Movement Armour Snap Fire Aimed Fire Close Combat No. Name Speed Man. Reaction Exposed In Cover Weapons Ammo Target Range To Hit Range To Hit To Hit Parry 2 GargoyleB1 8 - 8 6 7 Flesh Borer U - 12 1D+1 24 1D+2 1D - 2 Genestealer 6 - 10 10 11 Rending Claws - - - - - - 3D+5 - 1 Genestealer BroodlordS1 6 - 10 11 11 Rending Claws - - - - - - 3D+6 - 1 Hive TyrantS1 6 U 8 13 13 Barbed Strangler2 U A3 - - 24 1D+43 2D+6 - 1 Hive TyrantS1 6 U 8 13 13 Bone Sword & Lash Whip4 - - - - - - 3D+7 P 1 Hive TyrantS1 6 U 8 13 13 Venom Cannon2 U - - - 36 1D+9 2D+6 - 3 HormagauntB 6 - 8 7 8 Scything Talons - - - - - - 2D+2 - 1 Lictor 6 - 10 11 12 Talons/Flesh Hooks U - 6 1D+21 - - 3D+7 - 1 Ravener 7 - 8 11 11 Talons/Spine Fist U - 6 1D 12 1D+1 3D+6 - 2 Ripper SwarmB1 5 U 6 8 8 Claws, Teeth - - - - - - 2D+4 P 2 Spore MinesB1 4 U 5 6 6 Spores U A1 - - - - -2 - 2 TermagantB 5 - 7 7 8 Flesh Borer U - 12 1D+1 24 1D+2 1D - 2 TermagantB 5 - 7 7 8 Spine Fist x 2 U - 6 2D 12 2D+1 1D - 1 Tyranid WarriorS 6 U 7 11 11 Barbed Strangler U A1 - - 24 1D+41 2D+5 - 1 Tyranid WarriorS 6 U 7 112 112 Bone Swords x 2 - - - - - - 3D+6 P 1 Tyranid WarriorS 6 U 7 11 11 Death Spitter U A3 8 1D+53 24 1D+53 2D+6 - 1 Tyranid WarriorS 6 U 7 11 11 Devourer U - 8 2D+2 16 2D+3 2D+6 - 1 Tyranid WarriorS 6 U 7 11 11 Venom Cannon U - - - 36 1D+9 2D+5 - 1 Tyrant Guard 5 U 6 121 121 Bone Sword & Lash Whip2 - - - - - - 3D+6 P 1 ZoanthropeS 5 U 6 12 12 Warp Blast U A - - 24 1D+3 1D-1 - Gargoyle 1:Gargoyles fly so they cannot be engaged in hand to hand by an enemy model. A gargoyle may choose to attack an enemy in close combat. Gargoyles may move through squares occupied by Unmaneuverable Tyranid models. Genestealer Broodlord 1: You may only purchase one Broodlord for your force list. Hive Tyrant 1: The Hive Tyrant has 2 Wounds. First time the Hive Tyrant is wounded mark it with a token. When wounded a 2nd time remove the figure. You may only purchase one Hive Tyrant for your force list at a cost of 80pts. 2: Hive Tyrant comes with Bone Sword & Lash Whip plus either a Barbed Strangler or Venom Cannon. 3: Barbed Strangler attacks target square with 1D+4 the hooked tendrils attack all adjacent squares with1D. 4: Lash Whip constrains the enemy so the Tyranid can make a killing blow. You may reroll 1 close combat die. Lictor 1: Flesh Hooks do not cause damage. If the Lictor hits, the victim is dragged to the square in front of the Lictor. Ripper Swarm 1: Ripper Swarms are small in height so they do not block Line of Sight. All sides of the Ripper Swarm count as the front arc for close combat. Spore Mines 1: When a Spore Mine pays the movement cost to move into an enemy model’s square it explodes. 1D+3 to the target square and 1D+1 to adjacent squares. Also place a blind template as the spores in the air act just like a blind grenade. 2: In Close Combat a Spore Mine automatically loses and explodes 1D+1 to adjacent squares. Plus place a blind template. Tyranid Warrior 1: Barbed Strangler attacks target square with 1D+4 the hooked tendrils attack all adjacent squares with1D. 2:Pair of Boneswords adds +1 to its armour vs shots within its fire arc to give an armour rating of 12 3:Death Spitter attacks target square with 1D+5 plus 2 blobs of caustic protoplasm scatter randomly to adjacent squares and attack with 1D. Tyrant Guard 1: Tyrant Guard has heavy armour plating to its front which adds +1 to its armour vs any attack in the front arc to give an armour rating of 13. 2: Lash Whip constrains the enemy so the Tyranid can make a killing blow. You may reroll 1 close combat die. Extra Actions Tyranids marked with B by their name follow their instinctive behavior and so cannot use extra actions unless they are within 6 squares of a synapse creature marked with S by their name.