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TUTORIAL PLAN

Unit: ___HPE 2203: Physical Performance Laboratory 3 Topic: __Cricket _ __ Week: __2__

Warm Up Activity #1

Red Rover (Milo In2Cricket Skills Program, 2015)


Duration 5-10 minutes
Equipment 4 markers/cones set up in a large square
Area Size Approximately 20m X 30m grass or court area.
Instructions Game Rules:
 Select two students to start in the middle of
the square, making a line. They are the
‘catchers.’
 Start the rest of the students on one side of
the square facing the catchers. They are
the ‘runners.’
 Teacher calls “All Over Red Rover” or “Go”
 All the ‘runners’ try to get past all the
‘catchers’ to get to the ‘safe zone’, which is
the other side of the square.
 ‘Catchers’ must try to tag the ‘runners’ as
they run past.
 Any runner that is tagged then becomes
one of the catchers.
 Teacher calls out “All Over Red Rover” or
“Go” until there is just one runner left that
hasn’t been tagged by the ‘catchers.’
 Last student standing is declared the
winner.

Variation and progression  Tail tag


 Introduce bean bags and an underarm
throw to capture runners. Specify the rules
clearly. This makes it more like cricket.

Teachable moment  Create two squares if you have a large


class size.
 Reinforce the importance of playing fairly
and becoming a ‘catcher’ once captured.

Organisation: Option #1: Small Group Option #2: Large


Group
Small group- 1 grid with the teacher at Create one grid Create two grids
side of grid (red)

Large group- 2 grids with the teacher


at the front and centre of both grids
(See *)

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Created by Kevin Grima, University of Notre Dame Australia, 2016
*
SportPlan (2016)

Warm Up Activity #2

Batting Relays (Milo In2Cricket Skills Program, 2015)


Duration 10 minutes
Equipment One bat, ball, tee and cone per group
Area Size  As much as required; dependent on class
size.
 Adequate spacing between groups.

Instructions Briefly inform students how to hold a bat correctly:


 Hump side up on the floor
 Create ‘V’ with dominant hand and grab
handle base
 Create ‘V’ with non-dominant hand and
place it comfortably above dominant hand.

Relay Challenges: (non-competitive)


 ‘Dribble’ the ball up and back around the tee
like their playing hockey.
 Hit the ball to self in air and walk/run up and
back around tee.
 Run up and hit off tee to a team member
who repeats the action.

Variation and progression  Make relays competitive


 Make exercises simpler and more complex
depending on students’ ability levels.

Teachable moment  Teach technique as described in


‘instructions section, otherwise ask
questions to get children to guide their own
learning about, “What is the best way to do
it?”
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Created by Kevin Grima, University of Notre Dame Australia, 2016
 Exercise acre when making the batting
relays competitive as technique is usually
sacrificed.

Organisation:

Create groups of no more than 4.

Teacher to stand side on to provide


correct feedback and encouragement.

SportPlan (2016)

Note: Consider carefully how you will manage your


Learners, Equipment, Space and Time (LEST)

Batting Activity #1

Target Batting
(Milo In2Cricket Skills Program, 2015; WACA Development Officers, 2015)
Duration 10-15 minutes
Equipment Equipment (per pair):
 One tee
 One ball
 Two cones or markers
 One bat
Area Size  As much as required; dependent on class size.
 Adequate spacing between groups

Instructions Activity Rules and Set Up:


 Set up a batting tee, with two cones set up in goal formation
ten metres from batting tee.
 Students, in pairs take turns trying to hit the ball through the
goals.
 The partner will field the ball return it back to the batter
(remind students of KTP’s for long-barrier).
 Once the ball has been hit 6 times (one over), the batter will
rotate with the fielder.
 Make sure that you create ‘child friendly’ Key Teaching
Points for the ‘straight drive’ that children can easily
understand and relate to (include these in your cricket
resource file).

