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Abstract: Serious games for design in

Architecture (Architecture de jeu)


A way to make experimental science in architecture

Silvestre Joaquim
May 24, 2010

My report is about the research I made for my end studies project: A game to
test and experiment different possible space planning configuration: ”Slum City”. This
research focuses on how to set and share the control for a bottom-up distributed con-
ception process. My main hypothesis was that some games can be conceived to fulfill
this purpose. To develop this point of view, I expose some already existing games that
partly illustrate this idea of control sharing. And by the development of some concept,
I explain their heuristic value to explore design possibilities.

First of all, I establish the vast state tation is essentially a work of reduction
of the art of all the instances of the con- to ”what’s important to see”. Because of
cept of game (game-play, role-play, seri- the necessity to make choice of what’s
ous game...). To get a share criterion be- matter, there is no neutral representa-
tween all of them, I propose to define it tion. In the following part I expose the
by his mechanical sense: Chink as liberty implication behind games like Chess, Go
of moving. And this liberty of moving, his or Monopoly. The way to abstract gives
finally what we define as space in archi- the condition from where the perception
tecture. After I explore how the space is of the reality should be represented. And
represented in a game. The setup of the then how we plan to interact with it.
space representation (plan, section, sym-
bolic, topologically) give some advantage The second part focus more on ex-
to get a perception in adequacy with the ample. I start with the definition of
parameters on which we want to estab- three fundamentals concepts of games:
lish a control loop feedback. Represen- constrain, rules and stake. For my first

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game of architect, I expose the ”world of scale of the game. To figure what can
peace game” of Buckminster Fuller. Then be the concept of game proportion I ex-
the next one is more contemporary game pose some movie who illustrate what can
: Space fighter by MVRDV/ MIT. The be some extreme case of large scale game.
point for this two game is to find bet- Like in pervasive game, this over scal-
ter city/ world configuration. The first ing blurs the limit with reality. And this
one bet on tuned cooperation of players observation underline that the too close
to find optimal solution in a collaborative and unregulated relationship between re-
game. The other make a competition be- ality and game bring corrupted data for re-
tween cities with a benchmarking system search. All these theoretical aspects are
to compare city’s and use it for a kind of put in perspective in a architectural and
darwinian selection of the fittest. scientific case study : the Biosphere 2.
What should be an experimental proto- The building of this experimentation is an
col we can apply with a serious game for extreme case of complexity. I use it to il-
space organization research. How to set lustrate how all the previous consideration
them and permit the exploitation of the could be applied 2. The outcomes of this
harvested data in a concrete city develop- experimentation gives simple good meta-
ment and building construction. To an- rules for managing huge complexity and
swer to this interrogation, I describe a scale.
suite of specification for link this kind of Then I talk about the importance of
game to the reality. Methodological point interface in such game. The artifact uses
are borrowed to several field like social sci- to support the game is like the public
ence, experimental science, biology and space who supports activities and works
”game theory”. And some comparison are through some rules. The interface should
made to distinguish it from the model use take in consideration the limit to the brain
in mere deterministic simulation. With faculties. After that I wonder on which
this comparison I came to the conclusion kind of media can we play the architec-
that the human factor in game is an ad- ture. In regards to previous consideration
vantage. It permit a faster evolution. To I search a media who permits the evolu-
speed up game evolution it should have in- tion. After a description of what can be
ner principles of self amendment. Here the media use to express each player be-
again to illustrate this idea I present a havior.There is a problem that we found
game1 invented by a jurist to explore some in each multi-player game. How to orga-
law theory of self-amendment. To con- nize the interaction for assuming an equal
tinue to argue about realism and compari- interest for each of them. It’s finally the
son with simulation, I touch the question paradigm of a democratic state. To fit on
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NOMIC
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the biosphere is a project of a 100% isolated biotope more info at

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this ideal a large panel is desired. The the implantation strategy of the player.
number of player is authorized by the ac- In fact, the interaction of private strategy
cessibility of the game. Scale, player and of growth produce the shape of the city.
time are key advantage of games. The The games and strategy are evaluated with
game should be the interface between a score. This evaluation combined with
scales of time, space, condition and local- the log of the game can give study ma-
ization of all the player. I conclude with terials constituted with implantation se-
the observation of some resemblance be- quence, statistic, observation, rates and
tween game and architecture. comparison. With this, I defend a prac-
This report have to be put in perspec- tical valor to this bottom-up conception
tive with my diploma. I propose to de- tool. Indeed the game use reveal implan-
scribe it briefly for a more precise view tation pattern who support a peculiar vi-
of my work This end year project was un- sion of the sustainable growth. The inter-
usually oriented toward research purpose. action of some strategies show bad conse-
I set up a kind of experimental protocol quences on the quality of life for the ma-
for architectural research on space orga- jority of household virtually represented.
nization. In most part imagined and de- On the contrary, others permits to main-
velop with prerogative establish by the re- tain low inequalities and so share growth
port’s research. In practice, I made a seri- on the territory. Depending to the polit-
ous game on sustainable development in a ical aim, the growth of this study mate-
slum. So with this I can test various sets rial and his diffusion can help inhabitant
for share the control in a distributed con- or decider to make wright decision to to
ception process. fulfill their intention. Strategic choice of
The practice produce game sequence urban and architectural development can
who are the result of interaction between be sustain by this data.

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