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|E|N|G|L|I|S|H| |V|E|R|S|I|O|N|
+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+
^^-----------------------^^
IN DEPTH FAQ / WALKTHROUGH

AUTHOR: PAUL MICHAEL (VHAYSTE?)


CONTACT: vhayste@gmail.com

I. COPYRIGHT / VERSION HISTORY

II. AUTHOR'S NOTE

III. ABOUT THE GAME ABT000


[CONTROLS] ABT001
[CHARACTERS] ABT002
[BATTLE SYSTEM] ABT003
[REVELATION] ABT004
[HUNTING SYSTEM] ABT005
[POWER LEVELLING] ABT006
[ITEM CREATION] ABT007
[MAP COMPLETION] ABT008
[MIO'S GAME COMPLETION ABT009
CHECKLIST]

IV. WALKTHROUGH WLK000


CHAPTER 1 WLK001
CHAPTER 2 WLK002
CHAPTER 3 WLK003
CHAPTER 4 WLK004
CHAPTER 5 WLK005
CHAPTER 6 WLK006
CHAPTER 7 WLK007
CHAPTER 8 WLK008
CHAPTER 8.1 (JURAIKA) [WLK8.1]
CHAPTER 8.2 (ZERARD/ TWR1) [WLK8.2]
CHAPTER 8.3 (ZERARD/ TWR2) [WLK8.3]
CHAPTER 8.3 (VEDAN) [WLK8.4]
CHAPTER 9 WLK009
CHAPTER 10 WLK010
CHAPTER 11 WLK011
CHAPTER 12 WLK012
CHAPTER 13 WLK013

V. QUARRIES / GENERAL TIPS QRY000

THE SCORCHING ALCHEMIST [QRY001]


THE TOMB GUARDIAN [QRY002]
THE CAVE BANDIT [QRY003]
THE STEEL SHIPWRIGHT [QRY004]
THE WAYWARD PHANTASM [QRY005]
THE VORACIOUS WANDERER [QRY006]
THE JUNGLE MASTER [QRY007]
THE SHAPELESS ASSASSIN [QRY008]
THE SIN-STEEPED DRIFTER [QRY009]
THE RUMORED LADY-HUNTER [QRY010]
THE TOWER PREDATOR [QRY011]
THE TOWER MATADOR [QRY012]
THE DESERT IDOL [QRY013]
THE WINGED TRAVELLER [QRY014]
THE ROCK 'N ROLLER [QRY015]
THE FALLEN MONARCH [QRY016]
THE ANCIENT FAIRY [QRY017]
THE LABYRINTH TERROR [QRY018]
THE ROGUE PIRATES [QRY019]
THE ENVOY FROM ON HIGH [QRY020]
THE SEASIDE TERROR [QRY021]
THE RIFT TO THE UNDERWORLD [QRY022]
- - - - - - - - - [QRY023]
- - - - - - - - - [QRY024]

VI. REVELATION FLOW REV000


JASTER [REV001]
KISALA [REV002]
LILIKA [REV003]
STEVE [REV004]
SIMON [REV005]
ZEGRAM [REV006]
JUPIS [REV007]
DEEGO [REV008]

VII. INSECTORS INS000


INSECTOR COLISEUM INS001
INSECTOR CAGES AND TRAPS INS002
INSECTOR STATUS AND FOODS INS003
INSECTOR TYPES (FAMILIES) INS004
KNIFE BEETLES [IST001]
BAZOO BEETLES [IST002]
STAGGY [IST003]
CUTTERPILLAR [IST004]
MANTIS [IST005]
FLUTTERBUG [IST006]
SPRINGTAIL [IST007]
STINGBEE [IST007]
LADY BEETLE [IST008]
FLIPPERBUG [IST009]
DUNG ROLLER [IST010]
ITSAHORSE [IST011]
HERCULES BEETLE [IST012]
FAERIE [IST013]
BOMBSNAIL [IST014]
SILKSPIDER [IST015]
DARK EMPEROR [IST016]
VIII. FACTORY FTY000
BLUEPRINTS FTY001
MATERIALS FTY002
MACHINERIES FTY003
FACTORY OPERATIONs FTY004

EASY LAYOUT:
SHOCK DEFENSE [LYT001]
MEDIUM LAYOUT:
ALEXANDER [LYT002]
ADVANCED LAYOUT # 1:
DEVASTATOR [LYT003]
ADVANCED LAYOUT # 2:
HEAVEN'S GUIDE BOW [LYT004]
ADVANCED LAYOUT #3
DEEP DRILL FINGERS [LYT005]

IX. HUNTING RECORDS HNT000


CHAPTER 1 = 001-007 [HNT001]
CHAPTER 2 = 006-016 [HNT002]
CHAPTER 3 = 017-022 [HNT003]
CHAPTER 4 = 023-033 [HNT004]
CHAPTER 5 = 034-041 [HNT005]
CHAPTER 6.1 = 042-049 [HNT006]
CHAPTER 6.2 = 050-057 [HNT007]
CHAPTER 7 = 058-065 [HNT008]
CHAPTER 8.1.1= 066 - 073 [HNT009]
CHAPTER 8.1.2= 074 - 082 [HNT010]
CHAPTER 8.2 = 083 - 097 [HNT011]
CHAPTER 8.3 = 097 - 106 [HNT012]
CHAPTER 9 = 107-115 [HNT013]
CHAPTER 10 = 116-126 [HNT014]
CHAPTER 11 = 127-136 [HNT015]
CHAPTER 12 = 137-146 [HNT016]
CHAPTER 13 = 147-156 [HNT017]
GHOST SHIP = 157-170 [GST001]
GHOST SHIP = 171-200 [GST002]
ALISTIA = 201-212 [ALS000]

X . EXTRAS EXT000
ALTERNATE COSTUMES EXT001
JASTER [ALT001]
KISALA [ALT002]
LILIKA [ALT003]
STEVE [ALT004]
SIMON [ALT005]
ZEGRAM [ALT006]
JUPIS [ALT007]
DEEGO [ALT008]

SIDEQUESTS EXT002
STARSHIP FACTORY [SDQ001]
ALISTIA [SDQ002]
GHOST SHIP [SDQ003]
GHOST SHIP EX [SDQ004]

RARE ITEMS EXT004


LUVANDA BLADE [RTM001]
SHISKA'S NECKLACE [RTM002]
L. MAMMOTH TUSK [RTM003]
MIRROR OF TRUTH [RTM004]
ANNALS OF HADES [RTM005]
CHARACTER MUG [RTM006]
ARBIN'S CHALICE [RTM007]
RAKSHASA'S HEART [RTM008]
MAID ROBOT BETTY [RTM009]
OTHERS OTH000
'SPECIAL' SWORDS [SPL000]

XI. CREDITS

=====================
[ C O P Y R I G H T ]
=====================

This document is copyrighted to me, Vhayste?. It is intended for


~PRIVATE~ use only. It cannot be used in ANY form of printed or electronic
media involved in a commercial business, in part or in whole, in any way,
shape, or form. It cannot be used for profitable or promotional purposes,
regardless of the situation. Breaking any of these rules is in direct
violation of copyright law.

This document is protected by copyright law and international treaties.


Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

Permission is required from the author in case any site or individual


will like to refer to, or use a portion of this this document. Requests
for posting this faq to other websites aside from the ones the author
originally contributed to still needs to be emailed to the author first.
Expect a prompt response whenever possible.

[VERSION HISTORY]

1.0 -- 10:20 AM 3/19/2007 - FAQ STARTED


Faq progress halted - got bad disc; game freezes in EP7

1.1 -- 02:17 PM 3/31/2007 - Got original disc from IGN (Thanks S!)
Continued main walkthrough

1.2 -- 02:18 PM 4/3/2007 - Started the Insector Section;


03:58 PM 4/4/2007 - Added basic draft for Quarries
- Added Status Modifiers

1.3 -- 06:59 PM 4/5/2007 - Found my lost handwritten notes!


- Added common/ enemies
- Reformatted main faq, starting from Chapter 1
- Added more detailed info about Quarries(#1-12)

1.4 -- 7:16 AM 4/6/2007 - Continued faq revising, now CH5


- Added Mio's Game completion Checklist.
- Added hidden chest locations in Vedan
- Added some details in blueprints and using
the Frog Logs

1.5 -- 10:11 AM 4/7/2007 - Added Factory section


- Added Revelation Flow section

1.6 -- 9:11 AM 4/8/2007 - Added medium and advanced layouts in the


factory
- Defined each character's revelation flow
- Added Alternate Costumes Section
- Added basic draft for the Sidequests section

1.7 -- 8:30 AM 4/9/2007 - Added 4 new Quarries (#15,#17, #22, #23)


- Added new layouts
- Added more Blueprint entries
- Added reward for Mio's Game completion
Checklist. (#1 in Hunter Rank)
- Added entries to the hunting records.

1.8 -- 1:27 AM 4/10/2007 - Added new section: Rare items


- Continued main walkthrough

1.9 -- 5:29 PM 4/11/2007 - Added new character revelation flows


- added new Info Edge entries.

2.0 -- 9:31 AM 4/12/2007 - Played CH9, entered new entries for the
Hunting Records

2.1 -- 9:24 AM 4/13/2007 - Added new Quarry, Revelation Flow,


completed Alistia Walkthrough, continued main
walkthrough

2.2 -- 11:19 AM 4/15/2007 - Added completed materials list, continued main


walkthrough

2.3 -- 3:11 PM 4/17/2007 - Continued main walkthrough. Corrected some


minor details in other sections.
- Added new Revelation Flow Entries and new
beasts for the Hunting Records

2.4 -- 11:13 AM 4/18/2007 - Added some Revelation Flow entries, Quarries


some Info Edge entries; continued walkthrough

2.5 -- 7:54 AM 4/19/2007 - Almost finished with the main walkthrough (ch12)
- completed 9 rare items
- added new quarry, some new Revelation Entries

2.6 -- 8:27 AM 4/21/2007 - Finished the game, Completed Ghost Ship.


- Added new entries to hunting records
- Added guide for the Ghost ship.

2.7 -- 12:53 PM 4/22/2007 - Completed Ghost Ship; Currently completing


GS EX.
- Fixed some revelation flow entries.
- Added some info on bosses for GS EX

2.8 -- 12:43 PM 4/24/2007 - Completed GS EX twice, added new info about


the Black Emperor insector.

2.9 -- 12:33 PM 7/18/2007 - Added the long delayed update for 'Shisa and
Cesar'clue.
- Added a new list of Weapons
- Added reader tips
- Added new section (Special Swords )

3.0 -- 12:54 PM 10/10/2007 - Made some minor corrections


- Added specific directions on how to catch the
Dark Emperor insector

()()()()()(()()()()()()()
-----==================--- - - -

A U T H O R ' S N O T E

- - - -----==================----()()()()()()()()()

Welcome reader. I presume you have either some questions or stuck in a


particular part of this game. Well, I hope that this document will be able
to help you in your journey or quest to finish the game. Just a few
clarifications I would like to point out before we start.

First, this faq, along with my previous works are written based on my
experience in the game. As much as possible, I wouldn't post personal
comments if not necessary. Expect a spoiler-free read since its my own
guideline to create faqs that assists the readers; not dictates the story
for them.

I started this faq 2nd week of March but since all the copies of RG sold
in our country are defective, I almost gave up hope on finishing this
faq. But thank goodness, IGN has featured me as their Faq Writer of the
Month for March and along with that, they sent me a original RG disc -
just like what I needed. So, I would like to thank IGN (specifically S
for recognizing my hard work) about the developments which lead to this
faq's progress. I am more inspired ever to create more comprehensive faqs
whenever I can.

Although I would like to make this complete as much as possible, I just


discovered how long the game is and how immense this game was. However,
since I need to balance work, family and personal life, some details maybe
omitted or missed out. Moreover, I encourage you guys to send your questions,
suggestions or if you want to include additional info or hints not found
on this faq. I will compile it and include it on my next update. Rest
assured you will be credited for it. If you need further help, check out
other in depth faqs in other gaming sites. I will be glad, however to
answer any of your questions the best that I can.

Worthless emails with really uncomprehensive questions, hate mail or


anything like that will either be politely ignored or will recieve a
response in kind. Let's be civilized and act as true gamers/ people.
Lastly, I hope you enjoy the game as much as I do. Game on!

!!DISCLAIMER: This guide is created entirely without the use of the


Rogue Galaxy Official Guide or any other related documents. Its entirely
a product of hardwork, several sleepless weeks and invaluable investment
in time. Any information found on those faqs are protected by copyright
by their respective owners/ authors.

()()()()()(()()()()()()()
-----==================--- - - -

ABT000 A B O U T T H E G A M E

- - - -----==================----()()()()()()()()()

[CONTROLS] - ABT001
-------------------

NAVIGATION COMMANDS:

(L) -- Move character


(R) -- Rotates camera
L3 -- Select Active Character
R3 -- First Person View
/\ -- Opens main menu
X -- choose selection in menu screen/ Talk to people, open chests
() -- JUMP/ cancels selection in menu screen
SELECT -- Opens Map
START -- PAUSE GAME

BATTLE COMMANDS

D-pad -- Moves cursor


/\ -- Opens battle menu; press again to enter the main menu
[] -- Attack with Subweapon
X -- Attack with Main Weapon / choose selection in menu screen
() -- jump/ cancels selection in menu screen
R1 -- Guard / Recharge AP (Action Points) when empty

Hold X -- Performs a charge attack (required to break enemy shields/armor)


R1 + X -- Lift the enemy, press [] to throw the enemy
R1 + [] -- Execute character's BURNING STRIKE skill

L1/L2 -- Executes action suggested by AI controlled ally (5 second limit)


L3 -- Cancels the suggestions
R3 -- Rotates the camera
SELECT -- Camera View (Low/High)

[CHARACTERS] - ABT002
--------------------
A little something about the characters that you keep and control in the
party.

JASTER
------
MainW: Sword
SubW: Gun
Desc: An aspiring young lad, dreaming of making it to space. His life
changed after a massive beast attacked their desert town and he met a
mysterious and powerful hooded man. He was mistaken for the legendary
bounty hunter, "DESERT CLAW".

KISALA
------
MainW: Dual Daggers
SubW: Boots/ Shoes
Desc: The sole daughter of the mighty space pirate Dorgengoa. she is a
sweet and beautiful young lady, completely contrasting her father's
personality.

LILIKA
------
MainW: Bow and Arrow
SubW: Hatchet
Desc: A proud warrior leader of the Barkaqua tribe in the primitive but
luschious planet of Juraika. she has a strong sense of pride and honor
whilst possessing a rather short temper.

ZEGRAM
------
MainW: Sword
SubW: Shuriken
Desc: Probably one of the most formidable member of the group. This
mysterious figure, also known as the "LONE WOLF" prefers working alone.
He was hired by Dorgengoa to aid him in his ultimate quest...

SIMON
------
MainW: Gun
SubW: Missile Pod
Desc: A stout, short man(?) that doesnt show his real face. Little is
known for his past but it is confirmed that he is one of the Dorgen
Ark's first main crew.

STEVE
------
MainW: Knuckles, Fists
SubW: Orbital Pods
Desc: A superb android that can express human feelings. He is rather
gentle and intelligent. However, there is really something that links
him to humans...
JUPIS
------
MainW: Spear
SubW: Weapon Box/ Dispenser
Desc: A genius working for Daytron's Space-Time research. He is rather
classy and he still found a place in a bunch of space pirates.

DEEGO
------
MainW: Axe
SubW: Hand machine gun
Desc: A soldier that has a blood-soaked and painful past. He is trying to
reclaim his lost honor and pride so he ventured out to space with
Dorgengoa's crew.

[BATTLE SYSTEM] - ABT003


----------------

Rouge Galaxy's battle system is somewhat FFXII-like. However, RG has a


fully active battle system and has RANDOM battles. Battles are well
balanced and enemy encounters are really normal, not enough to give you
a frustration.

Here are some quick battle notes you should read:

+ Every action consumes ACTION POINTS. When empty, a blue gauge will appear
over your character's head and you wont be able to attack unless that
fills up completely. GUARD by pressing R2 and when an enemy hits you
while guarding, your Action gauge will fill up instantly.

+ Projectile Subweapons consume ammo. Not particularly in figures but in


gauge rather. After emptying the whole after some rounds, you need to
wait for it to fill up before you can fire again.

You can still attack with your main weapon as it refills, as long as you
still have remaining action points. Remember that Melee Subweapons (such
as Kisala's Shoes and Lilika's Hatchet) still use a subweapon gauge but
they technically they are not using any ammo at all.

+ Speaking of gauge, when using a WEAPON-ENHANCING revelation, the weapon


will be imbued with elemental properties that can cause status ailments
on the target. The effect wears off as soon as the gauge is emptied.

+ The battle field is cluttered with throwable objects; use these by


throwing them to the enemy. It will make the enemy dizzy, open for attacks
in a few seconds. You can also hit the objects when the enemy is over or
beside it.

+ Aside from throwing objects, small and medium sized enemies can be lifted
and thrown to other enemies as well. Also note that a lifted enemy is
vulnerable; your allies can slash it while you are lifting it.

+ Know your enemies. Some beasts can be damaged only by hitting a certain
spot or breaking thier shields. Here are some notes:
SHIELDED enemies have a shield icon over thier heads. You can't damage
them unless you break thier shield. Hold X to perform a Charge attack.
The range and type of the attack is character specific.

BARRIER enemies have barrier protection. You can immediately identify


them when a barrier appears when you try to hit them. Charge attacks are
worthless against these type of enemies so you need to equip the BARRIER
BREAK SHOT subweapon. It is a unique gun that will be acquired during the
course of the story. Of course, these enemy types will only appear after
you get the gun.

Lastly, some enemies needs to be attacked on a specific spot before you


can damage them. For example, Undead Bandits, Volcanoes and their kind
needs to be attacked in the head or their tops to damage them. Some
enemies however, like the SMILEY in the Juraikan forest, you need to
stomp over them, MARIO-style to open their petals and damage them.

Dont forget also that using BURNING STRIKE against any of those enemies
mentioned above nullifies their protection. It means that you can deal
damage while performing BURNING STRIKE on them.

[STATUS MODIFIERS]
---------------

As part of any game, battles often cause different status ailments. These
are removed after the battle or can be cured immediately by using a
recovery item.

----------------------------------------------------------------------
STATUS CAUSED BY CURED BY EFFECTS
- --------------------------------------------------------------------

UNCONSCIOUS* Fatal Damage, Resurrection Unable to take actions


Death Skills
------------------------------------------------------------------------
SLEEP Special Skills Wake-Up Drops Unable to take actions
------------------------------------------------------------------------
SHOCKED Electric Attacks Electroless Unable to take actions;
HP decreases gradually
-----------------------------------------------------------------------
CONFUSED Special skills Relaxing Aroma Character attacks other
party members
------------------------------------------------------------------------
FROZEN Ice attacks Hot Breath Unable to take actions
------------------------------------------------------------------------
ON FIRE ** Fire attacks CO2 Powder HP decreases gradually
------------------------------------------------------------------------
POISONED Special skills Antidote HP decreases gradually
------------------------------------------------------------------------
PARALYZED Special Skills Paralysis Cure Unable to take actions
------------------------------------------------------------------------
DAZED*** Hard hitting Stamina Extract Unable to take actions
attacks
------------------------------------------------------------------------

* When a character HP reaches zero, they fall unconscious. Bring them back
by using a Resurrection item. If the character you're using falls
unconcious, the battle menu will come up and you can use an item to
recover him.

If all your allies became unconscious, its game over. This applies also
if you are fighting alone. Obviously, unconscious characters can't take
any actions.

**You can also move into a nearby body of water

*** Quickly move the left analog stick to quickly cure this condition

[REVELATION] - ABT004

Technically, REVELATIONS are SKILLS that can be learned by collecting and


interconnecting the required materials to learn them. It is not level-based
so you can learn almost anything as long as you have the correct materials.
There are several categories of Revelations/ Skills each character can
learn and use, this is according to what I call them.

WEAPON ENHANCING -- When activated, the weilder's weapon is imbued with


elemental properties. The length of effectiveness is
measured by a gauge. Usually, elemental attributes can
cause status ailments on the targets.

SELF BUFF -- As the name implies, it will enhance the weilder's


stats better paired with Weapon Enhanching skills.

PARTY BUFFS -- This actually enhances the entire party's specific


stats, such as ATK UP or DEF UP. The effectiveness is
also temporary but there are no gauges present to
check the length.

GROUP DAMAGING -- These are offensive revelations that will allow you to
damage ALL the enemies in the battefield.

INNATE -- These are permanently added to your stats after


learning them. It could be added ATK, DEF and
resistances.

[HUNTING SYSTEM] - ABT005


--------------

Since you play as an aspiring bounty hounter, the game included a HUNTER
SySTEM where you have an option to hunt down a certain number of monsters
and exchange points to improve your overall RANKING. Further details will
be explained below. You can view these after getting the BATTLE RECORDER
event item early in the game.
HUNTING
=======

As you go out and defeat enemies, your kills are tallied in the BATTLE
RECORDER. There are certain quota that you must meet for every monster.
Common monsters have higher quotas compared to the uncommon ones. For
example, if the BR (Battle Recorder) indicates MISHA X 30 1000 Pts, it
means that you need to defeat a total of 30 Mishas to get 1000 pts.

All your accumulated points are tallied in your overall score. You belong
to the top 100 hunters in the galaxy and you need to make your way to the
top by earning points.

HUNTING BASICS
--------------

Some monsters can be encountered easily, some are rare. If you want to
complete your list, you need to be patient when hunting them down. For the
first half of the game, you dont have an option to choose your destination
yet so to prevent too much work later, I sugges hunting down all the
enemies in the area.

Note also that some enemies after more frequently on specific areas. Try to
remember where encountered the rare beasts the most.

RANK
----------
Your overall ranking increases whenever you exchange points for hunting
rewards. As you climb the ladder, you will be able to recieve numerous
rewards from other hunters you just bypassed. For the top 10 hunters,
they all have items. Most items that can be acquired as a RANK reward are
unique; so it is really worth to hunt beasts and earn points.

LICENSES
--------
Hunter Licenses can only be acquired by exchanging HUNTER COINS. Licenses
allow you to buy better items and get discounts in all shops. These are
available in EPISODE 6, once you can get back to the planets you have
visited before.

SILVER - 20 Coins
GOLD - 40 Coins
PLATINUM 60 Coins

HUNTER COINS
------------

Hunter coins can only be acquired for winning "CHALLENGES" and defeating
fairly powerful beasts called "MIMICS". Further details are discussed
below.
+ CHALLENGES +

Challenges come in diffrent types and is timed. This is quite random


and the enemies that you will face are not Challenge Specific only.

FINISH THE BATTLE IN XX SECONDS!


To win this challenge easily, just activate each of your party member's
group damaging skills.

FINISH THE BATTLE WITHOUT DAMAGE!

In this challenge, just stay away from the enemy and avoid YOURSELF from
taking damage. Just step back and/or use offensive, group damaging
skills.

FINISH THE BATTLE WITHOUT USING ITEMS OR ABILITIES!

This challenge can be hard or easy, depending on the enemies you will
be facing. Just use your mainW or subW and finish the battle as quickly
as possible.

FINISH THE BATTLE WITH <insert character here> ALONE!

This challenge can be won only if the mentioned character damages the
enemies. You will lose this challenge if any of your allies put a finger
on any of the enemies. So use the TEAM COMMAND - STEP BACK! and start
defeating the enemies all by yourself. Or if your Group Damaging skill
can knock the beasts in one blow, then use it.

+ THE MIMIC +

No, this is not those human-sized cockroaches from the movie. Instead,
it is a beast taking the form of a treasure chest. It is fairly powerful
but still manageable. Defeating a Mimic always reward you a HUNTER COIN.
Remember that MIMIC is just a generic name. This applies to all beasts
taking form of a treasure chest (Regardless of the actual names)

A mimic is can be easily distinguished by looking closely at the chest.


You will know it is a mimic when you notice that the chest has an odd
looking lock or keyhole.

TIPS for defeating Mimics:

1. Set your Team Command to GO ALL OUT (Make sure that you have a fair
stock of healing and recovery items)

2. Quickly use GROUP buffs then WEAPON-ENHANCING skills for all


characters. Status effects also works wonders in mimics.

3. As much as possible, attack from the back. Mimics can only attack
targets in the front and they do deal massive damage.

+ QUARRIES + <see QRY000 for details>

This is similar to the HUNTING MARKS in FFXII. However, the main


difference is that you need to BUY THE HUNTING CONTRACT IN THE GALAXY
CORP and you need some certain items to draw them into battle. (Further
details will be discussed on the QUARRIES section of this faq)

Hunting contracts only first become available after getting the mainframe
back up and running. Further contracts will be available as the story
progresses.

Quarries are optional bosses that pack a punch and lots of extra EXP and
money. Not to mention some rare/uncommon goodies as well. Not to mention
that they have large bounties on their heads. So defeating one can
greatly skyrocket your ranking by several levels!

[POWER LEVELLING vs HUNTING] - ABT006


--------------------------

Power levelling is the term used for excessive battles for farming
experience points and money. However, even if you haven't noticed, if you
are hunting for a certain number of beasts (specially the rare ones) you
are actually power levelling already. It is very effective when you're
doint this on an area near a savepoint.

PROS:
+ Quick level up
+ Additional credits/ Money
+ Quick weapon level up
+ Better chances of getting items, even those needed for revelation

CONS:
+ Time exhausting
+ Frustrating sometimes
+ Tests your patience.

[ITEM CREATION] - ABT007


-------------

Aside from the normal items you can get and buy in shops, the game further
enhances your playing experience by allowing you to create your own items.

TOADY - Not your ordinary toad... <see FRG000 for details>


------------------------------

After the event in Juraika, Toady will join your group; not as party member
but as an item. Yes, you need to access him in the ITEM MENU and use him to
combine weapons. Every successful, unique/ uncommon weapons created will be
recorded in the FROG LOG.
+ COMBINING WEAPONS / SUBWEAPONS +

- Remember that you can only combine weapons and subweapons for the same
character only.

- You can only combine weapons with MAX or MASTERED status. A combined
weapon starts with zero experience.

- Combined weapons are oftentimes more powerful. Finding the right


combination can be daunting so make sure that you use Toady's ANALYZE
ability. He will actually tell you what will be the best combination for
that specific weapon/ subweapon.

- Analyzed weapons with RARE/ UNCOMMON by-products will be recorded in the


FROG LOG; Although it would appear as an open slot until you successfully
create the weapon.

- Be sure to analyze a weapon as soon as you max it out then immediately


open the Frog Log to check what weapon is available to synthesizing. You
will know this because the "OK" button is lighted BLUE.

- You will learn that you created a rare/ uncommon weapon when Toady
comments "NOW, THAT'S WHAT I CALL A MASTERPIECE!"

- Upgraded versions of the weapons (example: Vajra's Might vs Vajra's Might EX)
can be achieved during weapon synthesis.

- Another rule in synthesizing: FOLLOW THE ORDER SPECIFIED ON THE FROG LOG.
For example: Rock Crusher + Shining Horn = Wild Edge; If you tried
feeding Toady the Shining Horn first then the Rock Crusher, you will get
a different weapon. This is very crucial when trying to synthesize rare
weapons.

- Synthesize weapons with the EXACT REQUIRED MATERIALS only. For example, a
weapon that requires [Aqua Slashers EX + Rune Breakers]. Combining with
just an ordinary Aquary Slasher may result to a different weapon. You
cannot substitute a unique weapon with an ordinary/ different one.

- KEEP ALL YOUR WEAPONS, until you get Toady or until you find the correct
combination for it. Remember that it is hard to level up weapons since they
take several battles to max out, even for low level weapons.

FACTORY [see FTY000 for details]


-------

You will only gain access to the factory after defeating Jupis in Zerard.
After that you can remotely access it to create items. You need to make
sure that you have the proper materials and blueprints. Please refer to
the FACTORY portion discussed later on this faq.

+ BLUEPRINTS +

Blueprints contain all info regarding the actual setup and materials needed
for that particular item. Get these blueprints from different people
thoughout the galaxy. You will notice if the NPC has blueprints if they
have AN ORANGE ORB ABOVE THEIR HEADS. Talk to them to learn the blueprint.

Note also that some blueprints cannot be acquired from one person only. You
even need to talk to several people before acquiring a single blueprint!
Usually, these items are powerful and rare. Note that they it doesn't
matter whether who you talked first just make sure you talk to people with
BLUE ORBS OVER THEIR HEADS.

+ MATERIALS +

Materials are grouped into MECHANICAL, METALLIC, GEM, ALCHEMY and CIRCUIT.
Find these in shops or enemy drops

+ LAY OUT +

Processing materials is not as easy as it seems. Every type of material


needs a specific part to process it into processing form. Every part also
have their own TIME requirement to process the materials. All materials
much reach the ASSEMBLER in the EXACT TIME so calculating how long the
materials will reach the assembler is the key to successfully create the
items.

+ FINISHED PRODUCTS +

After you successfully created the item, it will be available in some


specific shops (indicated on the item)

[MAP COMPLETION] - ABT008


--------------

Once you used all the transporters in the planet, you will recieve a
message after you use the last transporter. This will display ALL the
chests left unopened, both locked chests and the basic ones. You won't be
able to complete maps until deep later in the game.

[ MIO'S GAME COMPLETION CHECKLIST] - ABT009


-------------------------------

Talking to Mio in the Galaxy Corp and choosing the 3rd option will allow
you to know the details on how much you completed the game. Mio will give
you an item (alternate costumes for each characgers) for each criteria that
has been completed. Here is the criteria.

HUNTER RANKINGS -- This is your overall rank in the top 100 hunter's
list. Getting the first rank (bypassing Desert Claw
as the galaxy's top hunter) will get you a 100%
completion in this criteria. Rank # 1 to complet this.
REWARD: Desert Claw's Outfit

RARE ITEMS -- There are nine rare items in the galaxy, 3 of


them are the Key Pieces themselves. THe others, you
need to find out yourself by talking to different
people.

QUARRIES -- IF you were able to defeat all quarries, you will


get a 100% for this.

HUNTING RECORD -- If you hunted all the beasts in the list (not only
encountering them but completing their required
kills) then you have completed this criteria.

INSECTRON -- I am sure that the number and type of insectors you


have capture doesn't count. This is for the
insectron tournament. If you conquered all the
ranks and became the Rank S champion, then you got
this completed.

REVELATION FLOW -- If you have completed all the revelation flows for
each character, then you have completed this task.

FROG LOG -- This could be one of the most daunting task to


complete. IF you have been analyzing since you got
Toady, no prob. But you still need to find more
weapons and max them out. Im not sure if getting
the finished product counts, though.

FACTORY -- This is for the blueprints and the finished


products you have created. Obtain all the blueprints
and create them.

()()()()()(()()()()()()()
-----==================--- - - -

WLK000 W A L K T H R O U G H

- - - -----==================----()()()()()()()()()

From this here on, is the main walkthrough. I will write it in outline
format so that it will be easy to follow and you can immediately find
what you are looking for. For the locked chests, I will call them by the
Key that unlocks them.

[C H A P T E R 1 ] - WLK001

----------------------------------------------------------
---------- "D E P A R T U R E" ----------------
----------------------- ------------------------------

Location: Planet Rosa


Locked Chests: Earth Chest - 2 (*requires Earth Key to open)
Sun Key - 1 (*requires Sun Key to open)
Star Chest - 1 (*requires Star Key to open)

ENEMIES: Common: Uncommon/ Rare:


------------ --------------
Baphu Gold Child
Sand Tortoise Statue Dog
Dragonfly Cactulus
Mish

- Watch the scenes. You will now control Jaster. You and the Hooded Man.
Will be in a battle against some Baphu. Just familiarize yourself with the
battle controls.

- In free roam, go inside the Church for a chest containing HEAL POTION
(x3). Another one is located on the other side of it. (SNOW CREST X3)

- Go to the first save point (Transporter), save your game. Take the path
in the upper right to find two boxes, one of them is a STAR CHEST.

- Follow the path and enter the houses. There should be another chest in
one of those house. On one house there is an Earth Chest. Climb the
ladder beside the lady to reach another chest containing a MAX HEAL.

- Move forward and just swim across the river, by the broken bridge.
Grab the the two items (CO2 Powder and Heal Potion x3) and save your game
in the transporter.

- After receiving the tutorial for ABILITIES, enter the house to the right,
before the path turning left. Ignore the first chest in the right since it
is a SUN CHEST. Climb the ladder to reach the other chest
containing a DIVINE HEALING.

- Go out the house and walk down the street to trigger a scene. Watch the
events and you will recieve one of the Seven Galactic swords, the
DESERT SEEKER and the battle recorder. Just read the tutorials if you want
to. Jaster will be thrown into a fight against...

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS : GIANTS (x2)


REwARDS: Heal Potion (x4)
30 EXP
TIPS: These guys hit hard and you may receive your first 'GAME OVER' if
you're not careful. Remember to block often and watch your HP. Do not
hesitate to use healing potions. They are quite abundant and you have
access to them almost everywhere. IF you have learned Flash Sword, it will
be very useful here. Remember that you can only damage them by hitting the
head of the Giants.

Its a good idea to block when they are attacking and when you see and
opening, jump and perform a 3-hit combo in the air. When paired with Flash
Sword, you can deal greater damage than a normal attack would do. The
third strike will knock them down.

Just focus your attack on one Giant at a time.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the battle, a scene takes place. Simon and Steve will join your
party. You can now SWITCH CHARACTERS amd issue TEAM COMMANDS in battle.
Make sure to check your new team mates' Revelation Flow Chart and
have them learn whatever skill they access at this time.

- Continue forward to the next transporter, use it. Enter the Salgin Shop
and resupply/ upgrade as needed. Grab some CO2 powders as well. Don't
bother buying those Sanchez Fruits for the meantime unless they are needed
for revelations. There is a chest inside the shop, so check it out. Exit
the shop and continue forward to find another chest along the way.

- Continue south. You may be introduced to Sand Tortoises. A tutorial will


appear giving you hints on how to deal with Shielded enemies. Use a charge
attack to break their defense. You will reach what seems to be a dead end.

- Jump and grab the ledges in the rubble to get across it. There is a chest
on the side. Just follow the path and you should find another chest and
further out, another save point. Walk past the gates for a cutscene/ boss
battle.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS : Salamander Type VIII


REwARDS: Resurrection, Tri-Heal

TIPS: Target and destroy all the metal collars on its legs. After
destroying the collars, the beast's weak spot on the back is revealed.
After some scenes, Simon will give you an event item, Monography Shot.
Equip it.

The battle will resume but you can only control Jaster for this part of
the battle. Use the footholds to reach the top back of the beast. Just
attack the exposed part. After a few seconds the footholds will disappear
so you need to repeat the process again. Just equip the monography shot
to do it again.

After weakening the beast, the last phase of the battle will start. Attack
the boss on the head. Beware of its fire breath since it can cause the
"ON FIRE" status. Just use a CO2 powder to put it out. Just abuse using
your FLASH SWORD skill and continue attacking. Keep an eye to your HP and
just guard against its melee attack.

!!Note that this is your first quarry. Remember to exchange points for this
beast. Further info for Quarry monsters are discussed briefly above and
will be featured on a dedicated section of this faq.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the battle, Jaster will be alone again. New enemies will be here
so make sure to complete your hunts before moving forward in the story.
Save your game and check out the other places you haven't visited yet.

- To the left of the exit, there is a chest containing and IZERIUM. It is


rigged with a trap so be careful. Navigate the Residential Area to find
three more chests. Check out the Space Port too to find four more chests,
including one EARTH CHEST.

-- Teleport to the Church and go inside. A short scene will take place.
There will be 3 new chests here so make sure you grab them. The chest on
farthest left side of the church is rigged with trap as well.

-- Now, teleport back to the Residential area and check out the two shops.
IN the Item Shop, grab some Iron Cube for Revelation purposes. You can also
grab newer swords for Jaster. I suggest getting both swords so that you
can level them up and can be used for weapon synthesis later.

!! DO NOT SELL ANYTHING !! If you are short, win a few battles until you
get enough. Selling is not recommended specially if you have just a few
items. That applies to weapons as well. You can store unused weapons
temporarily.

- After resupplying and upgrading weapons, you may now proceed as you wish.
Rent a Yago from Katahari and leave.

- watch the next few scenes and Episode I ends.

[C H A P T E R 2 ] - WLK002

----------------------------------------------------------
---------- "T H E J U N G L E P L A N E T" ----------------
----------------------- ------------------------------
Location : Dorgenark
Locked Chests: 0
Enemies : Devilers (Mini-boss fight)

- You will start the episode aboard the Dorgenark. Save your game and then,
talk to Steve. Take the elevator, then head north to the exit. You will be
in the deck and there will be a short scene with Kisala. After that, you
will be thrown into a mini-boss battle.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS : Devilers (x4)

TIPS: All of these beasts attacks are blockable. To end the battle quickly,
use Flash Sword and Kisala's Dagger Slash (you must learn this first) to
deal more damage. These guys move fast and they float around the field,
making them harder to hit. Just slash with your sword up close and then
use your gun to hit at a distance. Battle will end when you defeat at least
one of them.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- The ship suffered extensive damage, forcing them to crash land in the
jungle planet of Juraika.

Location : Planet Juraika


Locked Chests: Star Chest - 1 (*requires Star Key to open)
Earth Chest - 1 (*requires Earth Key to open)

ENEMIES: Common: Uncommon/ Rare:


------------ --------------

Horrorwood Blue Thunder


King Bee Moui
Mutch Mutch
Gorra
Pirahnite
Stump
Smiley

- Your main objective is to collect Fire Fruits to make some booster oil
for the ship. For this whole ordeal, your party will be joined by Zegram
and Kisala. Anyways, from the deck, take the landing gondola down. Shop
if you want then save your game in the transporter. Just get some status
recovery items for each type if you like.
- Make sure that you get some revelations activated for both Zegram and
Kisala as well.

- Grab the first chest near the Shop for Jaster's Graverosse gun. Head
north while following the winding path. Once you reach the Creekside,
there should be a little uphill, past the second transporter. Head up and
go near the statue. There is an EARTH chest along the way but you
wont be able to open it until later. A scene will trigger. After that, go
back to the creekside.

- The path east leads to a treasure chest and two mimics. If you are
confident about your levels and skills, I suggest taking them first for
some extra experience and hunter coins.

- After conquering the East, backtrack a bit, save in the Transporter then
head West. Keep heading west until you find a chest containing a Myriad
Branch. Then head south to find a transporter and a hut.

- Go to the hut and you will then meet Filio. After some more scenes, you
will recieve the event item, POWER GLOVE. The chest inside Filio's hut
requires a Star key. You can just use the tranporter to teleport
to the creekside transporter or just walk to hunt some new beasts for the
battle recorder.

- Make your way to the huge statue. There is a THINKING CIRCLE there. Step
on it and press X. You will then need to choose the Power Glove you just
got. Watch the scenes.

- Continue forward and find two chests along the way. Head up to the other
side of the river, then activate the transporter. Continue forth, there
should be a large boulder blocking your path and another thinking circle
for your disposal.

- Back track a bit and head west this time. There should be a shop there
so resupply and upgrade your weapons when needed.

- The first chest here is a Mimic so be warned. As you continue, you


shall be thrown into battle against some Gorras. You will recieve a
Ancient Scroll I, giving you access to your Burning Strike Revelation.
I suggest use the scroll to Jaster. Continue to the westernmost part of
the path and find yet another chest and transporter. Go near the hut for
a short scene.

- Watch the scenes and you will recieve a BOMB from Dario. Now, teleport
to the transporter by the river or just walk to continue hunting.

- In front of the large boulder, examine the thinking circle and use the
Bomb Dario gave you.

- Continue north and examine the chest on the west side. You will
then reach an intersection. The west contains 2 chests and 1 mimic. The
east leads to the Spring that has a Transporter, two chests and one Earth
Chest. After visiting those places, head north.

- YOu will meet Fable along the way. After a short conversation, he will
give you a Insector Trap I, Rearing Cage I and a Sanchez fruit. You
set this up now if you want. <refer to INS000 for more info about
insectors>
- Just continue north and you will be stopped by the locals, denying you
entry to their village. Go back to the intersection then take the east
path leading to the springs. Save your game, watch some scenes and
prepare for a boss battle.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS : MUD WHOOPER


REwARDS: Heal Potion
Rock Crusher

Kisala will be out in this battle but Lilika will replace her temporarily.
Its most damaging attack probably will be the electric attack. It dips its
electrically charged tentacles on the water and deals continous damage.
This attack however is blockable. Just set the strategy to GO ALL OUT if
you cant keep an eye on the healing. Also, its a good idea to maintain a
good close distance. Getting too close to the Mud Whooper can actually
damage you as well. Just use your gun at a distance, then abuse FLASH
SWORD. IF you have learned Illusion Sword then use that instead.

The guy should be down after a while.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- On your way out of the springs, a scene and Toady will join your
party. A tutorial about weapon synthesis will be shown so take note of
that. You will recieve a new sword also for this event. I stronly suggest
that before combining/ synthesizing weapons, ANALYZE them first. The
combination will be saved in the Frog Log even if you haven't created the
weapon yet. <refer to ABT007 for the overview of this topic>

- Save your game and go back to the village. A scene will take place and
the Chapter ends.

[C H A P T E R 3 ] - WLK003

----------------------------------------------------------
---------- "T H E S T A R G O D 'S A L T A R" - --------
----------------------- ------------------------------
Location: Planet Juraika / Burkaqua Village
Locked Chests: Earth Chest - 2 (*requires Earth Key to open)
Earth Key - Inside the Chief's House

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------
Maurya Muu Muu
Shadow Wood Stinger
Catugus
Red Spider

- There is a transporter inside the village itself. Start navigating the


village for chests. There are chests inside the Mish pens. check out each
houses and the lookout tower as well. One of the houses also contains
an EARTH CHEST, but you need to come back for it later.

- After checking it out, head in the upper level and enter the Chief's
house (the one with the guards in it). Watch the scenes.

- After the scenes, you can go visit the shop just south of the Chief's
house. Again, resupply or upgrade weapons as needed. I suggest maxing out
your weapons first, analyze them, then combine them if necessary. This
will ensure that you will always have powerful weapons.

- When night falls and after the cutscene, go back to the Chief's house.
Grab the chest beside him to get the !!EARTH KEY!! You can now go down
and enter the house containing the locked Earth Chest. (Kisala's Wishing
Stars) You can also head north to the Valley of Departure to activate
another transporter and find a chest. IF you want, you can also take time
to search the whole area.

- You can actually head to the Maiden's shrine or just take time to
explore the other places in the Path to the Altar. You can also head back
and get the other EARTH CHESTS you passed earlier. If you are ready, go
back to town and enter the house with the Star on it.

- when day comes, you need to follow Lilika and Miri. If you have
navigated the area the night before, you should be well familiar with all
the key areas here, not to mention that you have access to different
transporters in the area.

-- Exit north of the village, to Path to the altar. Just behind the wooden
gate, there is a chest. Grab it.

--Head to the northern part of the path first, to the place where the
destroyed cruiser is. After the event you should get the broken FREEZE
SHOT. Grab the two chests behind the cruiser. There is EARTH CHEST across
the tranporter. Walk uphill and you should find another chest by the
waterfall. Also jump and look a chest on the side of the cruiser. It
contains Zegram's FROZEN SLASHER.

--Follow the objective marker heading south while picking items along the
way. You should reach a path along the river. Just follow it until you
reach the next transporter. Continue to Sherio's house and watch the
scenes.
- Just leave the STAR CHEST located inside Sherio's house for the
meantime. After getting the fixed Freeze Shot from Sherio, go back to the
intersection you took. This time, head west in the map towards the
waterfalls.

- The falls has a shop and a transporter in it. Save your game, restock
items then swim to the little rock across the waterfalls. Stand on the
Thinking Circle, and use the Freeze shot. After freezing the waterfalls,
stand on the Thinking circle again and use the Monography shot.

- Jump on the footholds and make sure to grab the JUNGLE COAT, a secondary
costume for Jaster, along the way. Upon reaching the top, swim to the far
end of the waterfalls. There is a single treasure chest along the way so
dont miss it.

- As soon as reach the far shore, Zegram will leave the party. Continue
forward with Kisala and activate the transporter. Take this time to
complete your hunting records since you won't be able to return to Juraika
in a while. Once ready, save your game.

- Watch the scenes and you will then need to do battle with Kisala only.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

Boss: Star God - Individer

- The Freeze Shot you just got will be very useful here. You wont be able
to damage this enemy in its normal form. And occasionally, it will drop
some alive, snake-like parts of its body. Just freeze him for a few seconds
then start slashing away. It will be very effective if you use weapon
enhancing skills such as Flash Sword (Illusion Sword if you have it already)
and Dagger Slash for Kisala.

Remember that the Freeze Shot has a rather slow recharge speed so remember
to guard against the attacks while the freeze shot is recharging. You can
also kill those smaller minions if they start getting in your way.

This boss loves to jump around around the area so make sure you fire the
Freeze Shot when you are near him. This will save precious seconds since you
can attack him immediately instead of running towards him to attack.

Occasionally, the Individer will release some web that will paralyze any
characters caught in it. Avoid it since you are open for his damaging
attacks.

After depleting the boss' HP to a certain point, Lilika will join the
fight. use the same tactics and destroy the boss completely.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>
- After the fight, watch some scenes and Lilika will join the party. You
will get the event item, BOOSTER OIL.

[C H A P T E R 4 ] - WLK004

----------------------------------------------------------
---------- "T H E G R E A T E S C A P E" - --------
----------------------- ------------------------------

Location: Planet Zerard / Rosencaster Prison


Locked Chests: Earth Chest - 4 (*requires Earth Key to open)
Sun Key - 1 (*requires Sun Key to open)
Star Chest - 3 (*requires Star Key to open)

- You will need to renew your Galactic Visa. For this mission, Lilika and
Simon will come with you. There are 5 chests in the area where the Dogenark
is docked. Also within the Space Port, there are two more chests, one is a
STAR CHEST.

- On the main street, head up. There should be a shop beside a transporter.
Be sure to grab to item on the west side of the map. If you want, I suggest
checking out all the shops in the WESTERN and EASTERN sides. There are also
several chests along the way; their locations are pretty obvious so I wont
enumerate them individually. Just teleport to the main street after
checking it all out.

Note: In the Northeastern part of the map, beside a transporter is the


entrance to the Insectron Stadium. You will meet Fable. Here, you can buy
an Insectron License (3000z), an Insector Trap II and Rearing cage II.
You can also get some Insect Feeds/ Revelation items here if you still have
the cash. You can also start battling here but you should have at least 5
insectrons and they should be, well, raised a bit.

There is also a soldier blocking the a path in the EAST side, just past
the Insectron Stadium. You won't be able to enter the area until later.

- When ready, go to the main street. After the shop beside the transporter
in the main street, head to the path leading east. Grab the two items there,
head back to the north and enter the Galaxy Corp.

- Inside the Galaxy Corp, try to walk around the area since there are
several chests here; 1/6 is locked and requires a Star Key. After
collecting it, head towards the main counter. Watch the next unexpected
events...

-----------------------------------
+R O S E N C A S T E R P R I S O N +
-----------------------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------
Crow Nelvoron
Livid Ape Roller
Savage Dog Petit Pooch
Shadowman Phantom Tail
Tarantula
Slime
Protobeast

!!NOTE: If you are completing your Hunter Records, the Petit Pooch appears
only in the Interior Pathway Area, and is very rare. I suggest
just hunt the other beasts here and wait until the next chapter to
continue your hunt for the Pooch.

- You should find yourself in the Rosencaster Prison. When you have control,
talk to the hooded prisoner and head towards the bars to activate another
scene.

- Once you gain control, there will be a shop. Before heading down, enter
the two seemingly empty cells on the other end of the cell you were held.
There should be items there ready for the taking. Once ready, take the
elevator.

PRISON LEVEL 3
--------------

- You will be in the 3rd level. Your way of exit is by entering the red-lit
doors. Before doing that, examine the area thoroughly, including the bottom
level for two chests, in the NW. There should be chests also in the upper
floors. After collecting the goodies, take the red door. One of the chests
contain a Dargon God Skull, I believe. Use it to start Lilika's revelation
flow by learning her first ability, WARRIOR GOD's CRY.