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Created by Kevin Grima, University of Notre Dame Australia, 2016
Variation and Progressions:
progression  Vary the distance of the batting tee depending on ability/age.
 The size of the goals can vary depending on the ability/age.
 Remove the goals, and leave one cone for the batter to aim
at.
 Have the fielder standing between the goals acting as a
goalie.
 Remove tee and self-serve
Teachable moment Incorporate creative Stage 2 and 3 activities similar to those
discussed in Week #1 by merging pairs into groups.
Organisation: ← ← ← *→ → →
Provide adequate
spacing between
pairs.

Teacher positioning
is crucial- it is
recommended that
you take up a
position where you’re SportPlan (2016)
able to provide Note: Consider carefully how you will manage your Learners, Equipment,
feedback to all your Space and Time (LEST)
students (see *).

Batting Activity #2

Stroke Play with extensions using Rink’s Game Stages Approach


(Rycroft & Grima, 2016)
Duration 10-15 minutes
Equipment Equipment (per pair as a starting point):
 One tee
 One ball
 Two cones or markers
 One bat
 One set of portable wickets
Area Size  As much as required; dependent on class size.
 Adequate spacing between groups
Instructions Activity Rules and Set Up:
 Set up a batting station using the middle stump of a
set of portable wickets with a batting tee on top, with
two cones set up in goal formation ten metres to the
side of the batting tee (see diagram below).
 Students, in pairs take turns trying to hit the ball
through the goals.
 The partner will field the ball return it back to the
batter (remind students of KTP’s for long-barrier).
 Once the ball has been hit 6 times (one over), the
batter will rotate with the fielder.
 Make sure that you create ‘child friendly’ Key
Teaching Points for the ‘square cut’ and ‘pull’ as

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Created by Kevin Grima, University of Notre Dame Australia, 2016
some examples that children can easily understand
and relate to (include these in your resource file).
Variation and progression Progressions:
 Vary the distance of the batting tee and size of the
goals depending on ability/age.
 Remove the goals, and leave one cone for the batter
to aim at.
 Have the fielder standing between the goals acting
as a goalie.
 Practice different shots (see figure on left for ideas)
 Remove tee and self-serve or partner serve [bowl]

Teachable moment Incorporate creative Stage 2 and 3 activities similar to those


discussed in Week #1 by merging pairs into groups.
Organisation: ← ← ← *→ → →
Provide adequate spacing
between pairs.

Teacher positioning is
crucial- it is recommended
that you take up a position
where you’re able to provide
feedback to all your students
(see *). SportPlan (2016)
Note: Consider carefully how you will manage LEST.

Combination Activity #1

V-Ball [modified]
(Cricket Australia, 2006; Rycroft, 2015)
Duration 20-25 minutes
Equipment Equipment (per group):
 Two bats
 One ball
 Two sets of stumps
 10 markers
 Powder to create crease lines or alternative
 Wicket-keeper gloves

Area Size  Adequate spacing between groups


 Large space on school oval usually required

Instructions Activity Rules and Set Up:


 Create a V game dimension using cones as
illustrated on left.
 Position wickets and crease line as appropriate
 The game is played between two even teams
(recommended there are 6 players per team).
 Batters can be dismissed by being caught, bowled
or if they hit the ball outside the ‘V’ on the full.
 Fielders must position themselves outside the ‘V’
or beyond the stumps at the bowler’s end.
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Created by Kevin Grima, University of Notre Dame Australia, 2016
 Fielders must return the ball to the bowler only.
 Rotate team roles once all batters dismissed.

Variation and progression Variations:


 No outs but each batting pair face two ‘overs’ each
and every dismissal reduces score by 5 runs.
 Place a tee on the ground for the batter to hit if a
wide or no-ball is delivered
Regression:
 Get the bowler to bowl under-arm to increase
batters success rate
 Change out rule if ball hit outside V dimension.

Teachable moment  Get the students to umpire their own game. You
are a teacher not a cricket umpire or television
commentator. Scope exists to provide feedback
during this combination activity to the: batter,
bowler, wicket-keeper, and fielders.
 Remember to use child friendly KTP’s when
providing feedback to your students.
 Roam around to check that all groups are engaged
in the activity correctly.

