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INTRODUCTION
A. Background
interaction and communication when the people communicate their ideas and
Some of problem which are faced by the students are many students still
cannot speak English fluently because they have low vocabulary mastery and
structure. They seldom try to speak out individually or in pairs. On the other hand,
and control their emotional when they speak in the classroom, they can show as
cold handed. These can hamper the students success in learning specially in
school, mostly they are just given text by a teacher. They may also be able to
understand English when the other people speak or write, but it is sometimes hard
for them express an idea appearing in their mind. The method make the students
to be passive in accepting the lesson. To make the foreign teaching must be design
Nurandriani (2005) in her thesis, was founded that by using games in learn
to speak English was effective to improve the students ability, there is significance
Relates to the statement above, the writer hopes that games can help the students
than traditional, because the result of vocabulary learning is still far form
still is low.
Based on the explanation above the writer attempts to carry out the
research under the title " Teaching English speaking through games '" to the first
B. Problem Statement
question as follow:
The result of the research is expected to be a piece of useful for the English
teacher, especially in teaching and learning English language for the junior high
school students and to be helpful contribution for the teacher research who are
seeking card, hidden words, describing something. In this research, the writer
CHAPTER II
1. Games
a. Definition of Game
rules, a goal, and an element of fun. From this definition it can be concluded that
between language game and other activities is that they introduced an element of
Further he says that there are two kinds of games; competitive games, in
which player or teams race to be the first to reach to goal and co-operative games,
Futher Hornby (1974:353) states that game is a farm of a play with rules.
conventions. And Gove (1966) states that game is physical or mental competition
each other, each side striving to win and to keep the other side from doing so. b.
There are many reasons for using game in the language learning
classroom. The game can bridge the gap between the classroom and the real word
outside in addition, game can help and encourage to make a just in effort to repeat
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and manipulate newly understand language. Realizes that hard work learning
manipulate newly understood language and to use the whole range of known
items
c) They involve equal participation from both slow and fast learners
d) They can be adjusted to surf' individual ages and language levels of the student
in class
f) They can be used in any language-teaching situation and with any skill area
preparation.
While Lewis (1999) say that why use games in class time :
a) Games are fun and children like to play them. Through games children
plausible incentive to use the target language. For many children between four and
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twelve years old, especially the youngest, language learning will not be the key
c) The game context makes the foreign language immediately useful to the
d) The game makes the reasons for speaking plausible even to reluctant children.
e) Through playing games, students can learn English the way children learn
their mother tongue without being aware they are studying; thus without stress,
Activity
a) Games are a welcome break from the usual routine of the language class.
f) They create a meaningful context for language use And the advantages of
games are :
outcome.
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b) The students seek to solve problems in which they are intimately involved.
c) The students satisfied when they sense a new insight as new ideas and concepts
are formulated.
d) The students are placed in a more realistic environment than in other form of
of games
There are two types of games they are competitive games and cooperative games.
Competitive games are the type of games that put the players in the team race to
the first reach the goal. And the cooperative games put the players or the team
According to Hadfield (1987:4), there are several kinds of games they are as
follows :
a) Information Games
information which are not held by students B. the students B must acquire this
pairs or in small groups, where all the members at the group have some
information.
b) Guessing Games
This is a technique in games that are familiar variant on the information gap
principle. The players with the information deliberately withhold it. While other
c) Search Game
Search game is a technique in game with involving the wide of class in this game,
every one in the class has one piece of information. The players must be obtaining
d) Matching-up Game
one of the information maybe shared by even/one in the group through discussion.
Exchanging and collecting game is a technique in games that are based on barter
principle. Players have certain articles or cards that they are willing to exchange
for other in order to complete a set. This maybe players as a whole class activity,
group activity, where player agree to collect a certain set of articles as a group,
f) Combining activity
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same fiat.
g) Mystery Cards
This game describes that the teacher can make some pieces of paper and then
writes or paints one word or symbol of word in one side of those papers. The next,
the teacher order the students to express the meaning of the word or the symbol in
language, the student r~;ust translate it in English. After that the students can
h) Joker guessing
In this game, the teacher can collect some funny pictures, or he can draw them,
after that in the class, he shares those picture to each students and orders them to
express their opinion freely in English. Right or wrong is no problem. Because the
i) Magic box
In this game, the teacher draws some small boxes in one row on the blackboard
and then writes one or two alphabets in one of the boxes, and has the students to
j) Funny Guessing
In this game, the teacher can create a new word or picture and have one of the
students to act according to the word or sentence. For example, the teacher
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mentions 'the farmer' or show the farmer's picture to one of the member from
group A. and the students who have pointed must act as similar as a farmer. And
then the teacher instruct to other students in the same group to guess what the
word meaning.
k) Puzzle
This kind of game is just really the same as the usual puzzle. It can be found in the
magazine or newspaper. The teacher can collect the puzzle from these media and
modified the according to the need of the students. e. The ways of using game in
learning process
According to Haldfild (1987:4) states games are used in the treatment consist of
three kinds. They are job seeking, hidden words, and describing something.