- Keep heading west until you reach a merchant. Restock as needed. If you
want to, you can upgrade Lilika's main weapon. Don't buy Jaster's
Binding Frost and Lilika's Triton Hatchet since they can be found in chests
later on. There should be another transporter on the next room. I suggest
do some power levelling for extra exp, z, and hunter records.

- Enter the next area. A short event will take place, and you will be in a
fight against a protobeast. After the battle, make your way, slowly scanning
each ramp for items. One key item, the PRISON BARRIER KEY in the middle
ramps. Jaster's Binding Frost gun is also located on the bottom floor. After
looking around, head to the red door and step on the THINKING CIRCLE. Use
the PRISON BARRIER KEY as needed. Move on.

- Keep heading west, until your party reaches another large room with
several floors. Do not bother searching the bottom floor since it doesnt
have any items. Move up the ramps on each floor, while opening chests along
the way. There are 4 chests here so make sure you don't miss them. Exit
through the red door heading west.

- Move through the corridor to reach the elevator. Don't forget to grab
Lilika's Triton Hatchet near the elevator.
PRISON LEVEL 2
--------------

- Upon disembarking out of the elevator, there should be a shop and


transporter nearby. Save your game, then open the two chests in the corners.
Open the southwest door to continue.

- Continue forth while grabbing all chests along the way, on each floor.
DOn't miss Simon's Electro Nozzle on the top floor. Head out to the door
to NW. Grab the two chests lying beside the exit.

- In the next area, be sure to check every floor for items. There are 6
chests in total. 3 chests are in the lower floors, 2 chests on the third
floor and a chest on the other end of the exit. There are no random
battles here fortunately.

PRISON LEVEL 1
--------------

- You will enter another multi-floored area. Go to the 3rd floor, and grab
two chests containing some Heal Potions and Resurrections respectively.
There is a Mimic near those two chests. Make your way to the very top of
the floor and grab the final chest (absolute zero stone) for this area.
You can now jump to the bottom of the floor and enter the door there.

- Find two chests in the corridor and then go through the door. Exit
through another door ahead and enter a room with 3 chests. The mimic is
the 3rd chest from your left (while facing the chests). Grab the items
then go through the southwest door.

- Jump to the bottom floor and the get Steve's Killer Grenades from the
Chest. Head up to the second floor and get the Silver Bagles from the chest.
Finally, open the last two chests in the top floor, one containing the
event item EV STARTUP CHIP.

-- Continue to the next room and find a transporter, a merchant and the
Thinking Circle. Save and resupply as needed. Use the Startup Chip in the
thinking circle and use the elevators to go up.

Interior Pathway A3
----------------

- Lilika's Sea Gazer Bow is located in one room by the corridor. Continue
through the corridors until you reach another Transported. Enter the door
for a scene.

- Starting from this area, grab the chest hidden just beside the dead
Salamander's head. Head up the stairs to reach the next room.

- Head north and find two chests, one of them is a mimic. Take the hallway
leading south and a scene will trigger. Enter the door after the scene.
- There are two paths but they both lead to a single exit. Anyway, take
any of the paths since they both lead to rooms with items in them.

Interior Pathway A2
----------------

-His is rather a straightforward path and a lot of new enemies so remember


to save frequently. Don't bother opening the door on the easternmost part
of the area since it is locked until later. Make your way to the
transporter and make sure to save in the end of the path. Prepare for a
boss battle.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

Boss: Rosencaster

- This boss has multi-hit, damaging combos. Have your party "GO ALL OUT"
team command. The safest way to attack him from the behind while using
Group Buffing skills. His rocket launcher can cause burn and his whip
has a decent attack range as well. He will also take advantage of the
field by dashing/ ramming your party members while having enough
distance to launch his long-ranged attacks.

Stay away from his line of attacks. There are fairly powerful so expect a
hard time if you are low in underlevelled. Abusing the use of guns in the
battle is permitted. Its better to land 3 hit successful combos so that ]
you will still have time to react and guard against his attacks.

Halfway on his life, he will be use a shield which will deflect any
normal attacks. I suggest use weapon enhancing skills such as Flash
Sword. After his shield breaks, just apply the same tactics you've used
on the first half of the battle.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After finishing him, some events will take place and you will be taken
back to the city. Head back to where you came out of the Rosencaster
Prison. Activate the transporter then and get the two chests lying in there.

- Make your way back to the Main Street. On your way, there will be a short
cutscene. Save your game and move forth for another cutscene.

Chapter Ends.
[C H A P T E R 5 ] - WLK005

----------------------------------------------------------
---------- "T H E M A S T E R H A C K E R" - --------
----------------------- ------------------------------

Location: Planet Zerard / Daytron Ship Factory


Locked Chests: Earth Chest - 1 (*requires Earth Key to open)
Star Chest - 1 (*requires Star Key to open)

!!Note: Save a least one MIRROR UNIT; You will need this to summon a Quarry
in the next chapter. The factory has abundant supply of Mirror Unit drops
from enemies.

- Make your way to the main street, to the fountain. Watch the events.
After that, Simon will leave the party and Steve takes over. Make sure
to check his revelation flow and upgrade his weapons.

- Head to the Galaxy Corp and talk to Mio. You will have yet another
mission to complete before able to renew the long due galactic visa.

- If you have visited all the places as I suggested earlier, you should
remember one place in the Eastern alleys that you cant enter before. It is
near the Insectron Stadium so just teleport there. If you havent, just
check out the Eastern path and make sure to check out all shops there,
including the Insectron Stadium for some revelation items and new weapons
as well.

- There is a transporter as soon as you enter the area. Activate it and get
near the entrance. Watch the short scene. There will be two items by the
sides of the Factory entrance, one is a Star Chest.

-----------------------------
+ S T A R S H I P F A C T O R Y+
-----------------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------

Cleaner Bob Type-K


Shock Gem Yellowbolt
Oilder Petit Pooch
Max'
Type-J
Greenbolt

!! As mentioned earlier, the Petit Pooch is also a rare beast here but it
appears here by 4's. So you have better chance of hunting them all versus
1-2 Petit Pooch spawns in Rosencaster Prison.

- Enter the factory and you will have another short scene. After that you
will be surrounded by Maxes. Just use a group damaging skill such as
Jaster's DESERT WIND or Lilika's VOODOO DANCE to dispatch them quickly.
Head inside afterwards.

- In the Entrance Hallway, there are several corridors leading to two paths.
The southern area is where Tarantulas and Petit Pooches spawn more
frequently but they spawn on the first few rooms as well. If you take the
northeastern part, there should be a transporter and a door. It leads to
Assembly Line 1. If you take the southern door, it still leads to Assembly
Line 1 but near the elevator. There is also and item nearby. Take the
elevator up after getting the item.

Assembly Line 1
---------------

- As soon as you enter, grab the chest on the left side of the wall. Head
south to find an elevator. Use it to get to the upper levels.

- Check out the ledge and find the FACTORY KEY in the chest. Jump on the
moving platform or jump over the hanging platforms and head to the
southeastern portion of the area, where the THINKING CIRCLE is located, in
front of the door. Make sure to grab the two chests in the northeastern
ledge (the door will be locked for now; but you can come back to check it
out later <see [SDQ002]>). Use the Factory Key and head to the next area.

Assembly Line 1 Hallway


-----------------------

- There are two paths here leading to the same area; Assembly Line 2. The
locked door on the northeast opens in the next chapter. Take the
southeastern path to reach the next assembly room. A scene will trigger
upon reaching the door in the Southeast.

Assembly Line 2
---------------

Once you reach the Assembly Line 2, save in the transporter. Grab the item
in the south. Jump down. There is an elevator on the southeastern corner of
the area. Take it up and find a Earth Chest behind the crates. Grab it.

- Jump down and get the two items on the Northern part of the Assembly
Line. Take the door in the east to continue. Avoid touching the hot metal
planks in the conveyors since it can damage party members.

Assembly Line 2 Hallway


-----------------------

- Although there are a lot of corridors here, they only lead to one exit.
Just continue East until you reach another transporter. Save your game and
move to the next area.
Assembly Line 3
---------------

- After the short scene, you will be in a fight against two Assault
Walkers.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: Assault Walkers (x2)

These machines will start the battle with the shield on. Use charge
attacks to break their shields. Start casting weapon enhancement skills
for any of your party members; include casting buffs as well.

Illusion Sword works wonders here, combined with Warrior Cry. Just
concentrate on one enemy first. Avoid getting caught in the middle since
they can really damage quickly. Just move out, and attack them from behind.
Once of them is down, the other one should go down quickly.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the fight, you will be in Dr. Pocacchio's Lab. There is a Sun Chest
there. Leave it for the meantime and save your game.

Assembly Line 3A Hallway


-----------------------

- You can take the path east and exit out in Assembly Line 3A.

Assembly Line 3A
---------------

- (Take note of this area, because this is where one quarry can be found
later on) There is a shop on the NE ledge above. There are also two items
and one mimic. After you're done shopping, backtrack and take the path SE.
Save, then enter Assembly Line 3B.

Assembly Line 3A Hallway


-----------------------

- Proceed to the southeast and activate the transporter just outside


Assembly Line B. Enter the assembly line after saving.
Assembly Line 3B
----------------

- Grab the item box by the wall. Head to the center of this area, near the
southern part, find the chest containing another FACTORY KEY. Head back to
the northwestern corner of the assembly line.

- Take the elevator up and jump on the moving platform. Use it to get to
the SE corner for two chests, one of them is a mimic. Jump back on the
platform and then jump to the center aisle, above the ship. Now jump on the
second moving platform. There is an item on the NE ledge also so be sure to
grab that. Make your way to the SE ledge and use the Factory Key on the
Thinking Circle to open it up and move on.

Assembly Line 3B
----------------

- There is only one exit here so just continue heading east. Save your game
in the transporter before the entrance to the Mainframe Room and prepare
for a boss fight.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

Boss: Johnny Robot

The big guy is protected by a barrier. So you need to keep on avoiding its
attacks for the meantime. Heal often as needed. After a while, a scene
takes place. You will get the event item/ subweapon BARRIER BREAK SHOT,
courtesy of DR. Pocacchio.

Use the Barrier Break Shot that you got from the good Dr. After breaking
the barrier, its time to attack! If you have levelled your characters
enough and you have good weapons (synthesized or upgraded) then this battle
should be a breeze. You need to be careful with your HP though since Johnny
packs more than a punch. Use party buffs and weapon enhancing skills to
have better advantage.

Be on your move so that you won't be an easy target. Do not hesitate to


burn AP casting buffs and enhancements after their effect has worn out.

After depleting his HP to a certain amount, it will transform into the


Johnny Super Deluxe mode. This time his attacks are a bit more powerful
and his defense as well. But that is not that noticeable. Just continue
attacking, rebuffing and enhancing the party as needed. You need to be
careful about the status effects like Burn and Daze.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After this battle, you will now gain access to the Factory in your main
menu. Initial details will be available on the tutorials; further details
will be discussed further in a separate section of this faq.

- You will be inside Dr. Pocacchio's room, and also a shop for raw
materials to be used in the factory. Grab what you can and head back to
the Galaxy Corp.

- Talk to Mio and after a short scene, you will recieve your renewed
galactic visa as well as her #78500 Membership Card.

- Teleport back to the Dorgenark and walk towards the central part of the
control room. After a short scene, Jupis will join your party.

Chapter Ends.

[C H A P T E R 6 ] - WLK006

----------------------------------------------------------
---------- " T H E G U I D E " - --------
----------------------- ------------------------------

Location: Dorgenark
Locked Chests: NONE

- Explore the ship and go talk around everybody. After a few moments, Simon
and Steve will show up. Go back to the control room to meet Dorgengoa.
After some scenes, you will tasked to go to Vedan.

- Use the transporter and there will be a short scene between Steve and
Dr. Picacchio. During the course of the game, this short scenes will now
appear when you use transporters.

- Head out to the deck with Kisala and you shall have another scene. After
that scene, you will receive a notification that you are free to travel
to any destination or planet.

- During this chapter, you can also do a lot of stuff. You can now take
control of the ship and decide what planet to check out. Do this by
examining the steering wheel in the control room. For now you can go to the
following locations:

ROSA - A desert planet under the control of the Longardian Federation


JURAIKA - A green planet rich with vegetation. Its inhabitants are somehow
not too advanced due to their attachment with old traditions.
ZERARD - Considered as the most civilized and advanced planet in the
Galaxy
VEDAN - A rich mining planet where the majority of the gems are mined
from.

ROSE NEBULA - A concentration of space dust and gas. It arrays in different


lovely colors worth seeing.

- With all those locations available, spend a few minutes visiting them
and get some extra items.

[PLANET ROSA]
-------------

There are two item boxes in town that requires the EARTH key.

[PLANET JURAIKA]
----------------

- If you haven't visited the Valley of Departure during your first visit
planet, then this is where the Dorgenark will land. Go to the deck then
take the landing gondola. Grab the chest and use the Transporter.

- Teleport to the Altar of the Star God to grab two more items.

[ZERARD]
--------

Go in the Galaxy Corporation. Talk to Mio to exchange your hunter coins for
a HUNTER LICENSE. Hunter licenses gives you access for new items and store
discounts.

- Now go to the Counter behind her. You can now start buying Quarry
contracts or info sheet. This will give you the target and its location.
Remember that they appear normally. You must use the THINKING CIRCLE and
use the item the hint describes.

For now you will get the following targets:

THE TOMB GUARDIAN (8500 Pts) -- Vedan: Myna, North Observation Deck
THE CAVE BANDIT (18000 Pts) -- Vedan: Mine, Great Tablet Hall
THE STEEL SHIPWRIGHT (14500) -- Zerard: Factory/ 3A Hall

!!Note: There is a special item needed to summon the Shipwright. At this


point of the game, you dont have it yet. (Advanced PUMP) And no, pressure
pump doesnt work. Also he appears only after defeating the Tomb Guardian in
Vedan.

!!Note: Have at least one MIRROR UNIT in your inventory. This will be used
to summon the TOMB GUARDIAN in Myna, Vedan later on.

- If you havent done yet, go to the Zerard Spaceport on the southernmost


part of the map. There is a transporter there and five chests.

BLUEPRINTS:
----------

Since you have access to use the Factory now, its time to get some
blueprints.

ROSA:
================================================

Salgin/ Residential Area


------------------------

Alban - Rosa/ Salgin Residential Area: South Gate (in front of Katahari,
where you rented a Yago before)

Yorkman - Rosa/ Salgin Residential Area (Plaza): Weapon Shop

Mukajinir - Rosa/ Salgin Residential Area (Plaza): Item Shop

ZERARD:
===============================================

West Side
---------
Maddox - Beside the transporter
Elbim - Inside Item shop

East Side
---------
Sando - Beside the Weapon shop, right before the Factory area
Museen - Inside of item shop

Insectron Stadium
-----------------
Osmond - Inside the Stadium, talking to Fabre
Kabter - Infront of the NE table.

Factory
-------

Kobitt - Before the entrance of the Factory, near the save point
Eman - Inside the Factory's Entrance.
Korbo - NW corner in Assembly Line 1, behind a large machinery.

MYNA
===============================================

Drapp - Located west of the item shop, just before the entrance to the
Cancer King's Ruins (blocked by a kid in this Chapter)
Minth - Inside the item shop, beside the counter

Shukowa - Standing in the underpass east of Shop Corbis

Trimble - Inside the Weapon Shop.

---------------------
+ M Y N A / V E D A N +
---------------------

Location: Planet Vedan


Locked Chests: Earth Chest - 1 (*requires Earth Key to open)
Sun Key - 2 (*requires Sun Key to open)
Star Chest - 4 (*requires Star Key to open)
Star Key - Angela's Bar (requires the Earth Key)
- Can be accessed in CH8 in case you missed it

- Kisala will be in the party. Make sure to check your equipments and
inventory before heading out. Take the landing gondola to reach another
platform. Take it to reach the lower level. There is a shop, a transporter
and two chests. Resupply when needed, then take the door.

- Moving forward, grab the item by the corner. Go down and find the other
chest in another corner, next to a pile of crates. When ready, take the
train to reach the Myna Station.

NORTH MYNA STATION


------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------

Death Crow Junk Phantom


Jellyman Steel Child
Zombie Gigabird
Stray Dog
Frogman

!! HIDDEN CHESTS !!
--------------------

These are located in high platforms and the only way to get them is by
jumping over the passing traincar and grab on the platform. There are 3
such chests in Vedan and though you may me able to spot them in the map
later on in the game (After using all transporters in Vedan) it is really
an advantage to be able to grab them from the start. They are not obvious
on the normal view, you need to actually "look up" to spot them.

Hidden Chest # 1 - SILVER AXE


-----------------------------
In the end of the tunnel just east of Angela's Bar.

Hidden Chest # 2 - PHANTOM ROBE (Kisala's 2nd Costume)


------------------------------------------------------
Near the traincar stop just NW of the Myna Weapon Shop.

Hidden Chest # 3 - ULTRAVIOLET SABRE


-----------------------------
Near the traincar stop, just east of Item Shop Corbis

- You need to wait for the traincar to stop. Remember that if you are
stepping on the track, the traincar will stop someplace. Im not sure how
they were able to detect that, but the traincar does take about 5 MINUTES
to make a round trip around the town - including its brief stopovers
in "train stops". So I suggest waiting in front of those chest locations,
wait for the train. Once you spot it, immediately jump into the track to
stop it. You can then jump over it and to the ledges that contain those
chests.

- The train travels counter-clockwise. You can just take a shortcut to


save time and wait for the train there. You can also have a joy ride
above the train if you like. (LOL)

!! +++++++ !!!

- After arriving in the station, make your way to the exit. Ignore the
chest there for the meantime because it requires the Star Key. Continue,
find another item by the corridor. Go downstairs to start a scene.

- After a brief conversation, You will also meet the annoying little old
guy, Burton. You will also need to fight some the notorious Morarty Clan
members. Defeat them all immediately using any group damaging skill.

- After the battle, go to the Transporter to save and heal. Go downstairs


and look behind the metal tower to find a chest containing a SPIRIT BELL.
There is another chest directly across the stairs. Be careful since its
a DUSTBOX, a stronger version of a mimic. Head down to the southeast.
Before entering the tunnel, look up to the building beside the tunnel
entrance. One of the hidden chests I mentioned can be found here. Wait for
the train and stop it. Jump over the train and quickly jump to the ledge.
Grab the Silver Axe (Deego's MainW).

- Continue past the tunnel. As you exit, there are two chests on your right.
One is a STAR CHEST, the other one contains a Mellow Banana. Walk further
and you will trigger a cutscene.

- You will find yourself in the plaza. Walk around to the west and find
a chest beside the buiding. Head to Angela's bar in the southeast. Use the
transporter and grab the two chests on the east side of the bar before
entering.
ANGELA's BAR
---------------

- a scene will take place and Deego will join your group. After the scene,
Deego will join the party. Enter the bar and be sure to grab the EARTH
CHEST on your immediate left. It contains yet another very important key
item, the STAR KEY. Your objective will be buying a MINE ID Card in the
blackmarket.

- After getting out the bar, you can actually visit the Observation Deck
(Daytron view) by going west, past a short tunnel. It has a transporter,
two chests and a Shop. The observation decks are where the Death Crow
and Phantom Junks usually appear. Just remember the place in case you need
to hunt those, especially the uncommon Junk Phantom.

ITEM SHOP CORBIS


------------------

- Make your way to the item shop. (If you have visited this before going
to Angela's bar, this is previously locked.) Also, I suggest finding all
the other blueprints available at the moment. <Refer to the blueprints
section FTY001>. On your way to the item shop, in the path where it separates
into a western and eastern path (the correct way), head to the west path
first and find 3 chests, one is a SUN CHEST.

- Upon reaching the item shop, grab the two chests first on both ends. One
is rigged with trap. Go now to the counter then buy the MINE ID CARD for
1500z and other supplies as needed. Exit the shop.

- As soon as you exit, a group of hitmen will appear and ambush you. Again,
just like a while ago, get rid of these suckers using Desert Wind or any
group damaging abilities you prefer.

- You will now need to return to Angela's bar. If you haven't looked around
city yet, I suggest you do so. Continue east, past the underpass. (Shukowa
is standing there with a blueprint). There is a chest there. Now head north,
then go west. There are two chests just upstairs. One of them contains the
very rare (in this point of the game) Stella Crystal. DONT USE IT FOR
REVELATION OR IN FACTORY YET! You will need this to summon a quarry deep in
the mines.

- If you want to take down your second quarry, head northeast past the tunnel
to the Observation Deck.

OBSERVATION DECK (Spaceport View)


---------------------------------

- Aside from being a great place to hunt down gigabirds and Phantom Junks,
is also home to a huge beast. That is your target. Grab the two chests in the
area, one is hidden on the far southern deck, beside the railing/ wall.

- Activate the transporter and save. Head down to the lower platform towards
the Tomb-like monument. You should see the Thinking Circle there. Now step
on the thinking circle and user a MIRROR Unit. The quarry should appear
after a short entrance scene. (refer to [QRY002] for strategies./ further
details about this beast.)
WEAPON SHOP
-----------

- If you're done with your business with the Tomb Guardian, you may want to
visit the Weapon shop. Or if you if you want to, you can do it the other way
around. Anyways, from the the Observation deck, head west. The shop has a
transporter near it. Activate the transporter then enter the shop.

- In the shop, grab the two items on both sides. One is rigged with a trap
so be careful. You may want to upgrade your character's weapon, if you have
the cash.

- Head out and grab the Phantom Robe inside a chest located near a trainstop
just past the weapon shop. <Hidden Chest # 2 - PHANTOM ROBE- check the info
above.>

- After getting almost all of the chests in the area, teleport to Angela's
Bar. (Just walk if you plan to complete some entries in your battle recorder)
As you get near Angela's Bar, a scene will take place.

Next stop: Rockbelter mines.

SOUTH MYNA STATION


------------------

- If you havent visited this place yet just follow the event marker on your
map. It should lead you to the southeastern part of Myna where the station
is located.

- After entering the station, just follow the path to until you reach the
train. There will be a STAR CHEST beside the crates that contains a Magic
Lipstick. If you forgot to get the Star Key then you will need to wait
until Chapter 8 before you can go back to Angela's bar and get it.

- Now get on the train headed to the Rockbelter Mines.

ROCKBELTER MINE STATION


-----------------------

- as you reach the station, grab the chests in the right of the escalator
and another one just beside the cargo crates. Walk down the ramp to the
west, past the waiting room to enter the Mines itself.

ROCKBELTER MINES
-----------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------

Hypher Glaring Eye


Moleman Ghost Animal
Killer Mountain
Volcano
Undead Bandit
Shellknight

- activate the transporter and follow the path down into the mines. A
short scene will take place. Go north and find a chest obviously placed.
Take note of an NPC named Nommid here, he will be one of those hard to
find blueprint guys. He won't give you anything unless you completed CH9
at least. Continue forth to the First Strata.

1St STRATA
----------

- Moving forward, the chest located on your immediate turn is a Mimic. Just
defeat it to obtain hunter coins. Make your way east, if you want to, you
can just discover the alleys but most of the dead ends here have nothing
to offer. Upon reaching the first footbridge, jump to the south to find
a chest. Now jump back to the bridge and continue east.

- On your way east, until you reach an overhead footbridge along the way,
find another chest on your left. Just stay on the path and you will find a
transporter beside the elevator on the easternmost part of the map. Dont
forget to grab the item in the alley to the west.

- Save, take the elevator to the next area. Note that the uber-rare Ghost
Animal (same family as Petit Pooches) only appear in the 1st Strata. I
don't know any ways to increase their encounter rates since the chance to
find them is probably 1/25 or 1/30 battles; probably lower. Im not sure.

2ND STRATA
----------

- From this point on, the most common enemies you'll probably encounter
will be Killer Mountains and Undead Bandits; both beasts require hits on
their heads to damage them. You can also find the rare/uncommon Glaring
Claw beast here if you wanted to complete your hunting records in this
area.

- As soon as you step out from the elevator, grab the chest behind you.
Move forward until you reach an intersection in the path. Go south, past
an overhead footbridge, continuing south then another footbridge. You
should find Jagley there. He is a merchant so start resupplying as needed.

- From this footbridge, jump off and head east, then a SE to find a chest
in a dead-end. Backtrack to the footbridge with Jagley on it then head
south. On your way, there should be another overhead footbridge. Grab
the chest there.

- Now follow the southeastern route to east. You'll find another


transporter and the elevator leading to the lower levels. You can spend
also some time hunting near the transporter to save items. Once you are
prepared, take the elevator down.
EXCAVATION SITE
--------------

- This is a short path. Grab the only chest on this path and continue
heading to the large dome-like area. The game will take over and you just
need to watch a few scenes. After the scenes, it will be a bossfight.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: EARLY MODEL DRILL RIG

As you start off, make sure to activate buffs and weapon enhancing
abilities. For now, your party will be composed of Kisala, Deego and
Jaster. For the meantime, you can only damage his arms. I suggest taking
care of his left arm since its projectiles can deal Shock status. Just
concentrate one arm at a time and don't be too agressive. This boss hits
hard and you should be careful.

Another thing to note is that this moves quite fast so block often then
attack. Use your gun if he jumps away. As long as you have a good supply
of healing and recovery items, you should be able to win this battle.

Once both of the Drill's arms are destroyed, it will start firing its
other weapons such as missiles and lasers. But the good thing is you
can damage him by attacking him anywhere. So rebuff if they already
expired, and attack him continously.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the battle, a short scene will take place but the battle is not
over yet....

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: GALE

Even if he is not riding the Drill, do not drop your guard against Gale or
suffer the fatal consequences.
He mainly attacks with his guns. Since you will be fighting him one on
one with Deego only, make sure to block often and attack only when after
his combos. His kick can knock you back or daze you a bit. You need to
keep an eye on your HP here, just make sure it doesnt go below 5o%, just
to be safe.

Don't dare use combos too often since Gale can still continue attacking
even as you land hits on him. He might even stagger you which can be
pretty dangerous since he attacks fast. There are instances that Gale
will just taunt you and do nothing. Don't miss this oppurtunity to score
a few hits on him and even have the chance to knock him down and deal
a bit extra damage.

Just always watch Deego's HP and you should win this battle.

READER TIP:

Amber says..

"Have Deego use his Howl ability. He can use it while guarding. When I
used it did about 530 pts per attack and you can do it out of his range
for most of his attacks, just stock up on lots of Tri Charge and Charge
Potions.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- cutscene follows after the battle. You will also receive an Officer's
Coin event item from Gale. Now after the battle, you should be able to
grab all the chests here; including one STAR CHEST and a trap chest.

- Continue forth to the Great Tablet Pit, an even larger area, and save
in the transporter provided. If you have purchased the hunting contract
for the CAVE BANDIT, the Thinking Circle should be visible there. (For
details on how to defeat this beast and summon it, refer to <[QRY003]>,
the Quarry Section of this faq.)

- Inside this massive hall are 3 chests, including one that contains
Deego's second alternate costume. Find one of the chests just downstairs,
beside the stairway. Now turn to the southeast, and find another chest
behind the large boulders. After that go northwest this time, in the other
side of the hall and find the HEAVY ATTACHMENT in a chest hidden again
behind a large rock.

- Once done, you can continue hunting the beasts you need in your records
or just teleport to Angela's bar for a somewhat, touching scene.

Chapter Ends...
[C H A P T E R 7 ] - WLK007

----------------------------------------------------------
---------- " T H E G R E A T T A B L E T " - --------
----------------------- ------------------------------

- At the start of this chapter, after the scene, you will get Dorgengoa's
Coin. I wanted to keep it but its actually a revelation item to unlock
Jaster's SHOOTING STAR skill. Its not that much but unless you unlock it,
you won't be able to have access to other abilities in the revelation
flow (refer to REV000 in case you want to check Jaster's Revelation Flow)

- Save in the transporter but a scene between Mark and Dr.Poccachio will
take place. So just watch it or skip it then save your game otherwise.

------------------------------------------
+ R O S A / S Y L V A ZA R D D E S E R T +
------------------------------------------

This is just a very short chapter so I suggest don't do too much exploring
for the meantime. You can visit the locked chests in Rosa and hunt for new
enemies to be found in this new area.

You can also start switching in between characters whenever you want so
select the party you want to use then prepare to set out.

ROSA/ SALGIN RESIDENTIAL AREA


-----------------------------

- You can check out the area for some new shop inventories and blueprints.
<see FTY001 for details>

- Teleport to the residential area and go near to the event marker. After
a short scene, you will need to head out to the desert.

SYLVAZARD DESERT
----------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------
Scorpion Vulture
Killer Mish Worm
Shisa Living Lava
Lord Bee Black Horn
- This is just a straight forward path. Just make your way to the south.
Don't bother with the first branch you'll see, they'll just converge into
one road only. On the second branch in the road, go to the dead end one
because obviously, it contains items. After grabbing them, continue south
to reach the ruins.

ROSA/ ANCIENT RUINS/ BEGINNING


------------------------------

- Activate the transporter then get the two chests. Follow the winding
corridor to the next area with a merchant. Resupply as needed.

- Go first to the SE dead end and find a chest. Now backtrack a bit and
take the narrow corridor to the west this time.

- In the next area, go right (north) amd find a chest. If you bought all
the hunting contracts you can find in Zerard, then there should be a
Thinking Circle in the lower grounds. This is for the Wayward Phantasm
quarry. It requires a Crystal Staff which you don't have right now.

- Just make your way to the other side. Look in the Sw to find another
item in the corner.

- Now go south, around the narrow path or through the opening in the wall
to the next area. There should be a nearby transporter on your right with
two items.

ROSA/ ANCIENT RUINS/ MIDPOINT


------------------------------

- You can jump and head to the open area to the SW. Go downstairs to the
first set of stairs you'll see. Then head north, then east upstairs. You
should find another chest in the ledge. Now head down and make your way to
the West. From your current location, just go south, and find a pillar
bridge overhead. Just jump to the platform and head southwest.

- Follow the path to the next area, then open the STAR CHEST

- Moving forward, as soon as you enter the second open area, you should
spot a chest by the stone block. After grabbing it, head farther NW to find
another chest beside a stone block.

- Make your way west to the next open area. On the NW, there should be some
holes in the floor that leads to an underground room. Intentionally jump
down the holes and find a room with 8 chests. One of them is a mimic;
another one contains an alternate armor for Steve.

- After collecting your items, take the west exit and head upstairs.

- Go right (south). then make your way further west. Don't forget the item
in the NE corner of the last area before the transporter.

- Grab the two items to the left of the transporter, then save.
ROSA/ ANCIENT RUINS/ NEAR THE TUNNEL
-----------------------------------

- Head upstairs to the next area. the game will take controls. Watch the
scenes. After that, you'll be thrown in a bossfight.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: SEED

TIPS: This mysterious masked warrior is powerful so be careful. He attacks


with combos, has a burst attack that can blast you and your allies aside.
He also spins his sword to create a shield that deflects any attacks.

So, don't hesitate to throw in a lot of healing items to keep your party
afloat. Avoid attacking him at the same time he's performing a combo since
not only his damages hard but he almost can't be staggered. I found the
best way to knockhim down is after every combo.

Use buffs and enhancement abilities for added effects.

You don't need to win this battle. Just damage him whenever you can or
just order the party to step back and guard. Either way, the battle will
end.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- after the scene*, the chapter ends and you will find yourself back in the
Dorgenark.

*Just to let you know guys, this is where my disc and any other RG disc
I got freezes.

[C H A P T E R 8 ] - WLK008
----------------------------------------------------------
---------- " C H A S IN G A L E G E N D " - --------
----------------------- ------------------------------

!! This is a rather long chapter since you need to complete 3 Ancient Ruins
(4 if you'll include Alistia). You can start in whatever location you'll
prefer. So, I will just put here the order I took for the three ruins
in my playthrough.

-Basically you need to obtain each of the Ancient King's Key Pieces. So,
let's start with the Leo King, in Juraika.

-------------------------------------
| PLANET | KING | SYMBOL |
--------------------------------------
--------------------------------------
| JURAIKA | LEO | LION |
--------------------------------------
| ZERARD | LIBRA | SCALES |
--------------------------------------
| VEDAN | CANCER | CRAB |
--------------------------------------

+ + + + + + + + + + ++ + + + ++ + + + + + + ++ + + + + ++ + + + + + +

------------------------------
JURAIKA/ PATH TO THE RUINS [WLK8.1]
------------------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------
Dancing Doll Ancient Mish
Fancy Fowl Red Horn
Smilier Go Oak
Poisonous Fly
Infernal Fruit

- Teleport to Burkaqua Village, and check the shop's new inventory. Now
head to the once blocked exit south. Follow the path and activate the
transporter

----------------------------
PATH TO THE RUINS/ BEGINNING
----------------------------
!!This is area is frequented by Ancient Mishes. So come back to hunt them
here if you want.

- follow the path; On the second turn, grab the item by the ruined pillar.
continue forward, there should be another item along the straight path.

- continue past the first bridge then follow the path. On the square like
are in the map, find an item on your right. Continue forth until you
reach the Midpoint Transporter.

----------------------------
PATH TO THE RUINS/ MIDPOINT
----------------------------

- Moving forward, you should find merchant Koteiwa along the way, and a
chest before the narrow path. Continue forth.

- On the broken bridge, grab the two items underneath, and another one on
the SW corner, beside the bridge.

- There are two paths. The South path past the bridge and the Eastern
path along the canal. The Eastern path is longer and doesnt contain items
at all so I suggest take the Southern path. If you want to complete the
map though, your're free to do so.

(SOUTHERN) PATH

- Make your way to the broken bridge then to the canal. Follow the path
heading east; Ignore the bridge that you will find along your way. There
will be three chests, ones beside the tree and the other two just
by the waterfall in the end of the canal. You can then backtrack to the
path leading southwest. Follow the path until you reach the first plaza.

- Talk to Mesod to have a new Info Edge entry. ("Where's that Seven Star
Sword Now? 1-B"; see OTH000 for details) Nothing much here so continue
following the path.

- On the second plaza, there are four chests up for grabs. 3 are in the
north, the other one is on the southern side. Continue along the tight
corridor.

- Grab the item on the first turn, continue to the 3rd plaza.

- There will be three items here, two are in the NW, beside the fallen
pillar. One is a SUN CHEST. The other one is in the SE corner of the
plaza. Continue forward.

- On the last plaza, grab the chest on the northwest corner. There is also
another on beside the pillar on the east. Save in the transporter then
continue south.

- Follow the path leading west until you reach the third and last bridge.
Don't bother searching the canal since there are no items of interest
there. Get past the bridge and grab the items to your right (south).

- Continue to the next wide area in the path. There should be a ramp
heading up and a sign there. Don't forget to open the chest behind you
(east) by the tree. It contains Lilika's 2nd costume. <see [ALT003] for
details>

- After getting the chest, head up the ramp. And continue.

---------------------------
LEO KING'S CASTLE/ ENTRANCE
----------------------------

- Save in the transporter and enter. Watch the scenes. After that, a
battle.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: DARK GIGANT (X4)

Well, you just need to cast buffs and attack their heads. Now, they do
hit hard so its actually recommended to stay away from the middle or
you will have a hard time escaping their attacks.

Just take care of them easily since they will be just normal enemies
in the later part of the castle.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the battle and some scenes, continue forward.

- This place is quite large and almost every corner looks identical which
can be confusing. So, don't bother checking every single corner of this
area since they are too time consuming and the fact that the last
transporter that can be accessed is the one before the Altar. Remember that
using all the transporter in the planet reveals all unopened/ locked
chests across the map. So just look around and grab what you can find.

- From this on, the path will be pretty much straightforward so Im gonna
just include the chests I can find along the way.

- So from your starting location, head west then find a chest in the
bottom floor in the south side, beore the first turn to the north. Now
make your way to the NW corner of the map, where a chest lies beside the
broken wall; before the underground corridor.

- Jump to the upper path, then find a STAR CHEST before the door to the
next area. Continue forth.
- There will be a short scene. After that, head forward, don't forget
the chest on your right (north), just beside the first pillar. Go
past the door and activate the transporter.

- Typically , it looks like the first long hallway you took a while ago.
Now to start off, head to the easternmost hallway and find a chest in the
bottom floor in the SE. Backtrack to the transporter.

- Head south from the transporter and find a chest by the first corner.
Follow the upper part and you should find another chest beside the pillar
on your second turn. After that, jump down to the bottom floor and find
another chest on the SW corner.

- Follow the path, until you reach the path branching north and south.
Head north first, then jump in the NE corner to grab the item. Backtrack
to the branching paths and take the other one this time. Grab the chest
on the next turn.

- Follow the upper path, until you reach a door. Enter it and save in
the transporter. Now head west, resupply via the merchant and grab the
item in front of the merchant. There is also a STAR CHEST just a bit past
the merchant.

- Now follow the upper path. Upon reaching the 2nd turn starting from
the merchant, go down. Find another chest there. Backtrack to the upper
level, then continue forth. Save in the transporter.

- Now continue moving forward, check out the place if you want to. Now make
your way to the final savepoint. The whole Juraikan map should be
visible now, including the unopened items. They will appear as yellow
dots in the map. Take this time to come back for them. When you're done,
head back to the last transporter before the Altar.

-------------------------
JURAIKA/ LEO KING'S ALTAR
-------------------------

- After saving, move up to the stairs and enter a scene with the Mad
Witch. You will be thrown to a boss fight.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: MAD WITCH

This enemy loves to move/teleport around the whole place making it hard
to hit her. Don't try to use combos on her since she seems to move
before the third strike connects. Her attacks are fairly damaging, and
it has also a good range.

So use Illusion Sword here and any other projectile attacks. Remember to
cast buffs here as well. Don't worry, the Mad Witch has low HP compared
to Normal bosses, so continue attacking her and she will go down in a
few minutes
<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the scenes, you will obtain the Leo King's Keypiece.

!! Note that aside from the normal scenes, you will also have a short
hint that the planet Alistia is now accessible. Head there if you want.
<see [SDQ002] for further details/ walkthrough about this sidequest>

NEXT STOP: ZERARD.

+ + + + + + + + + + ++ + + + ++ + + + + + + ++ + + + + ++ + + + + + +

------------------------------
ZERARD/ GLADIUS TOWERS (Tower 1) [WLK8.2]
------------------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------

Ancient Knight Will o' Wisp


Red Jellyman Dark Buffalo
Ancient Baron Phobos
Type-G Baroque
Ancient Sword Stealth Hornet
Redbolt Death Gold
Hellcorpse Devil Hawk

- This is one long mission; some may save this for last but finishing it
earlier can give you the zehn and experience boost you may want. Also
this dungeon has really straightforward paths most of the time so you
may read my 'follow the path' directions quite often.

- To start, go to Zerard. You may want to check the shops for any new
inventory you may find. Then go to the Galaxy Corp. While you're there,
you can check your status with MIO'c completion check and also verify
if there are any new quarries for you to hunt. In this stage, you should
have the contracts for the Tower Predator and Tower Matador.

- Exit to the north. Take either of the paths; once you reach one tower's
entrance, you will discover that a barrier protects the entrances
themselves. After a short scene, you will be taken to Dr. Poccachio.

- After the scene, you will have the event item 'Burst Mode Switch'. Now
head back to the Galaxy Corp and go to any of the entrances. In my case, I
started out with Tower 1.

- So, exit the Galaxy Corp to the north and head to the west path, leading
to Gladius Tower 1. There will be a thinking circle there. Stand on it
and use the Burst Mode Switch you just acquired. After a short scene,
the barrier will be destroyed so continue forth.

!! NOTE: THERE ARE TWO ENTRANCES, EACH FOR THE TWO TOWERS. THE ENTRANCE
TO TOWER 2 IS VIA TOWER 1 AND VICE VERSA. AFTER COMPLETING ONE TOWER,
GO BACK DOWN AND TAKE THE OTHER ENTRANCE.

I just want to point that out since some people get lost while navigating
this place and forget that they only entered one entrance.

------------------------------
ZERARD/ GLADIUS TOWERS (1st)
------------------------------

- As soon as you enter, a short scene will follow. You will obtain the
LIBRA KING'S SWORD in the process.

- After the scene ends, head upstairs and save in the transporter. Don't
bother looking around since this area has no items and no random encounters.
Take the elevator up.

----------------
1st TOWER / 2F
----------------

- Go a bit north, then take the path west. Follow the path, head upstairs
then follow the path. Grab the chest on the north wall after your first
turn. That's the only item in this path so head back east.

- Take the path east this time; ignore the path upstairs north since
you will end up to that path anyway. So follow the path east. You will
then reach some stairs leading north. GO upstairs.

- As soon as you go upstairs, you'll find a chest by the east wall. Turn
left (north) and you'll find another chest by the rubble. Continue east.

- Follow the path until you reach another set of stairs leading up to
the open corridors (doesn't it look similar to the Pharos of Ridorana;
FFXII?) Anyways, don't bother checking out the north since it doesn't have
anything to offer. Head south and follow the corridor as it turns west
then north again.

- The stairs leading down is actually the straight part leading from the
elevator. Just ignore it and continue following the corridor. On the last
turn heading north, grab the item then go left (west) downstairs.

- Continue heading straight. Save in the transporter then take the


elevator up.

----------------
1st TOWER / 3F
----------------

- Continue straight north, upstairs to the open hallway/ corridor. Just


follow the path until north you reach a path leading down (east). Don't
forget to grab the chest in the south edge. Head down.

- Head straight until you reach a door. Grab the two items beside it.
Open the door and continue to the first connecting bridge. There is a
merchant there so make sure you resupply. He also sells one Stella Crystal,
so if you need this rare crystal, don't miss this oppurtunity to buy it.
Continue to the blue door.

----------------
2nd TOWER / 3F
----------------

- continue east, head upstairs. Follow the path until you see two paths.
One is straight south and the other is downstairs west. So just turn west
and grab the item by the rocks (north wall). Go downstairs.

- Follow the path until you reach another stairs leading up. Go upstairs,
and after a few turns, downstairs again. Follow the path until you reach
an intersection. Go north upstairs first to the open corridors. Now take
the corridor leading east. Grab the chest on the edge of the broken hallway
to the north.

- Backtrack and continue heading south and save in the transporter. Take
the elevator up.

----------------
2nd TOWER / 4F
----------------

- as soon as you step out, head north upstairs. Find a chest on the SE
corner by the rubble. Now backtrack and take the other path this time.

- head west then take the north turn. Find an item and head upstairs.
Don't worry about the other path since it still leads to this same area
upstairs. Follow the hallways and jump down.
- Go north to the intersection. Dont miss the item on the west deadend.
Now go east upstairs to the open corridors. Go left (north) and follow
path.

- After your first turn and a few steps after, there should be path north,
leading down. Go downstairs then straight upstairs to find a lone chest.
Jump down and backtrack. Continue heading south by the open corridors.

- Upon reaching the end of the corridors, head downstairs east. Continue
forth, grab the item along the way and head upstairs. Just follow the
path leading downstairs. Save in the transporter, then take the elevator.

----------------
2nd TOWER / 5F
----------------

- Continue straight upstairs to the open corridors and grab the item on
your right (north). Backtrack a bit and take the path north, upstairs.
Follow the path as it goes down, then straight south. There will be
two turns but just take the first turn since the other one is empty. Be
sure to grab the item as well. Head upstairs.

- Follow the hallways leading west; in the end, go downstairs then


upstairs again. There is some stairs heading down in the north. Take them,
follow the hallways and find a chest in the dead end. Backtrack up and
continue west.

- Go downstairs then head upstairs north. On the way, there is a chest


hidden behind some rocks. Don't miss it. Then continue north downstairs
again.

- Go upstairs again then turn. Exit through the blue door to the second
connecting bridge. Cross it and enter the orange door.

----------------
1st TOWER / 5F
----------------

- Take the south path first. It also branches in two different deadends.
Head to the east upstairs and find a chest in the deadend. Now backtrack
and continue to the main path west. (The north deadend is empty)

- Head upstairs to the open corridors and follow the path leading west.
There is a chest just north of the downstairs path. Go downstairs.

- Take a turn south then upstairs. Jump down and grab the chest on the
bottom. Continue south.

- Just ignore the deadends here since they don't have anything. Go south
and save. Take the elevator up.

----------------
1st TOWER / 6F
----------------

- Go upstairs and turn north. Grab the chest and head down. Turn south
and find two chests in the southeast deadend. Now backtrack and go
upstairs.

- Take the turn north and jump down. Take the two items in the east wall.
Backtrack and continue the path west, then turn east. Find a chest on the
east wall. Go north and jump downstairs. Go east upstairs to the open
hallways.

- Continue the path east. Along the way, there will be another path
heading east downstairs and find a lone chest. Backtrack to the open
hallways and continue north. Go downstairs.

- From this on, its just straightforward. Save in the transporter then
take the elevator up.

----------------
1st TOWER / 7F
----------------

- Grab the two items beside the stairs. Go up.

- This is pretty much straightforward. Just follow the hallways. Dont


forget to grab the chest before the exit to the connecting bridge. Exit
to the connecting bridge. You will then need to fight Seed... again.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: SEED

TIPS: Nothing has changed since the last time you fought him. His attack
patterns are the still the same, and he still can damage you a good
amount. Just use the same tactics before.

You won't win this scripted battle. After a few minutes and losing a
fair amount of HP, the battle will end.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- scenes -

- After the fight and if you bought the contract for the Tower quarries,
you should see a Thinking Circle here. Just approach it and use a
Perfect Elixer to summon the quarry. <see [QRY011] for more strategies
and pointers for this quarry>
----------------
2nd TOWER / 7F
----------------

- Continue the path east; Grab the item by the ledge and jump down. Now go
upstairs to the open corridors. Just take the north path. The path then
turns east, then downstairs north again. Just follow it.

- From this on, its just straightforward. After the turn and before the
stairs up, get the two chests beside it. Go upstairs.

- Just save when you reach the savepoint and prepare for a boss battle.

-------------------------
2nd TOWER / THRONE ROOM
-------------------------

- A scene will take place. Then, a boss battle will ensue.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: PHANTOM GAZELLE

TIPS: This boss has many tricks on his sleeve. He has several attacks
that can knock your characters down or deal continous damage. Don't
hesitate to throw in healing items when needed.

You can either use Jaster's Flash Sword or Illusion Sword. Just pair it
with other buffs.

One thing to note is that this boss has the same attack patterns during
the battle - which makes it easier to predict his movements. Just block
when he attacks, hit him with projectiles if he teleports away and then
slash like crazy when you're near him.

Basically this battle is not as hard as it looks. Just apply your normal
boss battle tactics and you should do fine.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

-after the scene, you need to backtrack to the Galaxy Corp, exit north and
this time, take the eastern path to the entrance of tower 2.
+ + + + + + + + + + ++ + + + ++ + + + + + + ++ + + + + ++ + + + + + +

------------------------------
ZERARD/ GLADIUS TOWERS (Tower 2) [WLK8.3]
------------------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------

Ancient Knight Will o' Wisp


Red Jellyman Dark Buffalo
Ancient Baron Phobos
Type-G Baroque
Ancient Sword Stealth Hornet
Redbolt Death Gold
Hellcorpse Devil Hawk

----------------
2nd TOWER / 1F
----------------

- Basically there are the same the number of floors and the same enemies
you'll encounter. SO make sure you resupplied already or checked any
new equipments you can get.

- Start off with the bottom floor. Nothing much here, so activate the
transporter and take the elevator up to the second floor.

----------------
2nd TOWER / 2F
----------------

- Turn left (west) first then head upstairs. Grab the chests just beside
the pillars and continue forth. Jump down and follow the path until you
reach another set of stairs leading up. Grab the two chests there.

- Backtrack to the main path, head upstairs north to the open corridors.
Follow the corridor north; and go downstairs in the path east. The other
corridors in the north are all empty.

- Head straight east and find a chest in the end of the straight path.
Grab it then turn north, upstairs. Follow the path, then go down.
Continue north this time, take the stairs up.