Organisation:
Provide adequate
spacing between
groups.

Teacher positioning is
crucial- it is
recommended that you
take up a position where
you’re able to provide
feedback to all your
students and check that
all your groups are
engaged and playing
the activity correctly.
(see *).

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Created by Kevin Grima, University of Notre Dame Australia, 2016
← ← ← *→ → →

SportPlan (2016)

Note: Consider carefully how you will manage your Learners,


Equipment, Space and Time (LEST)

Combination Activity #2

Pairs Cricket and Judging a Run


(Cricket Australia, 2006; Milo In2Cricket Skills Program, 2015)

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Created by Kevin Grima, University of Notre Dame Australia, 2016
Duration 20-25 minutes
Equipment Equipment (per group):
 Two bats
 Two balls
 Two stumps
 One tee
 Wicket-keeper gloves
 Powder to create crease lines or alternative
Area Size  Adequate spacing between groups
 Large space on school oval usually required
Instructions Game Rules- Pairs Cricket: [Create teams of 8]
 Players compete in pairs against each other
 Batters can be bowled, caught or run out.
 If batters get out they simply swap ends and
continue to bat.
 After two overs the batting pair retires and the next
pair has their turn to bat.
 Each players bowls one over of 6 balls while their
partner ‘wicketkeeps.’
 After they have completed their over, they swap
 If a ball is bowled ‘wide’ the batter can place the ball
on the tee for a ‘free hit’
 If a pair is not batting, they are fielding, so that
everyone is involved.
 You do not have to run when you hit the ball to work
on the skill of ‘judging a run’.

Variation and progression Variation- Judging a Run:


 Merge pairs into fours to create two teams of 4.
 One team is batting and the other is bowling and
wicketkeeping.
 One pair of the other team is fielding at ‘point’ and
‘mid-off’, whilst the other pair is fielding at ‘square
leg’ and ‘mid-on’.
 The aim of the bowler is to bowl the ball so that the
batter can push or pull the ball towards the two large
gaps: cover and mid-wicket.
Teachable moment  Get the students to umpire their own game. You are
a teacher not a cricket umpire or television
commentator. Scope exists to provide feedback
during this combination activity to the: batter, bowler,
wicket-keeper, and fielders.
 Remember to use child friendly KTP’s when
providing feedback to your students.
 Roam around to check that all groups are engaged
in the activity correctly.

Organisation:

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Created by Kevin Grima, University of Notre Dame Australia, 2016
Provide adequate
spacing between
groups.

Teacher positioning is
crucial- it is
recommended that you
take up a position where
you’re able to provide
feedback to all your
students and check that ← ← ← *→ → →
all your groups are
engaged and playing
the activity correctly.
(see *).

SportPlan (2016)

Note: Consider carefully how you will manage your Learners,


Equipment, Space and Time (LEST)

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Created by Kevin Grima, University of Notre Dame Australia, 2016
Additional Notes
Set up

 Split into groups of 4


 1 bat, one tee 1 set of wickets, 3 balls and 4 markers.
 Set the equipment up in a circle around the teacher.

Activity 1: Target batting

 Stage 1 activity hitting the ball off of a tee and aiming to hit towards a gap in the field (in
between cones).
 Using a front foot drive. (KTPs – step, swing, drive) regression – take out one KTP – step.

Activity 2: Stroke play

 Pull shot and Square cut


 Stage 2 brought in scoring-
 KTPs- (shift, lift, pull).
 Progression- brought in fielders and added scoring for clearing the field effectively.

Activity 3:V- ball

 Combine 2 groups (in groups of 8s)


 Co-operative feed
 Only form of dismissal – caught out.

Activity 4: pairs cricket

 Same groups of 8, however spit into 2 v 6


 Competitive feed
 More rules brought into place (4 types of dismissals, Positions)

in a game. High level 3 if you involve scoring. Level 3 can be achieved through offensive and
defensive strategy application.

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Created by Kevin Grima, University of Notre Dame Australia, 2016

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