conclusions were
formulated.
Shows that playing dota has a good and bad
effect to the player.