- Follow the path and you'll need to jump down again. The remaining is
very straight forward. So on your way to the transporter, a guy named
Silma there. Talk to him to have your IE updated. His info is actually a
part of a multi-event action to acquire one of the Seven Star Swords.
<see OTH000 for details >Save in the transporter and take the elevator up.

----------------
2nd TOWER / 3F
----------------

- In this area, head to the left first (east), go upstairs. Grab the item
to the south, by the debris. Then, continue east, grab the item by the
ledge. Dont bother jumping down since there is no chest in the bottom
whatsoever. So just backtrack to the main path and head west this time.

- Just follow the winding hallways until you reach the stairs leading up
to the open corridors. Just follow the path west, then go downstairs
upon reaching the western hallway. Again, follow the winding path, go
upstairs. Find a SUN CHEST on the eastern side, just take note of its
location so that you can come back for it later. Exit to the door
and into the connecting bridge. Head to the orange door (1st tower)

----------------
1st TOWER / 3F
----------------

- Walk a bit NE then jump down. Its just another set of winding hallways,
so just follow it. Once you reach the first upstairs in the end of this
winding hallways, grab the item on the west wall. Continue forth. Jump
down and follow the path again.

- After a series of upstairs and downstairs, just before the next


elevator, go east to the dead end instead of going down. Grab the item
there then head to the elevator. Just ignore the path heading upstairs
to the open hallways; that place is empty.

- Save in the transporter then take the elevator up.

----------------
1st TOWER / 4F
----------------

- Grab the chest in your right (east) neside the boulder. Head upstairs.
Here there should be two paths; the NW leads to the open corridor and
to the NE shoul be another set of winding corridors. Nevertheless, they
still connect to one area. Just ignore the path on the NW since it doesnt
contain any items at all.

- Take the eastern path. There is a chest to the north wall, after your
first turn. Continue east after getting it. A few steps later, there
should be another chest on the north, by the rubble. As you turn north,
and after a few more steps there should be another chest in the west
wall, between a boulder and a pillar. Jump down.

- continue north, upstairs. Jump down at the dead end in the NE. Take
the item there, go back upstairs and head west this time. Ignore the path
leading South then turns to a deadend east. There is no chests in there.
Continue west until you reach an intersection leading to the transporter/
elevator and to the open corridors. Activate the transporter and take the
elevator; the other way contains nothing.

----------------
1st TOWER / 5F
----------------

- The path leading south to the open corridors again contains nothing so
head east instead. Grab the chest in the south turn, continue east and
take another item in the end of the hallway. Backtrack to the intersection
then go upstairs east.

- As you go south, take the chest in the south wall, just before the turn
east. After the second turn, jump to the east and take another chest
facing the one you opened in the deadend a while ago. Backtrack upstairs,
continue south. Exit the SE door and continue past the connecting bridge.

----------------
2nd TOWER / 5F
----------------

- Follow the path east, jump down. After the turn east to the stairs,
grab an item on your right (south). Continue to the open corridors. Follow
the path to the NE. Take the stairs down.

- Ignore the deadend in the east path then continue west. After a few
turns, save in the transporter in the north, take the elevator.

----------------
2nd TOWER / 6F
----------------

- Go upstairs west, and find a lone chest in the deadend. Backtrack to the
main path and head upstairs south to the open corridors.

- Follow the path southeast then go downstairs south upon reaching it.

- Grab the two obvious chests beside the stairs. Go upstairs.

- After the first turn, go east, grab the chest in the east wall. Follow
the path and jump down; find two more chests in the deadend. Backtrack up
and go west this time. Jump down.

- Follow the winding hallways to reach the transporter/ elevator in the


end. Save and go up.

----------------
2nd TOWER / 7F
----------------
- Just go upstairs north, grab the item in the NW, between two statues.
Continue following the hallway, and after the 3rd turn, you should see
two chests together beside some columns. Continue north, jump downstairs.

- Grab the item just beside the west exit door. Exit to the connecting
bridge and find a Thinking Circle for the Tower Matador if you purchased
a contract back in the Galaxy Corp. <see [QRY012] for details>. After
defeating it, enter the door.

----------------
1st TOWER / 7F
----------------

- Continue heading south. After a few turns, go upstairs south and grab
the only chest in the top. Jump down and continue west. Follow the
winding hallways and go upstairs to the open corridors.

- Take the northwest corridor first and grab the item in the end. Bactrack
a bit then continue northest. Go downstairs north.

- After the turn to the west, grab the chest near the stairs. Go upstairs
and continue south. Grab the chest in the dead end, save then take
the elevator.

-------------------------
1st TOWER / THRONE ROOM
-------------------------

- A scene will take place. Then, a boss battle will ensue.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: PHANTOM LOGAN

TIPS: Like his brother, this boss almost has the same attack patterns.
He still tends to move/ teleport around the place. Well, his HP is not
that large so expect this battle to end quickly. Just don't forget to
block whenever needed, and attack.

As usual, start the battle with buffs, Illusion Sword recommended for
Jaster. He does deal a fair amount of damage with his attacks so just
make sure you heal your allies as necessary.

With all those mentioned above, you just need to watch as his HP is
drained like a meter.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the battle, there will be some scenes of course, and you will
obtain the Libra King's Key Piece. You can then freshen up a bit by doing
some sidequests or you can go directly to Vedan. You can check out new
quarries as well.

+ + + + + + + + + + ++ + + + ++ + + + + + + ++ + + + + ++ + + + + + +

------------------------------
VEDAN/ CANCER KING'S RUINS [WLK8.4]
------------------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------

Great Raiden Lapis


Dark Kong Killer Wind
Metalman Red Strap
Ice Slime
Vedabird
Wise Stump

---------------
VEDAN/ MYNA
---------------

- There will be an event star once you arrive here. It leads to the
previously blocked alley. Go to that place, cutscenes will trigger once
reach the event star.

- After the cutscene, you will be engaged in a battle against the guards.
Just use your group damaging skills to get rid of them quickly.

- After that more scenes and you will find yourself underground, in the
Orphan's Hideout.

-----------------------------------------
CANCER KING'S RUINS\ ORPHAN'S HIDEOUT
-----------------------------------------

- During the scene with Harry, you will recieve the event item, "Harry's
Bell". Grab the two items by the crates. There is also a shop here so
resupply as needed and head out.
- Go and climb up the ladder up in the NW. There is a chest in the NW
corner, near the exit so grab it along the way.

----------
MYNA
----------

- As you climb out, you should find Jobman with a blueprint. Now go up
west and talk to Minty for some new clues <see [RTM008] for details>.
Grab the items in the east corner and in the west. Go back down to the
ruins.

-----------------------------------------
CANCER KING'S RUINS\ AREA 1
-----------------------------------------

!!This place is quite large and the chests are just lying around anywhere.
I suggest grab whatever you'll find and check what you missed later; the
final transporter in this planet is within this area so you'll find all
unopened chests later on.

- Head southeast a bit, find a chest by the bridge, near the canal. Now,
go to the NE corner of the area, and find Nico talking to his colleague.
Talk to him and get additional info about the Seven-Star Sword 'Cosmolore'
<check WHERE'S THAT SEVEN STAR SWORD NOW? 1-A for details> .

- Head south, grab the chest by the canal, just before the tunnel south.

- Go inside the tunnel, and as you exit, go to the SE corner to find an


item.

- Grab the item before the ladders down. Jump to the exit to the next
area.

-----------------------------------------
CANCER KING'S RUINS\ WATERWAYS STREAM
-----------------------------------------

- Just examine the Thinking Circle here and use Harry's Bell. Another
scene will follow. After the scene, find 2 chests in the NW, just beside
the ledge where you landed.

- Cross the footbridge then get the item in the immediate SW. Head SE,
find two chests beside the other ledge. Jump down to the next area.

-----------------------------------------
CANCER KING'S RUINS\ AREA 2
-----------------------------------------

- Jump in the NW of the ledge and find the item there. Head east, grab the
chest on the bridge, beside a pillar.

- Head to the easternmost side, grab the item. Head south this time, then
west to the Cross-shaped tunnel. Find the Thinking Circle there and use
a Smoked-Rainbow Newt to summon the "Shapeless Assassin" Quarry. <see
[QRY008] for details.>

- After defeating the quarry, exit to the west then this time, go south
a bit and turn to the NE to find 3 chests.

- Head southwest, grab the item by the ledge, then save. Jump down to
the next area.

-----------------------------------------
CANCER KING'S RUINS\ HALL
-----------------------------------------

- a short scene will take place and you need to battle another common
enemy. Guess what, its Seed - again!

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: SEED

TIPS: This is another scripted battle so I won't lay down much of the
obvious details anyway. So, just drain his HP good and the battle will
end automatically.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the scene, head south and jump to the last area.

-----------------------------------------
CANCER KING'S RUINS\ AREA 3
-----------------------------------------

- Near the ledge, there is a shop. So resupply as needed, then head west
for a chest. Go south a bit, save in the transporter just beside the tunnel.
The tunnels here offer to treasures at all, only a lot of enemies.

- Jump to the southeast of the transporter and find another chest beside
the falls. head further east, and grab another item by the bridge.
- Either ways lead to a single path south so find another transporter by
the canal. Find another chest south of the transporter.

- Head further south, grab the chest beside the bridge/canal.

- Continue SE, there is a SUN CHEST by the ledge before the altar so take
note of its location so that you can check it out later. Save in the
transporter.

-----------------------------------------
CANCER KING'S ALTAR
-----------------------------------------

- as soon as you step foot in this area, a scene initiates. After that
you will be in a very easy bossfight.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: ASSAULT WALKER (x3)

TIPS: These are the same machines you fought in the Starship Factory in
Zerard. The battle will start with their barriers on so equip Jaster's
Barrier Break Shot and destroy the barriers of the AS's.

Use buffs and enhance your weapons. Just concentrate on one target after
another for maximum effectivity.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- a scene will follow and you'll obtain the final piece, the CANCER
KING's KEY PIECE.

Congrats! You just finished this very long chapter!

!! After getting the last piece, you can still check around all the areas
here, and do whatever you want. I also suggest stocking up all healing
items at max since the following events will be quite long and you can't
save until later.

!! Equip Zegram with the weakest equipments you can give him. You'll know
why later

Once ready, teleport back to the Dorgenark and the new chapter will start.
chapter ends....

[C H A P T E R 9 ] - WLK009

----------------------------------------------------------
---------- " T H E M Y S T E R Y O F E D E N " - --------
----------------------- ------------------------------

The chapter starts with a scene. After that, you will find yourself
chasing then eventually fighting....

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: ZEGRAM

TIPS: Note that he will be using his current equipment so if you changed
his weapons to the weaker ones, that will help minimizing the damage he
inflicts.

Zegram, like any other bosses are agressive. He tends to perform a combo,
then step back and throw shurikens at you. Anyways, all his attacks are
blockable, so be sure to guard when he is performing a combo then counter
with your own.

One cheap way to win is to use Illusion Sword and use your the most
damaging gun you can get at this point. He will step back most of the time
so it will be a hassle to just chase him and slash.

He can be staggered but with lesser frequency compared to you. Since this
is a one-on-one battle, keep an eye to your HP.

You don't need to win this battle. After draining his life to half, the
battle will end and more scenes will follow.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- more scenes will follow, and you will be taken to Rosa. This time,
another one-on-one boss battle will commence. If you're expecting you'll
be Jaster, you're dead wrong...

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: SEED

TIPS: Before the battle starts, make sure that you change to Zegram's
best equipment. Apply buffs such as Fire Sword or better yet, TWIN SWORD.
Seed still has the same attack patterns, but he is still powerful,
nonetheless.

So, just block often, attack him only when he is done with his combo.
He still has the 'blast' skill that will knock your character down and
he still protects himself with a deflecting shield.

So just heal as needed, and don't hesitate the cast buffs every now and
then.

Like the first battles with Seed, you don't need to win this one. After
Seed loses a good amount of HP, the battle will end.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- Again, more scenes will follow. And you will continue battling Seed.
This time there will be three of you. Kisala, Jaster and Zegram.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: SEED

TIPS: As the battle starts, immediately cast buffs and order your team to
"GO ALL OUT". Just deal as much damage as you can, while applying the
same tactics you used before when you battle him. His attack patterns
will still stay the same.

After a while, the battle will be interrupted with a short scene. Now you
need to put the other 2 Key Pieces to the other two pedestals. The battle
will end and you will have more scenes.
!!NOTE: If you're able to deplete his HP almost completely (because either
you're high-levelled or your weapons are just powerful) you will notice
that his HP gauge will still have a very small amount of HP left but no
matter how hard you hit him, it won't kill him. It will seem that he
is invulnerable at that time.

So, that means that you damaged him too early for the scenes to occur.
Which is good actually, since it proves that poor Seed is no match for
you right now.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- If you think this is over, think again. And if you had the feeling that
this series of battles almost seemed like the final battles, I won't
blame you. I felt those also.

- So after the scene, you will need to fight Seed. But a different and
more dangerous one.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: BEAST SEED

TIPS: If you have some spare Plasma/ Elec shields, equip them to your
characters. He will move around the area so just damage him using your
projectile weapons.

Beware of this slash attacks; they are one of his most damaging attacks.
Be sure you block if he raises his weapon to strike. Make sure to have
some Electroless ready since his lightning attacks can cause shocks to
your characters.

Other than that, he can attack only those in his front. Just do the cheap
way to attack him behind to avoid all 3 of you getting damaged. By now,
depending on how much damage you received, you could be low on healing/
recovery items.

After draining his HP to half, another scene will take place.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>
- Tired of the battles already? Well you shouldn't be. This is the last
battle and guess what, its a one-on-one battle against Beast Seed.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: BEAST SEED

TIPS: Fortunately you will start this battle with Jaster on "Hypermode".
Your stats are all raised significantly; paired with buffs and powerful
weapons, you'll own this enemy in a few seconds.

Just keep an eye to your HP and since you are battling this boss alone,
expect that you need to attack him in front.

Just apply the tactics you used to battle him earlier.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After that whole series of battles, you will need to watch a long scene.
After that, you will have control over your party again, and you just need
to go downstairs and find a much awaited transporter there to freshen
things up.

----------------------------
LABYRINTH
----------------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------

Wall Gigant Dark Spirit


Cone Sheep Rolling Stone
Panek Killer Stinger
King Mish Arthur
Ancient Duke
Death Mask*
Gold Mask*

* IN the Maze of Temptation, you will have numerous encounters with these
beasts. Though they don't belong to the group of enemies you will find in
this area (open your battle recorder and check their numbers) This will
be covered later.

----------------------------
LABYRINTH: ENTRANCE
----------------------------

- Go down and grab the two chests (Trumpet of Glory and Ancient Scroll
III) beside the door. Enter it.

-------------------------------------
LABYRINTH: MAZE OF TEMPTATION
-------------------------------------

- head to the SE room, then SW to another room. On the room with stairs,
turn west and find two chests, one is a STAR CHEST containing the Rose
Pump shoes for Kisala.

- Head upstairs, take the northern door. Follow the winding path to the
next room. Well, nothing much to find here so head to the west door.

- Go west, down the ramp to the next room. Well, its just an empty room
so head south and grab the chest along the way.

- Follow the path. A scene will trigger once you reach the next room.

- After the scene, continue west to the room with stairs. There is a chest
to your right (north). Go upstairs and enter the next room. Again, another
empty room so continue and take the winding corridors. Grab the chest
along the way.

- When you reach the next large room, find 2 chests on your right (north).
One is rigged with a trap and the other one is a mimic. COntinue to the
next room.

- Save in the transporter then go down the ramp and enter the next area.

- after a short scene, you will engage into a mid-level bossfight.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: RAGNAR

TIPS: Ragnar has a variety of attacks. He has this spinning attack that
will damage anybody around him, he also releases a series of of punches.
He also have some satellite orbital beams like Steve's. Also, those
laser beams sorround Ragnar and leave flaming trails behind.

So, start a boss battle like always - buffs. After that, avoid sticking
close to your allies most of the time since there is always a large
possibility that all of you will be damaged by a wide ranged attack.

His attacks are good but not something to worry about. You need to
watch out if his satellites are out. They can damage really quickly and
the flames they leave behind can drain HP.

Fortunately, this boss has low HP so expect to pummel him after a couple
of minutes or so.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the battle, a Thinking Circle will appear infront of Ragnar. You
need to venture deep inside the Labyrinth to get the required item for
this. For the meantime, head back and save since there next save point
is quite far. You may also encounter a scene with Steve/mark and Dr.
Poccachio while you're trying to save.

- Now go past Ragnar and enter the next area of the Labyrinth.

-------------------------------------
LABYRINTH: MAZE OF CHAOS
-------------------------------------

- Grab the chest on the southeast, then enter the west room with the
stairs first. Find a chest in the NE ramp. Now get to the other rooms.
You will soon reach the a room where the other path actually converges,
so take the path heading up (east) first and grab the two chests in the
southwest corner. Now continue west.

- In the next room with stairs, go to the path on the south and follow
it. Grab the chest on the way.

- In the next room, go to the west exit this time and open the chest
near the exit itself. Head down to the next room.

- Take the NE room first and just continue your path to the NW. In the
small hallway, there is a chest containing an Izerium Alloy.

- In the next room, open the EARTH CHEST located in the bottom floor.

- head to the next toom and find a merchant. Resupply as needed then head
back to the north room first. Grab the item there.

- Backtrack a bit until you reach a samll hallway. There is a chest in


the NE corner. Now backtrack all the to the room with the merchant then
go down the ramp this this time.

-------------------------------------
LABYRINTH: MAZE OF DECISION
-------------------------------------

- Head south of the room and grab the chest (Ancient Scroll III). Take
the exit, and follow the narrow corridor. Go past the empty room, go
to the other room with stairs.Grab the chest on the southeaston the
bottom floor.

- Enter the southern room, then go to the room on the SE. Nothing much
here so go to the north exit. Follow the narrow corridor. The first chest
that you will see here is a mimic, so be careful.

- In this room, head to the NW exit to the next room with stairs. Head
upstairs, exit to the next room. Another empty room so just continue
forth to the western room. Find trap rigged chest on your right (north).
Save the transporter then go down the ramp to the next room.

- Just head inside the room with stairs, which is also empty btw, so head
north and follow the winding corridors. In the next room with stairs,
go to the NE corner and find a chest beside the stairs. Go to the next
room.

- Get the chest in your left (NW). Head north, to the winding corridors
again, until you reach another room with stairs. Go to the west room,
and after that just head directly to the southernmost room. Grab the
chest in your right (west).

- Go south, follow the winding corridors, just open the chest along the
way. In the next room, go to the northern room and grab the chest near
the exit.

- After the room with stairs, go upstairs and exit the room to the west.
Save, then enter the door. Head down the ramp and a scene will follow.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: SAND KRAKEN

TIPS: Don't be intimidated by this huge, mushroom like biggie. Attack its
tentacles (feet), using group damaging abilities recommended, until
it turns black. Most of his attacks are blockable but due to the enemy's
size, you may not be able to notice his tentacles attacking you.

After all the tentacles are blown, the Sand Kraken will then burrow
itself, regenerating its tentacles again but exposing his head. Run
quickly to its head and jump attack. Remember that some of his
tentacles will still whip you but don't mind it. After that, he will
rise again with fresh newly regenerated tentacles.

Just repeat the process. Depending on how fast you attack and how
much damage you can inflict, it will take around 2-3 repeats to
completely defeat this gigantic beast.
<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- after the battle, there will be a scene and you will obtain the
- ANCIENT CIRCUIT - event item.

_ Now teleport to the Maze of Temptation and head to the event star
(Ragnar's Room). Step on the Thinking Circle and use the Ancient Circuit.

- another scene will take place, and more secrets will be revealed. You
will obtain the "ETERNAL KEYPLATE" event item.

- The scene will continue and this time you will get the STAR PENDANT.

- A series of scenes will follow and after those, you'll be back in


the Dorgenark.

- Teleport near the church to find the event star there. As you approach
the gates, a scene will trigger. Exit the gates after the scene.

Chapter ends....

[C H A P T E R 10 ] - WLK010

----------------------------------------------------------
---------- " T H E I L L U S O R Y O A S I S " - --------
----------------------- ------------------------------

----------------------------
ROSA/ KUJE DESERT
----------------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------

Flame Tortoise Hill Giant


Jarvil Stone Worm
Pad Worm Fire Doll
Yellowfly
Death Skeletar
Dark Vulture
- In the NE side of the Gate, find two chests. Save in the transporter.
You may get a long, touching scene with Steve/ Mark & Dr. Poccachio.
After the scene, continue forward. You will trigger yet another short
scene.

- After all of those cutscenes, you may now continue west. In the fork
in the road, check the deadends on the SW. There will be 3 chests there.

- Backtrack a bit, then head NW this time. In the branching road, grab
the item beside a stone pillar. Continue onwwards.

- There will be another scene here; after that, continue west and find a
merchant along the road. Resupply as needed. Go forward.

- Before you reach the save point, you will have a scene with an old man
asking for water. I chose to give him. He disappears after thanking you.
(I didn't test what'll happen if you refuse). Save in the transporter.

- From here on, there will be 3 paths, all contain items. They all lead
to a single path further west. I suggest taking one route at a time to
make sure you don't get confused or miss items.

----------------------------
KUJE DESERT / NORTH
----------------------------

- Head to the NW path on the fork. There is a STAR CHEST along the way
containing the rare Biofeedback Circuit. Head further NW and find another
chest. Continue forth.

- As you continue forward, there will be a scene. The girl will ask you
to suck the poison. Choices are Y/N. So, being a sucker, I chose yes.
(I haven't tried saying No) After the scene, save in the transporter.

- Continue forth and you will find the bottleneck of the branching roads
and the teleporter. Save/ teleport to the transporter near the merchant.

----------------------------
KUJE DESERT / CENTRAL PATH
----------------------------

- Take the center path, and find a chest along the way. Head further to
spot another item.

- Continue forth and grab the chest on the 2nd intersection. Futher down
is the transporter in the bottleneck path. Save/teleport again to the
transporter by the merchant.

----------------------------
KUJE DESERT / SOUTH
----------------------------

- Follow this road. Along the way, there is an innocent looking chest which
is actually a mimic. Be careful since its a bit powerful and sturdy from
the ones before. As you continue forth, you will spot a dead body. Come
near it and a scene will trigger. You will then need to choose wether to
keep the Bag of Coins or not. I chose to keep it. (Again, Im not sure
what will happen if you say no.)

- Continue forward to find another item. You will then reach the
transporter in the end of the path. Save and move along the road.

----------------------------------
KUJE DESERT / NEAR THE MONUMENT
----------------------------------

- As you continue forward, you will have another scene with a woman. Just
answer Y/N/Y to her 3 questions. Move forward and grab another chest along
the way. Save in the transporter and move forward for another scene.

----------------------------
ROSA/ JOHANNASBURG
----------------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------

Jarvil Dark Vulture


Wall Gigants Fire Doll
Gold Mask
Death Mask

- Grab the item in front of the windmill. After that, go to the SW and
enter the house. Grab the chest inside.

- Head out of the house and go to the plaza. There is a merchant there
so resupply as needed. (Buy also all his rare materials). Find a chest
under a tree. There is another chest under a tree, this time near the
stream.

- If you turn NE, you will find yet another chest under the tree (mimic)
and another one in the NE corner, by the house.

- Head upstairs in the SW, find another chest under a tree. Head upstairs
to your right. Enter the house

- There will be two items here, one contains the SUN KEY. After that, head
to the Event Star. A scene will follow.

- Exit the Elder's home and go down to the path to the western part of the
village.

- Save in the transporter. This is the last transporter in Rosa so by


activating it you just completed all transporters in the planet. All
unopened chests will be visible on the map from now on. Head uphill and
find a chest under the NE tree.

- Now find two more chests beside the stairs leading to the house's
entrance. Enter the house for a scene. After the scene, a bossfight.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: JOHANNAS

TIPS: This will be a one-on-one battle. Equip Jaster with a Fire Shield.
She has several attacks. She summons Lightning Bolts that spread in an
area around her. She also sends fireballs (unblockable )that can cause
instant ON FIRE status. Aside from that, she also floats in the air and
fire an energy beam in the ground. And last, she will create 3-4 copies
of herself, which has individual life bars.

To start off, ILLUSION SWORD is very useful here, and I recommend it.
Johannas moves in the battlefield quite fast and its hard to land
successful hits on her. Illusion Sword's projectiles guarantees that you
deal damage even at a distance.

Sooner or later, she will create copies of herself. They will attack
with their own spells thus increasing threat level significantly. Use
Desert Wind twice or thrice to get rid of the copies, at the same time
deal fair amount of damage to the boss. Just keep your eye on your HP
and use CO2 powders as needed.

After draining half of the boss's HP, Jaster will enter Hyper Mode, further
increasing your attack power. Just abuse Illusion Sword and this battle
should be over in under a minute.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the battle, there will be a long scene. And more secrets revealed.
Enjoy the story.

- Afte the scene, you will need to return to the Tablet Pit. But before
that, teleport back to JOhannasburg/ Near Johanna's house and enter it.
There will be two items there, one containing Lilika's Star Traveler
outfit.

-Also, since you got the Sun Key, you can now return to the places with
locked SUN CHESTS and loot them. Also, you may want to return to Zerard/
Galaxy Corp for some new Quarries. <see [QRY013] & [QRY014] for more
details.>

- When ready, go to the Tablet Pit. Use the Eternal Keyplate on the
Thinking Circle. A scene will follow.

- After you gain control, head back to the Control Room and examine the
steering wheel. You will be asked if you're ready or not. Select Yes.
Chapter ends....

[C H A P T E R 11 ] - WLK011

----------------------------------------------------------
---------- " L E G E N D A R Y P L A N E T" - --------
----------------------- ------------------------------

- The chapter will start with a very long scene. Just enjoy watching.

------------------------------
MARIGLENN/ QUEEN'S CHAMBER
------------------------------

- After you gain control, find a chest behind the Queen's Throne. It
contains a very cool outfit for Kisala. There is also another item in
the east side of the chamber, beside the piano.

- Take the stairs down, and go to the eastern side of the room. Find 2
chests there. Now head to the west side this time, find two chests, one is
a SUN CHEST. Save in the transporter.

- After getting the treasures, go now to the north door. It will exit to
Mariglenn's Space Port/Depot.

------------------------------
MARIGLENN/ DEPOT
------------------------------

- Down the ramp is Narcissus, a weapon's merchant. Buy any weapons


you want. You can also buy Zegram's Swordsman's Gi outfit from this
merchant.

- Head further south, and before the ramp leading to the Dorgenark, find a
chest on your left, in the grassy areas. Activate the transporter here,
then go east this time.

- Find an item before the gates. From there, head south to find another
chest beside the canal. Enter the gates. Proceed to the NE, in the grassy
area. There is a chest there. Now, go to the southwest corner this time.
Get the item and proceed to the west gates.

- Enter the west gates. Find 2 chests in the SW, beside the canal. Go to
the NW to find another chest. Backtrack to the palace, then take the
elevator down.
------------------------------
MARIGLENN/ PALACE
------------------------------

- As you get off the elevator, go around it and find a chest to the north.
Backtrack a bit then go downstairs to the west wall. Find 3 chests there.

- Further south is a merchant, so resupply as needed. Get past the first


gate and grab the lone chest along the way. Exit through the second gate
and continue your long run along the straight pathway.

- As you get near Yuvan, a scene will trigger. After that, save and follow
the path south, along the tunnel. You will exit to...

--------------------------------
MARIGLENN/ Ti' ATHA FOREST
--------------------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------
Monkey Water Wyrm
Flammy Dark Condor
Clumpy Jr. Babylo
Aurora Slime Phantom
Silver Bee
Dark Ape

- To start off, head to the SE corner to find a chest under a tree. Find
another chest in the NE corner of the first area, uphill.

- COntinue east, find a chest along the way.

- Go to the SE uphill, find another chest. Then go SW downhill for another


item. Continue south to find another item by the river.

- The SE chest beside the falls is actually a mimic, so be careful. Head


NW, and find a blue orb guy by the river. Talk to Palao and obtain a new
info in your Info Edge. (The Sword of Knightmares). From there, go to the
SW corner to find another chest. Head SE this time for a transporter. Save.

- Go past the transporter, then proceed SE this time to find another chest.
head further north, past the spring and find a beast merchant.

- Swim to the other side of the waters, then go uphill to the get the item
by the tree. Head further east, then south. Grab the item along the way.

- Follow the path. Get the item by the transporter you'll find and save.
- Continue eastward. After the turn and an overhead rock, find a chest on
your right (north) concealed beside the large tree. Continue forward.

- On your way, spot a chest by the trunk of a fallen tree. Grab it then
follow the path around and find another chest and a transporter. Save.

!!There will be a boss battle ahead and as a precaution, make sure you
equip your active party members with Mind Guards, stock a lot of Hot
Breaths and Relaxing Aromas, and of course, healing items.

- Proceed through the tunnel and into the open area. A scene will trigger
as you exit.

After the scene, a boss fight will ensue.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: BEAST ALBIOTH

TIPS: This boss may give you a headache. His attacks has status ailments
along with it. His Ice Breath can freeze your characters. But just pop
out a Hot Breath and you should be okay. The most annoying attack he has
is the wind/confusion attack. He will fly in the air, then blast you
with confusing winds CONTINOUSLY for a few seconds. Make sure that you
get rid of the Confusion status immediately since if your characters'
equipments are already powerful, they can kill you in one hit. Both
of those major attacks are unblockable/ guard breaks.

Unfortunately, this boss can only be damaged by attacking its head, which
puts you in his line of attack. He also charges out of the way when
cornered. Again, Illusion sword is a lot of help here since it gives you
a safe distance at least. Just get out of the way when he lifts off from
the ground. While airborne and attacking, you won't be able to reach him
at all.

If you have Mind Guards equipped then you will have better chances of
resisting the Confuse status ailment. Just abuse your buffs and continue
attacking until he's done.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- a scene will follow after defeating Beast Albioth. YOu will receive
Kisala's DERIGELLUM OF KINDNESS. View this in your SP folder.

- Backtrack a bit, then save. Resupply if needed or take a break too.

Chapter Ends...
!! New quarries will be available. Teleport back to the Dorgenark and
visit Zerard. You can now also start searching for rare items 1 & 2.

[C H A P T E R 12 ] - WLK012

----------------------------------------------------------
---------- " A L L G O O D T H I N G S" - --------
----------------------- ------------------------------

--------------------------------
MARIGLENN/ GULZA SANCTUARY
--------------------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------
Manticore Solon
Magic Priest Ice Eater
Hecaton Clumpy Sr.
Luminous
Babel
Blizzard
Devil

- Follow the tunnel. A scene will trigger once you reach the open area.

!!Note that the Magic Priests in this area drops the Crystal Staff. It is
used to summon the long due, Wayward Phantasm in Rosa/ Ancient Ruins.

- Turn east and find a chest. Jump to the south. Continue forth and find
a chest near the cliff. Continue south.

- After the 2nd turn south, there is another chest. Continue forward,
then grab another item, just under the overhead rock bridge.

- After getting the item, backtrack a bit then follow the path. Grab
a chest along the way. Continue until you reach the main path.

- Continuing forward, you should find a shortcut leading east. Its just
and empty shortcut so take it if you want to.

- A little distance from the shortcut is another chest, beside the rocks.
Continue east, and before the turn north, find another item. Follow the
path.

- Save in the transporter that you'll see then continue further east. Find
3 chests in the lower road, before the path turns south. One of them is
a mimic so be careful. Continue south. There will be another item past the
rock bridge.
- Backtrack a bit, then take the rock bridge and follow the trail. In the
end of the bridge, find a SUN CHEST by the cliff.

- Continue south, follow the road until it turns east. On the small deadend
on the path, turn left (north) and find another chest.

- Moving forward east, you will find a merchant. Resupply as necessary.


If you read the sign behind him, it actually tells you that a quarry is
to be found in a nearby area. Continue.

- Along the way, just as you exit the tunnel, find another chest in the SE
corner. Continue forth, and save in the transporter at the center. There
are a lot of paths here and you can actually take any of them in any order;
except Mother's Lair in the easternmost path.

- Also, if you managed to buy the hunting contract for the beast called
"The Envoy from on High", a Thinking Circle should be visible also. In any
case, just remember the place.

- Since you can take any of them in any order, I'll just enumerate them
according to color. I will start from the southernmost path
counterclockwise. By reading the signs within the paths, you will know
what color the sphere in the end is (Basically telling you the character
that will receive his/her Derigellum) You will find the collected
Derigellums in your Item Menu's SP folder.

!!Note: Fortunately, there are no bossfights when you get each of your
character's Derigellums. You just need to take a long walk to the
spheres and you will obtain their Derigellum after a brief scene regarding
their pasts.

---------------
SIMON - YELLOW
---------------

- Follow the path south. After the first turn right, (west) find a STAR
CHEST in the lower road, between the rocks. Continue following the path
south.

- As you continue south, the ambient light will turn light maroon. There
is a chest on on the west. Continue forth.

- Enter the Yellow Sphere/ Field. A scene regarding Simon's Story will be
shown. You will obtain DERIGELLUM OF COMPASSION. After the scene, you will
be transported back to the Plaza. Save then head to the next path.

---------------
LILIKA- GREEN
---------------

- Follow the long path south. After the 2nd turn on the main road, find a
chest in your left (east). Continue to the rock bridge.

- FOllow the path. After the turn south on the main road, find another
chest in the lower path, just across the deadend. Just continue following
the path

- Moving on, you'll soon reach the tunnel with a different hue. Just
continue moving forward and enter the Green Sphere.

- Lilika's scene will take place. You will obtain the DERIGELLUM OF COURAGE.
Again, you will be teleported to the Plaza. Save then proceed to the next
path.

----------------
JUPIS - SKY BLUE
----------------

- Past the sign, proceed to south then grab the item in the east/deadend.
Move along the path.

- Before the 3rd turn south, grab the item along the way. Continue further.

- Just follow the long path until you reach the Sky Blue Sphere. Enter it.

- Jupis's scene will take place. Obtain the DERIGELLUM OF PRIDE.

You will be teleported to the Plaza. Save then proceed to the next path.

!! Anytime after getting the fourth Derigellum ()

------------
STEVE - BLUE
------------

- After the first turn south, find two chests in the lower road. (One is
a mimic)

- Continue forth, around the rockbridge. In the end of the rock bridge,
go underneath it and open the chest.

- Move deeper into the path. Just enter the blue sphere to start the
trial.

- Steve's scene will take place. Obtain the DERIGELLUM OF DESIRE in the
process.

---------------
ZEGRAM - PURPLE
---------------

- Continue along the path, find a chest by the wall.


- Moving forward, a narrow path to the east will appear in the map. This
is a shortcut so again, take it if you want to.

- Past the shortcut and along the main path is another chest. Get it and
move onward.

- Follow the path until you reach the purple sphere. Enter it and watch
Zegram's scene this time. Obtain the DERIGELLUM OF LOVE before the scene
ends.

---------------
JASTER - RED
---------------

- Head north. After the first turn east, grab the item along the way.

- On the 5th turn east, find a SUN CHEST behind the rocks, in the small
deadend. Continue following the path.

- Enter the Red Sphere and Jaster's scene will start.


Receive the Derigellum of Dreams.

- Head out and save.

-----------------
DEEGO - ORANGE
-----------------

- Once you enter, there will be two paths; the south one is just a deadend.
So head north and follow the path.

- Find a chest after the first turn north. Continue.

- Before the turn east, find another chest containing Deego's Destructo
Attachment outfit. Continue east.

- Along the north path, there should be another chest in the main path.

- Continue forward the orange sphere. Deego's scene will start.


You will receive the Derigellum of Friendship and the Keepsake Coin**

- After the scene, save.

** If you noticed, the Officer's Coin you're trying to insert in Deego's


Revelation Flow won't fit. The Keepsake Coin is it's "True Form" and after
this event, you can use that coin to unlock Deego's 'Our Song' party-buff
ability.

!!After collecting all the Derigellums, you can now head to Mother's Lair.
--------------------------------
GULZA SANCTUARY/ MOTHER'S LAIR
--------------------------------

It is alright if you visited this place before getting all the Derigellums;
You should be stopped by Yuvan anyway.

Head east. Grab item to the north deadend. After the first turn south, find
a chest in the lower path, between the rock pillars.

- Continue east, cross the rock bridge. There is a mimic along the way
so take caution. Continue forth.

- After reaching the end of the long rock bridge, jump down and grab the
chest below the bridge.

- Move east, get the item first west of the transporter then save. Continue
forward and meet Yuvan along the way. You will be asked if you are ready
or not. Choose yes when ready.

- A scene will take place and you will recieve the Sacred Sword Zeo
Zychros. Its a little weaker than what you may have equipped for now
(my Jaster carries a mastered Absolution Halo) but max it out otherwise.

After the scene, chapter ends...

[C H A P T E R 13 ] - WLK013

----------------------------------------------------------
---------- " T O E T E R N I T Y . . . " - --------
----------------------- ------------------------------

!!This is very important. From here on, make sure that you have a good
supply of recovery items; the transporters here are far apart from each
other and the enemies are fairly powerful/ dangerous. Don't worry though,
if you don't die often, you will survive long without saving; enemies
drop party recovery items most of the time. Just don't hesitate to use
them especially in dire need.

!!This is the final stage and chapter. So expect everything to be hard.


Well at least there are a few goodies. Most merchants sell their goods in
infinite stock. That means you can buy those hard to find items and
materials and buy a whole bunch of them. Visit ordinary merchants/ shops
for some of those rare items.

!!You need to use UNBLOCKABLE skills against shielded enemies here. There
are a lot of them and they appear quite frequently. Using Unblockable
attacks such as Flash Sword, Dagger Slash. Fire Sword, etc can increase
your chances of survival by breaking enemy shields while dealing damage.
Charge attacks won't help you much here without being cancelled by enemy
attacks.

!!Dispatch your enemies by abusing high level group attack skills. Desert
Wind Lv3 is not very helpful here but Flash Bomb Lv3, Angel's Kiss Lv3,
Wild Thing Lv3 can easily destroy unshielded and non-jump-attack type
enemies @ 8000-10000+ Dmg each. Try each character's group attacks and
check what is the most effective.

--------------------------------
MARIGLENN/ MOTHER'S LAIR
--------------------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------
Alacan Dragon
Face of Evil Platinum Kite
Bit Hell Sorceror
Magic Fighter
Deimos
Red Baron
Togroth

- CH13 starts off immediately after Ch12 so just continue deeper and cross
the lava. Go east and find an item by the rocks. Find another chest as you
turn south. Cross another lava 'line'

- There will be two paths; one that leads north and the other that leads
south. The north is a dead end which has some chests on it. If you want
then head there. If not, take the south.

------------
NORTH pATH
------------

- Follow the path to the north; find a chest in one of the pits. Continue
forth

- Find another chest in the east, continue.

- Grab the last item on the path east, before the opening to the ledge.

Bactrack then head south.

------------
SOUTH pATH
------------

- Grab the item along the way. Follow the path, then grab the chest on the
path to the east.

- After the 2nd turn, find another chest on the turn leading north. Cross
the lava.
- There is a mimic on the north, deal with it then turn east. COntinue
then save in the transporter.

----------------------------------------
MARIGLENN/ MOTHER'S LAIR: BEGINNING
----------------------------------------

- Continue south. After the first turn, find a chest in the lower path
(behind those large stones) Continue.

- Get past the lava line, and continue. The road with split into two again.
Head to the west first, then south and find a chest in the deadend.
Backtrack a bit then take the opposite path.

- Cross another line of lava, then get the SUN CHEST on the turn north.

- After the turn leading east, find a chest on the south wall. Continue
following the path.

- Cross the line of lava after the turn east, grab item behind the large
rocks just beside the lava. (west) Continue forth.

- Before the turn west, find a chest in the lower path. Continue forward.
Be careful on your way down to the north. Below is a deposit of lava and
you need to jump from ledge to ledge to make it across. Don't worry if
you fell accidentally. Just get out of the lava as quick as you can to
prevent continous fire damage.

- Find a chest in the bottom of the path. Follow the straightforward path
to find a transporter. Save

----------------------------------------
MARIGLENN/ MOTHER'S LAIR: MIDPOINT
----------------------------------------

- The path is divided to the east and west. To the east is a long deadend
but has a couple of chests. Take it if you want since you still need
to way your way back to this transporter.

------------
eAST pATH
------------

- Head east then north cross the lava line. Continue following the path.
Grab item along the way and turn south.

- Continue south, past another lava line. On the 2nd turn westm there will
be another chest. Deadend. Make your long way back to the transporter.

------------
wEST pATH
------------

- Go west, past the lava line. Grab item and the path splits into two again.
This time its north and south. The south path is a deadend that contains
3 chests. Its not long as the eastern path a while ago so just take it
and grab your loot.

----------------
sOUTH pATH (A)
----------------

- Continue south, past the lava line, then grab the item (north). Continue
forth and grab another chest along the way.

- Proceed west, and find a chest by the steep cliff. Backtrack to the
midpoint transporter if you want then save. Take the other path.

----------------
nORTH pATH (B)
----------------

- Proceed to the north then west, past the lava line. Follow the path
north, then past another line of lava to the path east.

- Save in the transporter then grab the item south of the save point.

- Head north, past the lava river. There will be a merchant there so
resupply if you want. Continue north.

- In the end of the path west and before the turn south, there should be
a chest up for grabs. Continue further south and past another lava line.

- Continue the path south then turn west past another lava line. Follow
the path north, then east.

- Proceed forward, past another lava line in the west. Continue down the
ramp south. Go west then jump from ledge to ledge downhill to avoid falling
from the lava.

- Save in the waiting transporter below.

----------------------------------------
MARIGLENN/ MOTHER'S LAIR: ENDPOINT
----------------------------------------

- Continue NW. Find the item along the way. Continue to the west, past
the lava line, then go southward down the ramp. Just follow the path to
another ramp east leading down.

- Proceed east, down the ramp. Grab the item on the turn south, just
before the lava line. Continue.

- There will be two paths branching here. The path to the south is a
deadend. There is one chest in there, and its a Mimic. So just battle it
if you want; otherwise, continue west.
- Continue past the lava line going west. Go down the ramp, then south
past another lava line. Continue east down the ramp and find another
chest by the northwall.

- Continue east, past the line of lava and find a transporter. Save,
resupply and stuff. Save your game and prepare for the final battle.

----------------------------------------
MARIGLENN/ MOTHER'S LAIR: CORE
----------------------------------------

- after some scenes, you will enter the battle with Mother. This is it!

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: MOTHER

TIPS: Mother has major attacks such as her beam attack and smashing you
guys to the ground. All attacks are blockable so make sure you do so.
From time to time, she will hang her head near you guys - that's the
indication to attack.

Immediately cast attack enhancing buffs and start pummeling Mother. You
may need to repeat this 2-3 times, depending on how fast you can deal
damage.

Don't worry, Mother's HP is not that high so expect this to be over quick

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- after defeating Mother, there will be some scenes. She will then show
her true form.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: ILZARBELLA

TIPS: You will start this battle with Jaster on Star-King-Hyper-whatever


Mode. On this battle, Ilzarbella will stay at a distance, so the only
way to hit her is by using projectiles. Remember that damage from Illusion
Sword is very helpful here. As for your party, just make sure they can
fire projectile subweapons.

This boss has long distance attacks. She still has her proton beam that
is quite damaging as well but not that dangerous. She also sends out
multiple unblocking spheres. Just get out of the way.

Just continue attacking here and you'll notice how easy this boss is.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After defeating Ilzarbella, of course there will be more scenes. It


may look like the battle is over but think again...

- After the scenes, you will obtain the Derigellum of Prayer. Jaster will
also be able to use the Mariglenn Blade. From here on, this will be a
one on one battle for each of the characters. If your character growth
is well-balanced, then there is nothing to worry about. Equip your best
weapons (level 45+ weapons recommended) for each of your characters.

- Before you go, CONTINOUS weapon/self buff abilities are recommended here.
These are the skills whose effectivity doesn't have a time limit. You will
need to increase your damage since you need to use the attack/block/
withdraw tactic most of the time. Alright, let's start with the first
battle.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

DEEGO VS. VALKOG's RING

- This boss is simple. If the hand is clenched or closed, you won't be able
to damage it. So, use your projectile weapon to hit the ring. After hitting
the ring, the palm opens. Close in and attack. Jump attacks are effective
here since they are faster.

- The hand has several attacks.

CLOSED:
- Smashes your character
- Armband's spikes grow larger, arm strecthes to reach any location
- Swing

OPEN:

- Smashes your character


- Eye Beam

All its attacks are blockable so guard if you see it ready to strike. If
you get hit, you will be dazed so make sure you move the analog strike
quickly to snap out of it.

With that, just try to get away from the beam. The hand is invulnerable
a few seconds before, during and after firing the beam. Also, if you jump
attack exactly as the hand closes (it will remain open after 4-5 attacks)
and you hit the ring, the hand will not close but will remain open for
another few seconds.

- Just repeat the process and WATCH your HP. Make HP400 your treshold to be
safe.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- after the battle, a scene will take place. We will move one to the next
battle.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

SIMON VS. BOMB WALKER (x1), BATTERY (x2)

- Don't be discouraged with this 3-in-1 situation. At level 65, each


hit is like around 40-60 DMG. And they don't hit quite often if you move
around.

- The problem here is the bomb walker since it does move around. But it
has the same firing pattern nonetheless.

- Remember that Simon is great for long distance attacks. A powerful


subweapon is very useful here. So, use Gelanamin X and attack the
batteries first; be warned though, the Bomb Walker's firing rate will
increase after downing the batteries. But eliminating them will give
you more breathing space. The batteries has rather low HP so after 6-7
hits, they should be destroyed.

- With both batteries taken care of, you just need to concentrate on the
bomb walker. This time, it fires a barrage of five shots in a wide area.
But remember that there IS always a blind spot or a safe space where the
projectiles will likely pass by you.

- If he fires to the left, go to the opposite. Do not try to outrun the


projectiles - you may be likely to get hit. If you see a projectile coming
your way, move sideways a bit. It doesn't have splash damage so you won't
be hurt if it explodes near you.

- Just fight the battle with distance. Your damage is much higher than
the enemy can deal. You can try to close in but you'll just get hit more
often than staying at a distance and dodging those shots.

Threshold: HP250+

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- after the battle, a scene will take place. We will move one to the next
battle.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

STEVE VS. BOMB WALKER (x1), BATTERY (x2)

- The tactics to used here is just like Simon's. Just use Steve's Armored
Core-sque satellite cannons since you can fire them rapidly. Just run
around while it is reloading.

-Again, go for the batteries first then strafe while counterattacking


the Bomb Walker.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- Another scene will take place after the battle. After that, you will
be controlling your next character.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

LILIKA VS. BOMB WALKER (x1), CORE(x1)

- The core is the large thing with wires and pipes on it. There is a
larger Bomb Walker guarding it so be careful.

- Im not sure wether you need to dispose of the Bomb Walker first since
the Core seems to reincarnate the BW in full health. So what I did was
I defeated the Bomb Walker first then attacked the Core ONE ARROW AT A
TIME with Serpentine Arrow/ Blast Arrow active, while dodging the
cannon attacks of the BW.

Just in case you want to know, I will tell you the attacks of the BW.
If you attack from a distance, it will retaliate with cannons. It will
continue attacking you that way until you attack by melee. It will switch
to close combat once you damage it by melee so stay aside and attack it
with arrows.

LONG RANGE: Cannons (Low DMG)

SHORT RANGE: Bite (High DMG)


Kick (Med DMG)

Just attack the Core whenever you have the chance.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- SCENE -

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

JUPIS VS. VALKOG's RING

-Use the same tactic as discussed in Deego's battle. The only difference
is that this battle may take a while since Jupis doesn't have a good
Continuous Weapon/Self Buff ability. (Crashball doesn't help).

- You may want to use Aromatic Boost whenever the hand opens but that will
wast AP for attacking. So just attack normally, block and heal as
necessary.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- SCENE -

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

ZEGRAM VS. IZEL

- You need to be careful in this battle. First let me list here his attacks.