The first game is called job seeking. It uses a cards that consist of two kinds of
Card B is for the students who want to seek for a job. The card contains the skills
of job seeker. The students who get card B have to find the job that he/she
The writer introduces the material that students are going to study.
- The writer explains clearly how they will act out the game.
The writer distributes the cards to each of the students and explains
what are going to be done by the holder of each card understand the
The writer asks the students who get card B to move around to find
The writer monitors the activity and gives help to the students. 2. Hidden words
The next game is hidden words, in this game, the student will be divided into
some group. Each group must explain is hidden word and the hidden and the other
groups must guess the word that is hidden by one group .The produce of doing
The writer introduce the material that students are going to study.
The writer explain the material that students are going to study.
The writer divides the students into six groups. And each group
- Each group give question to the presenter who will answer by saying "yes" or
If there is group who know the answer ,they can rise up their hands and guess the
word.
- The writer explains clearly how they will act out the game.
- The writer distributes the cards to each of the students and explains what are
going to be done by the holder of each card understand the contains of the card
- The writer asks the students who get card B to move around to find their pairs
or their card.
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- The writer monitors the activity and gives help to the students. 2. Hidden
words
The next game is hidden words, in this game, the student will be divided into
some group. Each group must explain is hidden word and the hidden and the other
groups must guess the word that i^ hidden by one group .The produce of doing
The writer introduce the material that students are going to study.
The writer explain the material that students are going to study.
The writer divides the students into six groups. And each group discusses their
hidden word
- Each group give question to the presenter who will answer by saying "yes" or
- If there is group who know the answer ,they can rise up their hands and guess
the word.
- If the answer is wrong, the chance for answering moves to the other groups.
- The researcher monitors the activity and gives help to the poor students.
3. Describing Something
The last game is called describing something. In this game, the teacher gives
something for the students, and they must describe it in front of the class. The
- The writer introduces the material that the students are going to
study.
The writer explain clearly how they will act out the game.
The writer gives help to the poor student, e. The Limitation of Games
In spite of the advantages, games also have some limitation again, there are some
of the limitation of the games, too. Limitation or objection towards the games are
as follows :
a) Games often distort the social situation, they are attempting to stimulate, in
c) Games are time consuming activities in the classroom. Many games run for
several hour or several days when schedule are organized for changing classes
every 40 or 50 minutes the cumulative effect of a game is lost by stop and start.
Those limitations should be taken attentively when the teacher is going to use
games in the classroom. The teacher show consider the social cultural aspect and
games which are appropriate to the class terms of language and type of
participation, also the teacher should make some adjustment to suit the students'
a) Games add variety to the range of learning situations. With using games in
learning process, teacher can create some varieties in learning situation. It can
b) Games can be used to change the pace a lesson and maintain motivation. Its
mean that teacher can change the pace a teaching, it is not suitable with the lesson
planning so students can easier to find out the problem solving and it can keep the
c) Games can vary the form of teaching process and renew students' energy
motivation to study, but with games we can vary the forms of teaching process be
more interest and it can give suggest to the students to continue the learning
process.
d) Games can give many speaking practice more than conventional technique. Its
mean that with using games students can get many speaking practice because
The students' participation can be improved by using games because with this
technique the students must active to play the games, so the situation of classroom
can be happier.
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domination of classroom by teacher. Because the students must active to play the
games, so they must able to dominate in the classroom and the teacher just as a
controller and giving help for the poor students, g. Characteristic of Games
• Rules and scoring system of the game should be clear, easy to work and
obviously fair.
Byrne (1981:100-101) states that in foreign language teaching, using game is very
a) They can be used to improve the teacher's commend of the particular items of
He coniinaes'that games of this kind are concerned with the accuracv and their
b) They can be used to provide the teacher with opportunities to use language
rather than simply practice it. That is the concern with fluency rather than
accuracy.
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By the roles game shown by Byme above, it can be stated that the games can
change the students' learning behavior from being passive in language classroom
b) Game can be used to change the phase of the lesson and so maintain the
learners' motivation.
c) Game can be used to punctuate long formal teaching units review students'
d) Game can give hidden practice of specific language points without students
e) Game can encourage students' participation and can remove the inhibitions of
f) Game can change the roles of the teacher from the formal instructor to the
g) Game can increase the student's communication and also reduce the
A What is Speaking ?
One of the four major skills in English is speaking. Comparing with writing,
listening and reading, some learners get problem in productive skills especially in
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speaking English, it is because, the student must involved with other skills.
Harmer (1983) states that when two people are engaged in talking to each other
we can be fairly sure that they in general way to suggest that a speaker makes a
way but we can still say that he wants or intends to speak, other wise he would
keep silent, He has some communicative purposes; speakers say things because
they want something to happen as a result of what they say. He selects from his
language store:
speaker.
