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RED EAGLE CAMP - v1.

0 - For Skyrim Special Edition


12/4/2016
by wizardmirth (http://www.nexusmods.com/games/users/402275/?tb=mods&pUp=1)

Where ancient lore and modern living meet...

Northeners in particular may want to make use of this enhanced lore-friendly camp
featuring extra crafting stations and smart sorting containers. Live in
Forsworn/Hagraven tribal style and enjoy the high sweeping vistas � after expelling
the usual enemy there. Sleep, craft, and auto-store your precious ingredients from
ores and ingots to gems, bones, and pelts with a smart container system spread
around the added crafting stations. Food and potion ingredient sorters are also
included.

Perfect for anyone alternate starting a new character up North and want access to a
free tribal home, though you can use it any time. The native enemies will probably
respawn if you're gone long enough - but that's probably a good thing since it's a
wild location.

This is not really meant to be a long term home unless you're a serious camper and
want to eat, live, sort, and craft under the stars on clear nights. Even if you're
playing at a �rags to riches� type story, this spot should make a nice starting
point for new or lower level characters starting closer to this location.

Location & Weather


At the foot of the Sundered Towers east of Markarth. It's high up but not snowy,
which means the �Frost Fall� chill factor is low here. May get chilly at night
though.

My Changes
-Vanilla is left alone as much as possible and merely enhanced with extra lore-
friendly deco, enhanced realistic lighting, extra crafting stations, grass editing,
and my scripted sorting containers. I also swapped out any normally respawning
containers with copies that won't respawn. Otherwise these are exactly the same.
-Navmesh has been cleaned and optimized as there are many floating vertices in the
vanilla game at this location.
-I stopped adding right where the first candle is inside the tower at the top of
the stairs by adding an actual light source there. Nothing else inside the towers
is modded by me.

Sorting Containers
They all report your current inventory except where otherwise noted. There are also
three different �wizard� crafting stations you can use, each with their own sorters
for ingredients and soul gems.

1. ores
2. ingots
3. gems
4. hides
5. bones
6. produce (2)
7. uncooked meat (2)
8. cooked and baked food*
9. potion ingredients (3)*
10. souls gems (3)

*Does not report player inventory counts.

Soul Gem Sorter Limits


Souls you fill yourself in-game are not counted as �filled� by the sorter (meaning
the Creation Kit), but will still be counted as �unfilled� so be mindful of that.
(I'm still looking into a workaround � but until SKSE 64-bit is available this
probably won't get updated.)

Grass Edits
I use "Skyrim Flora Overhaul" and "Unbelievable Grass" � which uses the
�LReachGrass01NoGrass� texture for grass. For optimal results with my grass edits I
recommend using both these mods together.

Lighting
The main campfire might be a bit bright during the day if you're right on top of it
but just wait until the night and look around the areas nearby.

Origins/Plans
This mod is something I wanted for a dunmer wizard character that started out at
the College of Winter Hold. It was really great, challenging and fun, but I was
slowly beginning to miss all the other crafting stations that aren't up around that
way. And of course, have a way to sort my gear in a way that suits my taste. So
here is the end result of all that.

But what I really wanted all along was to get the sorting container scripts working
in order to use them in my unfinished Oldrim mod: Mist Hound Hall. Now that I have
the scripts I need I'm no longer dead in the water regarding this project. And if
you like this mod at all then you will probably like Mist Hound Hall even more
since it will have much deeper content. So thank you for reading, playing, and
endorsing this and please stay tuned for the next one!

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