LONG: Homing lasers x4 shots (Med DMG, Guard Break)

SHORT: Swipe (High DMG)


Eye Laser (High DMG)
Laser Drop x 4 shots (Med)

- As you see, there are two targets - his head and his core. The most
annoying attack would be the homing lasers. There is no way to outrun them
since they are 95% accurate and if you guard, it will break your defense
and the leave your character open for the remaining shots. At LVL65 it
deals 115 dmg/shot.

- So, get close to him, careful with his attack patterns and jump attack
targetting his core (on the right side) The third downward slash from the
jump attack will likely hit the core.

- Izel will get 'confused' in the process and will strike the ground with
his good left hand. Just stay put as he does this. After sticking his
hand in the ground, quickly use his arm as a ramp then activate TWIN
SWORDS. (recommended) Smash the attack button like crazy, be careful not
to fall off.

_ Repeat the process until he dies.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- SCENE -

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

KISALA VS. NORMA

- Now this is a giveaway battle. Why? Because Norma has only one attack.
And that attack is blockable though it can inflict SHOCK status.

- To start, just equip Kisala with a Shock Guard or something. At level


65, a direct hit from Norma's lightning strike inflicts 69 DMG only.
Blocking it further decreases the damage. Just use Electroless everytime
she gets electricuted.

So, activate Dagger Slash and just jump-attack, block, then jump attack
again. The length of this battle depends on how much dmg you inflict
per hit.

All in all this battle is a breeze.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- SCENE -

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

JASTER VS. VALKOG

So this is the real final battle. The huge, kickass sword Jaster is using
is called the Mariglenn Blade. Jaster will start the battle in Hyper Mode
already, but he can't use abilities; only items.

Let's list some of Valkog's attacks. (Forgive me for making these attack
names up. I just don't know how to call them)

- VALKOG BLAST - ultra-powerful beam inflicting massive dmg


- SLAM - Attacks the ground with both hands, knocking Jaster down
and inflicting massive damage
- BLAST SPHERES - Several spheres appear in front of Valkog, direct hit
knocks character down while inflicting massive dmg
- SPITTING EARTH - Sharp metal blades protrude from the ground dealing
medium damage.

So with all that, let's discuss the strategy for this battle. Take note
that the first 3 attacks are blockable, and the last one can be easily
avoided. Now his attack patterns.

He will use the beam every now and then, and also shields himself with
his hands. USE JUMP ATTACKS HERE. Attacking on the ground is much slower
and the damage is still the same. Just make sure you don't time it during
his attack. At lvl 68, his attacks deal around 350-500 Dmg.

If you attack him while his Shield (for FFXII fans, let's call this
'paling') is up he will most likely summon his Blast Spheres. You will know
this by seeing bolts of electricity forming in front of you. Block if you
want or better yet, just get out of the way then attack Valkog.

The patterns are the same basically. Just block/evade/attack/heal your way
to victory.

Watch your HP closely. Make sure your threshold is HP450-500 to be safe.


Heal whenever you can, don't hesitate to use any recovery item you may have.
Remember that YOU HAVEN'T SAVED YET and dying here will require you to
DO EVERYTHING AGAIN, starting from Mother.

Since you can't use abilities, you may want to use Strength Stars or
Brave Symbols if you have a good supply of them. This will allow you
to inflict 600-800 dmg per hit with Valkog.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- after the battle, just set the controller aside, relax and watch the
ending scenes.
======================================
========================================
========================================

##### # # # ### # #
## #### ### #### ### # #### # # # ### ### ### # # #
## # # # # # # # ### # # # # ### # # # # # # #
##### #### # # #### # # # # #### ## ## # ### # # # # # #
#
# #
=============================================
===============================================
==========================================

After the credits rolled up completely, watch the last scene. After
that you will be prompted to save your file. Do so. (Don't worry, you
will still be able to continue from the last save point you used but there
will be a STAR on your saved file)

- Exit the save screen and you can now continue. You can now access the
GHOST SHIP <see SDQ003 for details> from the Planet Select Menu in the
Dorgenark.

<><><><><><><><><><>&lt
;><><><><<><><><><><>&l
t;><><><><><><><><><><&
gt;<><>><>

...............
[ Q U A R R I E S] QRY000
"""""""""""""""

Quarries are the most wanted beasts. They give a good amount of hunter pts
which can really boost your rank. Beware though, they are much stronger
than ordinary beasts. Also, defeating the available quarries unlocks
the others.

To hunt these quarries, you need to get into the location first. Then,
you need to find a THINKING CIRCLE. Step on it and you will be given a
clue about what item you will need to use to summon the Quarry. For your
convinience, I already included here the required items for them. But,
they are worth the hard work since they do reward you with TONS of exp,
money and even rare items.

I was not able to take note of their dropped items, EXP and gold
unfortunately.

!!NOTE: Mio will consider your quarries complete by defeating all 24 beasts
listed or sold in the Galaxy Corp. After defeating all of them. (The last
quarry can be defeated in CH12) return to Mio and get your reward.
. . . . . . .. . . ..
[G E N E R A L T I P S]
""""""""""""""""""""""

* When fighting Quarries, make sure that you have a good stock of healing
and recovery items. RG does not include any healing skills on any
character so the only way to heal is by using items.

* To concentrate more on the battle, using the team command "GO ALL OUT"
is very useful. Don't worry about how the AI allies use it; they are
efficient in using items.

* If you have obtained a rare/ uncommon revelation item (ex. Stella


Crystal). KEEP it for the meantime. Use it only if you're able to get
other copies of it. This will ensure you that you have a summoning item
to use just in case.

* Used summoning items DONT DISAPPEAR. They are just used to attract the
attention of the target beasts. You are not technically consuming it.

* THERE IS NO TIME LIMIT. If you don't have the necessary item to


summon the quarry, you can always come back later.

TO USE THIS SECTION:

/-----------------------------\
1.* <QUARRY's TITLE> <Hunter PTs> [CODE for the FIND function]
\-----------------------------/

AREA : Planet/ Area: Sub-area


REQUIRED ITEM: Item needed to be used to summon the Quarry.
DESC : The quarry's description, based on the contract.

DIRECTIONS : Directions on how to find the Thinking Circles and the


Quarry's locations.

STRATEGY : Battle tips and strategy to defeat the Quarry.




/-----------------------------\
1.* THE SCORCHING ALCHEMIST 20000P* [QRY001]
\-----------------------------/
AREA : Rosa/ Salgin
REQUIRED ITEM: NONE
DESC : A giant beast recently spotted in the Guin System. Only
rarely appears in Planet Rosa

DIRECTIONS : Steps already covered by the walkthrough

STRATEGY : Check out the main walkthrough regarding the strategies


needed to defeat this beast.

/-------- --------------\
2.* THE TOMB GUARDIAN 8500P* [QRY002]
\-----------------------/

AREA : Vedan/ Myna: North Observation Deck


REQUIRED ITEM: MIRROR UNIT
DESC : Attacks visitors to the monument honoring those that died
during the construction of Myna

DIRECTIONS : In the North Observation Deck, head down the stairs on your
right. The Thinking Circle is just behind the Tombstone-like
Monument

STRATEGY : This battle shouldn't be a problem. Just use buff and


weapon enhancing skills. You need to target its eye or head.
Remember to block often since his attacks can damage
everybody around him, not to mention that it has knockback.
Just have a stock of Heal Potions and Resurrections and
order the party to GO ALL OUT. I observed that he is somehow
weak against lightning so feel free to use Jaster's FLASH
SWORD. Fortunately, there is a transporter nearby if you
need quick healing and a shop as well for resupplying.

/-------- ------------\
3.* THE CAVE BANDIT 18000P* [QRY003]
\---------------------/

AREA : Vedan/ Great Tablet Hall


REQUIRED ITEM: STELLA CRYSTAL
DESC : Rumored for years among miners, its actual existence was
only confirmed recently.

DIRECTIONS : In the large cavern where you fought Gale, there should be
an opening leading to the Great Tablet Hall. Save at the
transporter then check out the Thinking Circle.

STRATEGY : This guy's main and most damaging attack is his "ground
slam"; he jumps, rolls in mid-air and hits the ground with
his weapon. This creates a shockwave and can knock you and
allies down. This is blockable, however.

If you have Jaster's Illusion Sword, use it. Try to target


his head since it seems to be where he is most vulnerable.
Don't bother firing projectile subweapons at him since he
seems to be resistant to those attacks.

His attack patterns are all predictable and his attacks


can be anticipated. Make sure you block his attacks since
it can really kill you if you are not careful.

As always, order your party to GO ALL OUT, block his


attacks, then attack. Just let your guys do their own.
Remember to cast group buffs and weapon enhancing skills
to pwn this enemy.

/-------- -----------------\
4.* THE STEEL SHIPWRIGHT 14500P* [QRY004]
\--------------------------/

AREA : Zerard/ Factory, 3A hall


Required Item: Cyclone Pump**
DESC : A self styled shipbuilder that appears in the ship
construction hall and feeds off destruction.

DIRECTIONS : Make your way to the 3A hall, take the elevator up. The
Thinking Circle is in the Ship, in the middle. You may need
jump via the moving platforms.

STRATEGY : At this level, you should be around Lvl 45+. No special


strategy needed except that you just need to attack his
head. Use Illusion Sword for greater damage. This is just
a bonus battle anyway. (Drops Grandius - Deego)

**Cyclone Pump can be purchased from Bivine, in the same location. You need
to jump to the NE corner ledge.

/-------- -----------------\
5.* THE WAYWARD PHANTASM 12000P* [QRY005]
\--------------------------/

AREA : Rosa/ Sylvazard Desert, Ruins Zone


REQUIRED ITEM: Crystal Staff
DESC : Named after the beast drwan on the ruin's mural. Link to
ancient civilization unknown.

DIRECTIONS : You will come across the Thinking Circle while navigating
the ruins in the Sylvazard Desert, Rosa.
STRATEGY : By the time you'll get the required item, you'll be far
later in the game. (Probably late Ch11 or Early CH12), So no
special strategy to win this battle. This is a give away
battle, really.

/-------- --------------------\
6.* THE VORACIOUS WANDERER 10000P* [QRY006]
\-----------------------------/

AREA : Rose Nebula/ Ship Deck


REQUIRED ITEM: PRIMEVAL MEAT
DESC : Galactic carnivores that fly in groups and eat all living
things... Foraging in Rose Nebula?!

DIRECTIONS : Leave any planet you are in, then travel to the Rose Nebula.
Teleport to the Ship Deck. The Thinking Circle is located
in the bow of the Dorgenark.

STRATEGY : Called the "Hammerhead", this is a large Deviler similar


to the ones that attacked your ship in Chapter 2. You can
apply the same strategy you used before to defeat them.
However, this beast has lesser agility compared to the
Devilers, but he hits harder. So same thing, use buffs,
weapon enhancements. Jaster's Illusion Sword or Flash
Sword helps a lot here. Just remember to use your gun if
the target goes out of sword range. Other than that, there
should be no problems defeating this quarry.

/-------------------------\
7.* THE JUNGLE MASTER 45000P* [QRY007]
\-------------------------/

AREA : Juraika/ Path to the Ruins, Plaza


REQUIRED ITEM: CURSED MASK
DESC : A massively strong beast that has long been king of the
jungle. Remarkable fighting ability.

DIRECTIONS : Teleport to Path of the Ruins: End Point. You should find
the Thinking Circle there. Just step on it then use the
Cursed Mask.

STRATEGY : This battle is not hard since this beast attacks only in the
front. For the first few seconds of the battle, target its
head. You wont be able to deal any damage to it unless you
target the head. After enough damage has been dealt, a short
scene takes place where the Rune on the boss's head breaks.

Now this is where the fun begins. After breaking the Rune,
you may now damage the beast in any direction. You can
attack him from behind. Illusion Sword is very effective
here. When he jumps, just block.
Occasionally, he will jump to the edge of the battlefield.
Get out of the way because he will perform a damaging charge
attack. Just use your projectile subweapons when he is in
this position. Overall, you shouldn't have any problems with
this boss.

/-----------------------------\
8.* THE SHAPELESS ASSASSIN 13500P* [QRY008]
\-----------------------------/

AREA : Vedan/ Cancer King's Ruins Area 2


REQUIRED ITEM: SMOKED RAINBOW NEWT
DESC : 80% of the missing were apparently eaten by it. Thought to
be a mutated insector.
NOTE : Jupis' 3rd alternate costume will be rewarded after the
battle.

DIRECTIONS : Deep inside the ruins, in the small area (pass the hall
where you battled the two-faced boss), you should find a
cross shaped sewer or tunnel. The Thinking Circle is right
on the middle.

STRATEGY : This boss is a give away. His attacks are not that damaging, and
his HP and defense are kinda low compared to the previous
quarries you have fought. So, just apply the basic attack
procedures here and this battle should be over in a few
seconds.

/------------------------------\
9.* THE SIN-STEEPED DRIFTER 17500P* [QRY009]
\------------------------------/

AREA : Juraika/ Road to Barkaqua, Blind Alley


REQUIRED ITEM: MYRIAD BRANCH
DESC : Often seen walking quietly in the jungle; but actually a
brutal ill-tempered killer.

DIRECTIONS : Teleport to the Creekside transporter (where the path splits


into four directions) and take the eastern path. Go to the
uphill path and circle around until you cross the tree
bridge. This is the place where you fought one of the mimics
earlier.

STRATEGY : If you have finished the Leo King's ruins in Juraika first,
then you should know that this quarry is similar to the
Ancients in the ruins. If not, then just buff your party,
enhance your weapons and target its head or face. Illusion
Sword recommended. This battle is a giveaway.

/-------------------------------\
10.* The Rumored Lady-Hunter 16000P* [QRY010]
\-------------------------------/

AREA : Vedan/ Myna, Tunnels near the station


REQUIRED ITEM: MAGIC LIPSTICK
DESC : A lecherous beast that prefer females of all types. Was
almost caught by a female hunter.

NOTE : Kisala's 3rd costume, Tribal Two-Piece is dropped by this


beast.

DIRECTIONS : Teleport to the South Myna Station then go inside the tunnel
southwest. You should know that you're in the right area
because there is a sign there saying that a beast is
attacking women passing in that area.

Switch to Lilika as your character then use the Magic


Lipstick. (Kisala won't work.)

STRATEGY : This beast is like a beefed-up version of the Gorra and Dark
Kong enemies. His attack patterns are the same though they
are a bit damaging. No worries about this one since its a
giveaway battle. If you defeated the Shapeless Assassin
before this primate, then you should notice the ease of
battle.

The quarry has low hp and defense. Just use party buffs and
weapon enhancement skills to defeat him.

/---------------------------\
11.* THE TOWER PREDATOR 13000P* [QRY011]
\---------------------------/

AREA : Zerard/ Gladius Towers/ Bridge


REQUIRED ITEM: PERFECT ELIXIR
DESC : Many sightings at the tower's high connecting bridge. May
be a long extinct type of mammoth.

DIRECTIONS : Make your way to the last tower bridge leader to the
Tower 1. The Thinking Circle is in the middle of the bridge.
Its impossible to miss.

STRATEGY : This enemy is like a bull-mammoth. Well, fortunately, it


can only attack targets in front of it. Just apply the
basic tactic discussed earlier. Buffs, enhance your weapons.
One good way of defeating this boss easily is attack it
from behind. Its horns are its main weapons but they don't
do that much damage to consider it as threatening. Just
keep on attacking and you should pwn this guy.

/-------------------------\
12.* THE TOWER MATADOR 9800P* [QRY012]
\-------------------------/

AREA : Zerard/ Gladius Towers/ Bridge


REQUIRED ITEM: PERFECT REVIVER
DESC : Many sightings at the tower's high connecting bridge. May
be a hunter in the towers.

DIRECTIONS : Similar to reach the Tower Predator, enter Tower 1 and make
your way to the last bridge leading to Tower 2.

STRATEGY : This is a little tougher since he is just like a larger


version of Phobos (rare beast in the Towers). You actually
need to hit his head to damage him. You can attack him from
behind early on but in a short while he will begin moving
backwards, leaning his back on the other end of the bridge,
by the door. This prevents attacks from behind while you
and your allies are forced to attack in the front where
he can easily smash you.

Don't worry. Just GO ALL OUT, use some buffs, and I


recommend using Jaster's Illusion Sword when attacking.
This guy is down in no time.

/-----------------------------\
13.* THE DESERT IDOL 13500P * [QRY013]
\-----------------------------/

AREA : Rosa/ Kuje Desert, central Core area


REQUIRED ITEM: Alluring Lamp
DESC : A beast distributed throughout Draxian territory. Its
Longardian presence is unknown.

DIRECTIONS : Teleport to any of the 4 transporters in the braching


pathways of Kuje Desert. The nearest one probably is the
transporter on the North Kuje. Just head to the center
of those branching roads. The Thinking Circle is in front
of the Longardian soldier named Radan.

STRATEGY : This boss doesn't have any special attacks but he is a


hard hitter, nonetheless. Using his bladed hands, Ranfaoh
can slash, swipe and drill. He can also attack one target
at a time except when he does his swipe.

Nothing special about this boss. Just apply your normal


boss fighting pattern here. (Go All Out, Weapon/ Party
Buff, etc)

/-----------------------------\
14.* THE WINGED TRAVELLER 15000P* [QRY014]
\-----------------------------/

AREA : Rosa/ Johannasburg/ Fountain Plaza


REQUIRED ITEM: Hoho Bird Feather
DESC : An avian beast that tranverses time. Legends bound widely.
Recently seen in Johannasburg.

DIRECTIONS : Teleport to Johannasburg. The thinking Circle is located


obviously beside the Fountain Plaza. YOU NEED TO MAKE
JUPIS YOUR ACTIVE cHARACTER then use the required item.

STRATEGY : Brutish Hawk does have a few attacks that is fairly


damaging. He does a normal flying enemy's dive attack,
he flaps his wings to attack and sends out wind to topple
adversaries.

Well the most effective way to defeat this boss easily is


by using Jaster's Illusion Sword/ Flash Sword, then Jump-
Attack the beast. It will knock it to the ground, helpless.
You and your allies will have a few seconds scoring few
free hits. Just repeat the process if he flies again.

/-----------------------------\
15.* THE ROCK 'n ROLLER 12000p * [QRY015]
\-----------------------------/

AREA : Juraika: Road to the Altar/ Crash Site


REQUIRED ITEM: C02 Powder
DESC : Thought to be living off the remaining energy of the ship.
Rarely seen; Maybe a new species

DIRECTIONS : In Juraika, teleport to Path to the Altar: Crash Cruiser.


You will immediately see the thinking circle beside the
cruiser

STRATEGY : This beast is a burning tortoise. He starts the battle with


a shield. use a charge attack to break it. After the shield
is destroyed, start attacking it. Kisala's Dagger Slash
(Ice element) owns this beast. Not to mention that you
can push it to the stream and use Flash Sword for added
effects. (Drops Evil Breath - Simon)

/-----------------------------\
16.* THE FALLEN MONARCH 22000P * [QRY016]
\-----------------------------/

AREA : Mariglenn: Ti'Atha Forest/ Waterfall


REQUIRED ITEM: Alexander <see [LYT002]>
DESC : Resembles an ancient ruler, may not be the ancient lord who
resisted the Star King in tradition

DIRECTIONS : Teleport to the Midpoint of Ti' Atha Forest. Swim past the
first small lake you'll see then past the sign. The Thinking
Circle is found a bit before the walking merchant

STRATEGY : Winged Garuda VII is actually a beefed up version of ancient


knights/swords/barons/dukes. Although its attack patterns
are the same and his attacks are fairly damaging, it has
some unique moves such as evading.

The battle starts with his barrier up so use the Barrier


Break Shot to destroy it. After that, just use buffs and
weapon enhancements then start slashing away.

This boss doesn't have that high Hp so this will be a breeze.

/-----------------------------\
17.* THE ANCIENT FAIRY 16000P * [QRY017]
\-----------------------------/

AREA : Juraika: Leo King's Ruins/ Entrance


REQUIRED ITEM: Zipangu's Axe**
DESC : A descendant of Fairies that lived in the jungle for ages.
Turned evil by Rune.

DIRECTIONS : Teleport to the Leo King's Ruins/ near the Entrance. You
should find the Thinking Circle in the middle of the
large hall.

STRATEGY : Although he hits hard, you just need to encircle him and
attack from behind. Note that he doesnt attack that
frequently, so be aggressive on this beast. Just use
recovery items if needed. (Drops Unicorn Hachete - Lilika)

** If you don't have the Zipangu Axe, you can just teleport to Burkaqua
Village first and buy it from there.

/-----------------------------\
18.* THE LABYRINTH TERROR 17500P * [QRY018]
\-----------------------------/

AREA : Rosa: Labyrinth/ Ante-Chamber


REQUIRED ITEM: Nebuladon Egg
DESC : A box that used Ancient Knowledge to hold all the world's
evil. Became beast via Rune.

DIRECTIONS : Teleport to the Maze of Chaos. In the Antechamber room,


head west and find a thinking circle.

STRATEGY : This enemy starts off the battle with a barrier. And not to
mention, Pandora looks like a super-mode MIMIC or DUSTBOX.
Anyways, after the barrier is down, use all your weapon/self
and party buffs.
His attack patterns are very much the same in the ordinary
Mimics you encounter so there shouldn't be any problems.
Be careful since they are not that weak too. Just prepare
to throw in healing items as needed.

Its a general knowledge that Mimics are very vulnerable to


status ailments. But Pandora is very resistant or immune
against any negative status. SO don't bother inflicting
Status effects on him.

Basically use the same tactics you're using to defeat


ordinary mimics and you should be good.

/-----------------------------\
19.* THE ROUGE PIRATES 19000P * [QRY019]
\-----------------------------/

AREA : Rosa/ Salgin, Spaceport Entrance


REQUIRED ITEM: LUCKY CLOVER
DESC : Curious beasts that appeared after the energy leaked out
from Mariglenn's Gate.

DIRECTIONS : Teleport to the Spaceport, then exit out. Go to the open


area NE, as you exit.

STRATEGY : There are three of them but they share a single life bar.
It doesn't matter who you strike first. Illusion Sword
works like magic here since the projectile from each slash
passes through enemies, dealing extra damage.

They can damage fairly; other than that, they have no


threat to worry about.

/-----------------------------\
20.* ENVOY FROM ON HIGH 12000P * [QRY020]
\-----------------------------/

AREA : Mariglenn: Gulza Santuary/ Plaza


REQUIRED ITEM: Sealing Sunsphere
DESC : A beast that appeared from from another dimenstion through
a galactic rift. Unrelated to Rune

DIRECTIONS : In the Gulza Sanctuary Plaza, the Thinking Circle is


conviniently located near the transporter.

STRATEGY : The Lightning Dragon starts the battle with a barrier also.
After using the barrier break shot, immediately cast buffs
and weapon enhancements. This boss can hit really hard and
you will find yourself using recovery items like crazy.

His common attack is Thrusting/ Biting. This is one of the


most damaging attacks he has. Also, it can knock you and
cause daze as a bonus.

He also has a Fire Breath attack where it has knockback


and ON FIRE effects.

This beast is also airborne, meaning you can only damage


it by the 3-hit jump attack combo. Using Illusion Sword
helps a lot since this boss moves around frequently, evading
attacks while getting into striking position with your
characters.

Another thing to note that the large beast and the small
battlefield can sometimes ruin the camera angle if you
get cornered. You won't see your character so better move
into a better position.

/-----------------------------\
21.* THE SEASIDE TERROR 12000P * [QRY021]
\-----------------------------/

AREA : Alistia/ Nalvasa Seaway


REQUIRED ITEM: Pirate's Grog
DESC : A carnivore with a taste for Sleegs. Very few in existence
but even one can wipe a village.

DIRECTIONS : In Alistia, teleport to Nalvasa Seaway: Beginning. There is


a sign there, heading to the beach. Go to the beach and
you should spot the Thinking Circle there.

STRATEGY : This enemy, like the common Phanter Eels in the area,
burrows from time to time - which makes it unvulnerable
for a few seconds. It also has a wide swipe attack that can
knock down/ daze your characters. You anticipate that
attack because he will bend his body before that attack.
He has other attacks but they are not that damaging compared
to this one.

He has no elemental weakness but use weapon enhancements


and party buffs whenever you can. Just use the block/ attack
pattern and he should go down in less than 5 minutes.
(Drops Vice-Predator)

/-----------------------------------\
22.* THE RAFT TO THE UNDERWORLD 12000P* [QRY022]
\-----------------------------------/

AREA : Alistia/ Nalvasa Seaway


REQUIRED ITEM: Dark Music Box
DESC : A legendary raft that takes the souls of the living to
the underworld.

DIRECTIONS : In Alistia, teleport to Nalvasa Seaway: Endpoint. Head south


to the beach, facing the wrecked ships. The Thinking Circle
should be visible immediately.
STRATEGY : Like the Skeldon you faced before, this guy has no elemental
weakness. You will need to use a lot of recovery items
in this battle. He has two major attacks you should look
out for; a swipe attack with wide range and the charge/dash
attack that deals continous damage if you're caught in the
line of the attack. His swipe attack breaks guards also but
he doesn't attack that immediately.

One thing you should know is that he can only attack those
in front of him. And as I observed, he can't turn to any
other direction; he just moves back and forth. Anyways, just
attack his sides and rear; block the swipe attack, and
get out of the way when you see he is preparing for a
charge.

Just keep on attacking and blocking. Depending on your level


and weapons, this battle could take more or less than 5
minutes.

/-----------------------------\
23.* ???????????? [QRY023]
\-----------------------------/

AREA :
REQUIRED ITEM:
DESC :

DIRECTIONS :

STRATEGY :

/-----------------------------\
24.* ???????????? [QRY024]
\-----------------------------/

AREA :
REQUIRED ITEM:
DESC :

DIRECTIONS :

STRATEGY :

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
----------------------------
+ R E V E L A T I O N F L O W + REV000
----------------------------

Revelations are basically skills or abilities used in battle. As discussed


in the overview earlier in this faq, they are your party's lifeline during
heated battles. To learn them you need to obtain specific items. Some are
common such as recovery items, or even rarer ones like the Stella Crystal.

The easiest way to obtain these items is by item drops from beasts. If you
are a power leveller (like me), you can easily learn abilities by defeating
beasts, not to mention the extra cash and experience you won't get just by
playing through a mission.

REVELATION FLOW

Each character has their own unique set of skills, abilities and even
revelation flow. This is where you use the required revelation items to
have the party members learn the skills available.

Also, I categorized their Revelation Flow by BLOCKS for easier reference.


Each block is initiated or started by specific skill (the starting
abilities) you can get the characters early in the game.

I will list each character's revelation flow and the description of their
abilities. I will be using my own terminology here so don't be confused or
ask me what Im talking about.

# <Ability name>

PROPERTIES: <Continous/ Instant/ Unblockable/ Guard Break>


ELEMENT : <fire, wind, ice, lightning, holy>
EFFECT : <added status effect inflicted on the enemy>
DESC : <description of the ability>

PROPERTIES - These are the additional effects of the ability. I will just
run a quick overview about each.

Continous - The skill doesn't have a time limit. It will have a gauge
instead, if it depletes, the character needs to cast the
ability again to use it.

Instant - The ability is executed instantly. Any effects it may have


will take effect immediately.

Unblockable - As the property suggests, the ability can't by blocked by


enemies.

Guard Break - Breaks the shield of the target.

Elemental Up- Increases the element of the attack, for example an ability
with a flame icon inside a sphere means that it increases
/adds fire element to the attack.

Effect - Effects are often status ailments inflicted on the target.


Example; a lightning element attack can cause shock to the
enemy.

----------
+J A S T ER+
----------

.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT| [REV001]
.---------------------------.

# FLASH SWORD
---------------------

PROPERTIES: Continous/ Unblockable


ELEMENT : Lightning
EFFECT : Shock
DESC : Infuses the blade with the power of lightning, increasing its
attack power

# BREAK THROW

PROPERTIES: Continous/ Unblockable


ELEMENT : NONE
EFFECT : NONE
DESC : Doubles the power and range of thrown objects

# WHIRLWIND

PROPERTIES: Continous
ELEMENT : NONE
EFFECT : NONE
DESC : Increases movement speed and enables direct contact attacks

# ILLUSION SWORD

PROPERTIES: Continous/ Unblockable


ELEMENT : HOLY
EFFECT : NONE
DESC : Enables Long distance projectile energy attacks using the
sword.

# SHOOTING STAR

PROPERTIES: Continous/ Unblockable


ELEMENT : WIND, HOLY
EFFECT : Unconscious
DESC : Transforms the standard charge attack into a powerful, high
speed energy blow

.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.

# DESERT WIND

PROPERTIES: Instant
ELEMENT : WIND
EFFECT : Daze
DESC : Stirs up the fierce winds of the desert to attack all enemies.

.--------------------.
| COMBINATION ATTACKS |
.-------------------.

# SUPERNOVA

PROPERTIES: Instant
ELEMENT : Fire, Lightning, Holy
EFFECT : None
DESC : Jaster, Kisala and Zegram's ultimate combination attack

# FATED PASSION

PROPERTIES: Instant
ELEMENT : Fire, Lightning
EFFECT : Burn
DESC : Jaster & Kisala's love damages all enemies.

.-----------------.
| INNATE ABILITIES |
.-----------------.

# HP UP - Increases MAX HP
# ATK UP - Increases basic attack power
# DEF UP - Increases basic defense power

# WIND UP - Increases the Wind Element in attacks


# FIRE UP - Increases the Fire Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities

# Fire Resist - Increases resistance to Fire Element Attacks


# Wind Resist - Increases resistance to Wind Element Attacks

# Unconscious Defense - Increases resistance to UNCONSCIOUS status


# Confusion Defesnse - Increases resistance to CONFUSE status

# Burning Strike - Enables the use of X hit attacks (Depends on the level)
FIRST BLOCK
-----------

[J1] Flash Sword = Thunder Stone


(Opens J2, J3 and J4)

[J2] Attack Up = Alluring Lamp, Strength Star


(Opens J2A)

[J2A] Attack Up Lv2 = Sealing Sunsphere, Flame God's Stone


Ultraspicy Pepper, Wake Up Drops
(Opens J2B)

[J2B] Attack Up LV3 = Crystal Staff, Juraikan Coffee Beans


Wake-Up Drops, Ultraspicy Pepper, Flame God's Stone

[J3] Burning Strike Lv1 = Ancient Scroll I


(Opens J3A)

[J3A]Burning Strike Lv2 = Ancient Scroll II


(Opens J3B)

[J3B]Burning Strike Lv3 = Ancient Scroll III

[J4] Flash Sword Lv2 = Flame God's Stone, Iron Cube


(Opens J4A, J5)

[J4A]Flash Sword Lv3 = Queen Bee Stinger, Thunder Stone, Sealing Sunsphere
Iron Board

[J5] Shooting Star = Dorgengoa's Coin, Recharge Drink


(Opens J4A, J6)

[J4A]Shooting Star Lv2 = Hoho Bird Feather, Recharge Drink, Hot Breath
Mermaid's Scale

[J6] Supernova = Sealing Sunsphere, Mirror Unit, Flame God's Stone


Diamond
(Opens J6A, J7)

[J6A]Supernova Lv2 - Lucky Clover, Star Earrings, Mirror Unit


Flame God's Stone, Diamond
(Opens J6B)

[J6B]Supernova Lv3 - Galactic Compass, Flame God's Stone (x2),


Thunder Stone, Diamond, Resurrection

[J7] Fire Up = Hot Breath, Trumpet of Glory

SECOND BLOCK
------------
[J8] Break Throw = Silver Bangle
(Opens J8A, J11)

[J8A]Break Throw LV2 = Ruby, Sanchez Fruit, Stamina Extract


(Opens J9, J10)

[J9] Confusion Defense = Absolute Zero Stone, Relaxing Aroma

[J10]Defense Up Lv1 = MIrror unit, Recharge Drink


(Opens J10A)

[J10A]Defense Lv2 = Divine Healing, Iron Board, Myriad Branch,


Sealing Sunsphere

[J11]Desert Wind = Dreamflower Ash, Sanchez Fruit, Hotbreath


(Opens J12, J11A)

[J11A]Desert Wind Lv2 = Dragon God Skull, Dream Flower Ash


Sanchez Fruit (x2), Hot Breath
(Opens J13, J11B)

[J11B]Desert Wind Lv3 = Rose of Passion, Dream Mushroom,


Hoho Bird Feather, Hot Breath, Sanchez Fruit

[J12] Wind Up = Hoho Bird Feather, Sanchez Fruit

[J13] HP Up Lv1 = Primeval Beef, Stamina Extract


(Opens J13A)

[J13A]HP Up Lv2 = Yago Milk, Stamina Extract,


Sanchez Fruit, Sealing Sunsphere

THIRD BLOCK
------------

[J14]Fire Resistance Lv1 = Dream Mushroom


(Opens J14A, J15)

[J14A]Fire Resistance Lv2 = Stella Crystal, Absolute Zero Stone


(Opens J14B)

[J14B]Fire Resistance Lv3 = Snow Crest, Sealing Sunsphere


Iron Board, Hard Candy

[J15] Illusion Sword = Star Earrings, Diamond


(Opens J15A, J17 )

[J15A]Illusion Sword Lv2 = Lapis Lazuli, Iron Board, Lubricant


(Opens J16 )

[J16] AP Efficiency Lv1 = Relaxing Aroma, Alluring Lamp


(Opens J16A )

[J16A]AP Efficiency Lv2 = Lubricant, Relaxing Aroma,


Hard Candy, Lucky Clover

[J17] Whirlwind = Recharge Drink, Hoho Bird Feather


(Opens J17A )

[J17A]Whirlwind Lv2 = Captain's Sock, Hoho Bird Feather,


Hard Candy, Recharge Drink
(Opens J18, J19, J20)

[J18]Unconscious Defense = Nebuladon Egg, Yago Milk

[J19]Wind Resistance Lv1 = Nebuladon Egg, Sticky Gum


(Opens J19A)

[J19A]Wind Resistance Lv2 = Mellow Banana, Sticky Gum


Smoked-rainbow newt, Rose of Passion

[J20] Fated Passion = Rose of Passion, Dreamflower Ash, Hotbreath


(Opens J20A)

[J20A]Fated Passion Lv2 = Rose of Passion, Dreamflower Ash, Hotbreath


(Opens J20B) Divine Protection, Mermaid's Scale

[J20B]Fated Passion Lv3 = Spirit Bell, Rose of Passion, Magic Lipstick


Divine Protection, Hotbreath,
Galactic Compass

-----------
+K I S A L A+ [REV002]
-----------

.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.

# DAGGER SLASH

PROPERTIES: Continous/ Unblockable/ Guard Break


ELEMENT : Ice
EFFECT : Freeze
DESC : Infuses daggers with the power of ice, increasing their
attack power

.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.

# TONES OF PURITY

PROPERTIES: none
ELEMENT : none
EFFECT : none
DESC : The power of ancestral spirits protects all allies from
status abnormalities.

.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.

# STAR CHARM

PROPERTIES: Instant
ELEMENT : Holy
EFFECT : Confuse
DESC : Invokes the power of the stars to damage all enemies with
Kisala's Charm

# ANGEL'S KISS

PROPERTIES: Instant
ELEMENT : holy
EFFECT : none
DESC : A maiden's holy kiss attacks all enemies

# STARSHINE

PROPERTIES: Instant
ELEMENT : fire
EFFECT : burn
DESC : Summons countless stars from the sky, causing explosive
damage to all enemies

# DEADLY STENCH

PROPERTIES: Instant
ELEMENT : Ice
EFFECT : Death
DESC : Unleashes the ultimate odor, sending the enemies to their
deaths

.--------------------.
| COMBINATION ATTACKS |
.-------------------.

# STAR-LINKED VENUS

PROPERTIES: Instant
ELEMENT : Holy, Ice
EFFECT : none
DESC : Kisala and Lilika's Cooperative dance gathers energy from the
stars.
# SPINNING MOON

PROPERTIES: Instant
ELEMENT : fire, holy
EFFECT : unconscious
DESC : Kisala, Jaster and Deego's ultimate combination attack.

.-----------------.
| INNATE ABILITIES |
.-----------------.

# HP UP - Increases MAX HP
# ATK UP - Increases basic attack power
# DEF UP - Increases basic defense power

# Lightning UP - Increases the Lightning Element in attacks


# Holy UP - Increases the Holy Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities

# Lightning Resist - Increases resistance to Lightning Element Attacks


# Evil Resist - Increases resistance to Evil Element Attacks

# Shock Defense - Increases resistance to SHOCK status


# Paralysis Defense - Increases resistance to PARALYZE status

# Burning Strike - Enables the use of X hit attacks (Depends on the level)

FIRST BLOCK
-----------

[K1] Star Charm - Star Earrings


(Opens K1A, K3, K4, K5)

[K1A]Star Charm Lv2 = Stella Crystal, Star Earrings, Strength


(Opens K1B, K2)

[K1B]Star Charm Lv3 = Sealing Sunsphere, Star Earrings, Diamond


Iron Cube

[K2] Holy Up = Alluring Lamp, Lapis Lazuli

[K3] Defense Up Lv1 = Mirror Unit, Recharge Drink


(Opens K3A)

[K3A] Defense Up Lv2 = Sealing Sunsphere, Myriad Branch, Mellow Banana


(Opens K3B)

[K3B] Defense Up Lv3 = Lucky Clover, Myriad Branch, Mellow Banana


Diamond, Divine Protection

[K4] Burning Strike Lv1 = Ancient Scroll I


(Opens K4A)
[K4A]Burning Strike Lv2 = Ancient Scroll II
(Opens K4B)

[K4B]Burning Strike Lv3 = Ancient Scroll III

[K5] Angel's Kiss = Magic Lipstick, Divine Healing


(Opens K5A, K6)

[K5A]Angel's Kiss Lv2 = Alluring Lamp, Magic Lipstick, Divine Healing


(Opens K5B)

[K5B]Angel's Kiss Lv3 = Mermaid's Scale, Dreamflower Ash


Magic Lipstick, Divine Protection

[K6] Paralysis Defense = Dark Music Box, Yago Milk

SECOND BLOCK
-----------

[K7] Dagger Slash = Snow Crest, Iron Cube


(Opens K11, K7A)

[K7A]Dagger Slash Lv2 = Alluring Lamp, Absolute Zero Stone, Iron Board
(Opens K8, K9)

[K8]Spinning Moon = Lunar Ribbon, Hoho Bird Feather, Lapis lazuli


Divine Healing
(Opens K8A)

[K8A]Spinning Moon Lv2 = Biomemory, Spirit Bell, Hoho Bird Feather


Lapis lazuli, Divine Healing
(Opens K8B)

[K8B]Spinning Moon Lv3 = Lapis lazuli, Divine Healing, Hoho Bird Feather
Galactic Compass, Spirit Bell,
Mermaid's Scale

[K9]AP Efficiency Lv1 = Premier Toy Box, Hard Candy


(Opens K9A, K10)

[K9A]AP Efficiency Lv2 = Hard candy, Relaxing Aroma, Lubricant


Trumpet of Glory

[K10]Lightning Up = Iron Cube, Thunder Stone, Lunar Ribbon

[K11]Evil Resistance LV1 = Myriad Branch, Divine Healing


(Opens K12, K11A)

[K11A]Evil Resistance LV2 = Lapis lazuli, Divine Protection,


Dragon God Skull, Stella Crystal

[K12]Shock Defense = Smoked Rainbow Newt, Electroless


THIRD BLOCK
-----------

[K13] Lightning Resistance LV1 = Myriad Branch


(opens K14, K13A, K15)

[K13A] Lightning Resistance LV2 = Myriad Branch, Stella Crystal


(opens K13B)

[K13B] Lightning Resistance LV3 = Myriad Branch, Sealing Sunsphere


Queen Bee Stinger, Sanchez Fruit

[K14] Starshine = Ruby, Silver Bangle


(opens K14A)

[K14A] Starshine Lv2 = Diamond, Mirror Unit, Lunar Ribbon


(opens K14B)

[K14B] Starshine Lv3 = Diamond, Mirror Unit,Divine Protection


Crystal Staff

[K15] Tones of Purity = Spirit Bell, Relaxing Aroma


(opens K15A, K16, K17, )

[K15] Tones of Purity LV2 = Stella Crystal, Spirit Bell, Relaxing Aroma
(opens K19)

[K16] Attack Up Lv1 = Lunar Ribbon, Recharge Drink


(opens K16A, K18)

[K16A] Attack Up Lv2 = Wake-up Drops, Sanchez Fruit, Flame God's Stone
Lucky Clover

[K17] Deadly Stench = Captain's Sock, Hot Breath


(opens K17A)

[K17A] Deadly Stench Lv2 = Captain's Sock, Skull Necklace,


Dreamflower Ash, Antidote
(opens K17B)

[K17B] Deadly Stench Lv3 = Dreamflower Ash, Antidote, Captain's Sock


Smoked Rainbow Newt, Hoho Bird Feather,
Lucky Clover

[K18] Star-Linked Venus = Lunar Ribbon, Magic Lipstick, Dreamflower Ash


(opens K18A)

[K18A] Star-Linked Venus Lv2 = Izerium Alloy, Lunar Ribbon, Star Earrings
Alluring Lamp, Divine Healing
(opens K18B)

[K18B] Star-Linked Venus Lv3 = Lunar Ribbon, Ruby, Divine Protection


Resurrection, Lucky Clover
Rose of Passion

[K19] HP Up Lv1 = Primeval Beef, Stamina Extract


(opens K19A)

[K19A] HP Up Lv2 = Electric Eel, Stamina Extract, Yago Milk


Rose of Passion

-----------
+L I L I K A+ [REV003]
-----------

.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.

# BLAST ARROW

PROPERTIES: continous
ELEMENT : fire
EFFECT : none
DESC : Infuses the arro with the power of fire, increasing their
attack power

# SHELLBREAKER

PROPERTIES: Continous/ Unblockable/ Guard Break


ELEMENT : lightning
EFFECT : none
DESC : Focuses the energy into the machete, increasint its attack
power

# SERPENTINE ARROW

PROPERTIES: Instant
ELEMENT : Ice, Lightning
EFFECT : Freeze
DESC : Chains together arrows of light to attack the enemy.

.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.

# WARRIOR GOD'S CRY

PROPERTIES: Instant
ELEMENT : none
EFFECT : none
DESC : The power of the Warrior God increases all attack power.

.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.

# VOODOO DANCE
PROPERTIES: Instant
ELEMENT : None
EFFECT : death
DESC : A powerful curse decreases enemies' defense and causes damage

# WILD THING

PROPERTIES: Instant
ELEMENT : Fire, Wind
EFFECT : none
DESC : Rains down arrows from the sky to attack all enemies

.--------------------.
| COMBINATION ATTACKS |
.-------------------.

# ADVENT OF THE SUN

PROPERTIES: Instant
ELEMENT : Fire, Holy
EFFECT : Burn
DESC : Lilika and Jupis's combination attack, joining nature and
science

.-------.
| OTHERS |
.-------.

# BEAST CALL

PROPERTIES: Instant
ELEMENT : none
EFFECT : none
DESC : Summons a powerful beast and commands it in battle.

.-----------------.
| INNATE ABILITIES |
.-----------------.

# HP UP - Increases MAX HP
# ATK UP - Increases basic attack power
# DEF UP - Increases basic defense power

# Holy UP - Increases the Holy Element in attacks


# Wind UP - Increases the Wind Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities

# Wind Resist - Increases resistance to Wind Element Attacks


# Evil Resist - Increases resistance to Evil Element Attacks

# Confusion Defense - Increases resistance to CONFUSE status


# Daze Defense - Increases resistance to DAZE status

# Burning Strike - Enables the use of X hit attacks (Depends on the level)

FIRST BLOCK
-----------

[L1] Warrior God's Cry = Dragon God Skull


(opens L1A, L2)

[L1A]Warrior God's Cry Lv2 = Alluring Lamp, Flame God's Stone, Yago Milk
(opens L3,L4)

[L2] AP Efficiency Lv1 = Sealing Sunsphere, Relaxing Aroma


(opens L2A)

[L2A] AP Efficiency Lv2 = Relaxing Aroma, Lubricant,


Crystal Staff

[L3] HP Up Lv1 = Lunar Ribbon, Stamina Extract


(opens L3A)

[L3A] HP Up Lv2 = Stamina Extract, Yago Milk, Electric Eel


Trumpet of Glory
(opens L3B)

[L3B] HP Up Lv3 = Mermaid's Scale, Sanchez Fruit, Electric Eel


Stamina Extract, Yago Milk, Mellow Banana.

[L4] Beast Call = Nebuladon Egg, Yago Milk


(opens L4A)

[L4A] Beast Call Lv2 = Dark Music Box, Primeval Beef, Yago Milk
(opens L4B, L5)

[L4B] Beast Call Lv3 = Galactic Compass, Smoked Rainbow Newt


Primeval Beef, Yago Milk

[L5] Advent of the Sun = Sealing Sunsphere, Mirror Unit, Divine Healing
Primeval Beef, Yago Milk
(opens L5A)

[L5A] Advent of the Sun Lv2 = Mirror Unit, Flame God's Stone,
Divine Protection, Lucky Clover
(opens L5B)

[L5B] Advent of the Sun Lv3 = Divine Protection, Flame God's Stone,
Mirror Unit, Spirit Bell, Rose of Passion
Crystal Staff.

SECOND BLOCK
-----------

[L6] Blast Arrow = Flame God's Stone, Queen Bee Stinger


(opens L6A, L9, L10)

[L6A] Blast Arrow Lv2 = Nebuladon Egg, Flame God's Stone


Ultraspicy Pepper
(Opens L7, L8)

[L7] Confusion Defense = Sealing Sunsphere, Relaxing Aroma

[L8] Attack Up Lv1 = Skull Necklace, Wake-up Drops


(opens L8A)

[L8A] Attack Up Lv2 = Wake-up Drops, Flame God's Stone, Sanchez Fruit
Lucky Clover

[L9] Burning Strike Lv1 = Ancient Scroll I


(Opens L9A)

[L9A]Burning Strike Lv2 = Ancient Scroll II


(Opens L9B)

[K9B]Burning Strike Lv3 = Ancient Scroll III

[L10]Evil Resistance Lv1 = Mirror Unit, Divine Healing


(Opens L10A, L11)

[L10A]Evil Resistance Lv2 = Lunar Ribbon, Dragon God Skull


Divine Healing

[L11] Holy Up - Electric Eel, Myriad Branch


(Opens L12, L13)

[L12] Daze Defense = Lubricant, Stamina Extact

[L13] Serpentine Arrow = Skull Necklace, Cursed mask, Queen Bee Stinger
Dragon God Skull
(Opens L13A)

[L13A] Serpentine Arrow Lv2 = Skull Necklace, Cursed mask,


Queen Bee Stinger, Medusa's Locks,
Silver Bangle, Rose of Passion

THIRD BLOCK
-----------

[L14] Voodoo Dance = Cursed Mask, Relaxing Aroma


(Opens L14A, L16, L17)

[L14A] Voodoo Dance Lv2 = Cursed Mask, Relaxing Aroma, Ruby


Dark Music Box
(Opens L14B, L15)

[L14B] Voodoo Dance Lv3 = Ruby, Skull Necklace, Wake-up Drops


Galactic Compass

[L15] Wind Up = Hoho Bird Feather, Rose of Passion

[L16] Defense Up Lv1 = Mirror Unit, Sanchez Fruit


(Opens L16A)
[L16A] Defense Up Lv2 = Izerium Alloy, Myriad Branch, Diamond
Sanchez Fruit

[L17] Shellbreaker = Sanchez Fruit, Electric Eel


(Opens L17A)

[L17A] Shellbreaker Lv2 = Sanchez Fruit, Diamond. Alluring Lamp


Dragon God Skull

(Opens L18, L19)

[L18] Wild Thing = Lunar Ribbon, Medusa's Locks, Flame God's Stone
Divine Healing
(Opens L18A)

[L18A] Wild Thing Lv2 = Sanchez Fruit, Myriad Branch, Hot Breath
Hoho Bird Feather
(Opens L18B)

[L18B] Wild Thing Lv3 = Mermaid's Scale, Queen Bee Stinger, Sanchez Fruit
Hoho Bird Feather, Hot Breath, Myriad Branch

[L19] Wind Resistance Lv1 = Lunar Ribbon


(Opens L19A)

[L19A] Wind Resistance Lv2 = Sticky Gum, Lucky Clover


(Opens L19B)

[L19B] Wind Resistance Lv3 = Crystal Staff, Myriad Branch,


Smoked Rainbow Newt, Sticky Gum

-----------
+ S T E V E + [REV004]
-----------

.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.