Skill will be focused for the first section on speaking. Other speaking skills
these skills together may be said to make up the global skill of speaking as an act
of communication and interactive with others, and these will be focused on the
their listeners. They assess things to change their state of knowledge. So it can be
a way to bring message from one person to others in order to interact with them.
Communication will not be running well without speaking and it is the most
essential way in which the speakers can express themselves through the language.
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gives information involves two elements, namely the speaker who gives the
Nunan (1989:26-27) points that for most of its history, language teaching has been
formed sentences which are integrated into highly short. Often fragmentary
and overlap between one speaker and another speaker frequently use non-specific
reference.
routines, which are conventional ways of presenting information which can either
work as their wish. The characteristic of successful speaking ability. They are as
follows :
» Participation is even
The role of material in learning speaking is also needed. The key of speaking the
material which is decided by the speaker, the material determines the success of
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having the materials in teaching - learning process, we have made the students
meaning and use. Language are not just abstract structured system, they are also
them efficiently low level of ambiguity for communication to take place. (Nunan
1991:47).
In conjunction with the nature of Speaking. Harmer (1991:46) States that when
two people are engaged and talking to each other we can be fairly sure of that they
are
In speaking class, the students are hope to express idea information and feeling to
other, practicing to use the language is very important in order to develop the
students ability in speaking. The students will not be able to speak fluently if they
Speaking covers three elements that cannot be separated one another. They are
a) Pronunciation
This element is still wide. Therefore the teacher need more effort in
training the students to practice how the English word is pronounced in order
to make the listener understand what the speakers say. Pronunciation is the fact or
intonation and stress use, which are the indicators of someone whether he/she has
b) Vocabulary
get trouble in memorizing all vocabulary that they have known because they lack
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of practicing and use them. Thus, the}' need to practice more to keep them in
mind. The words and phrases usually arranged and explained. Furthermore,
understand, but they will not use themselves. In addition, defines that someone
can be considered of having good vocabulary use, when the vocabulary produced
speech.
Accuracy in the state being or exact and without errors, especially as result of
careful effort. Some students always seem to speak too loudly, while others seem
to speak hi a whisper. Many students do not know how to adjust their voices to the
the meaning of communication; other speaks too slowly, but the result is the same.
d) Grammar
e) Self Confidence
feeling sure, when people or student are able to think well, it is clear that is
confidence is he ways we fell about what we are going to do and also our
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And there are many reasons for using games in the language learning classroom.
From explanation above, we can see that games are v'ery good in English
teaching. By using games, the students will be easy to understand the course. In
other words that by using games teaching process will be more success.
Hypothesis
To test hypothesis, the value of the t-test is compare the value oft-table at the level
This chapter deals with the research method, population and sanr instrument of
the research, variables, procedure of collecting data, and technique data analysis.
A. Research Method
The method employed in this research was experimental method, which aim to
find out whether using games in teaching speaking can improve the students
ability in speaking and to find out the students attitudes in learning to speak by
using game:
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The design of this study was one group pre-test design. Treatment (x) would be
given between pre-test (01) and post-test (02). The design can be described ;
follows
01 x 02
Where :
01 X
02
1. Pretest
(Gay, 1987:282)
Before doing the treatment, the students was given pretest. As speaking
performance in oral test to know the students basic knowledge. The test was
speaking which the topic had been choused by the students and express their ideas
for 15 minutes.
2. Treatment
After doing pretest, the writer implementation the materials by using materials job
seeking, hidden words, and describing something. Each meeting spent 45 minutes
in the classroom, the writer gives explanation and instruction how to play this
The writer gives the game (job seeking) as a treatment in some steps, as follows :
The first, the teacher distribute a card for all students. After that the students who
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get card A (which contains a kind of job and requirements to be fulfilled) must
read his/her card and then the students who get car B (which contains the skill of
job seeker) have to find the card A based his/her job qualified.
The first, the teacher give a hidden words to the students who pointed as a
presenter in front of the class. After that the other students give a question as
much as possible to collect a clue for supporting the hidden word, then the
presenter should answer the question (yes or no) based the hidden word. After that
the other students guess the hidden words based all clue that they got.
The first, the teacher showed a something like a pen, and after that the students
The writer ordered to each group to make a dialogue and then each group
3. Posttest
After doing the entire four meeting, the writer gave posttest to the group to
There were two variables in this study namely dependent variable and
1. Population
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divided in two classes they are office department and accountancy department
2. Sample
The sampling technique used in this research was purposive sampling. The main
reason for choosing sample of the research were the students like study by English
game. It means that the data was taken one classes as respondent of SMK 1
The instruments was collecting data in this study was speaking test. The speaking
test was aimed to find out the description of the students speaking by using games
(Job seeking, Hidden words, Describing something). The test considered by pre-
Bontoala. Before distributing the test, the writer spent a few minutes to give
explanation about the purpose of the test. The writer asked the students to do the
test in appropriate time. Finally the writer collected the answer from the
number of score
(Depdikbud, 1980)
2. The mean score of the students was to find out by means of the following
formula
N Where:
% : Mean Score