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Frequently Asked Questions

Rulebook Clarifications
Errata Settlements (page 11)
The term “Free Peoples City/Stronghold/
Notes on the Second Edition (page 3) Settlement” (or “Shadow City/Stronghold/
The reference to the “Ents of Fangorn” Event cards Settlement”) is used, on Character and Event cards,
should be to the “Ents Awake” Event cards. to refer to any City/Stronghold/Settlement
originally belonging to the Free Peoples (or
Shadow) player, regardless of which player
currently controls it (unless control is explicitly
Counter Summary (page 6) mentioned).
The backs of the Elven Rings Counters and the
Fellowship Progress Counter have been switched in
the Counter Summary and on pages 21 (Elven Ring
Drawing Event Cards (page 22)
Counters) and 36 (Fellowship Progress Counter).
All draws, whether in a phase or in an action within
The physical counters are correct.
a phase, are completed before a player must discard
excess Event cards from his hand (e.g. if the player
holds six cards at the beginning of the Recover
Playing Event Cards (page 22) Action Dice and Draw Event Cards phase he will
The reference to the “Knights of Dol Amroth” Event draw both cards and then, as he now holds eight
card should be to the “Imrahil of Dol Amroth” cards, discard down to six).
Event card.

Army Movement (page 27)


Fellowship is Revealed by a Hunt for the An Army can move several times per turn, as long
Ring (page 38) as it uses a different Action die for each movement.
(correction in bold)
When the Fellowship is revealed, turn the
Fellowship Progress Counter to its Revealed side, Timing of Combat Cards (page 29)
after which the Free Peoples player must move the If a Combat Card has more than one effect (e.g.
“Mûmakil”) it has one initiative number for each
Ring-bearers figure (as described in the previous
effect with a different timing.
section), except that this movement can never end in
a region containing a Free Peoples Stronghold or
City controlled by the Free Peoples. Activating Free Peoples Nations (page 34)
A Companion with the appropriate Nation symbol
can activate that Nation when he enters play in a
Hunt Effects when Declaring or Revealing City or Stronghold of that Nation, as well as when
the Fellowship (page 41) he ends his movement is such a City or Stronghold.
(correction in bold)
When the Free Peoples player declares the
The Fellowship in Shadow Strongholds
Fellowship, certain abilities and events may force
(page 39)
him to draw a Hunt Tile. When this happens, ignore
If the Fellowship’s path is traced through more than
any reveal icon on the drawn tile if the Fellowship one Shadow Stronghold (still controlled by the
has been declared in a Free Peoples Stronghold or Shadow player) when it is revealed one Hunt Tile is
City controlled by the Free Peoples. drawn for each such Stronghold.

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Frequently Asked Questions
Cards
Clarifications

The “Riders of Théoden” Event Card


The Leader recruited must be a Rohan Leader.

The “Cruel as Death” and “They are


Terrible” Combat Card
“Subtracting” Nazgûl Leadership is synonymous
with “forfeiting” Nazgûl Leadership.

The “Confusion” Combat Card


Hits are scored against the Shadow Army on any
unmodified die results of “1”.

The “Heroic Death” Combat Card


The Leader to be eliminated must be a Free Peoples
Leader.

This is a printer friendly version of the official FAQ, located at www.aresgames.eu

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