# ELECTRO-PUNCH

PROPERTIES: Continous/ Unblockable/ Guard Break


ELEMENT : Lightning
EFFECT : none
DESC : Infuses Steve's fists with electrical energy, increasing its
attack power

# HYPERDRIVE

PROPERTIES: Continous
ELEMENT : none
EFFECT : none
DESC : Enables full system operation mode, increasing attack power
significantly.

.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.

# PROTECTION

PROPERTIES: Instant
ELEMENT : none
EFFECT : none
DESC : Creates a shield beam that increases all allies' defense.

.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.

# ICE EYE BEAM

PROPERTIES: Instant
ELEMENT : Ice
EFFECT : Freeze
DESC : Shoots out cold beams from both eyes to attack all enemies

# ZAP

PROPERTIES: Instant
ELEMENT : Lightning
EFFECT : Shock
DESC : Emits a strong electrical charge from the body to attack all
enemies

# WAVE JAMMER

PROPERTIES: Instant
ELEMENT : Lightning
EFFECT : Confuse
DESC : Damages mechanical beasts with a powerful electromagnetic
pulse

.--------------------.
| COMBINATION ATTACKS |
.-------------------.

# STRANGE BEAM

PROPERTIES: Instant
ELEMENT : Holy, Ice
EFFECT : Death
DESC : Steve and Deego's combination attack
.-------.
| OTHERS |
.-------.

# CENTER OF ATTENTION

PROPERTIES: Continous
ELEMENT : none
EFFECT : Paralyze
DESC : Draws attention to Steve, distracting and immobilizing all
enemies.

.-----------------.
| INNATE ABILITIES |
.-----------------.

# HP UP - Increases MAX HP
# ATK UP - Increases basic attack power
# DEF UP - Increases basic defense power

# Lightning UP - Increases the Lightning Element in attacks


# Ice UP - Increases the Ice Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities

# Lightning Resist - Increases resistance to Lightning Element Attacks


# Ice Resist - Increases resistance to Ice Element Attacks

# Freeze Defense - Increases resistance to FREEZE status


# Shock Defense - Increases resistance to SHOCK status

# Burning Strike - Enables the use of X hit attacks (Depends on the level)

FIRST BLOCK
-----------

[S1] Ice Eye Beam = Snow Crest, Wake-up Drops


(Opens S1A, S2, S3)

[S1A] Ice Eye Beam Lv2 = Mirror Unit, Absolute Zero stone, Recharge drink
(opens S1B)

[S1B] Ice Eye Beam Lv3 = Absolute Zero stone, Iron Cube,
Diamond, Biomemory

[S2] Center of Attention = Mirror Unit, Wake-up Drops


(Opens S2A)

[S2A]Center of Attention Lv2 = Wake-up Drops, Sealing Sunsphere


Alluring Lamp

[S3] AP Efficiency Lv1 = Smoked Rainbow Newt, Relaxing Aroma


(Opens S3A, S4)
[S3A]AP Efficiency Lv2 = Relaxing Aroma, Lunar Ribbon, Mellow Banana
(S5, S6) Hard Candy

[S4] Wave Jammer = Iron Cube, Lapis Lazuli, Electric Eel


(S4A)

[S4A]Wave Jammer Lv2 = Dark Music Box, Smoked Rainbow Newt, 03 CPU
(S4B) Iron Cube

[S4B]Wave Jammer Lv3 = Galactic Compass, Walkie Talkie, 03 CPU


Queen Bee Stinger, Revolva Alloy

[S5] Lightning Up = Sealing Sunsphere, Revolva Alloy

[S6] Zap = Forbidden Add-on, Medusa's Locks


(S6A)

[S6A]Zap Lv2 = Medusa's Locks, Rose of Passion, Thunder Stone, Sticky Gum
(S6B)

[S6B]Zap Lv3 = Medusa's Locks, Thunder Stone, Sticky Gum, Electric Eel,
Crystal Staff

SECOND BLOCK
------------

[S7] Protection = Silver Bangle, Recharge Drink


(S7A, S9, S10, S11)

[S7A]Protection Lv2 = Dragon God's Skull, Iron Board, Recharge Drink


(S8)

[S8] Shock Defense = Electric Eel, Electroless

[S9] Burning Strike Lv1 = Ancient Scroll I


(Opens S9A)

[S9A]Burning Strike Lv2 = Ancient Scroll II


(Opens S9B)

[S9B]Burning Strike Lv3 = Ancient Scroll III

[S10]Ice Resistance Lv1 = Dreamdflower Ash


(S10A)

[S10A]Ice Resistance Lv2 = Mirror Unit, Snow Crest


(S10B)

[S10B]Ice Resistance Lv3 = Hellpot Flame, Skull necklace, Relaxing Aroma


yago Milk

[S11]Hyperdrive = Premiere Toy Box, 03 CPU, Lubricant


(S11A, S13)

[S11A]Hyperdrive Lv2 = Izerium Alloy, Lubircant, 03 CPU, Wake-up Drops


(S12)

[S12] HP UP Lv1 = Trumpet of Glory, Stamina Extract


(S12A)

[S12A]HP UP Lv2 = Lucky Clover, Electric Eel, Stamina Extract

[S13] Defense Up Lv1 = Lunar Ribbon, Iron Board


(S13A)

[S13A] Defense Up Lv2 = Trumpet of Glory, Mellow Banana, Diamond


(S13B)

[S13B] Defense Up Lv3 = Mermaid's Scale, Diamond, Myriad Branch


Mellow Banana

THIRD BLOCK
----------

[S14] Electro-Punch = Thunder Stone, Iron Board


(S14A, S16)

[S14A] Electro-Punch Lv2 = Electric Eel, Diamond, Iron Cube,


(S15) Recharge Drink

[S15] Strange Beam = carbon Alloy, Lapis Lazuli, 03 CPU, Forbidden Addon
(S15A)

[S15A] Strange Beam Lv2 = Carbon Alloy, Lapis Lazuli, 03 CPU,


(S15B) Lucky Clover, Smoked Rainbow Newt

[S15B] Strange Beam Lv3 = 03 CPU, Lapis Lazuli, Iron Board,


Lubricant, Smoked Rainbow Newt, Crystal Staff

[S16] Lightning Resist Lv1 = Electroless, Myriad Branch


(S16A)

[S16A] Lightning Resist Lv2 = Electroless, Myriad Branch, Sturdy Gum


Alluring Lamp

[S17] Attack Up Lv1 = Smoked Rainbow Newt, Stamina Extract


(S17A, S18)

[S17A] Attack Up Lv2 = Sealing Sunsphere, Flame God's Stone


(S19) Strength Star, Sanchez Fruit

[S18] Freeze Defense = Lunar Ribbon, Snow Crest

[S19] Ice UP = Snow Crest, Mermaid's Scale

----------
+ S I M O N + [REV005]
----------

.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.

# AMPLIFICATION

PROPERTIES: Continous/ Unblockable


ELEMENT : Fire
EFFECT : none
DESC : Doubles the weapon's damage and firing range.

# GHOST BUSTER

PROPERTIES: Continous
ELEMENT : Holy
EFFECT : Confuse
DESC : Simon's gun is infused with holy energy, increasing its
attack power.

.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.

# GELANAMIN X

PROPERTIES: Instant
ELEMENT : none
EFFECT : none
DESC : An energy drink that raises all allies' attack and defense
power.

.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.

# MISSILE SQUALL

PROPERTIES: Instant
ELEMENT : Fire
EFFECT : Daze
DESC : Fires a countinous missile barrage from the skies to attack
all enemies.

# SHAKE-SHAKE

PROPERTIES: Instant
ELEMENT : Lightning
EFFECT : none
DESC : Shakes the earth, damaging all enemies

# RAGING DRAGON

PROPERTIES: Instant
ELEMENT : Fire
EFFECT : Burn
DESC : A furious dragon of flames appears and attacks all enemies.

.--------------------.
| COMBINATION ATTACKS |
.-------------------.

# LAST RESORT METEOR

PROPERTIES: Instant
ELEMENT : Fire, Lightning, Holy
EFFECT : Burn
DESC : Simon and Jupis' combination attack.

.-------.
| OTHERS |
.-------.

# WALL OF SMOKE

PROPERTIES: Instant
ELEMENT : Wind
EFFECT : Confuse
DESC : Unleashes a thick layer of smoke, confusing enemies.

.-----------------.
| INNATE ABILITIES |
.-----------------.

# HP UP - Increases MAX HP
# ATK UP - Increases basic attack power
# DEF UP - Increases basic defense power

# Fire UP - Increases the Fire Element in attacks


# Ice UP - Increases the Ice Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities

# Fire Resist - Increases resistance to fire Element Attacks


# Ice Resist - Increases resistance to Ice Element Attacks

# Fire Defense - Increases resistance to On Fire status


# Freeze Defense - Increases resistance to Frozen status

# Burning Strike - Enables the use of X hit attacks (Depends on the level)

FIRST BLOCK
-----------

[M1] Amplification = Silver Bangle


(M1A, M2, M3, M4)

[M1A] Amplification Lv2 = Flame God's Stone, Sticky Gum

[M2] Burning Strike Lv1 = Ancient Scroll I


(Opens M2A)

[M2A]Burning Strike Lv2 = Ancient Scroll II


(Opens M2B)

[M2B]Burning Strike Lv3 = Ancient Scroll III

[M3] Raging Dragon = Cursed Mask, Hellpot Flame.


(M3A)
[M3A] Raging Dragon LV2 = Sealing Sunsphere, Nebuladon Egg,
(M3B) Ruby, Sanchez Fruit

[M3B] Raging Dragon LV3 = Nebuladon Egg, Ruby, Sanchez Fruit, Flame God's
Stone, Crystal Staff

[M4] Fire Resist = Snow Crest


(M5, M4A)

[M4A]Fire Resist Lv2 = Snow Crest, Absolute Zero Stone


(M4B, M7, M8)

[M4B]Fire Resist Lv3 = Absolute Zero Stone, Divine Protection,


Sealing Sunsphere, Hard Candy

[M5] Fire Up = Queen Bee Stinger, Wake-up drops


(M6)

[M6] Fire Defense = Dragon God's Skull, CO2 Powder

[M7] HP UP Lv1 = Electric Eel, Stamina Extract


(M7A)

[M7A] HP UP Lv2 = Electric Eel, Stamina Extract,


(M7B) Sealing Sunsphere, Yago Milk

[M7B] HP UP Lv3 = Electric Eel, Stamina Extract, Yago Milk


Lucky Clover, Mellow Banana

[M8] ATK UP Lv1 = Lunar Ribbon, Recharge Drink


(M8A)

[M8A] ATK UP Lv2 = Lucky Clover, Flame God's Stone,


Wake-up Drops, Sanchez Fruit
SECOND BLOCK
-----------

[M9] Wall Of Smoke = Snow Crest, CO2 Powder


(M9A, M10, M12, M14)

[M9A] Wall Of Smoke Lv2 = Snow Crest, CO2 Powder, Absolute Zero Stone
(M9B)

[M9B] Wall Of Smoke Lv3 = Dark Music Box, Dreamflower Ash,


Lapis Lazuli, CO2 Powder

[M10] Ice Up = Dream Mushroom, Wake-up Drops


(M11)

[M11] Shake-Shake = Mellow Banana, Medusa's Locks


(M11A)

[M11A] Shake-Shake Lv2 = Medusa's Locks, Primeval Beef, Sticky Gum


(M11B)

[M11B] Shake-Shake Lv3 = Sanchez Fruit, Smoked Rainbow Newt,


Rose of Passion, Electric Eel.

[M12] Ice Resistance = Lubricant, Hellpot Flame


(M12A, M13)

[M12A] Ice Resistance Lv2 = Hellpot Flame, Lunar Ribbon, Sanchez Fruit

[M13] Last Resort Meteor = 03 CPU, Iron Cube,


(M13A) Izerium Alloy, Thunder Stone

[M13A] Last Resort Meteor Lv2 = Thunder Stone, Iron Cube, 03 CPU
(M13B) Lucky Clover, Hellpot Flame

[M13B] Last Resort Meteor Lv3 = Crystal Staff, Hellpot Flame,


Thunder Stone, 03 CPU,
Divine Blessing, Carbon Alloy

[M14] DEF UP Lv1 = Wake-up Drops, Dragon God's Skull


(M14A)

[M14A] DEF UP Lv2 = Sealing Sunsphere, Myriad Branch, Iron Board

THIRD BLOCK
-----------

[M15] Missile Squall = Cumulus Pendant, Recharge Drink


(M15A, M16, M17)

[M15A] Missile Squall Lv2 = Dragon God's Skull, Snow Crest, Paralysis Cure
(M15B)

[M15B] Missile Squall Lv3 = Paralysis Cure, Sealing Sunsphere,


Revolva Alloy, Absolute Zero Stone

[M16] AP Efficiency Lv1 = Forbidden Add-on, Relaxing Aroma


(M16A)

[M16A] AP Efficiency Lv2 = Relaxing Aroma, Hard Candy, Lubricant


Mermaid's Scale

[M17] Gelanamin X = Magic Lipstick, Stamina Extract


(M17A, M18)

[M17A] Gelanamin X Lv2 = Stamina Extract, Smoked Rainbow Newt,


(M19) Lucky Clover

[M18] Ghost Buster = Izerium Alloy, Dragon God's Skull, CO2 Powder
(M18A)

[M18A] Ghost Buster Lv2 = Dragon God's Skull, CO2 Powder, Lapis Lazuli
Mermaid's Scale, Silver Bangle.

[M19] Freeze Defense = Lucky Clover, Hot Breath

----------
+ Z E G R A M + [REV006]
----------

.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.

# FIRE SWORD

PROPERTIES: Continous/ Unblockable/ Guard Break


ELEMENT : Fire
EFFECT : Burn
DESC : Infuses the balde with the power of the flames, increasing
its attack power.

# PARRY

PROPERTIES: Continous
ELEMENT : none
EFFECT : none
DESC : Use of warrior's Wisdom to increase evasion rate.

# TWIN SWORD

PROPERTIES: Continous
ELEMENT : Ice/ Wind
EFFECT : Daze
DESC : Unleashes the legendary two-sword technique. Twice the sword
twice the attack power!

.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.

# DRUNKEN BURST

PROPERTIES: Instant
ELEMENT : none
EFFECT : none
DESC : The power of Grog increases all allies' attack power!

.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.

# LIGHTNING

PROPERTIES: Instant
ELEMENT : Lightning
EFFECT : Shock
DESC : Calls down lightning bolts to attack all enemies

# DEATH BREAK**

PROPERTIES: Instant
ELEMENT : Lightning/ Evil
EFFECT : none
DESC : Sends enemies to their deaths with a cursed sword dance.

**Enemies killed by Death Break does not yeild any EXP points.

.--------------------.
| COMBINATION ATTACKS |
.-------------------.

# INFERNO VORTEX

PROPERTIES: Instant
ELEMENT : Fire/ Wind
EFFECT : Burn
DESC : Zegram and Simon's wind and fire combination attack.

# GATES OF HELL

PROPERTIES: Instant
ELEMENT : Wind/ Evil
EFFECT : none
DESC : Zegram, Jaster and Lilika's ultimate combination attack.

.-----------------.
| INNATE ABILITIES |
.-----------------.

# HP UP - Increases MAX HP
# ATK UP - Increases basic attack power
# DEF UP - Increases basic defense power

# Fire UP - Increases the Fire Element in attacks


# Lightning UP - Increases the Lightning Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities

# Fire Resist - Increases resistance to fire Element Attacks


# Lightning Resist - Increases resistance to Lightning Element Attacks

# Daze Defense - Increases resistance to On DAZE status


# Poison Defense - Increases resistance to On POISON status

# Burning Strike - Enables the use of X hit attacks (Depends on the level)

FIRST BLOCK
-----------

[Z1] Parry = Spirit Bell


(Z1A, Z4, Z5)

[Z1A] Parry Lv 2 = Mirror Unit, Relaxing Aroma, Hard Candy


(Z2, Z3)

[Z2] Fire Up = Sealing Sunsphere, Ultraspicy pepper

[Z3] Inferno Vortex = Nebuladon Egg, Flame God's Stone, Myriad Branch
(Z3A)

[Z3A] Inferno Vortex Lv2 = Flame God's Stone, Hoho Bird Feather,
(Z3B) Hot Breath, Rose of Passion

[Z3B] Inferno Vortex Lv3 = Crystal Staff, Cyclonice Pump, Rose of Passion
Hoho Bird Feather, Flame God's Stone

[Z4] Fire Resist Lv1 = Hoho Bird Feather


(Z4A)

[Z4A] Fire Resist Lv2 = Lunar Ribbon, Absolute Zero Stone


(Z4B)

[Z4B] Fire Resist Lv3 = Rose of Passion, Absolute Zero Stone, Hard Candy
Divine Protection

[Z5] Attack Up Lv1 = Ruby, Stamina Extract


(Z5A)
[Z5A] Attack Up Lv2 = Lunar Ribbon, Ruby, Sanchez Fruit, Wake-up drops
(Z5B)

[Z5B] Attack Up Lv3 = Sanchez Fruit, Strength Star, Flame God's Stone
Brave Symbol, Lucky Clover

SECOND BLOCK
-----------

[Z6] Fire Sword = Hellpot Flame


(Z6A, Z9, Z11, Z12)

[Z6A] Fire Sword Lv2 = Nebuladon Egg, Flame God's Stone


(Z7)

[Z7] Poison Defense = Izerium Alloy, Queen Bee Stinger


(Z8)

[Z8] Gates of Hell = Dark Music Box, Mirror Unit, Ruby, Relaxing Aroma
(Z8A)

[Z8A] Gates of Hell LV2 = Rose of Passion, Skull Necklace, Medusa's Locks
(Z8B) Ruby, Relaxing Aroma

[Z8B] Gates of Hell LV3 = Ruby, Cumulus Pendant, Medusa's Locks


Dragon God's Skull, Relaxing Aroma
Galactic Compass

[Z9] Defense Up Lv1 = Mirror Unit, Nebuladon Egg


(Z9A, Z10)

[Z9A] Defense Up Lv2 = Trumpet of Glory, Diamond, Mellow Banana

[Z10] Lightning up = Revolva Alloy, Sealing Sunsphere

[Z11] AP Efficiency Lv1 = Trumpet of Glory, Relaxing Aroma


(Z11A)

[Z11A] AP Efficiency Lv2 = Mermaid's Scale, lubricant,


hard candy, relaxing aroma

[Z12] Death Break = Dragon God's Skull, Alluring Lamp


(Z12A)

[Z12A] Death Break Lv2 = Dark Music Box, Dragon God's Skull, Ruby
(Z12B)

[Z12B] Death Break Lv3 = Hellpot Flame, Ruby, Dragon God's Skull,
Mermaid's Scale

THIRD BLOCK
-----------
[Z13] Drunken Burst = Pirate's Grog, Hellpot Flame
(Z13A, Z16, Z17, Z18)

[Z13A] Drunken Burst Lv2 = Pirate's Grog, Captain's Sock, Stamina Extract
(Z14, Z15)

[Z14] Daze Defense = Izerium Alloy, Smoked Rainbw Newt

[Z15] Lightning Resist = Dark Music Box, Sticky Gum


(Z15A)

[Z15A] Lightning Resist Lv2 = Lucky Clover, Myriad Branch


Smoked Rainbow Newt, Sticky Gum

[Z16] Burning Strike Lv1 = Ancient Scroll I


(Opens Z16A)

[Z16A]Burning Strike Lv2 = Ancient Scroll II


(Opens Z16B)

[Z16B]Burning Strike Lv3 = Ancient Scroll III

[Z17] Lightning Resist = Diamond, Medusa's Locks,


(Z17A)

[Z17A] Lightning Resist Lv2 = Nebuladon Egg, Silver Bangle, Thunderstone


(Z17B)

[Z17B] Lightning Resist Lv3 = Rose of Passion, Silver Bangle, Thunderstone


Revolva Alloy

[Z18] Twin Swords = Lunar Ribbon, MIrror Unit, Iron Board


(Z18A, Z19)

[Z18A] Twin Swords Lv2 = Lucky Clover, Mirror Unit, Iron Board,
Dreamflower Ash

[Z19] HP UP Lv1 = Nebuladon Egg, Stamina Extact


(Z19A)

[Z19A] HP UP Lv2 = Lucky Clover, Stamina Extact


Yago Milk, Electric Eel.

----------
+ J U P I S + [REV007]
----------

.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.

# CRASHBALL

PROPERTIES: Continous
ELEMENT : Wind
EFFECT : None
DESC : Ties a profectile contraption that attacks each enemy in
succession.

.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.

# AROMATIC BOOST

PROPERTIES: Instant
ELEMENT : none
EFFECT : none
DESC : The rich aroma and smooth, gourmet taste increases all allies'
attack power.

.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.

# YOYO SHOCK

PROPERTIES: Instant
ELEMENT : Lightning
EFFECT : Shock
DESC : Shocks all enemies with a electromagnetic yoyo.

# TORNADO DANCE

PROPERTIES: Instant
ELEMENT : Wind
EFFECT : Unconscious
DESC : Shows off the hottest, dance moves to astound and attack all
enemies.

# TERRIBLE TUNE

PROPERTIES: Instant
ELEMENT : Holy/ Wind
EFFECT : Paralyze
DESC : Creates a lout sync wave that attacks all enemies.

# FIVE ALARM FIRE

PROPERTIES: Instant
ELEMENT : Fire
EFFECT : Burn
DESC : Spits out scorching hot flames to attack all enemies.

.-------.
| OTHERS |
.-------.

# PTOOEY!

PROPERTIES: Instant
ELEMENT : none
EFFECT : Paralyze
DESC : Spits out sticky bubblegumm stopping the enemies' movement.

.--------------------.
| COMBINATION ATTACKS |
.-------------------.

# BLACK HOLE

PROPERTIES: Instant
ELEMENT : holy
EFFECT : none
DESC : Jupis & Steve's combination attack

.-----------------.
| INNATE ABILITIES |
.-----------------.

# HP UP - Increases MAX HP
# ATK UP - Increases basic attack power
# DEF UP - Increases basic defense power

# Ice UP - Increases the Ice Element in attacks


# Wind Up - Increases the Wind Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities

# Wind Resist - Increases resistance to Wind Element Attacks


# Ice Resist - Increases resistance to Ice Element Attacks

# Poison Defense - Increases resistance to POISON status


# Fire Defense - Increases resistance to On FIRE status

# Burning Strike - Enables the use of X hit attacks (Depends on the level)

FIRST BLOCK
-----------

[P1] Aromatic Boost = Juraikan Coffee Beans


(P1A, P3, P4, P6)

[P1A] Aromatic Boost Lv2 = Juraikan Coffee Beans, Sealing Sunsphere


(P2)

[P2] Ice Resist Lv1 = Trumpet of Glory


(P2A)

[P2A] Ice Resist Lv2 = Lucky Clover, Hellpot Flame

[P3] Defense Up Lv1 = Revolva Alloy, Sealing Sunsphere


(P3A)

[P3A] Defense Up Lv2 = Guardian Sphere, Myriad Branch,


(P3B) Lucky Clover,

[P3B] Defense Up Lv3 = Guardian Sphere, Myriad Branch, Mellow Banana


Yago Milk, Galactic Compass

[P4] Yoyo Shock = Lunar Ribbon, Thunder Stone


(P4A, P5)

[P4A] Yoyo Shock Lv2 = Biomemory, Premier Toy Box, Iron cube
(P4B) Mermaid's Scale

[P4B] Yoyo Shock Lv3 = Thunder Stone, Premier Toy Box, Iron Cube
Mermaid's Scale

[P5] Poison Defense = Skull Necklace, Divine Protection

[P6] Five Alarm Fire = Nebuladon Egg, Ultraspicy Pepper.


(P6A)

[P6A] Five Alarm Fire Lv2 = Sealing Sunshphere, Ultraspicy Pepper


(P6B) Hoho Bird Feather.

[P6B] Five Alarm Fire Lv3 = Pirate's Grog, Ultraspicy Pepper,


Hoho Bird feather, Lucky Clover,

[P7] Terrible Tune = Forbidden Add-on, Retro Boombox, Speaker Pod


(P7A) hot breath.

[P7A] Terrible Tune Lv2 = Retro Boombox, Speaker Pod x2,


(P7B) Lucky Clover, Hot Breath

[P7B] Terrible Tune Lv3 = Speaker Pod x2, Retro Boombox, Hot Breath
Military Grade Battery, Crystal Staff

SECOND BLOCK
-----------
[P8] Crashball = Premiere Toy Box, Thunder Stone
(P8A, P10, P12)

[P8A] Crashball Lv.2 = Forbidden Add-on, Mirror Unit, Iron Cube


(P9)

[P9] Attack Up = Rose of Passion, Queen Bee Stinger.


(P9A)

[P9A] Attack Up Lv2 = Crystal Staff, Flame God's Stone,


Juraikan Coffee Beans, Sanchez Fruit

[P10] Tornado Dance = Dark Music Box, Thunder Stone, Wake-up drops
(P10A/ P11)

[P10A] Tornado Dance Lv2 = Retro Boombox, Wake-up drops, Thunder Stone,
(P10B) Mirror Unit, Rose of Passion

[P10B] Tornado Dance Lv3 = Galactic Compass, Energy Charger, Retro Boombox
Thunder Stone, Paralysis Cure

[P11] Ice Up = Trumpet of Glory, Divine Blessing

[P12] Burning Strike Lv1 = Ancient Scroll I


(Opens P12A)

[P12A]Burning Strike Lv2 = Ancient Scroll II


(Opens P12B)

[P12B]Burning Strike Lv3 = Ancient Scroll III

[P13] AP Efficiency = Relaxing Aroma, Iserium Alloy,


(P13A)

[P13A] AP Efficiency LV2 = Relaxing Aroma, Lubricant, Lucky Clover,


(P13B, P14) Hard Candy

[P13B] Fire Defense = Galactic Compass, Snow Crest

[P14] Wind Up = Crystal Staff, Hoho Bird Feather, Hot Breath

THIRD BLOCK
-----------

[P15] Ptooey! = Nebuladon Egg, Sticky Gum


(P15A, P17)

[P15A] Ptooey! LV2 = Rose of Passion, Sticky Gum, Mellow Banana


(P15B, P16)

[P15B] Ptooey! LV3 = Sticky Gum, Hoho Bird Feather, Mellow Banana,
Mermaid's Scale

[P16] Black HOle = Rose of Passion, Sealing Sunsphere, Mirror Unit


(P16A) Military Grade Batt

[P16A] Black HOle LV2 = Lucky Clover, Sealing Sunsphere, Energy Charger
(P16B) 03 CPU, Ruby

[P16B] Black HOle LV3 = Galactic Compass, Sealing Sunsphere,


Flame God's Stone, Super CPU, Diamond
Crystal Staff

[P17] Wind Resistance Lv1 = Skull Necklace, Mellow Banana


(P17A, P18)

[P17A] Wind Resistance Lv2 = Rose of Passion, Smoked Rainbow Newt


(P17B) Sticky Gum

[P17B] Wind Resistance Lv3 = Galactic Compass, Cumulus Pendant


Smoked Rainbow Newt, Sticky Gum, Hot Breath

[P18] HP UP LV1 = Lucky Clover, Stamina Extract


(P18A)

[P18A] HP UP LV2 = Mermaid's Scale, electric eel, Stamina Extract


Yago Milk

----------
+ D E E G O + [REV008]
----------

.---------------------------.
|SELF-BUFF/ WEAPON ENHANCEMENT|
.---------------------------.

# BREAK THROW

PROPERTIES: Continous/ Unblockable


ELEMENT : none
EFFECT : none
DESC : Doubles range and damage of thrown objects

# TOP DOG

PROPERTIES: Continous/ Unblockable


ELEMENT : Ice
EFFECT : none
DESC : Infuses the axe with fighting spirit, increasing its attack
power.

.---------------------------.
|PARTY-BUFF/ GROUP ENHANCEMENT|
.---------------------------.

# BONE SHIELD

PROPERTIES: Instant
ELEMENT : none
EFFECT : none
DESC : Creates a powerful shield that increases its attack power.

# OUR SONG

PROPERTIES: Continous
ELEMENT : none
EFFECT : none
DESC : The power of camarederie increases attack power
significantly.

.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.

# WONDER HOWL

PROPERTIES: Instant
ELEMENT : none
EFFECT : Paralysis
DESC : A vicious howl that creates a sonic wave to attack all
enemies.

# FLASH BOMB

PROPERTIES: Instant
ELEMENT : Fire
EFFECT : Paralysis
DESC : Thows out a flash bomb, damaging all enemies within range.

# COVERING FIRE

PROPERTIES: Instant
ELEMENT : Lightning
EFFECT : Unconscious
DESC : Calls in covering fire from the skies to attack all enemies.

.---------------------------.
| GROUP DAMAGING/ ALL ENEMIES |
.---------------------------.

# ETERNAL SOLDIERS

PROPERTIES: continous
ELEMENT : Fire/Lightning
EFFECT : (Status Up)
DESC : Zegram and Deego's combination attack

.-----------------.
| INNATE ABILITIES |
.-----------------.
# HP UP - Increases MAX HP
# ATK UP - Increases basic attack power
# DEF UP - Increases basic defense power

# Fire UP - Increases the Fire Element in attacks


# Holy UP - Increases the Holy Element in attacks
# AP Efficiency - Reduces AP consumption when using abilities

# Fire Resist - Increases resistance to Fire Element Attacks


# Evil Resist - Increases resistance to Evil Element Attacks

# Unconscious Defense - Increases resistance to On UNCONSCIOUS status


# Paralyze Defense - Increases resistance to On PARALYZE status

# Burning Strike - Enables the use of X hit attacks (Depends on the level)

FIRST BLOCK
-----------

[D1] Break Throw = Flame God's Stone


(D1A, D3, D4, D5)

[D1A] Break Throw LV2 = Flame God's Stone, Nebuladon Egg,


(D2) Sanchez Fruit, Yago Milk

[D2] Flash Bomb = Forbidden Add-on, Carbon Alloy


(D2A)

[D2A] Flash Bomb LV2 = Rose of Passion, Nebuladon Egg, Iron Cube
(D2B) Diamond

[D2B] Flash Bomb Lv3 = Mermaid's Scale, Thunder Stone, Nebuladon Egg,
Diamond, Iron Cube

[D3] HP UP Lv1 = Sealing Sunsphere, Stamina Extract


(D3A)

[D3A] HP UP Lv2 = Lucky Clover, Electric Eel,


Stamina Extract, Yago Milk

[D4] Defense Up Lv1 = Mellow Banana, Iron Cube, Trumpet of Glory


(D4A)

[D4A] Defense Up Lv2 = Myriad Branch, Iron Board, Mermaid's Scale

[D5] Bone Shield = Alluring Lamp, Dragon God's Skull


(D5A)

[D5A] Bone Shield LV2 = Izerium Alloy, Dragon God's Skull


(D6) Revolva Alloy

[D6] Unconscious Defense = Trumpet of Glory, Divine Protection

SECOND BLOCK
-----------

[D7] Wonder Howl = CO2 Powder, Captain's Sock


(D7A, D10, D11, D12)

[D7A] Wonder Howl Lv2 = CO2 Powder, Dark Music Box, Primeval Beef
(D7B) Ultraspicy Pepper

[D7B] Wonder Howl Lv3 = CO2 Powder, Primeval Beef, Ultraspicy Pepper
(D9) Pirate's Grog, Lucky Clover

[D8] AP Efficiency = Trumpet of Glory, Relaxing Aroma


(D8A)

[D8A] AP Efficiency Lv2 = Lubricant, Relaxing Aroma, Lucky Clover

[D9] Holy Up = Lucky Clover, Medusa's Locks

[D10] Burning Strike Lv1 = Ancient Scroll I


(Opens D10A)

[D10A]Burning Strike Lv2 = Ancient Scroll II


(Opens D10B)

[D10B]Burning Strike Lv3 = Ancient Scroll III

[D11] Attack Up = Alluring Lamp, Flame God's Stone


(D11A)

[D11A]Attack Up lv2 = Flame God's Stone, Rose of Passion,


(D11B) Strength Star, Sanchez Fruit

[D11B]Attack Up lv3 = Sanchez Fruit, Hot Breath, Flame God's Stone


Crystal Staff

[D12] Evil Resistance = Stella Crystal, Divine Healing


(D12A)

[D12A] Evil Resistance Lv2 = Dark Music Box, Dragon God's Skull,
(D12B) Divine Healing

[D12B] Evil Resistance Lv3 = Mermaid's Scale, Lapis Lazuli


Dragon God's Skull, Divine Protection

THIRD BLOCK
-----------

[D13] Top Dog = Primeval Beef, Yago Milk


(D13A, D16)

[D13A] Top Dog Lv2 = Dark Music Box, Cursed Mask, Yago Milk
(D14)

[D14] Fire Up = Trumpet of Glory, Hellpot Flame, Hot Breath


(D15)

[D15] Our Song = Keepsake Coin*, Rose of Passion, Diamond


(D15A)

[D15A] Our Song LV2 = Galactic Compass, Speaker Pod, Retro Boombox,
Relaxing Aroma

[D16] Fire Resistance Lv1 = Alluring Lamp


(D16A, D19)

[D16A] Fire Resistance Lv2 = Skull Necklace, Iron Board


(D17, D18)

[D17] Paralysis Defense = Sealing Sunsphere, Yago Milk

[D18] Eternal Soldiers Lv1 = Biomemory, Mirror Unit, Strength Star


(D18A) Military Grade Battery, Revolva Alloy

[D18A] Eternal Soldiers Lv2 = Crystal Staff, Mirror Unit, Strength Star
Military Grade Battery, Revolva Alloy
Hot Breath

[D19] Covering Fire = Nebuladon Egg, Military Grade Battery, Strength Star
(D19A)

[D19A] Covering Fire lv2 = Trumpet of Glory, Military Grade Battery,


(D19B) Strength Star, Iron Cube

[D19B] Covering Fire lv3 = Mermaid's Scale, Super CPU, Iron Cube
Strength Star, Iron Cube

* Officer's Coin to be transformed into Keepsake coin after getting Deego's


Derigellum. Prior to that, it won't fit in.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

.................
[ I N S E C T O R S] <INS000>
"""""""""""""""""

Insectors are another additional feature of the game which allows you to
catch, raise and battle insectors. They can be captured almost anywhere
and they do come in different varieties. You can also play head to head
against another player with RG save game file on a VS combat.

................................
[I N S E C T R O N S T A D I U M] (COLISEUM) <INS001>
""""""""""""""""""""""""""""""""

This is where all battles take place. The tournament consists of 5 ranks,
Rank E being the lowest. Each rank has 5 battles. You don't need to battle
5 times in a row though. After each battle, you will be given an option to
either FIGHT or TAKE A BREAK. Taking a break will allow you to return to
free roam and you can still come back and resume the last fight you left.

------------------
RULES AND POINTERS
------------------

- Battles are tournament style. WIN FIVE MATCHES TO WIN THE TOURNAMENT

- Insectron battles are 5-on-5 battles. One of the 5 insector in a


team is designated as the KING. If you defeat the enemy King, you win.
If yours is defeated, you lose. So protect it at all costs!

- Designated Kings can only move 1 SQUARE AT A TIME. It applies even to


flying insectrons (3 square movement range)

- You can particapate in head-to-head matches by participating in a


VS BATTLE. This can be selected from the title screen. You need to
CLEAR D RANK first before accessing this option. You can load insectron
data from two different memory cards and register your team.

- there are 1P vs 2P, 1P vs CPU, CPU vs CPU battles.

"ELIMINATE THE ENEMY"

This is one of the victory conditions selectable in VS. BATTLEs.


There are NO DESIGNATED KINGS so the only way to win is to DEFEAT
ALL ENEMIES

- An insectron thrown outside the playing field is out of the battle,


regardless of status, HP etc.

-----------------------------------------------
RANKS ENTRY FEE PRIZE
-----------------------------------------------

E 400 Battle Feed x5

D 800 Feed Formula X5

C 1200 Murakamo Type -S

B 2000 Spirit Calibur

A 3200 Grand Calibur

S 6000

.........................................................
[R E A R I N G C A G E S and I N S E C T O R T R A P S] <INS002>
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-------------
REARING CAGES
-------------

REARING CAGES can hold up to 5 insectrons. Note that insectrons'


conditions may also depend on what type of environment they are raised. If
you see an Insectron's condition is poor even if you feed it, try to move
it to another cage if you have one.

You can only acquire 3 cages and three insector traps.

REARING CAGE I - will be given by Fable during a short event in Juraika.


This cage is modeled after the green, natural
environment of Juraika.

REARING CAGE II - Must be purchased from the Shop inside the Insectron
Coliseum. Modeled after the harsh, desert environment
of Planet Rosa.

*REARING CAGE III - Must be built using the Factory. This cage is modeled
after the dark, messy planet of Vedan

* Get the blueprint from KABTER inside the Insectron Colliseum.


* You may need to collect MYRIAD Branches. These can be dropped by
most Juraikan beasts. Otherwise, you can purchase it from shops as
soon as you get the Platinum license.

--------------
INSECTOR TRAPS
--------------

Traps are used to capture insectors. You first need to place a bait on it.
(Yes, even gems are insector's favorite food), then leave it at any place
you want. Remember that the type of insector you will capture depends on
the bait you used and the location where you placed the trap.

INSECTOR TRAP I - Will be given by Fable during a short event in Juraika.


The most basic trap used to capture common insectors.

INSECTOR TRAP II - Must be purchased from the Shop inside the Insectron
Colisieum. Can catch more types of insectors than the
Ins Trap I.

INSECTOR TRAP III - Can only be created in the factory. Can capture any
insector types.

* Get the blueprint from OSMOND inside the Insectron Colliseum.


* You may need to collect MYRIAD Branches. These can be dropped by
most Juraikan beasts. Otherwise, you can purchase it from shops as
soon as you get the Platinum license.
..............................................
[I N S E C T O R S T A T U S and F O O D S ] <INS003>
"""""""""""""""""""""""""""""""""""""""""""""

----------
STATUS
----------

SATIETY - Determines the health of the insectron. If the gauge is empty,


feed it to fill the gauge. After a while it will be empty
again so make sure you feed your insectors regularly.

CONDITION - This is the smiley face in the insector's ability menu.


Make sure that they are in excellent condition before sending
them into battle.

-------------
FOODS
-------------

Foods are not only for the survival of your insectors. Feeding them with
good foods actually helps a lot in their growth. Different bonuses applied
to their stats are permanent. The often you feed them, the faster and
powerful they grow! Below are the list of the most common food you can
give to your insectors and the bonuses they give.

Insectors have unlimited appetite. Though they don't die if you forgot to
feed them in a while, it will greatly hamper their growth.

Resistances:
-----------

PS - POISON
CN - CONFUSION
TH - THROW
KC - KNOCKBACK
EX - EXPLOSION
CT - CUT

SANCHEZ FRUIT (HP + 3, STR +1, DEF +1)


MELLOW BANANA (HP + 5)
YAGO MILK (HP + 1, All resistances + 1 except for
Confusion - 1)
ULTRASPICY PEPPER (PS + 2)
JURAIKAN COFEE BEANS (CN + 2)
PRIMEVAL BEEF (STR + 2)

PIRATE'S GROG (DEF +2)


HARD CANDY (TH + 2)
STICKY GUM (KC + 2)
ELECTRIC EEL (EX + 2)
RAINBOW COLORED NEWT (CT + 2)

DIAMOND (DEF + 2)
RUBY (STR + 2)
LAPIS LAZULI (HP + 5)
FIRESTONE (STR + 2)
DARK ONYX (DEF + 2)
NEBULA OPAL (HP + 5)
SEVENTHMOON (HP + 1, All resistances + 1 except
Knockback -1)
EDENSIA (HP + 2, STR +1, All resistances + 1 except
Throw -1 and Poison -1)

..........................
[I N S E C T O R T Y P E S]
""""""""""""""""""""""""""

This section discusses all the insector types that can be found in the
game. This section does not include the "Black Emperor" insector yet.
Feel free to choose what insectors to raise and use in battle. The maximum
value for each stat is 100. These are just the basic insector types. Higher
ranked insectors, can be achieved by breeding.

KNIFE BEETLES [IST001]


+++++++++++++

NOTES: Considered the leader in the Insector world. Its sword-like horn
makes it a formidable foe in battle.

SPECIAL MOVE: "JUMPING STAB"


Jumps high into the air and inflicts great damage with its horn

SP MOVE RANGE:

[ ][ ][ ][ ][ ]
[ ][ ][X][ ][ ]
[ ][X](O)[X][ ]
[ ][ ][X][ ][ ]
[ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range
[ ] = 1 square

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]

BAZOO BEETLES [IST002]


+++++++++++++

NOTES: These insectors are known for firing long-range projectiles


directly to opponents. It has low defense ratings so make sure that you
keep it away from the frontlines.

SPECIAL MOVE: "CANNON BLAST"


Fires a shell directly to the opponent.
(Straight attack range, cannot attack the target directly if something
blocks the range of fire; friend or foe.)

SP MOVE RANGE:

[ ][ ][X][ ][ ]
[ ][ ][X][ ][ ]
[X][X](O)[X][X]
[ ][ ][X][ ][ ]
[ ][ ][X][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]

STAGGY [IST003]
+++++++

NOTES: With large pincers capable of tossing opponents, this insector is


one of the frontline favorites. Average stats.

SPECIAL MOVE: "SCISSOR THROW"


Throw the enemy to the rear. If there is an ally occupying the square
the enemy was thrown into, it will cause additional damage. There is no
damage dealt to the opponent by the SP attack itself.

- an enemy thrown to a square occupied by an insector (ally or foe) will


bounce continously until it reaches an empty square or be thrown out of
the field. Very useful technique in getting rid of strong insectors.
(Can also use to throw opponents out of the playing field.)

SP MOVE RANGE:

[ ][ ][ ][ ][ ]
[ ][ ][X][ ][ ]
[ ][X](O)[X][ ]
[ ][ ][X][ ][ ]
[ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]

CUTTERPILLAR [IST004]
++++++++++++

NOTES: An aggressive insector, it slams its opponents using its jaw


and body. The Cutterpillar is also vulnerable after executing the attack.

SPECIAL MOVE: "BODY BLOW"


A powerful moving attack that targets and attacks opponents directly in
front of the insector.
(moves into that position)

SP MOVE RANGE:
(Directly infront of the Cutterpillar.)

[ ][ ][X][ ][ ]
[ ][ ][X][ ][ ]
[ ][ ](O)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]

MANTIS [IST005]
++++++

NOTES: An exceptional offensive type of Insector you can find. Its


long, sharp claws are intimidating enough to make the enemy think twice
who are they messing with.

SPECIAL MOVE: "SICKLE DANCE"


A powerful attack that damages all surrounding enemies.
(Allies withing SP attack range is NOT DAMAGED)

SP MOVE RANGE:

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]

HOPPER
++++++

NOTES: This is one energetic jumping insector. Capable of jumping even


above past the enemies, it is one ally that can get into strategic
position.

SPECIAL MOVE: "GIANT LEAP"


Leap up to 2 squares, passing over any opponents in the way.

SP MOVE RANGE:

[ ][ ][X][ ][ ]
[ ][ ][X][ ][ ]
[X][X](O)[X][X]
[ ][ ][X][ ][ ]
[ ][ ][X][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]

FLUTTERBUG [IST006]
++++++++++

NOTES: The main advantage of the Flutterbug is its ability to go almost


anywhere. It is also considered as one of the most elegant insectors
around.

SPECIAL MOVE: "WING FLAP"


Blast away opponents in its path.
(Can blast opponents off the playing field if used near the edge.)

SP MOVE RANGE:

[ ][ ][X][ ][ ]
[ ][ ][X][ ][ ]
[X][X](O)[X][X]
[ ][ ][X][ ][ ]
[ ][ ][X][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[X][X][X][X][X]
[X][X][X][X][X]
[X][X](O)[X][X]
[X][X][X][X][X]
[X][X][X][X][X]
SPRINGTAIL [IST007]
++++++++++

NOTES: Like the Flutterbug, the Springtail can move across the
battlefield freely. Its specialty is hypnotizing its enemies.

SPECIAL MOVE: "HYPNOTASM"


Hypnotizes the opponents and makes them immobile for two turns.

SP MOVE RANGE:

[ ][ ][ ][ ][ ]
[ ][ ][X][ ][ ]
[ ][X](O)[X][ ]
[ ][ ][X][ ][ ]
[ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[X][X][X][X][X]
[X][X][X][X][X]
[X][X](O)[X][X]
[X][X][X][X][X]
[X][X][X][X][X]

STINGBEE [IST007]
++++++++

NOTES: Do not be deceived by its harmless appearance. Deep inside its a


very poisonous insector that can be used in battle.

SPECIAL MOVE: "POISON NEEDLE"


A poisonous attack using the stinger. If the opponent is poisoned, its
HP/Stamina will gradually decrease every turn.

SP MOVE RANGE:

[ ][ ][ ][ ][ ]
[ ][ ][X][ ][ ]
[ ][X](O)[X][ ]
[ ][ ][X][ ][ ]
[ ][ ][ ][ ][ ]
MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[X][X][X][X][X]
[X][X][X][X][X]
[X][X](O)[X][X]
[X][X][X][X][X]
[X][X][X][X][X]

LADY BEETLE [IST008]


+++++++++++

NOTES: These are insector's whose main ability is to heal their own.

SPECIAL MOVE: "HEALING JIG"


A skill that recovers some stamina and cures poison on all adjacent
allies.
(does not heal the Lady Beetle itself)

SP MOVE RANGE:

[ ][ ][ ][ ][ ]
[ ][ ][X][ ][ ]
[ ][X](O)[X][ ]
[ ][ ][X][ ][ ]
[ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]

FLIPPERBUG [IST009]
++++++++++

NOTES: Its unique horn comes in different shapes, resembling our daily
tools.

SPECIAL MOVE: "OVER EASY"


Flips over the enemy, making it immobile (and vulnerable) for two turns.

SP MOVE RANGE:

[ ][ ][ ][ ][ ]
[ ][ ][X][ ][ ]
[ ][X](O)[X][ ]
[ ][ ][X][ ][ ]
[ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]

DUNG ROLLER [IST010]


+++++++++++

NOTES: It may have a stupid name and ability but this insector belongs
to the Insector world, too. A defender by nature, its rolled "dung" can
negate any attacks; and he can always roll up a new one.

SPECIAL MOVE: "FILL HOLE"


Fill holes in the field with dung.

SP MOVE RANGE:

[ ][ ][ ][ ][ ]
[ ][ ][X][ ][ ]
[ ][X](O)[X][ ]
[ ][ ][X][ ][ ]
[ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]
ITSAHORSE [IST011]
+++++++++

NOTE: This cute(?) err... thing is actually an insector(?). Probably the


only outcast in the insector world and prefers its own way also.

SPECIAL MOVE: "ITSAKICK"


Kicks away opponents in the front and rear
(Can kick away opponents out of the battlefield.)

SP MOVE RANGE:
(attacks opponents in its front and rear)

[ ][ ][ ][ ][ ]
[ ][ ][X][ ][ ]
[ ][ ](O)[ ][ ]
[ ][ ][X][ ][ ]
[ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[X][ ][X][ ][X]


[ ][X][X][X][ ]
[X][X](O)[X][X]
[ ][X][X][X][ ]
[X][ ][X][ ][X]

HERCULES BEETLE [IST012]


+++++++++++++++

NOTES: As the name implies, this "Hero" of the insector world is both
shrouded in strength and mystery.

SPECIAL MOVE: "CRUSHING HORN"


Uses its solid horns to knockback its opponents one square.
(If there is an enemy behind the first opponent, a chain reaction may
occur.)

