Professional Documents
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INTRODUCTION
Welcome to BSmodHQ Update v.4.0 for BSP – the biggest and most comprehensive free mod available for
Battlestations Pacific! It took us nearly 2 years to develop this mod, using more than 8 years of modding experience.
Our team is small and stems from numerous other modding groups, but we managed to pull of a mod that radically
changes gameplay, introduces new maps, units and mechanics to the game.
LICENSE
By downloading/installing this mod, you agree to the terms and conditions of this agreement.
You are not allowed to do
Modify the files
Copy the files from the installed package
Clone the mod
Rent the package for a fixed period of time
Lease the mod for a certain amount of money and for a fixed period of time
Sell the package for any profit
Loan the package for a fixed period of time
Sublicense the package
Distribute any part of the package
The creator(s) of this package (BSmodHQ / N_Trainz) are not responsible for any damage this may cause to your
computer system and/or data that is on the computer system. Only download/install this mod at your own risk. Note
that this mod is not guaranteed to work on your system including the operating system running your computer.
CREDITS
BSmodHQ Update v.4.0 for BSP
development team
BSmodHQ team
Axis_Crusher
Jonathan
Mr. Bullseye II
Nate_Trainz
Runsva
YamatoFavor
Midway Modders
All the great guys from the Midway Modders
You guys made the tools that are so crucial to modding this game
You lay the foundation for us to be able to make mods like these
Without everything you have done, this would never have been possible
Special thanks to
Dragan
Oomperial
PlanesFan1
FREQUENTLY ASKED QUESTIONS
Does the mod work with Steam?
Although Steam does use a different directory, it still uses the same files and therefore the mod will work
with the Steam version. One of our beta testers actually tested this mod using his Steam version.
Do I need to install any other BSmodHQ mods before installing this mod?
The installer contains all the necessary files to make the mod work. You can install it over previous BSmodHQ
Update mods (1.0, 2.0 or 3.0), but it will make no difference if you do not have those mods installed.
Preferably you should install the mod over an unmodded version.
How can I view the statistics of the new units or those that were modified?
We have constructed a new wiki for the mod, providing you with all the essential details of all the units.
WEAPONS
Weapon damage changes
o 10% damage reduction to Tiny Tim
o R4M air-to-air rocket damage and damage radius increased
Increased the rate of fire of the 3.9” guns on the Akizuki Class when firing flak shells
Japanese 6.1” gun is dual purpose and the reload time is increased by 1 second
AA machine guns on ships have their historical rate of fire
LSM(R) rockets have more visible smoke trails and visible rocket projectiles
Reduced the delay between ship/submarine torpedoes firing
Introduced the 18.1” San Shiki (beehive) shells
Added the quadruple torpedo launcher to certain US ships
Imported the guns relevant to the Bismarck Mission Pack units
o 38CM SK C/32 (dual 15” artillery)
o 15cm SK C/28 (dual 5.9” artillery)
o 10.5cm SK C/33 (dual 4.1” flak)
o 3.7cm SK C/30 (dual 37mm autocannon)
o 2cm FlaK 30 (single 20mm autocannon)
o 2cm Flakvierling 38 (quad 20mm autocannon)
o 53.3cm torpedo tubes (triple 21” tubes)
OFFICIAL DLC IMPORTED
Mustang Unit Pack
• P-51 Mustang
• G5N Liz
• Montana Class
• Super Yamato Class
• Alaska Class
• Kuma Class Torpedo Variant
BattlestationZ(Competitive)
Face the hoarde. Fight. Kill. Survive. Face endless waves of Z units that increase in
number and strength with each round.
Steel Monsters (Duel/Siege)
A titanic clash between two fleets. Battleships and cruisers will slug it out for
ultimate victory!
