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# See the documentation for what these variables do

# New variables have comments above them


bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO
serverType 2
XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;
master Valkyrie
server Ymir
username shri90
password vsvtpat123
char 0
sex 1
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode
secureAdminPassword 0
adminPassword bithuzak
callSign
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoConfChange {
minTime
varTime
lvl
joblvl
}
# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30
autoBreakTime {
startTime
stopTime
}
verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
showDomain 0
squelchDomains
verboseDomains
message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0
logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 1
attackCanSnipe 0
attackCheckLOS 0
runFromTarget 0
runFromTarget_dist 6
lockMap iz_duno1
lockMap_x
lockMap_y
saveMap
saveMap_warpToBuyOrSell 0
route_randomWalk 1
route_randomWalk_maxRouteTime 50
route_maxWarpFee
route_teleport 1
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 16
#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills'
in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/a
ilments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt
, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A
small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# notMonsters [list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have t
he listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skil
ls*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inve
ntory]
# inInventory_qty [range, specify how many items you must have in order to
activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, >
10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left
attackSkillSlot Bowling Bash {
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives >= 3
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxUses 2
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}
sitAuto_hp_lower 30
sitAuto_hp_upper 100
sitAuto_sp_lower 30
sitAuto_sp_upper 80
sitAuto_over_50 0
sitAuto_idle 1
shopAuto_open 0
shop_random 0
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 1
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 900
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 0
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0
useSelf_skill Twohand Quicken {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Twohand Quicken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill_smartHeal 1
useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion,White Potion,White
Herb,Orange Potion,Monster's Feed {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}
useSelf_item Awakening Potion {
hp
sp
onAction
whenStatusActive
whenStatusInactive Awaken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout
disabled 0
inInventory_name
inInventory_qty
}
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 200
itemsMaxWeight_sellOrStore 49
#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coo
rdition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto {
npc payon 79 124
standpoint
distance 5
minAmount 1
maxAmount 70
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance
storageAuto 1
storageAuto_npc 106 58
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n
getAuto {
minAmount 1
maxAmount 70
passive 0
}
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
tankMode 0
tankModeTarget
dealAuto 1
partyAuto 0
partyAutoShare 0
guildAutoDeny 1
chatTitleOversize 0
shopTitleOversize 0
seconds_per_block 0.12
sleepTime 10000
intervalMapDrt 1
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoid_ignore_0
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
autoEmote_word_0
autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

# NOTE: In the case of two handed weapons, or no Shield,


# duplicate the weapon name for 'rightHand'

equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
skillsAddAuto 0
skillsAddAuto_list
allowedMaps
allowedMaps_reaction 1
autoResponse 0
ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2
beepOnPM 0
beepOnChat 0
ksPlayers
#alias_heal sp 28

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