SP MOVE RANGE:

[ ][ ][ ][ ][ ]
[ ][ ][X][ ][ ]
[ ][X](O)[X][ ]
[ ][ ][X][ ][ ]
[ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]

FAERIE [IST013]
++++++

NOTES: A small alluring insector that can charm opponents and have them
fight alongside with it.

SPECIAL MOVE: "CHARM BEAM"


Charms opponents into joining your team.
HP/ Stamina reduced by half.

SP MOVE RANGE:

[ ][ ][ ][ ][ ]
[ ][ ][X][ ][ ]
[ ][X](O)[X][ ]
[ ][ ][X][ ][ ]
[ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[X][ ][ ][ ][X]
[ ][X][ ][X][ ]
[ ][ ](O)[ ][ ]
[ ][X][ ][X][ ]
[X][ ][ ][ ][X]

BOMBSNAIL [IST014]
++++++++

NOTES: A dangerous mad bomber that attacks enemies using bombs and
self-destructs when cornered. (Special Ability called "BOMBER")

SPECIAL MOVE: "BOMB DROP"


Rolls a bomb forward causing heavy damage to the surrounding area.
Allies can be damaged in the attack as well.

SP MOVE RANGE:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](O)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]

SILKSPIDER [IST015]
++++++++++

NOTES: A skilled hunter, that uses its strong web to capture and limit
other insectrons from moving.

SPECIAL MOVE: "STICKY NET"


Spits out a sticky thread that forces other insectors to move one square
at a time within the affected area.
(Can also catch units that are being pushed back, keeping them in play.)

SP MOVE RANGE:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](O)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[X][ ][ ][ ][X]
[ ][X][ ][X][ ]
[ ][ ](O)[ ][ ]
[ ][X][ ][X][ ]
[X][ ][ ][ ][X]

DARK EMPEROR [IST016]


++++++++++++

NOTES:

SPECIAL MOVE: "EMPEROR'S RAGE"


Fires a bolt of lightning to a single target. It has a very long range
and it comes with INFINITE charges.

The Dark emperor's normal attack has has KNOCKDOWN effect like the
Flipperbug's Over Easy Skill, at it can also push enemies one space
backward. If the target is on the edge, it will be thrown off the battle.
Also, if there is an allied Insector behind the target, the enemy will
bounce off, dealing additional damage. It will bounce to multiple times
until it reaches an empty space or gets thrown off the edge.

HOW TO CATCH: You can use any traps. There is only one bait you can use and
that is the ROYAL FRUIT, that can be obtained by clearing the Ghost Ship.
Once you have this, setup your trap in the PLAZA of GULZA SANCTUARY in
Mariglenn. Don't worry since no other insector will enter the bait except
the mighty Dark Emperor.

SP MOVE RANGE:

[ ][ ][ ][ ][ ][ ][ ]
[ ][X][X][X][X][X][ ]
[ ][X][X][X][X][X][ ]
[ ][X][X](O)[X][X][ ]
[ ][X][X][X][X][X][ ]
[ ][X][X][X][X][X][ ]
[ ][ ][ ][ ][ ][ ][ ]

MOVEMENT RANGE:

(O) = Insector
[X] = Movement Range:
[ ] = 1 square

[ ][ ][ ][ ][ ]
[ ][X][X][X][ ]
[ ][X](O)[X][ ]
[ ][X][X][X][ ]
[ ][ ][ ][ ][ ]

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

.............
[F A C T O R Y] FTY000
"""""""""""""

The factory allows you create more rare and better items ranging from
weapons, accessories, even recovery items. You will only have access to this
option after completing CH5: The Master Hacker. Running the factory can
be a bit of daunting, especially with all the materials required and the
type of different setups you need to experiment with.

The factory 16x16 square work area. Although space is limited, the game
is good enough to let you maximize the whole space even when trying to
work out a very advanced and difficult and project.

------------------
B L U E P R I N T S [FTY001]
------------------

You can't process an item without a BLUEPRINT. A blueprint is the plan for
the item itself; it includes the materials and the type of setup needed.
You must carefully pay attention to the plans; it will save you time
trying to reconfigure everything again in case something goes wrong.

Blueprints must be acquired from different persons around the planet;


most commonly around Zerard or Vedan. Some blueprints are also available
from different adventurers, deep inside ruins and dungeons. Make sure you
check every corner of any ruins to make sure that you don't miss anything.

People with ORANGE ORBS over their heads have the complete blueprints with
them. Talk to them once and they can give you the full plan. However,
people with BLUE ORBS over their heads have the partial info about a single
plan.

You need to find the other people that are sharing the same story. It
doesnt matter who you should talk first. You just need to find the right
person to talk to. Note that some of the people with Blue orbs above their
heads can actually give you clues where you can find those 9 rare items.

Remember that hint that one of the Seven Galactic Swords can be made in the
factory? That is one example of an incomplete blueprint. You need to talk
to several people to obtain the complete plan. Fortunately, you can keep
track of this because these info will be added in your Info Edge.

Also, after every new chapter, check out the places such as shops and other
areas with lots of people. Some NPCs that don't have blueprints with them
before will have one. Most (or almost all) blueprints come from people
in Vedan and Zerard. Oh, check out some in Rosa, too.

Another thing to note is that some of the people you talk to will give
you the blueprints yet its missing/ jumbled info. For example, you talked
to an NPC, you'll get the blueprint but when you check the plan, there is
a (?) on a material. It will very hard to just guess it since that will
affect the layout you created. Finding the other person that has the same
blueprints will complete the plans, displaying the exact items.

BLUEPRINT LOCATIONS
-------------------

---------------
+ C H A P T E R 5 +
---------------

PLAN : Magical Smelter


ITEM : Athanor
NPC : N/A
LOCATION: Factory (First blueprint available)

PLAN : Ultra-useful Assembler


ITEM : Assembler III
NPC : N/A
LOCATION: Factory (After Athanor is created)

PLAN : Unconscious Defense


ITEM : Unconscious Guard
NPC : N/A
LOCATION: Factory (After Athanor is created)

PLAN : Freeze Defense


ITEM : Freeze Guard
NPC : Elbim*
LOCATION: Zerard/ West Side - Inside the shop near the transporter.

PLAN : Daze Defense


ITEM : Daze Guard
NPC : Elbim*
LOCATION: Zerard/ West Side - Inside the shop near the transporter.

PLAN : Confuse Defense


ITEM : Mind Guard
NPC : Elbim*
LOCATION: Zerard/ West Side - Inside the shop near the transporter.

PLAN : Shock Defense


ITEM : Shock Guard
NPC : Elbim*
LOCATION: Zerard/ West Side - Inside the shop near the transporter.

PLAN : Flame Defense


ITEM : Flame Guard
NPC : Elbim*
LOCATION: Zerard/ West Side - Inside the shop near the transporter.

PLAN : Poison Defense


ITEM : Poison Guard
NPC : Elbim*
LOCATION: Zerard/ West Side - Inside the shop near the transporter.

PLAN : Paralyze Defense


ITEM : Paralyze Guard
NPC : Elbim*
LOCATION: Zerard/ West Side - Inside the shop near the transporter.

PLAN : Treasure Hunter's Ally


ITEM : Trap Canceller
NPC : Korbo
LOCATION: Zerard/ Starship Factory - NW corner in Assembly Line 1,
behind a large machinery.

PLAN : Elusive Bug Cage


ITEM : Insector Trap III
NPC : Osmond
LOCATION: Zerard/ Insectron Stadium - Inside the Stadium, talking to Fabre

PLAN : Elusive Bug Cage


ITEM : Rearing Cage III
NPC : Kabter
LOCATION: Zerard/ Insectron Stadium - Inside the Stadium, infront of the
NE battle table.

PLAN : Miraculous Flames


ITEM : Perfect Reviver
NPC : Maddox
LOCATION: Zerard/ West Side - Beside the transporter

PLAN : Recovery Vial


ITEM : Tri-Elixir
NPC : Museen
LOCATION: Zerard/ East Side - Inside Item shop
PLAN : Sword of Holy Lightning
ITEM : Alexander
NPC : Sando
LOCATION: Zerard/ East Side - Beside the Weapon shop, right before the
Factory area

PLAN : High-tech Tornado Gun


ITEM : Twin Tornado
NPC : Kobitt
LOCATION: Zerard/ Factory - Before the entrance of the Factory, near the
transporter

PLAN : Sword of Vivid Moon Light (Part 1)


ITEM : Crescent Moon
NPC : Alban
LOCATION: Rosa/ Salgin Residential Area: South Gate (in front of Katahari,
where you rented a Yago before)

PLAN : Healing Vial


ITEM : Divine Blessing
NPC : Eman
LOCATION: Zerard/ Factory - Inside the Factory's Entrance.

* For Elbim, you just need to talk to him once and you will recieve the
blueprint for all the defense plans.

---------------
+ C H A P T E R 6 +
---------------

PLAN : Crystal of Power


ITEM : Brave Symbol
NPC : Drapp
LOCATION: Myna/Near Item Shop Corbus - Located west of the item shop, just
before the entrance to the Cancer King's Ruins (blocked by a kid
in this Chapter)

PLAN : Seals Away Defense


ITEM : Guard Seal
NPC : Minth
LOCATION: Myna/Item Shop - Inside the item shop, beside the counter

PLAN : Hide From Beasts


ITEM : Stealth Guard
NPC : Shukowa
LOCATION: Myna/ Near Item Shop Corbis - Standing in the underpass east of
Shop Corbis

PLAN : Seals Away Power


ITEM : Attack Seal
NPC : Trimble
LOCATION: Myna/Weapon Shop - Inside the Weapon Shop.

PLAN : Sword of Biting Gales (Part 1)


ITEM : Gustbringer
NPC : Yorkman
LOCATION: Rosa/ Salgin Residential Area (Plaza): Weapon Shop

PLAN : Sword of Vivid Moon Light (Part 2)


ITEM : Crescent Moon
NPC : Mukajinir
LOCATION: Rosa/ Salgin Residential Area (Plaza): Item Shop

---------------
+ C H A P T E R 8-9* +
---------------

* I wasn't able to check out the places during Chapter 7. I didn't expect
that it will be so short. Here are the blueprints I have checked out in
CH8 and at the start of Chapter 9.

PLAN : Chaos-Inducing Whopper (Part 1)


ITEM : Devastator
NPC : Slumba
LOCATION: Vedan/ Myna: East of Angela's Bar

PLAN : Shard of the Ancient Sword


ITEM : Excelsion Shard
NPC : Suraia
LOCATION: Vedan/ Myna: South Myna Station

PLAN : Well-Honed Drill Bit (Part 1)


ITEM : Deep Drill Fingers
NPC : Jobman
LOCATION: Vedan/Myna: Before the underground entrance to the Cancer King's
Ruins.

PLAN : Sword of Biting Gales (Part 2)


ITEM : Gustbringer
NPC : Lugei
LOCATION: Vedan/ Myna: Inside Weapon Shop

PLAN : Claw Glowing with Evil (Part 1)


ITEM : Devil Forks
NPC : Solgim
LOCATION: Rosa/ Salgin: Near the Item Shop

PLAN : Chaos-Inducing Whopper (Part 2)


ITEM : Devastator
NPC : Sulman
LOCATION: Zerard: East Side: Weapon Shop

PLAN : Claw Glowing with Evil (Part 2)


ITEM : Devil Forks
NPC : Duello
LOCATION: Zerard: West Side: Weapon Shop

PLAN : Well-Honed Drill Bit (Part 2)


ITEM : Deep Drill Fingers
NPC : Rumar
LOCATION: Zerard/ Starship Factory: Assembly Line 1

PLAN : Mechanical Oddjobber (Part 1)


ITEM : Maid Robot Betty
NPC : Louin
LOCATION: Zerard/ Starship Factory: Entrance (In the winding corridors
between the entrance and Assembly Line 1)

PLAN : Off the Hook CD Case (Part I)


ITEM : Homing Shooter
NPC : Chad
LOCATION: Zerard/ Space Port: Waiting Area, sitting in the northeastern
bench

PLAN : Gun of the Righteous


ITEM : Justice Ray
NPC : Lark
LOCATION: Zerard/ Space Port: Terminal, he is standing on the side

PLAN : Legendary Demon Spear


ITEM : Odin's Spear
NPC : Ricarn
LOCATION: Zerard: West Side: Near the Weapon Shop, standing by the rail

PLAN : Winged Thunder Bow


ITEM : Heavenly Guide Bow
NPC : Masculine
LOCATION: Zerard: East Side: Item Shop, inside the shop

PLAN : Sword of Frozen Fate (Part 1)


ITEM : Ixion
NPC : Agassimo
LOCATION: Rosa/ Salgin: Spaceport. He is standing in a corner just outside
the spaceport. Teleport there and look for him in the
southwestern area between the the spaceport and the residential
area. He should be standing beside a tree.

PLAN : Sword of Frozen Fate (Part 2)


ITEM : Ixion
NPC : Misanna
LOCATION: Rosa/ Salgin, Inside the Church. (I guess you need to talk to
Agassimo first to get the information "The Sword Whisperer"
in your info edge before the blue orb appears on her head.)

PLAN : Off the Hook CD Case


ITEM : Homing Shooter
NPC : Pedock
LOCATION: Rosa/ Space Port: Beside the Save point

---------------
+ C H A P T E R 9* +
---------------

*After the Labyrinth

PLAN : Strong Sacred Shield


ITEM : Deus Shield
NPC : Likuili
LOCATION: Vedan/ Myna: Inside Item Shop Corbis

---------------
+ C H A P T E R 11* +
---------------

PLAN : Star-Blasting Cannon


ITEM : Dreadnought Cannons
NPC : Nommid**
LOCATION: Rockbelter Mine, Northwest from the Station

**After completing all blueprints and creating each items, talk to Mio to
get your reward.

-----------------
M A T E R I A L S [FTY002]
-----------------

These are the raw materials needed to process the item you want to create.
They come in different categories. Remember that you must know what category
they belong to know what type of machines you need to put to process them.

Materials range from the most common to the rarest ones. Since some
materials can be used as revelation items, be careful and decide whether
you will like to create the item first or just use those item in the
character's Revelation Flow.

Fortunately, materials used in a failed operation, will not be deducted in


your inventory. So, for blueprints with some of certain materials required
is not defined, (giving you a hint, instead) you can freely experiment
until you get the correct combination. It will be pretty tricky though.
For some plans that require an unknown material or you just have a hint
provided to help you out, reading the materials' descriptions will be an
invaluable asset to know what parts to put and successfully create the
items needed.

However, if you managed to find the other person having the same blueprints
he will identify the other material for your convinience.

Here are the categories for the materials. I will also include 5 most
common examples for it.

------------------------------------------------------------------
MECHA | METALS | CIRCUIT | GEM |
---------------- --------------- ----------------- ---------------
| | | |
Energy Charger | Iron Cube | Super CPU | Diamond |
Tachyon Motor | Iron Board | 03 CPU | Ruby |
Moebius Battery | Carbon Alloy | Nanomemory | Lapis Lazuli |
Pressure Pump | Revolva Alloy | Biomemory | Firestone |
Retro Boombox | Zeranium | Space Compressor| Dark Onyx |
------------------------------------------------------------------
------------------
ALCHEMY |
------------------
|
Thunder Stone |
Hellpot Flame |
Flame God's Stone|
Hoho Bird Feather|
Snow Crest |

----------------------------------------
B L U E P R I N T <> M A T E R I A L S
----------------------------------------

.-----------------------------.
|[36] [35] [34] [33] [32] [31]|
| |
|[30] [29] [28] [27] [26] [25]|
| |
|[24] [23] [22] [21] [20] [19]|
| |
|[18] [17] [16] [15] [14] [13]|
| |
|[12] [11] [10] [09] [08] [07]|
| |
|[06] [05] [04] [03] [02] [01]|
.-----------------------------.
[01]
PLAN : Ultra-useful assembler
FINISHED PRODUCT: ASSEMBLER III
MATERIALS : 1. x2 O3 CPU
2. x3 Chaos Chip

[02]
PLAN : Magical Smelter
FINISHED PRODUCT: ATHANOR
MATERIALS : 1. x1 Space Compressor
2. x1 Moebius Battery

[03]
PLAN : Mechanical Oddjobber
FINISHED PRODUCT: MAID ROBOT BETTY
MATERIALS : 1. x8 Nanomemory
2. x1 O3 CPU
3. x1 Biofeedback Circuit
4. x2 Walkie-Talkie

[04]
PLAN : Elusive bug-cage (1)
FINISHED PRODUCT: REARING CAGE III
MATERIALS : 1. x7 Myriad Branch
2. x1 Space Compressor

[05]
PLAN : Elusive bug cage (2)
FINISHED PRODUCT: INSECTOR TRAP III
MATERIALS : 1. x6 Myriad Branch
2. x1 Walkie-Talkie

[06]
PLAN : Seals away Defense
FINISHED PRODUCT: GUARD SEAL
MATERIALS : 1. x2 Medusa's Locks
2. x2 Dreamflower Ash
3. x2 Snow Crest

[07]
PLAN : Seals away Power
FINISHED PRODUCT: ATTACK SEAL
MATERIALS : 1. x2 Absolute Zero Stone
2. x2 Dreamflower Ash
3. x2 Snow Crest

[08]
PLAN : Crystal of Power
FINISHED PRODUCT: BRAVE SYMBOL
MATERIALS : 1. x2 Hellpot Flame
2. x2 Flame God's Stone
3. x2 Ruby
4. x2 Diamond

[09]
PLAN : Hide from beasts
FINISHED PRODUCT: STEALTH GUARD
MATERIALS : 1. x3 Dreamflower Ash
2. x3 Dream Mushroom
3. x1 Hoho Bird Feather
4. x2 Diamond

[10]
PLAN : Miraculous Flames
FINISHED PRODUCT: PERFECT REVIVER
MATERIALS : 1. x7 Diamond
2. x3 Hellpot Flame
3. x1 Stella Crystal
4. x5 Electric Eel

[11]
PLAN : Healing Vial
FINISHED PRODUCT: DIVINE BLESSING
MATERIALS : 1. x2 Dreamflower Ash
2. x2 Dream Mushroom
3. x2 Hoho Bird Feather

[12]
PLAN : Recovery Vial
FINISHED PRODUCT: TRI-ELIXIR
MATERIALS : 1. x3 Flame God's Stone
2. x3 Hellpot Flame
3. x3 Ruby

[13]
PLAN : Flame Defense
FINISHED PRODUCT: FLAME GUARD
MATERIALS : 1. x5 Iron Board
2. x3 Hellpot Flame

[14]
PLAN : Poison Defense
FINISHED PRODUCT: POISON GUARD
MATERIALS : 1. x5 Iron Board
2. x3 Queen Bee Stinger

[15]
PLAN : Paralyze Defense
FINISHED PRODUCT: PARALYZE GUARD
MATERIALS : 1. x5 Iron Board
2. x3 Medusa's Locks
[16]
PLAN : Shock Defense
FINISHED PRODUCT: SHOCK GUARD
MATERIALS : 1. x5 Iron Board
2. x3 Electric Eel

[17]
PLAN : Daze Defense
FINISHED PRODUCT: DAZE GUARD
MATERIALS : 1. x5 Iron Board
2. x3 Smoked Rainbow Newt

[18]
PLAN : Freeze Defense
FINISHED PRODUCT: FREEZE GUARD
MATERIALS : 1. x5 Iron Board
2. x3 Snow Crest

[19]
PLAN : Confuse Defense
FINISHED PRODUCT: MIND GUARD
MATERIALS : 1. x5 Iron Board
2. x3 Dream Mushroom

[20]
PLAN : Unconcious Defense
FINISHED PRODUCT: UNCONSCIOUS GUARD
MATERIALS : 1. x5 Iron Board
2. x3 Dreamflower Ash

[21]
PLAN : Strong, Sacred Shield
FINISHED PRODUCT: DEUS SHIELD
MATERIALS : 1. x7 Izerium
2. x3 Conductive Liqui-Metal
3. x10 Stella Crystal

[22]
PLAN : Shard of Ancient Sword
FINISHED PRODUCT: EXCELSION SHARD
MATERIALS : 1. x7 Zeranium
2. x5 Myriad Branch
3. x2 Nebula Opal

[23]
PLAN : Treasure Hunter's Ally
FINISHED PRODUCT: TRAP CANCELLER
MATERIALS : 1. x3 Iron Cube
2. x1 Hoho Bird Feather

[24]
PLAN : Chaos-Inducing Whopper
FINISHED PRODUCT: DEVASTATOR
MATERIALS : 1. x11 Zeranium
2. x5 Firestone
3. x1 Super CPU
4. x3 Chaos Chip

[25]
PLAN : Off-the-hook CD Case
FINISHED PRODUCT: HOMING SHOOTER
MATERIALS : 1. x5 Revolva Alloy
2. x1 Hyper-Gravity Sensor
3. x1 Speaker Pod
4. x1 Retro Boombox

[26]
PLAN : Legendary Demon Spear
FINISHED PRODUCT: ODIN'S SPEAR
MATERIALS : 1. x7 Revolva Alloy
2. x5 Zeranium
3. x1 Edensia
4. x3 Pressure Pump

[27]
PLAN : Winged Thunder Bow
FINISHED PRODUCT: HEAVENLY GUIDE BOW
MATERIALS : 1. x8 Carbon Alloy
2. x1 Hyper-Gravity Sensor
3. x4 Nebula Opal
4. x3 Ho-ho Bird Feather

[28]
PLAN : Sword of Vivid Moonlight
FINISHED PRODUCT: CRESCENT MOON
MATERIALS : 1. x10 Iron Board
2. x6 Dark Onyx
3. x1 Chameleon Particulate
4. x3 Dream Mushroom

[29]
PLAN : High-tech Tornado Gun
FINISHED PRODUCT: TWIN TORNADO
MATERIALS : 1. x2 Cyclonic Pump
2. x2 Tachyon Motor
3. x1 Military-Grade Battery
4. x7 Revolva Alloy

[30]
PLAN : Star-Blasting Cannons
FINISHED PRODUCT: DREADNOUGHT CANNONS
MATERIALS : 1. x10 Conductive Liqui-Metal
2. x6 Firestone
3. x3 Super CPU
4. x3 Plasma Burst Circuit

[31]
PLAN : Well-honed Drill Bit
FINISHED PRODUCT: DEEP DRILL FINGERS
MATERIALS : 1. x6 Carbon Alloy
2. x12 Revolva Alloy
3. x1 Moebius Battery
4. x2 Tachyon Motor

[32]
PLAN : Claw glowing with Evil
FINISHED PRODUCT: DEVIL FORKS
MATERIALS : 1. x7 Iron Cube
2. x5 Izerium
3. x1 Chameleon Particulate
4. x3 Queen Bee Stinger

[33]
PLAN : Gun of the Righteous
FINISHED PRODUCT: JUSTICE RAY
MATERIALS : 1. x11 Iron Cube
2. x1 Conductive Liqui-Metal
3. x5 Diamond
4. x1 Energy Charger

[34]
PLAN : Sword of Frozen Fate
FINISHED PRODUCT: IXION
MATERIALS : 1. x15 Revolva Alloy
2. x4 Izerium
3. x3 Seventhmoon
4. x1 Edensia

[35]
PLAN : Sword of Biting Gales
FINISHED PRODUCT: GUSTBRINGER
MATERIALS : 1. x13 Carbon Alloy
2. x1 Chameleon Particulate
3. x7 Lapis Lazuli
4. x2 Hoho Bird Feather

[36]
PLAN : Sword of the Holy Lightning
FINISHED PRODUCT: ALEXANDER
MATERIALS : 1. x9 Iron Board
2. x5 Thunder Stone
3. x1 Stella Crystal
---------------------
M A C H I N E R I E S [FTY003]
---------------------

These are needed to process raw materials into much more refinable forms.
Take note that a set of machines may be needed to process a single material
so plan where you put them. Remember that each machine has their own
processing time and that some are also specific where is the input material
entering from.

Since the factory workplace is a 16x16 square facility, I will just


include the slots/ squares each part use.

1.SOURCE TABLE
------------

TIME: 1
SLOTS USED : []
GAME DESCRIPTION: A normal table, well-suited for placing materials on.
NOTES: You won't be adding any of these unless you accidentally removed
your source tables during setup.

2.COMPLETION TABLE
----------------

TIME: 1
SLOTS USED : []
GAME DESCRIPTION: A normal table, well-suited for displaying completed
products
NOTES: The whole plan only requires one completion table. You just need to
place one if your completion table is removed by accident.

3.POWER CORD
------------

TIME: 0
SLOTS USED : N/A
GAME DESCRIPTION: A plain old electrical cord used to power up machines
NOTES: There are 24 power supply units where you need to connect to the
power cords too. Depending on what machine you are connecting,
you should be able run a cord underneath a I-Shaped tube only.

4.I-Shaped Build Tube


------------

TIME: 1
SLOTS USED : []
GAME DESCRIPTION: A straight, I-shaped circuit part, well suited for use
in connecting machines.
NOTES: This is one of the most basic parts you need to use frequently.
4.L-Shaped Build Tube
------------

TIME: 1
SLOTS USED : []
GAME DESCRIPTION: L-shaped corner circuit part, well suited for use
in connecting machines.
NOTES: This is also one of the most basic parts you need to use frequently.

5.X-Shaped Build Tube


------------

TIME: 1
SLOTS USED : []
GAME DESCRIPTION: X-shaped intersection part, well suited for us in
connecting machines.
NOTES: Also considered as another build tube, this tube can help a lot in
setting up complex layouts.

6.SMELTER
-------

TIME: 5
[]
SLOTS USED : [][][]
[]
GAME DESCRIPTION: A regular old smelter, capable of melting any metal
in a flash.
NOTES: This part is the first step to refine METAL materials.

7.FORM PRESS
----------

TIME: 3 []
SLOTS USED : [] or [][]
GAME DESCRIPTION: Its main task is to form molten metal into shape while
its hot.
NOTES: This is the second step in processing metals. Note that the smelter
and the Form Press can't be connected to each other directly. Put
an I-shaped tube at least to connect them.

8.COOLER
------------

TIME: 0
SLOTS USED : []
GAME DESCRIPTION: its main task is to quickly cool formed metal to
retain its shape.
NOTES: This is one of the most basic parts you need to use frequently.

9.DISASSEMBLER
------------
TIME: 4
SLOTS USED : [][]
[][]
GAME DESCRIPTION: A spirited disassembler that looks ready take apart
any machine it faces.
NOTES: This part is used to process MACHINES of all types.

10.WASHER
--------

TIME: 2
SLOTS USED : [][]
[]
GAME DESCRIPTION: A great washer. You can't do anything without these.
NOTES: This is one of the most basic parts you need to use frequently.

11. GRINDER

TIME: 5
SLOTS USED : [][]
GAME DESCRIPTION: A dream-like machine that takes stones and turns them
into items.
NOTES: Grinders are used to process GEMs.

12. ATHANOR
[]
TIME: 6 []
SLOTS USED : [][][] or []
GAME DESCRIPTION: An alchemist's smelter, capable of melting any item
in a flash.
NOTES: Athanors are used to process ALCHEMY MATERIALS; Must be made in the
factory first

13. ASSEMBLER II
[]
TIME: 7 []
SLOTS USED : [][][] or []
GAME DESCRIPTION: Two input holes,one outhole
NOTES: Used to combine materials from two source tables

14. ASSEMBLER III


[]
TIME: 8 []
SLOTS USED : [][][] or []
GAME DESCRIPTION: There are three input holes,one output hole
NOTES: Can combine materials from 3 source tables; must be made in the
factory first.
---------------------------------
F A C T O R Y O P E R A T I O N S [FTY004]
----------------------------------

GENERAL NOTES

+ All materials must past through the required machines to refine them

+ All parts should be connected to a power source.

+ Depending on the part that needs to be connected, a power cord can PASS
underneath am I-Shaped Built Tube.

+ Try rotating machines when you can't run the process even if the parts
are all setup properly. Some machines like the athanor and the smelter
requires thier inclined part as the input hole.

CONTROLS:
--------

(L) : Move Cursor


(R) : Rotate Camera
X : Confirm Selection
[ ] : Check Plan
/\ : Cancel/ Go Back
(O) : Cancel/ Go Back
L1 : Rotate Part/ Machinery clockwise
R2 : Rotate Part/ Machinery counter-clockwise
L2 : Zoom In
R2 : Zoom Out

MENU:
---------

()- BLUEPRINTS

View all the blueprints you have acquired so far. Those with the
silhoutte the shape of the item means that you have the blueprint
but the item has not been created yet. All items created will be
viewable here, including what shop can they be purchased. (If
applicable)

()- PLACE

Put machineries, parts, cords in the area.

()- MOVE

Move a part or machinery to a different location. Power cords cannot


be moved
()- REMOVE

Use this option to delete or remove any unneccessary clutter in the


workplace.

()- SET MATERIAL

Place the needed materials on the source tables.

()- USER'S MANUAL

A very helpful option in case you forgot what machinery is needed to


process a specific material.

()- GO BACK

Exit the Factory, return to the Game Menu screen

()- RUN

Start the process. Make sure that all machineries, source tables, etc
are plugged in correctly.

FACTORY LAYOUTS and OPERATIONS


------------------------------

-----------
+EASY LAYOUT+ [LYT001]
-----------

As discussed in the machineries section above, every raw material needs to


be processed into factory grade materials. Now, the secret for successfully
creating items is TIME. After being processed, materials needs to arrive in
the ASSEMBLER IN THE EXACT TIME. Any second delay will result in failure.

You need to calculate the time each part takes and how long your material
can reach the assembler. So, let's take for instance a plan for the
"SHOCK GUARD" accessory.

!!DISCLAMER:!!

Yeah, you'll probably be asking why I had to put this here. Well, due
to some unfateful encounters with smart alecks and some people that are
too full of themselves, I just want to clear that these are the layouts
that worked for me and I put it here just to serve as an example.

If you have more easier and simpler and easier layouts, by all means, use
it. This section is for informational purposes only. This is only a guide
and not a set rule.

Also note that I won't be putting all the blueprint layouts here. Just
a few to serve as examples.
PLAN : SHOCK DEFENSE
MATERIALS: 1. x5 Iron Boards
2. X3 Electric Eel

MACHINES NEEDED: Metal Processing - SMELTER, FORM PRESS, COOLER


Alchemy Processing - ATHANOR

LAYOUT :

[ 1 ] [ 2 ]
| |
| |
| |
| |
| |
|____________|
|
|
|
|
|
[COMPLETE!]

1. Select POISON DEFENSE as your plan and load its default setup. Which
will look something like this:

___ ___
[ST1] [ST2] ST = Source Table
--- --- ASSMBLR = Assembler
| | | | CT = Completion Table
| | | |
| | | |
| | | |
| | | |
| | | |
| | .__. | |
| \___|A |___/ /
\____ |S |____/
|M |
|B |
|L |
|R |
.__.
||
||
[CT]

2. Place the materials first. This will help you keep track on what material
goes to what tube and what processing machines you should put. Lets put
the IRON BOARDS in SOURCE TABLE 1 (ST1). Then put the QUEEN BEE STINGERS in
SOURCE TABLE 2 (ST2). Let's also call the line from ST1 to the Assembler
as LINE 1. Same goes for the other as LINE 2.

___ ___
[ST1] [ST2] ST1 = x5 Iron Boards
--- --- ST2 = X3 Electric Eel
| | | |
| | | |
| | | |

3. Now put the required machineries to process these materials. Just MOVE
the tubes out of the way for the meantime in case you need them later.
In this case, you need to put a SMELTER, FORM PRESS and COOLER in
Line 1.

!!NOTE: You can connect the Smelter directly to the source table
provided that the INCLINED end of the smelter is connected to
the source table.

---
[ST1] --------> ST1
--- .------------------------------------.
( S ) --------> Smelter | Notice that I have put an I-TUBE |
| | --------> I -Tube | between the Smelter and the Form |
[ ] | Press. You can't connect two |
[ ] --------> Form Press | machines to process the materials |
[ ],__ | directly. The tube serves as the |
\___,__ |intermediary between the two machines|
-=- .-----------------------------------.
+ ------> Cooler

!!NOTE: The cooler can't cool metals in the L-shaped tube. So I placed
a horizontal I-tube and positioned the cooler in front of it.

4. Calculate the time the materials in LINE 1 will take to reach the
Assembler. So let us just use a simple diagram for better reference.
You can include the Source Tables in the calculation.

[1] - (ST) ST = Source Table


| SM = Smelter
[5] - (SM) IT = I-Shaped Tube
| FP = Form Press
[1] - (IT) LT = L-shaped Tube
|
[3] - (FP)
\
(LT)- [1]--[1]--[ASMBLR]

.----------------------------------------------------------.
|So adding them all up, it takes the refined Iron boards 12|
|SECONDS to reach the assembler. Now we need to make sure |
|that LINE 2 will deliver the refined Electric Eel in the |
|same time. I did not include the Cooler as you can see |
|since it adds no time to the actual process. |
.----------------------------------------------------------.

5. We move to Line 2 where we need to process the Electric Eels. Put the
Athanor in Line 2, and since its the only machine needed to process the
alchemic materials, we should have a more simpler layout here.

---
[ST2] ------- Source Table 2
---
| |
( % ) ------- ATHANOR
| |
__| |
___/

.----------------------------------------------------------------.
| Line 2 is a bit shorter than Line 1 to compensate with the time |
| needed for the refined material to reach the assembler. So in |
| a simple diagram, we have this: |
.----------------------------------------------------------------.

[1] - (ST) ST = Source Table


| IT = I-Shaped Tube
[1] - (IT) AT = Athanor
| LT = L-shaped Tube
[6] - (AT)
|
[1] - (IT)
|
[1] - (IT)
/
[1] -- [1] - (LT)
(IT)

6. Power it all up. Remember that you can direct the power cords whenever
you want them. For example, another machine is blocking the path or
you need to have that kind of setup due to limited space. Draw the line
around/ past the obstacle, stop, then draw the line again to the
machine's plug. This could be very useful in complex/ advanced designs.

7. So, both Line 1 and Line 2 can deliver their fully refined materials in
12 seconds. Now, remove all the unecessary clutter and plug them all up.
Select RUN to start the operation.

Once successful, you will obtain a sample of the item you created and it
will be available in some specific shops. To check that out, just access
the blueprint and select the item you created. If applicable, the shops
where the item is exclusively sold will be shown there.

!!NOTE: This setup/ layout can be used on any other "- DEFENSE" plans.
The ATHANOR or alchemy smelter required for this setup (MAGICAL
SMELTER blueprint) must be created first. They require x5 Iron
Boards so I suggest have plenty of them. If you are short, they are
available in unlimited stock in Dr. Pocchacio's lab (for sale).
All quantity of achemy items needed also is the same, which is 3
for each type.

I will just list down the other alchemy items needed to complete
the guards.

As a bonus, you can also create the invaluable Trap Canceller using
this setup. This item is very useful in opening chests rigged with
traps.

PLAN : Flame Defense


ITEM : Flame Guard
MATERIAL: Hellpot Flame

PLAN : Poison Defense


ITEM : Poison Guard
MATERIAL: Queen Bee Stinger

PLAN : Paralyze Defense


ITEM : Paralyze Guard
MATERIAL: Medusa's Locks

PLAN : Daze Defense


ITEM : Daze Guard
MATERIAL: Smoked Rainbow Newt

PLAN : Freeze Defense


ITEM : Freeze Guard
MATERIAL: Snow Crest

PLAN : Confuse Defense


ITEM : Confuse Guard
MATERIAL: Dream Mushroom

PLAN : Unconscious Defense


ITEM : Unconscious Guard
MATERIAL: Dreamflower Ash

PLAN : Treasure Hunter's Ally


ITEM : Trap Canceller
MATERIAL: X3 Iron Cube
X1 Hoho Bird Feather

-------------
+MEDIUM LAYOUT+ [LYT002]
-------------

Now you have your simple operation done, let's try to tackle a medium one.
Since this layout uses the rare Stella Crystal, I suggest using it first to
the "CAVE BANDIT" quarry if you plan to hunt it.
PLAN : SWORD OF HOLY LIGHTNING
FINISHED PRODUCT: ALEXANDER
MATERIALS : 1. x9 Iron Boards (?hunk of iron)
2. X5 Thunder Stone
3. X1 Stella Crystal

MACHINES NEEDED :1. Metal Processing - SMELTER, FORM PRESS, COOLER


2. Alchemy Processing - ATHANOR
3. Gem Processing - GRINDER
4. X2 Assembler IIs

LAYOUT :

[ 1 ] [ 2 ] [ 3 ]
| | |
| | |
| | |
|____________| |
| |
| |
|___________________|
|
|
|
[COMPLETE!]

Now, as you can see in this layout, there are three materials needed to be
combined. Note Lines 1 & 2. They are joined in by an assembler, yet the
combined product still needs to be fused with the refined material in Line
3, before combining it to the final assembler. In this layout, we need to
add the first assembler's time in the total processing time. So, let's
begin.

1. Select the blueprint and load the layout. The default layout will
look something like the one indicated on the plan.

[ST1] [ST2] [ST3] ST = Source Table


--- --- --- ASSMBLR = Assembler
| | | | | | CT = Completion Table
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | .__. | | | |
| \___|A |___/ / | |
\____ |S |____/ | |
|M | | |
|B | | |
|L | | |
|R | | |
.__. | |
T \ .__. / T
T \____ | |_____/ T
T______| |_______T
| |
| |
| |
.TT.
||
[CT]

2. Now place the materials. Let's just follow the layout. We will put
the Iron Boards in Source Table 1 (ST1) and call the whole line as
Line 1. Same goes for other lines.

ST1 = X9 Iron Boards


ST2 = X5 Thunder Stone
ST3 = X1 Stella Crystal.

3. We will now set the machines needed. For Line 1, place a smelter,
form press and cooler, athanor for Line 2 and a Grinder for Line 3. You
may want to consider first the where the power cables will go. Its
really frustrating to setup everything only to discover that there is
no space for the power cords to power up the machines. Now using only
the I and L built tubes, we will remodel this layout.

[ST1] [L]--[ST3]
| |
[SM] [|GR|]
| |
[I] [L]--[I]--[I]--[L]
| |
|F | [I]
| P| |
| [L]--[I]--[I]--[L]
CL> [I] |
| [I]
------- -- |
|ASMB |--[I]--|A |--[I]--[L]
------- |S |
| |M |
[L]--[I]--[L] |B |
| --
|A| |
|T| [I]
|H| |
| [CT]
[L]--[ST2]

LEGEND:

ST - Source Tables
SM - Smelter
FP - Form Press
CL - Cooler
GR - Grinder
CT - Completion Table
I - I-Tube
L - L-Tube
ATH - Athanor
ASMB - Assembler

.----------------------------------------------------------------------.
| WHY THE HECK LINE 3 IS MESSED UP WITH ALL THOSE TURNS? |
| |
| The answer is simple. TIME. Both Line 1 (metal) and Line 2 (alchemy) |
| are following an 11-second processing time to reach the first |
| assembler. Now since their by-product still needs to be combined with|
| Line 3 (gem), YOU NEED TO INCLUDE THE ASSEMBLER TIME. In this case, |
| 11 seconds + 7 secs (for the assembler) + 1 sec (for the I-tube) |
| which brings our total processing time for the first pair to 19 sec. |
| We need to make sure that Line 3 will deliver the processed gem in |
| 19 Seconds as well. Simple, right? |
| |
.---------------------------------------------------------------------.

4. As you noticed, it doesnt matter if you follow the proposed layout or


not; as long as the required materials reaches their assembler, that is
good. For this layout, materials in line 1 (Iron Boards) and Line 2
(Thunder stones) needs to be combined first and their product to be
combined with the Stella crystal in Line 3. Below is a more exact but
a bit technical layout for this plan. I will be using a different set
of legends here. You can print this plan and just mark out the machines
and tubes. Im getting dizzy also just by looking at it for too long ;D

.--------------------------------------------------------------------.
|Like what I mentioned earlier, the whole factory area is 16x16. Now |
|the power supplies are marked 0 in this model. We will be numbering |
|them according to X and Y axis. Don't be confused about the |
|directions. Let's just say it like this. SOUTH IS WHERE THE FINAL |
|ASSEMBLER IS FACING; NORTH* IS WHERE THE SOURCE TABLES ARE PUT WHEN |
|YOU LOAD THE DEFAULT LAYOUT FOR THE PLAN. |
.-------------------------------------------------------------------.

X
7 8 9 10 11 12
[ ][ ][ ][0][0][0][ ][ ][ ][ ][0][0][0][ ][ ][ ]
[ ][ ][ ][ ][+][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] N O R T H*
1 [0][ ][ ][X][X][X][ ][ ][ ][ ][L][+][ ][ ][ ][0] 7
2 [0][ ][ ][ ][X][ ][ ][ ][ ][:][:][ ][ ][ ][ ][0] 8 /\
3 [0][ ][ ][ ][I][ ][ ][ ][ ][ ][L][I][I][L][ ][0] 9 ||
[ ][ ][ ][ ][@][ ][ ][ ][ ][ ][ ][ ][ ][I][ ][ ]
[ ][ ][ ][ ][@][ ][ ][ ][ ][ ][L][I][I][L][ ][ ]
[ ][ ][ ][$][I][ ][ ][ ][ ][ ][I][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][/][/][/][I][/][I][L][ ][ ][ ][ ][ ]
4 [0][ ][L][I][L][ ][ ][ ][/][ ][ ][ ][ ][ ][ ][0] 10
5 [0][ ][#][ ][ ][ ][ ][ ][/][ ][ ][ ][ ][ ][ ][0] 11
6 [0][ ][#][ ][ ][ ][ ][ ][I][ ][ ][ ][ ][ ][ ][0] 12
[ ][ ][#][ ][ ][ ][ ][ ][!][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][L][+][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Y [ ][ ][ ][0][0][0][ ][ ][ ][ ][0][0][0][ ][ ][ ]
1 2 3 4 5 6

LEGEND:
!!NOTE: The way characters are used in this diagram is the actual
squares they take up and their positions.

+ - Source Tables
! - Completion Table
L - L-Tube
I - I-Tube
### - Athanor
X
XXX - Smelter
X
@@ - Form Press
/// - Assembler
$ - Cooler
:: - Grinder

5. Connect the power cords and make sure that everything's plugged up. If
you base it on the example layout here, you actually have a lot of space
to insert power cords to all machines. Just RUN the operation and voila,
you will be a 'proud' owner of Alexander! (Sword of Holy Lightning)

---------------
+ ADVANCED LAYOUT #1+ [LYT003]
---------------

Okay, so we have tackled the medium layout. Now for the best part. We will
try to create those time-consuming and challenging layouts. For this
example, we will create some other weapons. Note that most of the weapons
created here are raw materials for really powerful weapons for the weapon
synthesis so this is really worth your time. :)

PLAN : CHAOS-INDUCING WHOPPER


FINISHED PRODUCT: DEVASTATOR
MATERIALS : 1. x11 Zeranium
2. X5 Firestone
3. X1 Super CPU
4. X3 Chaos Chip

MACHINES NEEDED :1. Metal Processing - SMELTER, FORM PRESS, COOLER


2. Gem Processing - GRINDER
3. Circuit Processing - WASHER
4. Circuit Processing - WASHER
5. X3 Assembler IIs

LAYOUT :

[ 1 ] [ 2 ] [ 3 ] [4]
| | | |
| | | |
| | | |
|____________| |____________|
| |
| |
|___________________|
|
|
|
[COMPLETE!]

1. Alright to start off, we need to select the blueprint and load its
default layout. It should look something like this:

[ST1] [ST2] [ST3] [ST4]


--- --- --- ---
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | .__. | | | | .__. | |
| \___|A |___/ / | \___|A |___/ /
\____ |S |____/ \____ |S |____/
|M | |M |
|B | |B |
|L | |L |
|R | |R |
.__. .__.
T \ .__. / T
T \_____| |______/ T
T_____ _| |_______T
| |
| |
| |
.TT.
||
[CT]

ST = Source Table
CT = Completion Table
ASSMBLR = Assembler
2. Now place the materials. Again, let's just follow the layout. We will
put the Zeranium in Source Table 1 (ST1) and call the whole line as
Line 1. To prevent confusion, we will call Line 1 and Line 2 as Group 1
while Line 3 and Line 4 is Group 2.

ST1 = x11 Zeranium


ST2 = X5 Firestone
ST3 = X1 Super CPU
St4 = X3 Chaos Chip

3. Alright, here comes the tricky part. Now place the required machines.
We need the Smelter, Form Press and cooler for Line 1, a Grinder for
Line 2, and two washers for Lines 3 & 4. The layout I've used for this
plan is a bit messy but believe me, it works. Im sure there is a much
easier way about this (I can't believe I didn't use the X-Tubes here)
but if you know one, please feel free to use it.

[L]--[ST3] [ST4]
| |
[ST1] [I] [L]--[I]--[L]
| | |
[SM] [L]--(WS)--[L] (WS)
| | |
[I] [I] [I]
| | -- |
|F | [L]--[I]--[I]--|A |--[I]--[I]--[I]--[L]
| P| |S |
| |M |
CL> [I] |B |
| --
------- -- |
|ASMB |--[I]--|A |--[L]
------- |S |
| |M |
[L]--[L] |B |
| --
[I] |
| [I]
[GR] |
| [CT]
[I]
|
[L]--[ST2]

LEGEND:

ST - Source Tables
SM - Smelter
FP - Form Press
CL - Cooler
WS - Washer
CT - Completion Table
I - I-Tube
L - L-Tube
GR - Grinder
ASMB - Assembler

.----------------------------------------------------------------.
| |
| NOW YOU GOT ME CONFUSED. WHAT THE BLEEP IS THIS?! |
| |
| Now again, we can use a more 'beautiful', simpler setup now |
| one question remains. Where are we going to place those power |
| cords?! |
| As you can see, this setup clearly gives you access to all |
| available power sources. There are 24 in all but due to space |
| limitation, you won't be able to use it all. I have used this |
| layout to at least maximize all available space without |
| restricting access from the power supplies. |
.---------------------------------------------------------------.

4. If that 'simple' layout (disregard the sarcasm) is not enough, then


refer to the more detailed plan below. This model shows the EXACT
locations and positions of the parts and machines.

X
7 8 9 10 11 12
[ ][ ][ ][0][0][0][ ][ ][ ][ ][0][0][0][ ][ ][ ]
[ ][ ][ ][ ][+][ ][ ][ ][ ][ ][ ][+][ ][ ][ ][ ]
[ ][ ][ ][ ][X][ ][ ][ ][ ][L][+][L][I][L][ ][ ] N O R T H
1 [0][ ][ ][X][X][X][ ][ ][ ][I][ ][ ][&][&][ ][0] 7
2 [0][ ][ ][ ][X][ ][L][&][&][L][ ][ ][ ][&][ ][0] 8 /\
3 [0][ ][ ][ ][I][ ][I][&][ ][ ][ ][ ][ ][I][ ][0] 9 ||
[ ][ ][ ][ ][@][ ][L][I][I][/][I][I][I][L][ ][ ]
[ ][ ][ ][ ][@][ ][ ][ ][ ][/][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][$][I][ ][ ][ ][ ][/][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][/][/][/][I][/][L][ ][ ][ ][ ][ ][ ]
4 [0][ ][ ][L][L][ ][ ][ ][/][ ][ ][ ][ ][ ][ ][0] 10
5 [0][ ][ ][I][ ][ ][ ][ ][/][ ][ ][ ][ ][ ][ ][0] 11
6 [0][ ][:][:][ ][ ][ ][ ][I][ ][ ][ ][ ][ ][ ][0] 12
[ ][ ][ ][I][ ][ ][ ][ ][!][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][L][+][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Y [ ][ ][ ][0][0][0][ ][ ][ ][ ][0][0][0][ ][ ][ ]
1 2 3 4 5 6

LEGEND:
!!NOTE: The way characters are used in this diagram is the actual
squares they take up and their positions.
+ - Source Tables
! - Completion Table
L - L-Tube
I - I-Tube
&& - Washer
&
X
XXX - Smelter
X
@@ - Form Press
/// - Assembler
$ - Cooler
:: - Grinder

.--------------------------------------------------------------------.
| 11 SECOND RUN |
| |
| All lines are running in a 11 second processing time to reach |
| their assemblers. The assemblers in turn have another 8 second |
| processing time to deliver the by-products created by Groups 1 |
| & 2 to the final assembler. Since the two assemblers are connected |
| via a single I-tube, you just need to concentrate on the |
| processing time each line needs to reach their designated |
| assemblers. |
| |
.-------------------------------------------------------------------.

