Clash of Royals 4 3.17 3.17 Dota 3 2.38 2.38 Minecraft 14 11.1 11.1 Mobile Legends 62 49.2 49.2 Valid League of Legends 4 3.17 3.17 PubG 6 4.76 4.76 Pokemon Go 0 0 0 Rules of Survival 5 3.97 3.97 Total 126 100.0 100.0
Length of Playing Time
Frequency Percent Valid Percent Cumulative
Percent Valid 0 mins to 60 mins 37 43.0 43.0 43.0 61 mins to 120 mins 27 31.4 31.4 74.4
121 mins to 180 mins 10 11.6 11.6 86.0
181 mins to 240 mins 8 9.3 9.3 95.3
301 mins above 4 4.7 4.7 100.0
Total 86 100.0 100.0
PERCEIVED MOTIVATIONAL FACTORS IN PLAYING ONLINE GAMES
Statements Mean Description
I play online games to kill the time. 2.14 Strongly Disagree I play online games to establish social standing between my friends 2.28 Strongly Disagree I play online games to meet new people. 2.23 Strongly Disagree I play online games to be entertained. 2.49 Strongly Disagree I play online games because I am challenged. 2.47 Strongly Disagree I play online games because of camaraderie and connectedness to my 2.33 Strongly Disagree friends. I play online games because of emotional satisfaction. 2.05 Strongly Disagree I play online games to keep me occupied and out of trouble. 2.40 Strongly Disagree I play online games for stress relief. 2.37 Strongly Disagree I play online games to make new friends. 2.35 Strongly Disagree Overall Weighted Mean 2.31 Strongly Disagree
PERCEIVED HINDERING FACTORS IN PLAYING ONLINE GAMES
Statements Mean Description
I am out of coverage area/ and or signal 2.52 Strongly Agree I have daily activities in school. 2.78 Strongly Agree I have no money to buy load. 2.31 Strongly Disagree I have a household work/household chore. 2.33 Strongly Disagree I have no MB left on my data. 2.36 Strongly Disagree I am running out of battery. 2.52 Strongly Agree My parents keep me busy. 2.40 Strongly Disagree My phone (or gadget) is always borrowed. 2.27 Strongly Disagree It is class hours. 2.20 Strongly Disagree I am bothered. 2.30 Strongly Disagree Overall Weighted Mean 2.40 Strongly Disagree Is there a significant difference in the players’ motivational and hindering factors in playing
online games when grouped according to their demographic profile variables?
Comparison in players’ motivation in playing mobile games
Variable Test Statistic Sig.Value Decision
Age 1.193 0.315 Accept Ho Sex 1.882 0.063 Accept Ho Family Profile 1.063 0.291 Accept Ho Grade Level 1.803 0.122 Accept Ho Academic Performance 0.330 0.857 Accept Ho Online Games Being Played 2.064 0.079 Accept Ho Length of Time Playing 2.889 0.027* Reject Ho * - significant at 0.05 level
Comparison in perceived hindering factors in playing online games
Variable Test Statistic Sig.Value Decision
Age 0.975 0.462 Accept Ho Sex 1.053 .296 Accept Ho Family Profile .652 .516 Accept Ho Grade Level 1.070 0.383 Accept Ho Academic Performance 0.305 0.874 Accept Ho Online Games Being Played 1.945 0.096 Accept Ho Length of Time Playing 1.232 0.304 Accept Ho