SKIRMISH/MULTIPLAYER
New Island Capture Command Points
options
300
600
900
1200
2400
3600
4800
9600
Spine
Escort
Fixed the mistaken Japanese flag on the US carriers as well as their objective health bar
Island Capture (Small)
Removed false level bomber unlocks
Added the Helldiver/Judy to Headquarters 01
Island Capture (Medium/Large)
Fixed the issue where Headquarters 6 (medium) and Headquarters 10 (large) spawns its ships to the
south of the island, giving the Allies an advantage
Jaws
Escort
Replaced the front Fuso-class with a Kongo-class
Replaced the B-17 reinforcements with TBM Avengers (with rockets)
Allowed both sides to receive reinforcements once the enemy battleships are sunk, instead of only
the first team to sink the enemy battleships
Siege
Added the Buffalo/Catalina and Oscar/Nell to each respective side’s spawnpoint
Island Capture (Large)
Enabled the missing Naval Supply for Supply Base 3 (Veteran Crewmen)
Staus Quo
Escort
Fixed a glitch where the Allies can spawn Kamikazes
Island Capture (Small)
Removed false Bogue unlock
Adjusted the shipyard at Headquarters 02 to be in a more neutral location where it does not give an
advantage to either side
Coral
Escort
Removed the erroneous Zero spawn option
Volcano
Island Capture (Medium)
Removed false Japanese bomber unlocks
Fixed the error where Supply Bases are named Headquarters
This also fixes the incorrectly named Headquarters 19
Island Capture (Large)
Fixed the error where Supply Bases are named Headquarters
Fixed 2 airfields that were strafeable (formerly HQ 01 and HQ 07 and now Headquarters 01 and
Headquarters 03)
Choke Point
Escort
Added Kamikaze Vals to Airfield
Increased Helldiver squadron size to 5
Added more escort ships to the US fleet (based on trailer)
Made the batteries strafeable
Only the targeted Shipyard’s spawn will be active
The first 2 Shipyards have the Minekazes replaced with Fubukis
Removed the 2x HP regen multiplier from the Yorktown/Iowa
Added Kamikaze reinforcements that spawn roughly every 90 seconds
Tweaked AI targeting priorities
Siege
Removed the northern and southern US spawnpoints
Placed a new spawnpoint in the center above the Iowa
This gives the Japanese aircraft a chance to attack the transports without the US fighters spawning
right by them.
Midway Islands
Competitive
Replaced the Fletcher with the Allen M. Sumner
Replaced the Clemson with the ASW Fletcher
Philippine Islands
Siege
Replaced the Atlanta-class cruisers guarding the carrier with DeRuyter-class cruisers
Added the Agano-class to the Japanese shipyard
Leyte
Siege
Addressed the Japanese Headquarters losing HP and therefore reducing the Japanese side’s points
Replaced the Kuma-class with the Tone-class for the Japanese reinforcements
Added more ships to the Japanese reinforcements to match the US reinforcements
Replaced the Cleveland-class cruisers protecting the US carrier with Brooklyn-class cruisers
INTERFACE/GRAPHICS/SOUND
• Oomperial’s Japanese ship texture mod
• Most units in the game retextured
• New main menu videos and music
• Unlocked effect for planes shot down called “explode to parts”
• Environments for the 4 Training Grounds have been improved
• New spawnpoint icons and unit library images for all units
• New Nose art
BSmodHQ
Official (Mustang Unit Pack)
Lady Luck
Double Trouble
• English Authentic V/O enabled
GAMEPLAY
• Maximum ship formation size increased from 12 to 24
• Ship failures (Fire, Engine, Water) take longer to fix
No longer will a ship get underway before even stopping after having an engine failure
This will make ship failures impact the gameplay, rather than be a minor nuisance
• Added a night-time Japanese Naval Training Grounds
• Added all units to the Training Grounds
NAVAL SUPPLIES
Enabled two previously disabled Naval
Supplies
• Repair Bay
o Boosts repair of units in vicinity of the Command Building containing the Naval Supply
o Available on Endgame and Ring of Fire
• CAP
o Originally intended to guard a friendly unit, but due to bugs with the code it was rescripted to let
you target an enemy aircraft squad
o Available on Endgame and Ring of Fire
KNOWN ISSUES
The new units (Brooklyn. Mogami CL, Porter, Luppis, Nagato, North Carolina and Yamato 1945) when
spawned from a spawnpoint in live multiplayer will cause the game host to crash
Some of the new maps (not DLC) might encounter occasional crashes - kindly report these crashes so that
we can investigate and address these in a future update
When playing Ring of Fire, the Japanese AI will sometimes spawn Kamikazes and attack any Supply Bases
(even neutral ones)
You might suffer withdrawal symptoms if you stop playing this mod