5. Just RUN the process and obtain the Devastator. It is Deego's subweapon
and one material for weapon synthesis.

---------------
+ ADVANCED LAYOUT #2+ [LYT004]
---------------

Now we will discuss about another advanced layout. This plan still
requires 4 materials but the catch is 3 of those materials must be
combined in a single assembler before combining it to the fourth material.
Note that you should have the Assembler III to be able to create this item.

PLAN :
FINISHED PRODUCT: HEAVEN'S GUIDE BOW
MATERIALS : 1. x8 Carbon Alloy
2. X1 Hyper Gravity Sensor
3. X3 Nebula Opal
4. X4 Hoho Bird Feather

MACHINES NEEDED :1. Metal Processing - SMELTER, FORM PRESS, COOLER


2. Circuit Processing - WASHER
3. Gem Processing - GRINDER
4. Alchemy Processing - ATHANOR
5. X1 Assembler III
6. X1 Assembler II

LAYOUT :

[ 1 ] [ 2 ] [ 3 ] [ 4 ]
| | | |
| | | |
| | | |
|_____|______| |
| |
| |
|_______________|
|
|
|
[COMPLETE!]

1. Select the blueprint and load the default setup. Now place the
the materials.

ST1 = x11 Zeranium


ST2 = X1 Hyper Gravity Sensor
ST3 = X3 Nebula Opal
ST4 = X4 Hoho Bird Feather

2. We will now use this layout. Since first 3 materials needs to be


combined and the machines needed take an awful lot of space, we
need to organize a bit.

I will just put it down directly in the diagram below. This layout
is messy (just like the first ones) so please excuse me. I won't be
bothering to put this layout the grid models we used earlier. Why?
Because my head is spinning already figuring out these layouts! (LOL)

[ST3]--[L] [L]--{ ATH }--[L]


| | |
[I] [ST4]--[L] [I]
| |
[I] [L]--[I]--[L]
| |
[L]--[L] [ GR ] [I]
| | | |
[ST2][I] [I] [I] [I]
| | | | |
[L]-[L] (WS) [I] [I]
| | |
[I] [I] A [I]
| | S |
[L]--[I]-- ASMBLR--[I]-- M--[I]--[I]--[L]
| B
CL>[I] |
| [I]
|F | |
| P| [CT]
| []
[L]--[(SM)]--[L]
[] |
[ST1]

LEGEND:

ST - Source Tables
SM - Smelter
FP - Form Press
CL - Cooler
WS - Washer
CT - Completion Table
I - I-Tube
L - L-Tube
GR - Grinder
ATH - Athanor
ASMB - Assembler

---------------
+ ADVANCED LAYOUT #3+ [LYT005]
---------------

Alright, I just figured out a more simpler approach. We will try creating
one last advanced layout I can make as an example. This time, we will
creating a weapon for Steve. If you can create this early, then the better.

PLAN : WELL-HONED DRILL BIT


FINISHED PRODUCT: DEEP DRILL FINGERS
MATERIALS : 1. x6 Carbon Alloy
2. X12 Revolva Allow
3. X1 Moebius Battery
4. X2 Tachyon Motor

MACHINES NEEDED :1. Metal Processing - SMELTER, FORM PRESS, COOLER


2. Metal Processing - SMELTER, FORM PRESS, COOLER
3. Mechanical Processing - DISASSEMBLER
4. Mechanical Processing - DISASSEMBLER
5. X3 Assembler IIs

LAYOUT :

[ 1 ] [ 2 ] [ 3 ] [4]
| | | |
| | | |
| | | |
|____________| |____________|
| |
| |
|___________________|
|
|
|
[COMPLETE!]

1. Select the bluprint and load the default layout. Place the materials
on the assigned source tables.

ST1 = x6 Carbon Alloy


ST2 = X12 Revolva Allow
ST3 = X1 Moebius Battery
ST4 = X2 Tachyon Motor

2. Now prepare the machines needed. Group 1 is both processing metals while
group 2 prepares the mechanical parts. So, here is a quick diagram.

.---------------------------------------------------------------.
| NOTE: THIS IS NOT THE ACTUAL SQUARES OCCUPIED BY THE MACHINES!|
| Diagram may look larger than the actual layout. |
| |
.---------------------------------------------------------------.

[ST4]--[I]--[L]
|
[I]
|
[ST1] [I]
| |
[(SM)] [I]
| |
|F | [D][]
|P | [][S]
| |
CL> [I] [I]
| |
.--------. .---. .------.
| ASMB |--[I]--|A |--[I]--| ASMB |
.--------. |S | .------.
| |M | |
CL> [I] |B | [L]--[L]
| "-" |
|F | | [D][]
|P | [I] [][S]
| | |
[ST2]--[(SM)]--[L] [CT] [L]--[I] --[L]
|
[L]--[ST3]

LEGEND:

ST - Source Tables
SM - Smelter
FP - Form Press
CL - Cooler
DS - Disassembler
CT - Completion Table
I - I-Tube
L - L-Tube
ASMB - Assembler

3. Plug in everything. Remember that you can direct the power cords
anywhere you want them to be.

4. It doesnt matter whether you jumble ST1 from ST2 or St3 to St4. As long
as two refined metals reach the Assembler in Group 1 and Group 2's
disassembled mechanical parts reach their assembler, it should be fine.

Note that all the four lines are set to follow a 11 second processing
time to reach their assemblers then another +8 seconds for Group 1 and 2
to deliver their by-products to the main assembler.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

.............................
[ H U N T I N G R E C O R D S] [HNT001]
"""""""""""""""""""""""""""""

This section deals mainly about the normal beasts you encounter as you
travel around. Defeating a certain number of them has some corresponding
points where you can trade in any transporter. Tallied points add up to
your overall ranking. As you move from the 100th Rank to the 1st, you
need to at least complete a good number of completed tallies in your
battle recorder. Hunting quarries helps a lot too but that is discussed in
a separate section of this faq.

Im sorry if I can't include the reward points for each beasts. I just
decided to add this section recently.

How to use this faq:

<Record #><rarity*><Beast's name><required number>


LOC: Specific locations where I normally encountered the beasts.
(or at least where I stayed to hunt them down)
Applies only to rare and some uncommon beasts.
(C) - Common beasts. Can be located in the whole area
(U) - Appears occasionally. You need to have several battles before they
appear.
(R) - Rare beasts. Requires a LOT of patience and LUCK.

I have also noticed that the deeper you progress in the game and the higher
your level is, the chance to encounter some low-level uncommon and rare
beasts become slimmer. So I suggest if you can hunt them down while you are
still in the area or still in that chapter, do so. You will be thankful
not to come back later only to find that you can't find the beast you're
looking for, not to mention the experience you'll acquire is way too low
for any levelling up.

Also, after/ during CH8, some new enemies found in the ruins may spawn on
normal areas where you don't encounter them. Remember that IT REALL TAKES
TIME to hunt some of the beasts, specially the rare ones and it may
challenge your patience. If you think you already spent enough time running
around and getting random battles, then take a break and come back to that
area later.

--=-=-=-=-=-=-
+ C H A P T E R 1 - ROSA/ SALGIN (#001-007) [HNT001]
--=-=-=-=-=-=-

No.
---------------------------------
#001 - (C) Baphu x30 |
---------------------------------
#002 - (C) Dragonfly x25 |
---------------------------------
#003 - (C) Sand Tortoise x30 |
---------------------------------
#004 - (C) Mish x30 |
---------------------------------
#005 - (U) Cactulus^ x20 |
---------------------------------

.------------------------------------------------------------------.
|* Appears together by 1's or 2's together with some Sand Tortoises|
| and/or some Gold Childs. You can find them in the path before |
| the residential area, past the rubble where you need to climb |
| over to cross. |
'----------------------------------------------------------------'

---------------------------------
#006 - (R) Statue Dog* x30 |
---------------------------------

.----------------------------------------------------------------.
|* Appears together with some Mish but they can appear by 3's |
| or by 4's in the closed alley, the upper right path from |
| the first transporter. It is also the area where a STAR CHEST |
| is located. You may need to engage with several battles before|
| getting these enemies to appear. |
'---------------------------------------------------------------'

---------------------------------
#007 - (U) Gold Child x20 |
---------------------------------

.---------------------------------------------------------------.
| These beasts are abundant in the residential area but I still |
| consider them as uncommon because of the frequency of their |
| encounters. You can stay in the residential area if you want |
| them by groups or hunt them along with the Cactulus in the |
| same area mentioned above. |
'-------------------------------------------------------------'

--=-=-=-=-=-=-
+ C H A P T E R 2 - JURAIKA PT.1* [HNT002]
--=-=-=-=-=-=-

*This covers the common enemies encountered from Path to Burkaqua to the
village it self. Some of them appears also in Juraika's Path to the Altar
onwards.

No.
---------------------------------
#008 - (C) Horrorwood x30 |
---------------------------------
#009 - (C) Smiley x20 |
---------------------------------
#010 - (C) King Bee x35 |
---------------------------------
#011 - (C) Gorra x25 |
---------------------------------
#012 - (U) Mutch* x30 |
---------------------------------

.---------------------------------------------------------------.
|*Appears occasionally in the path between the village and the |
| Springs. Most of the time comes with some Gorras and Mouis. |
| You can also get them in groups of 5.
'-------------------------------------------------------------'

----------------------------------
#013 - (C) Stump x30 |
----------------------------------
#014 - (C) Pirahnite x20 |
----------------------------------
#015 - (R) Moui x30 |
----------------------------------

.---------------------------------------------------------------.
|*Appears occasionally in the path between the village and the |
| Springs. They appear by 2's if you're lucky; Sometimes appears|
| with Mutchs.
'-------------------------------------------------------------'
----------------------------------
#016 - (U) Blue Thunder x30 |
----------------------------------

.-----------------------------------------------------------------.
| Blue thunders are the blue scorpions. They appear along with |
| some Gorras from the areas past the Creekside. You can encounter |
| them also by groups of 3 in the path near the spring. |
'----------------------------------------------------------------'

--=-=-=-=-=-=-
+ C H A P T E R 3 - JURAIKA PT.2* [HNT003]
--=-=-=-=-=-=-

* This covers the areas in Path to the Altar to the Star God's Altar. Note
that some of the common and uncommon enemies from the first part may still
appear here, especially the Gorras and the King Bees.

----------------------------------
#017 - (U) Maurya x20 |
----------------------------------

.-----------------------------------------------------------------.
| Mauryas are like walking giant flower bulbs. They appear in groups
| in the Waterfalls (where you need to use the Freeze Shot). They |
| also appear in the riverside heading to Sherio's Hut. |
'----------------------------------------------------------------'

----------------------------------
#018 - (C) Stinger x30 |
----------------------------------
#019 - (C) Red Spider x30 |
----------------------------------
#020 - (U) Cactugus x30 |
----------------------------------

.--------------------------------------------------------------.
| Cactugi are found along with Mauryas by the Waterfall or the |
| the along the riverside leading the Sherio's Hut. |
'------------------------------------------------------------'

----------------------------------
#021 - (R) Shadow Wood x20 |
----------------------------------

.--------------------------------------------------------------.
| They appear occasionally on the path before the waterfalls. |
| You can actually encounter them a bit more frequently inside |
| the sunlit tunnel leading to the Star God's altar. |
'------------------------------------------------------------'

----------------------------------
#022 - (C) Muu Muu x20 |
----------------------------------
--=-=-=-=-=-=-
+ C H A P T E R 4 - ROSENCASTER PRISON [HNT004]
--=-=-=-=-=-=-

----------------------------------
#023 - (C) Roller X20 |
----------------------------------
#024 - (C) Slime X30 |
----------------------------------
#025 - (C) Tarantula X30 |
----------------------------------
#026 - (R) Petit Pooch* X30 |
----------------------------------

.--------------------------------------------------------------.
|*They appear in 1's and two's with some Livid Apes and |
| Protobeasts in the Prison Internal Pathways. I suggest |
| waiting until the next chapter since they appear by 4's in |
| the early parts of the Starship Factory although they appear |
| as infrequently as in Rosencaster Prison |
'------------------------------------------------------------'

----------------------------------
#027 - (C) Livid Ape X30 |
----------------------------------
#028 - (C) Shadowman x30 |
----------------------------------
#029 - (C) Savage Dog x30 |
----------------------------------
#030 - (C) Crow x30 |
----------------------------------
#031 - (U) Protobeast x30 |
----------------------------------

.--------------------------------------------------------------.
| You can find them in the Interior Pathways area. |
'------------------------------------------------------------'

----------------------------------
#032 - (U) Nelvoron x30 |
----------------------------------

.--------------------------------------------------------------.
| They usually appear with Protobeasts by 2's or 3's but less |
| frequently in groups. Try staying in the corridors within |
| Pathway A3. I observed them appearing a bit frequent in |
| intersections. |
'------------------------------------------------------------'

----------------------------------
#033 - (U) Phantom Tail x30 |
----------------------------------

.--------------------------------------------------------------.
| They can only be found in the areas of A3 and A2, in small |
| corridors. They don't appear in the main pathways so |
| I suggest stay away from those. |
'------------------------------------------------------------'

--=-=-=-=-=-=-
+ C H A P T E R 5 - STARSHIP FACTORY [HNT005]
--=-=-=-=-=-=-

----------------------------------
#034 - (C) Cleaner Bob X30 |
----------------------------------
#035 - (C) Type-J x28 |
----------------------------------
#036 - (C) Yellow Bolt x30 |
----------------------------------
#037 - (C) Oilder x30 |
----------------------------------
#038 - (C) Shock Gem x30 |
----------------------------------
#039 - (C) Max x30 |
----------------------------------
#040 - (U) Greenbolt x30 |
----------------------------------

.--------------------------------------------------------------.
| They appear with Yellowbolts in the path before the |
| Assembly Line 3B and the Mainframe Room. |
'------------------------------------------------------------'

----------------------------------
#041 - (U) Type-K x25 |
----------------------------------

.--------------------------------------------------------------.
| They appear occasionally with Type J enemies in any hallways |
| leading to the Assembly Lines. (Except for the hallway to |
| Assembly Line 1) |
'------------------------------------------------------------'

--=-=-=-=-=-=-
+ C H A P T E R 6.1 - VEDAN/MYNA* [HNT006]
--=-=-=-=-=-=-

* This covers all the enemies that can be encountered while you're
exploring the town.

----------------------------------
#042 - (C) Zombie x30 |
----------------------------------
#043 - (C) Stray Dog x30 |
----------------------------------
#044 - (U) Frogman x30 |
----------------------------------

.--------------------------------------------------------------.
| Better chance to encounter them inside any tunnels. |
'------------------------------------------------------------'

----------------------------------
#045 - (C) Jelly Man x30 |
----------------------------------
#046 - (R) Junk Phantom x28 |
----------------------------------

.--------------------------------------------------------------.
| They appear only in either of the two Observation Decks, |
| usually with Gigabirds |
'------------------------------------------------------------'

----------------------------------
#047 - (C) Gigabird x36 |
----------------------------------
#048 - (C) Death Crow x30 |
----------------------------------
#049 - (U) Steel Child x25 |
----------------------------------

.--------------------------------------------------------------.
| They seem to appear more frequently with Frogmen in the |
| tunnels. |
'------------------------------------------------------------'

--=-=-=-=-=-=-
+ C H A P T E R 6.2 - VEDAN/ROCKBELTER MINES* [HNT007]
--=-=-=-=-=-=-

This list covers all the enemies you will encounter in the Rockbelter
mines.

----------------------------------
#050 - (C) Volcano x20 | !!
----------------------------------
#051 - (C) Moleman x30 | !!
----------------------------------
#052 - (C) Shellknight x30 | !!
----------------------------------
#053 - (C) Undead Bandit x25 |
----------------------------------
#054 - (C) Killer Mountain x20 |
----------------------------------
#055 - (C) Hypher x30 |
----------------------------------
#056 - (R) Ghost Animal x25 | !!
----------------------------------

.--------------------------------------------------------------.
| Probably one of the rarest beasts you'll encounter. They can |
| be encountered anywhere in the 1st Strata than anywhere else |
| Appears only by alongside with other beasts by 1's or 2's. |
'------------------------------------------------------------'

----------------------------------
#057 - (U) Glaring Claw x25 |
----------------------------------

.--------------------------------------------------------------.
| These beasts can be encountered usually in the areas near the|
| transporter/ elevator in the 2nd Strata. |
'------------------------------------------------------------'

!! These beasts can only be encountered or fought in the Rockbelter Mines


1st Strata. All the other unmarked beasts are located in the 2nd Strata.

--=-=-=-=-=-=-
+ C H A P T E R 7 - ROSA/ SYLVAZARD DESERT, ANCIENT RUINS [HNT008]
--=-=-=-=-=-=-

----------------------------------
#058 - (C) Scorpion x30 |
----------------------------------
#059 - (U) Vulture x20 |
----------------------------------

.--------------------------------------------------------------.
| The highest chance to encounter them is on the Sylvazard |
| desert path from Salgin to the Ancient Ruins. They appear in |
| groups of 3 or 4. |
'------------------------------------------------------------'

----------------------------------
#060 - (C) Killer Mish x30 |
----------------------------------
#061 - (R) Worm x20 |
----------------------------------

.--------------------------------------------------------------.
| I hunted for Worms in the desert path leading to the entrance|
| of the ruins. They also appear occasionally in the Great |
| Tablet Pit and or any wide, open areas in the Midpoint and |
| end point of the ruins. They don't by themselves, usually |
| by 1's or 2's. Finding 3 in a single battle is considered |
| luck already. |
'------------------------------------------------------------'

----------------------------------
#062 - (C) Shisa x30 |
----------------------------------
#063 - (C) Lord Bee x35 |
----------------------------------
#064 - (U) Living Lava x20 |
----------------------------------

.--------------------------------------------------------------.
| They appear occasionally in the Desert Path. They seem to |
| Spawn often in large, open areas like the the ones found in |
| Midpoint and Endpoint. |
'------------------------------------------------------------'

----------------------------------
#065 - (U) Black Horn x20 |
----------------------------------

.--------------------------------------------------------------.
| Black Horns can be encountered in groups of 3 or 4 in the |
| open areas like the last part of the desert path or the one |
| located in Midpoint. I hunted them on the desert path though |
'------------------------------------------------------------'

--=-=-=-=-=-=-
+ C H A P T E R 8.1.1 - JURAIKA/ PATH TO THE RUINS* [HNT009]
--=-=-=-=-=-=-

*This section covers the enemies you'll encounter on your way to the
ruins itself.

----------------------------------
#066 - (C) Dancing Doll x30 |
----------------------------------
#067 - (C) Fancy Fowl x30 |
----------------------------------
#068 - (C) Smilier x20 |
----------------------------------
#069 - (R) Ancient Mish x30 |
----------------------------------

.--------------------------------------------------------------.
| I easily hunted this beast on the first transporter in the |
| path to the ruins. They seem to appear more frequently |
| (usually in groups of 4-5) in the narrow corridor after the |
| the first transporter in this new area. |
'------------------------------------------------------------'

----------------------------------
#070 - (C) Poisonous Fly x25 |
----------------------------------
#071 - (C) Infernal Fruit x20 |
----------------------------------
----------------------------------
#072 - (U) Red Horn x20 |
----------------------------------

.--------------------------------------------------------------.
| Red Horns can only be encountered in any of the plazas or |
| the only wide areas within the route. They appear by groups, |
| usually by 3-4. |
'------------------------------------------------------------'

----------------------------------
#073 - (C) Go Oak x30 |
----------------------------------

--=-=-=-=-=-=-
+ C H A P T E R 8.1.2 - JURAIKA/ LEO KING' RUINS* [HNT010]
--=-=-=-=-=-=-

* These covers all the enemies you will encounter upon entering the castle
ruins.

----------------------------------
#074 - (C) Dark Gigant x20 |
----------------------------------
#075 - (U) Angry Spirit x20 |
----------------------------------

.--------------------------------------------------------------.
| Angry spirits seem to hang around the starting area or |
| somewhere near the altar. |
'------------------------------------------------------------'

----------------------------------
#076 - (U) Rafflesia x20 |
----------------------------------

.--------------------------------------------------------------.
| They can be encountered the around the first teleporter in |
| this area. They appear occasionally also in the Endpoint area|
'------------------------------------------------------------'

----------------------------------
#077 - (C) Stinger Assassin x30 |
----------------------------------
#078 - (C) Club Titan x25 |
----------------------------------
#079 - (C) Mandorla x30 |
----------------------------------
#080 - (C) Evil Monkey x30 |
----------------------------------
#081 - (U) White Ghost x30 |
----------------------------------

.--------------------------------------------------------------.
| You can encounter a lot of these enemies in the Endpoint area|
| Though it may still require a few battles before you can |
| Encounter them. |
'------------------------------------------------------------'

----------------------------------
#082 - (U) Sand Tortoise x30 |
----------------------------------

.--------------------------------------------------------------.
| Just like with the White Ghosts, Sand Tortoises appear a bit |
| frequent in the last area of the ruins. |
'------------------------------------------------------------'

--=-=-=-=-=-=-
+ C H A P T E R 8.2 - ZERARD/ GLADIUS TOWERS [HNT011]
--=-=-=-=-=-=-

----------------------------------
#083 - (U) Will o' Wisp x30 |
----------------------------------

.--------------------------------------------------------------.
| Can be encountered in tight corridors of both towers, florrs |
| 2nd to 4th. Appears with random qroups of beasts. |
'------------------------------------------------------------'

----------------------------------
#084 - (C) Ancient Knight x25 |
----------------------------------
#085 - (U) Dark Buffalo x20 |
----------------------------------

.--------------------------------------------------------------.
| Better chance of finding this beast in floor 5 of any tower. |
| I also encountered it occasionally on the 4F but I hunted |
| them in greater frequency on 5f |
'------------------------------------------------------------'

----------------------------------
#086 - (U) Red Jellyman x30 |
----------------------------------

.--------------------------------------------------------------.
| You can easily find these barrier-types enemies in the open |
| hallways of both towers. |
'------------------------------------------------------------'

----------------------------------
#087 - (C) Ancient Baron x25 |
----------------------------------
#088 - (C) Type-G x25 |
----------------------------------
#089 - (R) Phobos x25 |
----------------------------------

.--------------------------------------------------------------.
| Phobos appears with a Baroque or two in tower levels 6-7 |
'------------------------------------------------------------'

----------------------------------
#090 - (R) Baroque x28 |
----------------------------------

.--------------------------------------------------------------.
| Baroques appear with Phobos in levels 6-7. They are |
| encountered in rather, long intervals. So you may need to be |
| patient when hunting these beasts. |
'------------------------------------------------------------'

----------------------------------
#091 - (C) Ancient Sword x25 |
----------------------------------
#092 - (C) Redbolt x30 |
----------------------------------
#093 - (U) Sevenplus x30 |
----------------------------------

.--------------------------------------------------------------.
| They seem to be more abundant in the upper levels, starting |
| from the 5 to 7th. They are also observed to spawn only |
| in wider areas. |
'------------------------------------------------------------'

----------------------------------
#094 - (R) Stealth Hornet x20 |
----------------------------------

.--------------------------------------------------------------.
| This beast can only be encountered on the lower tower levels.|
| They usually appear by two's alongside with other beasts. |
| in wider areas. |
'------------------------------------------------------------'

----------------------------------
#095 - (U) Death Gold x30 |
----------------------------------

.--------------------------------------------------------------.
| A stump-like creature that can be hunted in the open hallways|
| of the 2nd and 3rd levels. |
'------------------------------------------------------------'

----------------------------------
#096 - (U) Devil Hawk x20 |
----------------------------------

.--------------------------------------------------------------.
| They seem to be more frequent on the 4th or 5th floor. Try |
| hunting them in more elevated areas rather than tight |
| corridors . |
'------------------------------------------------------------'

----------------------------------
#097 - (C) Hellcorpse x30 |
----------------------------------
--=-=-=-=-=-=-
+ C H A P T E R 8.2 - VEDAN/ CANCER KING'S RUINS [HNT012]
--=-=-=-=-=-=-

----------------------------------
#098 - (C) Great Raiden x25 |
----------------------------------
#099 - (C) Dark Kong x30 |
----------------------------------
#100 - (C) Metalman x30 |
----------------------------------
#101 - (C) Ice Slime x30 |
----------------------------------
#102 - (U) Lapis x30 |
----------------------------------

.--------------------------------------------------------------.
| Seems it likes tunnels and other covered areas. They can be |
| hunted easily along with Red Straps and Wise Stumps in the |
| tunnels in Ruins Area 3. |
'------------------------------------------------------------'

----------------------------------
#103 - (C) Vedabird x30 |
----------------------------------
#104 - (R) Killer Wind x25 |
----------------------------------

.--------------------------------------------------------------.
| Although the seem to appear anywhere, the chance to encounter|
| them is relatively small. |
'------------------------------------------------------------'

----------------------------------
#105 - (C) Wise Stump x30 |
----------------------------------
#106 - (U) Red Strap x30 |
----------------------------------

.--------------------------------------------------------------.
| Seems it likes tunnels and other covered areas. They can be |
| hunted easily along with Lapises and Wise Stumps in the |
| watery tunnels of Ruins Area 3. |
'------------------------------------------------------------'

--=-=-=-=-=-=-
+ C H A P T E R 9 - ROSA/ LABYRINTH [HNT013]
--=-=-=-=-=-=-

----------------------------------
#107 - (C) Wall Gigant x20 |
----------------------------------
#108 - (U) Dark Spirit x30 |
----------------------------------

.--------------------------------------------------------------.
| Can be found anywhere but their encounter rate is low that |
| there will be long intervals before you can fight them again |
'------------------------------------------------------------'

----------------------------------
#109 - (U) Rolling Stone x20 |
----------------------------------

.--------------------------------------------------------------.
| Appears occasionally in the later parts of Maze of Temptation|
| and around the whole Maze of Chaos |
'------------------------------------------------------------'

----------------------------------
#110 - (C) Cone Sheep x20 |
----------------------------------
#111 - (C) Panek x20 |
----------------------------------
#112 - (C) Killer Stinger x30 |
----------------------------------
#113 - (U) King Mish x30 |
----------------------------------

.-------------------------------------------------------------.
| They can be hunted in groups of 4 and in greater frequency |
| in the Antechamber; the room where the teleporter for the |
| Maze of Chaos is located |
'------------------------------------------------------------'

----------------------------------
#114 - (C) Arthur x30 |
----------------------------------
#115 - (C) Ancient Duke x30 |
----------------------------------

--=-=-=-=-=-=-
+ C H A P T E R 10 - ROSA/ KUJE DESERT/JOHANNESBURG [HNT014]
--=-=-=-=-=-=-

----------------------------------
#116 - (C) Flame Tortoise x30 |
----------------------------------
#117 - (C) Jarvil X25 |
----------------------------------
#118 - (C) Pad Worm x30 |
----------------------------------
#119 - (R) Hill Giant x20 |
----------------------------------
.-------------------------------------------------------------.
| Hill Giants are found more frequently in the branching roads|
| in Kuje Desert, preferably the North Kuje Desert path. |
'------------------------------------------------------------'

----------------------------------
#120 - (U) Stone Worm x30 |
----------------------------------

.-------------------------------------------------------------.
| Though they are rare on their own, Stone Worms oftentimes |
| appear with Padworms and Yellow Flies. They can be |
| encountered frequently in the early parts of the Kuje desert|
| and in the first parts of the branching roads. |
'------------------------------------------------------------'

----------------------------------
#121 - (C) Yellow Fly x25 |
----------------------------------
#122 - (U) Death Skeletar x30 |
----------------------------------

.-------------------------------------------------------------.
| Skeletors are found mostly along the central path in the |
| branching roads. They appear by 4's or 5's so you only need |
| a few encounters and you will hunt them |
'------------------------------------------------------------'

----------------------------------
#123 - (R) Death Vulture x20 |
----------------------------------

.-------------------------------------------------------------.
| They could've been uncommon but since some Labyrinth/ Kuje |
| Desert enemies also spawn in Johannesburg, it contrasts |
| its spawning thus lesser chances of finding this beast. |
| Found anywhere in the village. |
'------------------------------------------------------------'

----------------------------------
#124 - (U) Fire Doll x30 |
----------------------------------

.-------------------------------------------------------------.
| They appear most frequently near Johanna's house. Near the |
| the stairs. |
'------------------------------------------------------------'

----------------------------------
#125 - (C) Death Mask x30 |
----------------------------------
#126 - (C) Gold Mask x30 |
----------------------------------
--=-=-=-=-=-=-
+ C H A P T E R 11 - MARIGLENN/ TI'ATHA FOREST [HNT015]
--=-=-=-=-=-=-

----------------------------------
#127 - (C) MONKEY x30 |
----------------------------------
#128 - (C) FLAMMY x30 |
----------------------------------
#129 - (C) CLUMPY JR x30 |
----------------------------------
#130 - (U) WATER WYRM x25 |
----------------------------------

.-------------------------------------------------------------.
| They appear frequently by the fallen tree trunk, between the|
| midpoint and Near the Plaza transporters. They also appear |
| along with Babylos, Flammys and Phantoms.
'------------------------------------------------------------'

----------------------------------
#131 - (U) DARK CONDOR x30 |
----------------------------------

.-------------------------------------------------------------.
| It appears rarely almost everywhere in the forest. They are |
| a bit frequent in the areas before and after the endpoint |
| transporter. |
'------------------------------------------------------------'

----------------------------------
#132 - (C) AURORA SLIME x30 |
----------------------------------
#133 - (C) SILVER BEE x35 |
----------------------------------
#134 - (C) DARK APE x25 |
----------------------------------
#135 - (R) BABYLO x25 |
----------------------------------

.-------------------------------------------------------------.
| Appears rarely anywhere in the forest. Most frequent around |
| the Near the Plaza transporter. That's the good place to |
| to hunt them along with Water Wyrms.
'------------------------------------------------------------'

----------------------------------
#136 - (U) PHANTOM x30 |
----------------------------------

.-------------------------------------------------------------.
| Phantoms appear too infrequently in the forest. Better |
| chance finding them in the area where you fought Beast |
| Albioth. They are common enemies in the next chapter, Gulza |
| Sanctuary so don't bother hunting them too much in the forest
'------------------------------------------------------------'
--=-=-=-=-=-=-
+ C H A P T E R 12 - MARIGLENN/GULZA SANCTUARY [HNT016]
--=-=-=-=-=-=-

----------------------------------
#137 - (C) Manticore x30 |
----------------------------------
#138 - (C) Magic Priest x30 |
----------------------------------
#139 - (C) Hecaton x20 |
----------------------------------
#140 - (R) Solon x20 |
----------------------------------

.--------------------------------------------------------------.
| These are found only the Gulza Sanctuary Plaza. |
'------------------------------------------------------------'

----------------------------------
#141 - (C) Luminous x30 |
----------------------------------
#142 - (C) Babel x30 |
----------------------------------
#143 - (C) Blizzard x30 |
----------------------------------
#144 - (C) Devil x30 |
----------------------------------
#145 - (U) Ice Eater x20 |
----------------------------------

.--------------------------------------------------------------.
| They are observed to be frequently encountered in the path to|
| mother's lair and some other SE paths. |
'------------------------------------------------------------'

----------------------------------
#146 - (U) Clumpy Sr. x30 |
----------------------------------

.--------------------------------------------------------------.
| It can be encountered in the path before Gulza Plaza or in |
| the southern paths. |
'------------------------------------------------------------'

--=-=-=-=-=-=-
+ C H A P T E R 13 - MARIGLENN/MOTHER'S LAIR [HNT017]
--=-=-=-=-=-=-

----------------------------------
#147 - (C) Alacan x20 |
----------------------------------
#148 - (C) Face of Evil x30 |
----------------------------------
#149 - (C) Bit x30 |
----------------------------------
#150 - (C) Magic Fighter x30 |
----------------------------------
#151 - (C) Deimos x25 |
----------------------------------
#152 - (U) Dragon x20 |
----------------------------------

.--------------------------------------------------------------.
| Dragons are found after the midpoint transporter. |
'------------------------------------------------------------'

----------------------------------
#153 - (C) Red Baron x30 |
----------------------------------
#154 - (C) Togroth x20 |
----------------------------------
#155 - (R) Platinum Kite x20 |
----------------------------------

.---------------------------------------------------------------.
| Platinum kites appear by ones or by pairs between the endpoint|
| transporter to the Core transporter. |
'--------------------------------------------------------------'

----------------------------------
#156 - (U) Hell Sorceror x 20 |
----------------------------------

.---------------------------------------------------------------.
| It can be hunted from any road leading to the Core. |
'--------------------------------------------------------------'

--=-=-=-=-=-=-=-=-=-=-
+ G H O S T S H I P + [GST001]
--=-=-=-=-=-=-=-=-=-=-

----------------------------------
#157 - (C) Evil Skeletar x30 |
----------------------------------
#158 - (C) Cosmo Turtle x30 |
----------------------------------
#159 - (R) Evil Relic x25 |
----------------------------------

.---------------------------------------------------------------.
| Appears occasionally the hallways near the entrance, and also |
| along Hall 1. |
'--------------------------------------------------------------'

----------------------------------
#160 - (C) Sumo Bull x20 |
----------------------------------
#161 - (C) White Wall x20 |
----------------------------------
#162 - (C) Spinner x20 |
----------------------------------
#163 - (C) Wonder Kong x30 |
----------------------------------
#164 - (R) Trash Phantom x28 |
----------------------------------

.---------------------------------------------------------------.
| Appears occasionally in the last parts of Hall 3 and within |
| Hall 4 |
'---------------------------------------------------------------'

----------------------------------
#165 - (C) Hades Monk x30 |
----------------------------------
#166 - (U) King Deimos x25 |
----------------------------------

.---------------------------------------------------------------.
| Appears frequently in Hall 5 and the path to the Treasure |
| Trove |
'---------------------------------------------------------------'

----------------------------------
#167 - (C) Cosmocore x30 |
----------------------------------
#168 - (U) Orochi x25 |
----------------------------------

.---------------------------------------------------------------.
| Appears in the same area as the King Deimos. Can also be |
| encountered within the Treasure Trove room |
'---------------------------------------------------------------'

----------------------------------
#169 - (U) Spiral Sid x30 |
----------------------------------

.---------------------------------------------------------------.
| Can be encountered within Halls 1-3. |
'---------------------------------------------------------------'

----------------------------------
#170 - (C) Moon Moon x20 |
----------------------------------

--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
+ G H O S T S H I P E X T R E M E + [GST002]
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------------
#171 - (C) Ghost Baphu x30 |
----------------------------------
#172 - (C) Shellknight Zombie x30 |
----------------------------------
#173 - (U) Blue Ogre x30 |
----------------------------------

.---------------------------------------------------------------.
| These guys can be encountered in floors 14-30 |
'---------------------------------------------------------------'

----------------------------------
#174 - (C) Spritz x25 |
----------------------------------
#175 - (C) Black Buffalo x20 |
----------------------------------
#176 - (C) Soul Epitaph x25 |
----------------------------------
#177 - (C) Skullwood x30 |
----------------------------------
#178 - (C) Phantom Claw x30 |
----------------------------------
#179 - (C) Spax x30 |
----------------------------------
#180 - (C) Grand Bee x35 |
----------------------------------
#181 - (C) Big Wall x20 |
----------------------------------
#182 - (C) Mad Stump x30 |
----------------------------------
#183 - (U) Phantom Sword x25 |
----------------------------------

.---------------------------------------------------------------.
| These guys can be encountered in floors 35-60 |
'---------------------------------------------------------------'

----------------------------------
#184 - (C) Quatro Fowl x20 |
----------------------------------
#185 - (C) Death Round x20 |
----------------------------------
#186 - (C) Ghoul x30 |
----------------------------------
#187 - (C) Cosmo Kong x30 |
----------------------------------
#188 - (C) Exploder x20 |
----------------------------------
#189 - (U) Evil Scrap x28 |
----------------------------------

.---------------------------------------------------------------.
| Floors 81+ in Ghost Ship Extreme |
'---------------------------------------------------------------'

----------------------------------
#190 - (C) Garm x30 |
----------------------------------
#191 - (C) Devil Cluster x20 |
----------------------------------
#192 - (C) Devil Frog x30 |
----------------------------------
#193 - (U) Dark Monk x30 |
----------------------------------

.---------------------------------------------------------------.
| Floors 91-100 in Ghost Ship Extreme |
'---------------------------------------------------------------'

----------------------------------
#194 - (C) Devil Armor x25 |
----------------------------------
#195 - (C) Lord Clumpy x30 |
----------------------------------
#196 - (U) Cerberus x |
----------------------------------

.---------------------------------------------------------------.
| Floors 91-100 in Ghost Ship Extreme |
'---------------------------------------------------------------'

----------------------------------
#197 - (R) Dark Worm x25 |
----------------------------------

.---------------------------------------------------------------.
| Floors 91-95 in Ghost Ship Extreme |
'---------------------------------------------------------------'

----------------------------------
#198 - (U) Uruma x20 |
----------------------------------

.---------------------------------------------------------------.
| Floors 91-100 in Ghost Ship Extreme |
'---------------------------------------------------------------'

----------------------------------
#199 - (U) Solomo x20 |
----------------------------------

.---------------------------------------------------------------.
| Floors 91-100 in Ghost Ship Extreme |
'---------------------------------------------------------------'

----------------------------------
#200 - (U) King Alacan x20 |
----------------------------------

.---------------------------------------------------------------.
| Floors 91-100 in Ghost Ship Extreme |
'---------------------------------------------------------------'

--=-=-=-=-=-=-
+ A L I S T I A + [ALS000]
--=-=-=-=-=-=-

*Alistia is accessible after clearing one of the three ruins (and obtaining
one key piece)

----------------------------------
#201 - (C) Kull Jelly x30 |
----------------------------------
#202 - (C) Man-0-War x25 |
----------------------------------
#203 - (C) Clapper x20 |
----------------------------------
#204 - (C) Skalapper x20 |
----------------------------------
#205 - (U) Chadeath x20 |
----------------------------------

.--------------------------------------------------------------.
| They can be encountered anywhere starting from the midpoint |
| to the Endpoint transporters (Not including the Daytron Lab) |
'------------------------------------------------------------'

----------------------------------
#206 - (R) Piranhger x20 |
----------------------------------

.--------------------------------------------------------------.
| Find them along beachlines or better yet, near the Endpoint |
| transporter. They also appear with some Anglers and Coral |
| Mountains infront of the Daytron Lab |
'------------------------------------------------------------'

----------------------------------
#207 - (C) Phanter Eel x25 |
----------------------------------
#208 - (U) Angler x20 |
----------------------------------

.--------------------------------------------------------------.
| I was able to hunt them in greater frequency infront of the |
| Daytron Lab where they can spawn in groups of 3 or 4 |
'------------------------------------------------------------'

----------------------------------
#209 - (U) Death Wing x20 |
----------------------------------

.--------------------------------------------------------------.
| Occasionally appears infront of the Daytron lab with some |
| Anglers, Piranhgers, or Coral Mountains. Other than that, I |
| don't know any other likely places where you can find them |
'------------------------------------------------------------'

----------------------------------
#210 - (U) Coral Mountain x25 |
----------------------------------
.--------------------------------------------------------------.
| Appears frequently in the areas around the Endpoint |
| Transporter and in front of the Daytron Lab. Often appears |
| by groups of 3, also mixed along with other uncommon beasts |
'------------------------------------------------------------'

----------------------------------
#211 - (C) Jig Doll x30 |
----------------------------------
#212 - (C) Pelikinger x25 |
----------------------------------

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

...................................
[A L T E R N A T E C O S T U M E S] [EXT001]
"""""""""""""""""""""""""""""""""""

During your adventure, you will come across with different alternate
costumes for your characters. They can also be purchased from shops
in different planets so make sure that you check even the small time
peddlers. WHo knows what they have in store for you.

I will just list down the costumes I have unlocked so far. I did not
include their default attires to prevent confusion. Description for each
costumes will be added soon.

Thanks to Gerald of Gameplaysource.com for allowing me to fill in those


outfits Im missing or haven't unlocked so far. You can view his full
faq for the alternate costumes by using this link.

http://www.gameplaysource.com/Rogue_Galaxy/Outfits.html.

!!Hold R1 when starting a New Game to carry over those outfits you have
acquired.

+ JASTER + [ALT001]
----------

Jungle Coat - By the waterfall in the Path to the Altar. The chest
is on your left while jumping the platforms created
by your Monography Shot.

Pirate's Outfit - Complete the whole sidequest in Planet Alistia

Desert Claw's Outfit - Rank 1st in the Hunter Rankings. Talk to Mio in the
Galaxy Corp to obtain this reward.

*Captain's Uniform - Defeat Arabis in the Ghost Ship.


+ KISALA + [ALT002]
----------

Tribal Two-Piece - Defeat the "The Rumored Lady-Hunter" in Vedan


([QRY010])

Phantom Robe - Located in one of the hidden chests in vedan; (see


walkthrough)

*Her Majesty's Attire- When you reach Mariglenn, search behind the queen's
throne. (Sun Chest)

*Kisala's Swimsuit - Complete the Ghost Ship Extreme the first time.

*Arina's Sleeve - Complete the Hunting Record and then speak to MIO.

+ LILIKA + [ALT003]
----------

Royal Servant's Clothes - Leo King's Ruins; before reaching the area "Near
the Entrance". The chest is behind a wall.

*Star Traveler's Outfit - Found in Johannasburg, after the battle/scene


with Johanna

*Sun's Beloved Wear - Complete all Quarries and then speak to MIO

*Stealth Clothes - Defeat the S-Rank of the Insectron Tournament for


a second time

+ STEVE + [ALT004]
--------

Zeranium Armor - Go back to the previously inaccessible area in the


Star Factory. Defeat 3 sets of Assault Walkers and
head to the easternmost end of the path. There will
be 3 chests there, one containing the Zeranium Armor.

Energy Armor - Purchase from Dr. Poccachio's Lab (Chapter 9+)

Reflect Armor - In Sylvazard Ancient Ruins (it is one of the chests


in an underground room with one Mimic)

*Izerium Armor - Create all of the items using the factory and then
speak to MIO

+ SIMON + [ALT005]
--------

Cosmo Jacket - Defeat "VOracious Wanderer" quarry ([QRY006])


Hand Knit Sweater - Purchase from Item Shop Corbis in Myna/ Vedan.

Traditional Worksuit - Gladius Towers 1st tower, 7F; inside a chest.

*Zero-G Suit - Collect all 9 rare items and then speak to MIO

*Sho's Clothes - Finish the Ghost Ship Extreme for a second time

[ALT006]
+ ZEGRAM +
----------

Lupine Coat - Inside the Cancer King's ruins in Vedan

Wanderer's Coat - Open the Star Chest in Sherio's hut; Juraika, Path
to the Altar.

*Swordsman's Gi - Purchase in the Queen's Palace (Narcissus) on


Mariglenn (Requires Platinum License)

*Midnight Cloak - Complete the Frog Log for MIO and then speak to her.

+ JUPIS + [ALT007]
--------

Vintage Wear - Purchase from Peddler A in Zerard/Main Street (he is


standing beside the savepoint)

Riding Outfit - Defeat the "Shapeless Assassin" quarry in the Cancer


King's ruins ([QRY008])

*Lab Coat - In the SUN CHEST inside Dr. Pocacchio's Lab

*Hi-Tech Mobile Wear - Defeat the S-Rank of the Insectron Tournament

+ DEEGO+ [ALT008]
-------

Longardian Armor - Purchase from the Item shop in Zerard, West Side
.
Heavy Attachment - Inside a chest behind a large rock in the Great
Tablet Pit, Vedan. After entering the great tablet
pit, descend first then head NW.

*Destructo Attachment- In a chest on the way to the Orange Drigellum^ (Gulza


Sanctuary)

*Full Metal Jacket - Complete all of the Revelation Flows and then speak
to MIO

^ See walthrough.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

.....................
[ S I D E Q U E S T S ] [EXT002]
"""""""""""""""""""""

These are basically short quests, mostly areas you weren't able to access
before. More of less they just provide additional treasures so if you can
spare a few moments, then just do them.

------------------------------
+ S T A R S H I P F A C T O R Y + [SDQ001]
------------------------------

- In Chapter 6, go back to the Starship Factory. Teleport to Assembly


Line 1.

- Make your way up to the upper NE ledge. Now enter the once previously
closed path. Make your way to the SE path. In your way, you will
encounter ASSAULT WALKERS. You need to defeat three sets of them. Once
you reach the south- eastern most end of the path, you should see three
chests. One of them contains one of Steve's alternate costumes.

-------------
+ A L I S T I A+ [SDQ002]
-------------

Alistia is an optional planet that will be accessible in Chapter 8, after


clearing at least one of the three ancient ruins. Its not part of the main
story but it does contain lots of items, including high-level weapons for
your characters (and a costume for Jaster). The enemies also here fills up
the #201-212 in your hunting records.

-----------------------
PORT BALTONNESS
-----------------------

- take the landing gondola down. Activate the transporter then follow the
winding tunnel to Lapatia Village.

-----------------------
LAPATIA VILLAGE
-----------------------

- The first house you'll see is a shop. There is a chest beside the
counter which is hard to miss. So resupply as needed.

- Go upstairs, find another room with 4 items one is a SUN KEY. Now go down
then go to the northeastermost house for a short scene.

- After the scene, head out and turn right to grab the chest by the beach,
just beside some plants. Grab another chest in the southwest, by the rocks.
Activate the transporter if you haven't

- Now follow the path leading to the elevator. There is an item by the edge
of the path to the elevator. There will be another one as soon as you get
out from the elevator. Then follow the path leading to the....

-----------------------
NALVASA SEAWAY
-----------------------

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------

Kull Jelly Chadeath


Man-0-War Piranhger
Clapper Angler
Skalapper Death Wing
Phanter Eel Coral Mountain
Pelikinger Jig Doll

- In this new area, go to the NE and find an item by the cliff. I know the
view is outstanding. And you'll treat your characters a few sightseeing.
Cross the the hanging bridge

- After crossing, head West to find another chest by the rockwalls. Now
follow the walls to find another chest below. Continue down and follow the
path to the next area. There is a large are to explore here so just head
NW to find another item by the cliff.

- After getting the item, head east and find another chest under a tree.
There is a shop along the way. Activate/ Save in the transporter.

---------------------------
NALVASA SEAWAY: BEGINNING
---------------------------

- Take the uphill path first. Get the two chests in the west cliff that
you'll immediately see as you go up. Continue east, then go right. You
should be infront of a cliff yourself. Grab the item in your immediate
right (S). Get near the edge of the cliff and jump to the other side.

- Jump again after 2 ledges and reach the 3rd one which contains good
weapons for Kisala and Jupis and some items too.

- Now, jump down and follow the path by the beach. There should be another
chest before the uphill path from the beach.

- In the next area, save in the transporter. Now there are two hanging
bridges here. The path on the NE is much shorter while the road to the
east is way longer. There are no items on both paths so it doesnt matter
which one you take. For the sake of map completion, I just completed one
path, reached the Endpoint transporter then teleport back here to take the
other path.

---------------------------
NALVASA SEAWAY: MIDPOINT
---------------------------

- Let's grab all the items in this area first. From the savepoint, go west
and grab the chest by the rockwalls. From that location, continue a bit
farther and you should find another chest under the tree. Now go to the
other side, and get two chests in the elevated area before the NE hanging
bridge.

- There is a SUN CHEST north of the transporter so just come back for it
later. There is a STAR CHEST in the isolated area before the East Hanging
bridge. Either way, take any of the paths until you reach the Endpoint
Transporter.

---------------------------
NALVASA SEAWAY: ENDPOINT
---------------------------

- Jump on the rocks by the narrow corridor past the transporter to reach
higher ground. Grab the chest in a cliff facing the coastline. Don't jump
down yet, the follow the curve SE to reach another two chests on the other
side. Jump down and find a chest behind.

- Continue past the beach and follow the winding tunnels. There are no
enemy encounters in this area. Save in the transporter then head down.

- A scene will trigger. After that, a bossfight.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: GANYMEDES

TIPS: This is one huge rockcrab. Its only weakness is its head and it
can attack only in front. What luck. Well, this battle may take a few
minutes and it could be hard or easy depending on your levels and weapons.

The boss uses its pincers mainly too attack. It also has a charge attack
the deals continuous damage so beware. You will be jump-attacking the
whole time here remember to block after attacking.

As usual, use all your buffs and enhancements, and cast them again if
they wear off.

After draining his HP in a certain point, he will start jumping away from
the group and fire his massive shoulder mounted cannons. They can be
easily dodged so just keep running sideways towards the enemy. Now
most of the time, the boss will charge forward after firing his cannons
so better get out of the way or expect to use a resurrection often.

Its good to approach him, then block, then attack. There is always and
opening on his every move so anticipate it. You can also use your
projectile secondary weapons to attack him when he's moving out to a
distance. Just use items as needed and you should do fine.
<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- scene will take place - (Obtain Pirate's Outfit for Jaster)

- Now you can either hunt those beasts for your hunting records or just
leave the area and continue your main quest.

-------------------
+ G H O S T S H I P + [SDQ003]
-------------------

The Ghost Ship is accessible after finishing the game once. Its a good way
to obtain several treasures including a new outfit and powerful blade
for Jaster.

ENEMIES: Common: Uncommon/ Rare:


-------------- ----------------
Evil Skeletar Evil Relic
Cosmo Turtle Trash Phantom
Sumo Bull
White Wall
Spinner
Wonder Kong
Hades Monk
King Deimos
Cosmocore
Spiral Sid
Moon Moon
---------------------------
GHOST SHIP: ENTRANCE
---------------------------

- Head north, then save in the transporter. Go to the SW to find a chest.


Go through the door after getting the item.

- Along the way, find an item on the right (east) ledge. Continue forward
and find another chest along the way.

- Head north to the large room. Find a hidden chest in the corner. Go east
to the hallway, a scene will take place. Grab all the chests in the next
room, one is a SUN CHEST.

- Just continue through the hallway to the south. Find a chest before the
door heading east.

- After entering the door, take the north corridors first. Grab the item on
the end before it turns east.

- Turn east then south, find another chest on the north ledge.

- Go east again, find another chest on the north corner. Head south this
time, and jump to the other side, find 3 chests. (one is a Mimic) Jump
below the platform and find two chests. Again, one of those is a Mimic.

- Head to the south room, then west to find another chest. Backtrack a bit
then take the NE corridor. Grab chest on the NE ledge and enter the door.
Save in the transporter.

---------------------------
GHOST SHIP: HALL
---------------------------

- Go down the hall for a scene. Go upstairs then through the door east.
Grab the chest on the NE railings.

- Move two rooms, then grab the item on the south room. Continue further
east, then find a chest (Mimic) before the turn south. Continue to the
south to spot a merchant.

- Go west/south/west this time. From this room, find another chest. Go


further south to find another chest.

- Continue further west, to the room with windows. Grab two chests, one
by the window and the other one, a SUN CHEST on the ledge. Make your way
back to the merchant. Continue through the door and save.

---------------------------
GHOST SHIP: HALL 1
---------------------------
- After saving, continue forth. Go downstairs and approach the blue circle.
A scene will take place. You will be "take to your deepest memories". Of
course, this will be a boss battle, against the ones you faced before.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: MAD WHOOPER

TIPS: Basically, the tactics stay the same but expect the boss to be
tougher than before. Its electric attack still deals continous damage,
and its melee attacks are damaging as well.

Just GO ALL OUT against this boss and abuse using Illusion Sword and other
buffs.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- after the battle, you can backtack and save. In any case then just
continue upstairs east.

- Go east then turn north. Find two chests in the eastern railings (one
with the purple lock is a Mimic).

- Continue north, then head to the last room north to find a chest.
Head east, then find a chest by the window.

- Just follow the hallways until you reach the large room in the east.
The southern room we haven't checked are actually empty so just head east
and grab the item by the door. Save.

---------------------------
GHOST SHIP: HALL 2
---------------------------

- Go downstairs, then get near the blue circle for a scene.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: INDIVIDER

TIPS: Again, same tactics as before. Quickly equip the Freeze Shot and
use Illusion Sword. Remember that the Illusion Sword's piercing
projectiles are very effective against large enemies since it deals
multiple damage.
Just be careful of its lightning attacks; it deals massive damage and
can electricute your characters. Just freeze it, attack. As it moves
around, run around it as your Freeze Shot reloads. Repeat the same process
and watch its HP go down like a meter.
<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the battle, you can backtrack and save; After that, just proceed
to the east and grab the item (Sword of Sins) along the way. Enter the
door.

- Go to the 2nd room east, find a chest by the north wall. Go to the other
room, find two chests in the south wall this time. Enter through the door.
There will be a scene. After that, you will be pitted against this
mysterious young man. I won't spoil his name for you since it's a surprise
that will be revealed after you defeat the last boss of this dungeon.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: ????????A

TIPS: This guy is really powerful; at lvl 68 he deals around 400-500+ DMG
PER HIT. He performs deadly combos so change your strategy to STEP BACK
and just guard. Remember to stay away from each other since his attacks
can inflict UNCONSCIOUS status which leaves your characters vulnerable for
his readily deadly attacks. Keep everyone alive. Don't hesitate to use
a lot of Resurrections, Tri-Resurrections, etc.

You DON'T NEED TO WIN THIS IMPOSSIBLE BATTLE. Just survive long enough
and the battle will end automatically.
<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the battle is a scene. Then you will resume control over the game.
So continue exploring.

- Take the path west, then south. Find a chest there whose purple lock
obviously tells you its a Mimic. As you have probably discovered, Mimics
are quite tough here. But there is one secret to defeat them with ease.
One word - PTOOEY. 100%

- Moving forward, go east from the room with a Mimic. On the 2nd room east,
there are 2 chests by the window. Continue following the corridors east.
Find another chest before the stairs.

- Continue east. On the rectangular room (with a small space below it)
before the transporter, get the items. One of the chests below is actually
a Mimic. continue through the door and save.
(You can backtrack to the corridors to the north before continuing)

- North Path -

- Backtrack west then north. Find a chest on the upper SW ledge. Go to


the rooms west then north. There is another chest there. Go west this
time, and find a STAR Chest in the NE corner by the window.

- After checking that out, backtrack to the transporter and save. Continue
downstairs and get near the blue circle for scene.

As you may have expected, this will be another bossfight.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: PHANTOM LOGAN

TIPS: He attacks with his shield and lance. He also lobs fireballs from his
horn and has an Aura Blast. Just use the same tactic from before but be
cautious still; since he is more powerful than the Gladius Tower ones.

Just attack from a distance using Illusion Sword. Its very helpful since
his attacks deals massive damage. Not to mention that he also teleports
around the place. Just keep it up with him and you'll sure to win.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- backtrack a bit then save.

---------------------------
GHOST SHIP: HALL 3
---------------------------

- Continue upstairs. Head east then north to the large room. Take the NE
path first.

- On the first rectangular room, grab the chests to the north. Continue
east, theres should be another item before the stairs to the upper
platform. Ctoniue east to the large room. There s a SUN CHEST there.
Backtrack a bit to the large room where you came from.

- Go to the SW corridors this time. Find a chest in the 2nd room west, by
the door on the next rectangular room. Find also 3 chests in the SW
railings.

- In the next room, find a chest on the ledge in the NE corner. Continue
west and find another chest in the north room before the large room.

- Bactrack to the 2nd large room you entered and head NE this time. In the
next room, grab the item to the left. Continue east; there is a merchant
there so resupply as needed. Save, then go downstairs.

- Get near the blue circle and you'll need to face another boss to
progress deeper in the dungeons.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: PHANTOM GAZELLE

TIPS: His attacks are still the same, basically. yet they are more
damaging and you'll be using a lot of resurrections if you're not
careful.

His cross slash deals massive damage, but you will have a second to guard
it. He also slashes the ground with his two blades. The most dangerous
attack would be the Tornado he summons to cover him. ANY character caught
within the vortex just doesn't last.

Aside from that, use the same attack patterns you used the last time.
If you don't get through this battle, then that obviously means you're
not ready to face the lord of this Ghost Ship yet.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- backtrack then save/ resupply. Continue to the other hallway east.

---------------------------
GHOST SHIP: HALL 4
---------------------------

- Continue upstairs east to another area. This is a large room with the SE
and SW exits. Go the SE first.

- Grab the chest along the way. Get the item on the next room. In the large
room you'll enter, there is a mimic. Go north, to the other room. Find a
chest above the stairs. Continue east to the next room.

- a scene will take place and you need to battle the same mysterious and
awfully powerful guy from before.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>
BOSS: ????????A

TIPS: Now you don't need to win this battle again. Just order your guys
to STEP OUT, then take care of the healing. Just keep yourselves afloat
for a minute or so and the battle will end automatically.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- In the same room after the scene, jump to the lower portion to find two
chests. Make your way up then head east this time.

- You can take any of those exits since they don't contain any items at
all. once you reach the large room, head north to the rectangular room.

- Continue further north, get the item on the SE corner before the turn
east. Head east and on the 2nd room, find another chest by the window.

- Further east is the door and the transporter. Save and head downstairs
for yet another boss battle.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: The Jungle Master

TIPS: This is the same King Lion you hunted back in Juraika. Remember
that you won't be able to damage it without destroying the Rune Crystal
on its head.

So buff yourself and jump attack its head to quickly destroy the rune.
After that's done, you can technically damage him from anywhere. So,
increase your attack power by items/ abilities, use Illusion Sword and
watch his life drain.

Just attack him from behind while your allies are taking his attention.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the battle, backtrack then save. Continue further east. Hang on
there, we are almost done.

---------------------------
GHOST SHIP: HALL 5
---------------------------

- Go east and find two chests on the NW railing. Go to the NE corridor.


Find another item by the window. There is a Mimic on the first corridor.
Ignore the SE path since it is empty.

- Continue heading south. Go east this time.

- In the next room, jump to the SW ledge to find two chests. Head south,
then take the SW path. Find a chest beside the stairs. Continue south
to the large room.

- Head east, to another large room. There is a hidden chest in the SW


corner. The corridor on the SE is a deadend so take the SW path instead.

- A scene will take place. After that, continue east to the large room.
From there, go North to another room with chests (one is a SUN CHEST)

- Continue to the next room to find the last merchant in the ship. Continue
through the door and save. This will be the last transporter so check out
all the items you've missed.

- When ready, continue forth.

---------------------------------
GHOST SHIP: TREASURE THROVE
---------------------------------

- a scene will take place as you enter. Get ready to face the lord of this
Ghost Ship.

<><><><><><><><><><>&lt
;><!!!!!!!!!!!!!!!!!!!!!!!!!!
><><><><><><><><><><&gt
;<><>

BOSS: ARABIS

TIPS: This guy damages good and hits hard. He has this beam attack
which of course damaging but can be evaded most of the time. He also
summons different elementals to help him but do not worry since they
don't really that annoying.

- His Spin attack can knock characters down and damage a lot so stay away
from him when you see it. Well, you need to use recovery items in this
fight quite frequently since this boss will give you a fight you need.

After losing 1/4 of his HP, a scene will interrupt.

- After the scene, just continue the battle and attack him. Don't worry
too much about this boss; just buff and Illusion Sword will do the trick.
For maximum efficiency, try to enable direct contact attacks with Illusion
Sword.

<><><><><><><><><><>&lt
;><><><><><><><><><><&g
t;<><><><><><><><><><>&
lt;><><><><><>

- After the battle, there will be a scene. You will also learn who was
that mysterious, powerful guy was. Not to mention that you will receive
the Captain's Uniform and the uber powerful sword, the Dorgenedge.

Teleport back to the entrance and you should find an ghost named Minoc
just beside the transporter. When you talk to him, he will ask you
"7 Mystery Questions". Answering it correctly will reward the KEY TO THE
UNDERWORLD event item. See next section for an overview about this
event.

-------------------------------------
+ G H O S T S H I P E X T R E M E + [SDQ004]
-------------------------------------

As much as I want to, I won't be able to create a walkthrough for this


place since each floor is randomized. I'll just discuss an overview here
in this section. Pretty much the exploring will be up to you.

For the correct answers for the quiz, I recommend checking out Gerald
Guess's (Double_G) Seven Mystery Questions faq. (www.gameplaysource.com)
Its a great cheat sheet that will help you get past those stupid, mind-
reeking questions.

-----------
OVERVIEW
-----------

After completing the Ghost Ship, a NPC ghost will appear in front of the
Entrance transporter. Talk to him and he will ask you "7 Mystery Questions"
Answer them right and you will be rewarded with the KEY TO THE UNDERWORLD.
Also, after receiving that, Minoc will be replaced by a Thinking Circle.
Obviously, use that item on that circle.

This is a 100 level dungeon where players need to find their way to the
top by finding the correct elevator to the next floor. Most importantly,
to record their progress without problems, it is recommended that they
find the transporters for each floor.

-------------
POINTERS
-------------

- If you leave the area itself, the whole dungeon will be resetted and you
need to do the whole again.

- This dungeon holds a few of the most powerful beasts you'll encounter.
As you go deeper, the stronger they get.

- Use your recovery items wisely. Although enemies drop them from time to
time and you find them in chests, who knows when will you'll need them
the most.
- Do not hesitate the use group damaging abilities; even if it takes the
whole party to use theirs. Fighting them by normal means will risk you
using your recovery items quite frequently. This is to at least avoid
taking damage and make the battles quicker.

- Don't bother looking for every corner of each floor. Just find the
transporter if you want, save then head up to the correct elevator.
Items here are not that important anyway. Just find your way, and grab
whateve chests you may find along the way.

HINT: Elevators with red lights on its lamps are ready to go (the
correct one) while those that can't be used are colored blue
or purple.

- Transporters are always in the same room with elevators - whether its
the active or inactive one.

- You cannot go back to the lower floors.

-------------
BOSSES:
-------------

There is a boss for every 10th floor. Also there is a merchant every 30th
floor. Bosses and common enemies here are quite powerful so make sure you
save whenever you find a transporter. There is a transporter on each floor
so seek them out if you feel that you're in trouble. I'm not sure if the
bosses are randomized too but I will just put the ones I encountered here
for the meantime.

--------------------------------
10F - BRAZO DE PIERROTS (x3)
--------------------------------

If you remember defeating the Rogue Pirates quarry in Rosa Spaceport,


then you'll remember these guys. They look like them and attack like
them but they do hit hard.

They do share the same life gauge so using group damaging attacks
consecutively will definitely drain end this battle in seconds.

--------------------
20F - NECROMANTIS
--------------------

This one looks like the Megalomantis Quarry you fought in Vedan. This
time it only has two attacks but both damaging and devastating
nevertheless. His scissor slash deals about 450+ DMG @ lvl 73 and can
knock your character down. He also jumps in the air then slam the
ground, dealing damage, knocking characters and causing daze.
Fortunately the Necromantis has rather low HP. A buffed Dorgenedge
with Illusion Sword can quicken your battle with this boss. Just block
any of his attacks to maintain your ground and the chance to counter.

--------------------
30F - IRON HAMMER
--------------------

This is just like an enhanced version of Deimos/ Raiden-type beasts.


It only attacks by swinging its massive club that can send your
puny characters flying. Not to mention that you can only damage it by
attacking its head.

To make it quick, enhance your party's weapons by using 'Continous'


abilities. You can also further increase your attack power by using
party buffs. Just jump attack. Its better to stay away from his range
of attack since it's fairly wide and does pack a punch.

-----------------------
40F - PARAGRYPHON
-----------------------

A Griffin-like relative of the Manticores/Cosmocores. It starts the


battle shielded which can be brought down in one-hit by using
'Unblockable' skills.

His attacks includes a very damaging, unblockable tail beam, Fire


breath, and Claw Strike.

He can only attack in his front. You can also evade most of his
attacks except the tailbeam. Just avoid grouping with your allies
when battling to avoid getting damaged altogether.

Just attack it from behind for maximum effectivity.

-----------------------
50F - PANDOR
-----------------------

As the name implies, this is those dreaded Mimics/Dusboxes/Pandora's


relative. It's attack patterns are still the same, though expect
to see characters fall and frequent consumption of recovery items.

This boss starts the battle with a barrier so break it first. You
can shoot all your projectile subweapon's ammo then as it recharges,
attack the Pandor with melee weapons.

Unlike the normal Mimics you can defeat easily by using BS


(Burning Strike) and Status Effects, this battle could be tedious
since you can't use BS and most bosses are immune to status effects
such as this. Just activate buffs in the whole duration of the battle.
So, to start off, quickly get behind it, buff yourselves and attack.
Having the party in GO ALL OUT strategy is very helpful in most boss
battles so that you can concentrate on attacking.

Its fireball can cause ON FIRE status while its tounge slap can knock
characters back, causing Daze at the same time.

Just let your allies take the damage since they will most likely heal
themselves automatically. Concentrate on attacking the enemy from
behind.

-----------------------
60F - GOKILLAS
-----------------------

This is the first time you will fight a swarm of pesky insectors. They
damage fast, and they can cause daze 90% at the time. Their numbers
can definitely take down your party in a few seconds.

Since these guys share one life gauge, do the same tactic you used
for multiple bosses. Group damaging skills.

You need to be fast in using them so that you can deal continous damage
while minimizing taking some yourself. Just guard while recharging AP
then use it as soon as its available.

Remember that if the Gokillas catches you offguard, your characters


will be dazed and won't be able to use any abilities. Just keep on
using them in split seconds if possible and end the battle quickly.

That is one reason why INSECT + SWARM is not a good choice of words.

--------------------------
70F - Guillotine Eddie
--------------------------

Well basically this boss is like Paul the Ripper a.k.a "The Cave Bandit"
quarry. His attack patterns are the same but they are damaging
nevertheless. His attacks include the basic slash, horn thrust then the
deadly sky slam which can cause daze.

As usual, buff yourself, then go all out. Now, try to go around him to
attack him from behind. Illusion Sword, as I have recommended are very
effective against most bosses. Just attack and heal when necessary.

------------------------
80F - BEAST LEOTA
------------------------

This enemy is basically the shadow version of the Jungle Master quarry.
Well, same tactics apply here. Destroy the Rune first on its head, then
attack like crazy.
Watch his HP drain as fast as you use your Illusion Sword. Use it
alongside with Strength Star/+atk power buffs for greater damage.

------------------------
90F - JABOR
------------------------

This is the shadow version of Arabis. His attack patterns are the same
but they can be devastatingly powerful. Probably the deadliest attack
you should watch out is his spin attack. It can knock your characters
uncouncious in one hit, not to mention that it has a large area.

Avoid fighting in close along with your allies; this is to prevent all
of you getting damaged/dazed/or knocked back. This is one of those
battles that'll prove Illusion Sword's effeciency.

------------------------
100F - DOPPELGANGER
------------------------

The Doppelganger is actually a more powerful Seed. His attacks are


still the same. Avoid fighting him in close quarters since he can kill
any characters in 2-3 hits. Just use buffs and attack him with the
Illusion Sword's projectile. That's the easiest tactic to win here.

Well if you do want to do it the old fashioned way, then block first,
after his last strike lands, counter. This may take a while, not to
mention that you'll definitely use a lot of recovery items to keep
everyone afloat.

After the battle, you will obtain KISALA'S SWIMSUIT (sweet!), BEACH SANDALS
and ROYAL FRUIT. The last one is used to capture a special insector the
Dark Emperor. <see [IST016] for details>. If you finish it for the second
time, you will get Simon's alternate outfit (Sho's Clothes) With that
costume, Simon will fight as his original self (Sho).

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

--------------------
+ R A R E I T E M S + EXT004
--------------------

If you noticed, there is a SP tab in the items menu where, aside from the
three key pieces you will get in Chapter 8, are 9 slots beside it, and
seven slots below. The nine slots are for the 9 rare items you can
collect in the galaxy. This is also needed if you're after Mio's
completion checlist.

Finding these items often require getting hints and tips from different
people, in turn they add up more info in your Info Edge. Most people with
hints like this has blue orbs above their heads. The game is great enough
to mark down those people of interest instead of placing those very
crucial info on random NPCs. Kudos Level 5.

===-----------------====
# 1 - LUVANDA BLADE (ROSA) [RTM001]
===-----------------====

1. TALK TO MUSKUL.

Find this guy by teleporting to the Ancient Ruins: Near the Tunnel.
Go west first to reach the open area then straight north. He is
standing there in the corner. I only discovered he has info when
I came back in CH12.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
| The Ancient Sword in the Labyrinth 1 |
| |
| In the Sylvaxard Desert in Rosa, Muskul told you a rumor about |
| a beautiful sword from the era of the Star King that now rests |
| deep within the Labyrinth at the ancient ruins on Rosa. |
'--------------------------------------------------------------'

HINT: Well the clue is direct to the point. Somewhere deep within
the labyrinth. I consider it deep starting from the
Antechamber to the Core. So, Im sure that they will not put
some special/rare item in a very uninteresting area, I looked
in the Antechamber first but found nothing. Try looking...

2. TALK TO A STRANGE ANIMAL

This little guy is suspiciously obvious; he is running around


the Core (the large dome where you defeated the Sand Kraken)
with a blue orb above his head. Talk to him and easily enough,
he will give you the blade. Aside from the searching, its
easy.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
| The Ancient Sword in the Labyrinth 2 |
| |
| For some inexplainable reason, a strange beast in the inner |
| hall of the labyrinth gave you the Luvanda Blade. |
'--------------------------------------------------------------'

RARE ITEM #1: LUVANDA BLADE


.--------------------------------------------------------------------.
| A beautiful, artistic sword. Its engravings date back to the era |
| of the Star King. |
'-------------------------------------------------------------------'

===-----------------====
# 2 - SHISKA'S NECKLACE (ROSA) [RTM002]
===-----------------====

1. TALK TO RYDEL.

He is in Johannesburg. Since this quest will not be available


during the your first visit here, try visiting back in Chapter 12.
(Im not sure if this quest is available on CH11, though)

Another thing to note is that you need to talk to him several


times and he will tell you different things. After giving you
all the clues during the conversations, an IE update should be
given to you.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
| A Beautiful Hidden Necklace 1 |
| |
| In the village of JOhannasburg, Rydel told you a long and drawn|
| out story. |
| |
| To sum it up: |
| - He had something precious somewhere |
| - There was a small pot in front of the house. |
| - Beautiful flowers in bloom. |
'--------------------------------------------------------------'

HINT: Thank goodness this village is small. After searching several


houses, (actually there are just a few of them with a flower
pot in front of them), the correct one is the empty house
before Johanna's house, in the area after a short yet narrow
path.

2. SEARCH FOR A HOUSE WITH A FLOWER POT IN FRONT

In Johannesburg, go through the narrow path to reach the second


part of the village. As you enter the area, go upstairs to the
right (east) and examine the flower pot there. A cursor will
appear and you will obtain the necklace. After that, you IE will
be updated.
INFO EDGE ENTRY:

.----------------------------------------------------------------.
| A Beautiful Hidden Necklace 2 |
| |
| You checked the vase in front of the house and found Shiska's |
| Necklace. |
'--------------------------------------------------------------'

RARE ITEM #2: SHISKA'S NECKLACE

.--------------------------------------------------------------------.
| "A necklace with a clear jewel. Carrying it makes you wistful for |
| some reason. |
.--------------------------------------------------------------------.

===-----------------====
# 3 - THE LEPOGNON MAMMOTH (ZERARD) [RTM003]
===-----------------====

1. TALK TO WATCHLOS.
--------------------

Teleport to the Gladius Towers, 7F. Make your way to the connecting
bridge and find the old man there. Talk to him to have your Info
Edge updated. (You can only see him there after defeating the
Mammoth <see [QRY011] for details>) and after obtaining the Libra
King's Key Piece.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Lepognon Mammoth 1 |
| |
|"When you defeated the Tower Predator, Lepognon Mammoth, on the |
| bridge of the Gladius Towers, Watchlos appeared and said: |
| |
| - The Lepognon Mammoth Tusks are rare |
| - You fought so recklessly that the creature's bones fell |
| below" |
'--------------------------------------------------------------'

HINT: From that Info Edge entry, we now know that the Lepognon
Mammoth is probably one of the rare treasures of the galaxy.

And we also know that the bones fell below. The Gladius
tower levels 6 below are all within the tower; there is no way
that the bones are in there.
Our best bet is to check out what is below the towers.

2. TALK TO LINDA
------------------

From the Galaxy Corp, exit North leading to the Towers. As soon the
path separates to the west and east, take east. Linda is behind the
first western pillar. She may not be visible at first. She is
talking to another NPC named Cynthia which is visible immediately.

Talk to her to learn something new about the tusks and obtain
another valuable entry to your Info Edge.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Lepognon Mammoth 2 |
| |
|"When you spoke to Linda at the Gladius Towers Route, she told |
|you about two MIO fans cleaning up after some large bones that |
|had fallen from the sky. She said they were planning to dispose |
|of them in the waste disposal area where they work." |
| |
'--------------------------------------------------------------'

HINT: Now, now... two MIO fans? Sounds familiar. Waste disposal
area? Sounds even more convincing. You know where to go.

3. SEARCH THE ROSENCASTER PRISON: INTERIOR PATHWAY WASTE AREA

Go to the area where the dead Salamander VIII is resting. When you
get near it, a cursor will appear above its head. Examine it and
you'll obtain the treasure. New Info Edge entry will be added as
well.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Lepognon Mammoth 3 |
| |
|"You searched the waste disposal area at Rosencaster Prison and |
|found the rare Lepognon Mammoth Tusk. " |
| |
'--------------------------------------------------------------'

RARE ITEM #3: LEPOGNON MAMMOTH TUSK

.--------------------------------------------------------------------.
|"A bone from the biggest, strongest mammoth ever, said to have gone |
| extinct 1000 years ago" |
.--------------------------------------------------------------------.
===---------------====
# 4 - THE MIRROR OF TRUTH (VEDAN) [RTM004]
===---------------====

1. TALK TO GYZER
----------------
Teleport first to the Space Port Depot in Vedan, and make your way to
the southwesternmost part of the station. A man named Gyzer should
be standing there with a blue orb on his head. Obviously he has some
info. Talk to him to obtain another info added to your IE.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Mirror Of Truth 1 |
| |
|"It seems Gyzer in the town of Myna on Vedan can read the |
| personality and past of anyone he talks to. " |
| |
'--------------------------------------------------------------'

HINT: Out of sheer curiousity, and the fact the clue mentioned that
Gyzer can "read the personality and past of anyone he talks
to", try talking to him using different characters.

As expected, he will say different things for each characters:

JASTER - Looks normal at first glance, but has a tremendous weight on


his shoulders.

DEEGO - If he keeps chasing something he lost, then he'll never make


anyone else happy.

STEVE - Worries that he is not a robot; but worrying alone is the


fact that he does have a heart.

KISALA - Confident from the outside, but has many worries; she should
talk about them to her friends sometimes.

LILIKA - Try taking off the "Warrior's Mask" once in a while. That's
the only way she can see what's really around her.

SIMON - There's a difference between moving forward with his life or


erasing the past. Keep his mind focused in the present.

ZEGRAM - He can't protect anything by holding his feelings. Making


sure he doesn't wind up losing is what really matters.

JUPIS - Too much confidence tends to cloud his judgement. Because of


that, he often loses sight of the most obvious things.

With that all said, nothing happened even if I talked to him.


So I just came back later and talked to him and he gave me
the MIRROR of TRUTH this time.

Im not really sure if time matters but I guess you can try
talking to him as Jaster. That's when I got the mirror.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Mirror Of Truth 2 |
| |
|"You asked Gyzer about every member of the crew. In exchange he |
| gave you the Mirror of Truth." |
| |
'--------------------------------------------------------------'

RARE ITEM #4: MIRROR OF TRUTH

.----------------------------------------------------------------.
|"Its straight, unadorned statements act like words from heaven" |
'--------------------------------------------------------------'

===--------------------------------====
# 5 - THE HIDDEN MENU at ITEM SHOP CORBIS (VEDAN) [RTM005]
===--------------------------------====

1. TALK TO TIKO
----------------

You won't miss this guy since he just beside the trasporter infront
of item shop Corbis. Talk to him and get a clue in your IE as usual.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Hidden Menu in Item Shop Corbis |
| |
|"On Vedan, Myna's famous Item Shop Corbis was selling a book |
| called "The Annals of Hades". You couldnt help but pick up a |
| copy." |
| |
'--------------------------------------------------------------'

HINT: Now, this could be the easiest rare item you can find. After
talking to Tiko, head inside the shop and purchase the book.
It requires a PLATINUM LICENSE, though.

RARE ITEM #5: ANNALS OF HADES

.------------------------------------------------------------------.
|" AKA 'The Hades Chronicle', a history book written in mysterious |
| ancient lettering" |
'-----------------------------------------------------------------'

===-------------------------====
# 6 - THE SMILE OF THE STOLEN DOLL (ZERARD) [RTM006]
===-------------------------====

1. TALK TO OAKTON
-----------------

Teleport to the Zerard's East side, near the Insectron Stadium. Now
take the path leading back to the main street. Oakton is standing
right infront of the ramp leading back to the Main Street.

Talk to him and get a new entry.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Smile of the Stolen Doll 1 |
| |
|"On the East Side of Zerard, you met a man named Oakton, whose |
| precious character puppet was stolen by a factory worker" |
| |
'--------------------------------------------------------------'

HINT: Stolen by a factory worker... since the only Factory here is


the Daytron Starship factory, we will start our search there.

2. TALK TO LOUICK
-----------------
Teleport to the Starship Factory's entrance. From the transporter,
turn north. You should be able to locate him right away. Talk to him
to get another clue and another update for your Info Edge.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Smile of the Stolen Doll 2 |
| |
|"In the plaza of the Starship Factory on Zerard, Louick told you|
| |
| - One of his superiors was acting strangely |
| - said superior was hanging around Dr. Poccachio's Lab |
| with some sort of Strange Doll. |
| |
'--------------------------------------------------------------'

HINT: That should be enough clue by now. Go back to the teleporter


and teleport to Dr. Poccachio's Lab.

3. SEARCH DR.POCCACHIO'S LAB


----------------------------

Enter the small lab and try looking for any strange objects there.
A cursor should appear over the box on the NE corner of the room.
Examine it and obtain the item, CHARACTER MUG. A new info will be
added as well.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Smile of the Stolen Doll 3 |
| |
|"You found the Character Mug Doll in Dr. Poccachio's office. |
| Whoever took it must have hidden it here." |
| |
'--------------------------------------------------------------'

Head out and find another blue orb person. (IKAROT). Talk to him
to obtain an item and yet another update in your IE. This actually
solves who took it.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Smile of the Stolen Doll 4 |
| |
|"Ikarot stole the Character Mug Doll. When you questioned him |
| about it, he gave you an item in exchange for keeping quiet" |
| |
'--------------------------------------------------------------'
Bribe eh? If you try to return to Oakton and show him the doll,
he will deny its his. Oh well, we'll gonna keep it anyway.

RARE ITEM #6: CHARACTER MUG

.----------------------------------------------------------------.
|"This doll's smile is said to be the sign of the apocalypse. Its|
| lips are beginning to curl up" |
'--------------------------------------------------------------'

===------------------====
# 7 - THE INHERITED CHALICE (JURAIKA) [RTM007]
===------------------====

1. TALK TO SOUIE
-----------------

In Juraika, teleport to the village. Now exit the gates. You should
spot him immediately. Talk to him to get a new batch of info.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Inherited Chalice 1 |
| |
|" According to Souie in Burkaqua Village on Juraika, there's a |
| strange chalice in town that's been passed down through the |
| ages. The old woman who inherited the chalice dips it into the |
| water just about everyday" |
| |
'--------------------------------------------------------------'

HINT: Aside from that, Souie also mentions that the name of the
woman is 'Balmon'. So we need to find a place where there
could be water. BUT that's a problem though...since there
are lots of bodies of water in Juraika.

To save your time, I will tell you where I found her, after
checking out any peculiar places that she might be found.

2. VISIT THE SPRINGS


--------------------

Well, this could be the most logical place to look first. The
springs are somewhat sacred for the Burkaquans (remember Lilika is
"purifying" Miri in this spring). You can find Balmon on the
northernmost part of the map. She should be standing in front of
the small waterfall.

But when you talk to her, she will just turn you guys down. Yet
another info will be added.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Inherited Chalice 2 |
| |
|" Balmon, the woman who inherited the Chalice was pretty hard to|
| get along with" |
| |
'--------------------------------------------------------------'

HINT: Nothing much from this entry.

Well, since Lilika is a Burkaquan, I tried talking to Balmon


using her. But that didn't work. Same goes for everybody else.
She will refer you guys as "outsiders" and refuse to give you
any more detail.

Next I tried, changing to Kisala's Tribal Two Piece outfit


since it fits the jungle. Same thing happened.

Now with that in mind, I tried equipping Jaster's Jungle Coat


to no avail.

SO... after several trial and errors, my brother suggested to


equip Kisala, Jaster and Lilika's jungle/tribal outfits then
try talking to the stinking old lady.

Well, it worked. :) She will give you the chalice after


convincing here that you are "one with the jungle"

So as a summary, you need to have the following. Refer to the


Alternate Costumes section <EXT001> if you need info where to
get these outfits.

Jaster - Jungle Coat


Kisala - Tribal Two Piece
Lilika - use her default outfit.

After that talk to Balmon again and she will voluntarily give
you the Chalice. So as the entry says:

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Inherited Chalice 3 |
| |
|"When everyone approached Balmon dressed in jungle attire, she |
| was unexpectedly generous and showed you the Chalice; tuns out |
| to be Arbin's Chalice." |
| |
'--------------------------------------------------------------'

So if you try to talk to Balmon again she will accuse you of


stealing her chalice. (Don't worry she won't ask it back)

RARE ITEM #7: ARBIN'S CHALICE

.----------------------------------------------------------------.
| " The Grail of the Dark Elves that flourished long ago; could |
| turn any liquid into wine* " |
'--------------------------------------------------------------'

* So maybe that's the reason why Balmon dips it in the water


everyday?

===------------------====
# 8 - RAKSHASA'S HEART (VEDAN) [RTM008]
===------------------====

1. TALK TO MINTY
-----------------

When you first visit the Cancer King's ruins, and after the scene
and battle with soldiers, you will taken to the Orphan's Hideout.
Now get out of there and find the ladder leading up.

Above the underground entrance, you should find Jobman (carries


the blueprint "Well-Honed Drill Bit"). Go upstairs and talk to
MINTY. (Two chests are there as well)

He will inform you about the strange heart-like thingy he found.


Check your IE for further details.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Demon's Heart I |
| |
|" According to what Minty told you in the Muna Scrapyard, on |
| Vedan, he picked something strange next to Zax Morarty's body |
| but it creeped him out so he threw it in a trash." |
| |
'--------------------------------------------------------------'

HINT: So that's our first clue. So that means... we gotta search all
the trashcans in Myna?!
No, not at all. My first bet was the small garbage dump with a
dog in it. Sounds plausible, right? But no, its not there.

2. SEARCH FOR A TRASHCAN THAT CONTAINS THE HEART


-----------------

So teleport to the Item Shop Corbis. From the teleporter, turn SE.
The first trashcan you see there is where the heart is dumped.

Examine it and you will obtain another rare treasure. New info will
be available in your IE as well.

I am just not that sure though if the location of the trashcan that
contains the heart is randomized in other game saves.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Demon's Heart 2 |
| |
|" You dug through the trash and obtained Rakshasa's Hear |
| |
'--------------------------------------------------------------'

RARE ITEM #8: RAKSHASA'S HEART

.------------------------------------------------------------.
| " A heart-shaped crystal; Put your ear to it and hear a |
| strange rhythm" |
'-----------------------------------------------------------'

+=====--------------------=====+
# 9 LEAVE IT TO THE MAID ROBOT! 1 (ZERARD) [RTM009]
+=====--------------------=====+

Talk to Louin in Zerard's Starship Factory; She is located in the


hallways leading to Assembly Line 1.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
| Leave it to the Maid Robot! 1 |
| |
|" At the Starship Factory in Zerard, Louin handed some factory |
| blueprints for building a robot" |
| |
'--------------------------------------------------------------'

HINT: Apparently, this is for the blueprint "Mechanical Oddjober"


for your factory. Im sure there is something to it after
completing the item that Im not sure since I still lack the
necessary materials for this blueprint.

+=====--------------------=====+
LEAVE IT TO THE MAID ROBOT! 2
+=====--------------------=====+

After creating Maid Robot Betty (which is actually a Rare Item)


your IE will be updated.

INFO EDGE ENTRY:


.----------------------------------------------------------------.
| " Using the blueprints Louin provided, you built Maid Robot |
| Betty " |
'--------------------------------------------------------------'

RARE ITEM #9: MAID ROBOT BETTY

.------------------------------------------------------------.
| A helper robot, as you'd expect. Despite her looks, she's |
| pretty popular among robot fans |
'-----------------------------------------------------------'

+ + ++ + + +
OTHERS OTH000
-------
+ ++ + + ++ +

These are other Info Edge related clues not included in the 9 rare items
list. I will just include them here as I progress into the game and more
details will be added as I discover them (or as contributed by anybody)

+=====---------------------------------=====+
WHERE'S THAT SEVEN STAR SWORD NOW? 1-A *
+=====---------------------------------=====+

Talk to Nico in the cancer King's ruins, Area 1.


INFO EDGE ENTRY:

.----------------------------------------------------------------.
| Where's that Seven Star Sword Now? 1-A |
| |
|"You met Nico, a surveyer researching the Seven Star Swords in |
| the Cancer King's Ruins in Vedan. According to him, the Seven |
| Star Sword COSMOLORE is being held by a man named Chrisden Ark"|
| |
'--------------------------------------------------------------'

HINT: If you got this clue first then you will be searching blind
here. You need to search further.

+=====---------------------------------=====+
WHERE'S THAT SEVEN STAR SWORD NOW? 1-B *
+=====---------------------------------=====+

Talk to Mesod in the midpoint of Juraika's path to the ruins. He


should be located in one of the plazas there.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
| Where's that Seven Star Sword Now? 1-B |
| |
|"You met Mesoa, a surveyer researching the Seven Star Swords at |
| the path to the Leo King's altar on Juraika. According to him, |
| the Star Sword COSMOLORE is in the hands of an infamous space |
| pirate" |
| |
'--------------------------------------------------------------'

HINT: Ahh.... another piece of the puzzle. Well, it may start to


make sense now. But the info is still a little vauge. Let's
search some more.

+=====---------------------------------=====+
WHERE'S THAT SEVEN STAR SWORD NOW? 1-C *
+=====---------------------------------=====+

Talk to Silma, in the 2-3F of Gladius Tower 1.

INFO EDGE ENTRY:


.----------------------------------------------------------------.
| Where's that Seven Star Sword Now? 1-C |
| |
|"You met Silma, a surveyer researching the Seven Star Swords in |
| the Gladius Towers of Zerard. According to him, Chrisden Ark |
| was apparently friends with someone named Dorgen-something-or |
| another." |
| |
'--------------------------------------------------------------'

HINT: So that's obvious alright. With all those clues together, we


can narrow our search in the Dorgenark. Fortunately, the
areas you need to search are not that large.

* Entries 1-A, 1-B and 1-C can be acquired in any order. You can do this
only during and after Chapter 8.

+=====---------------------------------=====+
WHERE'S THAT SEVEN STAR SWORD NOW? 2
+=====---------------------------------=====+

Talk to Carraco in Dorgenark's control room.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
| Where's that Seven Star Sword Now? 2 |
| |
|" According to pirate crew member Carraco, the Dorgenark was |
| built by Dorgengoa and someone named Chrisden Ark. Supposedly |
| the info is also written in a monument within the ship's hold |
| somewhere." |
| |
'--------------------------------------------------------------'

HINT: Now it all makes sense. So, go to either one of the two
corridors leading to the Captain's room. On the corridor
itself look in your immediate right or left. A stone tablet
with green, glowing glyphs should be there. Examine it and
obtain one of the Seven Star Swords, the COSMOLORE.

Stat wise, its not something you can whoop enemy asses with
but the feeling of owning another Seven Star Sword (other
than the Desert Seeker) is just great. With this, a closing
entry to your Info Edge.

INFO EDGE ENTRY:


.----------------------------------------------------------------.
| Where's that Seven Star Sword Now? 3 |
| |
| " You read the Chrisden Ark monument inside the Dorgenark and |
| found the Seven Star Sword, Cosmolore. " |
| |
'--------------------------------------------------------------'

+====--------=====+
SHISA AND CAESAR 1
+=====-------=====+

After getting the rare item, Annals of Hades, go inside item shop
Corbis and find Rodullier. Talk to him to start this sq.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
| Shisa and Caesar 1 |
| |
| " On Vedan, in Myna's famous Item Shop Corbis, Rodullier reads |
| you an excerpt from the 'The Annals of Hades |
| |
| 1. The treasure lies in the ancient ruins of Sylvazard Desert |
| 2. The password is: |
| "It's not Shisa; it's Caesar!" |
| |
'--------------------------------------------------------------'

HINT: Thanks to the people that shared their tips about the missing
part of this clue. I won't be able to follow the same format of my
entries above because for some reason, my RG disc won't run anymore.

Shisa and Caesar 2

Teleport to the Rosa-Near the Tablet. Walk up the stairs and south
towards the arc with the steps. You will find an Old Man (blue orb)
Talk to him and answer "NO". After that you will recieve one of the
Seven Star Swords, Great Caesar.

+=====-------=====+
THE SWORD WHISPERER 1
+=====-------=====+

Talk to Agassimo in Rosa/ Spaceport area. He is located in the


southwestern area between the the spaceport and the residential
area. He should be standing beside a tree.

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Sword Whisperer 1 |
| |
| At the Rosa Spaceport, Agassimo told you about a woman in the |
| church of Salgin whoe can hear swords talking |
| |
'--------------------------------------------------------------'

HINT: This should be obvious. Leave the are and check out the only
chrurch.

+=====-------=====+
THE SWORD WHISPERER 2
+=====-------=====+

Talk to Misanna inside the Church. YOu will obtain the blueprint
for the "Sword of Frozen Fate"

INFO EDGE ENTRY:

.----------------------------------------------------------------.
|The Sword Whisperer 2 |
| |
| " In the church of Salgin, Misanna outlined some factory |
| blueprints for making a sword. " |
| |
'--------------------------------------------------------------'

+=====-------=====+
THE SWORD WHISPERER 3
+=====-------=====+

After creating the Ixion, your IE will be updated.

INFO EDGE ENTRY:


.----------------------------------------------------------------.
| "Using the blueprints Misanna described to you, you made the |
| Seven Star Sword Ixion. |
'--------------------------------------------------------------'

+=====-------------=====+
THE SWORD OF NIGHTMARES 1
+=====-------------=====+

1. Talk to Palao in the Ti'Atha Forest in Mariglenn. (Refer to the


main walkthrough for Chapter 11 to find his location.)

INFO EDGE ENTRY:

.------------------------------------------------------------.
| "The combo recipe you received from Palao in the Ti'Atha |
| Forest on Mariglenn says you can make a new sword by |
| combining a Demon Rouser with a Majestic Halo. |
'----------------------------------------------------------'

HINT: This is not a blueprint, so this is entirely a weapon


synthesis recipe for Jaster. So you need a Demon Rouser
and a Majestic Halo. Follow the diagram below to obtain
these two.

(1) Metal Breaker + (2) Grand Calibur = Demon Rouser*

1. Metal Breaker = Purchase from Alice in Zerard


2. Grand Calibur = Purchase from Wanboko in Juraika

(1) Spirit Calibur + (2) Adaman Raiser = Majestic Halo

1. Spirit Calibur = Purchase from Kayo in Vedan


2. Adaman Raiser = Purchase from Narcissus in Mariglenn

*Demon Rouser is also dropped by quarry #20, Envoy from on


High. <see [QRY020]>

2. FORGE THE REQUIRED SWORDS (Demon Rouse + Majestic Halo)

After getting all the materials, synthesize them using Toady.


You will then get the fourth Seven Star Sword in the game called
DUKE NIGHTMARE.

INFO EDGE ENTRY:

.------------------------------------------------------------.
| Using the recipe Palao gave you, you created the Seven Star|
| Sword Duke Nightmare. |
'----------------------------------------------------------'

+ + ++ + + +
SPECIAL SWORDS SPL000
-------
+ ++ + + ++ +

1) Desert Seeker - Desert Claw


2) Duke Nightmare - Palao in Mariglenn
3) Great Caesar - Mysterious Old Man (aka Caesar) Sylvazard Desert Ruins
4) Cosmolore - Chrisden Ark Monument on the Dorgenark
5) Ixion - Marianna in Salgin Church
6) Pegasus Lord - Blaster J in Labyrinth on Rosa
7) Pride of Kings - Treasure Chest in Salgin Church

Libra King's Sword - Ruler's Horn Power 270


Pride of Kings - Kingdom Master Power 353
Zeo Sychros - Zeo Sychros X Power 355
Duke Nightmare - Dark Cloud Power 358
Great Caesar - Babylon Reborn Power 363
Cosmolore - Ragnarok Power 368
Ixion - Guard Axis Power 373
Desert Seeker - Earthshaker Power 373
Pegasus Lord - Gryphon Lord Power 377
Sword of Sin - Diabolos Power 400
Dorgenedge - Dorgenbreaker Power 428

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

+++++++++++
C R E D I T S
+++++++++++++

First of all I want to say my sincerest thanks to the awesome people of IGN
(specifically Stephen Ng) for featuring me as their Writer of the Month for
March. <http://faqs.ign.com/articles/777/777420p1.html> You guys ROCK!
-- and also thanks to my brother for playing the game along with me using
his separate game file and filling me up with the stuff I missed. It was
really a great help.

-- To Gerald (Double_G) from www.Gameplaysource.com for permitting me to


include some info from his Alternate Costumes guide. And for his
cheat sheet for the Seven Mysteries Quiz which helped a lot.

-- To Amber Milsom for her additional tip in fighting Gale.

-- To all those generous and great websites hosting my faqs.

-- To the people behind Network-Science.de for their great online ASCII


converter (http://www.network-science.de/ascii/) for the ASCII text
art in the beginning of this faq

-- To my mom for supporting me by not ranting about my "work"

SPECIAL THANKS

-- To all the readers that shared their tips about the Shisa and Caesar part
of my faq. You're great guys! I won't mind mentioning your names here.
Note that I have hidden parts of your email addresses here to
ensure your privacy.

>>Jason Lightfoot for the first one to provide me where to find the
answers for the Shisa and Caesar clue and providing the link for it.
(http://neoseeker.com/forums/26106/t841868-nine-rare-items-spoiler-warning)

>> Jon Smith (hegelrocks)


>> Stu Billey (iceman0151)
>> Jessica Page (jessica.page06)
>> Stephen Klockow (stunts_32)
>> Cojocariu Claudiu (claudyu27)
>> icyswords@*****

-- Thanks a lot to Chris "Weapon Master" Lane for providing a lot of info
about the Seven Star Swords and some additional weapon info as well.
Great job!

-- To the following readers for pointing out some incorrect info that I
forgot to edit/update.

>> David aka Supersig


>> Auron aka Himayat
>> and those kind hearted readers whose names are not mentioned.

Thanks also to...

Level 5 and Sony for bringing a great game. Kudos!

and of course...

$+
$$$$$$$$+ $$$ $++ $+
$+ $$$ $++ $+
$+ $$$$+ $$$++ $$$$+ $+ + $+
$+ $+ $+ $++ $+ $+ $+ +
$+ $$$$+ $$+ $$$$+ $$$$+ $+

- for reading this quide. I just dedicated 1 month of my life to complete


this as it is now. Thanks!

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